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Revision: 1.27
Committed: Mon Jun 21 22:51:58 2010 UTC (13 years, 11 months ago) by root
Branch: MAIN
CVS Tags: HEAD
Changes since 1.26: +2 -0 lines
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# User Rev Content
1 root 1.27 =encoding utf-8
2    
3 root 1.6 =head1 X<tip_of_the_day>Tips of the Day
4    
5     This section contains the Tips of the Day, ordered by most important to
6     least important.
7    
8 root 1.8 =head2 Tutorial
9    
10 elmex 1.14 For first time users of Deliantra, consider skimming through the
11 root 1.8 L<tutorial>. You can also access it by pressing the B<Help> button at the
12     top.
13    
14 root 1.6 =head2 Apply and Examine Keys
15    
16     The B<Spacebar> usually applies the topmost object on the ground, while
17     the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard>
18     for more keyboard mappings.
19    
20     =head2 The Completer
21    
22     You can type most commands by simply typing an B<abbreviation> whenever the
23     play area has the keyboard focus. See L<the keyboard|the_keyboard>
24     for more info.
25    
26     =head2 The Mouse
27    
28     The left mouse button usually B<examines> an item. The middle mouse
29     button usually B<applies> an item (which can mean a lot of things, such
30     as drinking, wearing, wielding and so on). The right mouse button usually
31     opens a B<menu> with further options. For example, the right-mouse-button
32     menu of the playing area gives you quick access to the playerbook and
33     autopickup, while the RMB-menu in the skills window lets you create key
34     bindings for using skills.
35    
36     =head2 Autopickup
37    
38     You can let your character automatically pick up stuff when you are moving
39 root 1.7 over a L<map space|glossary/space>: First select which items to pick up in the
40 root 1.6 B<Setup/Pickup> window, then enable/disable it using the right mouse
41     button menu of the playing area.
42    
43     It's customary to disable autopickup in civilised areas, to reduce the
44     risk of taking an item you should not pick up.
45    
46 root 1.18 =head2 Moving the Map
47    
48     You can move the map (I<not> the minimap) around by dragging it with the
49     middle mouse button. This is useful when you rearrange your windows and
50     want to move the center of the map.
51    
52 root 1.25 =head2 Chat
53    
54     You can communicate with other players via the "Chat" tab in the
55     "Messages" window. Chat can be heard by anyone and anywhere. You can also
56     chat by simply typing C<c some text>+return, without having to activate
57     the Chat entry.
58    
59     =head2 Basic commands
60    
61     You can B<move> around using arrow keys, B<pickup> items via "," (the
62     comma-key), B<run> and attack by holding down control and an arrow-key,
63     and B<fire> by holding down shift and an arrow key.
64    
65     =head2 Weight
66    
67     Each item has some weight, and having a lot of items in you inventory may
68     B<slow> you down.
69    
70     =head2 Food
71    
72     All characters (well, almost all) need to eat sometimes, watch the food
73     bar to keep yourself fed.
74    
75     =head2 Depletion
76    
77     If your stats are damaged (depleted) you should use potion of life to
78     B<restore> them.
79    
80     =head2 Signs and other Textual Information
81    
82     B<Reading> all kinds of things is important in this game. It could provide
83     valuable advice or even save your life.
84    
85     =head2 Shops
86    
87     Specialized shops B<pay well> for the items they are interested in and pay
88     almost B<nothing> for items which are not of their kind.
89    
90     =head2 Identification of Items
91    
92     Selling items B<identified> may be more profitable than selling them plain.
93     You can do it via spells, scrolls, altars and other means.
94    
95     =head2 Stuck
96    
97     If you don't know how to exit a location you can try to B<use>
98     transportation spells, B<ask> for help in chat, or as last resort, type
99     the B<"suicide"> command.
100    
101     =head2 Money
102    
103     The most common currencies in Deliantra are silver coins, gold coins and
104     platinum coins, which you can exchange in a bank. Also, other types of
105     currencies are present in game.
