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Revision: 1.11
Committed: Sun Jul 23 15:18:14 2006 UTC (17 years, 11 months ago) by elmex
Branch: MAIN
Changes since 1.10: +83 -0 lines
Log Message:
further screenshots and documentation

File Contents

# Content
1 =for image banner.png
2
3 =head1 CFPlus - a Crossfire+ and Crossfire game client.
4
5 =head2 What's Crossfire+ - Basic Game Concepts
6
7 In the words of Frank Tore Johansen, the author of the original Crossfire
8 game:
9
10 "Crossfire is a multi-player graphical arcade and adventure game made for
11 the X Windows systems environment. It has certain flavours from other
12 games, especially gauntletand the rogue-like games. Any number of players
13 can move around in their own window, finding and using items and battling
14 monsters. They can choose to cooperate or compete in the same world."
15
16 In the years of development that have followed, Crossfire has grown to
17 encompass hundreds of monsters, thousands of maps to explore, an elaborate
18 magic system, over 15 character types, a system of skills, and many, many
19 artifacts and treasures.
20
21 Crossfire+ is freely distributed under the General Public License (GPL)
22 and the code may be obtained from L<http://crossfire.schmorp.de/>.
23
24 =head1 Getting Started
25
26 First of all, don't be daunted by the apparent complexity of Crossfire -
27 in reality, Crossfire is quite easy to play and character generation is
28 simple. Later on, when you have some experience playing the game, you may
29 wish to read the full manual.
30
31 =head2 User Interface Basics
32
33 # very short description of all ui elements
34
35 =head2 Start Playing
36
37 When starting the client you will see a window in the middle of the screen:
38
39 =for image sc_login.png
40
41 There are several settings there:
42
43 =over 4
44
45 =item B<Host:Port>
46
47 In the I<Host:Port> entry you can enter the server hostname followed by
48 a colon with the port. The port is per default 13326 if you just enter
49 the hostname.
50
51 Below the entry there is a button I<Server List>. If you click on it you
52 will get a server list:
53
54 =for image sc_login_srvlist.png
55
56 You can choose from the aviable servers there.
57 (B<Note:> At the time of this writing (2006-07-23) only I<cf.schmorp.de> supports
58 all features that are offered by CFClient).
59
60 =item B<Username>
61
62 Here you have to enter the character name you would like to play
63 with.
64 If you are playing for the first time, type any name you like; this will
65 be your character name for the rest of the life of that character.
66 As you don't have a character yet you have to create a new
67 character. It will be explained below at the L<intro/Getting Started/Character Creation>.
68
69 =item B<Password>
70
71 Next, type in any password. Remember:
72 you will need to remember the same password again to play that character
73 again! You can use B<Save Config> (see the buttons on the top of the window) to save your settings,
74 including name and password, but if it gets lost recovery is difficult, so remember your
75 password or write it down at a safe place.
76
77 One more note: it's not a good idea to use "real" passwords to your
78 computer accounts! Doing so may make your system vulnerable to
79 unscrupulous Crossfire server administrators.
80
81 =back
82
83 Enter the desired I<Username> and I<Password> and click on I<Login> now.
84
85 Next you will see:
86
87 =head2 Character Creation
88
89 =for item sc_char_create.png
90
91 Your next step will be to generate random (primary) stats for your
92 character (to see the stats, you might have to open the B<Stats Window>
93 using the button at the top of the screen).
94
95 Hover with the mouse cursor over the stats (Str, Dex, Con, Int, Wis, Pow and Cha)
96 to see what they mean or what they do.
97
98 Or look at L<intro/Character Stats>.
99
100 You can let the dices reroll your stats with the I<Roll Again> button, you can
101 I<Swap Stats>.
102 You aren't limited to the number of times you can roll your stats - so have fun.
103 Notice that the stats are always arranged that the B<Str> stat has the highest value, the
104 B<Cha> stat has the lowest. You may rearrange the order of these values
105 when you decide that you have rolled some decent stats. Two points: you
106 can never roll a character with better stats than an average of straight
107 15's, and you can't roll higher than 18 in a stat.
