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Revision: 1.2
Committed: Sun Aug 13 21:49:51 2006 UTC (17 years, 9 months ago) by root
Branch: MAIN
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# User Rev Content
1 elmex 1.1 =for image banner.png
2    
3     =head1 CFPlus - a Crossfire+ and Crossfire game client.
4    
5     =head2 What's Crossfire+ - Basic Game Concepts
6    
7     In the words of Frank Tore Johansen, the author of the original Crossfire
8     game:
9    
10     "Crossfire is a multi-player graphical arcade and adventure game made for
11     the X Windows systems environment. It has certain flavours from other
12     games, especially gauntletand the rogue-like games. Any number of players
13     can move around in their own window, finding and using items and battling
14     monsters. They can choose to cooperate or compete in the same world."
15    
16     In the years of development that have followed, Crossfire has grown to
17     encompass hundreds of monsters, thousands of maps to explore, an elaborate
18     magic system, over 15 character types, a system of skills, and many, many
19     artifacts and treasures.
20    
21     Crossfire+ is freely distributed under the General Public License (GPL)
22     and the code may be obtained from L<http://crossfire.schmorp.de/>.
23    
24     =head1 Getting Started
25    
26     First of all, don't be daunted by the apparent complexity of Crossfire -
27     in reality, Crossfire is quite easy to play and character generation is
28     simple. Later on, when you have some experience playing the game, you may
29     wish to read the full manual.
30    
31     =head2 User Interface Basics
32    
33     # very short description of all ui elements
34    
35     =head2 Start Playing
36    
37     When starting the client you will see a window in the middle of the screen:
38    
39     =for image sc_login.png
40    
41     There are several settings there:
42    
43     =over 4
44    
45     =item B<Host:Port>
46    
47     In the I<Host:Port> entry you can enter the server hostname followed by
48     a colon with the port. The port is per default 13326 if you just enter
49     the hostname.
50    
51     Below the entry there is a button I<Server List>. If you click on it you
52     will get a server list:
53    
54     =for image sc_login_srvlist.png
55    
56     You can choose from the aviable servers there.
57     (B<Note:> At the time of this writing (2006-07-23) only I<cf.schmorp.de> supports
58     all features that are offered by CFPlus).
59    
60     =item B<Username>
61    
62     Here you have to enter the character name you would like to play
63     with.
64     If you are playing for the first time, type any name you like; this will
65     be your character name for the rest of the life of that character.
66     As you don't have a character yet you have to create a new
67 root 1.2 character. It will be explained below at the L<Character Creation>.
68 elmex 1.1
69     =item B<Password>
70    
71     Next, type in any password. Remember:
72     you will need to remember the same password again to play that character
73     again! You can use B<Save Config> (see the buttons on the top of the window) to save your settings,
74     including name and password, but if it gets lost recovery is difficult, so remember your
75     password or write it down at a safe place.
76    
77     One more note: it's not a good idea to use "real" passwords to your
78     computer accounts! Doing so may make your system vulnerable to
79     unscrupulous Crossfire server administrators.
80    
81     =back
82    
83     Enter the desired I<Username> and I<Password> and click on I<Login> now.
84    
85     =head2 Character Creation
86    
87     =for item sc_char_create.png
88    
89     Your next step will be to generate random (primary) stats for your
90     character (to see the stats, you might have to open the B<Stats Window>
91     using the button at the top of the screen).
92    
93     Hover with the mouse cursor over the stats (Str, Dex, Con, Int, Wis, Pow and Cha)
94     to see what they mean or what they do.
95    
96 root 1.2 Or look at L<Character Stats>.
97 elmex 1.1
98     You can let the dices reroll your stats with the I<Roll Again> button, you can
99     I<Swap Stats>.
100     You aren't limited to the number of times you can roll your stats - so have fun.
101     Notice that the stats are always arranged that the B<Str> stat has the highest value, the
102     B<Cha> stat has the lowest. You may rearrange the order of these values
103     when you decide that you have rolled some decent stats. Two points: you
104     can never roll a character with better stats than an average of straight
105     15's, and you can't roll higher than 18 in a stat.
