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Revision: 1.11
Committed: Sun Jul 23 15:18:14 2006 UTC (17 years, 11 months ago) by elmex
Branch: MAIN
Changes since 1.10: +83 -0 lines
Log Message:
further screenshots and documentation

File Contents

# User Rev Content
1 root 1.10 =for image banner.png
2    
3 root 1.3 =head1 CFPlus - a Crossfire+ and Crossfire game client.
4 root 1.1
5 root 1.2 =head2 What's Crossfire+ - Basic Game Concepts
6 root 1.1
7 root 1.3 In the words of Frank Tore Johansen, the author of the original Crossfire
8     game:
9    
10     "Crossfire is a multi-player graphical arcade and adventure game made for
11     the X Windows systems environment. It has certain flavours from other
12     games, especially gauntletand the rogue-like games. Any number of players
13     can move around in their own window, finding and using items and battling
14     monsters. They can choose to cooperate or compete in the same world."
15    
16     In the years of development that have followed, Crossfire has grown to
17     encompass hundreds of monsters, thousands of maps to explore, an elaborate
18     magic system, over 15 character types, a system of skills, and many, many
19     artifacts and treasures.
20    
21 root 1.8 Crossfire+ is freely distributed under the General Public License (GPL)
22     and the code may be obtained from L<http://crossfire.schmorp.de/>.
23 root 1.3
24 root 1.4 =head1 Getting Started
25 root 1.3
26     First of all, don't be daunted by the apparent complexity of Crossfire -
27     in reality, Crossfire is quite easy to play and character generation is
28     simple. Later on, when you have some experience playing the game, you may
29     wish to read the full manual.
30 root 1.1
31 root 1.2 =head2 User Interface Basics
32 root 1.1
33 root 1.2 # very short description of all ui elements
34 root 1.1
35 elmex 1.9 =head2 Start Playing
36    
37     When starting the client you will see a window in the middle of the screen:
38    
39     =for image sc_login.png
40    
41     There are several settings there:
42    
43     =over 4
44    
45     =item B<Host:Port>
46    
47     In the I<Host:Port> entry you can enter the server hostname followed by
48     a colon with the port. The port is per default 13326 if you just enter
49     the hostname.
50    
51     Below the entry there is a button I<Server List>. If you click on it you
52     will get a server list:
53    
54     =for image sc_login_srvlist.png
55    
56     You can choose from the aviable servers there.
57     (B<Note:> At the time of this writing (2006-07-23) only I<cf.schmorp.de> supports
58     all features that are offered by CFClient).
59    
60     =item B<Username>
61    
62     Here you have to enter the character name you would like to play
63     with.
64     If you are playing for the first time, type any name you like; this will
65     be your character name for the rest of the life of that character.
66     As you don't have a character yet you have to create a new
67     character. It will be explained below at the L<intro/Getting Started/Character Creation>.
68    
69     =item B<Password>
70    
71     Next, type in any password. Remember:
72     you will need to remember the same password again to play that character
73     again! You can use B<Save Config> (see the buttons on the top of the window) to save your settings,
74     including name and password, but if it gets lost recovery is difficult, so remember your
75     password or write it down at a safe place.
76    
77     One more note: it's not a good idea to use "real" passwords to your
78     computer accounts! Doing so may make your system vulnerable to
79     unscrupulous Crossfire server administrators.
80    
81     =back
82    
83     Enter the desired I<Username> and I<Password> and click on I<Login> now.
84    
85     Next you will see:
86    
87     =head2 Character Creation
88    
89     =for item sc_char_create.png
90    
91     Your next step will be to generate random (primary) stats for your
92     character (to see the stats, you might have to open the B<Stats Window>
93     using the button at the top of the screen).
94    
95     Hover with the mouse cursor over the stats (Str, Dex, Con, Int, Wis, Pow and Cha)
96     to see what they mean or what they do.
97    
98     Or look at L<intro/Character Stats>.
99    
100     You can let the dices reroll your stats with the I<Roll Again> button, you can
101     I<Swap Stats>.
102     You aren't limited to the number of times you can roll your stats - so have fun.
103     Notice that the stats are always arranged that the B<Str> stat has the highest value, the
104     B<Cha> stat has the lowest. You may rearrange the order of these values
105     when you decide that you have rolled some decent stats. Two points: you
106     can never roll a character with better stats than an average of straight
107     15's, and you can't roll higher than 18 in a stat.
