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Revision: 1.15
Committed: Mon Jul 17 00:02:54 2006 UTC (17 years, 11 months ago) by root
Branch: MAIN
Changes since 1.14: +5 -1 lines
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File Contents

# User Rev Content
1 root 1.11 =head1 Crossfire+ Command Listing
2    
3 pippijn 1.7 =head2 accept-invitation
4    
5     Accepts an invitation previously issued by another player using the invite
6     command. This will transfer you to the location you were invited to.
7    
8 root 1.2 =head2 afk
9    
10 pippijn 1.7 Puts you into AFK (Away From Keyboard) mode. This can be used when you
11     are away for some time but not long enough to log off. It will not save
12     you from starvation and will merely list you as AFK in the user list.
13 root 1.2
14 root 1.1 =head2 apply
15    
16     Apply applies an object.
17    
18     If no options are given, it applies an object you are standing on.
19    
20     If an object name is given, it will apply/unapply that object (toggle)
21    
22     Extra options to apply:
23    
24     -a Always applies the object
25     -u Always unapplies the object.
26    
27     These two options disable the toggling feature.
28    
29     =head2 applymode (nochoice|never|always)
30    
31 pippijn 1.7 Applymode controls what happens when you are equipping something that would
32     require something else to be unequipped.
33 root 1.1
34     The options are:
35    
36     =over 4
37    
38     =item B<nochoice>
39    
40     In this case, if there is no choice for the item(s) being removed in order
41     to equip your new item. An example of this is a wand - there can only be
42     one other item needed to be unequipped for the new item to be equipped.
43     Note that in the case of two handed objects, like bows, it can result in
44     two (or more) items being unequipped to equip your new item.
45    
46     =item B<never>
47    
48     In this case, it will never unequip something for you. It will instead
49     tell you want you need to unequip - this can be a list of many objects.
50    
51     =item B<always>
52    
53     This will unequip whatever is needed to equip your new item.
54    
55     =back
56    
57     An example of how the above works:
58    
59     If your character currently has two rings, and tries to equip a third, the
60 root 1.2 B<nochoice> mode will print the two rings you currently have equipped. The
61     B<always> mode will unequip one of the rings in your inventory. The ring
62 root 1.1 unequipped is fairly indeterminate - it depends on how the server has
63     ordered your inventory (which is not the same as the order your window
64     displays).
65    
66     If your character is currently wearing a suit of armor, and you try to
67 root 1.2 equip another suit, both B<nochoice> and B<always> will cause the new suit
68     to get equipped.
69 root 1.1
70 root 1.2 See L<apply>.
71 root 1.1
72 root 1.3 =head2 body
73    
74 pippijn 1.7 Shows how much you are wielding on certain bodyparts. For example as
75     fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
76     say: "on your finger 3 1", meaning you have 3 fingers full and one free.
77 root 1.3
78 root 1.1 =head2 bowmode (normal|threewide|spreadshot|bestarrow|.*)
79    
80     Bowmode controls how you will fire arrows and bolts.
81    
82     The options are:
83    
84     =over 4
85    
86     =item B<normal>
87    
88     As you would expect.
89    
90     =item B<threewide>
91    
92     Fires three arrows in parallel.
93    
94     =item B<spreadshot>
95    
96     Fires three arrows which spread out over distance.
97    
98     =item B<fire>I<direction>
99    
100     Locks in the direction the missiles will fire, specify by compass position:
101     B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
102    
103     =item B<bestarrow>
104    
105 root 1.4 Selects and fires the probable best arrow from your inventory.
106 root 1.1
107     =back
108    
109     =head2 brace
110    
111     When you enter the B<brace> command to brace your character, your
112     character will no longer move. It can still attack adjoining
113     spaces. Bracing can be useful to hold a location.
114    
115     When you are braced, you lose your dex bonus and incur a 2 point
116     ac penalty beyond that (if you have a negative dex bonus, you may in
117     fact come out ahead. You also only get 20% of the normal experience
118     for killing creatures, and incure a 4 point wc (to hit) penalty.
