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Revision: 1.23
Committed: Wed Dec 3 01:09:02 2008 UTC (15 years, 6 months ago) by root
Branch: MAIN
Changes since 1.22: +13 -12 lines
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# User Rev Content
1 root 1.6 =head1 X<tip_of_the_day>Tips of the Day
2    
3     This section contains the Tips of the Day, ordered by most important to
4     least important.
5    
6 root 1.8 =head2 Tutorial
7    
8 elmex 1.14 For first time users of Deliantra, consider skimming through the
9 root 1.8 L<tutorial>. You can also access it by pressing the B<Help> button at the
10     top.
11    
12 root 1.6 =head2 Apply and Examine Keys
13    
14     The B<Spacebar> usually applies the topmost object on the ground, while
15     the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard>
16     for more keyboard mappings.
17    
18     =head2 The Completer
19    
20     You can type most commands by simply typing an B<abbreviation> whenever the
21     play area has the keyboard focus. See L<the keyboard|the_keyboard>
22     for more info.
23    
24     =head2 The Mouse
25    
26     The left mouse button usually B<examines> an item. The middle mouse
27     button usually B<applies> an item (which can mean a lot of things, such
28     as drinking, wearing, wielding and so on). The right mouse button usually
29     opens a B<menu> with further options. For example, the right-mouse-button
30     menu of the playing area gives you quick access to the playerbook and
31     autopickup, while the RMB-menu in the skills window lets you create key
32     bindings for using skills.
33    
34     =head2 Autopickup
35    
36     You can let your character automatically pick up stuff when you are moving
37 root 1.7 over a L<map space|glossary/space>: First select which items to pick up in the
38 root 1.6 B<Setup/Pickup> window, then enable/disable it using the right mouse
39     button menu of the playing area.
40    
41     It's customary to disable autopickup in civilised areas, to reduce the
42     risk of taking an item you should not pick up.
43    
44 root 1.18 =head2 Moving the Map
45    
46     You can move the map (I<not> the minimap) around by dragging it with the
47     middle mouse button. This is useful when you rearrange your windows and
48     want to move the center of the map.
49    
50 root 1.6
51 root 1.5 =head1 X<tooltip>Tooltips
52    
53 root 1.13 This section contains some of the tooltips of the Deliantra client.
54 root 1.1
55 root 1.20 =head2 X<modifier_box>Keyboard Modifiers
56 root 1.16
57     This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently
58 root 1.19 active ("pressed").
59 root 1.16
60     =head3 B<once/REPEAT>
61    
62     C<Ctrl> determines wether an action invoked via the keyboard (moving,
63     firing) is executed once per keypress or repeatedly as fast as
64     possible.
65    
66     In I<once> mode, each time you press a key, your character will try to
67     execute the action once. If you try to execute actions faster than your
68     character is able to, the actions will be queued.
69    
70     In I<REPEAT> mode, your character keep executing the action as long as you
71     keep the keys pressed, as fast as it is able to do. This allows you to run
72     faster with a fast character, but msot importantly enables you to stop
73     immediately, as no matter how fast your character is, stopping to press
74     the keys will stop your character.
75    
76     =head3 B<move/FIRE>
77    
78     C<Shift> determines wether you move or fire when pressing an arrow key.
79     For example, when you have applied a bow, then pressing C<Shift>-Arrow
80     will firean arrow instead of moving your character. Less obviously, this
81     also works for anything else in your range slot, such as spells or skills.
82    
83     =head3 B<alt>
84    
85 root 1.22 Shows wether the C<Alt> key is pressed or not. The Alt key can be used
86     together with the arrow keys to achieve diagonal movement. It is also
87     commonly used to define keyboard macros.
88 root 1.16
89 root 1.17 =head3 B<num>
90 root 1.16
91 root 1.21 C<NumLock> isn't used by Deliantra, but on the Windows Operating System,
92     having it on can make it impossible to use the B<numeric keypad> for
93     moving or firing. Likewise having it off on Mac OS X might cause problems
94     with diagonal movement, so when you encounter keyboard issues, try to
95     toggle NumLock.
96 root 1.16
97 root 1.1 =head2 X<stat_health>
98    
99     B<Health points>. Measures of how much damage you can take before
100 root 1.23 dying. Hit points are determined from your overall level and are
101     influenced by the value of your Con stat. Hp value may range between 1
102     to beyond 500, and higher values indicate a greater ability to withstand
103     punishment.
104 root 1.1
105     =head2 X<stat_mana>
106    
107 root 1.2 B<Spell points>. Measures of how much "fuel" you have for casting spells
108 root 1.23 and incantations. Mana is calculated from your overall level and your
109     Pow. Mana values can range between 1 to beyond 500 (glowing crystals can
110     increase the current spell points beyond your normal maximum). Higher
111     values indicate greater amounts of mana.
112 root 1.1
113     =head2 X<stat_grace>
114    
115 root 1.23 B<Grace points> - how favored you are by your god. In game terms, how
116     much divine magic (prayers) you can cast. Your overall level, Wis and Pow
117     effect what the value of grace is. Praying on an altar of your god can
118     increase this value to twice your normal maximum. Grace can take on large
119     positive and negative values. Positive values indicate favor by the gods.
120 root 1.1
121     =head2 X<stat_food>
122    
123 root 1.15 B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0
124     and your character cannot find some food to eat (e.g. in your inventory),
125     it begins to die (health points decrease). Some magic can speed up or slow
126     down the character digestion. Healing wounds will speed up digestion too.
