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Revision: 1.25
Committed: Tue Dec 23 22:57:31 2008 UTC (15 years, 5 months ago) by root
Branch: MAIN
CVS Tags: rel-2_03, rel-2_02, rel-2_05, rel-2_04, rel-2_10
Changes since 1.24: +142 -0 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.6 =head1 X<tip_of_the_day>Tips of the Day
2    
3     This section contains the Tips of the Day, ordered by most important to
4     least important.
5    
6 root 1.8 =head2 Tutorial
7    
8 elmex 1.14 For first time users of Deliantra, consider skimming through the
9 root 1.8 L<tutorial>. You can also access it by pressing the B<Help> button at the
10     top.
11    
12 root 1.6 =head2 Apply and Examine Keys
13    
14     The B<Spacebar> usually applies the topmost object on the ground, while
15     the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard>
16     for more keyboard mappings.
17    
18     =head2 The Completer
19    
20     You can type most commands by simply typing an B<abbreviation> whenever the
21     play area has the keyboard focus. See L<the keyboard|the_keyboard>
22     for more info.
23    
24     =head2 The Mouse
25    
26     The left mouse button usually B<examines> an item. The middle mouse
27     button usually B<applies> an item (which can mean a lot of things, such
28     as drinking, wearing, wielding and so on). The right mouse button usually
29     opens a B<menu> with further options. For example, the right-mouse-button
30     menu of the playing area gives you quick access to the playerbook and
31     autopickup, while the RMB-menu in the skills window lets you create key
32     bindings for using skills.
33    
34     =head2 Autopickup
35    
36     You can let your character automatically pick up stuff when you are moving
37 root 1.7 over a L<map space|glossary/space>: First select which items to pick up in the
38 root 1.6 B<Setup/Pickup> window, then enable/disable it using the right mouse
39     button menu of the playing area.
40    
41     It's customary to disable autopickup in civilised areas, to reduce the
42     risk of taking an item you should not pick up.
43    
44 root 1.18 =head2 Moving the Map
45    
46     You can move the map (I<not> the minimap) around by dragging it with the
47     middle mouse button. This is useful when you rearrange your windows and
48     want to move the center of the map.
49    
50 root 1.25 =head2 Chat
51    
52     You can communicate with other players via the "Chat" tab in the
53     "Messages" window. Chat can be heard by anyone and anywhere. You can also
54     chat by simply typing C<c some text>+return, without having to activate
55     the Chat entry.
56    
57     =head2 Basic commands
58    
59     You can B<move> around using arrow keys, B<pickup> items via "," (the
60     comma-key), B<run> and attack by holding down control and an arrow-key,
61     and B<fire> by holding down shift and an arrow key.
62    
63     =head2 Weight
64    
65     Each item has some weight, and having a lot of items in you inventory may
66     B<slow> you down.
67    
68     =head2 Food
69    
70     All characters (well, almost all) need to eat sometimes, watch the food
71     bar to keep yourself fed.
72    
73     =head2 Depletion
74    
75     If your stats are damaged (depleted) you should use potion of life to
76     B<restore> them.
77    
78     =head2 Signs and other Textual Information
79    
80     B<Reading> all kinds of things is important in this game. It could provide
81     valuable advice or even save your life.
82    
83     =head2 Shops
84    
85     Specialized shops B<pay well> for the items they are interested in and pay
86     almost B<nothing> for items which are not of their kind.
87    
88     =head2 Identification of Items
89    
90     Selling items B<identified> may be more profitable than selling them plain.
91     You can do it via spells, scrolls, altars and other means.
92    
93     =head2 Stuck
94    
95     If you don't know how to exit a location you can try to B<use>
96     transportation spells, B<ask> for help in chat, or as last resort, type
97     the B<"suicide"> command.
98    
99     =head2 Money
100    
101     The most common currencies in Deliantra are silver coins, gold coins and
102     platinum coins, which you can exchange in a bank. Also, other types of
103     currencies are present in game.