119    
120 root 1.6 =head2 chat
121    
122     chat <message>
123    
124     Sends a message to all players on the server that have L<listen> level
125 pippijn 1.7 B<10> or higher.
126 root 1.6
127 root 1.1 =head2 cast
128    
129     You use the cast command to set your range-weapon to the spell you
130     want. Example:
131    
132     cast burning hands
133    
134 root 1.2 sets your I<range> weapon to B<spell: burning hands>.
135 root 1.1
136     If you don't know the spell, shows which spells you do know.
137    
138     It is helpful to bind string like B<cast burning hands> to keys.
139    
140     See B<range> for more information on range weapons.
141    
142     =head2 drop (all|unpaid|cursed|unlocked|.*)
143    
144     drop [number] name
145    
146     B<name> is the name of the item(s) to drop. It may match multiple items.
147     The name is matched against the start of the objects in your inventory.
148     The name matching is case insensitive.
149    
150     There are a few special name values:
151    
152     =over 4
153    
154     =item B<all>
155    
156     matches any item.
157    
158     =item B<unpaid>
159    
160     matches unpaid items
161    
162     =item B<cursed>
163    
164     drops items known to be cursed or damned.
165    
166     =item B<unlocked>
167    
168     drops items not locked in your inventory
169    
170     =back
171    
172     B<number> is optional. This acts as the number of the object to drop. The
173     objects number must be at least the number for it to be dropped. For
174     example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
175     will be dropped. A collection of 5 scrolls will not be dropped.
176    
177     See also B<dropall> and mouse button control within client for dropping
178     objects.
179    
180     =head2 dropall
181    
182     dropall [type]
183    
184     B<dropall> drops all items in your inventory to the ground, excepting
185     locked items. The type parameter will also control what is dropped:
186    
187 root 1.14 =over 4
188    
189     =item nothing specified
190    
191     Drops all objects except food, money, keys, and containers.
192    
193     =item B<weapons>
194    
195     Drops weapons, bows, and arrows.
196    
197     =item B<armor> (armour)
198    
199     Drops armor, shield, and helmets.
200    
201     =item B<misc>
202    
203     Drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
204     bracers, scrolls, wands, rods, and potions.
205    
206     =back
207 root 1.1
208     See also 'drop' and mouse button control for dropping objects.
209    
210 root 1.3 =head2 examine
211    
212 pippijn 1.7 Without arguments, this will give some information on the item below you,
213     with arguments it will give information on a matching item in your inventory.
214     For example:
215    
216     examine rucksack
217    
218     This will show you something like:
219    
220     That is rucksack
221     Its weight limit is 647.1 kg.
222     It is made of: cloth.
223     It weighs 0.100 kg.
224 root 1.3
225 root 1.1 =head2 follow
226    
227     This enables the follow mode.
228    
229     The player issuing the follow
230     command is required to stand
231     on a space right next to the
232     player that is to be followed.
233    
234     To start following a player,
235     use:
236    
237     follow <playername>
238    
239     To stop following, use:
240    
241     follow
242    
243     Without arguments.
244    
245 root 1.3 =head2 get
246    
247 pippijn 1.8 get [item]
248    
249     This will pick up an item from the floor with the name [item]. If there is
250     more than one unique item with that name, they are all picked up.
251 root 1.3
252     =head2 gsay
253    
254 pippijn 1.7 If you are in a party (party join or party form), you will be able to message
255     only your party. Even people standing right next to you can't hear it.
256 root 1.3
257 root 1.1 =head2 golem
258    
259 root 1.3 ERROR: not a command, but another help topic => move to a different file maybe?
260    
261     Golems are creatures that the player has some control over. Note that many
262     summoned creatures are considered golems, even if they are not called
263 root 1.1 golems.
264    
265 root 1.3 If you have a golem in control your spell type will be listed as golem,
266     with the creature name in parantheses.
267    
268     To control your golem, just press the fire key in the direction you want
269     your golem to move. Your golem will then start moving in that direction,
270     and keep moving in that direction until you change its direction.
