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Revision: 1.13
Committed: Thu Jun 15 05:03:44 2006 UTC (18 years ago) by root
Branch: MAIN
Changes since 1.12: +10 -0 lines
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# User Rev Content
1 root 1.11 =head1 Crossfire+ Command Listing
2    
3 pippijn 1.7 =head2 accept-invitation
4    
5     Accepts an invitation previously issued by another player using the invite
6     command. This will transfer you to the location you were invited to.
7    
8 root 1.2 =head2 afk
9    
10 pippijn 1.7 Puts you into AFK (Away From Keyboard) mode. This can be used when you
11     are away for some time but not long enough to log off. It will not save
12     you from starvation and will merely list you as AFK in the user list.
13 root 1.2
14 root 1.1 =head2 apply
15    
16     Apply applies an object.
17    
18     If no options are given, it applies an object you are standing on.
19    
20     If an object name is given, it will apply/unapply that object (toggle)
21    
22     Extra options to apply:
23    
24     -a Always applies the object
25     -u Always unapplies the object.
26    
27     These two options disable the toggling feature.
28    
29     =head2 applymode (nochoice|never|always)
30    
31 pippijn 1.7 Applymode controls what happens when you are equipping something that would
32     require something else to be unequipped.
33 root 1.1
34     The options are:
35    
36     =over 4
37    
38     =item B<nochoice>
39    
40     In this case, if there is no choice for the item(s) being removed in order
41     to equip your new item. An example of this is a wand - there can only be
42     one other item needed to be unequipped for the new item to be equipped.
43     Note that in the case of two handed objects, like bows, it can result in
44     two (or more) items being unequipped to equip your new item.
45    
46     =item B<never>
47    
48     In this case, it will never unequip something for you. It will instead
49     tell you want you need to unequip - this can be a list of many objects.
50    
51     =item B<always>
52    
53     This will unequip whatever is needed to equip your new item.
54    
55     =back
56    
57     An example of how the above works:
58    
59     If your character currently has two rings, and tries to equip a third, the
60 root 1.2 B<nochoice> mode will print the two rings you currently have equipped. The
61     B<always> mode will unequip one of the rings in your inventory. The ring
62 root 1.1 unequipped is fairly indeterminate - it depends on how the server has
63     ordered your inventory (which is not the same as the order your window
64     displays).
65    
66     If your character is currently wearing a suit of armor, and you try to
67 root 1.2 equip another suit, both B<nochoice> and B<always> will cause the new suit
68     to get equipped.
69 root 1.1
70 root 1.2 See L<apply>.
71 root 1.1
72 root 1.3 =head2 body
73    
74 pippijn 1.7 Shows how much you are wielding on certain bodyparts. For example as
75     fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
76     say: "on your finger 3 1", meaning you have 3 fingers full and one free.
77 root 1.3
78 root 1.1 =head2 bowmode (normal|threewide|spreadshot|bestarrow|.*)
79    
80     Bowmode controls how you will fire arrows and bolts.
81    
82     The options are:
83    
84     =over 4
85    
86     =item B<normal>
87    
88     As you would expect.
89    
90     =item B<threewide>
91    
92     Fires three arrows in parallel.
93    
94     =item B<spreadshot>
95    
96     Fires three arrows which spread out over distance.
97    
98     =item B<fire>I<direction>
99    
100     Locks in the direction the missiles will fire, specify by compass position:
101     B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
102    
103     =item B<bestarrow>
104    
105 root 1.4 Selects and fires the probable best arrow from your inventory.
106 root 1.1
107     =back
108    
109     =head2 brace
110    
111     When you enter the B<brace> command to brace your character, your
112     character will no longer move. It can still attack adjoining
113     spaces. Bracing can be useful to hold a location.
114    
115     When you are braced, you lose your dex bonus and incur a 2 point
116     ac penalty beyond that (if you have a negative dex bonus, you may in
117     fact come out ahead. You also only get 20% of the normal experience
118     for killing creatures, and incure a 4 point wc (to hit) penalty.