106    
107     =head2 Talking
108    
109     Talk to B<all> NPC (the ones with a speech bubble): not only it will help
110     you to become familiar with game world, but they are also a source of
111     B<quests> and B<treasure> hints.
112    
113     =head2 Death and Beyond
114    
115     Don't become upset when you die, you'll be I<resurrected> at the last
116     B<bed of reality> you used, after having paid some B<penalty>. To negate
117     the penalty you can try to B<play a game> with Death.
118    
119     =head2 Saving
120    
121     You must leave the game via "beds to reality", or savebeds, as they are
122     usually called. If you simply disconnect, then monsters can do a harm to
123     you.
124    
125     Usually, these savebeds could be found in inns, houses and so on. Also,
126     these B<beds for reality> are "markers" where you will be resurrected
127     after your death.
128    
129     If you disconnect or are disconnected without having used a savebed,
130     you'll have about 30 minutes to reconnect.
131    
132     =head2 Exploration
133    
134     It is very useful (but also interesting :) ) to B<explore> the country. Don't
135     visit a couple of dungeons on and on, try to find new ones!
136    
137     =head2 Illumination
138    
139     Deliantra has light levels and these light levels are changing with time,
140     and some dungeons can be very dark. To be comfortable with it, you can use
141     B<lanterns>, or B<torches> with flint and steel.
142    
143     =head2 Newbie area
144    
145     After character creation you'll start in a newbie area. You shouldn't try to
146     leave it early, before you are at least level 5 (some characters may take
147     more or less than that).
148    
149     =head2 Diseases
150    
151     You can catch a disease via traps, monsters, other players and just by
152     visiting contaminated areas. All low-level diseases wear off with time,
153     but it is recommended to B<cure> them quickly. Although, if you survive
154     long enough, you can acquire B<immunity> to that disease.
155    
156     =head2 Magic Resistances
157    
158     Some monsters are unaffected by attacks of a certain type. For
159     example, fire dragons cannot be hurt by fire. Try the opposite element
160     instead. Experiment.
161    
162     =head2 Poisoning
163    
164     You can get poisoned via a bite of venomous creatures or magic attacks. In
165     this case, you'll start loosing you HP and your food consumption rate will
166     increase. You can try to B<wait> until it wears off, or try to B<remove>
167     it via spells or potions.
168    
169     =head2 Player Shop
170    
171     You can sell B<interesting> or B<unique> items to other players. Please,
172     don't fill it with regular junk and put each type of item in the section
173     it deserves.
174    
175     =head2 Quests
176    
177     Quests in Deliantra are B<unique> compared to other MMORPGs. You'll never
178     see two similar quests or something like "Kill 20 silver bugs" or "Kill
179     30 golden bugs". No hours of mobslaying! Each quest requires creative
180     approach. You can get your first quests in the B<palace> or at the B<quest
181     master>.
182    
183     =head2 Arrows
184    
185     You can buy B<unlimited> amounts of arrows in specialized archer shops.
186    
187     =head2 Binding
188    
189     It is vital to B<bind> keys to some actions, such as applying healing
190     potion to a key. You can do that by using the right-mouse-button popup
191     menu on items, skills and spells, but also by recording a macro, or by
192     writing it by hand.
193    
194 root 1.6
195 root 1.5 =head1 X<tooltip>Tooltips
196    
197 root 1.13 This section contains some of the tooltips of the Deliantra client.
198 root 1.1
199 root 1.20 =head2 X<modifier_box>Keyboard Modifiers
200 root 1.16
201     This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently
202 root 1.19 active ("pressed").
203 root 1.16
204     =head3 B<once/REPEAT>
205    
206     C<Ctrl> determines wether an action invoked via the keyboard (moving,
207     firing) is executed once per keypress or repeatedly as fast as
208     possible.
209    
210     In I<once> mode, each time you press a key, your character will try to
211     execute the action once. If you try to execute actions faster than your
212     character is able to, the actions will be queued.
213    
214     In I<REPEAT> mode, your character keep executing the action as long as you
215     keep the keys pressed, as fast as it is able to do. This allows you to run
216     faster with a fast character, but msot importantly enables you to stop
217     immediately, as no matter how fast your character is, stopping to press
218     the keys will stop your character.
