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/cvs/deliantra/Deliantra-Client/bin/pclient
Revision: 1.247
Committed: Thu May 25 00:26:20 2006 UTC (18 years ago) by root
Branch: MAIN
Changes since 1.246: +4 -7 lines
Log Message:
improve focus model, improve completer behaviour

File Contents

# Content
1 #!/opt/bin/perl
2
3 use strict;
4 use utf8;
5
6 # do things only needed for single-binary version (par)
7 BEGIN {
8 if (%PAR::LibCache) {
9 @INC = grep ref, @INC; # weed out all paths except pars loader refs
10
11 while (my ($filename, $zip) = each %PAR::LibCache) {
12 for ($zip->memberNames) {
13 next unless /^\/root\/(.*)/;
14 $zip->extractMember ($_, "$ENV{PAR_TEMP}/$1")
15 unless -e "$ENV{PAR_TEMP}/$1";
16 }
17 }
18
19 # TODO: pango-rc file, anybody?
20
21 unshift @INC, $ENV{PAR_TEMP};
22 }
23 }
24
25 # need to do it again because that pile of garbage called PAR nukes it before main
26 unshift @INC, $ENV{PAR_TEMP}
27 if %PAR::LibCache;
28
29 use Time::HiRes 'time';
30 use Pod::POM;
31 use Event;
32
33 use Crossfire;
34 use Crossfire::Protocol;
35
36 use Compress::LZF;
37
38 use CFClient;
39 use CFClient::UI;
40 use CFClient::MapWidget;
41
42 $Event::DIED = sub {
43 # TODO: display dialog box or so
44 CFClient::error $_[1];
45 };
46
47 #$SIG{__WARN__} = sub { Carp::cluck $_[0] };#d#
48
49 our $VERSION = '0.1';
50
51 my $MAX_FPS = 60;
52 my $MIN_FPS = 5; # unused as of yet
53
54 our $META_SERVER = "crossfire.real-time.com:13326";
55
56 our $FACEMAP;
57 our $TILECACHE;
58 our $MAPCACHE;
59
60 our $LAST_REFRESH;
61 our $NOW;
62
63 our $CFG;
64 our $CONN;
65 our $FAST; # fast, low-quality mode, possibly useful for software-rendering
66
67 our $WANT_REFRESH;
68 our $CAN_REFRESH;
69
70 our @SDL_MODES;
71 our $WIDTH;
72 our $HEIGHT;
73 our $FULLSCREEN;
74 our $FONTSIZE;
75
76 our $FONT_PROP;
77 our $FONT_FIXED;
78
79 our $MAP;
80 our $MAPMAP;
81 our $MAPWIDGET;
82 our $BUTTONBAR;
83 our $LOGVIEW;
84 our $CONSOLE;
85 our $METASERVER;
86 our $LOGIN_BUTTON;
87 our $QUIT_DIALOG;
88
89 our $FLOORBOX;
90 our $GAUGES;
91 our $STATWIDS;
92
93 our $SDL_ACTIVE;
94 our %SDL_CB;
95
96 our $SDL_MIXER;
97 our @SOUNDS; # event => file mapping
98 our %AUDIO_CHUNKS; # audio files
99
100 our $ALT_ENTER_MESSAGE;
101 our $STATUSBOX;
102 our $DEBUG_STATUS;
103
104 our $INVWIN;
105 our $INV;
106 our $INVR;
107 our $INVR_LBL;
108 our $OPENCONT;
109
110 sub status {
111 $STATUSBOX->add (CFClient::UI::Label::escape $_[0], pri => -10, group => "status", timeout => 20, fg => [1, 1, 0, 1]);
112 }
113
114 sub debug {
115 $DEBUG_STATUS->set_text ($_[0]);
116 my ($w, $h) = $DEBUG_STATUS->size_request;
117 $DEBUG_STATUS->move ($WIDTH - $w, 0);
118 }
119
120 sub start_game {
121 status "logging in...";
122
123 my $mapsize = List::Util::min 32, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32;
124
125 $MAPCACHE = CFClient::db_table "mapcache_$CFG->{host}";
126 $MAP = new CFClient::Map $mapsize, $mapsize;
127
128 my ($host, $port) = split /:/, $CFG->{host};
129
130 $CONN = eval {
131 new conn
132 host => $host,
133 port => $port || 13327,
134 user => $CFG->{user},
135 pass => $CFG->{password},
136 mapw => $mapsize,
137 maph => $mapsize,
138 ;
139 };
140
141 if ($CONN) {
142 CFClient::lowdelay fileno $CONN->{fh};
143
144 $LOGIN_BUTTON->set_text ("Logout");
145 status "login successful";
146
147 $BUTTONBAR->{children}[1]->emit ("activate")
148 if $BUTTONBAR->{children}[1]->{state};
149
150 } else {
151 status "unable to connect";
152 stop_game();
153 }
154 }
155
156 sub stop_game {
157 return unless $CONN;
158
159 status "connection closed";
160 $LOGIN_BUTTON->set_text ("Login");
161 $CONN->destroy;
162 $CONN = 0; # false, does not autovivify
163
164 $BUTTONBAR->{children}[1]->emit ("activate")
165 unless $BUTTONBAR->{children}[1]->{state};
166
167 undef $MAPCACHE;
168 undef $MAP;
169 }
170
171 sub client_setup {
172 my $dialog = new CFClient::UI::FancyFrame
173 title => "Client Setup",
174 child => (my $vbox = new CFClient::UI::VBox);
175 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
176
177 $table->add (0, 0, new CFClient::UI::Label valign => 0, align => 1, text => "Video Mode");
178 $table->add (1, 0, my $hbox = new CFClient::UI::HBox);
179
180 $hbox->add (my $mode_slider = new CFClient::UI::Slider expand => 1, req_w => 100, range => [$CFG->{sdl_mode}, 0, $#SDL_MODES, 0, 1]);
181 $hbox->add (my $mode_label = new CFClient::UI::Label align => 0, valign => 0, height => 0.8, template => "9999x9999");
182
183 $mode_slider->connect (changed => sub {
184 my ($self, $value) = @_;
185
186 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
187 $mode_label->set_text (sprintf "%dx%d", @{$SDL_MODES[$value]});
188 });
189 $mode_slider->emit (changed => $mode_slider->{range}[0]);
190
191 my $row = 1;
192
193 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fullscreen");
194 $table->add (1, $row++, new CFClient::UI::CheckBox
195 state => $CFG->{fullscreen},
196 tooltip => "Bring the client into fullscreen mode",
197 connect_changed => sub {
198 my ($self, $value) = @_;
199 $CFG->{fullscreen} = $value;
200 }
201 );
202
203 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fast & Ugly");
204 $table->add (1, $row++, new CFClient::UI::CheckBox
205 state => $CFG->{fast},
206 tooltip => "Lower the visual quality considerably to speed up rendering.",
207 connect_changed => sub {
208 my ($self, $value) = @_;
209 $CFG->{fast} = $value;
210 }
211 );
212
213 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Map Scale");
214 $table->add (1, $row++, new CFClient::UI::Slider
215 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
216 tooltip => "Enlarge or shrink the displayed map",
217 connect_changed => sub {
218 my ($self, $value) = @_;
219 $CFG->{map_scale} = 2 ** $value;
220 }
221 );
222
223 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Fog of War");
224 $table->add (1, $row++, new CFClient::UI::CheckBox
225 state => $CFG->{fow_enable},
226 tooltip => "Fog-of-War marks areas that cannot be seen by the player",
227 connect_changed => sub {
228 my ($self, $value) = @_;
229 $CFG->{fow_enable} = $value;
230 }
231 );
232
233 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Intensity");
234 $table->add (1, $row++, new CFClient::UI::Slider
235 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
236 tooltip => "The higher the intensity, the lighter the Fog-of-War color",
237 connect_changed => sub {
238 my ($self, $value) = @_;
239 $CFG->{fow_intensity} = $value;
240 }
241 );
242
243 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "FoW Smooth");
244 $table->add (1, $row++, new CFClient::UI::CheckBox
245 state => $CFG->{fow_smooth},
246 tooltip => "Smooth the Fog-of-War a bit to make it more realistic",
247 connect_changed => sub {
248 my ($self, $value) = @_;
249 $CFG->{fow_smooth} = $value;
250 status "Fog of War smoothing requires OpenGL 1.2 or higher" if $CFClient::GL_VERSION < 1.2;
251 }
252 );
253
254 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "GUI Fontsize");
255 $table->add (1, $row++, new CFClient::UI::Slider
256 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
257 tooltip => "The font size used by most GUI elements",
258 connect_changed => sub { $CFG->{gui_fontsize} = $_[1] },
259 );
260
261 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Server Log Fontsize");
262 $table->add (1, $row++, new CFClient::UI::Slider
263 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
264 tooltip => "The font size used by the server log window only",
265 connect_changed => sub { $LOGVIEW->set_fontsize ($CFG->{log_fontsize} = $_[1]) },
266 );
267
268 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Stats Fontsize");
269
270 $table->add (1, $row++, new CFClient::UI::Slider
271 range => [$CFG->{stat_fontsize}, 0.5, 2, 0, 0.1],
272 tooltip => "The font size used by the statistics window only",
273 connect_changed => sub {
274 $CFG->{stat_fontsize} = $_[1];
275 &set_stats_window_fontsize;
276 }
277 );
278
279 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge fontsize");
280 $table->add (1, $row++, new CFClient::UI::Slider
281 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
282 tooltip => "Adjusts the fontsize of the gauges at the bottom right",
283 connect_changed => sub {
284 $CFG->{gauge_fontsize} = $_[1];
285 &set_gauge_window_fontsize;
286 }
287 );
288
289 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Gauge size");
290 $table->add (1, $row++, new CFClient::UI::Slider
291 range => [$CFG->{gauge_size}, 0.2, 0.8],
292 tooltip => "Adjust the size of the stats gauges at the bottom right",
293 connect_changed => sub {
294 $CFG->{gauge_size} = $_[1];
295 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
296 }
297 );
298
299 $table->add (1, $row++, new CFClient::UI::Button
300 expand => 1, align => 0, text => "Apply",
301 tooltip => "Apply the video settings",
302 connect_activate => sub {
303 video_shutdown ();
304 video_init ();
305 }
306 );
307
308 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Audio Enable");
309 $table->add (1, $row++, new CFClient::UI::CheckBox
310 state => $CFG->{audio_enable},
311 tooltip => "If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
312 connect_changed => sub {
313 $CFG->{audio_enable} = $_[1];
314 }
315 );
316 # $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Effects Volume");
317 # $table->add (1, 8, new CFClient::UI::Slider range => [$CFG->{effects_volume}, 0, 128, 1], connect_changed => sub {
318 # $CFG->{effects_volume} = $_[1];
319 # });
320 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Background Music");
321 $table->add (1, $row++, my $hbox = new CFClient::UI::HBox);
322 $hbox->add (new CFClient::UI::CheckBox