119    
120 root 1.3 =head2 build
121    
122     TODO
123    
124 root 1.6 =head2 chat
125    
126     chat <message>
127    
128     Sends a message to all players on the server that have L<listen> level
129 pippijn 1.7 B<10> or higher.
130 root 1.6
131 root 1.1 =head2 cast
132    
133     You use the cast command to set your range-weapon to the spell you
134     want. Example:
135    
136     cast burning hands
137    
138 root 1.2 sets your I<range> weapon to B<spell: burning hands>.
139 root 1.1
140     If you don't know the spell, shows which spells you do know.
141    
142     It is helpful to bind string like B<cast burning hands> to keys.
143    
144     See B<range> for more information on range weapons.
145    
146     =head2 drop (all|unpaid|cursed|unlocked|.*)
147    
148     drop [number] name
149    
150     B<name> is the name of the item(s) to drop. It may match multiple items.
151     The name is matched against the start of the objects in your inventory.
152     The name matching is case insensitive.
153    
154     There are a few special name values:
155    
156     =over 4
157    
158     =item B<all>
159    
160     matches any item.
161    
162     =item B<unpaid>
163    
164     matches unpaid items
165    
166     =item B<cursed>
167    
168     drops items known to be cursed or damned.
169    
170     =item B<unlocked>
171    
172     drops items not locked in your inventory
173    
174     =back
175    
176     B<number> is optional. This acts as the number of the object to drop. The
177     objects number must be at least the number for it to be dropped. For
178     example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
179     will be dropped. A collection of 5 scrolls will not be dropped.
180    
181     See also B<dropall> and mouse button control within client for dropping
182     objects.
183    
184     =head2 dropall
185    
186     dropall [type]
187    
188     B<dropall> drops all items in your inventory to the ground, excepting
189     locked items. The type parameter will also control what is dropped:
190    
191     'empty' (eg, nothing speciified) - drops all objects except food, money, keys,
192     and containers.
193     weapons - drops weapons, bows, and arrows.
194     armor (armour) - drops armor, shield, and helmets.
195     misc - drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
196     bracers, scrolls, wands, rods, and potions.
197    
198     See also 'drop' and mouse button control for dropping objects.
199    
200 root 1.3 =head2 examine
201    
202 pippijn 1.7 Without arguments, this will give some information on the item below you,
203     with arguments it will give information on a matching item in your inventory.
204     For example:
205    
206     examine rucksack
207    
208     This will show you something like:
209    
210     That is rucksack
211     Its weight limit is 647.1 kg.
212     It is made of: cloth.
213     It weighs 0.100 kg.
214 root 1.3
215 root 1.1 =head2 follow
216    
217     This enables the follow mode.
218    
219     The player issuing the follow
220     command is required to stand
221     on a space right next to the
222     player that is to be followed.
223    
224     To start following a player,
225     use:
226    
227     follow <playername>
228    
229     To stop following, use:
230    
231     follow
232    
233     Without arguments.
234    
235 root 1.3 =head2 get
236    
237 pippijn 1.8 get [item]
238    
239     This will pick up an item from the floor with the name [item]. If there is
240     more than one unique item with that name, they are all picked up.
241 root 1.3
242     =head2 gsay
243    
244 pippijn 1.7 If you are in a party (party join or party form), you will be able to message
245     only your party. Even people standing right next to you can't hear it.
246 root 1.3
247 root 1.1 =head2 golem
248    
249 root 1.3 ERROR: not a command, but another help topic => move to a different file maybe?
250    
251     Golems are creatures that the player has some control over. Note that many
252     summoned creatures are considered golems, even if they are not called
253 root 1.1 golems.
254    
255 root 1.3 If you have a golem in control your spell type will be listed as golem,
256     with the creature name in parantheses.
257    
258     To control your golem, just press the fire key in the direction you want
259     your golem to move. Your golem will then start moving in that direction,
260     and keep moving in that direction until you change its direction.