108    
109     Finally click on I<Accept> stats when you think they are fine.
110    
111     The next you will see after accepting the stats will be the race selection:
112    
113     =for image sc_char_create_race.png
114    
115     On the top right a text is displayed that explains the current selected race.
116     If you rearrange the windows like this:
117    
118     =for image sc_char_create_race2.png
119    
120     You will also see the face of the selected race. Click on I<Next Race> and read all
121     the descriptions until you find the right race for your new character.
122     Keep in mind that the races also affect the L<intro/Character Stats>.
123    
124     After you clicked I<Accept> you will see this:
125    
126     (I choosed a Halfling for now)
127    
128     =for image sc_new_char.png
129    
130     The dragon on the right is another player that is currently logging in or creating his character.
131    
132     Now go to the south (you can move your character by with the keypad or the cursor keys).
133     You will enter a hall similar to this:
134    
135     =for image sc_new_char_hall.png
136    
137     Step onto the first cell before the teleporter and the description of the character class
138     will be displayed in the message window:
139    
140     =for image sc_new_char_class.png
141    
142     While each class has its particular strengths and weaknesses, in summary
143     its just a fact that some classes are easier to play than others.
144    
145     For beginning players, the "simple fighter" characters are the easiest
146     to play successfully. The B<Dwarf>, B<Human>, and B<Warrior> are among
147     good earlier choices. As you gain experience with using Crossfire+ you
148     may wish to branch out into other "fighter" characters such as the
149     B<Thief> or B<Elf>, or try your hand at playing "spellcaster" characters
150     like the B<Wizard>, B<Mage>, B<Cleric> or B<Priest>. The "exotic" races
151     (e.g. B<Fireborn>, B<Quetzalcoatl> and B<Wraith>) and the B<Monk> class
152     are the hardest classes to master.
153    
154     One more note: You will probably find any character class that has a low
155     natural B<Int> (for example, the B<Barbarian> class) will have a fairly
156     difficult time at higher levels. Skills, and most importantly, spells,
157     will be more difficult learn. Plan to spend a lot of loot on grimores,
158     prayer books and skill scrolls.
159    
160     If you found a class that you like step on the teleporter.
161    
162     =head2 The first dungeons
163    
164     Next you will land in the nexus:
165    
166     =for image sc_new_char_nexus.png
167    
168     Read the signs by stepping on them and read what they say.
169     These signs automatically display what they have to say in the message window.
170     Other signs you have to read by applying them. You apply something by middle-click
171     it in the floorbox:
172    
173     =for image sc_new_char_floorbox_apply.png
174    
175     Or you can use the I<spacebar> to apply the topmost thing you see in the floorbox.
176    
177     For now go to the north into the newbies house. Read all signs there and follow their
178     instructions.
179    
180     If you see NPC's there, click on them and you will enter the NPC dialouge:
181    
182     =for image sc_newbiew_npc_dialog.png
183    
184     The buttons on the right are options of what you can say to the NPC. You can also
185     click on the links in the text to ask the NPC about that.
186    
187     Another note about entering commands:
188    
189     In crossfire most things are command driven. You can enter commands in 2 ways:
190    
191     =over 4
192    
193     =item B<Chat Box>
194    
195     =for image sc_chatbox.png
196    
197     If you plan longer chat sessions you maybe prefer this.
198    
199     =item B<Command Completer>
200    
201     Read the tooltip that occurs when you hover the mouse above the entry.
202     This completer can speed up commands a lot.
203    
204     =back
205    
206     Ok, i assume now that you finished the newbies house and you are back in the nexus.
207     Now walk to the left, to the exit to I<Scorn>, the main town in the world.
208     It's the main meeting place for most people on the server and it offers newbie
209     dungeons for the beginners.