323 expand => 1, state => $CFG->{bgm_enable},
324 tooltip => "Enable background music playing",
325 connect_changed => sub {
326 $CFG->{bgm_enable} = $_[1];
327 }
328 );
329 $hbox->add (new CFClient::UI::Slider
330 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
331 tooltip => "The volume of the background music",
332 connect_changed => sub {
333 $CFG->{bgm_volume} = $_[1];
334 CFClient::MixMusic::volume $_[1] * 128;
335 }
336 );
337
338 $table->add (1, $row++, new CFClient::UI::Button
339 expand => 1, align => 0, text => "Apply",
340 tooltip => "Apply the audio settings",
341 connect_activate => sub {
342 audio_shutdown ();
343 audio_init ();
344 }
345 );
346
347 $table->add (0, $row, new CFClient::UI::Label valign => 0, align => 1, text => "Chat Command");
348 $table->add (1, $row++, my $saycmd = new CFClient::UI::Entry
349 text => $CFG->{say_command},
350 tooltip => "This is the command that will be used if you write a line in the message window entry or press <b>\"</b> in the map window. "
351 . "Usually you want to enter something like 'say' or 'shout' or 'gsay' here. "
352 . "But you could also set it to <b>tell <i>playername</i></b> to only chat with that user.",
353 connect_changed => sub {
354 my ($self, $value) = @_;
355 $CFG->{say_command} = $value;
356 }
357 );
358
359 $dialog
360 }
361
362 sub set_stats_window_fontsize {
363 for (values %{$STATWIDS}) {
364 $_->set_fontsize ($::CFG->{stat_fontsize});
365 }
366 }
367
368 sub set_gauge_window_fontsize {
369 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
370 $_->set_fontsize ($::CFG->{gauge_fontsize});
371 }
372 }
373
374 sub make_gauge_window {
375 my $gh = int $HEIGHT * $CFG->{gauge_size};
376
377 my $win = new CFClient::UI::Frame (
378 req_y => -1,
379 user_w => $WIDTH,
380 user_h => $gh,
381 );
382
383 $win->add (my $hbox = new CFClient::UI::HBox
384 children => [
385 (new CFClient::UI::HBox expand => 1),
386 (new CFClient::UI::VBox children => [
387 (new CFClient::UI::Empty expand => 1),
388 (new CFClient::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new CFClient::UI::VBox)),
389 ]),
390 (my $vbox = new CFClient::UI::VBox),
391 ],
392 );
393
394 $vbox->add (new CFClient::UI::HBox
395 expand => 1,
396 children => [
397 (new CFClient::UI::Empty expand => 1),
398 (my $hb = new CFClient::UI::HBox),
399 ],
400 );
401
402 $hb->add (my $hg = new CFClient::UI::Gauge type => 'hp',
403 tooltip => "<b>Health points</b>. Measures of how much damage you can take before dying. Hit points are determined from your level and are influenced by the value of your Con. Hp value may range between 1 to beyond 500 and higher values indicate a greater ability to withstand punishment.");
404 $hb->add (my $mg = new CFClient::UI::Gauge type => 'mana',
405 tooltip => "<b>Spell points</b>. Measures of how much \"fuel\" you have for casting spells and incantations. Mana is calculated from your level and your Pow. Mana values can range between 1 to beyond 500 (glowing crystals can increase the current spell points beyond your normal maximum). Higher values indicate greater amounts of mana.");
406 $hb->add (my $gg = new CFClient::UI::Gauge type => 'grace',
407 tooltip => "<b>Grace points</b> - how favored you are by your god. In game terms, how much divine magic you can cast. Your level, Wis and Pow effect what the value of grace is. Prayong on an altar of your god can increase this value beyond your normal maximum. Grace can take on large positive and negative values. Positive values indicate favor by the gods.");
408 $hb->add (my $fg = new CFClient::UI::Gauge type => 'food',
409 tooltip => "<b>Food</b>. Ranges between 0 (starving) and 999 (satiated). At a value of 0 the character begins to die. Some magic can speed up or slow down the character digestion. Healing wounds will speed up digestion too.");
410
411 $vbox->add (my $exp = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
412 tooltip => "<b>Experience points and overall level</b> - experience is increased as a reward for appropriate action (such as killing monsters) and may decrease as a result of a magical attack or dying. Level is directly derived from the experience value. As the level of the character increases, the character becomes able to succeed at more difficult tasks. A character's level starts at a value of 0 and may range up beyond 100.");
413 $vbox->add (my $rng = new CFClient::UI::Label valign => 0, align => 1, can_hover => 1, can_events => 1,
414 tooltip => "<b>Ranged attack</b> - how you attack when you press shift-cursor (spell, skill, weapon etc.)");
415
416 $GAUGES = {
417 exp => $exp, win => $win, range => $rng,
418 food => $fg, mana => $mg, hp => $hg, grace => $gg
419 };
420
421 &set_gauge_window_fontsize;
422
423 $win
424 }
425
426 sub make_stats_window {
427 my $tgw = new CFClient::UI::FancyFrame title => "Stats";
428
429 $tgw->add (new CFClient::UI::Window child => my $vb = new CFClient::UI::VBox);
430 $vb->add ($STATWIDS->{title} = new CFClient::UI::Label valign => 0, align => -1, text => "Title:", expand => 1,
431 can_hover => 1, can_events => 1,
432 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
433 $vb->add ($STATWIDS->{map} = new CFClient::UI::Label valign => 0, align => -1, text => "Map:", expand => 1,
434 can_hover => 1, can_events => 1,
435 tooltip => "The map you are currently on (if supported by the server).");
436
437 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
438 $hb->add (my $tbl = new CFClient::UI::Table expand => 1);
439
440 my $color2 = [1, 1, 0];
441
442 for (
443 [0, 0, st_str => "Str", 30, "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack"],
444 [0, 1, st_dex => "Dex", 30, "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed"],
445 [0, 2, st_con => "Con", 30, "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have"],
446 [0, 3, st_int => "Int", 30, "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have"],
447 [0, 4, st_wis => "Wis", 30, "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have"],
448 [0, 5, st_pow => "Pow", 30, "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up"],
449 [0, 6, st_cha => "Cha", 30, "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops."],
450
451 [2, 0, st_wc => "Wc", -120, "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72."],
452 [2, 1, st_ac => "Ac", -120, "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases."],
453 [2, 2, st_dam => "Dam", 120, "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack."],
454 [2, 3, st_arm => "Arm", 120, "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value."],
455 [2, 4, st_spd => "Spd", 10.54, "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed."],
456 [2, 5, st_wspd => "WSp", 10.54, "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed."],
457 ) {
458 my ($col, $row, $id, $label, $template, $tooltip) = @$_;
459
460 $tbl->add ($col , $row, $STATWIDS->{$id} = new CFClient::UI::Label
461 font => $FONT_FIXED, can_hover => 1, can_events => 1, valign => 0, align => +1, template => $template, tooltip => $tooltip);
462 $tbl->add ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new CFClient::UI::Label
463 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2, valign => 0, align => -1, text => $label, tooltip => $tooltip);
464 }
465
466 $hb->add (my $tbl2 = new CFClient::UI::Table expand => 1);
467
468 my $row = 0;
469 my $col = 0;
470
471 my %resist_names = (
472 slow => "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)",
473 holyw => "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)",
474 conf => "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)",
475 fire => "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)",
476 depl => "<b>Depletion</b> (some monsters and other effects can cause stats depletion)",
477 magic => "<b>Magic</b> (resistance to magic spells like magic missile or similar)",
478 drain => "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)",
479 acid => "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)",
480 pois => "<b>Poison</b> (resistance to getting poisoned)",
481 para => "<b>Paralysation</b> (this resistance affects the chance you get paralysed)",
482 deat => "<b>Death</b> (resistance against death spells)",
483 phys => "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat)",
484 blind => "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)",
485 fear => "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)",
486 tund => "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead...",
487 elec => "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)",
488 cold => "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)",
489 ghit => "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)",
490 );
491 for (qw/slow holyw conf fire depl magic
492 drain acid pois para deat phys
493 blind fear tund elec cold ghit/)
494 {
495 $tbl2->add ($col, $row,
496 $STATWIDS->{"res_$_"} =
497 new CFClient::UI::Label
498 font => $FONT_FIXED,
499 template => "-100%",
500 align => +1,
501 valign => 0,
502 can_events => 1,
503 can_hover => 1,
504 tooltip => $resist_names{$_},
505 );
506 $tbl2->add ($col + 1, $row, new CFClient::UI::Image
507 font => $FONT_FIXED,
508 can_hover => 1,
509 can_events => 1,
510 image => "ui/resist/resist_$_.png",
511 tooltip => $resist_names{$_},
512 );
513
514 $row++;
515 if ($row % 6 == 0) {
516 $col += 2;
517 $row = 0;
518 }
519 }
520
521 &set_stats_window_fontsize;
522 update_stats_window ({});
523
524 $tgw
525 }
526
527 sub formsep {
528 reverse join ",", grep length, split /(...)/, reverse $_[0] * 1
529 }
530
531 sub update_stats_window {
532 my ($stats) = @_;
533
534 # i love text protocols!!!
