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Revision: 1.8
Committed: Mon May 22 15:39:23 2006 UTC (18 years, 1 month ago) by pippijn
Branch: MAIN
Changes since 1.7: +55 -10 lines
Log Message:
Added more documentation and fixed a typo.

File Contents

# User Rev Content
1 pippijn 1.7 =head2 accept-invitation
2    
3     Accepts an invitation previously issued by another player using the invite
4     command. This will transfer you to the location you were invited to.
5    
6    
7 root 1.2 =head2 afk
8    
9 pippijn 1.7 Puts you into AFK (Away From Keyboard) mode. This can be used when you
10     are away for some time but not long enough to log off. It will not save
11     you from starvation and will merely list you as AFK in the user list.
12 root 1.2
13 root 1.6
14 root 1.1 =head2 apply
15    
16     Apply applies an object.
17    
18     If no options are given, it applies an object you are standing on.
19    
20     If an object name is given, it will apply/unapply that object (toggle)
21    
22     Extra options to apply:
23    
24     -a Always applies the object
25     -u Always unapplies the object.
26    
27     These two options disable the toggling feature.
28    
29 root 1.6
30 root 1.1 =head2 applymode (nochoice|never|always)
31    
32 pippijn 1.7 Applymode controls what happens when you are equipping something that would
33     require something else to be unequipped.
34 root 1.1
35     The options are:
36    
37     =over 4
38    
39     =item B<nochoice>
40    
41     In this case, if there is no choice for the item(s) being removed in order
42     to equip your new item. An example of this is a wand - there can only be
43     one other item needed to be unequipped for the new item to be equipped.
44     Note that in the case of two handed objects, like bows, it can result in
45     two (or more) items being unequipped to equip your new item.
46    
47     =item B<never>
48    
49     In this case, it will never unequip something for you. It will instead
50     tell you want you need to unequip - this can be a list of many objects.
51    
52     =item B<always>
53    
54     This will unequip whatever is needed to equip your new item.
55    
56     =back
57    
58     An example of how the above works:
59    
60     If your character currently has two rings, and tries to equip a third, the
61 root 1.2 B<nochoice> mode will print the two rings you currently have equipped. The
62     B<always> mode will unequip one of the rings in your inventory. The ring
63 root 1.1 unequipped is fairly indeterminate - it depends on how the server has
64     ordered your inventory (which is not the same as the order your window
65     displays).
66    
67     If your character is currently wearing a suit of armor, and you try to
68 root 1.2 equip another suit, both B<nochoice> and B<always> will cause the new suit
69     to get equipped.
70 root 1.1
71 root 1.2 See L<apply>.
72 root 1.1
73 root 1.6
74 root 1.3 =head2 body
75    
76 pippijn 1.7 Shows how much you are wielding on certain bodyparts. For example as
77     fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will
78     say: "on your finger 3 1", meaning you have 3 fingers full and one free.
79 root 1.3
80 root 1.6
81 root 1.1 =head2 bowmode (normal|threewide|spreadshot|bestarrow|.*)
82    
83     Bowmode controls how you will fire arrows and bolts.
84    
85     The options are:
86    
87     =over 4
88    
89     =item B<normal>
90    
91     As you would expect.
92    
93     =item B<threewide>
94    
95     Fires three arrows in parallel.
96    
97     =item B<spreadshot>
98    
99     Fires three arrows which spread out over distance.
100    
101     =item B<fire>I<direction>
102    
103     Locks in the direction the missiles will fire, specify by compass position:
104     B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>.
105    
106     =item B<bestarrow>
107    
108 root 1.4 Selects and fires the probable best arrow from your inventory.
109 root 1.1
110     =back
111    
112 root 1.6
113 root 1.1 =head2 brace
114    
115     When you enter the B<brace> command to brace your character, your
116     character will no longer move. It can still attack adjoining
117     spaces. Bracing can be useful to hold a location.