104    
105     =head2 Talking
106    
107     Talk to B<all> NPC (the ones with a speech bubble): not only it will help
108     you to become familiar with game world, but they are also a source of
109     B<quests> and B<treasure> hints.
110    
111     =head2 Death and Beyond
112    
113     Don't become upset when you die, you'll be I<resurrected> at the last
114     B<bed of reality> you used, after having paid some B<penalty>. To negate
115     the penalty you can try to B<play a game> with Death.
116    
117     =head2 Saving
118    
119     You must leave the game via "beds to reality", or savebeds, as they are
120     usually called. If you simply disconnect, then monsters can do a harm to
121     you.
122    
123     Usually, these savebeds could be found in inns, houses and so on. Also,
124     these B<beds for reality> are "markers" where you will be resurrected
125     after your death.
126    
127     If you disconnect or are disconnected without having used a savebed,
128     you'll have about 30 minutes to reconnect.
129    
130     =head2 Exploration
131    
132     It is very useful (but also interesting :) ) to B<explore> the country. Don't
133     visit a couple of dungeons on and on, try to find new ones!
134    
135     =head2 Illumination
136    
137     Deliantra has light levels and these light levels are changing with time,
138     and some dungeons can be very dark. To be comfortable with it, you can use
139     B<lanterns>, or B<torches> with flint and steel.
140    
141     =head2 Newbie area
142    
143     After character creation you'll start in a newbie area. You shouldn't try to
144     leave it early, before you are at least level 5 (some characters may take
145     more or less than that).
146    
147     =head2 Diseases
148    
149     You can catch a disease via traps, monsters, other players and just by
150     visiting contaminated areas. All low-level diseases wear off with time,
151     but it is recommended to B<cure> them quickly. Although, if you survive
152     long enough, you can acquire B<immunity> to that disease.
153    
154     =head2 Magic Resistances
155    
156     Some monsters are unaffected by attacks of a certain type. For
157     example, fire dragons cannot be hurt by fire. Try the opposite element
158     instead. Experiment.
159    
160     =head2 Poisoning
161    
162     You can get poisoned via a bite of venomous creatures or magic attacks. In
163     this case, you'll start loosing you HP and your food consumption rate will
164     increase. You can try to B<wait> until it wears off, or try to B<remove>
165     it via spells or potions.
166    
167     =head2 Player Shop
168    
169     You can sell B<interesting> or B<unique> items to other players. Please,
170     don't fill it with regular junk and put each type of item in the section
171     it deserves.
172    
173     =head2 Quests
174    
175     Quests in Deliantra are B<unique> compared to other MMORPGs. You'll never
176     see two similar quests or something like "Kill 20 silver bugs" or "Kill
177     30 golden bugs". No hours of mobslaying! Each quest requires creative
178     approach. You can get your first quests in the B<palace> or at the B<quest
179     master>.
180    
181     =head2 Arrows
182    
183     You can buy B<unlimited> amounts of arrows in specialized archer shops.
184    
185     =head2 Binding
186    
187     It is vital to B<bind> keys to some actions, such as applying healing
188     potion to a key. You can do that by using the right-mouse-button popup
189     menu on items, skills and spells, but also by recording a macro, or by
190     writing it by hand.
191    
192 root 1.6
193 root 1.5 =head1 X<tooltip>Tooltips
194    
195 root 1.13 This section contains some of the tooltips of the Deliantra client.
196 root 1.1
197 root 1.20 =head2 X<modifier_box>Keyboard Modifiers
198 root 1.16
199     This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently
200 root 1.19 active ("pressed").
201 root 1.16
202     =head3 B<once/REPEAT>
203    
204     C<Ctrl> determines wether an action invoked via the keyboard (moving,
205     firing) is executed once per keypress or repeatedly as fast as
206     possible.
207    
208     In I<once> mode, each time you press a key, your character will try to
209     execute the action once. If you try to execute actions faster than your
210     character is able to, the actions will be queued.
211    
212     In I<REPEAT> mode, your character keep executing the action as long as you
213     keep the keys pressed, as fast as it is able to do. This allows you to run
214     faster with a fast character, but msot importantly enables you to stop
215     immediately, as no matter how fast your character is, stopping to press
216     the keys will stop your character.