271    
272     Note that once you leave the map that the golem is on, the golem will
273     disappear. Also, once you select another spell to cast, or change your
274     range type, your golem will disappear.
275    
276     =head2 help
277    
278 root 1.14 Gives you online help for the command or help topic specified.
279 root 1.3
280     =head2 hiscore
281    
282 pippijn 1.7 Shows a list of the highest level players in the game.
283 root 1.3
284     =head2 inventory
285    
286 pippijn 1.8 Lists all items in your inventory along with their locked/applied/wielded
287     status. Example:
288    
289     inventory
290    
291     Inventory:
292 root 1.11 - arrow 0.1
293     - Knife * 2
294     - long sword (wielded) 15
295    
296 pippijn 1.8 This shows that you have one arrow which weighs 0.1kg and one Knife which you
297     protected from dropping by locking it as well as a long sword which you are
298     currently using to attack.
299 root 1.1
300     =head2 invite
301    
302 root 1.3 This command invites another player to where you are currently located.
303     There are four levels of inviting that can be earned by doing quests.
304     Quest descriptions can be found in a house in scorn.
305 root 1.1
306 root 1.12 =over 4
307    
308     =item Level 1 can invite only into private rooms such as apartments.
309 root 1.3
310 root 1.12 =item Level 2 can invite into private rooms and unique maps such as guilds.
311 root 1.3
312 root 1.12 =item Level 3 can invite to anywhere in the world if there are no monsters on
313 root 1.3 the map.
314    
315 root 1.12 =item Level 4 can invite any player to any map with or without monsters. This is
316 root 1.3 a very dangerous skill and should be used wisely.
317    
318 root 1.12 =back
319    
320 root 1.3 In any of these levels, the invited player is required to acknowledge and
321     allow the transport.
322    
323     One can never transport from nor to an unholy place. That means, one can
324 root 1.1 not be saved out of jail using invite.
325    
326     =head2 invoke
327    
328     The invoke command is used
329     to cast a spell immediately,
330     or when it is necessary to give
331     a parameter to the spell. Invoke
332     will not set the range weapon.
333    
334     Examples:
335     'invoke restoration
336     'invoke magic rune of large fireball
337     'invoke reincarnation of Iamdead
338     'invoke create food of waybread
339    
340     It is very helpful to bind healing
341     spells to keys like this:
342    
343     'bind invoke medium healing
344     c
345    
346     the c key now casts medium healing
347     instantly
348    
349     =head2 keys
350    
351 root 1.3 ERROR: not a command, but another help topic => move to a different file maybe?
352     ERROR: its wrong anyways
353    
354 root 1.1 These are the basic movement
355     keys:
356     yku
357     h l
358     bjn
359    
360     Running is done by holding
361     control and move. Running
362     is recommended.
363    
364     Firing the range weapon (help range)
365     is done by holding shift and
366     move.
367    
368 pippijn 1.8 'help mouse for help on what the
369 root 1.1 mouse buttons do.
370    
371     'help melee for advice on how to
372     fight
373    
374     'help traps for help with finding
375     and disarming traps
376    
377     =head2 killpets
378    
379     The killpets command is a quick and convenient way
380     to get rid of all your pets when they are no longer
381     useful or are getting in the way. Any equipment
382     they had will be left behind, but you will get no
383     experience for their death. However, it kills them
384     instantaneously.
385    
386     If a name is specified then only pets with that
387     name will be killed, eg killpets bat will kill bats
388     but not bees. If a number is specified, the pet
389     corresponding to that number is killed.
390 root 1.3
391 root 1.1 =head2 listen
392    
393     Listen, sets the level of messages you will hear.
394 pippijn 1.8 Priorities are defined as follows:
395 root 1.1
396 pippijn 1.8 0 - Nothing, not even "You punch kobold." or "You say: hi".
397     1 - Only messages that have to do with yourself.
398     2 - Emergency calls from other users
399     10 - General chatter with the 'chat' command.
400     11 - See what players kill what monster with what attack/spell. Very
401     verbose - only for the fanatics.