106    
107     Finally click on I<Accept> stats when you think they are fine.
108    
109     The next you will see after accepting the stats will be the race selection:
110    
111     =for image sc_char_create_race.png
112    
113     On the top right a text is displayed that explains the current selected race.
114     If you rearrange the windows like this:
115    
116     =for image sc_char_create_race2.png
117    
118     You will also see the face of the selected race. Click on I<Next Race> and read all
119     the descriptions until you find the right race for your new character.
120 root 1.2 Keep in mind that the races also affect the L<Character Stats>.
121 elmex 1.1
122     After you clicked I<Accept> you will see this:
123    
124     (I chose a Halfling for now)
125    
126     =for image sc_new_char.png
127    
128     The dragon on the right is another player that is currently logging in or creating his character.
129    
130     Now go to the south (you can move your character by with the keypad or the cursor keys).
131     You will enter a hall similar to this:
132    
133     =for image sc_new_char_hall.png
134    
135     Step onto the first cell before the teleporter and the description of the character class
136     will be displayed in the message window:
137    
138     =for image sc_new_char_class.png
139    
140     While each class has its particular strengths and weaknesses, in summary
141     its just a fact that some classes are easier to play than others.
142    
143     For beginning players, the "simple fighter" characters are the easiest
144     to play successfully. The B<Dwarf>, B<Human>, and B<Warrior> are among
145     good earlier choices. As you gain experience with using Crossfire+ you
146     may wish to branch out into other "fighter" characters such as the
147     B<Thief> or B<Elf>, or try your hand at playing "spellcaster" characters
148     like the B<Wizard>, B<Mage>, B<Cleric> or B<Priest>. The "exotic" races
149     (e.g. B<Fireborn>, B<Quetzalcoatl> and B<Wraith>) and the B<Monk> class
150     are the hardest classes to master.
151    
152     One more note: You will probably find any character class that has a low
153     natural B<Int> (for example, the B<Barbarian> class) will have a fairly
154     difficult time at higher levels. Skills, and most importantly, spells,
155     will be more difficult learn. Plan to spend a lot of loot on grimores,
156     prayer books and skill scrolls.
157    
158     If you found a class that you like step on the teleporter.
159    
160     =head2 The first dungeons
161    
162     Next you will land in the nexus:
163    
164     =for image sc_new_char_nexus.png
165    
166     Read the signs by stepping on them and read what they say.
167     These signs automatically display what they have to say in the message window.
168     Other signs you have to read by applying them. You apply something by middle-click
169     it in the floorbox:
170    
171     =for image sc_new_char_floorbox_apply.png
172    
173     Or you can use the I<spacebar> to apply the topmost thing you see in the floorbox.
174    
175     For now go to the north into the newbies house. Read all signs there and follow their
176     instructions.
177    
178     If you see NPC's there, click on them and you will enter the NPC dialouge:
179    
180     =for image sc_newbiew_npc_dialog.png
181    
182     The buttons on the right are options of what you can say to the NPC. You can also
183     click on the links in the text to ask the NPC about that.
184    
185     Another note about entering commands:
186    
187     In crossfire most things are command driven. You can enter commands in two ways:
188    
189     =over 4
190    
191     =item B<Chat Box>
192    
193     =for image sc_chatbox.png
194    
195     If you plan longer chat sessions you maybe prefer this.
196    
197     =item B<Command Completer>
198    
199     =for image sc_command_completer.png
200    
201     Read the tooltip that occurs when you hover the mouse above the entry.
202     This completer can speed up commands a lot.
203    
204     =back
205    
206     Ok, I assume now that you finished the newbies house and you are back in the nexus.
207     Now walk to the left, to the exit to I<Scorn>, the main town in the world.
208     It's the main meeting place for most people on the server and it offers newbie
209     dungeons for the beginners.