118    
119     When you are braced, you lose your dex bonus and incur a 2 point
120     ac penalty beyond that (if you have a negative dex bonus, you may in
121     fact come out ahead. You also only get 20% of the normal experience
122     for killing creatures, and incure a 4 point wc (to hit) penalty.
123    
124 root 1.6
125 root 1.3 =head2 build
126    
127     TODO
128    
129 root 1.6
130     =head2 chat
131    
132     chat <message>
133    
134     Sends a message to all players on the server that have L<listen> level
135 pippijn 1.7 B<10> or higher.
136 root 1.6
137    
138 root 1.1 =head2 cast
139    
140     You use the cast command to set your range-weapon to the spell you
141     want. Example:
142    
143     cast burning hands
144    
145 root 1.2 sets your I<range> weapon to B<spell: burning hands>.
146 root 1.1
147     If you don't know the spell, shows which spells you do know.
148    
149     It is helpful to bind string like B<cast burning hands> to keys.
150    
151     See B<range> for more information on range weapons.
152    
153 root 1.5
154 root 1.1 =head2 drop (all|unpaid|cursed|unlocked|.*)
155    
156     drop [number] name
157    
158     B<name> is the name of the item(s) to drop. It may match multiple items.
159     The name is matched against the start of the objects in your inventory.
160     The name matching is case insensitive.
161    
162     There are a few special name values:
163    
164     =over 4
165    
166     =item B<all>
167    
168     matches any item.
169    
170     =item B<unpaid>
171    
172     matches unpaid items
173    
174     =item B<cursed>
175    
176     drops items known to be cursed or damned.
177    
178     =item B<unlocked>
179    
180     drops items not locked in your inventory
181    
182     =back
183    
184     B<number> is optional. This acts as the number of the object to drop. The
185     objects number must be at least the number for it to be dropped. For
186     example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls
187     will be dropped. A collection of 5 scrolls will not be dropped.
188    
189     See also B<dropall> and mouse button control within client for dropping
190     objects.
191    
192 root 1.6
193 root 1.1 =head2 dropall
194    
195     dropall [type]
196    
197     B<dropall> drops all items in your inventory to the ground, excepting
198     locked items. The type parameter will also control what is dropped:
199    
200     'empty' (eg, nothing speciified) - drops all objects except food, money, keys,
201     and containers.
202     weapons - drops weapons, bows, and arrows.
203     armor (armour) - drops armor, shield, and helmets.
204     misc - drops horns, books, girdles, amulets, rings, cloaks, boots, gloves,
205     bracers, scrolls, wands, rods, and potions.
206    
207     See also 'drop' and mouse button control for dropping objects.
208    
209 root 1.6
210 root 1.3 =head2 examine
211    
212 pippijn 1.7 Without arguments, this will give some information on the item below you,
213     with arguments it will give information on a matching item in your inventory.
214     For example:
215    
216     examine rucksack
217    
218     This will show you something like:
219    
220     That is rucksack
221     Its weight limit is 647.1 kg.
222     It is made of: cloth.
223     It weighs 0.100 kg.
224 root 1.3
225 root 1.6
226 root 1.1 =head2 follow
227    
228     This enables the follow mode.
229    
230     The player issuing the follow
231     command is required to stand
232     on a space right next to the
233     player that is to be followed.
234    
235     To start following a player,
236     use:
237    
238     follow <playername>
239    
240     To stop following, use:
241    
242     follow
243    
244     Without arguments.
245    
246 root 1.6
247 root 1.3 =head2 get
248    
249 pippijn 1.8 get [item]
250    
251     This will pick up an item from the floor with the name [item]. If there is
252     more than one unique item with that name, they are all picked up.
253 root 1.3
254 root 1.6
255 root 1.3 =head2 gsay
256    
257 pippijn 1.7 If you are in a party (party join or party form), you will be able to message
258     only your party. Even people standing right next to you can't hear it.
259 root 1.3
260 root 1.6
261 root 1.1 =head2 golem
262    
263 root 1.3 ERROR: not a command, but another help topic => move to a different file maybe?
264    
265     Golems are creatures that the player has some control over. Note that many
266     summoned creatures are considered golems, even if they are not called
267 root 1.1 golems.
268    
269 root 1.3 If you have a golem in control your spell type will be listed as golem,
270     with the creature name in parantheses.
271    
272     To control your golem, just press the fire key in the direction you want
273     your golem to move. Your golem will then start moving in that direction,
274     and keep moving in that direction until you change its direction.
275    
276     Note that once you leave the map that the golem is on, the golem will
277     disappear. Also, once you select another spell to cast, or change your
278     range type, your golem will disappear.
279    
280 root 1.6
281 root 1.3 =head2 help
282    
283     TODO
284    
285 root 1.6
286 root 1.3 =head2 hiscore
287    
288 pippijn 1.7 Shows a list of the highest level players in the game.
289 root 1.3
290 root 1.6
291 root 1.3 =head2 inventory
292    
293 pippijn 1.8 Lists all items in your inventory along with their locked/applied/wielded
294     status. Example:
295    
296     inventory
297    
298     Inventory:
299     - arrow 0.1
300     - Knife * 2
301     - long sword (wielded) 15
302    
303     This shows that you have one arrow which weighs 0.1kg and one Knife which you
304     protected from dropping by locking it as well as a long sword which you are
305     currently using to attack.
306 root 1.1
307 root 1.6
308 root 1.1 =head2 invite
309    
310 root 1.3 This command invites another player to where you are currently located.
311     There are four levels of inviting that can be earned by doing quests.
312     Quest descriptions can be found in a house in scorn.
313 root 1.1
314 root 1.3 Level 1 can invite only into private rooms such as apartments.
315    
316     Level 2 can invite into private rooms and unique maps such as guilds.
317    
318     Level 3 can invite to anywhere in the world if there are no monsters on
319     the map.
320    
321     Level 4 can invite any player to any map with or without monsters. This is
322     a very dangerous skill and should be used wisely.
323    
324     In any of these levels, the invited player is required to acknowledge and
325     allow the transport.
326    
327     One can never transport from nor to an unholy place. That means, one can
328 root 1.1 not be saved out of jail using invite.
329    
330 root 1.6
331 root 1.1 =head2 invoke
332    
333     The invoke command is used
334     to cast a spell immediately,
335     or when it is necessary to give
336     a parameter to the spell. Invoke
337     will not set the range weapon.
338    
339     Examples:
340     'invoke restoration
341     'invoke magic rune of large fireball
342     'invoke reincarnation of Iamdead
343     'invoke create food of waybread
344    
345     It is very helpful to bind healing
346     spells to keys like this:
347    
348     'bind invoke medium healing
349     c
350    
351     the c key now casts medium healing
352     instantly
353    
354 root 1.6
355 root 1.1 =head2 keys
356    
357 root 1.3 ERROR: not a command, but another help topic => move to a different file maybe?
358     ERROR: its wrong anyways
359    
360 root 1.1 These are the basic movement
361     keys:
362     yku
363     h l
364     bjn
365    
366     Running is done by holding
367     control and move. Running
368     is recommended.
369    
370     Firing the range weapon (help range)
371     is done by holding shift and
372     move.
373    
374 pippijn 1.8 'help mouse for help on what the
375 root 1.1 mouse buttons do.
376    
377     'help melee for advice on how to
378     fight
379    
380     'help traps for help with finding
381     and disarming traps
382    
383 root 1.6
384 root 1.1 =head2 killpets
385    
386     The killpets command is a quick and convenient way
387     to get rid of all your pets when they are no longer
388     useful or are getting in the way. Any equipment
389     they had will be left behind, but you will get no
390     experience for their death. However, it kills them
391     instantaneously.
392    
393     If a name is specified then only pets with that
394     name will be killed, eg killpets bat will kill bats
395     but not bees. If a number is specified, the pet
396     corresponding to that number is killed.
397 root 1.3
398 root 1.6
399 root 1.1 =head2 listen
400    
401     Listen, sets the level of messages you will hear.
402 pippijn 1.8 Priorities are defined as follows:
403 root 1.1
404 pippijn 1.8 0 - Nothing, not even "You punch kobold." or "You say: hi".
405     1 - Only messages that have to do with yourself.
406     2 - Emergency calls from other users
407     10 - General chatter with the 'chat' command.
408     11 - See what players kill what monster with what attack/spell. Very
409     verbose - only for the fanatics.
410 root 1.3
411 root 1.6
412 root 1.3 =head2 logs
413    
414     TODO
415    
416 root 1.6
417 root 1.3 =head2 mapinfo
418    
419 pippijn 1.7 Shows some information about the map like this:
420    
421     world_105_115 (/world/world_105_115) in scorn
422     Creator: Gnat the Gnu
423     Email: gnu@foo.bar
424     Date: Sun Dec 16 20:53:13 2001
425    
426     world_105_115: The map name
427     /world/world_105_115: The relative map path
428     scorn: Region the map is in
429    
430     The rest is information the mapper may or may not provide. Often, this is
431     the mapper's name, email and map creation date as this example shows.
432 root 1.3
433 root 1.6
434 root 1.3 =head2 maps
435    
436 pippijn 1.7 Shows a list of maps that are currently being visited or have been visited.
437     The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean:
438    
439     Path: The last part of the map path
440     Pl: Players on the map.
441     PlM: Players on the map recounted (should be the same as Pl).
442     IM: In memory means whether the map is: 1) in memory, 2) swapped to disk,
443     3) currently loading or 4) currently saving.
444     TO: Timeout, when the map is swapped to disk.
445     Dif: Map difficulty.
446     Reset: Real server time when the map is going to reset.
447 root 1.3
448 root 1.6
449 root 1.1 =head2 mark
450    
451 root 1.3 B<mark> is used to mark items for items that apply other items. Examples of
452     these are flint & steel marked for apply torches, a weapon marked for
453     improve weapon scrolls.
454    
455     B<mark> without options shows your currently marked item.
456    
457     Usage examples:
458    
459     mark sword +3
460     mark three torches
461     mark sword
462    
463     B<mark> will look for best match first, and then look for matches based
464     on shortened name, object name, archetype name. It prints the match it
465     finds.
466    
467 root 1.6
468 root 1.3 =head2 motd
469    
470 pippijn 1.7 Shows the message of the day. It takes no arguments.
471 root 1.1
472 root 1.6
473 root 1.1 =head2 melee
474    
475 root 1.3 ERROR: not a command, but another help topic => move to a different file maybe?
476 root 1.1
477 root 1.3 You fight to kill monsters. You can either use magic or weapons.
478 root 1.1
479 root 1.3 To use weapons, simply wield a weapon (and armour!) and move into the
480     monster you want to attack.
481 root 1.1
482     To use magic or bows, read
483     'help spells
484     and
485     'help range
486     and
487     'help cast
488     and
489     'help invoke
490    
491 root 1.6
492 root 1.1 =head2 mode
493    
494 root 1.3 ERROR: not a command, but another help topic => move to a different file maybe?
495    
496 root 1.1 The mode commands are as follows:
497    
498     Applymode, adjusts how items are applied
499     Bowmode, adjusts the way bows work
500     Peaceful, sets how you react to other players
501     Petmode, adjusts how your pets behave
502    
503 root 1.6
504 root 1.1 =head2 mouse
505    
506 root 1.3 ERROR: not a command, but another help topic => move to a different file maybe?
507    
508     The mouse isn't a great way to move your character. It'll work, but you'll
509     be handicapped unless you use the keyboard for this. However, the mouse
510     has the following inventory uses:
511 root 1.1
512     Middle button on item: apply
513     or equip
514    
515     Right button: drop or pickup
516     item on ground
517    
518     Left button: info on item
519    
520 root 1.6
521 root 1.1 =head2 move
522    
523 root 1.3 ERROR: not a command, but another help topic => move to a different file maybe?
524     ERROR: same as "keys"?
525    
526 root 1.1 These are the basic movement
527     keys:
528     yku
529     h l
530     bjn
531    
532     Running is done by holding
533     control and move. Running
534     is recommended.
535    
536     Firing the range weapon (help range)
537     is done by holding shift and
538     move.
539    
540     'help mouse for help on what the
541     mouse buttons do.
542    
543     'help melee for advice on how to
544     fight
545    
546     'help traps for help with finding
547     and disarming traps
548    
549 root 1.6
550 root 1.1 =head2 output-count
551    
552 root 1.3 output-sync controls how often information is sent to the screen. Each
553     buffer has its own time value, and will be flushed independantly. The
554     default value is 16 ticks (about 2 seconds).
555    
556     output-count sets after how many messages of the same type, they are
557     then printed out. If the value was 10, then after killing ten orcs, the
558     message '10 times you kill orc' would be printed out. The default value is
559     1 - this means that all messages get printed out as they are requested -
560     buffering is disabled in this regard.
561 root 1.1
562 root 1.3 See also L<output-sync>.
563 root 1.1
564 root 1.6
565 root 1.1 =head2 output-sync
566    
567 root 1.3 output-sync controls how often information is sent to the screen. Each
568     buffer has its own time value, and will be flushed independantly. The
569     default value is 16 ticks (about 2 seconds).
570    
571     output-count sets after how many messages of the same type, they are
572     then printed out. If the value was 10, then after killing ten orcs, the
573     message '10 times you kill orc' would be printed out. The default value is
574     1 - this means that all messages get printed out as they are requested -
575     buffering is disabled in this regard.
576 root 1.1
577 root 1.3 See also L<output-count>.
578 root 1.1
579 root 1.6
580 root 1.1 =head2 party
581    
582     party join partyname
583     Puts you in a party, prompts you for a passwd if there is
584     one
585    
586     party form partyname
587     Forms a party and puts you as leader, 32 character max.
588     At the moment, being party leader does nothing. May be used in
589     the future.
590    
591     party list
592     Lists currently formed parties and their 'leader'
593    
594     party passwd <password>
595     Changes the passwd for the party you are in, 8 character max.
596    
597     party who
598     lists the members of the party you are in
599    
600     party say <msg>
601     sends messsage to party members
602    
603     party leave
604     takes you out of current party
605    
606    
607     =head2 peaceful
608    
609 root 1.3 TODO: rework for cf.schmorp.de, intended future behaviour is to toggle
610     peaceful mode with regards to npc and monsters only, not with regards to
611     players (which will be controlled by priests).
612    
613     The B<peaceful> command will switch you between peaceful and hostile attack
614     modes.
615    
616     When peaceful is on you will not automatically attack other player when
617     bumping into them and will do reduced damage against other players if
618     you do attack them (friendly fire). Having peaceful mode on only lowers
619     damage against other players, it has no effect on damage done to monsters
620     or other NPCs, so it is generally advisable to remain in peaceful mode
621     unless you are looking for trouble. It is still entirely possible to kill
622     other players when in peaceful mode so you should still be careful when
623     interacting with other players. Hostile mode (peaceful off) will enable
624     melee combat when bumping into other players and does normal damage for
625     other attacks as well.
626    
627     Damage done by area effect attacks like cone spells, explosive
628     detonations, fireballs, poisons, cloud or swarm attacks, runes or disease
629     are not modified by peaceful/hostile mode.
630 root 1.1
631    
632 root 1.3 =head2 petmode (normal|sad|defend|arena)
633 root 1.1
634 root 1.3 B<petmode> controls how your pets (charmed monsters) will behave.
635 root 1.1
636 root 1.3 The options are:
637    
638     =over 4
639    
640     =item B<normal>
641 root 1.1
642 root 1.3 As you would expect.
643    
644     =item B<sad> (search and destroy)
645    
646     Pets will roam and seek out things to attack.
647    
648     =item B<defend>
649 root 1.1
650 root 1.3 Pets will try to stay close and defend you.
651 root 1.1
652 root 1.3 =item B<arena>
653 root 1.1
654 root 1.3 Like B<normal>, except that pets will attack other players in the arena.
655    
656     =back
657 root 1.1
658    
659     =head2 pickup
660    
661 root 1.3 B<pickup> changes how you pick up items when you step on them. to pickup
662     an item manually, use the ',' key.
663 root 1.1
664     Mode 0: Don't pick up items.
665     Mode 1: Pick up one item
666     Mode 2: Pickup up one item and stop
667     Mode 3: Stop before picking up items
668     Mode 4: Pick up all items
669     Mode 5: Pick up all items and stop
670     Mode 6: Pick up all magical items
671     Mode 7: Pick up all coins and gems
672    
673     Modes above 7: Pickup items with
674     a value density greater than the pickup mode.
675    
676     Value density is value in gold/weight in kilograms.
677    
678     The value in gold is what the item is worth if you
679     sold it in the shop.
680    
681     Goldcoins have a value density of 66,
682    
683     Density 10 will pickup silver, gold,
684     rings, wands, books, and scrolls.
685     Artifacts are also picked up.
686    
687    
688 pippijn 1.7 =head2 prepare
689 root 1.3
690 pippijn 1.7 The same as cast. Usage:
691 root 1.3
692 pippijn 1.7 prepare <spell>
693 root 1.3
694    
695 root 1.1 =head2 quests
696    
697 root 1.3 The quests command lists the quests you are doing or have completed.
698 root 1.1
699     Parameters are:
700     * nothing: displays current quests.
701     * finished: displays finished quests;
702     * xxx: displays details for quests (finished
703     or not) with name containing xxx
704    
705 root 1.3
706 root 1.1 =head2 quit
707    
708 root 1.3 Deletes your character from the server. If you want to quit the session
709     without deleting your character, you must use a I<Bed to Reality>. Find a
710     bed (probably in a building close to where you entered the game), get on
711     top of it, and apply it using B<Tab> ro the B<apply> command.
712    
713 root 1.1
714     =head2 range
715    
716 root 1.3 Your range weapon can be one of several weapons, a spell you cast, a
717     bow-and-arrow, a rod, or a wand, to name a few.
718    
719     Your range weapon is fired when you press SHIFT-direction, and will be
720     fired in that direction.
721 root 1.1
722    
723     =head2 rename
724    
725     Changes the custom name of an item.
726    
727 root 1.3 rename <item name> to <new name>
728    
729     (Note: the angle brackets (<>) are mandatory and part of the syntax)
730 root 1.1
731 root 1.2 If '<item name>' is omitted, defaults to marked item.
732 root 1.1
733 root 1.2 If 'to <new name>' is omitted, clears the custom name.
734 root 1.1
735 root 1.2 Note: maximum allowed name length is 127 characters.
736    
737 root 1.3
738     =head2 resistances
739    
740 pippijn 1.7 This shows you the resistances you have to specific attack types.
741     If you have for example "cold +20", it means you get 20% damage done
742     by cold attacks. If you have "ghost hit -50", you will get 50% more
743     damage by ghost hits.
744    
745     If you are a dragon, you will also get your natural skin resistances
746     appened to the list. These will never lower, only rise.
747 root 1.3
748    
749     =head2 rotateshoottype
750    
751 pippijn 1.7 Switches between spell, skill and weapon. Example:
752    
753     cast burning hands
754     ready_skill disarm traps
755     apply wand of medium fireball
756    
757     rotateshoottype # Switches to the spell (burning hands)
758     rotateshoottype # Switches to the wand (of medium fireball)
759     rotateshoottype # Switches to the skill (disarm traps)
760     rotateshoottype # Disables the range slot (won't use anything)
761     rotateshoottype # Switches back to the spell.. and so on
762 root 1.3
763    
764 root 1.2 =head2 say
765    
766 pippijn 1.7 Will tell all players on the same map as yourself a message.
767 root 1.1
768    
769     =head2 save
770    
771 root 1.3 Updates players status to disk. This can be useful for making backup
772     copies if you fear the server is about to crash.
773    
774     The server saves your character automatically in certain intervals,
775     and also on clean shutdowns, so there is little practical use for this
776     command.
777    
778     WARNING - if you want to leave the game without destroying your player,
779     you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply
780     it. Doing B<save> and then B<quit>ing will still delete your character.
781    
782    
783     =head2 search-items
784    
785 pippijn 1.8 search-items <word>
786    
787     Automatically picks up all items with <word> in their name. search-items rod
788     will pick up all rods and heavy rods. search-items of Fire will pick up all
789     bolts, arrows, swords, etc. of Fire.
790 root 1.3
791 root 1.1
792     =head2 shout
793    
794 root 1.5 shout <message>
795 root 1.2
796 root 1.5 Sends a message to all players on the server that have L<listen> level
797     B<10> or higher. It is mainly useful for emergency messages ("I am trapped
798     on xxx, can somebody help me?") and should not be used for general
799     chat. Use L<chat> instead.
800 root 1.1
801 root 1.3
802 root 1.1 =head2 showpets
803    
804 root 1.2 showpets <number>
805    
806     Shows a numbered list of the pets owned by the player. If a number is
807     specified, instead shows a detailed printout about that pet.
808 root 1.1
809 root 1.3
810     =head2 skills
811    
812 pippijn 1.8 Lists all skills you have along with the experience you have in those skills.
813     Example:
814    
815     skills
816    
817     literacy................................lvl: 4 (xp:9944/16000/25%)
818     one handed weapons......................lvl: 4 (xp:15059/16000/25%)
819    
820     This shows you that you have two skills, literacy and one handed weapons. You
821     are level 4 in both skills and in literacy, you have 9944 experience points.
822     You need to reach 16000 to gain another level. The 25% at the end show you what
823     percentage of your experience is permanent, which means you cannot lose it if
824     you die.
825 root 1.3
826    
827 root 1.1 =head2 sort_inventory
828    
829 root 1.2 If sort_inventory is set, items will be inserted into your inventory
830     in order by type than alphabetical. This, all scrolls will be grouped
831     together, but in alphabetical order. Same for all weapons. This only
832     applies to new items you pick up - items that you are already holding will
833     not be sorted.
834    
835     If sort_inventory is not set (default), items will be inserted via type,
836     subtype and magic. This, all axes will be grouped together in magic order,
837     all daggers by magic order, etc. Unforunately, for scrolls and rings, new
838     ones just get inserted last.
839    
840     If you have a lot of stuff that is not in alphabetical order but you would
841     like it to be, the best method is to drop all of it and then pick it up.
842 root 1.1
843 root 1.3
844     =head2 sound
845    
846     TODO
847    
848    
849 root 1.1 =head2 spells
850    
851 root 1.3 To cast a spell, you must first learn it. To learn spells, you need a high
852 root 1.1 Wis, and a spellbook.
853    
854     Apply the spellbook to learn a spell.
855    
856 root 1.3 To cast a spell, you can either use the cast or invoke commands.
857 root 1.1
858 root 1.2 See L<cast> and L<invoke>.
859 root 1.1
860 root 1.3
861 root 1.1 =head2 statistics
862    
863 root 1.2 B<statistics> shows various useful information about your character.
864     None of the information it shows is stuff that is not contained in the
865     documentation.
866    
867     As of now, it shows how much experience you need for your next level. It
868     also shows natural, real, and maximum statistic values.
869    
870     Your natural stat is the stat without any items/spells applied.
871 root 1.1
872 root 1.2 Real is what the current value is (same as in the stat window.)
873 root 1.1
874 root 1.2 Maximum is the maximum value for your natural stat.
875 root 1.1
876 root 1.3
877 root 1.2 =head2 suicide
878    
879     Kills yourself. No, really.
880    
881     This command might not look useful at first, but sometimes you can get
882     yourself into a corner you can't escape anymore, either due to a map
883     bug or your own stupidity. Killing oneself can be difficult and time
884     consuming, thats why this command is provided. It is fast, painless,
885 pippijn 1.7 effective, humane.
