1 |
#!/opt/bin/perl |
2 |
|
3 |
use strict; |
4 |
use utf8; |
5 |
|
6 |
use Glib; |
7 |
use Gtk2 -init; |
8 |
|
9 |
use SDL; |
10 |
use SDL::App; |
11 |
use SDL::Event; |
12 |
use SDL::Surface; |
13 |
use SDL::OpenGL; |
14 |
use SDL::OpenGL::Constants; |
15 |
|
16 |
use Crossfire; |
17 |
use Crossfire::Protocol; |
18 |
|
19 |
use Crossfire::Client; |
20 |
use Crossfire::Client::Widget; |
21 |
|
22 |
our $VERSION = '0.1'; |
23 |
|
24 |
my $MAX_FPS = 30; |
25 |
my $TICKS_PER_FRAME = int 1000 / $MAX_FPS - 1; # min ticks per frame |
26 |
|
27 |
our $FACECACHE; |
28 |
|
29 |
our $CFG; |
30 |
our $CONN; |
31 |
|
32 |
our $WIDTH; |
33 |
our $HEIGHT; |
34 |
our $FULLSCREEN; |
35 |
|
36 |
our $FONTSIZE; |
37 |
|
38 |
our $SDL_TIMER; |
39 |
our $SDL_APP; |
40 |
our $SDL_EV; |
41 |
our %SDL_CB; |
42 |
|
43 |
our $ALT_ENTER_MESSAGE; |
44 |
our $STATUS_LINE; |
45 |
|
46 |
my $last_refresh; |
47 |
my %ANIMATE; |
48 |
my $refresh_handler; |
49 |
|
50 |
our ($tw, $te); # Test widget #d# |
51 |
|
52 |
sub init_screen { |
53 |
$SDL_APP = new SDL::App |
54 |
-flags => SDL_ANYFORMAT | SDL_HWSURFACE, |
55 |
-title => "Crossfire+ Client", |
56 |
-width => $WIDTH, |
57 |
-height => $HEIGHT, |
58 |
-opengl => 1, |
59 |
-red_size => 5, |
60 |
-green_size => 5, |
61 |
-blue_size => 5, |
62 |
-alpha_size => 0, |
63 |
-double_buffer => 1, |
64 |
-fullscreen => $FULLSCREEN, |
65 |
-resizeable => 0; |
66 |
|
67 |
$SDL_EV = new SDL::Event; |
68 |
$SDL_EV->set_unicode (1); |
69 |
|
70 |
$SDL_TIMER = add Glib::Timeout 1000/50, sub { |
71 |
($SDL_CB{$SDL_EV->type} || sub { warn "unhandled event ", $SDL_EV->type })->() |
72 |
while $SDL_EV->poll; |
73 |
|
74 |
1 |
75 |
}; |
76 |
|
77 |
$last_refresh = SDL::GetTicks; |
78 |
|
79 |
Crossfire::Client::gl_init; |
80 |
|
81 |
$FONTSIZE = int $HEIGHT / 50; |
82 |
|
83 |
############################################################################# |
84 |
|
85 |
glClearColor 0.45, 0.45, 0.45, 1; |
86 |
|
87 |
glEnable GL_TEXTURE_2D; |
88 |
glEnable GL_COLOR_MATERIAL; |
89 |
glShadeModel GL_FLAT; |
90 |
glDisable GL_DEPTH_TEST; |
91 |
glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
92 |
|
93 |
############################################################################# |
94 |
|
95 |
$STATUS_LINE = new Crossfire::Client::Widget::Label |
96 |
0, $HEIGHT * 59 / 60 - $FONTSIZE, 1, $FONTSIZE, |
97 |
""; |
98 |
$Crossfire::Client::Widget::TOPLEVEL->add ($STATUS_LINE); |
99 |
|
100 |
$ALT_ENTER_MESSAGE = new Crossfire::Client::Widget::Label |
101 |
0, $HEIGHT * 59 / 60, 1, $HEIGHT / 60, |
102 |
"Use <b>Alt-Enter</b> to toggle fullscreen mode"; |
103 |
$Crossfire::Client::Widget::TOPLEVEL->add ($ALT_ENTER_MESSAGE); |
104 |
|
105 |
# Test code #d# |
106 |
unless ($tw) { # haha... |
107 |
$te = new Crossfire::Client::Widget::FancyFrame; |
108 |
$te->add (new Crossfire::Client::Widget::Entry); |
109 |
$te->move (300, 0, 2); |
110 |
$Crossfire::Client::Widget::TOPLEVEL->add ($te); |
111 |
|
112 |
$tw = new Crossfire::Client::Widget::Animator; |
113 |
my $lbl1 = new Crossfire::Client::Widget::Label |
114 |
0, 0, 10, $FONTSIZE, "<i>This</i> is a\n<u>TEST</u>!\nOf a themed\nFrame!"; |