261    
262     Note that once you leave the map that the golem is on, the golem will
263     disappear. Also, once you select another spell to cast, or change your
264     range type, your golem will disappear.
265    
266     =head2 help
267    
268     TODO
269    
270     =head2 hiscore
271    
272 pippijn 1.7 Shows a list of the highest level players in the game.
273 root 1.3
274     =head2 inventory
275    
276 pippijn 1.8 Lists all items in your inventory along with their locked/applied/wielded
277     status. Example:
278    
279     inventory
280    
281     Inventory:
282 root 1.11 - arrow 0.1
283     - Knife * 2
284     - long sword (wielded) 15
285    
286 pippijn 1.8 This shows that you have one arrow which weighs 0.1kg and one Knife which you
287     protected from dropping by locking it as well as a long sword which you are
288     currently using to attack.
289 root 1.1
290     =head2 invite
291    
292 root 1.3 This command invites another player to where you are currently located.
293     There are four levels of inviting that can be earned by doing quests.
294     Quest descriptions can be found in a house in scorn.
295 root 1.1
296 root 1.12 =over 4
297    
298     =item Level 1 can invite only into private rooms such as apartments.
299 root 1.3
300 root 1.12 =item Level 2 can invite into private rooms and unique maps such as guilds.
301 root 1.3
302 root 1.12 =item Level 3 can invite to anywhere in the world if there are no monsters on
303 root 1.3 the map.
304    
305 root 1.12 =item Level 4 can invite any player to any map with or without monsters. This is
306 root 1.3 a very dangerous skill and should be used wisely.
307    
308 root 1.12 =back
309    
310 root 1.3 In any of these levels, the invited player is required to acknowledge and
311     allow the transport.
312    
313     One can never transport from nor to an unholy place. That means, one can
314 root 1.1 not be saved out of jail using invite.
315    
316     =head2 invoke
317    
318     The invoke command is used
319     to cast a spell immediately,
320     or when it is necessary to give
321     a parameter to the spell. Invoke
322     will not set the range weapon.
323    
324     Examples:
325     'invoke restoration
326     'invoke magic rune of large fireball
327     'invoke reincarnation of Iamdead
328     'invoke create food of waybread
329    
330     It is very helpful to bind healing
331     spells to keys like this:
332    
333     'bind invoke medium healing
334     c
335    
336     the c key now casts medium healing
337     instantly
338    
339     =head2 keys
340    
341 root 1.3 ERROR: not a command, but another help topic => move to a different file maybe?
342     ERROR: its wrong anyways
343    
344 root 1.1 These are the basic movement
345     keys:
346     yku
347     h l
348     bjn
349    
350     Running is done by holding
351     control and move. Running
352     is recommended.
353    
354     Firing the range weapon (help range)
355     is done by holding shift and
356     move.
357    
358 pippijn 1.8 'help mouse for help on what the
359 root 1.1 mouse buttons do.
360    
361     'help melee for advice on how to
362     fight
363    
364     'help traps for help with finding
365     and disarming traps
366    
367     =head2 killpets
368    
369     The killpets command is a quick and convenient way
370     to get rid of all your pets when they are no longer
371     useful or are getting in the way. Any equipment
372     they had will be left behind, but you will get no
373     experience for their death. However, it kills them
374     instantaneously.
375    
376     If a name is specified then only pets with that
377     name will be killed, eg killpets bat will kill bats
378     but not bees. If a number is specified, the pet
379     corresponding to that number is killed.
380 root 1.3
381 root 1.1 =head2 listen
382    
383     Listen, sets the level of messages you will hear.
384 pippijn 1.8 Priorities are defined as follows:
385 root 1.1
386 pippijn 1.8 0 - Nothing, not even "You punch kobold." or "You say: hi".
387     1 - Only messages that have to do with yourself.
388     2 - Emergency calls from other users
389     10 - General chatter with the 'chat' command.