108
109 Finally click on I<Accept> stats when you think they are fine.
110
111 The next you will see after accepting the stats will be the race selection:
112
113 =for image sc_char_create_race.png
114
115 On the top right a text is displayed that explains the current selected race.
116 If you rearrange the windows like this:
117
118 =for image sc_char_create_race2.png
119
120 You will also see the face of the selected race. Click on I<Next Race> and read all
121 the descriptions until you find the right race for your new character.
122 Keep in mind that the races also affect the L<intro/Character Stats>.
123
124 After you clicked I<Accept> you will see this:
125
126 (I choosed a Halfling for now)
127
128 =for image sc_new_char.png
129
130 The dragon on the right is another player that is currently logging in or creating his character.
131
132 Now go to the south (you can move your character by with the keypad or the cursor keys).
133 You will enter a hall similar to this:
134
135 =for image sc_new_char_hall.png
136
137 Step onto the first cell before the teleporter and the description of the character class
138 will be displayed in the message window:
139
140 =for image sc_new_char_class.png
141
142 While each class has its particular strengths and weaknesses, in summary
143 its just a fact that some classes are easier to play than others.
144
145 For beginning players, the "simple fighter" characters are the easiest
146 to play successfully. The B<Dwarf>, B<Human>, and B<Warrior> are among
147 good earlier choices. As you gain experience with using Crossfire+ you
148 may wish to branch out into other "fighter" characters such as the
149 B<Thief> or B<Elf>, or try your hand at playing "spellcaster" characters
150 like the B<Wizard>, B<Mage>, B<Cleric> or B<Priest>. The "exotic" races
151 (e.g. B<Fireborn>, B<Quetzalcoatl> and B<Wraith>) and the B<Monk> class
152 are the hardest classes to master.
153
154 One more note: You will probably find any character class that has a low
155 natural B<Int> (for example, the B<Barbarian> class) will have a fairly
156 difficult time at higher levels. Skills, and most importantly, spells,
157 will be more difficult learn. Plan to spend a lot of loot on grimores,
158 prayer books and skill scrolls.
159
160 If you found a class that you like step on the teleporter.
161
162 =head2 The first dungeons
163
164 Next you will land in the nexus:
165
166 =for image sc_new_char_nexus.png
167
168 Read the signs by stepping on them and read what they say.
169 These signs automatically display what they have to say in the message window.
170 Other signs you have to read by applying them. You apply something by middle-click
171 it in the floorbox:
172
173 =for image sc_new_char_floorbox_apply.png
174
175 Or you can use the I<spacebar> to apply the topmost thing you see in the floorbox.
176
177 For now go to the north into the newbies house. Read all signs there and follow their
178 instructions.
179
180 If you see NPC's there, click on them and you will enter the NPC dialouge:
181
182 =for image sc_newbiew_npc_dialog.png
183
184 The buttons on the right are options of what you can say to the NPC. You can also
185 click on the links in the text to ask the NPC about that.
186
187 Another note about entering commands:
188
189 In crossfire most things are command driven. You can enter commands in 2 ways:
190
191 =over 4
192
193 =item B<Chat Box>
194
195 =for image sc_chatbox.png
196
197 If you plan longer chat sessions you maybe prefer this.
198
199 =item B<Command Completer>
200
201 Read the tooltip that occurs when you hover the mouse above the entry.
202 This completer can speed up commands a lot.
203
204 =back
205
206 Ok, i assume now that you finished the newbies house and you are back in the nexus.
207 Now walk to the left, to the exit to I<Scorn>, the main town in the world.
208 It's the main meeting place for most people on the server and it offers newbie
209 dungeons for the beginners.
