ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/pod/faq.pod
(Generate patch)

Comparing deliantra/Deliantra-Client/pod/faq.pod (file contents):
Revision 1.25 by root, Mon Sep 29 15:34:48 2008 UTC vs.
Revision 1.34 by sf-asarth, Sun Oct 26 23:16:22 2008 UTC

17and having a fully asynchronous design, and full support for sound effects 17and having a fully asynchronous design, and full support for sound effects
18and background music. 18and background music.
19 19
20=head3 I found a bug, how can I report it/what do I do? 20=head3 I found a bug, how can I report it/what do I do?
21 21
22Mail us at support@deliantra.net , which is best, unless it is a small, temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth. 22Mail us at support@deliantra.net , which is best, unless it is a small,
23temporary, or urgent issue. If it is, then tell schmorp, elmex, or Asarth.
23 24
24=head3 The client is very sluggish and slow, what can I do about this? 25=head3 The client is very sluggish and slow, what can I do about this?
25 26
26Most likely, you don't have accelerated OpenGL support. Try to find a 27Most likely, you don't have accelerated OpenGL support. Try to find a
27newer driver, or a driver from your hardware vendor, that features OpenGL 28newer driver, or a driver from your hardware vendor, that features OpenGL
91itself, but this will also delete your settings and keybindings. 92itself, but this will also delete your settings and keybindings.
92 93
93 94
94=head2 Game Mechanics 95=head2 Game Mechanics
95 96
96=head3 I lose health, but I can't see why! 97=head3 I lose health, but I can't see why! Or how do I cure diseases/depletion/poison?
97 98
98Here are the typical reasons why you lose health: 99Here are the typical reasons why you lose health:
99 100
100=over 4 101=over 4
101 102
125=item * Your stats change. 126=item * Your stats change.
126 127
127Switching items or being restored from depletion can affect your stats, 128Switching items or being restored from depletion can affect your stats,
128which in turn can affect your healthpoints. While this is not a regular 129which in turn can affect your healthpoints. While this is not a regular
129effect (it only happens when you change items or are restored from 130effect (it only happens when you change items or are restored from
130depletion), it can sometimes look as if you are losing health. 131depletion), it can sometimes look as if you are losing health. You can
132restore depletion by drinking a potion of life.
131 133
132=back 134=back
133 135
134=head3 I lost an item! How? 136=head3 I lost an item! How?
135 137
136Well, we don't know. If you don't know, either, here is a partial list of ways people 138Well, we don't know. If you don't know, either, here is a partial list of
137typically lose stuff: 139ways people typically lose stuff:
138 140
139=over 4 141=over 4
140 142
141=item You accidentally dropped it in a shop (or elswehere). 143=item You accidentally dropped it in a shop (or elswehere).
142 144
146=item Thieves or monsters stole your items. 148=item Thieves or monsters stole your items.
147 149
148Yes, thieves and many other monsters (such as demons) can actually steal 150Yes, thieves and many other monsters (such as demons) can actually steal
149stuff. They can steal about anything that you don't currently wield, and 151stuff. They can steal about anything that you don't currently wield, and
150if they are good, you don't even notice it. Your only chance of getting 152if they are good, you don't even notice it. Your only chance of getting
151the item back is to kill the thief or steal the item back with the steal skill before the map he is in resets. 153the item back is to kill the thief or steal the item back with the steal
154skill before the map he is in resets.
152 155
153Many adventurers find that the old road to Navar harbours a lot of thieves 156Many adventurers find that the old road to Navar harbours a lot of thieves
154and is best avoided by the beginning adventurers. 157and is best avoided by the beginning adventurers.
155 158
156=back 159=back
157 160
158=head3 How do I uncurse/undamn items? 161=head3 How do I uncurse/undamn items?