402 root 1.3
403     =head2 logs
404    
405     TODO
406    
407     =head2 mapinfo
408    
409 pippijn 1.7 Shows some information about the map like this:
410    
411     world_105_115 (/world/world_105_115) in scorn
412     Creator: Gnat the Gnu
413     Email: gnu@foo.bar
414     Date: Sun Dec 16 20:53:13 2001
415    
416     world_105_115: The map name
417     /world/world_105_115: The relative map path
418     scorn: Region the map is in
419    
420     The rest is information the mapper may or may not provide. Often, this is
421     the mapper's name, email and map creation date as this example shows.
422 root 1.3
423     =head2 maps
424    
425 pippijn 1.7 Shows a list of maps that are currently being visited or have been visited.
426     The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
427    
428     Path: The last part of the map path
429     Pl: Players on the map.
430     PlM: Players on the map recounted (should be the same as Pl).
431     IM: In memory means whether the map is: 1) in memory, 2) swapped to disk,
432     3) currently loading or 4) currently saving.
433     TO: Timeout, when the map is swapped to disk.
434     Dif: Map difficulty.
435     Reset: Real server time when the map is going to reset.
436 root 1.3
437 root 1.1 =head2 mark
438    
439 root 1.3 B<mark> is used to mark items for items that apply other items. Examples of
440     these are flint & steel marked for apply torches, a weapon marked for
441     improve weapon scrolls.
442    
443     B<mark> without options shows your currently marked item.
444    
445     Usage examples:
446    
447     mark sword +3
448     mark three torches
449     mark sword
450    
451     B<mark> will look for best match first, and then look for matches based
452     on shortened name, object name, archetype name. It prints the match it
453     finds.
454    
455     =head2 motd
456    
457 pippijn 1.7 Shows the message of the day. It takes no arguments.
458 root 1.1
459     =head2 melee
460    
461 root 1.3 ERROR: not a command, but another help topic => move to a different file maybe?
462 root 1.1
463 root 1.3 You fight to kill monsters. You can either use magic or weapons.
464 root 1.1
465 root 1.3 To use weapons, simply wield a weapon (and armour!) and move into the
466     monster you want to attack.
467 root 1.1
468     To use magic or bows, read
469     'help spells
470     and
471     'help range
472     and
473     'help cast
474     and
475     'help invoke
476    
477     =head2 mode
478    
479 root 1.3 ERROR: not a command, but another help topic => move to a different file maybe?
480    
481 root 1.1 The mode commands are as follows:
482    
483     Applymode, adjusts how items are applied
484     Bowmode, adjusts the way bows work
485     Peaceful, sets how you react to other players
486     Petmode, adjusts how your pets behave
487    
488     =head2 mouse
489    
490 root 1.3 ERROR: not a command, but another help topic => move to a different file maybe?
491    
492     The mouse isn't a great way to move your character. It'll work, but you'll
493     be handicapped unless you use the keyboard for this. However, the mouse
494     has the following inventory uses:
495 root 1.1
496     Middle button on item: apply
497     or equip
498    
499     Right button: drop or pickup
500     item on ground
501    
502     Left button: info on item
503    
504     =head2 move
505    
506 root 1.3 ERROR: not a command, but another help topic => move to a different file maybe?
507     ERROR: same as "keys"?
508    
509 root 1.1 These are the basic movement
510     keys:
511     yku
512     h l
513     bjn
514    
515     Running is done by holding
516     control and move. Running
517     is recommended.
518    
519     Firing the range weapon (help range)
520     is done by holding shift and
521     move.
522    
523     'help mouse for help on what the
524     mouse buttons do.
525    
526     'help melee for advice on how to
527     fight
528    
529     'help traps for help with finding
530     and disarming traps
531    
532     =head2 output-count
533    
534 root 1.3 output-sync controls how often information is sent to the screen. Each
535     buffer has its own time value, and will be flushed independantly. The
536     default value is 16 ticks (about 2 seconds).
