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Revision: 1.3
Committed: Mon May 22 02:19:19 2006 UTC (18 years, 1 month ago) by root
Branch: MAIN
Changes since 1.2: +44 -42 lines
Log Message:
make use of skill documentation for tooltips and edit the pod a bit

File Contents

# User Rev Content
1 root 1.1 =head2 alchemy
2    
3 root 1.3 You can identify potions, containers, and amulets, mix potions and create
4 root 1.2 other stuff (such as gold, weapons, deadly monsters killing him/her etc.)
5     from other ingredients.
6    
7     I<Never, ever, do alchemy in your home or in public places!> You can
8     easily create powerful monsters that will kill you, kill you again when
9     you wake up in your savebed, kill you again... etc.
10 root 1.1
11     =head2 bargaining
12    
13 root 1.2 While this skill is readied the user has added B<Cha> for purposes of
14     purchase and selling of items only. B<Cha> is never allowed to exceed 30.
15 root 1.1
16     =head2 bowyer
17    
18 root 1.3 You can identify missile weapons and missiles.
19 root 1.1
20     =head2 clawing
21    
22 root 1.3 You can make a "bare-handed attack". Damage is based on the user's B<Str>
23 root 1.1 and level.
24    
25 root 1.2 =head2 levitation
26 root 1.1
27 root 1.3 You can levitate (fly low) at will. Using the skill first makes you
28 root 1.2 levitate, and at the second time returns you to the earth.
29    
30     =head2 summoning
31    
32 root 1.3 You can cast spells related to the B<summoning> school of wizardry, which
33 root 1.2 mostly summon monsters, bullet walls and similar things. This skill
34     may be acquired either through the use of an appropriate B<talisman> or
35     learned via a B<skill scroll>.
36    
37     =head2 pyromancy
38    
39 root 1.3 You can cast spells related to the B<pyromancy> (fire) school of
40 root 1.2 wizardry. This skill may be acquired either through the use of an
41     appropriate B<talisman> or learned via a B<skill scroll>.
42    
43     =head2 evocation
44    
45 root 1.3 You can cast spells related to the B<evocation> (mostly cold magic)
46 root 1.2 school of wizardry. This skill may be acquired either through the use of
47     an appropriate B<talisman> or learned via a B<skill scroll>.
48    
49     =head2 sorcery
50    
51 root 1.3 You can cast spells related to the B<sorcery> (identify, town portal and
52 root 1.2 other meta-spells) school of wizardry. This skill may be acquired either
53     through the use of an appropriate B<talisman> or learned via a B<skill
54     scroll>.
55    
56 root 1.1 =head2 flame touch
57    
58 root 1.3 You can make a "bare-handed attack". Damage is based on the user's
59 root 1.2 B<Str> and level. This is the default hand-to-hand fighting skill for the
60 root 1.1 fireborn character class.
61    
62 root 1.2 =head2 hiding
63 root 1.1
64 root 1.3 You enjoys limited form of invisibility. If you attack or move too much
65     you become visible. Right now it is possible to hidden while next to
66 root 1.1 hostile monsters. Not a reasonable feature!
67    
68     =head2 jeweler
69    
70 root 1.3 You can ident gems and rings that you hold.
71 root 1.1
72     =head2 jumping
73    
74 root 1.3 You can "skip" over one or two spaces in the selected direction. Distance
75 root 1.2 depends on weight carried, B<Str> and B<Dex> of the user. This skill may
76     also be used as an attack.
77 root 1.1
78     =head2 karate
79    
80 root 1.3 You can make a "bare-handed attack". Damage is based on the user's B<Str>
81 root 1.2 and level. This attack is the fastest and (at higher levels) most deadly
82     of the hand-to-hand attacks available.
83    
84     =head2 climbing
85    
86     TODO
87 root 1.1
88     =head2 literacy
89    
90 root 1.3 You can identify books and scrolls that you hold. Since scrolls are
91 root 1.1 currently always identified, this is not the greatest of skills.
92    
93     =head2 lockpicking
94    
95 root 1.3 You may "pick locks" (open doors). You need to have readied some
96 root 1.2 B<lockpicks> to use this skill.
