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Revision: 1.3
Committed: Sun Aug 13 15:14:17 2006 UTC (17 years, 10 months ago) by root
Branch: MAIN
Changes since 1.2: +24 -0 lines
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File Contents

# User Rev Content
1 root 1.1 =head1 tooltip
2    
3     =head2 X<stat_health>
4    
5     B<Health points>. Measures of how much damage you can take before
6     dying. Hit points are determined from your level and are influenced by the
7     value of your Con. Hp value may range between 1 to beyond 500 and higher
8     values indicate a greater ability to withstand punishment.
9    
10     =head2 X<stat_mana>
11    
12 root 1.2 B<Spell points>. Measures of how much "fuel" you have for casting spells
13 root 1.1 and incantations. Mana is calculated from your level and your Pow. Mana
14     values can range between 1 to beyond 500 (glowing crystals can increase
15     the current spell points beyond your normal maximum). Higher values
16     indicate greater amounts of mana.
17    
18     =head2 X<stat_grace>
19    
20     B<Grace points> - how favored you are by your god. In game terms, how
21     much divine magic you can cast. Your level, Wis and Pow effect what the
22     value of grace is. Prayong on an altar of your god can increase this value
23     beyond your normal maximum. Grace can take on large positive and negative
24     values. Positive values indicate favor by the gods.
25    
26     =head2 X<stat_food>
27    
28     B<Food>. Ranges between 0 (starving) and 999 (satiated). At a value of
29     0 the character begins to die. Some magic can speed up or slow down the
30     character digestion. Healing wounds will speed up digestion too.
31    
32     =head2 X<stat_exp>
33    
34     B<Experience points and overall level> - experience is increased as a
35     reward for appropriate action (such as killing monsters) and may decrease
36     as a result of a magical attack or dying. Level is directly derived
37     from the experience value. As the level of the character increases, the
38     character becomes able to succeed at more difficult tasks. A character's
39     level starts at a value of 0 and may range up beyond 100.
40    
41     =head2 X<stat_ranged>
42    
43     B<Ranged attack> - how you attack when you press shift-cursor (spell,
44     skill, weapon etc).
45    
46     =head2 X<stat_Str>
47    
48     B<Physical Strength>, determines damage dealt with weapons, how much you
49     can carry, and how often you can attack
50    
51     =head2 X<stat_Dex>
52    
53     B<Dexterity>, your physical agility. Determines chance of being hit and
54     affects armor class and speed
55    
56     =head2 X<stat_Con>
57    
58     B<Constitution>, physical health and toughness. Determines how many
59     healthpoints you can have
60    
61     =head2 X<stat_Int>
62    
63     B<Intelligence>, your ability to learn and use skills and incantations
64     (both prayers and magic) and determines how much spell points you can have
65    
66     =head2 X<stat_Wis>
67    
68     B<Wisdom>, the ability to learn and use divine magic (prayers). Determines
69     how many grace points you can have
70    
71     =head2 X<stat_Pow>
72    
73     B<Power>, your magical potential. Influences the strength of spell
74     effects, and also how much your spell and grace points increase when
75     leveling up.
76    
77     =head2 X<stat_Cha>
78    
79     B<Charisma>, how well you are received by NPCs. Affects buying and selling
80     prices in shops.
81    
82     =head2 X<stat_Wc>
83    
84     B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
85     potent. Current weapon, level and Str are some things which effect the
86     value of Wc. The value of Wc may range between 25 and -72.
87    
88     =head2 X<stat_Ac>
89    
90     B<Armour Class>, how protected you are from being hit by any attack. Lower
91     values are better. Ac is based on your race and is modified by the Dex and
92     current armour worn. For characters that cannot wear armour, Ac improves
93     as their level increases.
94    
95     =head2 X<stat_Dam>
96    
97     B<Damage>, how much damage your melee/missile attack inflicts. Higher
98     values indicate a greater amount of damage will be inflicted with each
99     attack.
100    
101     =head2 X<stat_Arm>
102    
103     B<Armour>, how much damage (from physical attacks) will be subtracted from
104     successful hits made upon you. This value ranges between 0 to 99%. Current
105     armour worn primarily determines Arm value. This is the same as the
106     physical resistance.
107    
108     =head2 X<stat_Spd>
109    
110     B<Speed>, how fast you can move. The value of speed may range between
111     nearly 0 ("very slow") to higher than 5 ("lightning fast"). Base speed
112     is determined from the Dex and modified downward proportionally by the
113     amount of weight carried which exceeds the Max Carry limit. The armour
114     worn also sets the upper limit on speed.
115    
116     =head2 X<stat_WSp>
117    
118     B<Weapon Speed>, how many attacks you may make per unit of time
119     (0.120s). Higher values indicate faster attack speed. Current weapon and
120     Dex effect the value of weapon speed.
121    
122 root 1.3 =head2 X<npc_message_entry>
123    
124     Enter a message here that you want to tell the NPC and press B<return>.
125    
126     Sometimes you have to tell an NPC something you cannot find out during a
127     normal conversation (such as a password). In those cases you have to use
128     this text entry. You can also enter responses manually instead of using
129     the response buttons below.
130    
131     =head2 X<completer_help>The Command Completer
132    
133     This is your central interface to send text commands to the server. To
134     enter a verbatim command to send to the server, just type the command,
135     followed by a space, and press return.
136    
137     Typing the initial letters of words (or just any letters) displays guesses
138     for commands you might want to use.
139    
140     You can use the cursor-up and cursor-down keys to select between those
141     guesses.
142    
143     B<Right-Click> opens a menu where you can select further options, sich
144     as redefining key bindings.
145    
146 root 1.1 =head2 X<charcreation_focus>
147    
148     Press a key (click on the entry to make sure it has keyboard focus)
149    
150     =head1 ui
151    
152     =head2 X<chargen_stats>Character Creation: Stats
153    
154     B<Stats> are a very important aspect of your character. You can use the
155     tooltips to learn what each Stat governs.
156    
157     The stats generated by the server are always sorted from Str (highest) to
158     Cha (lowest). They will be modified later by both the race and the class
159     you choose.
160    
161     You can create another set of stats, swap two stat values with each other
162     or accept the stats as shown below and continue.
163    
164     =head2 X<chargen_race>Character Creation: Race
165    
166     Look at the B<Messages> window to see a description of this race and
167     the center of the screen to see how this race looks like (I<below
168     this dialog window: you may need to move the dialog away and click into
169     the display area to make it visible>).
170    
171     You can look at another race, or accept this race (you will cycle back
172     to this race eventually, so you can take your time making this important
173     choice.
174