210    
211     If you walk into the exit you will be teleported to scorn:
212    
213     To the west you see the two beginner houses. Step onto the first one:
214    
215     =for image sc_scorn_beginners_house.png
216    
217     Press spacebar to apply it to enter the house. Like the newbies house
218     in the nexus read all signs and follow their orders:
219    
220     =for image sc_inthe_beginners_house.png
221    
222     After you finished that house, enter the second house and finish it.
223    
224     After finishing those two houses there are multiple dungeons for newbies.
225     The best for you to start is the I<Newbie Tower>:
226    
227     =for image sc_scorn_newbie_tower.png
228    
229     To the north there is the I<Drinking Fountain> a well that you can enter.
230     The first parts of the dungeon there are also very nice.
231    
232     =for image sc_scorn_drinking_fountain.png
233    
234     Explore Scorn, there are many dungeons in the houses. Be careful when meeting
235     new monsters, ask questions on the server via the I<chat> command and read the
236     documentation here for further information about some topics.
237    
238 elmex 1.11 Before doing further exploration you maybe want to know how to see your progress
239     and where to see what level you are and what your current stats are.
240    
241     =head2 Displayed information
242    
243     Here is a quick explanation what all main information elements in the client gui mean:
244    
245     =over 4
246    
247     =item B<Gauges and Floorbox>
248    
249     =for image sc_gauges_and_floorbox.png
250    
251     These are the gauges that display your Health, Spellpoints/Mana,
252     Grace and Food. Please hover the mouse cursor above them and read the tooltips.
253     On the bottom of the gauges the maximum value is displayed and on the top
254     the current value.
255    
256     Below the gauges there is the experience and level displayed. The level is increased
257     once you reached a certain amount of experience points.
258    
259     Below that there is the range slot. It displays the currently selected range weapon
260     that you can fire with ctrl+<direction>. This could be a bow or a spell.
261    
262     The most important dialog is the I<Playerbook>, it can be opened by clicking
263     on the I<Playerbook> button on the top of the window or by pressing I<Tab>.
264     There are also shortcuts to them on the keys I<F2> to I<F5>. (I<F1> brings up this help).
265    
266     =item B<Statusbox>
267    
268     =for image sc_statusbox.png
269    
270     It displays all the current status messages that occur while playing.
271     For example what you hit, if you gained experience, if someone entered
272     the game or if someone said something. The status messages will disappear over time.
273     B<Note:> Most status messages are also displayed in the message window, for example
274     chatters and if someone entered/left the game.
275    
276     =item B<Skill list>
277    
278     If you press I<F3> or open the playerbook via the I<Playerbook> button on the top
279     of the window and select the I<Skills> tab, you will see this:
280    
281     =for image sc_skill_list.png
282    
283     It displays all the skills you have and displays the experience points and level you gained in each.
284    
285     =item B<Statistics>
286    
287     If you want to see what stats and resistancies you currently have, go to the I<Statistics> tab in the
288     I<Playerbook> (for example by pressing I<F2>).
289    
290     =for image sc_statistics.png
291    
292     Resistancies protect you from a certain type of attack.
293    
294     =item B<Spellbook>
295    
296     If you want to see what spells you have learned yet, go to the I<Spellbook> tab in the
297     I<Playerbook> (for example by pressing I<F4>).
298    
299     You wont see there any spell if you just started, but if you learn a spell, it will show up there.
300    
301     If you have learned some spells it should look like this:
302    
303     =for image sc_spellbook.png
304    
305     =back
306    
307     =head2 After playing
308    
309     If you are tired or want to take a break from playing, you have to find a I<Bed to Reality>.
310     The I<Wanderers Inn> is the best place to find such a bed for a newbie:
311    
312     =for image sc_wanderers_inn.png
313    
314     Go into it and find a I<Bed to Reality>:
315    
316     =for image sc_bed_to_reality.png
317    
318     If you apply it your character will be saved. Your score will also be displayed and your rank
319     on the hiscore list.
320    
321 elmex 1.9 =head1 Getting Started (old)
322    
323 root 1.3 =head2 How to create a new Character
324    
325     When you start up Crossfire, you will be asked for a character name and a
326     password (you may need to open the B<Server Setup> dialog for this using
327     the button at the top of the screen). If you are playing for the first
328     time, type any name you like; this will be your character name for the
329     rest of the life of that character. Next, type in any password. Remember:
330     you will need to remember the same password again to play that character
331     again! You can use B<Save Config> to save your settings, including name
332     and password, but if it gets lost recovery is difficult, so remember your
333     password or write it down at a safe place.