390     11 - See what players kill what monster with what attack/spell. Very
391     verbose - only for the fanatics.
392 root 1.3
393     =head2 logs
394    
395     TODO
396    
397     =head2 mapinfo
398    
399 pippijn 1.7 Shows some information about the map like this:
400    
401     world_105_115 (/world/world_105_115) in scorn
402     Creator: Gnat the Gnu
403     Email: gnu@foo.bar
404     Date: Sun Dec 16 20:53:13 2001
405    
406     world_105_115: The map name
407     /world/world_105_115: The relative map path
408     scorn: Region the map is in
409    
410     The rest is information the mapper may or may not provide. Often, this is
411     the mapper's name, email and map creation date as this example shows.
412 root 1.3
413     =head2 maps
414    
415 pippijn 1.7 Shows a list of maps that are currently being visited or have been visited.
416     The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
417    
418     Path: The last part of the map path
419     Pl: Players on the map.
420     PlM: Players on the map recounted (should be the same as Pl).
421     IM: In memory means whether the map is: 1) in memory, 2) swapped to disk,
422     3) currently loading or 4) currently saving.
423     TO: Timeout, when the map is swapped to disk.
424     Dif: Map difficulty.
425     Reset: Real server time when the map is going to reset.
426 root 1.3
427 root 1.1 =head2 mark
428    
429 root 1.3 B<mark> is used to mark items for items that apply other items. Examples of
430     these are flint & steel marked for apply torches, a weapon marked for
431     improve weapon scrolls.
432    
433     B<mark> without options shows your currently marked item.
434    
435     Usage examples:
436    
437     mark sword +3
438     mark three torches
439     mark sword
440    
441     B<mark> will look for best match first, and then look for matches based
442     on shortened name, object name, archetype name. It prints the match it
443     finds.
444    
445     =head2 motd
446    
447 pippijn 1.7 Shows the message of the day. It takes no arguments.
448 root 1.1
449     =head2 melee
450    
451 root 1.3 ERROR: not a command, but another help topic => move to a different file maybe?
452 root 1.1
453 root 1.3 You fight to kill monsters. You can either use magic or weapons.
454 root 1.1
455 root 1.3 To use weapons, simply wield a weapon (and armour!) and move into the
456     monster you want to attack.
457 root 1.1
458     To use magic or bows, read
459     'help spells
460     and
461     'help range
462     and
463     'help cast
464     and
465     'help invoke
466    
467     =head2 mode
468    
469 root 1.3 ERROR: not a command, but another help topic => move to a different file maybe?
470    
471 root 1.1 The mode commands are as follows:
472    
473     Applymode, adjusts how items are applied
474     Bowmode, adjusts the way bows work
475     Peaceful, sets how you react to other players
476     Petmode, adjusts how your pets behave
477    
478     =head2 mouse
479    
480 root 1.3 ERROR: not a command, but another help topic => move to a different file maybe?
481    
482     The mouse isn't a great way to move your character. It'll work, but you'll
483     be handicapped unless you use the keyboard for this. However, the mouse
484     has the following inventory uses:
485 root 1.1
486     Middle button on item: apply
487     or equip
488    
489     Right button: drop or pickup
490     item on ground
491    
492     Left button: info on item
493    
494     =head2 move
495    
496 root 1.3 ERROR: not a command, but another help topic => move to a different file maybe?
497     ERROR: same as "keys"?
498    
499 root 1.1 These are the basic movement
500     keys:
501     yku
502     h l
503     bjn
504    
505     Running is done by holding
506     control and move. Running
507     is recommended.
508    
509     Firing the range weapon (help range)
510     is done by holding shift and
511     move.
512    
513     'help mouse for help on what the
514     mouse buttons do.
515    
516     'help melee for advice on how to
517     fight
518    
519     'help traps for help with finding
520     and disarming traps
521    
522     =head2 output-count
523    
524 root 1.3 output-sync controls how often information is sent to the screen. Each
525     buffer has its own time value, and will be flushed independantly. The
526     default value is 16 ticks (about 2 seconds).