535 my $hp = $stats->{Crossfire::Protocol::CS_STAT_HP} * 1;
536 my $hp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXHP} * 1;
537 my $sp = $stats->{Crossfire::Protocol::CS_STAT_SP} * 1;
538 my $sp_m = $stats->{Crossfire::Protocol::CS_STAT_MAXSP} * 1;
539 my $fo = $stats->{Crossfire::Protocol::CS_STAT_FOOD} * 1;
540 my $fo_m = 999;
541 my $gr = $stats->{Crossfire::Protocol::CS_STAT_GRACE} * 1;
542 my $gr_m = $stats->{Crossfire::Protocol::CS_STAT_MAXGRACE} * 1;
543
544 $GAUGES->{hp} ->set_value ($hp, $hp_m);
545 $GAUGES->{mana} ->set_value ($sp, $sp_m);
546 $GAUGES->{food} ->set_value ($fo, $fo_m);
547 $GAUGES->{grace} ->set_value ($gr, $gr_m);
548 $GAUGES->{exp} ->set_text ("Exp: " . (formsep $stats->{Crossfire::Protocol::CS_STAT_EXP64})
549 . " (lvl " . ($stats->{Crossfire::Protocol::CS_STAT_LEVEL} * 1) . ")");
550 my $rng = $stats->{Crossfire::Protocol::CS_STAT_RANGE};
551 $rng =~ s/^Range: //; # thank you so much dear server
552 $GAUGES->{range} ->set_text ("Rng: " . $rng);
553 my $title = $stats->{Crossfire::Protocol::CS_STAT_TITLE};
554 $title =~ s/^Player: //;
555 $STATWIDS->{title} ->set_text ("Title: " . $title);
556
557 $STATWIDS->{st_str} ->set_text (sprintf "%d", $stats->{5});
558 $STATWIDS->{st_dex} ->set_text (sprintf "%d", $stats->{8});
559 $STATWIDS->{st_con} ->set_text (sprintf "%d", $stats->{9});
560 $STATWIDS->{st_int} ->set_text (sprintf "%d", $stats->{6});
561 $STATWIDS->{st_wis} ->set_text (sprintf "%d", $stats->{7});
562 $STATWIDS->{st_pow} ->set_text (sprintf "%d", $stats->{22});
563 $STATWIDS->{st_cha} ->set_text (sprintf "%d", $stats->{10});
564 $STATWIDS->{st_wc} ->set_text (sprintf "%d", $stats->{13});
565 $STATWIDS->{st_ac} ->set_text (sprintf "%d", $stats->{14});
566 $STATWIDS->{st_dam} ->set_text (sprintf "%d", $stats->{15});
567 $STATWIDS->{st_arm} ->set_text (sprintf "%d", $stats->{16});
568 $STATWIDS->{st_spd} ->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_SPEED});
569 $STATWIDS->{st_wspd}->set_text (sprintf "%.1f", $stats->{Crossfire::Protocol::CS_STAT_WEAP_SP});
570
571 my %tbl = (
572 phys => 100,
573 magic => 101,
574 fire => 102,
575 elec => 103,
576 cold => 104,
577 conf => 105,
578 acid => 106,
579 drain => 107,
580 ghit => 108,
581 pois => 109,
582 slow => 110,
583 para => 111,
584 tund => 112,
585 fear => 113,
586 depl => 113,
587 deat => 115,
588 holyw => 116,
589 blind => 117
590 );
591
592 for (keys %tbl) {
593 $STATWIDS->{"res_$_"}->set_text (sprintf "%d%", $stats->{$tbl{$_}});
594 }
595
596 }
597
598 sub metaserver_dialog {
599 my $dialog = new CFClient::UI::FancyFrame
600 title => "Server List",
601 child => (my $vbox = new CFClient::UI::VBox);
602
603 $vbox->add ($dialog->{table} = new CFClient::UI::Table);
604
605 $dialog
606 }
607
608 my $METASERVER_ATIME;
609
610 sub update_metaserver {
611 my ($HOST) = @_;
612
613 return if $METASERVER_ATIME > time;
614 $METASERVER_ATIME = time + 60;
615
616 my $table = $METASERVER->{table};
617 $table->clear;
618 $table->add (0, 0, my $label = new CFClient::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
619
620 my $buf;
621
622 my $fh = new IO::Socket::INET PeerHost => $META_SERVER, Blocking => 0;
623
624 unless ($fh) {
625 $label->set_text ("unable to contact metaserver: $!");
626 return;
627 }
628
629 Event->io (fd => $fh, poll => 'r', cb => sub {
630 my $res = sysread $fh, $buf, 8192, length $buf;
631
632 if (!defined $res) {
633 $_[0]->w->cancel;
634 $label->set_text ("error while retrieving server list: $!");
635 } elsif ($res == 0) {
636 $_[0]->w->cancel;
637 status "server list retrieved";
638
639 utf8::decode $buf if utf8::valid $buf;
640
641 $table->clear;
642
643 my @col = qw(Use #Users Host Uptime Version Description);
644 $table->add ($_, 0, new CFClient::UI::Label align => 0, fg => [1, 1, 0], text => $col[$_])
645 for 0 .. $#col;
646
647 my @align = qw(1 0 1 1 -1);
648
649 my $y = 0;
650 for my $m (sort { $b->[3] <=> $a->[3] } map [split /\|/], split /\015?\012/, $buf) {
651 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime) = @$m;
652
653 for ($desc) {
654 s/<br>/\n/gi;
655 s/<li>/\n· /gi;
656 s/<.*?>//sgi;
657 s/&/&amp;/g;
658 s/</&lt;/g;
659 s/>/&gt;/g;
660 }
661
662 $uptime = sprintf "%dd %02d:%02d:%02d",
663 (int $m->[8] / 86400),
664 (int $m->[8] / 3600) % 24,
665 (int $m->[8] / 60) % 60,
666 $m->[8] % 60;
667
668 $m = [$users, $host, $uptime, $version, $desc];
669
670 $y++;
671
672 $table->add (0, $y, new CFClient::UI::VBox children => [
673 (new CFClient::UI::Button text => "Use", connect_activate => sub {
674 $HOST->set_text ($CFG->{host} = $host);
675 }),
676 (new CFClient::UI::Empty expand => 1),
677 ]);
678
679 $table->add ($_ + 1, $y, new CFClient::UI::Label
680 ellipsise => 0, align => $align[$_], text => $m->[$_], fontsize => 0.8)
681 for 0 .. $#$m;
682 }
683 }
684 });
685 }
686
687 sub server_setup {
688 my $dialog = new CFClient::UI::FancyFrame
689 title => "Server Setup",
690 child => (my $vbox = new CFClient::UI::VBox);
691
692 $vbox->add (my $table = new CFClient::UI::Table expand => 1, col_expand => [0, 1]);
693 $table->add (0, 2, new CFClient::UI::Label valign => 0, align => 1, text => "Host:Port");
694
695 {
696 $table->add (1, 2, my $vbox = new CFClient::UI::VBox);
697
698 $vbox->add (
699 my $HOST = new CFClient::UI::Entry
700 expand => 1,
701 text => $CFG->{host},
702 tooltip => "The hostname or ip address of the Crossfire(+) server to connect to",
703 connect_changed => sub {
704 my ($self, $value) = @_;
705 $CFG->{host} = $value;
706 }
707 );
708
709 $METASERVER = metaserver_dialog;
710
711 $vbox->add (new CFClient::UI::Flopper
712 expand => 1,
713 text => "Server List",
714 other => $METASERVER,
715 tooltip => "Show a list of available crossfire servers",
716 connect_open => sub {
717 update_metaserver $HOST;
718 }
719 );
720 }
721
722 $table->add (0, 4, new CFClient::UI::Label valign => 0, align => 1, text => "Username");
723 $table->add (1, 4, new CFClient::UI::Entry
724 text => $CFG->{user},
725 tooltip => "The name of your character on the server",
726 connect_changed => sub {
727 my ($self, $value) = @_;
728 $CFG->{user} = $value;
729 }
730 );
731
732 $table->add (0, 5, new CFClient::UI::Label valign => 0, align => 1, text => "Password");
733 $table->add (1, 5, new CFClient::UI::Entry
734 text => $CFG->{password},
735 hidden => 1,
736 tooltip => "The password for your character",
737 connect_changed => sub {
738 my ($self, $value) = @_;
739 $CFG->{password} = $value;
740 }
741 );
742
743 $table->add (0, 7, new CFClient::UI::Label valign => 0, align => 1, text => "Map Size");
744 $table->add (1, 7, new CFClient::UI::Slider
745 req_w => 100,
746 range => [$CFG->{mapsize}, 10, 100, 0, 1],
747 tooltip => "This is the size of the portion of the map update the server sends you. "