159 162
160You need a spell to uncurse or undamn items, but luckily, magic shops commonly have scrolls of remove curse or remove damnation. In addition, all of the gods except the Devourers can remove curses, and Gnarg, Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also grants the remove damnation spell at 300 grace. 163You need a spell to uncurse or undamn items, but luckily, magic shops
164commonly have scrolls of remove curse or remove damnation. In addition,
165all of the gods except the Devourers can remove curses, and Gnarg,
166Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
167grants the remove damnation spell at 300 grace.
161 168
162To actually remove the curse or damnation with a scroll, you need to L<mark> the item, and then L<apply> the scroll. 169To actually remove the curse or damnation with a scroll, you need to
163 170L<mark> the item, and then L<apply> the scroll.
164=back
165 171
166=head3 When I log-in, I keep dying! Why is this? 172=head3 When I log-in, I keep dying! Why is this?
167 173
168What happened is that you died of a cave-in. Cave-ins kill you when you unsafely log out. An unsafe log out is when you disconnect without using a bed to reality, or when you time out (after 10-20 seconds without reply, the server automatically kicks players). Safe log outs are when you log out using a bed to realtiy, or when you are disconnected when the server crashes or restarts. 174What happened is that you died of a cave-in. Cave-ins kill you when you
175unsafely log out. An unsafe log out is when you disconnect without using a
176bed to reality, or when you time out (after 10-20 seconds without reply,
177the server automatically kicks players). Safe log outs are when you log
178out using a bed to realtiy, or when you are disconnected when the server
179crashes or restarts.
169 180
170If the disconnection was safe, then you will appear where you were before you got logged out. If it was unsafe, and more than 1 hour has passed, you will die of a cave-in. If the map you were in reset, but 1 hour has not passed, then you will be recalled to your bed to reality. 181If the disconnection was safe, then you will appear where you were before
182you got logged out. If it was unsafe, and more than 1 hour has passed, you
183will die of a cave-in. If the map you were in reset, but 1 hour has not
184passed, then you will be recalled to your bed to reality.
185
186=head3 Where do I find beds to reality?
187
188Inns usually have them, and apartments almost always have beds to
189reality. Almost every city has an inn. Taverns sometimes have them, and
190they might be in surprising places. Scorn has an inn that is located in
191the southern area.
171 192
172=head3 How does the I<identify> spell work? 193=head3 How does the I<identify> spell work?
173 194
174The I<identify> spell identifies your items, making it give it's full description. The spell goes through your inventory in a psuedo-random order, skipping past identified items. If it identifies all the items in your inventory, or they are already identified, it then checks for identified items on the ground, again in a psuedo-random order. If it identifies all the items on the ground, then the remaining power is wasted. 195The I<identify> spell identifies your items, making it give it's full
196description. The spell goes through your inventory in a psuedo-random
197order, skipping past identified items. If it identifies all the items
198in your inventory, or they are already identified, it then checks for
199identified items on the ground, again in a psuedo-random order. If it
200identifies all the items on the ground, then the remaining power is
201wasted.
175 202
176The I<identify> spell counts stacks of items, such as arrows or gems, as one 'item'. It can only identify a certain amount of items. Therefore, the only way to choose what it identifies is by dropping what you don't want identified on the ground. 203The I<identify> spell counts stacks of items, such as arrows or gems, as
204one 'item'. It can only identify a certain amount of items. Therefore, the
205only way to choose what it identifies is by dropping what you don't want
206identified on the ground.
207
208=head3 How come I don't get any change from an altar?
209
210Altars do not give change. This means that you might drop a platinum piece
211on a table that identifies for 2 gold, or equivalent, and get only one
212identify. The equivalent means that you can make the price up in smaller
213currency, like 200 silver, but higher currency won't get you any more
214identifies.
215
216=head3 Where can I use building materials?
217
218You can only use them in tiles that are buildable. These tiles are found in
219guild storages, and in some apartments.
177 220
178=head3 How can I Prepare/Improve/Enchant Weapons? 221=head3 How can I Prepare/Improve/Enchant Weapons?