527    
528     output-count sets after how many messages of the same type, they are
529     then printed out. If the value was 10, then after killing ten orcs, the
530     message '10 times you kill orc' would be printed out. The default value is
531     1 - this means that all messages get printed out as they are requested -
532     buffering is disabled in this regard.
533 root 1.1
534 root 1.3 See also L<output-sync>.
535 root 1.1
536     =head2 output-sync
537    
538 root 1.3 output-sync controls how often information is sent to the screen. Each
539     buffer has its own time value, and will be flushed independantly. The
540     default value is 16 ticks (about 2 seconds).
541    
542     output-count sets after how many messages of the same type, they are
543     then printed out. If the value was 10, then after killing ten orcs, the
544     message '10 times you kill orc' would be printed out. The default value is
545     1 - this means that all messages get printed out as they are requested -
546     buffering is disabled in this regard.
547 root 1.1
548 root 1.3 See also L<output-count>.
549 root 1.1
550     =head2 party
551    
552     party join partyname
553     Puts you in a party, prompts you for a passwd if there is
554     one
555    
556     party form partyname
557     Forms a party and puts you as leader, 32 character max.
558     At the moment, being party leader does nothing. May be used in
559     the future.
560    
561     party list
562     Lists currently formed parties and their 'leader'
563    
564     party passwd <password>
565     Changes the passwd for the party you are in, 8 character max.
566    
567     party who
568     lists the members of the party you are in
569    
570     party say <msg>
571     sends messsage to party members
572    
573     party leave
574     takes you out of current party
575    
576     =head2 peaceful
577    
578 root 1.3 TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
579     peaceful mode with regards to npc and monsters only, not with regards to
580     players (which will be controlled by priests).
581    
582     The B<peaceful> command will switch you between peaceful and hostile attack
583     modes.
584    
585     When peaceful is on you will not automatically attack other player when
586     bumping into them and will do reduced damage against other players if
587     you do attack them (friendly fire). Having peaceful mode on only lowers
588     damage against other players, it has no effect on damage done to monsters
589     or other NPCs, so it is generally advisable to remain in peaceful mode
590     unless you are looking for trouble. It is still entirely possible to kill
591     other players when in peaceful mode so you should still be careful when
592     interacting with other players. Hostile mode (peaceful off) will enable
593     melee combat when bumping into other players and does normal damage for
594     other attacks as well.
595    
596     Damage done by area effect attacks like cone spells, explosive
597     detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
598     are not modified by peaceful/hostile mode.
599 root 1.1
600 root 1.3 =head2 petmode (normal|sad|defend|arena)
601 root 1.1
602 root 1.3 B<petmode> controls how your pets (charmed monsters) will behave.
603 root 1.1
604 root 1.3 The options are:
605    
606     =over 4
607    
608     =item B<normal>
609 root 1.1
610 root 1.3 As you would expect.
611    
612     =item B<sad> (search and destroy)
613    
614     Pets will roam and seek out things to attack.
615    
616     =item B<defend>
617 root 1.1
618 root 1.3 Pets will try to stay close and defend you.
619 root 1.1
620 root 1.3 =item B<arena>
621 root 1.1
622 root 1.3 Like B<normal>, except that pets will attack other players in the arena.
623    
624     =back
625 root 1.1
626     =head2 pickup
627    
628 root 1.3 B<pickup> changes how you pick up items when you step on them. to pickup
629     an item manually, use the ',' key.
630 root 1.1
631     Mode 0: Don't pick up items.
632 root 1.11
633 root 1.1 Mode 1: Pick up one item
634 root 1.11
635 root 1.1 Mode 2: Pickup up one item and stop
636 root 1.11
637 root 1.1 Mode 3: Stop before picking up items
638 root 1.11
639 root 1.1 Mode 4: Pick up all items
640 root 1.11
641 root 1.1 Mode 5: Pick up all items and stop
642 root 1.11
643 root 1.1 Mode 6: Pick up all magical items
644 root 1.11
645 root 1.1 Mode 7: Pick up all coins and gems
646    
647     Modes above 7: Pickup items with
648     a value density greater than the pickup mode.