748 . "If you set this to a high value you will be able to see further for example.",
749 connect_changed => sub {
750 my ($self, $value) = @_;
751
752 $CFG->{mapsize} = $self->{range}[0] = $value = int $value;
753 },
754 );
755
756 $table->add (0, 8, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Count");
757 $table->add (1, 8, new CFClient::UI::Entry
758 text => $CFG->{output_count},
759 tooltip => "Should be set to 1 unless you know what you are doing",
760 connect_changed => sub { $CFG->{output_count} = $_[1] },
761 );
762
763 $table->add (0, 9, new CFClient::UI::Label valign => 0, align => 1, text => "Output-Sync");
764 $table->add (1, 9, new CFClient::UI::Entry
765 text => $CFG->{output_sync},
766 tooltip => "Should be set to 1 unless you know what you are doing",
767 connect_changed => sub { $CFG->{output_sync} = $_[1] },
768 );
769
770 $table->add (1, 10, $LOGIN_BUTTON = new CFClient::UI::Button
771 expand => 1,
772 align => 0,
773 text => "Login",
774 connect_activate => sub {
775 $CONN ? stop_game
776 : start_game;
777 },
778 );
779
780 $dialog
781 }
782
783 sub message_window {
784 my $window = new CFClient::UI::FancyFrame
785 title => "Messages",
786 border_bg => [1, 1, 1, 1],
787 bg => [0, 0, 0, 0.75],
788 user_w => int $::WIDTH / 3,
789 user_h => int $::HEIGHT / 5,
790 child => (my $vbox = new CFClient::UI::VBox);
791
792 $vbox->add ($LOGVIEW);
793
794 $vbox->add (my $input = new CFClient::UI::Entry
795 tooltip => "<b>Chat Box</b>. If you enter a text and press return/enter here, the current <i>communication command</i> "
796 . "from the client setup will be prepended (e.g. <b>shout</b>, <b>chat</b>...). "
797 . "If you prepend a slash (/), you will submit a command instead (similar to IRC). "
798 . "A better way to submit commands (and the occasional chat command) is often the map command completer.",
799 connect_focus_in => sub {
800 my ($input, $prev_focus) = @_;
801
802 delete $input->{refocus_map};
803
804 if ($prev_focus == $MAPWIDGET && $input->{auto_activated}) {
805 $input->{refocus_map} = 1;
806 }
807 delete $input->{auto_activated};
808 },
809 connect_activate => sub {
810 my ($input, $text) = @_;
811 $input->set_text ('');
812
813 if ($text =~ /^\/(.*)/) {
814 $::CONN->user_send ($1);
815 } else {
816 my $say_cmd = $::CFG->{say_command} || 'say';
817 $::CONN->user_send ("$say_cmd $text");
818 }
819 if ($input->{refocus_map}) {
820 delete $input->{refocus_map};
821 $MAPWIDGET->focus_in
822 }
823 },
824 connect_escape => sub {
825 $MAPWIDGET->focus_in
826 },
827 );
828
829 $CONSOLE = {
830 window => $window,
831 input => $input
832 };
833
834 $window
835 }
836
837 sub open_quit_dialog {
838 unless ($QUIT_DIALOG) {
839
840 $QUIT_DIALOG = new CFClient::UI::FancyFrame title => "Really Quit?";
841
842 $QUIT_DIALOG->add (my $vb = new CFClient::UI::VBox expand => 1);
843
844 $vb->add (new CFClient::UI::Label
845 text => "You should find a savebed and apply it first!",
846 max_w => $WIDTH * 0.25,
847 ellipsize => 0,
848 );
849 $vb->add (my $hb = new CFClient::UI::HBox expand => 1);
850 $hb->add (new CFClient::UI::Button
851 text => "Ok",
852 expand => 1,
853 connect_activate => sub { $QUIT_DIALOG->hide },
854 );
855 $hb->add (new CFClient::UI::Button
856 text => "Quit anyway",
857 expand => 1,
858 connect_activate => sub { exit },
859 );
860
861 $QUIT_DIALOG->show_centered;
862 } else {
863 $QUIT_DIALOG->show_centered;
864 }
865 }
866
867 sub make_inventory_window {
868 my $invwin = new CFClient::UI::FancyFrame
869 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Inventory";
870
871 $invwin->add (my $hb = new CFClient::UI::HBox expand => 1);
872
873 $hb->add (my $vb1 = new CFClient::UI::VBox expand => 1);
874 $vb1->add (my $lbl = new CFClient::UI::Label);
875 $lbl->set_text ("Player");
876 $vb1->add ($INV = new CFClient::UI::Inventory expand => 1);
877
878 $hb->add (my $vb2 = new CFClient::UI::VBox expand => 1);
879 $vb2->add ($INVR_LBL = new CFClient::UI::Label);
880 $INVR_LBL->set_text ("Floor");
881 $vb2->add ($INVR = new CFClient::UI::Inventory expand => 1);
882
883 $invwin
884 }
885
886 sub make_help_window {
887 my $win = new CFClient::UI::FancyFrame
888 user_w => $WIDTH * (7/8), user_h => $HEIGHT * (7/8), title => "Documentation";
889
890 $win->add (my $vbox = new CFClient::UI::VBox);
891
892 $vbox->add (my $buttons = new CFClient::UI::HBox);
893 $vbox->add (my $viewer = new CFClient::UI::TextView expand => 1, fontsize => 0.8);
894
895 for (
896 [intro => "Introduction"],
897 [command_help => "Commands"],
898 [skill_help => "Skills"],
899 ) {
900 my ($pod, $label) = @$_;
901
902 $buttons->add (new CFClient::UI::Button
903 text => $label,
904 connect_activate => sub {
905 my $parser = new Pod::POM;
906 my $pom = $parser->parse_file (CFClient::find_rcfile "pod/$pod.pod");
907
908 $viewer->clear;
909
910 $viewer->add_paragraph ([1, 1, 1, 1], $_->[1], $_->[0])
911 for @{ CFClient::pod_to_pango_list $pom };
912
913 $viewer->set_offset (0);
914 },
915 );
916 }
917
918 $viewer->add_paragraph ([1, 1, 0, 1], "<big>Use one of the buttons above to display a document.</big>");
919
920 $win
921 }
922
923 sub sdl_init {
924 CFClient::SDL_Init
925 and die "SDL::Init failed!\n";
926 }
927
928 sub video_init {
929 sdl_init;
930
931 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} >= @SDL_MODES;
932
933 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
934
935 ($WIDTH, $HEIGHT) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
936 $FULLSCREEN = $CFG->{fullscreen};
937 $FAST = $CFG->{fast};
938
939 CFClient::SDL_SetVideoMode $WIDTH, $HEIGHT, $FULLSCREEN
940 or die "SDL_SetVideoMode failed: " . (CFClient::SDL_GetError) . "\n";
941
942 $SDL_ACTIVE = 1;
943 $LAST_REFRESH = time - 0.01;
944
945 CFClient::gl_init;
946
947 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
948
949 $CFClient::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
950
951 #############################################################################
952
953 if ($DEBUG_STATUS) {
954 CFClient::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
955 } else {
956 # create the widgets
957
958 $DEBUG_STATUS = new CFClient::UI::Label padding => 0, z => 100, req_x => -1;
959 $DEBUG_STATUS->show;
960
961 $STATUSBOX = new CFClient::UI::Statusbox;
962 $STATUSBOX->add ("Use <b>Alt-Enter</b> to toggle fullscreen mode", pri => -100, color => [1, 1, 1, 0.8]);
963
964 (new CFClient::UI::Frame
965 bg => [0, 0, 0, 0.4],
966 req_y => -1,
967 child => $STATUSBOX,
968 )->show;
969
970 CFClient::UI::FancyFrame->new (
971 border_bg => [1, 1, 1, 192/255],
972 bg => [1, 1, 1, 0],
973 child => ($MAPMAP = new CFClient::MapWidget::MapMap
974 tooltip => "<b>Map</b>. On servers that support this feature, this will display an overview of the surrounding areas.",