219    
220     =head3 B<move/FIRE>
221    
222     C<Shift> determines wether you move or fire when pressing an arrow key.
223     For example, when you have applied a bow, then pressing C<Shift>-Arrow
224     will firean arrow instead of moving your character. Less obviously, this
225     also works for anything else in your range slot, such as spells or skills.
226    
227     =head3 B<alt>
228    
229 root 1.22 Shows wether the C<Alt> key is pressed or not. The Alt key can be used
230     together with the arrow keys to achieve diagonal movement. It is also
231     commonly used to define keyboard macros.
232 root 1.16
233 root 1.17 =head3 B<num>
234 root 1.16
235 root 1.21 C<NumLock> isn't used by Deliantra, but on the Windows Operating System,
236     having it on can make it impossible to use the B<numeric keypad> for
237     moving or firing. Likewise having it off on Mac OS X might cause problems
238     with diagonal movement, so when you encounter keyboard issues, try to
239     toggle NumLock.
240 root 1.16
241 root 1.1 =head2 X<stat_health>
242    
243     B<Health points>. Measures of how much damage you can take before
244 root 1.23 dying. Hit points are determined from your overall level and are
245     influenced by the value of your Con stat. Hp value may range between 1
246     to beyond 500, and higher values indicate a greater ability to withstand
247     punishment.
248 root 1.1
249     =head2 X<stat_mana>
250    
251 root 1.26 B<Mana (Spell points)>. Measures of how much "fuel" you have for casting
252     spells and incantations. Mana is calculated from your highest magic skill
253 root 1.24 school level and your Pow. Mana values can range between 1 to beyond 500
254     (glowing crystals can increase the current spell points beyond your normal
255     maximum). Higher values indicate greater amounts of mana.
256 root 1.1
257     =head2 X<stat_grace>
258    
259 root 1.23 B<Grace points> - how favored you are by your god. In game terms, how
260 root 1.24 much divine magic (prayers) you can cast. Your praying level, Wis and Pow
261 root 1.23 effect what the value of grace is. Praying on an altar of your god can
262     increase this value to twice your normal maximum. Grace can take on large
263     positive and negative values. Positive values indicate favor by the gods.
264 root 1.1
265     =head2 X<stat_food>
266    
267 root 1.15 B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0
268     and your character cannot find some food to eat (e.g. in your inventory),
269     it begins to die (health points decrease). Some magic can speed up or slow
270     down the character digestion. Healing wounds will speed up digestion too.
271 root 1.1
272     =head2 X<stat_exp>
273    
274     B<Experience points and overall level> - experience is increased as a
275     reward for appropriate action (such as killing monsters) and may decrease
276     as a result of a magical attack or dying. Level is directly derived
277     from the experience value. As the level of the character increases, the
278     character becomes able to succeed at more difficult tasks. A character's
279 root 1.15 level starts at a value of 1 and may range up beyond 100.
280 root 1.1
281     =head2 X<stat_ranged>
282    
283 root 1.12 B<Attack Slots> - how you attack when you fire (shift-direction, spell,
284     skill etc.) - your range slot, or you walk/run into something - your
285     combat slot. You can apply both a ranged attack weapon (such as a spell,
286     horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife
287     etc.) at the same time, but only one of them - marked with a C<*> - will
288     be wielded at any one time. You can quickly toggle between the two slots
289     by using C<KP-Plus>, but usually the server will automatically switch
290     between the two slots as needed.
291 root 1.1
292     =head2 X<stat_Str>
293    
294     B<Physical Strength>, determines damage dealt with weapons, how much you
295 root 1.4 can carry, and how often you can attack.
296 root 1.1
297     =head2 X<stat_Dex>
298    
299     B<Dexterity>, your physical agility. Determines chance of being hit and
300 root 1.4 affects armor class and speed.
301 root 1.1
302     =head2 X<stat_Con>
303    
304     B<Constitution>, physical health and toughness. Determines how many
305 root 1.4 healthpoints you can have.
306 root 1.1
307     =head2 X<stat_Int>
308    
309     B<Intelligence>, your ability to learn and use skills and incantations
310 root 1.4 (both prayers and magic) and determines how much spell points you can have.
