1 | =head1 FAQ, Tips and Tricks |
1 | =head1 FAQ, Tips and Tricks |
2 | |
2 | |
3 | Here are some questions you might asked yourself over time. |
3 | Here are some questions you might asked yourself over time. |
4 | Also some nice Tips and Tricks are listed here, which you may find informative. |
4 | Also some nice tips and tricks are listed here, which you may find informative. |
5 | |
5 | |
6 | =head2 Meta - About the Game and the Client |
6 | =head2 Meta - About the Game and the Client |
7 | |
7 | |
8 | =head3 What is the relation between Deliantra and Crossfire? |
8 | =head3 What is the relation between Deliantra and Crossfire? |
9 | |
9 | |
10 | Deliantra was originally a Crossfire server, but by now most of the code |
10 | Deliantra was originally a Crossfire server, but by now most of the code |
11 | has been rewritten. Still most maps are very similar or identical to |
11 | has been rewritten. Still, most maps are very similar or identical to |
12 | Crossfire maps, so the games share a lot. |
12 | Crossfire maps, so the games share a lot. |
13 | |
13 | |
14 | The major differences are a better client, better graphics, a stable |
14 | The major differences are a better client, better graphics, a stable |
15 | server (i.e. no crashes every few hours with players and maps getting |
15 | server (i.e. no crashes every few hours with players and maps getting |
16 | reset) and the ability to let more players play, by using less resources |
16 | reset) and the ability to let more players play, by using less resources |
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87 | itself, but this will also delete your settings and keybindings. |
87 | itself, but this will also delete your settings and keybindings. |
88 | |
88 | |
89 | |
89 | |
90 | =head2 Game Mechanics |
90 | =head2 Game Mechanics |
91 | |
91 | |
92 | =head3 I lose health but can't see why! |
92 | =head3 I lose health, but I can't see why! |
93 | |
93 | |
94 | Here are the typical reasons why you lose health: |
94 | Here are the typical reasons why you lose health: |
95 | |
95 | |
96 | =over 4 |
96 | =over 4 |
97 | |
97 | |
98 | =item * You are being attacked. |
98 | =item * You are being attacked. |
99 | |
99 | |
100 | Sounds obvious, but sometiems you can't see the monster attacking |
100 | Sounds obvious, but sometimes you can't see the monster attacking |
101 | you. Check the C<Log> tab, as you usually get a message when this happens. |
101 | you. Check the C<Log> tab, as you usually get a message when this happens. |
102 | |
102 | |
103 | =item * You are out of food. |
103 | =item * You are out of food. |
104 | |
104 | |
105 | When your food reaches C<0> you will start to lose health. Eating (good) |
105 | When your food reaches C<0> you will start to lose health. Eating (good) |
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118 | health. Get help in the House of Healing in Scorn, or ask a player who can |
118 | health. Get help in the House of Healing in Scorn, or ask a player who can |
119 | cast C<cure disease> on you. |
119 | cast C<cure disease> on you. |
120 | |
120 | |
121 | =item * Your stats change. |
121 | =item * Your stats change. |
122 | |
122 | |
123 | Switching items can affect your stats, which in turn can affect your |
123 | Switching items or being restored from depletion can affect your stats, which in turn can affect your healthpoints. While this is not a regular effect (it only happens when you change items or are restored from depletion), it can sometimes look as if you are losing health. |
124 | healthpoints. While this is not a regular effect (it only happens when you |
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125 | change items), it can sometimes look as if you are losing health. |
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126 | |
124 | |
127 | =back |
125 | =back |
128 | |
126 | |
129 | =head3 I lost an item, how? |
127 | =head3 I lost an item! How? |
130 | |
128 | |
131 | Well, we don't know. If you don't know, either, here is a partial list of ways people |
129 | Well, we don't know. If you don't know, either, here is a partial list of ways people |
132 | typically lose stuff: |
130 | typically lose stuff: |
133 | |
131 | |
134 | =over 4 |
132 | =over 4 |
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141 | =item Thieves or monsters stole your items. |
139 | =item Thieves or monsters stole your items. |
142 | |
140 | |
143 | Yes, thieves and many other monsters (such as demons) can actually steal |
141 | Yes, thieves and many other monsters (such as demons) can actually steal |
144 | stuff. They can steal about anything that you don't currently wield, and |
142 | stuff. They can steal about anything that you don't currently wield, and |
145 | if they are good, you don't even notice it. Your only chance of getting |
143 | if they are good, you don't even notice it. Your only chance of getting |
146 | the item back is to kill the thief. |
144 | the item back is to kill the thief or steal the item back with the steal skill before the map he is in resets. |
147 | |
145 | |
148 | Many adventurers find that the old road to Navar harbours a lot of thieves |
146 | Many adventurers find that the old road to Navar harbours a lot of thieves |
149 | and is best avoided by the beginning adventurers. |
147 | and is best avoided by the beginning adventurers. |
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148 | |
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149 | =back |
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150 | |
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151 | =head3 How do I uncurse/undamn items? |
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152 | |
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153 | You need a spell to uncurse or undamn items, but luckily, magic shops commonly have scrolls of remove curse or remove damnation. In addition, all of the gods except the Devourers can remove curses, and Gnarg, Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also grants the remove damnation spell at 300 grace. |
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154 | |
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155 | To actually remove the curse or damnation with a scroll, you need to L<mark> the item, and then L<apply> the scroll. |
150 | |
156 | |
151 | =back |
157 | =back |
152 | |
158 | |
153 | =head3 How can I Prepare/Improve/Enchant Weapons? |
159 | =head3 How can I Prepare/Improve/Enchant Weapons? |
154 | |
160 | |
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159 | To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in |
165 | To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in |
160 | the inventory) some diamonds, as a sacrifice, then read the I<Prepare |
166 | the inventory) some diamonds, as a sacrifice, then read the I<Prepare |
161 | Weapon> scroll. The square root of the total number of diamonds sacrificed |
167 | Weapon> scroll. The square root of the total number of diamonds sacrificed |
162 | this way determines the number of enchantments the weapon accepts: one |
168 | this way determines the number of enchantments the weapon accepts: one |
163 | diamond for one enchanment, nine diamonds for three enchantments, 100 |
169 | diamond for one enchanment, nine diamonds for three enchantments, 100 |
164 | diamonds for ten enchantments and so on. |
170 | diamonds for ten enchantments and so on. |
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171 | |
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172 | Remember, once you prepare the weapon, it can only be wielded by you. |
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173 | |
166 | After that, you can apply improvement and enchantnment scrolls: |
174 | After that, you can apply improvement and enchantnment scrolls: |
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175 | |
168 | =over 4 |
176 | =over 4 |
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177 | |