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Revision: 1.25
Committed: Tue Dec 23 22:57:31 2008 UTC (15 years, 5 months ago) by root
Branch: MAIN
CVS Tags: rel-2_03, rel-2_02, rel-2_05, rel-2_04, rel-2_10
Changes since 1.24: +142 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 =head1 X<tip_of_the_day>Tips of the Day
2
3 This section contains the Tips of the Day, ordered by most important to
4 least important.
5
6 =head2 Tutorial
7
8 For first time users of Deliantra, consider skimming through the
9 L<tutorial>. You can also access it by pressing the B<Help> button at the
10 top.
11
12 =head2 Apply and Examine Keys
13
14 The B<Spacebar> usually applies the topmost object on the ground, while
15 the B<Return> (or B<Enter>) key examines it. See L<the keyboard|the_keyboard>
16 for more keyboard mappings.
17
18 =head2 The Completer
19
20 You can type most commands by simply typing an B<abbreviation> whenever the
21 play area has the keyboard focus. See L<the keyboard|the_keyboard>
22 for more info.
23
24 =head2 The Mouse
25
26 The left mouse button usually B<examines> an item. The middle mouse
27 button usually B<applies> an item (which can mean a lot of things, such
28 as drinking, wearing, wielding and so on). The right mouse button usually
29 opens a B<menu> with further options. For example, the right-mouse-button
30 menu of the playing area gives you quick access to the playerbook and
31 autopickup, while the RMB-menu in the skills window lets you create key
32 bindings for using skills.
33
34 =head2 Autopickup
35
36 You can let your character automatically pick up stuff when you are moving
37 over a L<map space|glossary/space>: First select which items to pick up in the
38 B<Setup/Pickup> window, then enable/disable it using the right mouse
39 button menu of the playing area.
40
41 It's customary to disable autopickup in civilised areas, to reduce the
42 risk of taking an item you should not pick up.
43
44 =head2 Moving the Map
45
46 You can move the map (I<not> the minimap) around by dragging it with the
47 middle mouse button. This is useful when you rearrange your windows and
48 want to move the center of the map.
49
50 =head2 Chat
51
52 You can communicate with other players via the "Chat" tab in the
53 "Messages" window. Chat can be heard by anyone and anywhere. You can also
54 chat by simply typing C<c some text>+return, without having to activate
55 the Chat entry.
56
57 =head2 Basic commands
58
59 You can B<move> around using arrow keys, B<pickup> items via "," (the
60 comma-key), B<run> and attack by holding down control and an arrow-key,
61 and B<fire> by holding down shift and an arrow key.
62
63 =head2 Weight
64
65 Each item has some weight, and having a lot of items in you inventory may
66 B<slow> you down.
67
68 =head2 Food
69
70 All characters (well, almost all) need to eat sometimes, watch the food
71 bar to keep yourself fed.
72
73 =head2 Depletion
74
75 If your stats are damaged (depleted) you should use potion of life to
76 B<restore> them.
77
78 =head2 Signs and other Textual Information
79
80 B<Reading> all kinds of things is important in this game. It could provide
81 valuable advice or even save your life.
82
83 =head2 Shops
84
85 Specialized shops B<pay well> for the items they are interested in and pay
86 almost B<nothing> for items which are not of their kind.
87
88 =head2 Identification of Items
89
90 Selling items B<identified> may be more profitable than selling them plain.
91 You can do it via spells, scrolls, altars and other means.
92
93 =head2 Stuck
94
95 If you don't know how to exit a location you can try to B<use>
96 transportation spells, B<ask> for help in chat, or as last resort, type
97 the B<"suicide"> command.
98
99 =head2 Money
100
101 The most common currencies in Deliantra are silver coins, gold coins and
102 platinum coins, which you can exchange in a bank. Also, other types of
103 currencies are present in game.