179 222
180This is done in two steps: first you have to I<prepare> your weapon 223This is done in two steps: first you have to I<prepare> your weapon
181for the desired number of enchantments, then you apply the enchanments 224for the desired number of enchantments, then you apply the enchanments
182(weapons remember how many times they can be enchanted further). 225(weapons remember how many times they can be enchanted further).
183 226
184To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in 227To prepare a weapon, wield it and L<mark> (e.g. using the popup menu in
185the inventory) some diamonds, as a sacrifice, then read the I<Prepare 228the inventory) it. Then, as a sacrifice, drop some diamonds on the floor
186Weapon> scroll. The square root of the total number of diamonds sacrificed 229then read the I<Prepare Weapon> scroll. The square root of the total
187this way determines the number of enchantments the weapon accepts: one 230number of diamonds sacrificed this way determines the number of
188diamond for one enchanment, nine diamonds for three enchantments, 100 231enchantments the weapon accepts: one diamond for one enchanment, nine
189diamonds for ten enchantments and so on. 232diamonds for three enchantments, 100 diamonds for ten enchantments,
233and so on.
190 234
191Remember, once you prepare the weapon, it can only be wielded by you. 235Remember, once you prepare the weapon, it can only be wielded by you.
192 236
193After that, you can apply improvement and enchantnment scrolls: 237After that, you can apply improvement and enchantnment scrolls:
194 238
237power. 281power.
238 282
239=head3 What is this item power business? 283=head3 What is this item power business?
240 284
241In general, the more interesting/powerful items have higher item power 285In general, the more interesting/powerful items have higher item power
242values. Your character can handle only handle only a limited amount of power - for each overall level 286values. Your character can handle only handle only a limited amount of
243you can handle C<1.25> item power points, so if you are level 16 you can handle a total of 20 item power points 287power - for each overall level you can handle C<1.25> item power points,
288so if you are level 16 you can handle a total of 20 item power points (see
244(see the L<skills> command for your current limit and remaining item power points). 289the L<skills> command for your current limit and remaining item power
290points).
245 291
246All the equipment you wear adds to this limit, so if you wield a weapon of 292All the equipment you wear adds to this limit, so if you wield a weapon of
247item power 30 plus two rings of item power 14 each you will need 58 item 293item power 30 plus two rings of item power 14 each you will need 58 item
248power (and a level of 47). 294power (and a level of 47).
249 295
250 296
251=head2 Generic how do I... 297=head2 Generic how do I...
298
299=head3 How do I uncurse/undamn items or unwear cursed/damned items?
300
301You need a spell to uncurse or undamn items, but luckily, magic shops
302commonly have scrolls of remove curse or remove damnation. In addition,
303all of the gods except the Devourers can remove curses, and Gnarg,
304Lythander, Mostrai, Gaea, and Valriel can remove damnation. Gaea also
305grants the remove damnation spell at 300 grace.
306
307To actually remove the curse or damnation with a scroll, you need to
308L<mark> the item, and then L<apply> the scroll. Once the curse or
309damnation is removed, you can unwear the item.
252 310
253=head3 How do I use range weapons such as bows? 311=head3 How do I use range weapons such as bows?
254 312
255First, you have to L<apply> the bow, then it will show up in the lower 313First, you have to L<apply> the bow, then it will show up in the lower
256right corner in the C<Range:> slot. If it is already shown as C<(applied)> 314right corner in the C<Range:> slot. If it is already shown as C<(applied)>
284=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)? 342=head3 How do I cast a cone spell all around me (burning hands, holy word etc.)?
285 343
286Use the C<5>-key on your keypad. This will cats spells "onto yourself" 344Use the C<5>-key on your keypad. This will cats spells "onto yourself"
287which has the desired effect with cone spells. 345which has the desired effect with cone spells.
288 346
347=head3 How do I pay for items from a shop?
348
349You need to have the unpaid item in your inventory, and then walk out of
350the store with the shop mat. It will automatically pay for the item, if
351you have enough money. If you don't, you will be prevented from leaving,
352until you drop the unpaid item, or if you obtain enough money.
