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=head1 CFPlus Manual |
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=head2 Features |
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=over 4 |
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=item Fullscreen Map |
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CF+ can uses a fullscreen map, which greatly enhances how much of the |
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game world you can see. |
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=item Persistent Map Cache (Crossfire+ only) |
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CF+ can persistently cache all map data it received from the |
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server. This not only allows it to display an overview map, but also |
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ensures that once-explored areas will be available the next time you want |
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to explore more. |
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=item Hardware acceleration |
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Unlike most Crossfire clients, CF+ take advantage of OpenGL hardware |
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acceleration. Most modern graphics cards have difficulties with 2D |
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acceleration, while 3D graphics is accelerated well. |
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=item No arbitrary limits |
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Unlike other Crossfire clients, CF+ does not suffer from arbitrary |
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limits (like a fixed amount of face numbers). There are still limits, but |
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they are not arbitrarily low :) |
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=item High quality text rendering |
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Although surprising at first, high quality text rendering is a real |
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must have feature. For this, CF+ leverages Παν語 (PanGo) to offer |
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real-world text output quality, so you can chat in 日本語 (japanese), |
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ﺎﻠﻋﺮﺒﻳﺓ (arabic) or most any other language/script, as long |
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as suitable fonts are installed. |
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=back |
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=head1 Usage |
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=head2 The Map |
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The map is always displayed in the background, behind all other windows and UI elements. |
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#TODO# middle-click scrolls |
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# |
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# keys: |
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# |
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# a apply |
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# keypad moves, kp_5 applies ranged attack to self |
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Starting to type enters the I<completion mode>. In that mode, you can type |
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abbreviations or commands and have them executed as soon as they match a |
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valid command. This is best explained by a few examples: |
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Typing B<climb> will display a list of commands with I<climb> in their |
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name, such as I<ready_skill climbing> and I<use_skill climbing>. |
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You can abbreviate commands by typing only the first character of every |
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word (or even characters within the word - the client will try to make |
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a good guess, as long as the characters are in order). For example, |
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typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo> |
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will select I<cast create food>. Likewise, I<rscli> will likely select |
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I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>. |
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You can enter space and other text as arguemnt to the command. For |
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example, C<cfoo waybread> will expand to C<cast create food waybread>. |
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=head2 The map overview |
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This is the small mini map in the upper left corner. It displays the areas which |
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you already visited before. |
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=head2 The Status area in the lower right corner |
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The area in the lower right corner displays the most interesting |
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stats while playing. The 4 gauges: Health, Mana/Spellpoints, |
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Grace and Food. The top of each gauge shows the current value |
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and the bottom value is the maximum value. |
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Going over each gauge with the mouse cursor will show a tooltip |
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with a detailed explanation of each stat. |
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Below the gauges there is a line that looks like this: |
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Exp: ######## (lvl ####) |
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The former number are the experience points and the number in the parents |
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is the level of your character. |
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The level of the character depends on the experience points you have. |
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If the experience points reach a certain value your level rises or falls. |
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This depends on the experience table of the server you are currently playing on. |
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On the bottom there is a line: |
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Rng: xxxxxxxxx |
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It tells you have you have in your range slot. The range slot is activated |
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if you "fire" (by pressing ctrl+direction key). For example there could be a spell |
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in your range slot or a weapon (like a bow) you will fire with. |
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=head2 The Floorbox |
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Right to the left of the status area there is the floorbox. |
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It displays what is on the tile your character stands on. If there are very many |
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items there will be a "More..." button which will open up the Inventory. |
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If you opened a container a button "Close container" will show up. |
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elmex |
1.2 |
=head2 Setup |
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This is the main setup window (opened via the I<Setup> button on the top of |
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the client window), with following sub-windows: |
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=head3 Server |
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This window is for editing the connection settings and shows |
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some information about the currently connected server. |
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=head3 Pickup |
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Here you can configure your automatic pickup configuration. |
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=head3 Graphics |
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Here you can configure some aspects of the graphical appearance |
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of the client. |
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=head3 Audio |
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This window lets you enable/disable audio and set the background music |
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volume. |
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=head3 Keyboard |
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Here you can edit the key bindings you have made. |
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B<PLEASE DON'T FORGET TO PRESS> I<Save Config> on the top of the client window |
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after you are finished. |
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=head3 Debug |
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Here are some debugging options, which are maybe only interesting to the developers |
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of the client. |
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=head2 The Playerbook |
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You can open the Playerbook by pressing B<tab> or by pressing B<F2> for |
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the Statistics, B<F3> for the Skills, B<F4> for the Spellbook or B<F5> for the |
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Inventory. |