975 ),
976 )->show;
977
978 $MAPWIDGET = new CFClient::MapWidget;
979 $MAPWIDGET->connect (activate_console => sub {
980 my ($mapwidget, $preset) = @_;
981
982 if ($CONSOLE) {
983 $CONSOLE->{input}->{auto_activated} = 1;
984 $CONSOLE->{input}->focus_in;
985
986 if ($preset && $CONSOLE->{input}->get_text eq '') {
987 $CONSOLE->{input}->set_text ($preset);
988 }
989 }
990 });
991 $MAPWIDGET->show;
992 $MAPWIDGET->focus_in;
993
994 $LOGVIEW = new CFClient::UI::TextView
995 expand => 1,
996 font => $FONT_FIXED,
997 fontsize => $::CFG->{log_fontsize},
998 can_hover => 1,
999 can_events => 1,
1000 tooltip => "<b>Server Log</b>. This text viewer contains all the messages sent by the server.",
1001 ;
1002
1003 $BUTTONBAR = new CFClient::UI::HBox;
1004
1005 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Client Setup", other => client_setup,
1006 tooltip => "Toggles a dialog where you can configure various aspects of the client, such as graphics mode, performance, and audio options.");
1007 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Server Setup", other => server_setup,
1008 tooltip => "Toggles a dialog where you can configure the server to play on, your username, password and other server-related options.");
1009 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Message Window", other => message_window,
1010 tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
1011
1012 make_gauge_window->show; # XXX: this has to be set before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
1013
1014 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Stats Window", other => make_stats_window,
1015 tooltip => "Toggles the statistics window, where all your Stats and Resistances are beign displaye at all times.");
1016 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Inventory", other => make_inventory_window,
1017 tooltip => "Toggles the inventory window, where you can manage your loot (or treaures :).");
1018
1019 $BUTTONBAR->add (new CFClient::UI::Button
1020 text => "Save Config",
1021 tooltip => "Saves the options chosen in the client setting, server settings and the window layout to be restored on later runs.",
1022 connect_activate => sub {
1023 CFClient::write_cfg "$Crossfire::VARDIR/pclientrc";
1024 status "Configuration Saved";
1025 },
1026 );
1027
1028 $BUTTONBAR->add (new CFClient::UI::Flopper text => "Help!", other => make_help_window,
1029 tooltip => "View Documentation");
1030
1031 $BUTTONBAR->add (new CFClient::UI::Button
1032 text => "Quit",
1033 tooltip => "Terminates the program",
1034 connect_activate => sub {
1035 if ($CONN) {
1036 open_quit_dialog;
1037 } else {
1038 exit;
1039 }
1040 },
1041 );
1042
1043 $BUTTONBAR->show;
1044
1045 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
1046
1047 # delay till geometry is constant
1048 $CFClient::UI::ROOT->on_post_alloc (startup => sub {
1049 $BUTTONBAR->{children}[1]->emit ("activate"); # pop up server setup
1050 my $widget = $GAUGES->{win};
1051 $widget->move (0, $HEIGHT - $widget->{h});#d# to in toplevel
1052 });
1053 force_refresh ();
1054 }
1055 }
1056
1057 sub video_shutdown {
1058 undef $SDL_ACTIVE;
1059 }
1060
1061 my @bgmusic = qw(game1.ogg game2.ogg game3.ogg game5.ogg game6.ogg ross1.ogg ross2.ogg ross3.ogg ross4.ogg ross5.ogg); #d#
1062 my $bgmusic;#TODO#hack#d#
1063
1064 sub audio_channel_finished {
1065 my ($channel) = @_;
1066
1067 #warn "channel $channel finished\n";#d#
1068 }
1069
1070 sub audio_music_finished {
1071 return unless $CFG->{bgm_enable};
1072
1073 # TODO: hack, do play loop and mood music
1074 $bgmusic = new_from_file CFClient::MixMusic CFClient::find_rcfile "music/$bgmusic[0]";
1075 $bgmusic->play (0);
1076
1077 push @bgmusic, shift @bgmusic;
1078 }
1079
1080 sub audio_init {
1081 if ($CFG->{audio_enable}) {
1082 if (open my $fh, "<", CFClient::find_rcfile "sounds/config") {
1083 $SDL_MIXER = !CFClient::Mix_OpenAudio;
1084
1085 unless ($SDL_MIXER) {
1086 status "Unable to open sound device: there will be no sound";
1087 return;
1088 }
1089
1090 CFClient::Mix_AllocateChannels 8;
1091 CFClient::MixMusic::volume $CFG->{bgm_volume} * 128;
1092
1093 audio_music_finished;
1094
1095 while (<$fh>) {
1096 next if /^\s*#/;
1097 next if /^\s*$/;
1098
1099 my ($file, $volume, $event) = split /\s+/, $_, 3;
1100
1101 push @SOUNDS, "$volume,$file";
1102
1103 $AUDIO_CHUNKS{"$volume,$file"} ||= do {
1104 my $chunk = new_from_file CFClient::MixChunk CFClient::find_rcfile "sounds/$file";
1105 $chunk->volume ($volume * 128 / 100);
1106 $chunk
1107 };
1108 }
1109 } else {
1110 status "unable to open sound config: $!";
1111 }
1112 }
1113 }
1114
1115 sub audio_shutdown {
1116 CFClient::Mix_CloseAudio if $SDL_MIXER;
1117 undef $SDL_MIXER;
1118 @SOUNDS = ();
1119 %AUDIO_CHUNKS = ();
1120 }
1121
1122 my %animate_object;
1123 my $animate_timer;
1124
1125 my $fps = 9;
1126
1127 my %demo;#d#
1128
1129 sub force_refresh {
1130 $fps = $fps * 0.95 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.05;
1131 debug sprintf "%3.2f", $fps;
1132
1133 $CFClient::UI::ROOT->draw;
1134
1135 $WANT_REFRESH = 0;
1136 $CAN_REFRESH = 0;
1137 $LAST_REFRESH = $NOW;
1138
1139 0 && do {
1140 # some weird model-drawing code, just a joke right now
1141 use CFClient::OpenGL;
1142
1143 $demo{t}{eye_auv} ||= new_from_file CFClient::Texture "eye2.png" or die;
1144 $demo{t}{body_auv} ||= new_from_file CFClient::Texture "body_auv3.png" or die;
1145 $demo{r} ||= do {
1146 my $mod = Compress::LZF::sthaw do { local $/; open my $fh, "<:raw:perlio", "dread.lz3"; <$fh> };
1147 $mod->{v} = pack "f*", @{$mod->{v}};
1148 $_ = [scalar @$_, pack "S!*", @$_]
1149 for values %{$mod->{g}};
1150 $mod
1151 };
1152
1153 my $r = $demo{r} or die;
1154
1155 glDepthMask 1;
1156 glClear GL_DEPTH_BUFFER_BIT;
1157 glEnable GL_TEXTURE_2D;
1158 glEnable GL_DEPTH_TEST;
1159 glEnable GL_CULL_FACE;
1160 glShadeModel $::FAST ? GL_FLAT : GL_SMOOTH;
1161
1162 glMatrixMode GL_PROJECTION;
1163 glLoadIdentity;
1164 glFrustum -1 * ($::WIDTH / $::HEIGHT), 1 * ($::WIDTH / $::HEIGHT), 1, -1, 1, 10000;
1165 #glOrtho 0, $::WIDTH, 0, $::HEIGHT, -10000, 10000;
1166 glMatrixMode GL_MODELVIEW;
1167 glLoadIdentity;
1168
1169 glPushMatrix;
1170 glTranslate 0, 0, -800;
1171 glScale 1, -1, 1;
1172 glRotate $NOW * 1000 % 36000 / 5, 0, 1, 0;
1173 glRotate $NOW * 1000 % 36000 / 6, 1, 0, 0;
1174 glRotate $NOW * 1000 % 36000 / 7, 0, 0, 1;
1175 glScale 50, 50, 50;
1176
1177 glInterleavedArrays GL_T2F_N3F_V3F, 0, $r->{v};
1178 while (my ($k, $v) = each %{$r->{g}}) {
1179 glBindTexture GL_TEXTURE_2D, ($demo{t}{$k}{name} or die);
1180 glDrawElements GL_TRIANGLES, $v->[0], GL_UNSIGNED_SHORT, $v->[1];
1181 }
1182
1183 glPopMatrix;
1184
1185 glShadeModel GL_FLAT;