311 root 1.1
312     =head2 X<stat_Wis>
313    
314     B<Wisdom>, the ability to learn and use divine magic (prayers). Determines
315 root 1.4 how many grace points you can have.
316 root 1.1
317     =head2 X<stat_Pow>
318    
319     B<Power>, your magical potential. Influences the strength of spell
320     effects, and also how much your spell and grace points increase when
321     leveling up.
322    
323     =head2 X<stat_Cha>
324    
325 root 1.10 B<Charisma>, how well you are received by NPCs. Affects buying and
326     selling prices in shops, the L<oratory|skill_description/oratory> and
327     L<singing|skill_description/singing> skills and a few other things.
328 root 1.1
329     =head2 X<stat_Wc>
330    
331     B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
332     potent. Current weapon, level and Str are some things which effect the
333     value of Wc. The value of Wc may range between 25 and -72.
334    
335     =head2 X<stat_Ac>
336    
337     B<Armour Class>, how protected you are from being hit by any attack. Lower
338     values are better. Ac is based on your race and is modified by the Dex and
339     current armour worn. For characters that cannot wear armour, Ac improves
340     as their level increases.
341    
342     =head2 X<stat_Dam>
343    
344     B<Damage>, how much damage your melee/missile attack inflicts. Higher
345     values indicate a greater amount of damage will be inflicted with each
346     attack.
347    
348     =head2 X<stat_Arm>
349    
350     B<Armour>, how much damage (from physical attacks) will be subtracted from
351     successful hits made upon you. This value ranges between 0 to 99%. Current
352     armour worn primarily determines Arm value. This is the same as the
353     physical resistance.
354    
355     =head2 X<stat_Spd>
356    
357 root 1.15 B<Speed>, how fast you can move. The value roughly means how many
358     movements per second you can make. It may range between nearly 0 ("very
359     slow") to higher than 40 ("lightning fast"). Base speed is determined from
360     the Dex stat and modified downward proportionally by the amount of weight
361     carried which exceeds the Max Carry limit. The armour worn also sets the
362     upper limit on speed.
363 root 1.1
364     =head2 X<stat_WSp>
365    
366 root 1.11 B<Weapon Speed>, how many attacks you may make per second when combatting.
367     Higher values indicate faster attack speed. Current weapon and Dex effect
368     the value of weapon speed.
369 root 1.1
370 root 1.3 =head2 X<npc_message_entry>
371    
372     Enter a message here that you want to tell the NPC and press B<return>.
373    
374     Sometimes you have to tell an NPC something you cannot find out during a
375     normal conversation (such as a password). In those cases you have to use
376     this text entry. You can also enter responses manually instead of using
377     the response buttons below.
378    
379     =head2 X<completer_help>The Command Completer
380    
381     This is your central interface to send text commands to the server. To
382     enter a verbatim command to send to the server, just type the command,
383     followed by a space, and press return.
384    
385     Typing the initial letters of words (or just any letters) displays guesses
386     for commands you might want to use.
387    
388     You can use the cursor-up and cursor-down keys to select between those
389     guesses.
390    
391     B<Right-Click> opens a menu where you can select further options, sich
392     as redefining key bindings.
393    
394 root 1.1 =head2 X<charcreation_focus>
395    
396     Press a key (click on the entry to make sure it has keyboard focus)
397    
398 root 1.6
399 root 1.5 =head1 X<ui>User Interface Text Fragments
400    
401     This section just contains some longer text fragment used by the
402 root 1.13 Deliantra client.
403 root 1.1
404     =head2 X<chargen_stats>Character Creation: Stats
405    
406     B<Stats> are a very important aspect of your character. You can use the
407     tooltips to learn what each Stat governs.
408    
409     The stats generated by the server are always sorted from Str (highest) to
410     Cha (lowest). They will be modified later by both the race and the class
411     you choose.
412    
413     You can create another set of stats, swap two stat values with each other
414     or accept the stats as shown below and continue.
415    
416     =head2 X<chargen_race>Character Creation: Race
417    
418     You can look at another race, or accept this race (you will cycle back
419     to this race eventually, so you can take your time making this important
420     choice.
421