104
105 =head2 Talking
106
107 Talk to B<all> NPC (the ones with a speech bubble): not only it will help
108 you to become familiar with game world, but they are also a source of
109 B<quests> and B<treasure> hints.
110
111 =head2 Death and Beyond
112
113 Don't become upset when you die, you'll be I<resurrected> at the last
114 B<bed of reality> you used, after having paid some B<penalty>. To negate
115 the penalty you can try to B<play a game> with Death.
116
117 =head2 Saving
118
119 You must leave the game via "beds to reality", or savebeds, as they are
120 usually called. If you simply disconnect, then monsters can do a harm to
121 you.
122
123 Usually, these savebeds could be found in inns, houses and so on. Also,
124 these B<beds for reality> are "markers" where you will be resurrected
125 after your death.
126
127 If you disconnect or are disconnected without having used a savebed,
128 you'll have about 30 minutes to reconnect.
129
130 =head2 Exploration
131
132 It is very useful (but also interesting :) ) to B<explore> the country. Don't
133 visit a couple of dungeons on and on, try to find new ones!
134
135 =head2 Illumination
136
137 Deliantra has light levels and these light levels are changing with time,
138 and some dungeons can be very dark. To be comfortable with it, you can use
139 B<lanterns>, or B<torches> with flint and steel.
140
141 =head2 Newbie area
142
143 After character creation you'll start in a newbie area. You shouldn't try to
144 leave it early, before you are at least level 5 (some characters may take
145 more or less than that).
146
147 =head2 Diseases
148
149 You can catch a disease via traps, monsters, other players and just by
150 visiting contaminated areas. All low-level diseases wear off with time,
151 but it is recommended to B<cure> them quickly. Although, if you survive
152 long enough, you can acquire B<immunity> to that disease.
153
154 =head2 Magic Resistances
155
156 Some monsters are unaffected by attacks of a certain type. For
157 example, fire dragons cannot be hurt by fire. Try the opposite element
158 instead. Experiment.
159
160 =head2 Poisoning
161
162 You can get poisoned via a bite of venomous creatures or magic attacks. In
163 this case, you'll start loosing you HP and your food consumption rate will
164 increase. You can try to B<wait> until it wears off, or try to B<remove>
165 it via spells or potions.
166
167 =head2 Player Shop
168
169 You can sell B<interesting> or B<unique> items to other players. Please,
170 don't fill it with regular junk and put each type of item in the section
171 it deserves.
172
173 =head2 Quests
174
175 Quests in Deliantra are B<unique> compared to other MMORPGs. You'll never
176 see two similar quests or something like "Kill 20 silver bugs" or "Kill
177 30 golden bugs". No hours of mobslaying! Each quest requires creative
178 approach. You can get your first quests in the B<palace> or at the B<quest
179 master>.
180
181 =head2 Arrows
182
183 You can buy B<unlimited> amounts of arrows in specialized archer shops.
184
185 =head2 Binding
186
187 It is vital to B<bind> keys to some actions, such as applying healing
188 potion to a key. You can do that by using the right-mouse-button popup
189 menu on items, skills and spells, but also by recording a macro, or by
190 writing it by hand.
191
192
193 =head1 X<tooltip>Tooltips
194
195 This section contains some of the tooltips of the Deliantra client.
196
197 =head2 X<modifier_box>Keyboard Modifiers
198
199 This box shows which keyboard modifiers (Shift, Ctrl etc.) are currently
200 active ("pressed").
201
202 =head3 B<once/REPEAT>
203
204 C<Ctrl> determines wether an action invoked via the keyboard (moving,
205 firing) is executed once per keypress or repeatedly as fast as
206 possible.
207
208 In I<once> mode, each time you press a key, your character will try to
209 execute the action once. If you try to execute actions faster than your
210 character is able to, the actions will be queued.
211
212 In I<REPEAT> mode, your character keep executing the action as long as you
213 keep the keys pressed, as fast as it is able to do. This allows you to run
214 faster with a fast character, but msot importantly enables you to stop
215 immediately, as no matter how fast your character is, stopping to press
216 the keys will stop your character.