210
211 If you walk into the exit you will be teleported to scorn:
212
213 To the west you see the two beginner houses. Step onto the first one:
214
215 =for image sc_scorn_beginners_house.png
216
217 Press spacebar to apply it to enter the house. Like the newbies house
218 in the nexus read all signs and follow their orders:
219
220 =for image sc_inthe_beginners_house.png
221
222 After you finished that house, enter the second house and finish it.
223
224 After finishing those two houses there are multiple dungeons for newbies.
225 The best for you to start is the I<Newbie Tower>:
226
227 =for image sc_scorn_newbie_tower.png
228
229 To the north there is the I<Drinking Fountain> a well that you can enter.
230 The first parts of the dungeon there are also very nice.
231
232 =for image sc_scorn_drinking_fountain.png
233
234 Explore Scorn, there are many dungeons in the houses. Be careful when meeting
235 new monsters, ask questions on the server via the I<chat> command and read the
236 documentation here for further information about some topics.
237
238 Before doing further exploration you maybe want to know how to see your progress
239 and where to see what level you are and what your current stats are.
240
241 =head2 Displayed information
242
243 Here is a quick explanation what all main information elements in the client gui mean:
244
245 =over 4
246
247 =item B<Gauges and Floorbox>
248
249 =for image sc_gauges_and_floorbox.png
250
251 These are the gauges that display your Health, Spellpoints/Mana,
252 Grace and Food. Please hover the mouse cursor above them and read the tooltips.
253 On the bottom of the gauges the maximum value is displayed and on the top
254 the current value.
255
256 Below the gauges there is the experience and level displayed. The level is increased
257 once you reached a certain amount of experience points.
258
259 Below that there is the range slot. It displays the currently selected range weapon
260 that you can fire with ctrl+<direction>. This could be a bow or a spell.
261
262 The most important dialog is the I<Playerbook>, it can be opened by clicking
263 on the I<Playerbook> button on the top of the window or by pressing I<Tab>.
264 There are also shortcuts to them on the keys I<F2> to I<F5>. (I<F1> brings up this help).
265
266 =item B<Statusbox>
267
268 =for image sc_statusbox.png
269
270 It displays all the current status messages that occur while playing.
271 For example what you hit, if you gained experience, if someone entered
272 the game or if someone said something. The status messages will disappear over time.
273 B<Note:> Most status messages are also displayed in the message window, for example
274 chatters and if someone entered/left the game.
275
276 =item B<Skill list>
277
278 If you press I<F3> or open the playerbook via the I<Playerbook> button on the top
279 of the window and select the I<Skills> tab, you will see this:
280
281 =for image sc_skill_list.png
282
283 It displays all the skills you have and displays the experience points and level you gained in each.
284
285 =item B<Statistics>
286
287 If you want to see what stats and resistancies you currently have, go to the I<Statistics> tab in the
288 I<Playerbook> (for example by pressing I<F2>).
289
290 =for image sc_statistics.png
291
292 Resistancies protect you from a certain type of attack.
293
294 =item B<Spellbook>
295
296 If you want to see what spells you have learned yet, go to the I<Spellbook> tab in the
297 I<Playerbook> (for example by pressing I<F4>).
298
299 You wont see there any spell if you just started, but if you learn a spell, it will show up there.
300
301 If you have learned some spells it should look like this:
302
303 =for image sc_spellbook.png
304
305 =back
306
307 =head2 After playing
308
309 If you are tired or want to take a break from playing, you have to find a I<Bed to Reality>.
310 The I<Wanderers Inn> is the best place to find such a bed for a newbie:
311
312 =for image sc_wanderers_inn.png
313
314 Go into it and find a I<Bed to Reality>:
315
316 =for image sc_bed_to_reality.png
317
318 If you apply it your character will be saved. Your score will also be displayed and your rank
319 on the hiscore list.
320
321 =head1 Getting Started (old)
322
323 =head2 How to create a new Character
324
325 When you start up Crossfire, you will be asked for a character name and a
326 password (you may need to open the B<Server Setup> dialog for this using
327 the button at the top of the screen). If you are playing for the first
328 time, type any name you like; this will be your character name for the
329 rest of the life of that character. Next, type in any password. Remember:
330 you will need to remember the same password again to play that character
331 again! You can use B<Save Config> to save your settings, including name
332 and password, but if it gets lost recovery is difficult, so remember your
333 password or write it down at a safe place.
334
335 One more note: it's not a good idea to use "real" passwords to your
336 computer accounts! Doing so may make your system vulnerable to
337 unscrupulous Crossfire server administrators.