334    
335     One more note: it's not a good idea to use "real" passwords to your
336     computer accounts! Doing so may make your system vulnerable to
337     unscrupulous Crossfire server administrators.
338    
339     Your next step will be to generate random (primary) stats for your
340     character (to see the stats, you might have to open the B<Stats Window>
341     using the button at the top of the screen). You aren't limited to the
342     number of times you can roll your stats - so have fun. Notice that the
343     stats are always arranged that the B<Str> stat has the highest value, the
344     B<Cha> stat has the lowest. You may rearrange the order of these values
345     when you decide that you have rolled some decent stats. Two points: you
346     can never roll a character with better stats than an average of straight
347     15's, and you can't roll higher than 18 in a stat.
348    
349     When you roll your character, the stats displayed are the stats you will
350     get as a human (which are unmodified). When satisfied, you can step
351     through a number of races, each with special bonuses in stats.
352    
353     The manual shows how your basic stats will be changed by choosing a
354     different race. The difference between the natural stat limit and 20
355     indicates the bonus/penalty assigned to rolled primary stats. For example,
356     a troll has a maximum strength which is 5 higher than 20-that means he
357     will begin with an additional 5 points added to his strength roll. On the
358     other hand, a troll can never get above 15 in intelligence. This means
359     that your rolled character will have 5 less in intelligence if you choose
360     that race. You should also note that any bonus to an ability can't raise
361     the final number above your racial maximum, and no penalty can give you an
362     ability score less then one; the lowest it can ever get is one.
363    
364     =head3 Selecting a class
365    
366     While each class has its particular strengths and weaknesses, in summary
367     its just a fact that some classes are easier to play than others.
368    
369     For beginning players, the "simple fighter" characters are the easiest
370     to play successfully. The B<Dwarf>, B<Human>, and B<Warrior> are among
371     good earlier choices. As you gain experience with using Crossfire+ you
372     may wish to branch out into other "fighter" characters such as the
373     B<Thief> or B<Elf>, or try your hand at playing "spellcaster" characters
374     like the B<Wizard>, B<Mage>, B<Cleric> or B<Priest>. The "exotic" races
375     (e.g. B<Fireborn>, B<Quetzalcoatl> and B<Wraith>) and the B<Monk> class
376     are the hardest classes to master.
377    
378     One more note: You will probably find any character class that has a low
379     natural B<Int> (for example, the B<Barbarian> class) will have a fairly
380     difficult time at higher levels. Skills, and most importantly, spells,
381     will be more difficult learn. Plan to spend a lot of loot on grimores,
382     prayer books and skill scrolls.
383    
384     =head2 Playing the game
385    
386     #TODO biggers house, binding keys etc.
387    
388 root 1.4 =head1 Hints for Beginning Players
389    
390 pippijn 1.6 I'm done with class selection, now there are three ways to go, where
391     should I go? It is a good idea to take the northern path into the
392     teleporter leading you to the beginners house. You can learn some basic
393     skills there before journeying onward. Once you are there, you will get
394     many things explained to you. Make sure you investigate every place in
395     that house.
396    
397 root 1.4 I'm on the starting map, what do I do now? You should be in a city square
398     with a few sign posts in the middle. Move over the signs and apply them
399 elmex 1.9 B<spacebar> to read what they say.
400 root 1.4
401     For beginners, there are several maps designed for them. Find these areas
402     and clear them out. All throughout these levels, a player can find signs
403     and books which they can read by stepping onto them and hitting B<space
404     bar> to apply the book/sign. These messages will help the player to learn
405     the system. Probably the first, best area for a beginning player to start
406     out in is "Beginners." This area is a small house located southwest of
407     your starting location.
408    
409     =head2 Flailing about with spells
410    
411     Some items are perishable. If you shoot a fireball into a room full of
412     scrolls, you will notice them going up in smoke! So be careful not to
413     destroy valuable items.
414    
415     =head2 Tips on surviving
416    
417     Crossfire+ is populated with a wealth of different monsters. These monsters
418     can have varying immunities and attacktypes. In addition, some of them can
419     be quite a bit smarter than others. It will be important for new players
420     to learn the abilities of different monsters and learn just how much it
421     will take to kill them.