537    
538     output-count sets after how many messages of the same type, they are
539     then printed out. If the value was 10, then after killing ten orcs, the
540     message '10 times you kill orc' would be printed out. The default value is
541     1 - this means that all messages get printed out as they are requested -
542     buffering is disabled in this regard.
543 root 1.1
544 root 1.3 See also L<output-sync>.
545 root 1.1
546     =head2 output-sync
547    
548 root 1.3 output-sync controls how often information is sent to the screen. Each
549     buffer has its own time value, and will be flushed independantly. The
550     default value is 16 ticks (about 2 seconds).
551    
552     output-count sets after how many messages of the same type, they are
553     then printed out. If the value was 10, then after killing ten orcs, the
554     message '10 times you kill orc' would be printed out. The default value is
555     1 - this means that all messages get printed out as they are requested -
556     buffering is disabled in this regard.
557 root 1.1
558 root 1.3 See also L<output-count>.
559 root 1.1
560     =head2 party
561    
562     party join partyname
563     Puts you in a party, prompts you for a passwd if there is
564     one
565    
566     party form partyname
567     Forms a party and puts you as leader, 32 character max.
568     At the moment, being party leader does nothing. May be used in
569     the future.
570    
571     party list
572     Lists currently formed parties and their 'leader'
573    
574     party passwd <password>
575     Changes the passwd for the party you are in, 8 character max.
576    
577     party who
578     lists the members of the party you are in
579    
580     party say <msg>
581     sends messsage to party members
582    
583     party leave
584     takes you out of current party
585    
586     =head2 peaceful
587    
588 root 1.3 TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
589     peaceful mode with regards to npc and monsters only, not with regards to
590     players (which will be controlled by priests).
591    
592     The B<peaceful> command will switch you between peaceful and hostile attack
593     modes.
594    
595     When peaceful is on you will not automatically attack other player when
596     bumping into them and will do reduced damage against other players if
597     you do attack them (friendly fire). Having peaceful mode on only lowers
598     damage against other players, it has no effect on damage done to monsters
599     or other NPCs, so it is generally advisable to remain in peaceful mode
600     unless you are looking for trouble. It is still entirely possible to kill
601     other players when in peaceful mode so you should still be careful when
602     interacting with other players. Hostile mode (peaceful off) will enable
603     melee combat when bumping into other players and does normal damage for
604     other attacks as well.
605    
606     Damage done by area effect attacks like cone spells, explosive
607     detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
608     are not modified by peaceful/hostile mode.
609 root 1.1
610 root 1.3 =head2 petmode (normal|sad|defend|arena)
611 root 1.1
612 root 1.3 B<petmode> controls how your pets (charmed monsters) will behave.
613 root 1.1
614 root 1.3 The options are:
615    
616     =over 4
617    
618     =item B<normal>
619 root 1.1
620 root 1.3 As you would expect.
621    
622     =item B<sad> (search and destroy)
623    
624     Pets will roam and seek out things to attack.
625    
626     =item B<defend>
627 root 1.1
628 root 1.3 Pets will try to stay close and defend you.
629 root 1.1
630 root 1.3 =item B<arena>
631 root 1.1
632 root 1.3 Like B<normal>, except that pets will attack other players in the arena.
633    
634     =back
635 root 1.1
636     =head2 pickup
637    
638 root 1.3 B<pickup> changes how you pick up items when you step on them. to pickup
639     an item manually, use the ',' key.
640 root 1.1
641     Mode 0: Don't pick up items.
642 root 1.11
643 root 1.1 Mode 1: Pick up one item
644 root 1.11
645 root 1.1 Mode 2: Pickup up one item and stop
646 root 1.11
647 root 1.1 Mode 3: Stop before picking up items
648 root 1.11
649 root 1.1 Mode 4: Pick up all items
650 root 1.11
651 root 1.1 Mode 5: Pick up all items and stop
652 root 1.11
653 root 1.1 Mode 6: Pick up all magical items
654 root 1.11
655 root 1.1 Mode 7: Pick up all coins and gems
656    
657     Modes above 7: Pickup items with
658     a value density greater than the pickup mode.