1186 glDisable GL_DEPTH_TEST;
1187 glDisable GL_TEXTURE_2D;
1188 glDepthMask 0;
1189
1190 $WANT_REFRESH++;
1191 };
1192
1193 CFClient::SDL_GL_SwapBuffers;
1194 }
1195
1196 my $refresh_watcher = Event->timer (after => 0, hard => 1, interval => 1 / $MAX_FPS, cb => sub {
1197 $NOW = time;
1198
1199 ($SDL_CB{$_->{type}} || sub { warn "unhandled event $_->{type}" })->($_)
1200 for CFClient::SDL_PollEvent;
1201
1202 if (%animate_object) {
1203 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
1204 $WANT_REFRESH++;
1205 }
1206
1207 if ($WANT_REFRESH) {
1208 force_refresh;
1209 } else {
1210 $CAN_REFRESH = 1;
1211 }
1212 });
1213
1214 sub animation_start {
1215 my ($widget) = @_;
1216 $animate_object{$widget} = $widget;
1217 }
1218
1219 sub animation_stop {
1220 my ($widget) = @_;
1221 delete $animate_object{$widget};
1222 }
1223
1224 @conn::ISA = Crossfire::Protocol::;
1225
1226 sub conn::new {
1227 my $class = shift;
1228
1229 my $self = $class->Crossfire::Protocol::new (@_);
1230
1231 $MAPWIDGET->clr_commands;
1232
1233 my $parser = new Pod::POM;
1234 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/command_help.pod");
1235
1236 for my $head2 ($pod->head2) {
1237 $head2->title =~ /^(\S+) (?:\s+ \( ([^\)]*) \) )?/x
1238 or next;
1239
1240 my $cmd = $1;
1241 my @args = split /\|/, $2;
1242 @args = (".*") unless @args;
1243
1244 my $text = CFClient::pod_to_pango $head2->content;
1245
1246 for my $arg (@args) {
1247 $arg = $arg eq ".*" ? "" : " $arg";
1248
1249 $MAPWIDGET->add_command ("$cmd$arg", $text);
1250 }
1251 }
1252
1253 $self->{noface} = new_from_file CFClient::Texture
1254 CFClient::find_rcfile "noface.png", minify => 1, mipmap => 1;
1255
1256 $self
1257 }
1258
1259 sub conn::stats_update {
1260 my ($self, $stats) = @_;
1261
1262 if (my $exp = $stats->{Crossfire::Protocol::CS_STAT_EXP64}) {
1263 my $diff = $exp - $self->{prev_exp};
1264 $STATUSBOX->add ("$diff experience gained", group => "experience $diff", fg => [0.5, 1, 0.5, 0.8], timeout => 5)
1265 if exists $self->{prev_exp} && $diff;
1266 $self->{prev_exp} = $exp;
1267 }
1268
1269 update_stats_window ($stats);
1270 }
1271
1272 sub conn::user_send {
1273 my ($self, $command) = @_;
1274
1275 $self->send_command ($command);
1276 status $command;
1277 }
1278
1279 sub conn::map_scroll {
1280 my ($self, $dx, $dy) = @_;
1281
1282 $MAP->scroll ($dx, $dy);
1283 }
1284
1285 sub conn::feed_map1a {
1286 my ($self, $data) = @_;
1287
1288 # $self->Crossfire::Protocol::feed_map1a ($data);
1289
1290 $MAP->map1a_update ($data);
1291 $MAPWIDGET->update;
1292 }
1293
1294 sub conn::flush_map {
1295 my ($self) = @_;
1296
1297 my $map_info = delete $self->{map_info}
1298 or return;
1299
1300 my ($hash, $x, $y, $w, $h) = @$map_info;
1301
1302 my $data = $MAP->get_rect ($x, $y, $w, $h);
1303 $MAPCACHE->put ($hash => Compress::LZF::compress $data);
1304 #warn sprintf "SAVEmap[%s] length %d\n", $hash, length $data;#d#
1305 }
1306
1307 sub conn::map_clear {
1308 my ($self) = @_;
1309
1310 $self->flush_map;
1311 delete $self->{neigh_map};
1312
1313 $MAP->clear;
1314 }
1315
1316
1317 sub conn::load_map($$$) {
1318 my ($self, $hash, $x, $y) = @_;
1319
1320 if (defined (my $data = $MAPCACHE->get ($hash))) {
1321 $data = Compress::LZF::decompress $data;
1322 #warn sprintf "LOADmap[%s,%d,%d] length %d\n", $hash, $x, $y, length $data;#d#
1323 for my $id ($MAP->set_rect ($x, $y, $data)) {
1324 my $data = $TILECACHE->get ($id)
1325 or next;
1326
1327 $self->set_texture ($id => $data);
1328 }
1329 }
1330 }
1331
1332 # hardcode /world/world_xxx_xxx map names, the savings are enourmous,
1333 # (server resource,s latency, bandwidth), so this hack is warranted.
1334 # the right fix is to make real tiled maps with an overview file
1335 sub conn::send_mapinfo {
1336 my ($self, $data, $cb) = @_;
1337
1338 if ($self->{map_info}[0] =~ m%^/world/world_(\d\d\d)_(\d\d\d)$%) {
1339 my ($wx, $wy) = ($1, $2);
1340
1341 if ($data =~ /^spatial ([1-4]+)$/) {
1342 my @dx = (0, 0, 1, 0, -1);
1343 my @dy = (0, -1, 0, 1, 0);
1344 my ($dx, $dy);
1345
1346 for (split //, $1) {
1347 $dx += $dx[$_];
1348 $dy += $dy[$_];
1349 }
1350
1351 $cb->(spatial => 15,
1352 $self->{map_info}[1] - $MAP->ox + $dx * 50,
1353 $self->{map_info}[2] - $MAP->oy + $dy * 50,
1354 50, 50,
1355 sprintf "/world/world_%03d_%03d", $wx + $dx, $wy + $dy
1356 );
1357
1358 return;
1359 }
1360 }
1361
1362 $self->Crossfire::Protocol::send_mapinfo ($data, $cb);
1363 }
1364
1365 # this method does a "flood fill" into every tile direction
1366 # it assumes that tiles are arranged in a rectangular grid,
1367 # i.e. a map is the same as the left of the right map etc.
1368 # failure to comply are harmless and result in display errors
1369 # at worst.
1370 sub conn::flood_fill {
1371 my ($self, $block, $gx, $gy, $path, $hash, $flags) = @_;
1372
1373 # the server does not allow map paths > 6
1374 return if 7 <= length $path;
1375
1376 my ($x0, $y0, $x1, $y1) = @{$self->{neigh_rect}};
1377
1378 for (
1379 [1, 3, 0, -1],
1380 [2, 4, 1, 0],
1381 [3, 1, 0, 1],
1382 [4, 2, -1, 0],
1383 ) {
1384 my ($tile, $tile2, $dx, $dy) = @$_;
1385
1386 next if $block & (1 << $tile);
1387 my $block = $block | (1 << $tile2);
1388
1389 my $gx = $gx + $dx;
1390 my $gy = $gy + $dy;
1391
1392 next unless $flags & (1 << ($tile - 1));
1393 next if $self->{neigh_grid}{$gx, $gy}++;
1394
1395 my $neigh = $self->{neigh_map}{$hash} ||= [];
1396 if (my $info = $neigh->[$tile]) {
1397 my ($flags, $x, $y, $w, $h, $hash) = @$info;
1398
1399 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1400 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1401
1402 } else {
1403 $self->send_mapinfo ("spatial $path$tile", sub {
1404 my ($mode, $flags, $x, $y, $w, $h, $hash) = @_;
1405
1406 return if $mode ne "spatial";
1407
1408 $x += $MAP->ox;
1409 $y += $MAP->oy;
1410
1411 $self->load_map ($hash, $x, $y)
1412 unless $self->{neigh_map}{$hash}[5]++;#d#
1413
1414 $neigh->[$tile] = [$flags, $x, $y, $w, $h, $hash];
1415
1416 $self->flood_fill ($block, $gx, $gy, "$path$tile", $hash, $flags)
1417 if $x >= $x0 && $x + $w < $x1 && $y >= $y0 && $y + $h < $y1;
1418 });
1419 }
1420 }
1421 }
1422
1423 sub conn::map_change {
1424 my ($self, $mode, $flags, $x, $y, $w, $h, $hash) = @_;
1425
1426 $self->flush_map;
1427
1428 my ($ox, $oy) = ($::MAP->ox, $::MAP->oy);
1429
1430 my $mapmapw = $MAPMAP->{w};
1431 my $mapmaph = $MAPMAP->{h};
1432
1433 $self->{neigh_rect} = [
1434 $ox - $mapmapw * 0.5, $oy - $mapmapw * 0.5,
1435 $ox + $mapmapw * 0.5 + $w, $oy + $mapmapw * 0.5 + $h,
1436 ];
1437
1438 delete $self->{neigh_grid};
1439
1440 $x += $ox;
1441 $y += $oy;
1442
1443 $self->{map_info} = [$hash, $x, $y, $w, $h];
1444
1445 (my $map = $hash) =~ s/^.*?\/([^\/]+)$/\1/;
1446 $STATWIDS->{map}->set_text ("Map: " . $map);
