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Revision: 1.6
Committed: Fri May 26 10:34:26 2006 UTC (18 years, 1 month ago) by pippijn
Branch: MAIN
Changes since 1.5: +7 -1 lines
Log Message:
Added intro to the beginners house.

File Contents

# User Rev Content
1 root 1.3 =head1 CFPlus - a Crossfire+ and Crossfire game client.
2 root 1.1
3 root 1.2 =head2 What's Crossfire+ - Basic Game Concepts
4 root 1.1
5 root 1.3 In the words of Frank Tore Johansen, the author of the original Crossfire
6     game:
7    
8     "Crossfire is a multi-player graphical arcade and adventure game made for
9     the X Windows systems environment. It has certain flavours from other
10     games, especially gauntletand the rogue-like games. Any number of players
11     can move around in their own window, finding and using items and battling
12     monsters. They can choose to cooperate or compete in the same world."
13    
14     In the years of development that have followed, Crossfire has grown to
15     encompass hundreds of monsters, thousands of maps to explore, an elaborate
16     magic system, over 15 character types, a system of skills, and many, many
17     artifacts and treasures.
18    
19     Crossfire+ is freely distributed under the GNU license and the code may be
20     obtained from L<http://crossfire.schmorp.de/>.
21    
22 root 1.4 =head1 Getting Started
23 root 1.3
24     First of all, don't be daunted by the apparent complexity of Crossfire -
25     in reality, Crossfire is quite easy to play and character generation is
26     simple. Later on, when you have some experience playing the game, you may
27     wish to read the full manual.
28 root 1.1
29 root 1.2 =head2 User Interface Basics
30 root 1.1
31 root 1.2 # very short description of all ui elements
32 root 1.1
33 root 1.3 =head2 How to create a new Character
34    
35     When you start up Crossfire, you will be asked for a character name and a
36     password (you may need to open the B<Server Setup> dialog for this using
37     the button at the top of the screen). If you are playing for the first
38     time, type any name you like; this will be your character name for the
39     rest of the life of that character. Next, type in any password. Remember:
40     you will need to remember the same password again to play that character
41     again! You can use B<Save Config> to save your settings, including name
42     and password, but if it gets lost recovery is difficult, so remember your
43     password or write it down at a safe place.
44    
45     One more note: it's not a good idea to use "real" passwords to your
46     computer accounts! Doing so may make your system vulnerable to
47     unscrupulous Crossfire server administrators.
48    
49     Your next step will be to generate random (primary) stats for your
50     character (to see the stats, you might have to open the B<Stats Window>
51     using the button at the top of the screen). You aren't limited to the
52     number of times you can roll your stats - so have fun. Notice that the
53     stats are always arranged that the B<Str> stat has the highest value, the
54     B<Cha> stat has the lowest. You may rearrange the order of these values
55     when you decide that you have rolled some decent stats. Two points: you
56     can never roll a character with better stats than an average of straight
57     15's, and you can't roll higher than 18 in a stat.
58    
59     When you roll your character, the stats displayed are the stats you will
60     get as a human (which are unmodified). When satisfied, you can step
61     through a number of races, each with special bonuses in stats.
62    
63     The manual shows how your basic stats will be changed by choosing a
64     different race. The difference between the natural stat limit and 20
65     indicates the bonus/penalty assigned to rolled primary stats. For example,
66     a troll has a maximum strength which is 5 higher than 20-that means he
67     will begin with an additional 5 points added to his strength roll. On the
68     other hand, a troll can never get above 15 in intelligence. This means
69     that your rolled character will have 5 less in intelligence if you choose
70     that race. You should also note that any bonus to an ability can't raise
71     the final number above your racial maximum, and no penalty can give you an
72     ability score less then one; the lowest it can ever get is one.
73    
74     =head3 Selecting a class
75    
76     While each class has its particular strengths and weaknesses, in summary
77     its just a fact that some classes are easier to play than others.
78    
79     For beginning players, the "simple fighter" characters are the easiest
80     to play successfully. The B<Dwarf>, B<Human>, and B<Warrior> are among
81     good earlier choices. As you gain experience with using Crossfire+ you
82     may wish to branch out into other "fighter" characters such as the
83     B<Thief> or B<Elf>, or try your hand at playing "spellcaster" characters
84     like the B<Wizard>, B<Mage>, B<Cleric> or B<Priest>. The "exotic" races
85     (e.g. B<Fireborn>, B<Quetzalcoatl> and B<Wraith>) and the B<Monk> class
86     are the hardest classes to master.
87    
88     One more note: You will probably find any character class that has a low
89     natural B<Int> (for example, the B<Barbarian> class) will have a fairly
90     difficult time at higher levels. Skills, and most importantly, spells,
91     will be more difficult learn. Plan to spend a lot of loot on grimores,
92     prayer books and skill scrolls.