659    
660     Value density is value in gold/weight in kilograms.
661    
662 root 1.11 The value in gold is what the item is worth if you sold it in the shop.
663 root 1.1
664     Goldcoins have a value density of 66,
665    
666 root 1.11 Density 10 will pickup silver, gold, rings, wands, books, and scrolls.
667 root 1.1 Artifacts are also picked up.
668    
669 pippijn 1.7 =head2 prepare
670 root 1.3
671 pippijn 1.7 The same as cast. Usage:
672 root 1.3
673 pippijn 1.7 prepare <spell>
674 root 1.3
675 root 1.14 =head2 quests (|finished|.*)
676 root 1.1
677 root 1.3 The quests command lists the quests you are doing or have completed.
678 root 1.1
679     Parameters are:
680    
681 root 1.11 =over 4
682    
683 root 1.14 =item no arguments: displays current quests.
684 root 1.11
685     =item B<finished>: displays finished quests;
686    
687     =item anything else: displays details for quests (finished or not) with name containing the given string.
688    
689     =back
690 root 1.3
691 root 1.1 =head2 quit
692    
693 root 1.3 Deletes your character from the server. If you want to quit the session
694     without deleting your character, you must use a I<Bed to Reality>. Find a
695     bed (probably in a building close to where you entered the game), get on
696     top of it, and apply it using B<Tab> ro the B<apply> command.
697    
698 root 1.1 =head2 range
699    
700 root 1.3 Your range weapon can be one of several weapons, a spell you cast, a
701     bow-and-arrow, a rod, or a wand, to name a few.
702    
703     Your range weapon is fired when you press SHIFT-direction, and will be
704     fired in that direction.
705 root 1.1
706     =head2 rename
707    
708     Changes the custom name of an item.
709    
710 root 1.3 rename <item name> to <new name>
711    
712     (Note: the angle brackets (<>) are mandatory and part of the syntax)
713 root 1.1
714 root 1.2 If '<item name>' is omitted, defaults to marked item.
715 root 1.1
716 root 1.2 If 'to <new name>' is omitted, clears the custom name.
717 root 1.1
718 root 1.2 Note: maximum allowed name length is 127 characters.
719    
720 root 1.13 =head2 reply
721    
722     reply <message>
723    
724     Similar to tell, but instead of having to supply a username, it replies
725     to the last player that sent you a tell. This is a bit racy (e.g. when
726     somebody else tells you something while you type and you do not realise
727     that), so be careful not to supply confidential information in the
728     message.
729    
730 root 1.3 =head2 resistances
731    
732 pippijn 1.7 This shows you the resistances you have to specific attack types.
733     If you have for example "cold +20", it means you get 20% damage done
734     by cold attacks. If you have "ghost hit -50", you will get 50% more
735     damage by ghost hits.
736    
737     If you are a dragon, you will also get your natural skin resistances
738     appened to the list. These will never lower, only rise.
739 root 1.3
740     =head2 rotateshoottype
741    
742 pippijn 1.7 Switches between spell, skill and weapon. Example:
743    
744     cast burning hands
745     ready_skill disarm traps
746     apply wand of medium fireball
747    
748     rotateshoottype # Switches to the spell (burning hands)
749     rotateshoottype # Switches to the wand (of medium fireball)
750     rotateshoottype # Switches to the skill (disarm traps)
751     rotateshoottype # Disables the range slot (won't use anything)
752     rotateshoottype # Switches back to the spell.. and so on
753 root 1.3
754 root 1.2 =head2 say
755    
756 pippijn 1.7 Will tell all players on the same map as yourself a message.
757 root 1.1
758     =head2 save
759    
760 root 1.3 Updates players status to disk. This can be useful for making backup
761     copies if you fear the server is about to crash.
762    
763     The server saves your character automatically in certain intervals,
764     and also on clean shutdowns, so there is little practical use for this
765     command.
766    
767     WARNING - if you want to leave the game without destroying your player,
768     you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
769     it. Doing B<save> and then B<quit>ing will still delete your character.
