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1=head1 FAQ, Tips and Tricks 1=head1 FAQ, Tips and Tricks
2 2
3Here are some questions you might asked yourself over time. 3Here are some questions you might asked yourself over time.
4Also some nice Tips and Tricks are listed here, which you may find informative. 4Also some nice tips and tricks are listed here, which you may find informative.
5 5
6=head2 Meta - About the Game and the Client 6=head2 Meta - About the Game and the Client
7 7
8=head3 What is the relation between Deliantra and Crossfire? 8=head3 What is the relation between Deliantra and Crossfire?
9 9
10Deliantra was originally a Crossfire server, but by now most of the code 10Deliantra was originally a Crossfire server, but by now most of the code
11has been rewritten. Still most maps are very similar or identical to 11has been rewritten. Still, most maps are very similar or identical to
12Crossfire maps, so the games share a lot. 12Crossfire maps, so the games share a lot.
13 13
14The major differences are a better client, better graphics, a stable 14The major differences are a better client, better graphics, a stable
15server (i.e. no crashes every few hours with players and maps getting 15server (i.e. no crashes every few hours with players and maps getting
16reset) and the ability to let more players play, by using less resources 16reset) and the ability to let more players play, by using less resources
17and having a fully asynchronous design, and full support for sound effects 17and having a fully asynchronous design, and full support for sound effects
18and background music. 18and background music.
19 19
20=head3 I found a bug, how can I report it/what do I do?
21
22Mail us at support@deliantra.net , which is best, unless it is a small, temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.
23
20=head3 The client is very sluggish and slow, what can I do about this? 24=head3 The client is very sluggish and slow, what can I do about this?
21 25
22Most likely, you don't have accelerated OpenGL support. Try to find a 26Most likely, you don't have accelerated OpenGL support. Try to find a
23newer driver, or a driver from your hardware vendor, that features OpenGL 27newer driver, or a driver from your hardware vendor, that features OpenGL
24support. 28support.
87itself, but this will also delete your settings and keybindings. 91itself, but this will also delete your settings and keybindings.
88 92
89 93
90=head2 Game Mechanics 94=head2 Game Mechanics
91 95
92=head3 I lose health but can't see why! 96=head3 I lose health, but I can't see why!
93 97
94Here are the typical reasons why you lose health: 98Here are the typical reasons why you lose health:
95 99
96=over 4 100=over 4
97 101
98=item * You are being attacked. 102=item * You are being attacked.
99 103
100Sounds obvious, but sometiems you can't see the monster attacking 104Sounds obvious, but sometimes you can't see the monster attacking
101you. Check the C<Log> tab, as you usually get a message when this happens. 105you. Check the C<Log> tab, as you usually get a message when this happens.
102 106
103=item * You are out of food. 107=item * You are out of food.
104 108
105When your food reaches C<0> you will start to lose health. Eating (good) 109When your food reaches C<0> you will start to lose health. Eating (good)
118health. Get help in the House of Healing in Scorn, or ask a player who can 122health. Get help in the House of Healing in Scorn, or ask a player who can
119cast C<cure disease> on you. 123cast C<cure disease> on you.
120 124
121=item * Your stats change. 125=item * Your stats change.
122 126
123Switching items can affect your stats, which in turn can affect your 127Switching items or being restored from depletion can affect your stats, which in turn can affect your healthpoints. While this is not a regular effect (it only happens when you change items or are restored from depletion), it can sometimes look as if you are losing health.
124healthpoints. While this is not a regular effect (it only happens when you
125change items), it can sometimes look as if you are losing health.
126 128
127=back 129=back
128 130
129=head3 I lost an item, how? 131=head3 I lost an item! How?
130 132
131Well, we don't know. If you don't know, either, here is a partial list of ways people 133Well, we don't know. If you don't know, either, here is a partial list of ways people
132typically lose stuff: 134typically lose stuff:
133 135
134=over 4 136=over 4
141=item Thieves or monsters stole your items. 143=item Thieves or monsters stole your items.
142 144
143Yes, thieves and many other monsters (such as demons) can actually steal 145Yes, thieves and many other monsters (such as demons) can actually steal
144stuff. They can steal about anything that you don't currently wield, and 146stuff. They can steal about anything that you don't currently wield, and
145if they are good, you don't even notice it. Your only chance of getting 147if they are good, you don't even notice it. Your only chance of getting
146the item back is to kill the thief. 148the item back is to kill the thief or steal the item back with the steal skill before the map he is in resets.
147 149
148Many adventurers find that the old road to Navar harbours a lot of thieves 150Many adventurers find that the old road to Navar harbours a lot of thieves
149and is best avoided by the beginning adventurers. 151and is best avoided by the beginning adventurers.
150 152
151=back 153=back
154
155=head3 How do I uncurse/undamn items?
156
157You need a spell to uncurse or undamn items, but luckily, magic shops commonly have scrolls of remove curse or remove damnation. In addition, all of the gods except the Devourers can remove curses, and Gnarg, Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also grants the remove damnation spell at 300 grace.
158
159To actually remove the curse or damnation with a scroll, you need to L<mark> the item, and then L<apply> the scroll.
160
161=back
162
163=head3 When I log-in, I keep dying! Why is this?
164
165What happened is that you died of a cave-in. Cave-ins kill you when you unsafely log out. An unsafe log out is when you disconnect without using a bed to reality, or when you time out (after 10-20 seconds without reply, the server automatically kicks players). Safe log outs are when you log out using a bed to realtiy, or when you are disconnected when the server crashes or restarts.