338
339 Your next step will be to generate random (primary) stats for your
340 character (to see the stats, you might have to open the B<Stats Window>
341 using the button at the top of the screen). You aren't limited to the
342 number of times you can roll your stats - so have fun. Notice that the
343 stats are always arranged that the B<Str> stat has the highest value, the
344 B<Cha> stat has the lowest. You may rearrange the order of these values
345 when you decide that you have rolled some decent stats. Two points: you
346 can never roll a character with better stats than an average of straight
347 15's, and you can't roll higher than 18 in a stat.
348
349 When you roll your character, the stats displayed are the stats you will
350 get as a human (which are unmodified). When satisfied, you can step
351 through a number of races, each with special bonuses in stats.
352
353 The manual shows how your basic stats will be changed by choosing a
354 different race. The difference between the natural stat limit and 20
355 indicates the bonus/penalty assigned to rolled primary stats. For example,
356 a troll has a maximum strength which is 5 higher than 20-that means he
357 will begin with an additional 5 points added to his strength roll. On the
358 other hand, a troll can never get above 15 in intelligence. This means
359 that your rolled character will have 5 less in intelligence if you choose
360 that race. You should also note that any bonus to an ability can't raise
361 the final number above your racial maximum, and no penalty can give you an
362 ability score less then one; the lowest it can ever get is one.
363
364 =head3 Selecting a class
365
366 While each class has its particular strengths and weaknesses, in summary
367 its just a fact that some classes are easier to play than others.
368
369 For beginning players, the "simple fighter" characters are the easiest
370 to play successfully. The B<Dwarf>, B<Human>, and B<Warrior> are among
371 good earlier choices. As you gain experience with using Crossfire+ you
372 may wish to branch out into other "fighter" characters such as the
373 B<Thief> or B<Elf>, or try your hand at playing "spellcaster" characters
374 like the B<Wizard>, B<Mage>, B<Cleric> or B<Priest>. The "exotic" races
375 (e.g. B<Fireborn>, B<Quetzalcoatl> and B<Wraith>) and the B<Monk> class
376 are the hardest classes to master.
377
378 One more note: You will probably find any character class that has a low
379 natural B<Int> (for example, the B<Barbarian> class) will have a fairly
380 difficult time at higher levels. Skills, and most importantly, spells,
381 will be more difficult learn. Plan to spend a lot of loot on grimores,
382 prayer books and skill scrolls.
383
384 =head2 Playing the game
385
386 #TODO biggers house, binding keys etc.
387
388 =head1 Hints for Beginning Players
389
390 I'm done with class selection, now there are three ways to go, where
391 should I go? It is a good idea to take the northern path into the
392 teleporter leading you to the beginners house. You can learn some basic
393 skills there before journeying onward. Once you are there, you will get
394 many things explained to you. Make sure you investigate every place in
395 that house.
396
397 I'm on the starting map, what do I do now? You should be in a city square
398 with a few sign posts in the middle. Move over the signs and apply them
399 B<spacebar> to read what they say.
400
401 For beginners, there are several maps designed for them. Find these areas
402 and clear them out. All throughout these levels, a player can find signs
403 and books which they can read by stepping onto them and hitting B<space
404 bar> to apply the book/sign. These messages will help the player to learn
405 the system. Probably the first, best area for a beginning player to start
406 out in is "Beginners." This area is a small house located southwest of
407 your starting location.
408
409 =head2 Flailing about with spells
410
411 Some items are perishable. If you shoot a fireball into a room full of
412 scrolls, you will notice them going up in smoke! So be careful not to
413 destroy valuable items.
414
415 =head2 Tips on surviving
416
417 Crossfire+ is populated with a wealth of different monsters. These monsters
418 can have varying immunities and attacktypes. In addition, some of them can
419 be quite a bit smarter than others. It will be important for new players
420 to learn the abilities of different monsters and learn just how much it
421 will take to kill them.