770    
771     =head2 search-items
772    
773 pippijn 1.8 search-items <word>
774    
775     Automatically picks up all items with <word> in their name. search-items rod
776     will pick up all rods and heavy rods. search-items of Fire will pick up all
777     bolts, arrows, swords, etc. of Fire.
778 root 1.3
779 root 1.1 =head2 shout
780    
781 root 1.5 shout <message>
782 root 1.2
783 root 1.5 Sends a message to all players on the server that have L<listen> level
784     B<10> or higher. It is mainly useful for emergency messages ("I am trapped
785     on xxx, can somebody help me?") and should not be used for general
786     chat. Use L<chat> instead.
787 root 1.1
788     =head2 showpets
789    
790 root 1.2 showpets <number>
791    
792     Shows a numbered list of the pets owned by the player. If a number is
793     specified, instead shows a detailed printout about that pet.
794 root 1.1
795 root 1.3 =head2 skills
796    
797 pippijn 1.8 Lists all skills you have along with the experience you have in those skills.
798     Example:
799    
800     skills
801    
802     literacy................................lvl: 4 (xp:9944/16000/25%)
803     one handed weapons......................lvl: 4 (xp:15059/16000/25%)
804    
805     This shows you that you have two skills, literacy and one handed weapons. You
806     are level 4 in both skills and in literacy, you have 9944 experience points.
807     You need to reach 16000 to gain another level. The 25% at the end show you what
808     percentage of your experience is permanent, which means you cannot lose it if
809     you die.
810 root 1.3
811 root 1.1 =head2 sort_inventory
812    
813 root 1.2 If sort_inventory is set, items will be inserted into your inventory
814     in order by type than alphabetical. This, all scrolls will be grouped
815     together, but in alphabetical order. Same for all weapons. This only
816     applies to new items you pick up - items that you are already holding will
817     not be sorted.
818    
819     If sort_inventory is not set (default), items will be inserted via type,
820     subtype and magic. This, all axes will be grouped together in magic order,
821     all daggers by magic order, etc. Unforunately, for scrolls and rings, new
822     ones just get inserted last.
823    
824     If you have a lot of stuff that is not in alphabetical order but you would
825     like it to be, the best method is to drop all of it and then pick it up.
826 root 1.1
827 root 1.3 =head2 sound
828    
829 root 1.14 Toggles between sound enabled and disabled. This has no relevance to the
830     sound settings of the client, it only governs wether the server will send
831     sound effect command to the client and is enabled if the client supports
832     sound (i.e. always for cfplus).
833 root 1.3
834 root 1.1 =head2 statistics
835    
836 root 1.2 B<statistics> shows various useful information about your character.
837     None of the information it shows is stuff that is not contained in the
838     documentation.
839    
840     As of now, it shows how much experience you need for your next level. It
841     also shows natural, real, and maximum statistic values.
842    
843     Your natural stat is the stat without any items/spells applied.
844 root 1.1
845 root 1.2 Real is what the current value is (same as in the stat window.)
846 root 1.1
847 root 1.2 Maximum is the maximum value for your natural stat.
848 root 1.1
849 root 1.2 =head2 suicide
850    
851     Kills yourself. No, really.
852    
853     This command might not look useful at first, but sometimes you can get
854     yourself into a corner you can't escape anymore, either due to a map
855     bug or your own stupidity. Killing oneself can be difficult and time
856     consuming, thats why this command is provided. It is fast, painless,
857 pippijn 1.7 effective, humane.
858 root 1.1
859     =head2 take
860    
861 root 1.3 The take commands take object(s) on the space the player is standing on,
862     and inserts them into the players inventory.
863    
864     If no parameter is given, take will get the top object that can be taken
865     and put it in the players inventory. If no object can be taken, that will
866     be stated.
867    
868     A parameter can be given to take. In this case, all object that have names
869     that match the parameter will be picked up. Thus, if there is a 'sword of
870     WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
871     pick all of them up.
872    
873     By default, take is bound to the comma key, with no parameters. To change
874     this, look at the bind command.
