1 |
root |
1.1 |
=head2 alchemy |
2 |
|
|
|
3 |
root |
1.3 |
You can identify potions, containers, and amulets, mix potions and create |
4 |
root |
1.2 |
other stuff (such as gold, weapons, deadly monsters killing him/her etc.) |
5 |
|
|
from other ingredients. |
6 |
|
|
|
7 |
|
|
I<Never, ever, do alchemy in your home or in public places!> You can |
8 |
|
|
easily create powerful monsters that will kill you, kill you again when |
9 |
|
|
you wake up in your savebed, kill you again... etc. |
10 |
root |
1.1 |
|
11 |
|
|
=head2 bargaining |
12 |
|
|
|
13 |
root |
1.2 |
While this skill is readied the user has added B<Cha> for purposes of |
14 |
|
|
purchase and selling of items only. B<Cha> is never allowed to exceed 30. |
15 |
root |
1.1 |
|
16 |
|
|
=head2 bowyer |
17 |
|
|
|
18 |
root |
1.3 |
You can identify missile weapons and missiles. |
19 |
root |
1.1 |
|
20 |
|
|
=head2 clawing |
21 |
|
|
|
22 |
root |
1.3 |
You can make a "bare-handed attack". Damage is based on the user's B<Str> |
23 |
root |
1.1 |
and level. |
24 |
|
|
|
25 |
root |
1.2 |
=head2 levitation |
26 |
root |
1.1 |
|
27 |
root |
1.3 |
You can levitate (fly low) at will. Using the skill first makes you |
28 |
root |
1.2 |
levitate, and at the second time returns you to the earth. |
29 |
|
|
|
30 |
|
|
=head2 summoning |
31 |
|
|
|
32 |
root |
1.3 |
You can cast spells related to the B<summoning> school of wizardry, which |
33 |
root |
1.2 |
mostly summon monsters, bullet walls and similar things. This skill |
34 |
|
|
may be acquired either through the use of an appropriate B<talisman> or |
35 |
|
|
learned via a B<skill scroll>. |
36 |
|
|
|
37 |
|
|
=head2 pyromancy |
38 |
|
|
|
39 |
root |
1.3 |
You can cast spells related to the B<pyromancy> (fire) school of |
40 |
root |
1.2 |
wizardry. This skill may be acquired either through the use of an |
41 |
|
|
appropriate B<talisman> or learned via a B<skill scroll>. |
42 |
|
|
|
43 |
|
|
=head2 evocation |
44 |
|
|
|
45 |
root |
1.3 |
You can cast spells related to the B<evocation> (mostly cold magic) |
46 |
root |
1.2 |
school of wizardry. This skill may be acquired either through the use of |
47 |
|
|
an appropriate B<talisman> or learned via a B<skill scroll>. |
48 |
|
|
|
49 |
|
|
=head2 sorcery |
50 |
|
|
|
51 |
root |
1.3 |
You can cast spells related to the B<sorcery> (identify, town portal and |
52 |
root |
1.2 |
other meta-spells) school of wizardry. This skill may be acquired either |
53 |
|
|
through the use of an appropriate B<talisman> or learned via a B<skill |
54 |
|
|
scroll>. |
55 |
|
|
|
56 |
root |
1.1 |
=head2 flame touch |
57 |
|
|
|
58 |
root |
1.3 |
You can make a "bare-handed attack". Damage is based on the user's |
59 |
root |
1.2 |
B<Str> and level. This is the default hand-to-hand fighting skill for the |
60 |
root |
1.1 |
fireborn character class. |
61 |
|
|
|
62 |
root |
1.2 |
=head2 hiding |
63 |
root |
1.1 |
|
64 |
root |
1.3 |
You enjoys limited form of invisibility. If you attack or move too much |
65 |
|
|
you become visible. Right now it is possible to hidden while next to |
66 |
root |
1.1 |
hostile monsters. Not a reasonable feature! |
