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Revision: 1.5
Committed: Wed Jul 5 01:53:24 2006 UTC (17 years, 11 months ago) by root
Branch: MAIN
Changes since 1.4: +4 -3 lines
Log Message:
minor fixes and improvements

File Contents

# User Rev Content
1 root 1.2 =head1 CFPlus Manual
2 root 1.1
3     =head2 Features
4    
5     =over 4
6    
7     =item Fullscreen Map
8    
9 root 1.4 CF+ can uses a fullscreen map, which greatly enhances how much of the
10 root 1.1 game world you can see.
11    
12     =item Persistent Map Cache (Crossfire+ only)
13    
14 root 1.4 CF+ can persistently cache all map data it received from the
15 root 1.1 server. This not only allows it to display an overview map, but also
16     ensures that once-explored areas will be available the next time you want
17     to explore more.
18    
19     =item Hardware acceleration
20    
21 root 1.4 Unlike most Crossfire clients, CF+ take advantage of OpenGL hardware
22 root 1.1 acceleration. Most modern graphics cards have difficulties with 2D
23     acceleration, while 3D graphics is accelerated well.
24    
25     =item No arbitrary limits
26    
27 root 1.4 Unlike other Crossfire clients, CF+ does not suffer from arbitrary
28 root 1.1 limits (like a fixed amount of face numbers). There are still limits, but
29     they are not arbitrarily low :)
30    
31 root 1.4 =item High quality text rendering
32    
33     Although surprising at first, high quality text rendering is a real
34 root 1.5 must have feature. For this, CF+ leverages Παν語 (PanGo) to offer
35     real-world text output quality, so you can chat in 日本語 (japanese),
36     ﺎﻠﻋﺮﺒﻳﺓ (arabic) or most any other language/script, as long
37     as suitable fonts are installed.
38 root 1.4
39 root 1.1 =back
40    
41     =head1 Usage
42    
43     =head2 The Map
44    
45     The map is always displayed in the background, behind all other windows and UI elements.
46    
47     #TODO# middle-click scrolls
48     #
49     # keys:
50     #
51     # a apply
52     # keypad moves, kp_5 applies ranged attack to self
53    
54     Starting to type enters the I<completion mode>. In that mode, you can type
55     abbreviations or commands and have them executed as soon as they match a
56     valid command. This is best explained by a few examples:
57    
58     Typing B<climb> will display a list of commands with I<climb> in their
59     name, such as I<ready_skill climbing> and I<use_skill climbing>.
60    
61     You can abbreviate commands by typing only the first character of every
62     word (or even characters within the word - the client will try to make
63     a good guess, as long as the characters are in order). For example,
64     typing I<iwor> will likely select I<invoke word of recall>, while I<ccfo>
65     will select I<cast create food>. Likewise, I<rscli> will likely select
66     I<ready_skill climbing> and I<usl> will give you I<use_skill levitation>.
67    
68     You can enter space and other text as arguemnt to the command. For
69     example, C<cfoo waybread> will expand to C<cast create food waybread>.
70    
71     =head2 The map overview
72    
73     #TODO#
74    
75     =head2 The Status area in the lower right corner
76    
77 elmex 1.3 The area in the lower right corner displays the most interesting
78     stats while playing. The 4 gauges: Health, Mana/Spellpoints,
79     Grace and Food. The top of each gauge shows the current value
80     and the bottom value is the maximum value.
81    
82     Going over each gauge with the mouse cursor will show a tooltip
83     with a detailed explanation of each stat.
84    
85     Below the gauges there is a line that looks like this:
86    
87     Exp: ######## (lvl ####)
88    
89     The former number are the experience points and the number in the parents
90     is the level of your character.
91     The level of the character depends on the experience points you have.
92     If the experience points reach a certain value your level rises or falls.
93     This depends on the experience table of the server you are currently playing on.
94    
95     On the bottom there is a line:
96    
97     Rng: xxxxxxxxx
98    
99     It tells you have you have in your range slot. The range slot is activated
100     if you "fire" (by pressing ctrl+direction key). For example there could be a spell
101     in your range slot or a weapon (like a bow) you will fire with.
102    
103     =head2 The Floorbox
104    
105     Right to the left of the status area there is the floorbox.
106     It displays what is on the tile your character stands on. If there are very many
107     items there will be a "More..." button which will open up the Inventory.
108 root 1.1
109     =head2 The I<Statistics>/I<Stats> window
110    
111     #TODO#
112    
113     =head1 FAQ
114    
115     =over 4
116    
117     =item The client is very sluggish and slow, what can I do about this?
118    
119     Most likely, you don't have accelerated OpenGL support. Try to find a
120     newer driver, or a driver from your hardware vendor, that features OpenGL
121     support.
122    
123     If this is not an option, the following Setup options reduce the load and
124     will likely make the client playable with software rendering (it will
125     still be slow, though):
126    
127     =over 4
128    
129     =item B<Video Mode> should be set as low as possible (e.g. 640x480)
130    
131     =item Enable B<Fast & Ugly> mode
132    
133     =item Disable B<Fog of War>
134    
135     =item Increase B<Map Scale>
136    
137     =back
138    
139     =back
140