97 root 1.1
98     =head2 meditation
99    
100 root 1.2 Player can regain mana/hp at an accelerated rate. Player must first strip
101     off encumbering armour however. This skill is only available to the "monk"
102 root 1.1 character class.
103    
104 root 1.3 =head2 one handed weapons
105 root 1.1
106 root 1.3 You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>, B<mace>, etc).
107 root 1.1
108 root 1.3 =head2 two handed weapons
109 root 1.2
110 root 1.3 You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc).
111 root 1.2
112 root 1.3 =head2 missile weapons
113 root 1.2
114     The user is capabale of making attacks with ranged weapons (eg bow,
115     crossbow).
116 root 1.1
117     =head2 mountaineer
118    
119     While the skill is readied, the possessor will move faster through "hilly"
120     terrain (hills, mountains, etc.)
121    
122 root 1.2 =head2 oratory
123 root 1.1
124 root 1.3 You may "recruit" followers. Recruitees must be of lower level, and
125 root 1.1 unaggressive to start. Use of this skill may anger the audience. Also,
126 root 1.2 "special" monsters are immune to recruitment. Success depends on user's
127     B<Cha> and level.
128 root 1.1
129     =head2 praying
130    
131 root 1.3 You are allowed to cast "cleric" spells. In addition, this skill may be
132 root 1.1 used to accelerate the accumulation of grace. This skill may be either
133 root 1.2 learned (e.g. using a B<skill scroll>) or acquired through the use of a
134     B<holy symbol>.
135 root 1.1
136     =head2 punching
137    
138 root 1.3 You can make a "bare-handed attack". Damage is based on the user's B<Str>
139 root 1.2 and level. This is the most feeble of the hand-to-hand attacks.
140 root 1.1
141 root 1.3 =head2 find traps
142 root 1.1
143 root 1.3 You can search (more effectively) for traps. This is not a "passive"
144     skill, it must be applied in order to gain the advantage in discovering
145     traps, or actively used when in vicinity of a trap.
146    
147     =head2 disarm
148    
149     You can disarm previously discovered traps (for example, with the B<find traps> skill).
150 root 1.1
151     =head2 sense curse
152    
153 root 1.3 You can detect whether items that she holds are B<cursed>.
154 root 1.1
155     =head2 sense magic
156    
157 root 1.3 You can detect whether items that he holds are B<magic>.
158 root 1.1
159     =head2 singing
160    
161 root 1.3 You may pacify hostile monsters with this skill. Certain kinds of
162 root 1.2 monsters are immune. Success depends on user level and B<Cha>.
163 root 1.1
164     =head2 smithery
165    
166 root 1.3 You can identify arms and armour that you hold, and, with the help of a
167 root 1.2 B<forge>, can even create weapons.
168 root 1.1
169     =head2 stealing
170    
171 root 1.3 You can take items from the inventory of NPCs, monsters and maybe other
172 root 1.2 players.
173 root 1.1
174 root 1.2 =head2 thaumathurgy
175 root 1.1
176 root 1.3 You can identify rods, wands and horns that you are holding, and, with a
177 root 1.2 help of a B<thaumaturgists workbench>, create those things.
178 root 1.1
179     =head2 throwing
180    
181 root 1.3 You can throw stuff.
182 root 1.2 TODO
183 root 1.1 Unimplemented.
184    
185     =head2 use magic item
186    
187 root 1.3 You can use magic items like rods/wands/horns. The level of experience
188 root 1.2 influences how powerful the spells are he can evoke form the
189     rod/wand/horn.
190 root 1.1
191     =head2 woodsman
192    
193     While the skill is readied, the possessor will move faster through
194 root 1.2 "wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.)
195 root 1.1
196     =head2 writing
197    
198 root 1.3 You may rewrite spell scrolls with a previously known spell. B<Sp>,
199 root 1.2 time and an old scroll are needed. Backfire effects are possible. Only
200     available as a 'writing pen'.
201    
202     =head2 inscription
203    
204 root 1.3 You can inscribe scrolls with a text. This is useful to create messages,
205     especially via the Imperial Post Office (IPO).
206     TODO # is this true?
207 root 1.2
208     =head2 spark touch
209    
210     TODO
211    
212     =head2 shiver
213    
214     TODO
215    
216     =head2 acid splash
217    
218     TODO
219    
220     =head2 poison nail
221    
222     TODO
223