217    
218     =head3 B<move/FIRE>
219    
220     C<Shift> determines wether you move or fire when pressing an arrow key.
221     For example, when you have applied a bow, then pressing C<Shift>-Arrow
222     will firean arrow instead of moving your character. Less obviously, this
223     also works for anything else in your range slot, such as spells or skills.
224    
225     =head3 B<alt>
226    
227 root 1.22 Shows wether the C<Alt> key is pressed or not. The Alt key can be used
228     together with the arrow keys to achieve diagonal movement. It is also
229     commonly used to define keyboard macros.
230 root 1.16
231 root 1.17 =head3 B<num>
232 root 1.16
233 root 1.21 C<NumLock> isn't used by Deliantra, but on the Windows Operating System,
234     having it on can make it impossible to use the B<numeric keypad> for
235     moving or firing. Likewise having it off on Mac OS X might cause problems
236     with diagonal movement, so when you encounter keyboard issues, try to
237     toggle NumLock.
238 root 1.16
239 root 1.1 =head2 X<stat_health>
240    
241     B<Health points>. Measures of how much damage you can take before
242 root 1.23 dying. Hit points are determined from your overall level and are
243     influenced by the value of your Con stat. Hp value may range between 1
244     to beyond 500, and higher values indicate a greater ability to withstand
245     punishment.
246 root 1.1
247     =head2 X<stat_mana>
248    
249 root 1.2 B<Spell points>. Measures of how much "fuel" you have for casting spells
250 root 1.24 and incantations. Mana is calculated from your highest magic skill
251     school level and your Pow. Mana values can range between 1 to beyond 500
252     (glowing crystals can increase the current spell points beyond your normal
253     maximum). Higher values indicate greater amounts of mana.
254 root 1.1
255     =head2 X<stat_grace>
256    
257 root 1.23 B<Grace points> - how favored you are by your god. In game terms, how
258 root 1.24 much divine magic (prayers) you can cast. Your praying level, Wis and Pow
259 root 1.23 effect what the value of grace is. Praying on an altar of your god can
260     increase this value to twice your normal maximum. Grace can take on large
261     positive and negative values. Positive values indicate favor by the gods.
262 root 1.1
263     =head2 X<stat_food>
264    
265 root 1.15 B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0
266     and your character cannot find some food to eat (e.g. in your inventory),
267     it begins to die (health points decrease). Some magic can speed up or slow
268     down the character digestion. Healing wounds will speed up digestion too.
269 root 1.1
270     =head2 X<stat_exp>
271    
272     B<Experience points and overall level> - experience is increased as a
273     reward for appropriate action (such as killing monsters) and may decrease
274     as a result of a magical attack or dying. Level is directly derived
275     from the experience value. As the level of the character increases, the
276     character becomes able to succeed at more difficult tasks. A character's
277 root 1.15 level starts at a value of 1 and may range up beyond 100.
278 root 1.1
279     =head2 X<stat_ranged>
280    
281 root 1.12 B<Attack Slots> - how you attack when you fire (shift-direction, spell,
282     skill etc.) - your range slot, or you walk/run into something - your
283     combat slot. You can apply both a ranged attack weapon (such as a spell,
284     horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife
285     etc.) at the same time, but only one of them - marked with a C<*> - will
286     be wielded at any one time. You can quickly toggle between the two slots
287     by using C<KP-Plus>, but usually the server will automatically switch
288     between the two slots as needed.
289 root 1.1
290     =head2 X<stat_Str>
291    
292     B<Physical Strength>, determines damage dealt with weapons, how much you
293 root 1.4 can carry, and how often you can attack.
294 root 1.1
295     =head2 X<stat_Dex>
296    
297     B<Dexterity>, your physical agility. Determines chance of being hit and
298 root 1.4 affects armor class and speed.
299 root 1.1
300     =head2 X<stat_Con>
301    
302     B<Constitution>, physical health and toughness. Determines how many
303 root 1.4 healthpoints you can have.
304 root 1.1
305     =head2 X<stat_Int>
306    
307     B<Intelligence>, your ability to learn and use skills and incantations
308 root 1.4 (both prayers and magic) and determines how much spell points you can have.