422    
423     Most monsters in the game are out to mindlessly kill and destroy the
424     players. Killing monsters will help boost a player's score. When fighting
425     a large amount of monsters in a single room, attempt to find a narrower
426     hallway so that you are not being attacked from all sides. Charging into a
427     room full of Beholders would not be wise, instead, open the door and fight
428     them one at a time.
429    
430     More advice can be found in the Survival Guide
431     L<http://crossfire.real-time.com/guides/survival_guide/index.html>.
432    
433     =head2 Priorities for low-level characters
434    
435     The priority for characters below about 5th level is to gain some basic
436     items. In this regard, better armour and better spells are best. Look for
437     a quest among the various islands that will allow you to obtain mithril
438     mail. Whenever you scrape together ~100-200 platinum pieces go shopping
439     for armour and weapons (or spells). If you are a fighter type, try to have
440     at least a +2 weapon, +2 helmet, +2 suit of armour, and +2 shield before
441     you reach 5th level. For wizards, attempt to recover enough treasure to
442     be able to buy up good attack spells. For priests, first thing to do is
443     worship a god! Try to get the holy word prayer as soon as possible. Make
444     sure your current god allows good potential use of this spell.
445    
446     For all classes, get access to the detect magic incantation as soon as
447     possible. This will allow you to sort through the treasure you find while
448     you're in the dungeon, and will save you time and money at the shops.
449    
450     =head2 Diseases
451    
452     Diseases are, well, diseases. They can be contageous or not, and can be
453     contracted in a number of ways, and they vary greatly in their symptoms
454     and dangerousness.
455    
456     Diseases have "levels". If you contract a disease and recover naturally,
457     you're immune to that disease forever, provided the instance of the
458     disease is of equal or lower level than your immunity.
459    
460     For example, you get a case of the flu cast by yourself at level 15. When
461     you get over it, you're immune to any flu of level less than 16. When you
462 root 1.5 become level 16 and cast the flu again, you are I<not> immune.
463 root 1.4
464     Spells such as B<cure disease> or B<restoration> will remove a disease, but
465     will not grant immunity.
466    
467     When cast as a spell, diseases's severity is level dependent. A 30th level
468     cold is a I<lot> more severe than a level 2 cold.
469    
470     Undead are I<never> affected by any disease.
471    
472     Any priest player who isn't denied the path of wounding may learn and B<cast
473     cause> B<cold>, B<flu>, B<typhoid>, B<anthrax> and B<leprosy> spells.
474    
475     Any priest with a high enough B<Wis> and with a religion that is attuned
476     to wounding may learn to B<cast cause> B<smallpox>, B<white death> and
477     B<red death> by praying at his altar.
478    
479     The I<damage> caused each round varies between 0 and the maximum listed
480     for a disease. So you can inflict a I<mild> case of ebola, which would
481     I<not> kill a monster, or a severe one capable of killing it.
482    
483 pippijn 1.7 # TODO: disease table needs heavy reformatting
484     anthrax, anthrax, Godpower
485     arthritis, arthritis, Godpower
486     disease_cold, cold, Godpower
487     creeping_frost, creeping frost, Cold
488     diarrhea, the runs, Physical
489     ebola, Red Death, Godpower
490     egg_disease, egg disease, Physical
491     flaming_fart, flaming farts, Physical
492     flu, flu, Godpower
493     immolation, immolation, Fire
494     incontinence, lack of bladder control, Physical
495     insanity, insanity, Confusion
496     leprosy, leprosy, Godpower
497     bubonic_plague, Black Death, Godpower
498     pneumonic_plague, pneumonic plague, Godpower
499     rabies, rabies, Godpower + Confusion
500     scurvy, scurvy, Physical
501     smallpox, smallpox, Godpower
502     tapeworms, tapeworms, Physical
503     tooth_decay, tooth decay, Physical
504     typhoid, typhoid, Godpower
505     warts, warts, Physical
506 root 1.4
507 root 1.3 =head1 Authors
508    
509     Parts of this document were originally compiled, edited, and written by
510     Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
511     compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
512 root 1.1
513 root 1.3 Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
514 elmex 1.9 Steenhoven, Marc A. Lehmann and Robin Redeker.
515 root 1.1