649    
650     Value density is value in gold/weight in kilograms.
651    
652 root 1.11 The value in gold is what the item is worth if you sold it in the shop.
653 root 1.1
654     Goldcoins have a value density of 66,
655    
656 root 1.11 Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
657 root 1.1 Artifacts are also picked up.
658    
659 pippijn 1.7 =head2 prepare
660 root 1.3
661 pippijn 1.7 The same as cast. Usage:
662 root 1.3
663 pippijn 1.7 prepare <spell>
664 root 1.3
665 root 1.11 =head2 quests (nothing|finished|.*)
666 root 1.1
667 root 1.3 The quests command lists the quests you are doing or have completed.
668 root 1.1
669     Parameters are:
670    
671 root 1.11 =over 4
672    
673     =item B<nothing>: displays current quests.
674    
675     =item B<finished>: displays finished quests;
676    
677     =item anything else: displays details for quests (finished or not) with name containing the given string.
678    
679     =back
680 root 1.3
681 root 1.1 =head2 quit
682    
683 root 1.3 Deletes your character from the server. If you want to quit the session
684     without deleting your character, you must use a I<Bed to Reality>. Find a
685     bed (probably in a building close to where you entered the game), get on
686     top of it, and apply it using B<Tab> ro the B<apply> command.
687    
688 root 1.1 =head2 range
689    
690 root 1.3 Your range weapon can be one of several weapons, a spell you cast, a
691     bow-and-arrow, a rod, or a wand, to name a few.
692    
693     Your range weapon is fired when you press SHIFT-direction, and will be
694     fired in that direction.
695 root 1.1
696     =head2 rename
697    
698     Changes the custom name of an item.
699    
700 root 1.3 rename <item name> to <new name>
701    
702     (Note: the angle brackets (<>) are mandatory and part of the syntax)
703 root 1.1
704 root 1.2 If '<item name>' is omitted, defaults to marked item.
705 root 1.1
706 root 1.2 If 'to <new name>' is omitted, clears the custom name.
707 root 1.1
708 root 1.2 Note: maximum allowed name length is 127 characters.
709    
710 root 1.13 =head2 reply
711    
712     reply <message>
713    
714     Similar to tell, but instead of having to supply a username, it replies
715     to the last player that sent you a tell. This is a bit racy (e.g. when
716     somebody else tells you something while you type and you do not realise
717     that), so be careful not to supply confidential information in the
718     message.
719    
720 root 1.3 =head2 resistances
721    
722 pippijn 1.7 This shows you the resistances you have to specific attack types.
723     If you have for example "cold +20", it means you get 20% damage done
724     by cold attacks. If you have "ghost hit -50", you will get 50% more
725     damage by ghost hits.
726    
727     If you are a dragon, you will also get your natural skin resistances
728     appened to the list. These will never lower, only rise.
729 root 1.3
730     =head2 rotateshoottype
731    
732 pippijn 1.7 Switches between spell, skill and weapon. Example:
733    
734     cast burning hands
735     ready_skill disarm traps
736     apply wand of medium fireball
737    
738     rotateshoottype # Switches to the spell (burning hands)
739     rotateshoottype # Switches to the wand (of medium fireball)
740     rotateshoottype # Switches to the skill (disarm traps)
741     rotateshoottype # Disables the range slot (won't use anything)
742     rotateshoottype # Switches back to the spell.. and so on
743 root 1.3
744 root 1.2 =head2 say
745    
746 pippijn 1.7 Will tell all players on the same map as yourself a message.
747 root 1.1
748     =head2 save
749    
750 root 1.3 Updates players status to disk. This can be useful for making backup
751     copies if you fear the server is about to crash.