875    
876 root 1.10 =head2 tell
877    
878     tell <playername> <message>...
879    
880     Sends a private message to the given player I<only>.
881    
882 root 1.3 =head2 throw
883    
884 pippijn 1.8 Throws an unlocked item in your inventory, be it applied or not, into the
885     direction you are looking. If you mark an item in your inventory, this item
886     is thrown first. If there is more than one copy of an item, only one of it is
887     thrown away. God-given items can not be thrown. You need the skill throwing
888     for this to work.
889 root 1.3
890     =head2 time
891    
892 pippijn 1.7 Shows the Crossfire in-game time, not the server time. It looks like this:
893    
894     It is 52 minutes past 8 o'clock am, on the Day of the Bull
895     The 2nd Day of the Month of the Frost Giant, Year 63
896     Time of Year: The Season of New Year
897    
898     It is partially just for fun but it affects the darkness outside and the
899     weather if weather is enabled in the server.
900 root 1.3
901     =head2 title
902    
903 pippijn 1.7 Players can change their title. For example you called yourself Gandalf and
904     your race is elf, you can use the title command to change your name from
905     "Gandalf the elf" to "Gandalf the white". Usage:
906    
907     title <new title>
908     title clear # Sets your title back to your race.
909    
910     Dragons cannot set their title because it changes during the game.
911 root 1.3
912 root 1.1 =head2 traps
913    
914 root 1.3 ERROR: not a command, but another help topic => move to a different file maybe?
915    
916 root 1.1 I recommend the following
917     keybindings
918     'bind search
919     s
920     'bind disarm
921     d
922     Then you can use the 's' and
923     'd' keys for searching for and
924     disarming traps.
925    
926 root 1.3 Traps appear at random in doors and in chests. Search those before you
927     open them up. Search by going near where you suspect a trap, and type 's'
928    
929 root 1.2 =head2 usekeys (inventory|keyrings|containers)
930 root 1.1
931 root 1.3 The B<usekeys> option determines the behaviour of using keys.
932 root 1.1
933     Values are:
934    
935 root 1.2 inventory: Only keys in the top level inventory are used (default)
936    
937     keyrings: Only keys in active keyrings are used.
938 root 1.1
939 root 1.2 containers: Only keys in active containers are used.
940 root 1.1
941 root 1.2 Note that keyrings are just a specialized container, so the containers
942     will also find keys in keyrings.
943 root 1.1
944 root 1.2 Only active containers are used - keys will not jump out of closed
945     containers, but hints will be given if you have keys in such containers.
946 root 1.1
947 root 1.3 =head2 version
948    
949 pippijn 1.8 Shows what version of the software the server is running on and what people
950     have contributed what to the game.
951 root 1.3
952     =head2 weather
953    
954 root 1.14 Gives you information about the current weather of outside areas, if the
955     server has weather support (which is unlikely, as it is very broken).
956 root 1.3
957 root 1.1 =head2 whereabouts
958    
959     The whereabouts command gives a summary about the
960     regions in which players are currently staying.
961    
962 root 1.3 =head2 whereami
963    
964 pippijn 1.7 Tells you some historical information on the region you are currently in.
965 root 1.3
966     =head2 who
967    
968 pippijn 1.8 Shows what players are playing in the world and where they are. It may also
969 root 1.15 show their levels and race or title. (See the L<title> command)
970    
971     B<who> optionally takes an argument that limits the players shown to
972     the specified region, e.g. B<who brest> will show all players playing
973     somewhere in Brest.
974 root 1.3
975     =head2 wimpy
976    
977 pippijn 1.8 The wimpy level is the amount of health points (hp) that may be left before you
978     automatically run away. This may be useful in hand-to-hand combats but should
979     not be used when the opponent attacks with spells.
980 root 1.3
981 root 1.11 =head1 Authors
982    
983     Parts of this document were originally taken from the crossfire server
984     help files with unknwon authors.
985    
986     Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
987     Steenhoven and Marc A. Lehmann.
988 root 1.3