93    
94     =head2 Playing the game
95    
96     #TODO biggers house, binding keys etc.
97    
98 root 1.4 =head1 Hints for Beginning Players
99    
100 pippijn 1.6 I'm done with class selection, now there are three ways to go, where
101     should I go? It is a good idea to take the northern path into the
102     teleporter leading you to the beginners house. You can learn some basic
103     skills there before journeying onward. Once you are there, you will get
104     many things explained to you. Make sure you investigate every place in
105     that house.
106    
107 root 1.4 I'm on the starting map, what do I do now? You should be in a city square
108     with a few sign posts in the middle. Move over the signs and apply them
109     ("A") to read what they say.
110    
111     For beginners, there are several maps designed for them. Find these areas
112     and clear them out. All throughout these levels, a player can find signs
113     and books which they can read by stepping onto them and hitting B<space
114     bar> to apply the book/sign. These messages will help the player to learn
115     the system. Probably the first, best area for a beginning player to start
116     out in is "Beginners." This area is a small house located southwest of
117     your starting location.
118    
119     =head2 Flailing about with spells
120    
121     Some items are perishable. If you shoot a fireball into a room full of
122     scrolls, you will notice them going up in smoke! So be careful not to
123     destroy valuable items.
124    
125     =head2 Tips on surviving
126    
127     Crossfire+ is populated with a wealth of different monsters. These monsters
128     can have varying immunities and attacktypes. In addition, some of them can
129     be quite a bit smarter than others. It will be important for new players
130     to learn the abilities of different monsters and learn just how much it
131     will take to kill them.
132    
133     Most monsters in the game are out to mindlessly kill and destroy the
134     players. Killing monsters will help boost a player's score. When fighting
135     a large amount of monsters in a single room, attempt to find a narrower
136     hallway so that you are not being attacked from all sides. Charging into a
137     room full of Beholders would not be wise, instead, open the door and fight
138     them one at a time.
139    
140     More advice can be found in the Survival Guide
141     L<http://crossfire.real-time.com/guides/survival_guide/index.html>.
142    
143     =head2 Priorities for low-level characters
144    
145     The priority for characters below about 5th level is to gain some basic
146     items. In this regard, better armour and better spells are best. Look for
147     a quest among the various islands that will allow you to obtain mithril
148     mail. Whenever you scrape together ~100-200 platinum pieces go shopping
149     for armour and weapons (or spells). If you are a fighter type, try to have
150     at least a +2 weapon, +2 helmet, +2 suit of armour, and +2 shield before
151     you reach 5th level. For wizards, attempt to recover enough treasure to
152     be able to buy up good attack spells. For priests, first thing to do is
153     worship a god! Try to get the holy word prayer as soon as possible. Make
154     sure your current god allows good potential use of this spell.
155    
156     For all classes, get access to the detect magic incantation as soon as
157     possible. This will allow you to sort through the treasure you find while
158     you're in the dungeon, and will save you time and money at the shops.
159    
160     =head2 Diseases
161    
162     Diseases are, well, diseases. They can be contageous or not, and can be
163     contracted in a number of ways, and they vary greatly in their symptoms
164     and dangerousness.
165    
166     Diseases have "levels". If you contract a disease and recover naturally,
167     you're immune to that disease forever, provided the instance of the
168     disease is of equal or lower level than your immunity.
169    
170     For example, you get a case of the flu cast by yourself at level 15. When
171     you get over it, you're immune to any flu of level less than 16. When you
172 root 1.5 become level 16 and cast the flu again, you are I<not> immune.
173 root 1.4
174     Spells such as B<cure disease> or B<restoration> will remove a disease, but
175     will not grant immunity.
176    
177     When cast as a spell, diseases's severity is level dependent. A 30th level
178     cold is a I<lot> more severe than a level 2 cold.
179    
180     Undead are I<never> affected by any disease.
181    
182     Any priest player who isn't denied the path of wounding may learn and B<cast
183     cause> B<cold>, B<flu>, B<typhoid>, B<anthrax> and B<leprosy> spells.
184    
185     Any priest with a high enough B<Wis> and with a religion that is attuned
186     to wounding may learn to B<cast cause> B<smallpox>, B<white death> and
187     B<red death> by praying at his altar.
188    
189     The I<damage> caused each round varies between 0 and the maximum listed
190     for a disease. So you can inflict a I<mild> case of ebola, which would
191     I<not> kill a monster, or a severe one capable of killing it.
192    
193     # TODO: disease table, but needs heavy reformatting
194    
195 root 1.3 =head1 Authors
196    
197     Parts of this document were originally compiled, edited, and written by
198     Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
199     compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
200 root 1.1
201 root 1.3 Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
202     Steenhoven and Marc A. Lehmann.
203 root 1.1