67 |
|
|
|
68 |
|
|
=head2 jeweler |
69 |
|
|
|
70 |
root |
1.3 |
You can ident gems and rings that you hold. |
71 |
root |
1.1 |
|
72 |
|
|
=head2 jumping |
73 |
|
|
|
74 |
root |
1.3 |
You can "skip" over one or two spaces in the selected direction. Distance |
75 |
root |
1.2 |
depends on weight carried, B<Str> and B<Dex> of the user. This skill may |
76 |
|
|
also be used as an attack. |
77 |
root |
1.1 |
|
78 |
|
|
=head2 karate |
79 |
|
|
|
80 |
root |
1.3 |
You can make a "bare-handed attack". Damage is based on the user's B<Str> |
81 |
root |
1.2 |
and level. This attack is the fastest and (at higher levels) most deadly |
82 |
|
|
of the hand-to-hand attacks available. |
83 |
|
|
|
84 |
|
|
=head2 climbing |
85 |
|
|
|
86 |
|
|
TODO |
87 |
root |
1.1 |
|
88 |
|
|
=head2 literacy |
89 |
|
|
|
90 |
root |
1.3 |
You can identify books and scrolls that you hold. Since scrolls are |
91 |
root |
1.1 |
currently always identified, this is not the greatest of skills. |
92 |
|
|
|
93 |
|
|
=head2 lockpicking |
94 |
|
|
|
95 |
root |
1.3 |
You may "pick locks" (open doors). You need to have readied some |
96 |
root |
1.2 |
B<lockpicks> to use this skill. |
97 |
root |
1.1 |
|
98 |
|
|
=head2 meditation |
99 |
|
|
|
100 |
root |
1.2 |
Player can regain mana/hp at an accelerated rate. Player must first strip |
101 |
|
|
off encumbering armour however. This skill is only available to the "monk" |
102 |
root |
1.1 |
character class. |
103 |
|
|
|
104 |
root |
1.3 |
=head2 one handed weapons |
105 |
root |
1.1 |
|
106 |
root |
1.3 |
You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>, B<mace>, etc). |
107 |
root |
1.1 |
|
108 |
root |
1.3 |
=head2 two handed weapons |
109 |
root |
1.2 |
|
110 |
root |
1.3 |
You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc). |
111 |
root |
1.2 |
|
112 |
root |
1.3 |
=head2 missile weapons |
113 |
root |
1.2 |
|
114 |
|
|
The user is capabale of making attacks with ranged weapons (eg bow, |
115 |
|
|
crossbow). |
116 |
root |
1.1 |
|
117 |
|
|
=head2 mountaineer |
118 |
|
|
|
119 |
|
|
While the skill is readied, the possessor will move faster through "hilly" |
120 |
|
|
terrain (hills, mountains, etc.) |
121 |
|
|
|
122 |
root |
1.2 |
=head2 oratory |
123 |
root |
1.1 |
|
124 |
root |
1.3 |
You may "recruit" followers. Recruitees must be of lower level, and |
125 |
root |
1.1 |
unaggressive to start. Use of this skill may anger the audience. Also, |
126 |
root |
1.2 |
"special" monsters are immune to recruitment. Success depends on user's |
127 |
|
|
B<Cha> and level. |
128 |
root |
1.1 |
|
129 |
|
|
=head2 praying |
130 |
|
|
|
131 |
root |
1.3 |
You are allowed to cast "cleric" spells. In addition, this skill may be |
132 |
root |
1.1 |
used to accelerate the accumulation of grace. This skill may be either |
133 |
root |
1.2 |
learned (e.g. using a B<skill scroll>) or acquired through the use of a |
134 |
|
|
B<holy symbol>. |
135 |
root |
1.1 |
|
136 |
|
|
=head2 punching |
137 |
|
|
|
138 |
root |
1.3 |
You can make a "bare-handed attack". Damage is based on the user's B<Str> |
139 |
root |
1.2 |
and level. This is the most feeble of the hand-to-hand attacks. |