1447
1448 $self->load_map ($hash, $x, $y);
1449 $self->flood_fill (0, 0, 0, "", $hash, $flags);
1450 }
1451
1452 sub conn::face_find {
1453 my ($self, $facenum, $face) = @_;
1454
1455 my $hash = "$face->{chksum},$face->{name}";
1456
1457 my $id = $FACEMAP->get ($hash);
1458
1459 unless ($id) {
1460 # create new id for face
1461 # I love transactions
1462 for (1..100) {
1463 my $txn = $CFClient::DB_ENV->txn_begin;
1464 my $status = $FACEMAP->db_get (id => $id, BerkeleyDB::DB_RMW);
1465 if ($status == 0 || $status == BerkeleyDB::DB_NOTFOUND) {
1466 $id = ($id || 16) + 1;
1467 if ($FACEMAP->put (id => $id) == 0
1468 && $FACEMAP->put ($hash => $id) == 0) {
1469 $txn->txn_commit;
1470
1471 goto gotid;
1472 }
1473 }
1474 $txn->abort;
1475 }
1476
1477 CFClient::fatal "maximum number of transaction retries reached - database problems?";
1478 }
1479
1480 gotid:
1481 $face->{id} = $id;
1482 $MAP->set_face ($facenum => $id);
1483 $self->{faceid}[$facenum] = $id;#d#
1484
1485 $TILECACHE->get ($id) || do {
1486 my $tex = $self->{noface};
1487 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1488 undef
1489 };
1490 }
1491
1492 sub conn::face_update {
1493 my ($self, $facenum, $face) = @_;
1494
1495 $TILECACHE->put ($face->{id} => $face->{image}); #TODO: try to avoid duplicate writes
1496
1497 $self->set_texture ($face->{id} => delete $face->{image});
1498 }
1499
1500 sub conn::set_texture {
1501 my ($self, $id, $data) = @_;
1502
1503 $self->{texture}[$id] ||= do {
1504 my $tex =
1505 new_from_image CFClient::Texture
1506 $data, minify => 1, mipmap => 1;
1507
1508 $MAP->set_texture ($id, @$tex{qw(name w h s t)}, @{$tex->{minified}});
1509 $MAPWIDGET->update;
1510
1511 $tex
1512 };
1513 }
1514
1515 sub conn::sound_play {
1516 my ($self, $x, $y, $soundnum, $type) = @_;
1517
1518 $SDL_MIXER
1519 or return;
1520
1521 my $chunk = $AUDIO_CHUNKS{$SOUNDS[$soundnum]}
1522 or return;
1523
1524 $chunk->play;
1525 # warn "sound $x,$y,$soundnum,$type\n";#d#
1526 }
1527
1528 my $LAST_QUERY; # server is stupid, stupid, stupid
1529
1530 sub conn::query {
1531 my ($self, $flags, $prompt) = @_;
1532
1533 $prompt = $LAST_QUERY unless length $prompt;
1534 $LAST_QUERY = $prompt;
1535
1536 my $dialog = new CFClient::UI::FancyFrame
1537 title => "Query",
1538 child => my $vbox = new CFClient::UI::VBox;
1539
1540 $vbox->add (new CFClient::UI::Label
1541 max_w => $::WIDTH * 0.4,
1542 text => $prompt);
1543
1544 if ($flags & Crossfire::Protocol::CS_QUERY_YESNO) {
1545 $vbox->add (my $hbox = new CFClient::HBox);
1546 $hbox->add (new CFClient::Button
1547 text => "No",
1548 connect_activate => sub {
1549 $self->send ("reply n");
1550 $dialog->destroy;
1551 $MAPWIDGET->focus_in;
1552 }
1553 );
1554 $hbox->add (new CFClient::Button
1555 text => "Yes",
1556 connect_activate => sub {
1557 $self->send ("reply y");
1558 $dialog->destroy;
1559 $MAPWIDGET->focus_in;
1560 },
1561 );
1562
1563 $dialog->focus_in;
1564
1565 } elsif ($flags & Crossfire::Protocol::CS_QUERY_SINGLECHAR) {
1566 $dialog->{tooltip} = "Press a key (click on the entry to make sure it has keyboard focus)";
1567 $vbox->add (my $entry = new CFClient::UI::Entry
1568 connect_changed => sub {
1569 $self->send ("reply $_[1]");
1570 $dialog->destroy;
1571 $MAPWIDGET->focus_in;
1572 },
1573 );
1574
1575 $entry->focus_in;
1576
1577 } else {
1578 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
1579
1580 $vbox->add (my $entry = new CFClient::UI::Entry
1581 $flags & Crossfire::Protocol::CS_QUERY_HIDEINPUT ? (hiddenchar => "*") : (),
1582 connect_activate => sub {
1583 $self->send ("reply $_[1]");
1584 $dialog->destroy;
1585 $MAPWIDGET->focus_in;
1586 },
1587 );
1588
1589 $entry->focus_in;
1590 }
1591
1592 $dialog->show_centered;
1593 }
1594
1595 sub conn::drawinfo {
1596 my ($self, $color, $text) = @_;
1597
1598 my @color = (
1599 [1.00, 1.00, 1.00], #[0.00, 0.00, 0.00],
1600 [1.00, 1.00, 1.00],
1601 [0.50, 0.50, 1.00], #[0.00, 0.00, 0.55]
1602 [1.00, 0.00, 0.00],
1603 [1.00, 0.54, 0.00],
1604 [0.11, 0.56, 1.00],
1605 [0.93, 0.46, 0.00],
1606 [0.18, 0.54, 0.34],
1607 [0.56, 0.73, 0.56],
1608 [0.80, 0.80, 0.80],
1609 [0.55, 0.41, 0.13],
1610 [0.99, 0.77, 0.26],
1611 [0.74, 0.65, 0.41],
1612 );
1613
1614 my $time = sprintf "%02d:%02d:%02d", (localtime time)[2,1,0];
1615
1616 $text = CFClient::UI::Label::escape $text;
1617 $text =~ s/\[b\](.*?)\[\/b\]/<b>\1<\/b>/g;
1618 $text =~ s/\[color=(.*?)\](.*?)\[\/color\]/<span foreground='\1'>\2<\/span>/g;
1619
1620 $LOGVIEW->add_paragraph ($color[$color],
1621 join "\n", map "$time $_", split /\n/, $text);
1622
1623 $STATUSBOX->add ($text,
1624 group => $text,
1625 fg => $color[$color],
1626 timeout => 60,
1627 tooltip_font => $::FONT_FIXED,
1628 );
1629 }
1630
1631 sub conn::drawextinfo {
1632 my ($self, $color, $type, $subtype, $message) = @_;
1633
1634 $self->drawinfo ($color, $message);
1635 }
1636
1637 sub conn::spell_add {
1638 my ($self, $spell) = @_;
1639
1640 # TODO
1641 # create a widget dynamically, using spell face (CF::Protocol downloads them)
1642 $MAPWIDGET->add_command ("invoke $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1643 $MAPWIDGET->add_command ("cast $spell->{name}", CFClient::UI::Label::escape $spell->{message});
1644 }
1645
1646 sub conn::spell_delete {
1647 my ($self, $spell) = @_;
1648 }
1649
1650 sub conn::addme_success {
1651 my ($self) = @_;
1652
1653 $self->send ("command output-sync $CFG->{output_sync}");
1654 $self->send ("command output-count $CFG->{output_count}");
1655
1656 my $parser = new Pod::POM;
1657 my $pod = $parser->parse_file (CFClient::find_rcfile "pod/skill_help.pod");
1658
1659 my %skill_tooltip;
1660
1661 for my $head2 ($pod->head2) {
1662 $skill_tooltip{$head2->title} = CFClient::pod_to_pango $head2->content;
1663 }
1664
1665 for my $skill (values %{$self->{skill_info}}) {
1666 $MAPWIDGET->add_command ("ready_skill $skill",
1667 (CFClient::UI::Label::escape "Ready the skill '$skill'\n\n")
1668 . $skill_tooltip{$skill});
1669 $MAPWIDGET->add_command ("use_skill $skill",
1670 (CFClient::UI::Label::escape "Immediately use the skill '$skill'\n\n")
1671 . $skill_tooltip{$skill});
1672 }
1673 }
1674
1675 sub conn::eof {
1676 $MAPWIDGET->clr_commands;
1677
1678 stop_game;
1679 }
1680
1681 sub update_floorbox {
1682 $CFClient::UI::ROOT->on_refresh ($FLOORBOX => sub {
1683 return unless $CONN;
1684
1685 $FLOORBOX->clear;
1686 $FLOORBOX->add (new CFClient::UI::Empty expand => 1);
1687
1688 my $count = 7;
1689 for (@{ $CONN->{container}{0} }) {
1690 if (--$count) {
1691 $FLOORBOX->add (new CFClient::UI::InventoryItem item => $_);
1692 } else {
1693 $FLOORBOX->add (new CFClient::UI::Label text => "More...");
1694 last;
1695 }
1696 }
1697 });
1698
1699 $WANT_REFRESH++;
1700 }
1701
1702 sub conn::container_add {