115 |
my $lbl2 = new Crossfire::Client::Widget::Label |
116 |
0, 0, 10, $FONTSIZE, "LBL2"; |
117 |
|
118 |
my $vb = new Crossfire::Client::Widget::VBox; |
119 |
my $f = new Crossfire::Client::Widget::FancyFrame; |
120 |
my $f2 = new Crossfire::Client::Widget::FancyFrame; |
121 |
$f->add ($lbl1); |
122 |
$f2->add ($lbl2); |
123 |
$vb->add ($f); |
124 |
$vb->add ($f2, 1); |
125 |
|
126 |
$tw->add ($vb); |
127 |
$tw->w (400); |
128 |
$tw->h (300); |
129 |
$tw->move ($WIDTH - 200, 0); |
130 |
$tw->moveto (0, 0); |
131 |
$Crossfire::Client::Widget::TOPLEVEL->add ($tw); |
132 |
|
133 |
# $f->move ($WIDTH - 200, 0); |
134 |
# $Crossfire::Client::Widget::TOPLEVEL->add ($f); |
135 |
} |
136 |
} |
137 |
|
138 |
sub destroy_screen { |
139 |
remove Glib::Source $SDL_TIMER; |
140 |
undef $SDL_APP; |
141 |
undef $SDL_EV; |
142 |
SDL::Quit; |
143 |
} |
144 |
|
145 |
sub start_game { |
146 |
$WIDTH = $CFG->{width}; |
147 |
$HEIGHT = $CFG->{height}; |
148 |
$FULLSCREEN = 0; |
149 |
|
150 |
init_screen; |
151 |
|
152 |
my $mapsize = List::Util::min 64, List::Util::max 11, int $WIDTH * $CFG->{mapsize} * 0.01 / 32; |
153 |
|
154 |
$CONN = new conn |
155 |
host => $CFG->{host}, |
156 |
port => $CFG->{port}, |
157 |
user => $CFG->{user}, |
158 |
pass => $CFG->{password}, |
159 |
mapw => $mapsize, |
160 |
maph => $mapsize, |
161 |
; |
162 |
|
163 |
Crossfire::Client::lowdelay fileno $CONN->{fh}; |
164 |
} |
165 |
|
166 |
sub stop_game { |
167 |
remove Glib::Source $refresh_handler if $refresh_handler; |
168 |
undef $refresh_handler; |
169 |
|
170 |
undef $CONN; |
171 |
destroy_screen; |
172 |
} |
173 |
|
174 |
sub force_refresh { |
175 |
glViewport 0, 0, $WIDTH, $HEIGHT; |
176 |
|
177 |
glMatrixMode GL_PROJECTION; |
178 |
glLoadIdentity; |
179 |
glOrtho 0, $WIDTH, $HEIGHT, 0, -10000 , 10000; |
180 |
glMatrixMode GL_MODELVIEW; |
181 |
|
182 |
glClear GL_COLOR_BUFFER_BIT; |
183 |
|
184 |
$Crossfire::Client::Widget::TOPLEVEL->draw; |
185 |
|
186 |
SDL::GLSwapBuffers; |
187 |
} |
188 |
|
189 |
sub refresh { |
190 |
$refresh_handler ||= add Glib::Idle sub { |
191 |
if ($SDL_APP) { |
192 |
my $next_refresh = SDL::GetTicks; |
193 |
|
194 |
if ($next_refresh - $last_refresh < $TICKS_PER_FRAME) { |
195 |
SDL::Delay $TICKS_PER_FRAME - ($next_refresh - $last_refresh); |
196 |
$next_refresh = SDL::GetTicks; |
197 |
} |
198 |
|
199 |
my $interval = ($next_refresh - $last_refresh) * 0.001; |
200 |
$last_refresh = $next_refresh; |
201 |
|
202 |
force_refresh; |
203 |
$_->animate ($interval) for grep $_, values %ANIMATE; |
204 |
|
205 |
if (%ANIMATE) { |
206 |
1 |
207 |
} else { |
208 |
undef $refresh_handler; |
209 |
0 |
210 |
} |
211 |
} else { |
212 |
undef $refresh_handler; |
213 |
0 |
214 |
} |
215 |
}; |
216 |
} |
217 |
|
218 |
sub animation_start { |
219 |
my ($widget) = @_; |
220 |
$ANIMATE{$widget} = $widget; |
221 |
Scalar::Util::weaken $ANIMATE{$widget}; |
222 |
|
223 |
refresh; |
224 |
} |
225 |
|
226 |
sub animation_stop { |
227 |
my ($widget) = @_; |
228 |
delete $ANIMATE{$widget}; |
229 |
} |
230 |
|
231 |
%SDL_CB = ( |
232 |
SDL_QUIT() => sub { |
233 |
main_quit Gtk2; |
234 |
}, |