127 root 1.1
128     =head2 X<stat_exp>
129    
130     B<Experience points and overall level> - experience is increased as a
131     reward for appropriate action (such as killing monsters) and may decrease
132     as a result of a magical attack or dying. Level is directly derived
133     from the experience value. As the level of the character increases, the
134     character becomes able to succeed at more difficult tasks. A character's
135 root 1.15 level starts at a value of 1 and may range up beyond 100.
136 root 1.1
137     =head2 X<stat_ranged>
138    
139 root 1.12 B<Attack Slots> - how you attack when you fire (shift-direction, spell,
140     skill etc.) - your range slot, or you walk/run into something - your
141     combat slot. You can apply both a ranged attack weapon (such as a spell,
142     horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife
143     etc.) at the same time, but only one of them - marked with a C<*> - will
144     be wielded at any one time. You can quickly toggle between the two slots
145     by using C<KP-Plus>, but usually the server will automatically switch
146     between the two slots as needed.
147 root 1.1
148     =head2 X<stat_Str>
149    
150     B<Physical Strength>, determines damage dealt with weapons, how much you
151 root 1.4 can carry, and how often you can attack.
152 root 1.1
153     =head2 X<stat_Dex>
154    
155     B<Dexterity>, your physical agility. Determines chance of being hit and
156 root 1.4 affects armor class and speed.
157 root 1.1
158     =head2 X<stat_Con>
159    
160     B<Constitution>, physical health and toughness. Determines how many
161 root 1.4 healthpoints you can have.
162 root 1.1
163     =head2 X<stat_Int>
164    
165     B<Intelligence>, your ability to learn and use skills and incantations
166 root 1.4 (both prayers and magic) and determines how much spell points you can have.
167 root 1.1
168     =head2 X<stat_Wis>
169    
170     B<Wisdom>, the ability to learn and use divine magic (prayers). Determines
171 root 1.4 how many grace points you can have.
172 root 1.1
173     =head2 X<stat_Pow>
174    
175     B<Power>, your magical potential. Influences the strength of spell
176     effects, and also how much your spell and grace points increase when
177     leveling up.
178    
179     =head2 X<stat_Cha>
180    
181 root 1.10 B<Charisma>, how well you are received by NPCs. Affects buying and
182     selling prices in shops, the L<oratory|skill_description/oratory> and
183     L<singing|skill_description/singing> skills and a few other things.
184 root 1.1
185     =head2 X<stat_Wc>
186    
187     B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
188     potent. Current weapon, level and Str are some things which effect the
189     value of Wc. The value of Wc may range between 25 and -72.
190    
191     =head2 X<stat_Ac>
192    
193     B<Armour Class>, how protected you are from being hit by any attack. Lower
194     values are better. Ac is based on your race and is modified by the Dex and
195     current armour worn. For characters that cannot wear armour, Ac improves
196     as their level increases.
197    
198     =head2 X<stat_Dam>
199    
200     B<Damage>, how much damage your melee/missile attack inflicts. Higher
201     values indicate a greater amount of damage will be inflicted with each
202     attack.
203    
204     =head2 X<stat_Arm>
205    
206     B<Armour>, how much damage (from physical attacks) will be subtracted from
207     successful hits made upon you. This value ranges between 0 to 99%. Current
208     armour worn primarily determines Arm value. This is the same as the
209     physical resistance.
210    
211     =head2 X<stat_Spd>
212    
213 root 1.15 B<Speed>, how fast you can move. The value roughly means how many
214     movements per second you can make. It may range between nearly 0 ("very
215     slow") to higher than 40 ("lightning fast"). Base speed is determined from
216     the Dex stat and modified downward proportionally by the amount of weight
217     carried which exceeds the Max Carry limit. The armour worn also sets the
218     upper limit on speed.
219 root 1.1
220     =head2 X<stat_WSp>
221    
222 root 1.11 B<Weapon Speed>, how many attacks you may make per second when combatting.
223     Higher values indicate faster attack speed. Current weapon and Dex effect
224     the value of weapon speed.
225 root 1.1
226 root 1.3 =head2 X<npc_message_entry>
227    
228     Enter a message here that you want to tell the NPC and press B<return>.
229    
230     Sometimes you have to tell an NPC something you cannot find out during a
231     normal conversation (such as a password). In those cases you have to use
232     this text entry. You can also enter responses manually instead of using
233     the response buttons below.
234    
235     =head2 X<completer_help>The Command Completer
236    
237     This is your central interface to send text commands to the server. To
238     enter a verbatim command to send to the server, just type the command,
239     followed by a space, and press return.
240    
241     Typing the initial letters of words (or just any letters) displays guesses
242     for commands you might want to use.
243    
244     You can use the cursor-up and cursor-down keys to select between those
245     guesses.
246    
247     B<Right-Click> opens a menu where you can select further options, sich
248     as redefining key bindings.
249    
250 root 1.1 =head2 X<charcreation_focus>
251    
252     Press a key (click on the entry to make sure it has keyboard focus)
253    
254 root 1.6
255 root 1.5 =head1 X<ui>User Interface Text Fragments
256    
257     This section just contains some longer text fragment used by the
258 root 1.13 Deliantra client.
259 root 1.1
260     =head2 X<chargen_stats>Character Creation: Stats
261    
262     B<Stats> are a very important aspect of your character. You can use the
263     tooltips to learn what each Stat governs.
264    
265     The stats generated by the server are always sorted from Str (highest) to
266     Cha (lowest). They will be modified later by both the race and the class
267     you choose.
268    
269     You can create another set of stats, swap two stat values with each other
270     or accept the stats as shown below and continue.
271    
272     =head2 X<chargen_race>Character Creation: Race
273    
274     You can look at another race, or accept this race (you will cycle back
275     to this race eventually, so you can take your time making this important
276     choice.
277