752    
753     The server saves your character automatically in certain intervals,
754     and also on clean shutdowns, so there is little practical use for this
755     command.
756    
757     WARNING - if you want to leave the game without destroying your player,
758     you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
759     it. Doing B<save> and then B<quit>ing will still delete your character.
760    
761     =head2 search-items
762    
763 pippijn 1.8 search-items <word>
764    
765     Automatically picks up all items with <word> in their name. search-items rod
766     will pick up all rods and heavy rods. search-items of Fire will pick up all
767     bolts, arrows, swords, etc. of Fire.
768 root 1.3
769 root 1.1 =head2 shout
770    
771 root 1.5 shout <message>
772 root 1.2
773 root 1.5 Sends a message to all players on the server that have L<listen> level
774     B<10> or higher. It is mainly useful for emergency messages ("I am trapped
775     on xxx, can somebody help me?") and should not be used for general
776     chat. Use L<chat> instead.
777 root 1.1
778     =head2 showpets
779    
780 root 1.2 showpets <number>
781    
782     Shows a numbered list of the pets owned by the player. If a number is
783     specified, instead shows a detailed printout about that pet.
784 root 1.1
785 root 1.3 =head2 skills
786    
787 pippijn 1.8 Lists all skills you have along with the experience you have in those skills.
788     Example:
789    
790     skills
791    
792     literacy................................lvl: 4 (xp:9944/16000/25%)
793     one handed weapons......................lvl: 4 (xp:15059/16000/25%)
794    
795     This shows you that you have two skills, literacy and one handed weapons. You
796     are level 4 in both skills and in literacy, you have 9944 experience points.
797     You need to reach 16000 to gain another level. The 25% at the end show you what
798     percentage of your experience is permanent, which means you cannot lose it if
799     you die.
800 root 1.3
801 root 1.1 =head2 sort_inventory
802    
803 root 1.2 If sort_inventory is set, items will be inserted into your inventory
804     in order by type than alphabetical. This, all scrolls will be grouped
805     together, but in alphabetical order. Same for all weapons. This only
806     applies to new items you pick up - items that you are already holding will
807     not be sorted.
808    
809     If sort_inventory is not set (default), items will be inserted via type,
810     subtype and magic. This, all axes will be grouped together in magic order,
811     all daggers by magic order, etc. Unforunately, for scrolls and rings, new
812     ones just get inserted last.
813    
814     If you have a lot of stuff that is not in alphabetical order but you would
815     like it to be, the best method is to drop all of it and then pick it up.
816 root 1.1
817 root 1.3 =head2 sound
818    
819     TODO
820    
821 root 1.1 =head2 statistics
822    
823 root 1.2 B<statistics> shows various useful information about your character.
824     None of the information it shows is stuff that is not contained in the
825     documentation.
826    
827     As of now, it shows how much experience you need for your next level. It
828     also shows natural, real, and maximum statistic values.
829    
830     Your natural stat is the stat without any items/spells applied.
831 root 1.1
832 root 1.2 Real is what the current value is (same as in the stat window.)
833 root 1.1
834 root 1.2 Maximum is the maximum value for your natural stat.
835 root 1.1
836 root 1.2 =head2 suicide
837    
838     Kills yourself. No, really.
839    
840     This command might not look useful at first, but sometimes you can get
841     yourself into a corner you can't escape anymore, either due to a map
842     bug or your own stupidity. Killing oneself can be difficult and time
843     consuming, thats why this command is provided. It is fast, painless,
844 pippijn 1.7 effective, humane.
845 root 1.1
846     =head2 take
847    
848 root 1.3 The take commands take object(s) on the space the player is standing on,
849     and inserts them into the players inventory.
850    
851     If no parameter is given, take will get the top object that can be taken
852     and put it in the players inventory. If no object can be taken, that will
853     be stated.
