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=head2 alchemy |
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|
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You can identify potions, containers, and different kinds of ore and mineral, |
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mix potions and create other stuff (such as gold, weapons, deadly monsters |
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killing him/her etc.) from other ingredients using a cauldron. |
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|
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I<Never, ever, do alchemy in your home or in public places!> You can |
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easily create powerful monsters that will kill you, kill you again when |
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you wake up in your savebed, kill you again... etc. |
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|
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=head2 bargaining |
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|
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ERROR: Is this true? |
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|
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While this skill is readied the user has added B<Cha> for purposes of |
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purchase and selling of items only. B<Cha> is never allowed to exceed 30. |
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When you are in a shop, you can use_skill bargaining to see whether that |
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shop will buy the items you want to sell at a higher price than others and |
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whether the shopkeeper likes you. Elf shopkeepers will like elf players. |
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|
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=head2 bowyer |
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|
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You can identify missile weapons and missiles such as arrows, bolts and bows. |
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One can also create special bows and arrows from other ingredients using the |
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alchemy skill and a B<workbench>. |
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|
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=head2 clawing |
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|
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You can make a "bare-handed attack". Damage is based on the user's B<Str> |
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and level. With time, one can have different claws such as fire claws or |
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electric claws. An elemental residue from the dragon guild is required. |
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|
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=head2 levitation |
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|
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You can levitate (fly low) at will. Using the skill first makes you |
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levitate, and at the second time returns you to the earth. |
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|
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=head2 summoning |
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|
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You can cast spells related to the B<summoning> school of wizardry, which |
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mostly summon monsters, bullet walls and similar things. This skill |
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may be acquired either through the use of an appropriate B<talisman> or |
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learned via a B<skill scroll>. |
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|
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=head2 pyromancy |
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|
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You can cast spells related to the B<pyromancy> (fire) school of |
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wizardry. This skill may be acquired either through the use of an |
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appropriate B<talisman> or learned via a B<skill scroll>. |
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|
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=head2 evocation |
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|
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You can cast spells related to the B<evocation> (mostly cold magic) |
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school of wizardry. This skill may be acquired either through the use of |
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an appropriate B<talisman> or learned via a B<skill scroll>. |
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|
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=head2 sorcery |
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|
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You can cast spells related to the B<sorcery> (identify, town portal and |
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other meta-spells) school of wizardry. This skill may be acquired either |
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through the use of an appropriate B<talisman> or learned via a B<skill |
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scroll>. |
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|
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=head2 flame touch |
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|
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You can make a "bare-handed attack". Damage is based on the user's |
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B<Str> and level. This is the default hand-to-hand fighting skill for the |
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fireborn character class. |
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|
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=head2 hiding |
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|
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You enjoy limited form of invisibility. If you attack or move too much |
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you become visible. Right now it is possible to hidden while next to |
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hostile monsters. Not a reasonable feature! |
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|
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=head2 jeweler |
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|
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You can identify amulets, rings and talismans. One can also improve magic |
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rings or enchant non-magic rings to give them stat bonuses using the alchemy |
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skill and a B<jeweler's workbench>. |
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|
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=head2 jumping |
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|
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You can "skip" over one, two or three spaces in the selected direction. |
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Distance depends on weight carried, B<Str> and B<Dex> of the user. This skill |
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may also be used as an attack. |
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|
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=head2 karate |
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|
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You can make a "bare-handed attack". Damage is based on the user's B<Str> |
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and level. This attack is the fastest and (at higher levels) most deadly |
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of the hand-to-hand attacks available. |
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|
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=head2 climbing |
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|
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Having this skill allows you to move faster through hilly areas than players |
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without this skill. |
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|
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=head2 literacy |
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|
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You can identify books and scrolls that you hold. Since scrolls are |
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currently always identified, this is not the greatest of skills. |
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|
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=head2 lockpicking |
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|
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You may "pick locks" (open doors). You need to have readied some |
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B<lockpicks> to use this skill. |
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|
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=head2 meditation |
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|
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Player can regain mana/hp at an accelerated rate. Player must first strip |
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off encumbering armour however. This skill is only available to the "monk" |
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character class. |
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|
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=head2 one handed weapons |
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|
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You can use one-handed hand-held weapons (e.g. B<shortsword>, B<dagger>, |
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B<mace>, etc). Wield and ready the weapon by applying it and use the fire and |
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direction keys. |
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|
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=head2 two handed weapons |
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|
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You can use two-handed hand-held weapons (e.g. B<longsword>, B<club>, etc). |
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Wield and ready the weapon by applying it and use the fire and direction keys. |
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|
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=head2 missile weapons |
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|
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The user is capabale of making attacks with ranged weapons (eg bow, crossbow). |
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Fire arrows by applying a bow and using teh fire and direction keys. To fire |
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specific arrows to kill a monster that is weak against a certain arrow, mark |