217
218 =head3 B<move/FIRE>
219
220 C<Shift> determines wether you move or fire when pressing an arrow key.
221 For example, when you have applied a bow, then pressing C<Shift>-Arrow
222 will firean arrow instead of moving your character. Less obviously, this
223 also works for anything else in your range slot, such as spells or skills.
224
225 =head3 B<alt>
226
227 Shows wether the C<Alt> key is pressed or not. The Alt key can be used
228 together with the arrow keys to achieve diagonal movement. It is also
229 commonly used to define keyboard macros.
230
231 =head3 B<num>
232
233 C<NumLock> isn't used by Deliantra, but on the Windows Operating System,
234 having it on can make it impossible to use the B<numeric keypad> for
235 moving or firing. Likewise having it off on Mac OS X might cause problems
236 with diagonal movement, so when you encounter keyboard issues, try to
237 toggle NumLock.
238
239 =head2 X<stat_health>
240
241 B<Health points>. Measures of how much damage you can take before
242 dying. Hit points are determined from your overall level and are
243 influenced by the value of your Con stat. Hp value may range between 1
244 to beyond 500, and higher values indicate a greater ability to withstand
245 punishment.
246
247 =head2 X<stat_mana>
248
249 B<Spell points>. Measures of how much "fuel" you have for casting spells
250 and incantations. Mana is calculated from your highest magic skill
251 school level and your Pow. Mana values can range between 1 to beyond 500
252 (glowing crystals can increase the current spell points beyond your normal
253 maximum). Higher values indicate greater amounts of mana.
254
255 =head2 X<stat_grace>
256
257 B<Grace points> - how favored you are by your god. In game terms, how
258 much divine magic (prayers) you can cast. Your praying level, Wis and Pow
259 effect what the value of grace is. Praying on an altar of your god can
260 increase this value to twice your normal maximum. Grace can take on large
261 positive and negative values. Positive values indicate favor by the gods.
262
263 =head2 X<stat_food>
264
265 B<Food>. Ranges between 0 (starving) and 999 (satiated). If it reaches 0
266 and your character cannot find some food to eat (e.g. in your inventory),
267 it begins to die (health points decrease). Some magic can speed up or slow
268 down the character digestion. Healing wounds will speed up digestion too.
269
270 =head2 X<stat_exp>
271
272 B<Experience points and overall level> - experience is increased as a
273 reward for appropriate action (such as killing monsters) and may decrease
274 as a result of a magical attack or dying. Level is directly derived
275 from the experience value. As the level of the character increases, the
276 character becomes able to succeed at more difficult tasks. A character's
277 level starts at a value of 1 and may range up beyond 100.
278
279 =head2 X<stat_ranged>
280
281 B<Attack Slots> - how you attack when you fire (shift-direction, spell,
282 skill etc.) - your range slot, or you walk/run into something - your
283 combat slot. You can apply both a ranged attack weapon (such as a spell,
284 horn, rod, bow etc.) and a combat attack weapon (such as a sword, knife
285 etc.) at the same time, but only one of them - marked with a C<*> - will
286 be wielded at any one time. You can quickly toggle between the two slots
287 by using C<KP-Plus>, but usually the server will automatically switch
288 between the two slots as needed.
289
290 =head2 X<stat_Str>
291
292 B<Physical Strength>, determines damage dealt with weapons, how much you
293 can carry, and how often you can attack.
294
295 =head2 X<stat_Dex>
296
297 B<Dexterity>, your physical agility. Determines chance of being hit and
298 affects armor class and speed.
299
300 =head2 X<stat_Con>
301
302 B<Constitution>, physical health and toughness. Determines how many
303 healthpoints you can have.
304
305 =head2 X<stat_Int>
306
307 B<Intelligence>, your ability to learn and use skills and incantations
308 (both prayers and magic) and determines how much spell points you can have.