353
354=head3 How do I sell items to a shop?
355
356Just drop the item in a shop. Some tiles in a shop might not be shop
357tiles; usually, shop tiles are white brick floors. Try going over one of
358them and dropping the item. If the shop is not interested, the item will
359not leave your inventory.
360
361=head3 How do I increase my attributes?
362
363To increase your attributes (strength, dexterity, etc.) you can wear items
364that can increase them as long as you have them worn. You can get your
365attributes up to 30 like this. To increase them permanently, you can
366drink a stat potion, which have special colors and a letter on the potion
367named 'potion of <attribute>'. These potions can increase your attributes
368up to the natural maximum of your race; which can be viewd with the
369statistics command. It increases your 'natural' attribute, up to the
370'maximum' attribute.
371
372=head3 How do I get my literacy experience up?
373
374You need to read books and scrolls to get literacy experience. You can
375also use the literacy skill to identify scrolls and books. Identifying
376them gives you literacy experience, and you are still able to read them
377once you identify them.
378
379=head3 How do I rent and maintain an apartment?
380
381Payment for an apartment is done in 3 steps. First, there is an entry fee
382in the apartment map that you need to pay only once. Then, the apartment
383rental fee depends on the apartment model, not you. The taxes depend on
384your character level, and need to be paid, even while you are offline (the
385rental fee is only paid while you are online.)
386
387You can rent apartments in Scorn's Apartment Shop, and the hourly fees are
388deducted from your bank account.
389
390=head3 How do I use passes/keys?
391
392Whatever looks at your pass or key opens automatically, if you have it in
393your inventory or in an applied container. Some keys might just open a
394locked door, not a gate, and can be used by moving into the locked door.
395
396=head3 How do I find out where the key is to a locked door?
397
398Usually, bumping into the locked door will tell you what kind of key
399you need. This key is probably hidden somewhere in the same or close maps.
400Some of the characters near by might give you hints or explain something.
401
402=head3 How do I see how much an altar or table costs to use?
403
404You can move your mouse over it, and it will tell you how much currency it
405needs.
406
407=head3 How do I drop items?
408
409To drop items, you can right click on the item in your inventory screen in
410the playerbook, which you can get by pressing F5 or the Playerbook tab,
411and selecting drop. You can also shift + left click an item to drop it, or
412enter the command
413
414 drop <item>
415
416This command drops items with the names that have <item> in it. If you are
417unable to drop an item, this will probably be because it is locked. You
418can unlock it by right clicking the item in your inventory, and selecting
419unlock.
420
421=head3 How do I pick up items?
422
423You can pick up items by pressing the comma key (,) or by right clicking
424the item on the floor, and selecting 'take'. You can also type the
425
426 take <item>
427
428command.
429
430=head3 How do I make money, fast?!
431
432You should identify the items you sell. Unidentified items sell MUCH
433lower. Make sure you have the bargaining skill. It lets you save lots of
434money when you buy stuff, and gain more money when you sell stuff. You can
435level it up by buying items or selling expensive items. The higher it is
436priced, the more experience. You can get a scroll of bargaining in Scorn's
437gem shop.
438
439Quests also might give you something valuable as a reward.
289 440
290=head2 Playing Together 441=head2 Playing Together
291 442
292=head3 How can I communicate with other players? 443=head3 How can I communicate with other players?
293 444
360This is great for training skills you are bad in, but somebody else is 511This is great for training skills you are bad in, but somebody else is
361good in, and of course vice versa! 512good in, and of course vice versa!
362 513
363 514
364=head2 Magic 515=head2 Magic
516
517=head3 How does an improvement potion work?
518
519An improvement potion increases your hitpoints, spellpoints, or your grace,
520permanently. It does this by rerolling the rolls for your hitpoints, spellpoints,
521or grace, and increasing it. This way, if you drink enough improvement
522potions, your hitpoints, spellpoints, or grace would be as if you rolled perfectly.