235 |
SDL_VIDEORESIZE() => sub { |
236 |
}, |
237 |
SDL_VIDEOEXPOSE() => sub { |
238 |
refresh; |
239 |
}, |
240 |
SDL_KEYDOWN() => sub { |
241 |
if ($SDL_EV->key_mod & KMOD_ALT && $SDL_EV->key_sym == SDLK_RETURN) { |
242 |
# alt-enter |
243 |
$FULLSCREEN = !$FULLSCREEN; |
244 |
init_screen; |
245 |
} else { |
246 |
Crossfire::Client::Widget::feed_sdl_key_down_event ($SDL_EV); |
247 |
} |
248 |
}, |
249 |
SDL_KEYUP() => sub { |
250 |
Crossfire::Client::Widget::feed_sdl_key_up_event ($SDL_EV); |
251 |
}, |
252 |
SDL_MOUSEMOTION() => sub { |
253 |
Crossfire::Client::Widget::feed_sdl_motion_event ($SDL_EV); |
254 |
}, |
255 |
SDL_MOUSEBUTTONDOWN() => sub { |
256 |
Crossfire::Client::Widget::feed_sdl_button_down_event ($SDL_EV); |
257 |
}, |
258 |
SDL_MOUSEBUTTONUP() => sub { |
259 |
Crossfire::Client::Widget::feed_sdl_button_up_event ($SDL_EV); |
260 |
}, |
261 |
SDL_ACTIVEEVENT() => sub { |
262 |
printf "active %x %x\n", $SDL_EV->active_gain, $SDL_EV->active_state;#d# |
263 |
}, |
264 |
); |
265 |
|
266 |
@conn::ISA = Crossfire::Protocol::; |
267 |
|
268 |
sub conn::map_update { |
269 |
my ($self, $dirty) = @_; |
270 |
|
271 |
refresh; |
272 |
} |
273 |
|
274 |
sub conn::map_scroll { |
275 |
my ($self, $dx, $dy) = @_; |
276 |
|
277 |
# refresh; |
278 |
} |
279 |
|
280 |
sub conn::map_clear { |
281 |
my ($self) = @_; |
282 |
|
283 |
# refresh; |
284 |
} |
285 |
|
286 |
sub conn::face_find { |
287 |
my ($self, $face) = @_; |
288 |
|
289 |
$FACECACHE->{"$face->{chksum},$face->{name}"} |
290 |
} |
291 |
|
292 |
sub conn::face_update { |
293 |
my ($self, $face) = @_; |
294 |
|
295 |
$FACECACHE->{"$face->{chksum},$face->{name}"} = $face->{image}; |
296 |
|
297 |
$face->{texture} = new_from_image Crossfire::Client::Texture delete $face->{image}; |
298 |
} |
299 |
|
300 |
sub conn::query { |
301 |
my ($self, $flags, $prompt) = @_; |
302 |
|
303 |
warn "<<<<QUERY:$flags:$prompt>>>\n";#d# |
304 |
} |
305 |
|
306 |
sub gtk_add_cfg_field { |
307 |
my ($tbl, $cfg, $klbl, $key, $value) = @_; |
308 |
my $i = $cfg->{_i}++; |
309 |
$tbl->attach_defaults (my $lbl = Gtk2::Label->new ($klbl), 0, 1, $i, $i + 1); |
310 |
$tbl->attach_defaults (my $ent = Gtk2::Entry->new, 1, 2, $i, $i + 1); |
311 |
if ($key eq 'password') { |
312 |
$ent->set_invisible_char ("*"); |
313 |
$ent->set (visibility => 0) |
314 |
} |
315 |
$ent->set_text ($value); |
316 |
$ent->signal_connect (changed => sub { |
317 |
my ($ent) = @_; |
318 |
$cfg->{$key} = $ent->get_text; |
319 |
# TODO: Mapsize should be a slider in the game gui |
320 |
if ($key eq 'mapsize' and $cfg->{$key} > 100) { |
321 |
$cfg->{$key} = 100; |
322 |
} elsif ($key eq 'mapsize' and $cfg->{$key} < 50) { |
323 |
$cfg->{$key} = 50; |
324 |
} |
325 |
}); |
326 |
} |
327 |
|
328 |
sub run_config_dialog { |
329 |
my (%events) = @_; |
330 |
|
331 |
my $w = Gtk2::Window->new; |
332 |
|
333 |
my @cfg = ( |
334 |
[qw/Host host/], |
335 |
[qw/Port port/], |
336 |
[qw/Mapsize% mapsize/], |
337 |
[qw/Username user/], |
338 |
[qw/Password password/], |
339 |
); |
340 |
|
341 |
my $cfg = {}; |
342 |
|
343 |
my $a = SDL::ListModes (0, SDL_FULLSCREEN|SDL_HWSURFACE); |