210    
211     If you walk into the exit you will be teleported to scorn:
212    
213     To the west you see the two beginner houses. Step onto the first one:
214    
215     =for image sc_scorn_beginners_house.png
216    
217     Press spacebar to apply it to enter the house. Like the newbies house
218     in the nexus read all signs and follow their orders:
219    
220     =for image sc_inthe_beginners_house.png
221    
222     After you finished that house, enter the second house and finish it.
223    
224     After finishing those two houses there are multiple dungeons for newbies.
225     The best for you to start is the I<Newbie Tower>:
226    
227     =for image sc_scorn_newbie_tower.png
228    
229     To the north there is the I<Drinking Fountain> a well that you can enter.
230     The first parts of the dungeon there are also very nice.
231    
232     =for image sc_scorn_drinking_fountain.png
233    
234     Explore Scorn, there are many dungeons in the houses. Be careful when meeting
235     new monsters, ask questions on the server via the I<chat> command and read the
236     documentation here for further information about some topics.
237    
238     Before doing further exploration you maybe want to know how to see your progress
239     and where to see what level you are and what your current stats are.
240    
241     =head2 Displayed information
242    
243     The most important dialog is the I<Playerbook>, it can be opened by clicking
244     on the I<Playerbook> button on the top of the window or by pressing I<Tab>.
245     There are also shortcuts to them on the keys I<F2> to I<F5>. (I<F1> brings up this help).
246    
247     Here is a quick explanation what all main information elements in the client gui mean:
248    
249     =over 4
250    
251     =item B<Gauges and Floorbox>
252    
253     =for image sc_gauges_and_floorbox.png
254    
255     These are the gauges that display your Health, Spellpoints/Mana,
256     Grace and Food. Please hover the mouse cursor above them and read the tooltips.
257     On the bottom of the gauges the maximum value is displayed and on the top
258     the current value.
259    
260     Below the gauges there is the experience and level displayed. The level is increased
261     once you reached a certain amount of experience points.
262    
263     Below that there is the range slot. It displays the currently selected range weapon
264     that you can fire with ctrl+<direction>. This could be a bow or a spell.
265    
266     =item B<Statusbox>
267    
268     =for image sc_statusbox.png
269    
270     It displays all the current status messages that occur while playing.
271     For example what you hit, if you gained experience, if someone entered
272     the game or if someone said something. The status messages will disappear over time.
273     B<Note:> Most status messages are also displayed in the message window, for example
274     chatters and if someone entered/left the game.
275    
276     =item B<Skill list>
277    
278     If you press I<F3> or open the playerbook via the I<Playerbook> button on the top
279     of the window and select the I<Skills> tab, you will see this:
280    
281     =for image sc_skill_list.png
282    
283     It displays all the skills you have and displays the experience points and level you gained in each.
284    
285     =item B<Statistics>
286    
287     If you want to see what stats and resistancies you currently have, go to the I<Statistics> tab in the
288     I<Playerbook> (for example by pressing I<F2>).
289    
290     =for image sc_statistics.png
291    
292     Resistancies protect you from a certain type of attack.
293    
294     =item B<Spellbook>
295    
296     If you want to see what spells you have learned yet, go to the I<Spellbook> tab in the
297     I<Playerbook> (for example by pressing I<F4>).
298    
299     You wont see there any spell if you just started, but if you learn a spell, it will show up there.
300    
301     If you have learned some spells it should look like this:
302    
303     =for image sc_spellbook.png
304    
305     =back
306    
307     =head2 After playing
308    
309     If you are tired or want to take a break from playing, you have to find a I<Bed to Reality>.
310     The I<Wanderers Inn> is the best place to find such a bed for a newbie:
311    
312     =for image sc_wanderers_inn.png
313    
314     Go into it and find a I<Bed to Reality>:
315    
316     =for image sc_bed_to_reality.png
317    
318     If you apply it your character will be saved. Your score will also be displayed and your rank
319     on the hiscore list.
320    
321     =for image sc_score.png
322    
323     =head1 Getting Started (old)
324    
325     =head2 How to create a new Character
326    
327     When you start up Crossfire, you will be asked for a character name and a
328     password (you may need to open the B<Server Setup> dialog for this using
329     the button at the top of the screen). If you are playing for the first
330     time, type any name you like; this will be your character name for the
331     rest of the life of that character. Next, type in any password. Remember:
332     you will need to remember the same password again to play that character
333     again! You can use B<Save Config> to save your settings, including name
334     and password, but if it gets lost recovery is difficult, so remember your
335     password or write it down at a safe place.