166
167If the disconnection was safe, then you will appear where you were before you got logged out. If it was unsafe, and more than 1 hour has passed, you will die of a cave-in. If the map you were in reset, but 1 hour has not passed, then you will be recalled to your bed to reality.
168
169=head3 How does the I<identify> spell work?
170
171The I<identify> spell identifies your items, making it give it's full description. The spell goes through your inventory in a psuedo-random order, skipping past identified items. If it identifies all the items in your inventory, or they are already identified, it then checks for identified items on the ground, again in a psuedo-random order. If it identifies all the items on the ground, then the remaining power is wasted.
172
173The I<identify> spell counts stacks of items, such as arrows or gems, as one 'item'. It can only identify a certain amount of items. Therefore, the only way to choose what it identifies is by dropping what you don't want identified on the ground.
152 174
153=head3 How can I Prepare/Improve/Enchant Weapons? 175=head3 How can I Prepare/Improve/Enchant Weapons?
154 176
155This is done in two steps: first you have to I<prepare> your weapon 177This is done in two steps: first you have to I<prepare> your weapon
156for the desired number of enchantments, then you apply the enchanments 178for the desired number of enchantments, then you apply the enchanments
159To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in 181To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
160the inventory) some diamonds, as a sacrifice, then read the I<Prepare 182the inventory) some diamonds, as a sacrifice, then read the I<Prepare
161Weapon> scroll. The square root of the total number of diamonds sacrificed 183Weapon> scroll. The square root of the total number of diamonds sacrificed
162this way determines the number of enchantments the weapon accepts: one 184this way determines the number of enchantments the weapon accepts: one
163diamond for one enchanment, nine diamonds for three enchantments, 100 185diamond for one enchanment, nine diamonds for three enchantments, 100
164diamonds for ten enchantments and so on. 186diamonds for ten enchantments and so on.
187
188Remember, once you prepare the weapon, it can only be wielded by you.
165 189
166After that, you can apply improvement and enchantnment scrolls: 190After that, you can apply improvement and enchantnment scrolls:
167 191
168=over 4 192=over 4
169 193
336 360
337=head2 Magic 361=head2 Magic
338 362
339=head3 How can I summon a specific monster with C<summon pet monster>? 363=head3 How can I summon a specific monster with C<summon pet monster>?
340 364
341Higher levels of L<skill_description/summoning> give you access to higher 365Higher (effective) casting levels of L<skill_description/summoning> give
342level monsters, but not all monsters have equal abilities. Instead of 366you access to higher level monsters, but not all monsters have equal
343summoning the highest level monster allowed by your level you can also 367abilities. Instead of summoning the highest level monster allowed by your
344summon any other monster you had before by adding its I<archetype name> 368level you can also summon any other monster you had before by adding its
345after the command, i.e. to summon bees you would use the C<cast summon pet 369I<archetype name> after the command, i.e. to summon bees you would use the
346monster bee> (short: C<cspm bee>) command. 370C<cast summon pet monster bee> (short: C<cspm bee>) command.
347 371
348 Level Monster 372 Level Monster
349 1 bat 373 1 bat
350 3 bird 374 3 bird
351 4 spider 375 4 spider
368 80 gr_hellhound 392 80 gr_hellhound
369 90 dave 393 90 dave
370 100 laoch 394 100 laoch
371 105 snitchangel 395 105 snitchangel
372 396
397=head3 How does being attuned/repelled/denied effect casting level?
398
399Some spells are attuned to one or more spell classes (such as wounding,
400summoning, fire and so on). The player can likewise be attuned to some of
401these classes, giving a bonus, or repelled to them, giving a malus, or
402denied to them, making her unable to cast the spell at all.
403
404The casting level is the level of the skill that the spell uses (e.g.
405summoning or sorcery).
406
407When attuned, the bonus is 16 levels, but never higher than the casting
408level itself, i.e. at level 2, the bionus is 4, at level 5, the bonus is
40910 and at level 50, the bonus is 16.
410
411When repelled, the malus is 16 levels always.
412
413These are added (or subtracted) to the skill level when checking whether
414the player can cast th spell and when calculating spell strength.
415
416The effect on strength is as if the minimum spell level is lower (when
417attuned) or higher (when repelled), and the strength will increase the
418same as without any attunement.
419
420=head3 What is the "effective" spell level?
421
422Effective spell levels start at 1 (lowest spell strength) and go up to
423100 (highest nominal spell strength). Higher levels are also possible and
424make the spell correspondingly stronger.
425
426The effective spell level is calculated from the casting level, after
427adding/subtracting any bonus from attunements.
428
429If the casting level is 100 or higher, then this is the effective spell
430level.
431
432If it is lower, then the minimum level comes into play: the minimum level
433is not only the minimum level a caster is required to have, it is also the
434level where the spell strength starts.
435
436When you cast a spell at level 90, which has a minimum level of 90, the
437effective strength will be 1 (lowest). Casting at level 91 gives effective
438strength 10, casting level 98 gives effective strength 80, up to casting
439level 100, which then gives effective level 100.
440
441
373=head2 Praying, Gods and Cults 442=head2 Praying, Gods and Cults
374 443
375=head3 X<how_tp_pray>How do I pray? 444=head3 X<how_to_pray>How do I pray?
376 445
377First enter the "praying mode" by readying your L<skill_description/praying> skill 446First enter the "praying mode" by readying your L<skill_description/praying> skill
378(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding 447(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
379C<Shift> and a direction key (e.g. C<Shift-Up>). 448C<Shift> and a direction key (e.g. C<Shift-Up>).
380 449

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