344 |
my @modes = map { [SDL::RectW ($_), SDL::RectH ($_)] } @$a; |
345 |
|
346 |
$w->add (my $vb = Gtk2::VBox->new); |
347 |
$vb->pack_start (my $t = Gtk2::Table->new (2, scalar @cfg), 0, 0, 0); |
348 |
my $selmode = $::CFG->{width} . 'x' . $::CFG->{height}; |
349 |
$t->attach_defaults (Gtk2::Label->new ("Modes"), 0, 1, 0, 1); |
350 |
$t->attach_defaults (my $cb = Gtk2::ComboBox->new_text, 1, 2, 0, 1); |
351 |
my $i = 0; |
352 |
my $act = 0; |
353 |
for (map { "$_->[0]x$_->[1]" } reverse @modes) { |
354 |
if ($_ eq $selmode) { $act = $i } |
355 |
$cb->append_text ($_); |
356 |
$i++; |
357 |
} |
358 |
$cb->set_active ($act); |
359 |
$cb->signal_connect (changed => sub { |
360 |
my ($cb) = @_; |
361 |
my $txt = $cb->get_active_text; |
362 |
if ($txt =~ m/(\d+)x(\d+)/) { |
363 |
$::CFG->{width} = $1; |
364 |
$::CFG->{height} = $2; |
365 |
} |
366 |
}); |
367 |
|
368 |
$cfg->{_i} = 1; |
369 |
for (@cfg) { |
370 |
gtk_add_cfg_field ($t, $cfg, $_->[0], $_->[1], $::CFG->{$_->[1]}); |
371 |
} |
372 |
|
373 |
$vb->pack_start (my $hb = Gtk2::HBox->new, 0, 0, 0); |
374 |
$hb->pack_start (my $cb = Gtk2::Button->new ("save"), 1, 1, 5); |
375 |
$cb->signal_connect (clicked => sub { |
376 |
for (keys %$cfg) { |
377 |
$::CFG->{$_} = $cfg->{$_} |
378 |
if $_ ne '_i'; |
379 |
} |
380 |
Crossfire::Client::write_cfg "$Crossfire::VARDIR/pclientrc"; |
381 |
}); |
382 |
$hb->pack_start (my $cb = Gtk2::Button->new ("login"), 1, 1, 5); |
383 |
$cb->signal_connect (clicked => sub { |
384 |
for (keys %$cfg) { |
385 |
$::CFG->{$_} = $cfg->{$_} |
386 |
if $_ ne '_i'; |
387 |
} |
388 |
my $cb = $events{login} || sub {}; |
389 |
$cb->($::CFG->{user}, $::CFG->{password}); |
390 |
}); |
391 |
$hb->pack_start (my $cb = Gtk2::Button->new ("logout"), 1, 1, 5); |
392 |
$cb->signal_connect (clicked => sub { |
393 |
my $cb = $events{logout} || sub {}; |
394 |
$cb->(); |
395 |
}); |
396 |
$hb->pack_start (my $cb = Gtk2::Button->new ("quit"), 1, 1, 5); |
397 |
$cb->signal_connect (clicked => sub { $w->destroy }); |
398 |
|
399 |
$w->show_all; |
400 |
|
401 |
$w->signal_connect (destroy => sub { Gtk2->main_quit }); |
402 |
} |
403 |
|
404 |
|
405 |
############################################################################# |
406 |
|
407 |
SDL::Init SDL_INIT_EVERYTHING; |
408 |
|
409 |
my $mapwidget = Crossfire::Client::Widget::MapWidget->new; |
410 |
|
411 |
$Crossfire::Client::Widget::TOPLEVEL->add ($mapwidget); |
412 |
$mapwidget->focus_in; |
413 |
|
414 |
Crossfire::Client::read_cfg "$Crossfire::VARDIR/pclientrc"; |
415 |
|
416 |
$CFG ||= { |
417 |
width => 640, |
418 |
height => 480, |
419 |
mapsize => 100, |
420 |
fullscreen => 0, |
421 |
host => "crossfire.schmorp.de", |
422 |
port => 13327, |
423 |
}; |
424 |
|
425 |
Crossfire::Client::set_font Crossfire::Client::find_rcfile "uifont.ttf"; |
426 |
|
427 |
$FACECACHE = eval { Crossfire::load_ref "$Crossfire::VARDIR/pclient.faces" } || {}; |
428 |
|
429 |
run_config_dialog |
430 |
login => sub { start_game }, |
431 |
logout => sub { stop_game }; |
432 |
|
433 |
main Gtk2; |
434 |
|
435 |
Crossfire::save_ref $FACECACHE, "$Crossfire::VARDIR/pclient.faces"; |