140 |
root |
1.1 |
|
141 |
root |
1.3 |
=head2 find traps |
142 |
root |
1.1 |
|
143 |
root |
1.3 |
You can search (more effectively) for traps. This is not a "passive" |
144 |
|
|
skill, it must be applied in order to gain the advantage in discovering |
145 |
|
|
traps, or actively used when in vicinity of a trap. |
146 |
|
|
|
147 |
|
|
=head2 disarm |
148 |
|
|
|
149 |
|
|
You can disarm previously discovered traps (for example, with the B<find traps> skill). |
150 |
root |
1.1 |
|
151 |
|
|
=head2 sense curse |
152 |
|
|
|
153 |
root |
1.3 |
You can detect whether items that she holds are B<cursed>. |
154 |
root |
1.1 |
|
155 |
|
|
=head2 sense magic |
156 |
|
|
|
157 |
root |
1.3 |
You can detect whether items that he holds are B<magic>. |
158 |
root |
1.1 |
|
159 |
|
|
=head2 singing |
160 |
|
|
|
161 |
root |
1.3 |
You may pacify hostile monsters with this skill. Certain kinds of |
162 |
root |
1.2 |
monsters are immune. Success depends on user level and B<Cha>. |
163 |
root |
1.1 |
|
164 |
|
|
=head2 smithery |
165 |
|
|
|
166 |
root |
1.3 |
You can identify arms and armour that you hold, and, with the help of a |
167 |
root |
1.2 |
B<forge>, can even create weapons. |
168 |
root |
1.1 |
|
169 |
|
|
=head2 stealing |
170 |
|
|
|
171 |
root |
1.3 |
You can take items from the inventory of NPCs, monsters and maybe other |
172 |
root |
1.2 |
players. |
173 |
root |
1.1 |
|
174 |
root |
1.2 |
=head2 thaumathurgy |
175 |
root |
1.1 |
|
176 |
root |
1.3 |
You can identify rods, wands and horns that you are holding, and, with a |
177 |
root |
1.2 |
help of a B<thaumaturgists workbench>, create those things. |
178 |
root |
1.1 |
|
179 |
|
|
=head2 throwing |
180 |
|
|
|
181 |
root |
1.3 |
You can throw stuff. |
182 |
root |
1.2 |
TODO |
183 |
root |
1.1 |
Unimplemented. |
184 |
|
|
|
185 |
|
|
=head2 use magic item |
186 |
|
|
|
187 |
root |
1.3 |
You can use magic items like rods/wands/horns. The level of experience |
188 |
root |
1.2 |
influences how powerful the spells are he can evoke form the |
189 |
|
|
rod/wand/horn. |
190 |
root |
1.1 |
|
191 |
|
|
=head2 woodsman |
192 |
|
|
|
193 |
|
|
While the skill is readied, the possessor will move faster through |
194 |
root |
1.2 |
"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) |
195 |
root |
1.1 |
|
196 |
|
|
=head2 writing |
197 |
|
|
|
198 |
root |
1.3 |
You may rewrite spell scrolls with a previously known spell. B<Sp>, |
199 |
root |
1.2 |
time and an old scroll are needed. Backfire effects are possible. Only |
200 |
|
|
available as a 'writing pen'. |
201 |
|
|
|
202 |
|
|
=head2 inscription |
203 |
|
|
|
204 |
root |
1.3 |
You can inscribe scrolls with a text. This is useful to create messages, |
205 |
|
|
especially via the Imperial Post Office (IPO). |
206 |
|
|
TODO # is this true? |
207 |
root |
1.2 |
|
208 |
|
|
=head2 spark touch |
209 |
|
|
|
210 |
|
|
TODO |
211 |
|
|
|
212 |
|
|
=head2 shiver |
213 |
|
|
|
214 |
|
|
TODO |
215 |
|
|
|
216 |
|
|
=head2 acid splash |
217 |
|
|
|
218 |
|
|
TODO |
219 |
|
|
|
220 |
|
|
=head2 poison nail |
221 |
|
|
|
222 |
|
|
TODO |
223 |
|
|
|