523
524However, only lower levels roll for hitpoints, spellpoints, or grace. After level
52510, skills increase hitpoints, spellpoints, or grace by a certain fixed amount.
526
527=head3 How do I control golems I summon?
528
529You can control golems by holding down shift + a direction key. It moves in the
530direction you are holding.
365 531
366=head3 How can I summon a specific monster with C<summon pet monster>? 532=head3 How can I summon a specific monster with C<summon pet monster>?
367 533
368Higher (effective) casting levels of L<skill_description/summoning> give 534Higher (effective) casting levels of L<skill_description/summoning> give
369you access to higher level monsters, but not all monsters have equal 535you access to higher level monsters, but not all monsters have equal
428make the spell correspondingly stronger. 594make the spell correspondingly stronger.
429 595
430The effective casting level is calculated from the skill level, after 596The effective casting level is calculated from the skill level, after
431adding/subtracting any bonus from attunements. 597adding/subtracting any bonus from attunements.
432 598
599If the skill level plus bonus is lower than 100, then the minimum spell
600level comes into play: the minimum level is not only the minimum level
601a caster is required to have, it is also the level where the effective
602casting level equals 1. From there it grows till it reaches casting level
603100, whre the effective level will also be 100.
604
433If the skill level plus bonus is 100 or higher, then this is the effective 605If the skill level plus bonus is 100 or higher, then this is the effective
434spell level. 606spell level.
435 607
436If it is lower, then the minimum spell level comes into play: the minimum 608That means, when you have a spell with a minimum level of 90, then it's
437level is not only the minimum level a caster is required to have, it is 609effective range will be spread evenly over the 90..100 range, e.g. when
438also the level where the effective casting level equals 1. 610you cast this spell at skill level 90, the effective casting level will
439 611be 1 (lowest). Casting at level 91 gives casting level 11, skill level
440When you cast a spell at skill level 90, which has a minimum level of 61298 gives effective level 80, up to skill level 100, which then gives
44190, the effective casting level will be 1 (lowest). Casting at level 91 gives 613effective level 100.
442casting level 10, skill level 98 gives effective level 80, up to
443skill level 100, which then gives effective level 100.
444 614
445 615
446=head2 Praying, Gods and Cults 616=head2 Praying, Gods and Cults
447 617
448=head3 X<how_to_pray>How do I pray? 618=head3 X<how_to_pray>How do I pray or get the praying skill?
449 619
450First enter the "praying mode" by readying your L<skill_description/praying> skill 620First enter the "praying mode" by readying your L<skill_description/praying> skill
451(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding 621(by default bound to C<Alt-P>, or by typing C<rspraying>), then hold and keep holding
452C<Shift> and a direction key (e.g. C<Shift-Up>). 622C<Shift> and a direction key (e.g. C<Shift-Up>).
453 623
454You will now pray as long as you keep pressing the keys. 624You will now pray as long as you keep pressing the keys.
625
626However, if you do not have the praying skill, you can obtain it by
627reading a scroll of praying. This will let you learn the praying skill
628depending on your intelligence. You can also use a holy symbol to use the
629praying skill, as long as you have the holy symbol in your inventory. Holy
630symbols can be found in shops and random dungeons.
455 631
456=head3 How can I summon a specific monster with C<summon cult monster>? 632=head3 How can I summon a specific monster with C<summon cult monster>?
457 633
458You can't, your god selects the monsters for you. 634You can't, your god selects the monsters for you.
459 635
524In the tower of stars, which is almost directly south of Scorn (but not 700In the tower of stars, which is almost directly south of Scorn (but not
525too near to it). You have to talk to people to solve this quest, and it 701too near to it). You have to talk to people to solve this quest, and it
526does not involve a random maze. 702does not involve a random maze.
527 703
528 704
705=head1 Authors
706
707The following people contributed to this document: Robin Redeker, John O'Donnell
708and Marc Lehmann.
709

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines