1 |
pippijn |
1.7 |
=head2 accept-invitation |
2 |
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3 |
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Accepts an invitation previously issued by another player using the invite |
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command. This will transfer you to the location you were invited to. |
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7 |
root |
1.2 |
=head2 afk |
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9 |
pippijn |
1.7 |
Puts you into AFK (Away From Keyboard) mode. This can be used when you |
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are away for some time but not long enough to log off. It will not save |
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you from starvation and will merely list you as AFK in the user list. |
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root |
1.2 |
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13 |
root |
1.6 |
|
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root |
1.1 |
=head2 apply |
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Apply applies an object. |
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If no options are given, it applies an object you are standing on. |
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If an object name is given, it will apply/unapply that object (toggle) |
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Extra options to apply: |
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-a Always applies the object |
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-u Always unapplies the object. |
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These two options disable the toggling feature. |
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29 |
root |
1.6 |
|
30 |
root |
1.1 |
=head2 applymode (nochoice|never|always) |
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32 |
pippijn |
1.7 |
Applymode controls what happens when you are equipping something that would |
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require something else to be unequipped. |
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root |
1.1 |
|
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The options are: |
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=over 4 |
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=item B<nochoice> |
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41 |
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In this case, if there is no choice for the item(s) being removed in order |
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to equip your new item. An example of this is a wand - there can only be |
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one other item needed to be unequipped for the new item to be equipped. |
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Note that in the case of two handed objects, like bows, it can result in |
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two (or more) items being unequipped to equip your new item. |
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=item B<never> |
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In this case, it will never unequip something for you. It will instead |
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tell you want you need to unequip - this can be a list of many objects. |
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=item B<always> |
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This will unequip whatever is needed to equip your new item. |
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=back |
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An example of how the above works: |
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If your character currently has two rings, and tries to equip a third, the |
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root |
1.2 |
B<nochoice> mode will print the two rings you currently have equipped. The |
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B<always> mode will unequip one of the rings in your inventory. The ring |
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root |
1.1 |
unequipped is fairly indeterminate - it depends on how the server has |
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ordered your inventory (which is not the same as the order your window |
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displays). |
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If your character is currently wearing a suit of armor, and you try to |
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root |
1.2 |
equip another suit, both B<nochoice> and B<always> will cause the new suit |
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to get equipped. |
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root |
1.1 |
|
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root |
1.2 |
See L<apply>. |
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root |
1.1 |
|
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root |
1.6 |
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root |
1.3 |
=head2 body |
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76 |
pippijn |
1.7 |
Shows how much you are wielding on certain bodyparts. For example as |
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fireborn, you have 4 fingers to put rings on. If you have 3 rings on it will |
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say: "on your finger 3 1", meaning you have 3 fingers full and one free. |
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root |
1.3 |
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root |
1.6 |
|
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root |
1.1 |
=head2 bowmode (normal|threewide|spreadshot|bestarrow|.*) |
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Bowmode controls how you will fire arrows and bolts. |
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The options are: |
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=over 4 |
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=item B<normal> |
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As you would expect. |
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=item B<threewide> |
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Fires three arrows in parallel. |
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=item B<spreadshot> |
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Fires three arrows which spread out over distance. |
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=item B<fire>I<direction> |
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Locks in the direction the missiles will fire, specify by compass position: |
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B<firenorth>, B<firene>, B<fireeast>, B<firese>, B<firesouth>, B<firesw>, B<firewest>, B<firenw>. |
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=item B<bestarrow> |
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108 |
root |
1.4 |
Selects and fires the probable best arrow from your inventory. |
109 |
root |
1.1 |
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=back |
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112 |
root |
1.6 |
|
113 |
root |
1.1 |
=head2 brace |
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When you enter the B<brace> command to brace your character, your |
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character will no longer move. It can still attack adjoining |
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spaces. Bracing can be useful to hold a location. |
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When you are braced, you lose your dex bonus and incur a 2 point |
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ac penalty beyond that (if you have a negative dex bonus, you may in |
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fact come out ahead. You also only get 20% of the normal experience |
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for killing creatures, and incure a 4 point wc (to hit) penalty. |
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124 |
root |
1.6 |
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125 |
root |
1.3 |
=head2 build |
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TODO |
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129 |
root |
1.6 |
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=head2 chat |
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chat <message> |
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Sends a message to all players on the server that have L<listen> level |
135 |
pippijn |
1.7 |
B<10> or higher. |
136 |
root |
1.6 |
|
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138 |
root |
1.1 |
=head2 cast |
139 |
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140 |
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You use the cast command to set your range-weapon to the spell you |
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want. Example: |
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cast burning hands |
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145 |
root |
1.2 |
sets your I<range> weapon to B<spell: burning hands>. |
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root |
1.1 |
|
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If you don't know the spell, shows which spells you do know. |
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It is helpful to bind string like B<cast burning hands> to keys. |
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See B<range> for more information on range weapons. |
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153 |
root |
1.5 |
|
154 |
root |
1.1 |
=head2 drop (all|unpaid|cursed|unlocked|.*) |
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156 |
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drop [number] name |
157 |
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158 |
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B<name> is the name of the item(s) to drop. It may match multiple items. |
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The name is matched against the start of the objects in your inventory. |
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The name matching is case insensitive. |
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There are a few special name values: |
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=over 4 |
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=item B<all> |
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168 |
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matches any item. |
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=item B<unpaid> |
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172 |
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matches unpaid items |
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174 |
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=item B<cursed> |
175 |
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176 |
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drops items known to be cursed or damned. |
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178 |
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=item B<unlocked> |
179 |
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180 |
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drops items not locked in your inventory |
181 |
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182 |
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=back |
183 |
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184 |
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B<number> is optional. This acts as the number of the object to drop. The |
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objects number must be at least the number for it to be dropped. For |
186 |
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example, if you do B<drop 10 scroll>, only groupings of 10 or more scrolls |
187 |
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will be dropped. A collection of 5 scrolls will not be dropped. |
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189 |
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See also B<dropall> and mouse button control within client for dropping |
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objects. |
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192 |
root |
1.6 |
|
193 |
root |
1.1 |
=head2 dropall |
194 |
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195 |
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dropall [type] |
196 |
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197 |
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B<dropall> drops all items in your inventory to the ground, excepting |
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locked items. The type parameter will also control what is dropped: |
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200 |
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'empty' (eg, nothing speciified) - drops all objects except food, money, keys, |
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and containers. |
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weapons - drops weapons, bows, and arrows. |
203 |
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armor (armour) - drops armor, shield, and helmets. |
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misc - drops horns, books, girdles, amulets, rings, cloaks, boots, gloves, |
205 |
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bracers, scrolls, wands, rods, and potions. |
206 |
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207 |
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See also 'drop' and mouse button control for dropping objects. |
208 |
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209 |
root |
1.6 |
|
210 |
root |
1.3 |
=head2 examine |
211 |
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212 |
pippijn |
1.7 |
Without arguments, this will give some information on the item below you, |
213 |
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with arguments it will give information on a matching item in your inventory. |
214 |
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For example: |
215 |
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216 |
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examine rucksack |
217 |
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218 |
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This will show you something like: |
219 |
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220 |
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That is rucksack |
221 |
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Its weight limit is 647.1 kg. |
222 |
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It is made of: cloth. |
223 |
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It weighs 0.100 kg. |
224 |
root |
1.3 |
|
225 |
root |
1.6 |
|
226 |
root |
1.1 |
=head2 follow |
227 |
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228 |
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This enables the follow mode. |
229 |
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230 |
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The player issuing the follow |
231 |
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command is required to stand |
232 |
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on a space right next to the |
233 |
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player that is to be followed. |
234 |
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235 |
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To start following a player, |
236 |
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use: |
237 |
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238 |
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follow <playername> |
239 |
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240 |
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To stop following, use: |
241 |
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242 |
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follow |
243 |
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244 |
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Without arguments. |
245 |
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246 |
root |
1.6 |
|
247 |
root |
1.3 |
=head2 get |
248 |
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|
249 |
pippijn |
1.8 |
get [item] |
250 |
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251 |
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This will pick up an item from the floor with the name [item]. If there is |
252 |
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more than one unique item with that name, they are all picked up. |
253 |
root |
1.3 |
|
254 |
root |
1.6 |
|
255 |
root |
1.3 |
=head2 gsay |
256 |
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|
257 |
pippijn |
1.7 |
If you are in a party (party join or party form), you will be able to message |
258 |
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only your party. Even people standing right next to you can't hear it. |
259 |
root |
1.3 |
|
260 |
root |
1.6 |
|
261 |
root |
1.1 |
=head2 golem |
262 |
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263 |
root |
1.3 |
ERROR: not a command, but another help topic => move to a different file maybe? |
264 |
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265 |
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Golems are creatures that the player has some control over. Note that many |
266 |
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summoned creatures are considered golems, even if they are not called |
267 |
root |
1.1 |
golems. |
268 |
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269 |
root |
1.3 |
If you have a golem in control your spell type will be listed as golem, |
270 |
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with the creature name in parantheses. |
271 |
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272 |
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To control your golem, just press the fire key in the direction you want |
273 |
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your golem to move. Your golem will then start moving in that direction, |
274 |
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and keep moving in that direction until you change its direction. |
275 |
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276 |
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Note that once you leave the map that the golem is on, the golem will |
277 |
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disappear. Also, once you select another spell to cast, or change your |
278 |
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range type, your golem will disappear. |
279 |
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280 |
root |
1.6 |
|
281 |
root |
1.3 |
=head2 help |
282 |
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283 |
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TODO |
284 |
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285 |
root |
1.6 |
|
286 |
root |
1.3 |
=head2 hiscore |
287 |
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|
288 |
pippijn |
1.7 |
Shows a list of the highest level players in the game. |
289 |
root |
1.3 |
|
290 |
root |
1.6 |
|
291 |
root |
1.3 |
=head2 inventory |
292 |
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293 |
pippijn |
1.8 |
Lists all items in your inventory along with their locked/applied/wielded |
294 |
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status. Example: |
295 |
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|
296 |
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inventory |
297 |
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298 |
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Inventory: |
299 |
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- arrow 0.1 |
300 |
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- Knife * 2 |
301 |
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- long sword (wielded) 15 |
302 |
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|
303 |
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This shows that you have one arrow which weighs 0.1kg and one Knife which you |
304 |
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protected from dropping by locking it as well as a long sword which you are |
305 |
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currently using to attack. |
306 |
root |
1.1 |
|
307 |
root |
1.6 |
|
308 |
root |
1.1 |
=head2 invite |
309 |
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|
310 |
root |
1.3 |
This command invites another player to where you are currently located. |
311 |
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There are four levels of inviting that can be earned by doing quests. |
312 |
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Quest descriptions can be found in a house in scorn. |
313 |
root |
1.1 |
|
314 |
root |
1.3 |
Level 1 can invite only into private rooms such as apartments. |
315 |
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316 |
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Level 2 can invite into private rooms and unique maps such as guilds. |
317 |
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318 |
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Level 3 can invite to anywhere in the world if there are no monsters on |
319 |
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the map. |
320 |
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321 |
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Level 4 can invite any player to any map with or without monsters. This is |
322 |
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a very dangerous skill and should be used wisely. |
323 |
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324 |
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In any of these levels, the invited player is required to acknowledge and |
325 |
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allow the transport. |
326 |
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|
327 |
|
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One can never transport from nor to an unholy place. That means, one can |
328 |
root |
1.1 |
not be saved out of jail using invite. |
329 |
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|
330 |
root |
1.6 |
|
331 |
root |
1.1 |
=head2 invoke |
332 |
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|
333 |
|
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The invoke command is used |
334 |
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to cast a spell immediately, |
335 |
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or when it is necessary to give |
336 |
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a parameter to the spell. Invoke |
337 |
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will not set the range weapon. |
338 |
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|
339 |
|
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Examples: |
340 |
|
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'invoke restoration |
341 |
|
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'invoke magic rune of large fireball |
342 |
|
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'invoke reincarnation of Iamdead |
343 |
|
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'invoke create food of waybread |
344 |
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|
345 |
|
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It is very helpful to bind healing |
346 |
|
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spells to keys like this: |
347 |
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|
348 |
|
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'bind invoke medium healing |
349 |
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c |
350 |
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|
351 |
|
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the c key now casts medium healing |
352 |
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instantly |
353 |
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|
354 |
root |
1.6 |
|
355 |
root |
1.1 |
=head2 keys |
356 |
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|
357 |
root |
1.3 |
ERROR: not a command, but another help topic => move to a different file maybe? |
358 |
|
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ERROR: its wrong anyways |
359 |
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|
360 |
root |
1.1 |
These are the basic movement |
361 |
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keys: |
362 |
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yku |
363 |
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h l |
364 |
|
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bjn |
365 |
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|
366 |
|
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Running is done by holding |
367 |
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control and move. Running |
368 |
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is recommended. |
369 |
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|
370 |
|
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Firing the range weapon (help range) |
371 |
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is done by holding shift and |
372 |
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move. |
373 |
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|
374 |
pippijn |
1.8 |
'help mouse for help on what the |
375 |
root |
1.1 |
mouse buttons do. |
376 |
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|
377 |
|
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'help melee for advice on how to |
378 |
|
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fight |
379 |
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|
380 |
|
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'help traps for help with finding |
381 |
|
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and disarming traps |
382 |
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|
383 |
root |
1.6 |
|
384 |
root |
1.1 |
=head2 killpets |
385 |
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|
386 |
|
|
The killpets command is a quick and convenient way |
387 |
|
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to get rid of all your pets when they are no longer |
388 |
|
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useful or are getting in the way. Any equipment |
389 |
|
|
they had will be left behind, but you will get no |
390 |
|
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experience for their death. However, it kills them |
391 |
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instantaneously. |
392 |
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|
393 |
|
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If a name is specified then only pets with that |
394 |
|
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name will be killed, eg killpets bat will kill bats |
395 |
|
|
but not bees. If a number is specified, the pet |
396 |
|
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corresponding to that number is killed. |
397 |
root |
1.3 |
|
398 |
root |
1.6 |
|
399 |
root |
1.1 |
=head2 listen |
400 |
|
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|
401 |
|
|
Listen, sets the level of messages you will hear. |
402 |
pippijn |
1.8 |
Priorities are defined as follows: |
403 |
root |
1.1 |
|
404 |
pippijn |
1.8 |
0 - Nothing, not even "You punch kobold." or "You say: hi". |
405 |
|
|
1 - Only messages that have to do with yourself. |
406 |
|
|
2 - Emergency calls from other users |
407 |
|
|
10 - General chatter with the 'chat' command. |
408 |
|
|
11 - See what players kill what monster with what attack/spell. Very |
409 |
|
|
verbose - only for the fanatics. |
410 |
root |
1.3 |
|
411 |
root |
1.6 |
|
412 |
root |
1.3 |
=head2 logs |
413 |
|
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|
414 |
|
|
TODO |
415 |
|
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|
416 |
root |
1.6 |
|
417 |
root |
1.3 |
=head2 mapinfo |
418 |
|
|
|
419 |
pippijn |
1.7 |
Shows some information about the map like this: |
420 |
|
|
|
421 |
|
|
world_105_115 (/world/world_105_115) in scorn |
422 |
|
|
Creator: Gnat the Gnu |
423 |
|
|
Email: gnu@foo.bar |
424 |
|
|
Date: Sun Dec 16 20:53:13 2001 |
425 |
|
|
|
426 |
|
|
world_105_115: The map name |
427 |
|
|
/world/world_105_115: The relative map path |
428 |
|
|
scorn: Region the map is in |
429 |
|
|
|
430 |
|
|
The rest is information the mapper may or may not provide. Often, this is |
431 |
|
|
the mapper's name, email and map creation date as this example shows. |
432 |
root |
1.3 |
|
433 |
root |
1.6 |
|
434 |
root |
1.3 |
=head2 maps |
435 |
|
|
|
436 |
pippijn |
1.7 |
Shows a list of maps that are currently being visited or have been visited. |
437 |
|
|
The different fields are Path, Pl, PlM, IM, TO, Dif and Reset. They mean: |
438 |
|
|
|
439 |
|
|
Path: The last part of the map path |
440 |
|
|
Pl: Players on the map. |
441 |
|
|
PlM: Players on the map recounted (should be the same as Pl). |
442 |
|
|
IM: In memory means whether the map is: 1) in memory, 2) swapped to disk, |
443 |
|
|
3) currently loading or 4) currently saving. |
444 |
|
|
TO: Timeout, when the map is swapped to disk. |
445 |
|
|
Dif: Map difficulty. |
446 |
|
|
Reset: Real server time when the map is going to reset. |
447 |
root |
1.3 |
|
448 |
root |
1.6 |
|
449 |
root |
1.1 |
=head2 mark |
450 |
|
|
|
451 |
root |
1.3 |
B<mark> is used to mark items for items that apply other items. Examples of |
452 |
|
|
these are flint & steel marked for apply torches, a weapon marked for |
453 |
|
|
improve weapon scrolls. |
454 |
|
|
|
455 |
|
|
B<mark> without options shows your currently marked item. |
456 |
|
|
|
457 |
|
|
Usage examples: |
458 |
|
|
|
459 |
|
|
mark sword +3 |
460 |
|
|
mark three torches |
461 |
|
|
mark sword |
462 |
|
|
|
463 |
|
|
B<mark> will look for best match first, and then look for matches based |
464 |
|
|
on shortened name, object name, archetype name. It prints the match it |
465 |
|
|
finds. |
466 |
|
|
|
467 |
root |
1.6 |
|
468 |
root |
1.3 |
=head2 motd |
469 |
|
|
|
470 |
pippijn |
1.7 |
Shows the message of the day. It takes no arguments. |
471 |
root |
1.1 |
|
472 |
root |
1.6 |
|
473 |
root |
1.1 |
=head2 melee |
474 |
|
|
|
475 |
root |
1.3 |
ERROR: not a command, but another help topic => move to a different file maybe? |
476 |
root |
1.1 |
|
477 |
root |
1.3 |
You fight to kill monsters. You can either use magic or weapons. |
478 |
root |
1.1 |
|
479 |
root |
1.3 |
To use weapons, simply wield a weapon (and armour!) and move into the |
480 |
|
|
monster you want to attack. |
481 |
root |
1.1 |
|
482 |
|
|
To use magic or bows, read |
483 |
|
|
'help spells |
484 |
|
|
and |
485 |
|
|
'help range |
486 |
|
|
and |
487 |
|
|
'help cast |
488 |
|
|
and |
489 |
|
|
'help invoke |
490 |
|
|
|
491 |
root |
1.6 |
|
492 |
root |
1.1 |
=head2 mode |
493 |
|
|
|
494 |
root |
1.3 |
ERROR: not a command, but another help topic => move to a different file maybe? |
495 |
|
|
|
496 |
root |
1.1 |
The mode commands are as follows: |
497 |
|
|
|
498 |
|
|
Applymode, adjusts how items are applied |
499 |
|
|
Bowmode, adjusts the way bows work |
500 |
|
|
Peaceful, sets how you react to other players |
501 |
|
|
Petmode, adjusts how your pets behave |
502 |
|
|
|
503 |
root |
1.6 |
|
504 |
root |
1.1 |
=head2 mouse |
505 |
|
|
|
506 |
root |
1.3 |
ERROR: not a command, but another help topic => move to a different file maybe? |
507 |
|
|
|
508 |
|
|
The mouse isn't a great way to move your character. It'll work, but you'll |
509 |
|
|
be handicapped unless you use the keyboard for this. However, the mouse |
510 |
|
|
has the following inventory uses: |
511 |
root |
1.1 |
|
512 |
|
|
Middle button on item: apply |
513 |
|
|
or equip |
514 |
|
|
|
515 |
|
|
Right button: drop or pickup |
516 |
|
|
item on ground |
517 |
|
|
|
518 |
|
|
Left button: info on item |
519 |
|
|
|
520 |
root |
1.6 |
|
521 |
root |
1.1 |
=head2 move |
522 |
|
|
|
523 |
root |
1.3 |
ERROR: not a command, but another help topic => move to a different file maybe? |
524 |
|
|
ERROR: same as "keys"? |
525 |
|
|
|
526 |
root |
1.1 |
These are the basic movement |
527 |
|
|
keys: |
528 |
|
|
yku |
529 |
|
|
h l |
530 |
|
|
bjn |
531 |
|
|
|
532 |
|
|
Running is done by holding |
533 |
|
|
control and move. Running |
534 |
|
|
is recommended. |
535 |
|
|
|
536 |
|
|
Firing the range weapon (help range) |
537 |
|
|
is done by holding shift and |
538 |
|
|
move. |
539 |
|
|
|
540 |
|
|
'help mouse for help on what the |
541 |
|
|
mouse buttons do. |
542 |
|
|
|
543 |
|
|
'help melee for advice on how to |
544 |
|
|
fight |
545 |
|
|
|
546 |
|
|
'help traps for help with finding |
547 |
|
|
and disarming traps |
548 |
|
|
|
549 |
root |
1.6 |
|
550 |
root |
1.1 |
=head2 output-count |
551 |
|
|
|
552 |
root |
1.3 |
output-sync controls how often information is sent to the screen. Each |
553 |
|
|
buffer has its own time value, and will be flushed independantly. The |
554 |
|
|
default value is 16 ticks (about 2 seconds). |
555 |
|
|
|
556 |
|
|
output-count sets after how many messages of the same type, they are |
557 |
|
|
then printed out. If the value was 10, then after killing ten orcs, the |
558 |
|
|
message '10 times you kill orc' would be printed out. The default value is |
559 |
|
|
1 - this means that all messages get printed out as they are requested - |
560 |
|
|
buffering is disabled in this regard. |
561 |
root |
1.1 |
|
562 |
root |
1.3 |
See also L<output-sync>. |
563 |
root |
1.1 |
|
564 |
root |
1.6 |
|
565 |
root |
1.1 |
=head2 output-sync |
566 |
|
|
|
567 |
root |
1.3 |
output-sync controls how often information is sent to the screen. Each |
568 |
|
|
buffer has its own time value, and will be flushed independantly. The |
569 |
|
|
default value is 16 ticks (about 2 seconds). |
570 |
|
|
|
571 |
|
|
output-count sets after how many messages of the same type, they are |
572 |
|
|
then printed out. If the value was 10, then after killing ten orcs, the |
573 |
|
|
message '10 times you kill orc' would be printed out. The default value is |
574 |
|
|
1 - this means that all messages get printed out as they are requested - |
575 |
|
|
buffering is disabled in this regard. |
576 |
root |
1.1 |
|
577 |
root |
1.3 |
See also L<output-count>. |
578 |
root |
1.1 |
|
579 |
root |
1.6 |
|
580 |
root |
1.1 |
=head2 party |
581 |
|
|
|
582 |
|
|
party join partyname |
583 |
|
|
Puts you in a party, prompts you for a passwd if there is |
584 |
|
|
one |
585 |
|
|
|
586 |
|
|
party form partyname |
587 |
|
|
Forms a party and puts you as leader, 32 character max. |
588 |
|
|
At the moment, being party leader does nothing. May be used in |
589 |
|
|
the future. |
590 |
|
|
|
591 |
|
|
party list |
592 |
|
|
Lists currently formed parties and their 'leader' |
593 |
|
|
|
594 |
|
|
party passwd <password> |
595 |
|
|
Changes the passwd for the party you are in, 8 character max. |
596 |
|
|
|
597 |
|
|
party who |
598 |
|
|
lists the members of the party you are in |
599 |
|
|
|
600 |
|
|
party say <msg> |
601 |
|
|
sends messsage to party members |
602 |
|
|
|
603 |
|
|
party leave |
604 |
|
|
takes you out of current party |
605 |
|
|
|
606 |
|
|
|
607 |
|
|
=head2 peaceful |
608 |
|
|
|
609 |
root |
1.3 |
TODO: rework for cf.schmorp.de, intended future behaviour is to toggle |
610 |
|
|
peaceful mode with regards to npc and monsters only, not with regards to |
611 |
|
|
players (which will be controlled by priests). |
612 |
|
|
|
613 |
|
|
The B<peaceful> command will switch you between peaceful and hostile attack |
614 |
|
|
modes. |
615 |
|
|
|
616 |
|
|
When peaceful is on you will not automatically attack other player when |
617 |
|
|
bumping into them and will do reduced damage against other players if |
618 |
|
|
you do attack them (friendly fire). Having peaceful mode on only lowers |
619 |
|
|
damage against other players, it has no effect on damage done to monsters |
620 |
|
|
or other NPCs, so it is generally advisable to remain in peaceful mode |
621 |
|
|
unless you are looking for trouble. It is still entirely possible to kill |
622 |
|
|
other players when in peaceful mode so you should still be careful when |
623 |
|
|
interacting with other players. Hostile mode (peaceful off) will enable |
624 |
|
|
melee combat when bumping into other players and does normal damage for |
625 |
|
|
other attacks as well. |
626 |
|
|
|
627 |
|
|
Damage done by area effect attacks like cone spells, explosive |
628 |
|
|
detonations, fireballs, poisons, cloud or swarm attacks, runes or disease |
629 |
|
|
are not modified by peaceful/hostile mode. |
630 |
root |
1.1 |
|
631 |
|
|
|
632 |
root |
1.3 |
=head2 petmode (normal|sad|defend|arena) |
633 |
root |
1.1 |
|
634 |
root |
1.3 |
B<petmode> controls how your pets (charmed monsters) will behave. |
635 |
root |
1.1 |
|
636 |
root |
1.3 |
The options are: |
637 |
|
|
|
638 |
|
|
=over 4 |
639 |
|
|
|
640 |
|
|
=item B<normal> |
641 |
root |
1.1 |
|
642 |
root |
1.3 |
As you would expect. |
643 |
|
|
|
644 |
|
|
=item B<sad> (search and destroy) |
645 |
|
|
|
646 |
|
|
Pets will roam and seek out things to attack. |
647 |
|
|
|
648 |
|
|
=item B<defend> |
649 |
root |
1.1 |
|
650 |
root |
1.3 |
Pets will try to stay close and defend you. |
651 |
root |
1.1 |
|
652 |
root |
1.3 |
=item B<arena> |
653 |
root |
1.1 |
|
654 |
root |
1.3 |
Like B<normal>, except that pets will attack other players in the arena. |
655 |
|
|
|
656 |
|
|
=back |
657 |
root |
1.1 |
|
658 |
|
|
|
659 |
|
|
=head2 pickup |
660 |
|
|
|
661 |
root |
1.3 |
B<pickup> changes how you pick up items when you step on them. to pickup |
662 |
|
|
an item manually, use the ',' key. |
663 |
root |
1.1 |
|
664 |
|
|
Mode 0: Don't pick up items. |
665 |
|
|
Mode 1: Pick up one item |
666 |
|
|
Mode 2: Pickup up one item and stop |
667 |
|
|
Mode 3: Stop before picking up items |
668 |
|
|
Mode 4: Pick up all items |
669 |
|
|
Mode 5: Pick up all items and stop |
670 |
|
|
Mode 6: Pick up all magical items |
671 |
|
|
Mode 7: Pick up all coins and gems |
672 |
|
|
|
673 |
|
|
Modes above 7: Pickup items with |
674 |
|
|
a value density greater than the pickup mode. |
675 |
|
|
|
676 |
|
|
Value density is value in gold/weight in kilograms. |
677 |
|
|
|
678 |
|
|
The value in gold is what the item is worth if you |
679 |
|
|
sold it in the shop. |
680 |
|
|
|
681 |
|
|
Goldcoins have a value density of 66, |
682 |
|
|
|
683 |
|
|
Density 10 will pickup silver, gold, |
684 |
|
|
rings, wands, books, and scrolls. |
685 |
|
|
Artifacts are also picked up. |
686 |
|
|
|
687 |
|
|
|
688 |
pippijn |
1.7 |
=head2 prepare |
689 |
root |
1.3 |
|
690 |
pippijn |
1.7 |
The same as cast. Usage: |
691 |
root |
1.3 |
|
692 |
pippijn |
1.7 |
prepare <spell> |
693 |
root |
1.3 |
|
694 |
|
|
|
695 |
root |
1.1 |
=head2 quests |
696 |
|
|
|
697 |
root |
1.3 |
The quests command lists the quests you are doing or have completed. |
698 |
root |
1.1 |
|
699 |
|
|
Parameters are: |
700 |
|
|
* nothing: displays current quests. |
701 |
|
|
* finished: displays finished quests; |
702 |
|
|
* xxx: displays details for quests (finished |
703 |
|
|
or not) with name containing xxx |
704 |
|
|
|
705 |
root |
1.3 |
|
706 |
root |
1.1 |
=head2 quit |
707 |
|
|
|
708 |
root |
1.3 |
Deletes your character from the server. If you want to quit the session |
709 |
|
|
without deleting your character, you must use a I<Bed to Reality>. Find a |
710 |
|
|
bed (probably in a building close to where you entered the game), get on |
711 |
|
|
top of it, and apply it using B<Tab> ro the B<apply> command. |
712 |
|
|
|
713 |
root |
1.1 |
|
714 |
|
|
=head2 range |
715 |
|
|
|
716 |
root |
1.3 |
Your range weapon can be one of several weapons, a spell you cast, a |
717 |
|
|
bow-and-arrow, a rod, or a wand, to name a few. |
718 |
|
|
|
719 |
|
|
Your range weapon is fired when you press SHIFT-direction, and will be |
720 |
|
|
fired in that direction. |
721 |
root |
1.1 |
|
722 |
|
|
|
723 |
|
|
=head2 rename |
724 |
|
|
|
725 |
|
|
Changes the custom name of an item. |
726 |
|
|
|
727 |
root |
1.3 |
rename <item name> to <new name> |
728 |
|
|
|
729 |
|
|
(Note: the angle brackets (<>) are mandatory and part of the syntax) |
730 |
root |
1.1 |
|
731 |
root |
1.2 |
If '<item name>' is omitted, defaults to marked item. |
732 |
root |
1.1 |
|
733 |
root |
1.2 |
If 'to <new name>' is omitted, clears the custom name. |
734 |
root |
1.1 |
|
735 |
root |
1.2 |
Note: maximum allowed name length is 127 characters. |
736 |
|
|
|
737 |
root |
1.3 |
|
738 |
|
|
=head2 resistances |
739 |
|
|
|
740 |
pippijn |
1.7 |
This shows you the resistances you have to specific attack types. |
741 |
|
|
If you have for example "cold +20", it means you get 20% damage done |
742 |
|
|
by cold attacks. If you have "ghost hit -50", you will get 50% more |
743 |
|
|
damage by ghost hits. |
744 |
|
|
|
745 |
|
|
If you are a dragon, you will also get your natural skin resistances |
746 |
|
|
appened to the list. These will never lower, only rise. |
747 |
root |
1.3 |
|
748 |
|
|
|
749 |
|
|
=head2 rotateshoottype |
750 |
|
|
|
751 |
pippijn |
1.7 |
Switches between spell, skill and weapon. Example: |
752 |
|
|
|
753 |
|
|
cast burning hands |
754 |
|
|
ready_skill disarm traps |
755 |
|
|
apply wand of medium fireball |
756 |
|
|
|
757 |
|
|
rotateshoottype # Switches to the spell (burning hands) |
758 |
|
|
rotateshoottype # Switches to the wand (of medium fireball) |
759 |
|
|
rotateshoottype # Switches to the skill (disarm traps) |
760 |
|
|
rotateshoottype # Disables the range slot (won't use anything) |
761 |
|
|
rotateshoottype # Switches back to the spell.. and so on |
762 |
root |
1.3 |
|
763 |
|
|
|
764 |
root |
1.2 |
=head2 say |
765 |
|
|
|
766 |
pippijn |
1.7 |
Will tell all players on the same map as yourself a message. |
767 |
root |
1.1 |
|
768 |
|
|
|
769 |
|
|
=head2 save |
770 |
|
|
|
771 |
root |
1.3 |
Updates players status to disk. This can be useful for making backup |
772 |
|
|
copies if you fear the server is about to crash. |
773 |
|
|
|
774 |
|
|
The server saves your character automatically in certain intervals, |
775 |
|
|
and also on clean shutdowns, so there is little practical use for this |
776 |
|
|
command. |
777 |
|
|
|
778 |
|
|
WARNING - if you want to leave the game without destroying your player, |
779 |
|
|
you must find a I<Bed to Reality> and hit B<Tab> on the bed to apply |
780 |
|
|
it. Doing B<save> and then B<quit>ing will still delete your character. |
781 |
|
|
|
782 |
|
|
|
783 |
|
|
=head2 search-items |
784 |
|
|
|
785 |
pippijn |
1.8 |
search-items <word> |
786 |
|
|
|
787 |
|
|
Automatically picks up all items with <word> in their name. search-items rod |
788 |
|
|
will pick up all rods and heavy rods. search-items of Fire will pick up all |
789 |
|
|
bolts, arrows, swords, etc. of Fire. |
790 |
root |
1.3 |
|
791 |
root |
1.1 |
|
792 |
|
|
=head2 shout |
793 |
|
|
|
794 |
root |
1.5 |
shout <message> |
795 |
root |
1.2 |
|
796 |
root |
1.5 |
Sends a message to all players on the server that have L<listen> level |
797 |
|
|
B<10> or higher. It is mainly useful for emergency messages ("I am trapped |
798 |
|
|
on xxx, can somebody help me?") and should not be used for general |
799 |
|
|
chat. Use L<chat> instead. |
800 |
root |
1.1 |
|
801 |
root |
1.3 |
|
802 |
root |
1.1 |
=head2 showpets |
803 |
|
|
|
804 |
root |
1.2 |
showpets <number> |
805 |
|
|
|
806 |
|
|
Shows a numbered list of the pets owned by the player. If a number is |
807 |
|
|
specified, instead shows a detailed printout about that pet. |
808 |
root |
1.1 |
|
809 |
root |
1.3 |
|
810 |
|
|
=head2 skills |
811 |
|
|
|
812 |
pippijn |
1.8 |
Lists all skills you have along with the experience you have in those skills. |
813 |
|
|
Example: |
814 |
|
|
|
815 |
|
|
skills |
816 |
|
|
|
817 |
|
|
literacy................................lvl: 4 (xp:9944/16000/25%) |
818 |
|
|
one handed weapons......................lvl: 4 (xp:15059/16000/25%) |
819 |
|
|
|
820 |
|
|
This shows you that you have two skills, literacy and one handed weapons. You |
821 |
|
|
are level 4 in both skills and in literacy, you have 9944 experience points. |
822 |
|
|
You need to reach 16000 to gain another level. The 25% at the end show you what |
823 |
|
|
percentage of your experience is permanent, which means you cannot lose it if |
824 |
|
|
you die. |
825 |
root |
1.3 |
|
826 |
|
|
|
827 |
root |
1.1 |
=head2 sort_inventory |
828 |
|
|
|
829 |
root |
1.2 |
If sort_inventory is set, items will be inserted into your inventory |
830 |
|
|
in order by type than alphabetical. This, all scrolls will be grouped |
831 |
|
|
together, but in alphabetical order. Same for all weapons. This only |
832 |
|
|
applies to new items you pick up - items that you are already holding will |
833 |
|
|
not be sorted. |
834 |
|
|
|
835 |
|
|
If sort_inventory is not set (default), items will be inserted via type, |
836 |
|
|
subtype and magic. This, all axes will be grouped together in magic order, |
837 |
|
|
all daggers by magic order, etc. Unforunately, for scrolls and rings, new |
838 |
|
|
ones just get inserted last. |
839 |
|
|
|
840 |
|
|
If you have a lot of stuff that is not in alphabetical order but you would |
841 |
|
|
like it to be, the best method is to drop all of it and then pick it up. |
842 |
root |
1.1 |
|
843 |
root |
1.3 |
|
844 |
|
|
=head2 sound |
845 |
|
|
|
846 |
|
|
TODO |
847 |
|
|
|
848 |
|
|
|
849 |
root |
1.1 |
=head2 spells |
850 |
|
|
|
851 |
root |
1.3 |
To cast a spell, you must first learn it. To learn spells, you need a high |
852 |
root |
1.1 |
Wis, and a spellbook. |
853 |
|
|
|
854 |
|
|
Apply the spellbook to learn a spell. |
855 |
|
|
|
856 |
root |
1.3 |
To cast a spell, you can either use the cast or invoke commands. |
857 |
root |
1.1 |
|
858 |
root |
1.2 |
See L<cast> and L<invoke>. |
859 |
root |
1.1 |
|
860 |
root |
1.3 |
|
861 |
root |
1.1 |
=head2 statistics |
862 |
|
|
|
863 |
root |
1.2 |
B<statistics> shows various useful information about your character. |
864 |
|
|
None of the information it shows is stuff that is not contained in the |
865 |
|
|
documentation. |
866 |
|
|
|
867 |
|
|
As of now, it shows how much experience you need for your next level. It |
868 |
|
|
also shows natural, real, and maximum statistic values. |
869 |
|
|
|
870 |
|
|
Your natural stat is the stat without any items/spells applied. |
871 |
root |
1.1 |
|
872 |
root |
1.2 |
Real is what the current value is (same as in the stat window.) |
873 |
root |
1.1 |
|
874 |
root |
1.2 |
Maximum is the maximum value for your natural stat. |
875 |
root |
1.1 |
|
876 |
root |
1.3 |
|
877 |
root |
1.2 |
=head2 suicide |
878 |
|
|
|
879 |
|
|
Kills yourself. No, really. |
880 |
|
|
|
881 |
|
|
This command might not look useful at first, but sometimes you can get |
882 |
|
|
yourself into a corner you can't escape anymore, either due to a map |
883 |
|
|
bug or your own stupidity. Killing oneself can be difficult and time |
884 |
|
|
consuming, thats why this command is provided. It is fast, painless, |
885 |
pippijn |
1.7 |
effective, humane. |
886 |
root |
1.1 |
|
887 |
root |
1.3 |
|
888 |
root |
1.1 |
=head2 take |
889 |
|
|
|
890 |
root |
1.3 |
The take commands take object(s) on the space the player is standing on, |
891 |
|
|
and inserts them into the players inventory. |
892 |
|
|
|
893 |
|
|
If no parameter is given, take will get the top object that can be taken |
894 |
|
|
and put it in the players inventory. If no object can be taken, that will |
895 |
|
|
be stated. |
896 |
|
|
|
897 |
|
|
A parameter can be given to take. In this case, all object that have names |
898 |
|
|
that match the parameter will be picked up. Thus, if there is a 'sword of |
899 |
|
|
WOE', and 'sword +1' and a 'sword -3' on the ground, 'take sword' will |
900 |
|
|
pick all of them up. |
901 |
|
|
|
902 |
|
|
By default, take is bound to the comma key, with no parameters. To change |
903 |
|
|
this, look at the bind command. |
904 |
|
|
|
905 |
|
|
TODO: bind command? |
906 |
|
|
|
907 |
|
|
|
908 |
|
|
=head2 throw |
909 |
|
|
|
910 |
pippijn |
1.8 |
Throws an unlocked item in your inventory, be it applied or not, into the |
911 |
|
|
direction you are looking. If you mark an item in your inventory, this item |
912 |
|
|
is thrown first. If there is more than one copy of an item, only one of it is |
913 |
|
|
thrown away. God-given items can not be thrown. You need the skill throwing |
914 |
|
|
for this to work. |
915 |
root |
1.3 |
|
916 |
|
|
|
917 |
|
|
=head2 time |
918 |
|
|
|
919 |
pippijn |
1.7 |
Shows the Crossfire in-game time, not the server time. It looks like this: |
920 |
|
|
|
921 |
|
|
It is 52 minutes past 8 o'clock am, on the Day of the Bull |
922 |
|
|
The 2nd Day of the Month of the Frost Giant, Year 63 |
923 |
|
|
Time of Year: The Season of New Year |
924 |
|
|
|
925 |
|
|
It is partially just for fun but it affects the darkness outside and the |
926 |
|
|
weather if weather is enabled in the server. |
927 |
root |
1.3 |
|
928 |
|
|
|
929 |
|
|
=head2 title |
930 |
|
|
|
931 |
pippijn |
1.7 |
Players can change their title. For example you called yourself Gandalf and |
932 |
|
|
your race is elf, you can use the title command to change your name from |
933 |
|
|
"Gandalf the elf" to "Gandalf the white". Usage: |
934 |
|
|
|
935 |
|
|
title <new title> |
936 |
|
|
title clear # Sets your title back to your race. |
937 |
|
|
|
938 |
|
|
Dragons cannot set their title because it changes during the game. |
939 |
root |
1.3 |
|
940 |
root |
1.1 |
|
941 |
|
|
=head2 traps |
942 |
|
|
|
943 |
root |
1.3 |
ERROR: not a command, but another help topic => move to a different file maybe? |
944 |
|
|
|
945 |
root |
1.1 |
I recommend the following |
946 |
|
|
keybindings |
947 |
|
|
'bind search |
948 |
|
|
s |
949 |
|
|
'bind disarm |
950 |
|
|
d |
951 |
|
|
Then you can use the 's' and |
952 |
|
|
'd' keys for searching for and |
953 |
|
|
disarming traps. |
954 |
|
|
|
955 |
root |
1.3 |
Traps appear at random in doors and in chests. Search those before you |
956 |
|
|
open them up. Search by going near where you suspect a trap, and type 's' |
957 |
|
|
|
958 |
root |
1.1 |
|
959 |
root |
1.2 |
=head2 usekeys (inventory|keyrings|containers) |
960 |
root |
1.1 |
|
961 |
root |
1.3 |
The B<usekeys> option determines the behaviour of using keys. |
962 |
root |
1.1 |
|
963 |
|
|
Values are: |
964 |
|
|
|
965 |
root |
1.2 |
inventory: Only keys in the top level inventory are used (default) |
966 |
|
|
|
967 |
|
|
keyrings: Only keys in active keyrings are used. |
968 |
root |
1.1 |
|
969 |
root |
1.2 |
containers: Only keys in active containers are used. |
970 |
root |
1.1 |
|
971 |
root |
1.2 |
Note that keyrings are just a specialized container, so the containers |
972 |
|
|
will also find keys in keyrings. |
973 |
root |
1.1 |
|
974 |
root |
1.2 |
Only active containers are used - keys will not jump out of closed |
975 |
|
|
containers, but hints will be given if you have keys in such containers. |
976 |
root |
1.1 |
|
977 |
|
|
|
978 |
root |
1.3 |
=head2 version |
979 |
|
|
|
980 |
pippijn |
1.8 |
Shows what version of the software the server is running on and what people |
981 |
|
|
have contributed what to the game. |
982 |
root |
1.3 |
|
983 |
|
|
|
984 |
|
|
=head2 weather |
985 |
|
|
|
986 |
|
|
TODO |
987 |
|
|
|
988 |
|
|
|
989 |
root |
1.1 |
=head2 whereabouts |
990 |
|
|
|
991 |
|
|
The whereabouts command gives a summary about the |
992 |
|
|
regions in which players are currently staying. |
993 |
|
|
|
994 |
root |
1.3 |
|
995 |
|
|
=head2 whereami |
996 |
|
|
|
997 |
pippijn |
1.7 |
Tells you some historical information on the region you are currently in. |
998 |
root |
1.3 |
|
999 |
|
|
|
1000 |
|
|
=head2 who |
1001 |
|
|
|
1002 |
pippijn |
1.8 |
Shows what players are playing in the world and where they are. It may also |
1003 |
|
|
show their levels and race or title. (See the title help) |
1004 |
root |
1.3 |
|
1005 |
|
|
|
1006 |
|
|
=head2 wimpy |
1007 |
|
|
|
1008 |
pippijn |
1.8 |
The wimpy level is the amount of health points (hp) that may be left before you |
1009 |
|
|
automatically run away. This may be useful in hand-to-hand combats but should |
1010 |
|
|
not be used when the opponent attacks with spells. |
1011 |
root |
1.3 |
|
1012 |
|
|
|