886 root 1.1
887 root 1.3
888 root 1.1 =head2 take
889    
890 root 1.3 The take commands take object(s) on the space the player is standing on,
891     and inserts them into the players inventory.
892    
893     If no parameter is given, take will get the top object that can be taken
894     and put it in the players inventory. If no object can be taken, that will
895     be stated.
896    
897     A parameter can be given to take. In this case, all object that have names
898     that match the parameter will be picked up. Thus, if there is a 'sword of
899     WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will
900     pick all of them up.
901    
902     By default, take is bound to the comma key, with no parameters. To change
903     this, look at the bind command.
904    
905     TODO: bind command?
906    
907    
908     =head2 throw
909    
910 pippijn 1.8 Throws an unlocked item in your inventory, be it applied or not, into the
911     direction you are looking. If you mark an item in your inventory, this item
912     is thrown first. If there is more than one copy of an item, only one of it is
913     thrown away. God-given items can not be thrown. You need the skill throwing
914     for this to work.
915 root 1.3
916    
917     =head2 time
918    
919 pippijn 1.7 Shows the Crossfire in-game time, not the server time. It looks like this:
920    
921     It is 52 minutes past 8 o'clock am, on the Day of the Bull
922     The 2nd Day of the Month of the Frost Giant, Year 63
923     Time of Year: The Season of New Year
924    
925     It is partially just for fun but it affects the darkness outside and the
926     weather if weather is enabled in the server.
927 root 1.3
928    
929     =head2 title
930    
931 pippijn 1.7 Players can change their title. For example you called yourself Gandalf and
932     your race is elf, you can use the title command to change your name from
933     "Gandalf the elf" to "Gandalf the white". Usage:
934    
935     title <new title>
936     title clear # Sets your title back to your race.
937    
938     Dragons cannot set their title because it changes during the game.
939 root 1.3
940 root 1.1
941     =head2 traps
942    
943 root 1.3 ERROR: not a command, but another help topic => move to a different file maybe?
944    
945 root 1.1 I recommend the following
946     keybindings
947     'bind search
948     s
949     'bind disarm
950     d
951     Then you can use the 's' and
952     'd' keys for searching for and
953     disarming traps.
954    
955 root 1.3 Traps appear at random in doors and in chests. Search those before you
956     open them up. Search by going near where you suspect a trap, and type 's'
957    
958 root 1.1
959 root 1.2 =head2 usekeys (inventory|keyrings|containers)
960 root 1.1
961 root 1.3 The B<usekeys> option determines the behaviour of using keys.
962 root 1.1
963     Values are:
964    
965 root 1.2 inventory: Only keys in the top level inventory are used (default)
966    
967     keyrings: Only keys in active keyrings are used.
968 root 1.1
969 root 1.2 containers: Only keys in active containers are used.
970 root 1.1
971 root 1.2 Note that keyrings are just a specialized container, so the containers
972     will also find keys in keyrings.
973 root 1.1
974 root 1.2 Only active containers are used - keys will not jump out of closed
975     containers, but hints will be given if you have keys in such containers.
976 root 1.1
977    
978 root 1.3 =head2 version
979    
980 pippijn 1.8 Shows what version of the software the server is running on and what people
981     have contributed what to the game.
982 root 1.3
983    
984     =head2 weather
985    
986     TODO
987    
988    
989 root 1.1 =head2 whereabouts
990    
991     The whereabouts command gives a summary about the
992     regions in which players are currently staying.
993    
994 root 1.3
995     =head2 whereami
996    
997 pippijn 1.7 Tells you some historical information on the region you are currently in.
998 root 1.3
999    
1000     =head2 who
1001    
1002 pippijn 1.8 Shows what players are playing in the world and where they are. It may also
1003     show their levels and race or title. (See the title help)
1004 root 1.3
1005    
1006     =head2 wimpy
1007    
1008 pippijn 1.8 The wimpy level is the amount of health points (hp) that may be left before you
1009     automatically run away. This may be useful in hand-to-hand combats but should
1010     not be used when the opponent attacks with spells.
1011 root 1.3
1012