422
423 Most monsters in the game are out to mindlessly kill and destroy the
424 players. Killing monsters will help boost a player's score. When fighting
425 a large amount of monsters in a single room, attempt to find a narrower
426 hallway so that you are not being attacked from all sides. Charging into a
427 room full of Beholders would not be wise, instead, open the door and fight
428 them one at a time.
429
430 More advice can be found in the Survival Guide
431 L<http://crossfire.real-time.com/guides/survival_guide/index.html>.
432
433 =head2 Priorities for low-level characters
434
435 The priority for characters below about 5th level is to gain some basic
436 items. In this regard, better armour and better spells are best. Look for
437 a quest among the various islands that will allow you to obtain mithril
438 mail. Whenever you scrape together ~100-200 platinum pieces go shopping
439 for armour and weapons (or spells). If you are a fighter type, try to have
440 at least a +2 weapon, +2 helmet, +2 suit of armour, and +2 shield before
441 you reach 5th level. For wizards, attempt to recover enough treasure to
442 be able to buy up good attack spells. For priests, first thing to do is
443 worship a god! Try to get the holy word prayer as soon as possible. Make
444 sure your current god allows good potential use of this spell.
445
446 For all classes, get access to the detect magic incantation as soon as
447 possible. This will allow you to sort through the treasure you find while
448 you're in the dungeon, and will save you time and money at the shops.
449
450 =head2 Diseases
451
452 Diseases are, well, diseases. They can be contageous or not, and can be
453 contracted in a number of ways, and they vary greatly in their symptoms
454 and dangerousness.
455
456 Diseases have "levels". If you contract a disease and recover naturally,
457 you're immune to that disease forever, provided the instance of the
458 disease is of equal or lower level than your immunity.
459
460 For example, you get a case of the flu cast by yourself at level 15. When
461 you get over it, you're immune to any flu of level less than 16. When you
462 become level 16 and cast the flu again, you are I<not> immune.
463
464 Spells such as B<cure disease> or B<restoration> will remove a disease, but
465 will not grant immunity.
466
467 When cast as a spell, diseases's severity is level dependent. A 30th level
468 cold is a I<lot> more severe than a level 2 cold.
469
470 Undead are I<never> affected by any disease.
471
472 Any priest player who isn't denied the path of wounding may learn and B<cast
473 cause> B<cold>, B<flu>, B<typhoid>, B<anthrax> and B<leprosy> spells.
474
475 Any priest with a high enough B<Wis> and with a religion that is attuned
476 to wounding may learn to B<cast cause> B<smallpox>, B<white death> and
477 B<red death> by praying at his altar.
478
479 The I<damage> caused each round varies between 0 and the maximum listed
480 for a disease. So you can inflict a I<mild> case of ebola, which would
481 I<not> kill a monster, or a severe one capable of killing it.
482
483 # TODO: disease table needs heavy reformatting
484 anthrax, anthrax, Godpower
485 arthritis, arthritis, Godpower
486 disease_cold, cold, Godpower
487 creeping_frost, creeping frost, Cold
488 diarrhea, the runs, Physical
489 ebola, Red Death, Godpower
490 egg_disease, egg disease, Physical
491 flaming_fart, flaming farts, Physical
492 flu, flu, Godpower
493 immolation, immolation, Fire
494 incontinence, lack of bladder control, Physical
495 insanity, insanity, Confusion
496 leprosy, leprosy, Godpower
497 bubonic_plague, Black Death, Godpower
498 pneumonic_plague, pneumonic plague, Godpower
499 rabies, rabies, Godpower + Confusion
500 scurvy, scurvy, Physical
501 smallpox, smallpox, Godpower
502 tapeworms, tapeworms, Physical
503 tooth_decay, tooth decay, Physical
504 typhoid, typhoid, Godpower
505 warts, warts, Physical
506
507 =head1 Authors
508
509 Parts of this document were originally compiled, edited, and written by
510 Brian Thomas, Klaus Elsbernd, and John W. Klar. Additional information
511 compiled by Maciej Kalisiak, Gorlin, Anton Oussik and Gene Alexander.
512
513 Adapted for use by I<cfplus>, enhanced and corrected by Pippijn van
514 Steenhoven, Marc A. Lehmann and Robin Redeker.
515