336    
337     One more note: it's not a good idea to use "real" passwords to your
338     computer accounts! Doing so may make your system vulnerable to
339     unscrupulous Crossfire server administrators.
340    
341     Your next step will be to generate random (primary) stats for your
342     character (to see the stats, you might have to open the B<Stats Window>
343     using the button at the top of the screen). You aren't limited to the
344     number of times you can roll your stats - so have fun. Notice that the
345     stats are always arranged that the B<Str> stat has the highest value, the
346     B<Cha> stat has the lowest. You may rearrange the order of these values
347     when you decide that you have rolled some decent stats. Two points: you
348     can never roll a character with better stats than an average of straight
349     15's, and you can't roll higher than 18 in a stat.
350    
351     When you roll your character, the stats displayed are the stats you will
352     get as a human (which are unmodified). When satisfied, you can step
353     through a number of races, each with special bonuses in stats.
354    
355     The manual shows how your basic stats will be changed by choosing a
356     different race. The difference between the natural stat limit and 20
357     indicates the bonus/penalty assigned to rolled primary stats. For example,
358     a troll has a maximum strength which is 5 higher than 20-that means he
359     will begin with an additional 5 points added to his strength roll. On the
360     other hand, a troll can never get above 15 in intelligence. This means
361     that your rolled character will have 5 less in intelligence if you choose
362     that race. You should also note that any bonus to an ability can't raise
363     the final number above your racial maximum, and no penalty can give you an
364     ability score less then one; the lowest it can ever get is one.
365    
366     =head3 Selecting a class
367    
368     While each class has its particular strengths and weaknesses, in summary
369     its just a fact that some classes are easier to play than others.
370    
371     For beginning players, the "simple fighter" characters are the easiest
372     to play successfully. The B<Dwarf>, B<Human>, and B<Warrior> are among
373     good earlier choices. As you gain experience with using Crossfire+ you
374     may wish to branch out into other "fighter" characters such as the
375     B<Thief> or B<Elf>, or try your hand at playing "spellcaster" characters
376     like the B<Wizard>, B<Mage>, B<Cleric> or B<Priest>. The "exotic" races
377     (e.g. B<Fireborn>, B<Quetzalcoatl> and B<Wraith>) and the B<Monk> class
378     are the hardest classes to master.
379    
380     One more note: You will probably find any character class that has a low
381     natural B<Int> (for example, the B<Barbarian> class) will have a fairly
382     difficult time at higher levels. Skills, and most importantly, spells,
383     will be more difficult learn. Plan to spend a lot of loot on grimores,
384     prayer books and skill scrolls.
385    
386     =head2 Playing the game
387    
388     #TODO biggers house, binding keys etc.
389    
390     =head1 Hints for Beginning Players
391    
392     I'm done with class selection, now there are three ways to go, where
393     should I go? It is a good idea to take the northern path into the
394     teleporter leading you to the beginners house. You can learn some basic
395     skills there before journeying onward. Once you are there, you will get
396     many things explained to you. Make sure you investigate every place in
397     that house.
398    
399     I'm on the starting map, what do I do now? You should be in a city square
400     with a few sign posts in the middle. Move over the signs and apply them
401     B<spacebar> to read what they say.
402    
403     For beginners, there are several maps designed for them. Find these areas
404     and clear them out. All throughout these levels, a player can find signs
405     and books which they can read by stepping onto them and hitting B<space
406     bar> to apply the book/sign. These messages will help the player to learn
407     the system. Probably the first, best area for a beginning player to start
408     out in is "Beginners." This area is a small house located southwest of
409     your starting location.
410    
411     =head2 Flailing about with spells
412    
413     Some items are perishable. If you shoot a fireball into a room full of
414     scrolls, you will notice them going up in smoke! So be careful not to
415     destroy valuable items.
416    
417     =head2 Tips on surviving
418    
419     Crossfire+ is populated with a wealth of different monsters. These monsters
420     can have varying immunities and attacktypes. In addition, some of them can
421     be quite a bit smarter than others. It will be important for new players
422     to learn the abilities of different monsters and learn just how much it
423     will take to kill them.