854    
855     A parameter can be given to take. In this case, all object that have names
856     that match the parameter will be picked up. Thus, if there is a 'sword of
857     WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
858     pick all of them up.
859    
860     By default, take is bound to the comma key, with no parameters. To change
861     this, look at the bind command.
862    
863     TODO: bind command?
864    
865 root 1.10 =head2 tell
866    
867     tell <playername> <message>...
868    
869     Sends a private message to the given player I<only>.
870    
871 root 1.3 =head2 throw
872    
873 pippijn 1.8 Throws an unlocked item in your inventory, be it applied or not, into the
874     direction you are looking. If you mark an item in your inventory, this item
875     is thrown first. If there is more than one copy of an item, only one of it is
876     thrown away. God-given items can not be thrown. You need the skill throwing
877     for this to work.
878 root 1.3
879     =head2 time
880    
881 pippijn 1.7 Shows the Crossfire in-game time, not the server time. It looks like this:
882    
883     It is 52 minutes past 8 o'clock am, on the Day of the Bull
884     The 2nd Day of the Month of the Frost Giant, Year 63
885     Time of Year: The Season of New Year
886    
887     It is partially just for fun but it affects the darkness outside and the
888     weather if weather is enabled in the server.
889 root 1.3
890     =head2 title
891    
892 pippijn 1.7 Players can change their title. For example you called yourself Gandalf and
893     your race is elf, you can use the title command to change your name from
894     "Gandalf the elf" to "Gandalf the white". Usage:
895    
896     title <new title>
897     title clear # Sets your title back to your race.
898    
899     Dragons cannot set their title because it changes during the game.
900 root 1.3
901 root 1.1 =head2 traps
902    
903 root 1.3 ERROR: not a command, but another help topic => move to a different file maybe?
904    
905 root 1.1 I recommend the following
906     keybindings
907     'bind search
908     s
909     'bind disarm
910     d
911     Then you can use the 's' and
912     'd' keys for searching for and
913     disarming traps.
914    
915 root 1.3 Traps appear at random in doors and in chests. Search those before you
916     open them up. Search by going near where you suspect a trap, and type 's'
917    
918 root 1.2 =head2 usekeys (inventory|keyrings|containers)
919 root 1.1
920 root 1.3 The B<usekeys> option determines the behaviour of using keys.
921 root 1.1
922     Values are:
923    
924 root 1.2 inventory: Only keys in the top level inventory are used (default)
925    
926     keyrings: Only keys in active keyrings are used.
927 root 1.1
928 root 1.2 containers: Only keys in active containers are used.
929 root 1.1
930 root 1.2 Note that keyrings are just a specialized container, so the containers
931     will also find keys in keyrings.
932 root 1.1
933 root 1.2 Only active containers are used - keys will not jump out of closed
934     containers, but hints will be given if you have keys in such containers.
935 root 1.1
936 root 1.3 =head2 version
937    
938 pippijn 1.8 Shows what version of the software the server is running on and what people
939     have contributed what to the game.
940 root 1.3
941     =head2 weather
942    
943     TODO
944    
945 root 1.1 =head2 whereabouts
946    
947     The whereabouts command gives a summary about the
948     regions in which players are currently staying.
949    
950 root 1.3 =head2 whereami
951    
952 pippijn 1.7 Tells you some historical information on the region you are currently in.
953 root 1.3
954     =head2 who
955    
956 pippijn 1.8 Shows what players are playing in the world and where they are. It may also
957     show their levels and race or title. (See the title help)
958 root 1.3
959     =head2 wimpy
960    
961 pippijn 1.8 The wimpy level is the amount of health points (hp) that may be left before you
962     automatically run away. This may be useful in hand-to-hand combats but should
963     not be used when the opponent attacks with spells.
964 root 1.3
965 root 1.11 =head1 Authors
966    
967     Parts of this document were originally taken from the crossfire server
968     help files with unknwon authors.
969    
970     Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
971     Steenhoven and Marc A. Lehmann.
972 root 1.3