309 root 1.1
310     =head2 X<stat_Wis>
311    
312     B<Wisdom>, the ability to learn and use divine magic (prayers). Determines
313 root 1.4 how many grace points you can have.
314 root 1.1
315     =head2 X<stat_Pow>
316    
317     B<Power>, your magical potential. Influences the strength of spell
318     effects, and also how much your spell and grace points increase when
319     leveling up.
320    
321     =head2 X<stat_Cha>
322    
323 root 1.10 B<Charisma>, how well you are received by NPCs. Affects buying and
324     selling prices in shops, the L<oratory|skill_description/oratory> and
325     L<singing|skill_description/singing> skills and a few other things.
326 root 1.1
327     =head2 X<stat_Wc>
328    
329     B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
330     potent. Current weapon, level and Str are some things which effect the
331     value of Wc. The value of Wc may range between 25 and -72.
332    
333     =head2 X<stat_Ac>
334    
335     B<Armour Class>, how protected you are from being hit by any attack. Lower
336     values are better. Ac is based on your race and is modified by the Dex and
337     current armour worn. For characters that cannot wear armour, Ac improves
338     as their level increases.
339    
340     =head2 X<stat_Dam>
341    
342     B<Damage>, how much damage your melee/missile attack inflicts. Higher
343     values indicate a greater amount of damage will be inflicted with each
344     attack.
345    
346     =head2 X<stat_Arm>
347    
348     B<Armour>, how much damage (from physical attacks) will be subtracted from
349     successful hits made upon you. This value ranges between 0 to 99%. Current
350     armour worn primarily determines Arm value. This is the same as the
351     physical resistance.
352    
353     =head2 X<stat_Spd>
354    
355 root 1.15 B<Speed>, how fast you can move. The value roughly means how many
356     movements per second you can make. It may range between nearly 0 ("very
357     slow") to higher than 40 ("lightning fast"). Base speed is determined from
358     the Dex stat and modified downward proportionally by the amount of weight
359     carried which exceeds the Max Carry limit. The armour worn also sets the
360     upper limit on speed.
361 root 1.1
362     =head2 X<stat_WSp>
363    
364 root 1.11 B<Weapon Speed>, how many attacks you may make per second when combatting.
365     Higher values indicate faster attack speed. Current weapon and Dex effect
366     the value of weapon speed.
367 root 1.1
368 root 1.3 =head2 X<npc_message_entry>
369    
370     Enter a message here that you want to tell the NPC and press B<return>.
371    
372     Sometimes you have to tell an NPC something you cannot find out during a
373     normal conversation (such as a password). In those cases you have to use
374     this text entry. You can also enter responses manually instead of using
375     the response buttons below.
376    
377     =head2 X<completer_help>The Command Completer
378    
379     This is your central interface to send text commands to the server. To
380     enter a verbatim command to send to the server, just type the command,
381     followed by a space, and press return.
382    
383     Typing the initial letters of words (or just any letters) displays guesses
384     for commands you might want to use.
385    
386     You can use the cursor-up and cursor-down keys to select between those
387     guesses.
388    
389     B<Right-Click> opens a menu where you can select further options, sich
390     as redefining key bindings.
391    
392 root 1.1 =head2 X<charcreation_focus>
393    
394     Press a key (click on the entry to make sure it has keyboard focus)
395    
396 root 1.6
397 root 1.5 =head1 X<ui>User Interface Text Fragments
398    
399     This section just contains some longer text fragment used by the
400 root 1.13 Deliantra client.
401 root 1.1
402     =head2 X<chargen_stats>Character Creation: Stats
403    
404     B<Stats> are a very important aspect of your character. You can use the
405     tooltips to learn what each Stat governs.
406    
407     The stats generated by the server are always sorted from Str (highest) to
408     Cha (lowest). They will be modified later by both the race and the class
409     you choose.
410    
411     You can create another set of stats, swap two stat values with each other
412     or accept the stats as shown below and continue.
413    
414     =head2 X<chargen_race>Character Creation: Race
415    
416     You can look at another race, or accept this race (you will cycle back
417     to this race eventually, so you can take your time making this important
418     choice.
419