424    
425     Most monsters in the game are out to mindlessly kill and destroy the
426     players. Killing monsters will help boost a player's score. When fighting
427     a large amount of monsters in a single room, attempt to find a narrower
428     hallway so that you are not being attacked from all sides. Charging into a
429     room full of Beholders would not be wise, instead, open the door and fight
430     them one at a time.
431    
432     More advice can be found in the Survival Guide
433     L<http://crossfire.real-time.com/guides/survival_guide/index.html>.
434    
435     =head2 Priorities for low-level characters
436    
437     The priority for characters below about 5th level is to gain some basic
438     items. In this regard, better armour and better spells are best. Look for
439     a quest among the various islands that will allow you to obtain mithril
440     mail. Whenever you scrape together ~100-200 platinum pieces go shopping
441     for armour and weapons (or spells). If you are a fighter type, try to have
442     at least a +2 weapon, +2 helmet, +2 suit of armour, and +2 shield before
443     you reach 5th level. For wizards, attempt to recover enough treasure to
444     be able to buy up good attack spells. For priests, first thing to do is
445     worship a god! Try to get the holy word prayer as soon as possible. Make
446     sure your current god allows good potential use of this spell.
447    
448     For all classes, get access to the detect magic incantation as soon as
449     possible. This will allow you to sort through the treasure you find while
450     you're in the dungeon, and will save you time and money at the shops.
451    
452     =head2 Diseases
453    
454     Diseases are, well, diseases. They can be contageous or not, and can be
455     contracted in a number of ways, and they vary greatly in their symptoms
456     and dangerousness.
457    
458     Diseases have "levels". If you contract a disease and recover naturally,
459     you're immune to that disease forever, provided the instance of the
460     disease is of equal or lower level than your immunity.
461    
462     For example, you get a case of the flu cast by yourself at level 15. When
463     you get over it, you're immune to any flu of level less than 16. When you
464     become level 16 and cast the flu again, you are I<not> immune.
465    
466     Spells such as B<cure disease> or B<restoration> will remove a disease, but
467     will not grant immunity.
468    
469     When cast as a spell, diseases's severity is level dependent. A 30th level
470     cold is a I<lot> more severe than a level 2 cold.
471    
472     Undead are I<never> affected by any disease.
473    
474     Any priest player who isn't denied the path of wounding may learn and B<cast
475     cause> B<cold>, B<flu>, B<typhoid>, B<anthrax> and B<leprosy> spells.
476    
477     Any priest with a high enough B<Wis> and with a religion that is attuned
478     to wounding may learn to B<cast cause> B<smallpox>, B<white death> and
479     B<red death> by praying at his altar.
480    
481     The I<damage> caused each round varies between 0 and the maximum listed
482     for a disease. So you can inflict a I<mild> case of ebola, which would
483     I<not> kill a monster, or a severe one capable of killing it.
484    
485     # TODO: disease table needs heavy reformatting
486     anthrax, anthrax, Godpower
487     arthritis, arthritis, Godpower
488     disease_cold, cold, Godpower
489     creeping_frost, creeping frost, Cold
490     diarrhea, the runs, Physical
491     ebola, Red Death, Godpower
492     egg_disease, egg disease, Physical
493     flaming_fart, flaming farts, Physical
494     flu, flu, Godpower
495     immolation, immolation, Fire
496     incontinence, lack of bladder control, Physical
497     insanity, insanity, Confusion
498     leprosy, leprosy, Godpower
499     bubonic_plague, Black Death, Godpower
500     pneumonic_plague, pneumonic plague, Godpower
501     rabies, rabies, Godpower + Confusion
502     scurvy, scurvy, Physical
503     smallpox, smallpox, Godpower
504     tapeworms, tapeworms, Physical
505     tooth_decay, tooth decay, Physical
506     typhoid, typhoid, Godpower
507     warts, warts, Physical
508    
509     =head1 Authors
510    
511     Parts of this document were originally compiled, edited, and written by
512     Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
513     compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
514    
515     Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
516     Steenhoven, Marc A. Lehmann and Robin Redeker.
517