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What these are is explained below: |
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=head3 Statistics |
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=for image sc_statistics.png |
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You can toggle this windows via B<F2>. |
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This page tells you about your current status and statistics. |
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The B<Player> frame shows your name, title and current map, and your |
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current weight and maximum weight. |
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The B<Primary/Secondary Statistics> informs you about the status of |
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your L<Primary Statistics|glossary/Glossary/Primary Statistics>, which is the group on the left and about the |
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L<Secondary Statistics|glossary/Glossary/Secondary Statistics> which is the group on the right. |
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=head3 Skills |
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=for image sc_skill_list.png |
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You can toggle this windows via B<F3>. |
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TBD |
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=head3 Spellbook |
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=for image sc_spellbook.png |
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You can toggle this windows via B<F4>. |
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elmex |
1.3 |
=head3 X<playerbook_inventory>Inventory |
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elmex |
1.2 |
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=for image sc_inventory.png |
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You can toggle this windows via B<F5>. |
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On the left side of this windows you see the player's inventory. |
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On top the current weight and maximum weight are listed on the right |
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of the B<sort order button>, which reveals following possible orders: |
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=over 4 |
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=item Type/Name |
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This order sorts the items first by type, and then by name. |
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=item Recent/Normal/Locked |
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This order puts the recently picked up or applied items to the top, |
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then it displays the normal not so recently changed items, and to the last |
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it displays the locked items. |
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=item Weight/Type |
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This order first sorts by weight and then by type. |
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=back |
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Below the sort order button there is the item list. You can hover the mouse cursor over |
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the items to see what actions you can do with the mouse. Right click will |
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show you the B<context menu>, with the following actions: |
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=over 4 |
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=item examine |
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This will let you examine the item further and print informations like this: |
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That is cloak (unidentified) |
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It is made of: leather. |
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It goes around your shoulders. |
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It weights 5.000 kg. |
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You reckon it is worth between 1 gold coin and 1 gold coin. |
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=item mark |
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elmex |
1.3 |
This marks the item for further operations, like L<thawing or igniting something with a flint and steel|faq_igniteandthaw>. |
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elmex |
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=item ignite/thaw |
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This will ignite for example a torch or thaw an icecube with a flint&steel (L<$ARCH/light/flint_and_steel.base.111.png>), which is B<required to be in your inventory> for this to work. |
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=item inscribe |
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This will let you write on something (eg. scrolls) with a pen (L<$ARCH/skills/Skill_Tools/stylus.base.111.png>), |
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which is B<required to be in your inventory> for this to work. |
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When you click on this context menu entry a small popup window will open where you can type in what |
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you want to inscribe. |
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=item rename |
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This lets you rename an item. When you click on this context menu entry a small popup window will |
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open and let you type in the new name for the item. |
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=item apply |
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This L<applies|command/apply> an object. |
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=item lock/unlock |
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=item drop/put/take all |
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=item drop/put/take <n> |
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=back |
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On the right side there will be displayed the currently open container or the floor on |
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which you stand. There are nearly the same context menu operation aviable. On the top |
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the is the name of the currently opened container or just 'Floor'. |
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If a container is open, there will be a button 'Close container' which will apply |
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the container in your inventory again to close it. |
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=head2 X<binding_recorder>Binding Recorder |
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This is a special facility which lets you record commands issued via the completer |
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or the message window and bind them to a key. |
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(I<Note:> as this facility is quite complicated it might change in future). |
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It mainly works this way: |
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First you have to I<start recording> via the button on the top. |
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Then you can issue commands via the completer, or just run around, the commands |
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will be recorded in the background. |
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If you are finished with the command sequence click on I<stop recording> (the same |
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button you used to start recording). |
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Then you can see a list of the commands you issued and delete them if you want. |
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Next you have to click on I<bind>, which will open a key query, where you have to press |
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the corresponding key combination which you want to bind to this command sequence. |
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After you are finished you have to click on B<OK>. |
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B<Don't forget to> I<Save Config> B<!> |
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root |
1.1 |
=head1 FAQ |
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=over 4 |
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=item The client is very sluggish and slow, what can I do about this? |
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Most likely, you don't have accelerated OpenGL support. Try to find a |
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newer driver, or a driver from your hardware vendor, that features OpenGL |
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support. |
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If this is not an option, the following Setup options reduce the load and |
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will likely make the client playable with software rendering (it will |
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still be slow, though): |
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=over 4 |
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=item B<Video Mode> should be set as low as possible (e.g. 640x480) |
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=item Enable B<Fast & Ugly> mode |
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=item Disable B<Fog of War> |
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=item Increase B<Map Scale> |
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=back |
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=back |
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