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this arrow and fire. |
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|
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=head2 mountaineer |
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|
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While the skill is readied, the possessor will move faster through "hilly" |
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terrain (hills, mountains, etc.) |
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|
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=head2 oratory |
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|
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You may "recruit" followers. Recruitees must be of lower level, and |
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unaggressive to start. Use of this skill may anger the audience. Also, |
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"special" monsters are immune to recruitment. Success depends on user's |
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B<Cha> and level. |
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|
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=head2 praying |
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|
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You are allowed to cast "cleric" spells. In addition, this skill may be |
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used to accelerate the accumulation of grace. This skill may be either |
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learned (e.g. using a B<skill scroll>) or acquired through the use of a |
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B<holy symbol>. |
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|
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=head2 punching |
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|
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You can make a "bare-handed attack". Damage is based on the user's B<Str> |
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and level. This is the most feeble of the hand-to-hand attacks. |
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|
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=head2 find traps |
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|
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You can search (more effectively) for traps. This is not a "passive" |
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skill, it must be applied in order to gain the advantage in discovering |
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traps, or actively used when in vicinity of a trap. To use it, fire into |
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any direction. |
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|
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=head2 disarm |
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|
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You can disarm previously discovered traps (for example, with the B<find traps> skill). |
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|
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=head2 sense curse |
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|
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You can detect whether items that you hold are B<cursed> by firing in any |
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direction while this skill is readied. |
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|
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=head2 sense magic |
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|
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You can detect whether items that you hold are B<magic> by firing in any |
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direction while this skill is readied. |
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|
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=head2 singing |
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|
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You may pacify hostile monsters with this skill. Certain kinds of |
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monsters are immune. Success depends on user level and B<Cha>. |
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|
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=head2 smithery |
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|
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You can identify arms and armour that you hold, and, with the help of a |
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B<forge>, can even create weapons using the alchemy skill. |
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|
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=head2 stealing |
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|
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You can take items from the inventory of NPCs, monsters and maybe other |
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players. |
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|
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=head2 thaumathurgy |
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|
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You can identify rods, wands and horns that you are holding, and, with |
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the help of a B<thaumaturgists workbench> and the alchemy skill, create |
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those things. |
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|
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=head2 throwing |
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|
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You can throw items at monsters. To do this, fire at a monster with this skill |
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readied. You can chose what to throw by marking an item, if you do not chose an |
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item, an item from your inventory is randomly picked and thrown unless the item |
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is locked. |
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|
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ERROR: Randomly? |
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|
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=head2 use magic item |
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|
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You can use magic items like rods/wands/horns. The level of experience |
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influences how powerful the spells are you can evoke from the |
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rod/wand/horn. |
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|
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=head2 woodsman |
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|
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While the skill is readied, the possessor will move faster through |
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"wooded" terrain (B<forest>, B<grasslands>, B<brush>, B<jungle>, etc.) |
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|
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=head2 inscription |
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|
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You can inscribe scrolls with a text. This is useful to create messages, |
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especially via the Imperial Post Office (IPO). |
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You can also rewrite spell scrolls with a previously known spell. B<Sp>, |
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time and an old scroll are needed. Backfire effects are possible. Only |
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available as a 'writing pen'. |
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|
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How to rewrite a scroll: |
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|
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cast <spell> # prepare the spell you want to write |
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apply writing pen |
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use_skill inscription # write the spell on the scroll |
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|
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The scroll on which you want to write has to be much lower than your inscription |
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level, otherwise you may accidentally read the scroll and cast the spell inside it. |
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If you succeed, the scroll will be a scroll of the spell you chose and your level of |
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inscription as its level. Hence, you don't need to be that level in the spell skill |
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to write higher level spellscrolls. |
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|
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=head2 spark touch |
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|
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You can do a "bare-handed attack" and shock the opponent with this skill |
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readied. Attacking is done by running into the opponent. This is a unique skill |
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that can only be used by sparklings. |
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|
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=head2 shiver |
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|
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You can do a "bare-handed attack" and send waves of frost to the opponent with |
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this skill readied. Attacking is done by running into the opponent. This is a |
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unique skill that can only be used by iceborns. |
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|
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=head2 acid splash |
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|
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You can do a "bare-handed attack" and splash the opponent with acid using this |
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skill. Attacking is done by running into the opponent. This is a unique skill |
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that can only be used by acidborns. |
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|
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=head2 poison nail |
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|
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TODO: Add goblins and think about the name goblin. |
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|
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You can do a "bare-handed attack" and inject poison into the opponent with |
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this skill readied. Attacking is done by running into the opponent. This is a |
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unique skill that can only be used by goblins. |
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