1703 my ($self, $tag, $items) = @_;
1704
1705 #d# print "container_add: container $tag ($self->{player}{tag})\n";
1706
1707 if ($tag == 0) {
1708 update_floorbox;
1709 $OPENCONT = 0;
1710 $INVR_LBL->set_text ("Floor");
1711 $INVR->set_items ($self->{container}{0});
1712 } elsif ($tag == $self->{player}{tag}) {
1713 $INVR_LBL->set_text ("Player");
1714 $INV->set_items ($self->{container}{$self->{player}{tag}})
1715 } else {
1716 $OPENCONT = $tag;
1717 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1718 $INVR->set_items ($self->{container}{$tag});
1719 }
1720
1721 # $self-<{player}{tag} => player inv
1722 #use PApp::Util; warn PApp::Util::dumpval $self->{container}{$self->{player}{tag}};
1723 }
1724
1725 sub conn::container_clear {
1726 my ($self, $tag) = @_;
1727
1728 #d# print "container_clear: container $tag ($self->{player}{tag})\n";
1729
1730 if ($tag == 0) {
1731 update_floorbox;
1732 $OPENCONT = 0;
1733 $INVR_LBL->set_text ("Floor");
1734 $INVR->set_items ($self->{container}{0});
1735 } elsif ($tag == $self->{player}{tag}) {
1736 $INVR_LBL->set_text ("Player");
1737 $INV->set_items ($self->{container}{$tag})
1738 } else {
1739 $OPENCONT = $tag;
1740 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1741 $INVR->set_items ($self->{container}{$tag});
1742 }
1743
1744 # use PApp::Util; warn PApp::Util::dumpval $self->{container}{0};
1745 }
1746
1747 sub conn::item_delete {
1748 my ($self, @items) = @_;
1749
1750 for (@items) {
1751 #d# print "item_delete: $_->{tag} from $_->{container} ($self->{player}{tag})\n";
1752
1753 if ($_->{container} == 0) {
1754 update_floorbox;
1755 $OPENCONT = 0;
1756 $INVR_LBL->set_text ("Floor");
1757 $INVR->set_items ($self->{container}{0});
1758 } elsif ($_->{container} == $self->{player}{tag}) {
1759 $INVR_LBL->set_text ("Player");
1760 $INV->set_items ($self->{container}{$self->{player}{tag}})
1761 } else {
1762 $OPENCONT = $_->{container};
1763 $INVR_LBL->set_text (CFClient::UI::InventoryItem::_item_to_desc ($self->{item}->{$OPENCONT}));
1764 $INVR->set_items ($self->{container}{$_->{container}});
1765 }
1766 }
1767 }
1768
1769 sub conn::item_update {
1770 my ($self, $item) = @_;
1771
1772 #d# print "item_update: $item->{tag} in $item->{container} ($self->{player}{tag}) ($OPENCONT)\n";
1773
1774 if ($item->{tag} == $OPENCONT && not ($item->{flags} & Crossfire::Protocol::F_OPEN)) {
1775 $OPENCONT = 0;
1776 $INVR_LBL->set_text ("Floor");
1777 $INVR->set_items ($self->{container}{0});
1778
1779 $item->{widget}->update_item
1780 if $item->{widget};
1781 } else {
1782 if ($item->{container} == 0) {
1783 update_floorbox;
1784 $OPENCONT = 0;
1785 $INVR_LBL->set_text ("Floor");
1786 $INVR->set_items ($self->{container}{0});
1787 } elsif ($item->{container} == $self->{player}{tag}) {
1788 $INV->set_items ($self->{container}{$item->{container}})
1789 }
1790 }
1791 }
1792
1793 %SDL_CB = (
1794 CFClient::SDL_QUIT => sub {
1795 Event::unloop -1;
1796 },
1797 CFClient::SDL_VIDEORESIZE => sub {
1798 },
1799 CFClient::SDL_VIDEOEXPOSE => sub {
1800 CFClient::UI::full_refresh;
1801 },
1802 CFClient::SDL_ACTIVEEVENT => sub {
1803 # printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d#
1804 },
1805 CFClient::SDL_KEYDOWN => sub {
1806 if ($_[0]{mod} & CFClient::KMOD_ALT && $_[0]{sym} == 13) {
1807 # alt-enter
1808 video_shutdown;
1809 $CFG->{fullscreen} = !$CFG->{fullscreen};
1810 video_init;
1811 } else {
1812 CFClient::UI::feed_sdl_key_down_event ($_[0]);
1813 }
1814 },
1815 CFClient::SDL_KEYUP => \&CFClient::UI::feed_sdl_key_up_event,
1816 CFClient::SDL_MOUSEMOTION => \&CFClient::UI::feed_sdl_motion_event,
1817 CFClient::SDL_MOUSEBUTTONDOWN => \&CFClient::UI::feed_sdl_button_down_event,
1818 CFClient::SDL_MOUSEBUTTONUP => \&CFClient::UI::feed_sdl_button_up_event,
1819 CFClient::SDL_USEREVENT => sub {
1820 if ($_[0]{code} == 1) {
1821 audio_channel_finished $_[0]{data1};
1822 } elsif ($_[0]{code} == 0) {
1823 audio_music_finished;
1824 }
1825 },
1826 );
1827
1828 #############################################################################
1829
1830 $SIG{INT} = $SIG{TERM} = sub { exit };
1831
1832 {
1833 local $SIG{__DIE__} = sub { CFClient::fatal $_[0] };
1834
1835 CFClient::read_cfg "$Crossfire::VARDIR/pclientrc";
1836
1837 $TILECACHE = CFClient::db_table "tilecache";
1838 $FACEMAP = CFClient::db_table "facemap";
1839
1840 my %DEF_CFG = (
1841 sdl_mode => 0,
1842 width => 640,
1843 height => 480,
1844 fullscreen => 0,
1845 fast => 0,
1846 map_scale => 1,
1847 fow_enable => 1,
1848 fow_intensity => 0.45,
1849 fow_smooth => 0,
1850 gui_fontsize => 1,
1851 log_fontsize => 1,
1852 gauge_fontsize=> 1,
1853 gauge_size => 0.35,
1854 stat_fontsize => 1,
1855 mapsize => 100,
1856 host => "crossfire.schmorp.de",
1857 say_command => 'say',
1858 audio_enable => 1,
1859 bgm_enable => 1,
1860 bgm_volume => 0.25,
1861 output_sync => 1,
1862 output_count => 1,
1863 );
1864
1865 while (my ($k, $v) = each %DEF_CFG) {
1866 $CFG->{$k} = $v unless exists $CFG->{$k};
1867 }
1868
1869 sdl_init;
1870
1871 @SDL_MODES = reverse
1872 grep $_->[0] >= 640 && $_->[1] >= 480,
1873 CFClient::SDL_ListModes;
1874
1875 @SDL_MODES or CFClient::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
1876
1877 $CFG->{sdl_mode} = 0 if $CFG->{sdl_mode} > @SDL_MODES;
1878
1879 {
1880 my @fonts = map CFClient::find_rcfile "fonts/$_", qw(
1881 DejaVuSans.ttf
1882 DejaVuSansMono.ttf
1883 DejaVuSans-Bold.ttf
1884 DejaVuSansMono-Bold.ttf
1885 DejaVuSans-Oblique.ttf
1886 DejaVuSansMono-Oblique.ttf
1887 DejaVuSans-BoldOblique.ttf
1888 DejaVuSansMono-BoldOblique.ttf
1889 );
1890
1891 CFClient::add_font $_ for @fonts;
1892
1893 CFClient::pango_init;
1894
1895 $FONT_PROP = new_from_file CFClient::Font $fonts[0];
1896 $FONT_FIXED = new_from_file CFClient::Font $fonts[1];
1897
1898 $FONT_PROP->make_default;
1899 }
1900
1901 # compare mono (ft) vs. rgba (cairo)
1902 # ft - 1.8s, cairo 3s, even in alpha-only mode
1903 # for my $rgba (0..1) {
1904 # my $t1 = Time::HiRes::time;
1905 # for (1..1000) {
1906 # my $layout = CFClient::Layout->new ($rgba);
1907 # $layout->set_text ("hallo" x 100);
1908 # $layout->render;
1909 # }
1910 # my $t2 = Time::HiRes::time;
1911 # warn $t2-$t1;
1912 # }
1913
1914 video_init;
1915 audio_init;
1916 }
1917
1918 Event::loop;
1919
1920 END { CFClient::SDL_Quit }
1921
1922 =head1 NAME
1923
1924 pclient - A Crossfire+ and Crossfire game client
1925
1926 =head1 SYNOPSIS
1927
1928 Just run it - no commandline arguments are supported.
1929
1930 =head1 USAGE
1931
1932 Pclient utilises OpenGL for all UI elements and the game. It is supposed to be used
1933 fullscreen and interactively.
1934
1935 =head1 AUTHOR
1936
1937 Marc Lehmann <crossfire@schmorp.de>, Robin Redeker <elmex@ta-sa.org>
1938
1939
1940