309
310 =head2 X<stat_Wis>
311
312 B<Wisdom>, the ability to learn and use divine magic (prayers). Determines
313 how many grace points you can have.
314
315 =head2 X<stat_Pow>
316
317 B<Power>, your magical potential. Influences the strength of spell
318 effects, and also how much your spell and grace points increase when
319 leveling up.
320
321 =head2 X<stat_Cha>
322
323 B<Charisma>, how well you are received by NPCs. Affects buying and
324 selling prices in shops, the L<oratory|skill_description/oratory> and
325 L<singing|skill_description/singing> skills and a few other things.
326
327 =head2 X<stat_Wc>
328
329 B<Weapon Class>, effectiveness of melee/missile attacks. Lower is more
330 potent. Current weapon, level and Str are some things which effect the
331 value of Wc. The value of Wc may range between 25 and -72.
332
333 =head2 X<stat_Ac>
334
335 B<Armour Class>, how protected you are from being hit by any attack. Lower
336 values are better. Ac is based on your race and is modified by the Dex and
337 current armour worn. For characters that cannot wear armour, Ac improves
338 as their level increases.
339
340 =head2 X<stat_Dam>
341
342 B<Damage>, how much damage your melee/missile attack inflicts. Higher
343 values indicate a greater amount of damage will be inflicted with each
344 attack.
345
346 =head2 X<stat_Arm>
347
348 B<Armour>, how much damage (from physical attacks) will be subtracted from
349 successful hits made upon you. This value ranges between 0 to 99%. Current
350 armour worn primarily determines Arm value. This is the same as the
351 physical resistance.
352
353 =head2 X<stat_Spd>
354
355 B<Speed>, how fast you can move. The value roughly means how many
356 movements per second you can make. It may range between nearly 0 ("very
357 slow") to higher than 40 ("lightning fast"). Base speed is determined from
358 the Dex stat and modified downward proportionally by the amount of weight
359 carried which exceeds the Max Carry limit. The armour worn also sets the
360 upper limit on speed.
361
362 =head2 X<stat_WSp>
363
364 B<Weapon Speed>, how many attacks you may make per second when combatting.
365 Higher values indicate faster attack speed. Current weapon and Dex effect
366 the value of weapon speed.
367
368 =head2 X<npc_message_entry>
369
370 Enter a message here that you want to tell the NPC and press B<return>.
371
372 Sometimes you have to tell an NPC something you cannot find out during a
373 normal conversation (such as a password). In those cases you have to use
374 this text entry. You can also enter responses manually instead of using
375 the response buttons below.
376
377 =head2 X<completer_help>The Command Completer
378
379 This is your central interface to send text commands to the server. To
380 enter a verbatim command to send to the server, just type the command,
381 followed by a space, and press return.
382
383 Typing the initial letters of words (or just any letters) displays guesses
384 for commands you might want to use.
385
386 You can use the cursor-up and cursor-down keys to select between those
387 guesses.
388
389 B<Right-Click> opens a menu where you can select further options, sich
390 as redefining key bindings.
391
392 =head2 X<charcreation_focus>
393
394 Press a key (click on the entry to make sure it has keyboard focus)
395
396
397 =head1 X<ui>User Interface Text Fragments
398
399 This section just contains some longer text fragment used by the
400 Deliantra client.
401
402 =head2 X<chargen_stats>Character Creation: Stats
403
404 B<Stats> are a very important aspect of your character. You can use the
405 tooltips to learn what each Stat governs.
406
407 The stats generated by the server are always sorted from Str (highest) to
408 Cha (lowest). They will be modified later by both the race and the class
409 you choose.
410
411 You can create another set of stats, swap two stat values with each other
412 or accept the stats as shown below and continue.
413
414 =head2 X<chargen_race>Character Creation: Race
415
416 You can look at another race, or accept this race (you will cycle back
417 to this race eventually, so you can take your time making this important
418 choice.
419