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/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.105
Committed: Tue Apr 17 18:50:41 2007 UTC (17 years, 1 month ago) by root
Branch: MAIN
Changes since 1.104: +2 -0 lines
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File Contents

# User Rev Content
1 elmex 1.1 =head1 NAME
2    
3     Crossfire - Crossfire maphandling
4    
5     =cut
6    
7 root 1.4 package Crossfire;
8    
9 root 1.100 our $VERSION = '0.98';
10 elmex 1.1
11     use strict;
12    
13 root 1.7 use base 'Exporter';
14    
15 root 1.13 use Carp ();
16 root 1.21 use File::Spec;
17 root 1.15 use List::Util qw(min max);
18 root 1.53 use Storable qw(freeze thaw);
19 elmex 1.1
20 root 1.50 our @EXPORT = qw(
21     read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22     );
23    
24 root 1.99 use JSON::XS qw(from_json to_json);
25 root 1.70
26 root 1.50 our $LIB = $ENV{CROSSFIRE_LIBDIR};
27 root 1.7
28 root 1.75 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
29     : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
30     : File::Spec->tmpdir . "/crossfire";
31 root 1.50
32     mkdir $VARDIR, 0777;
33 elmex 1.1
34 root 1.7 sub TILESIZE (){ 32 }
35 elmex 1.1
36 root 1.15 our %ARCH;
37     our %FACE;
38     our $TILE;
39 elmex 1.1
40 root 1.13 our %FIELD_MULTILINE = (
41 root 1.50 msg => "endmsg",
42     lore => "endlore",
43     maplore => "endmaplore",
44 root 1.13 );
45    
46 root 1.58 # movement bit type, PITA
47     our %FIELD_MOVEMENT = map +($_ => undef),
48     qw(move_type move_block move_allow move_on move_off move_slow);
49    
50 root 1.54 # same as in server save routine, to (hopefully) be compatible
51     # to the other editors.
52 root 1.56 our @FIELD_ORDER_MAP = (qw(
53 root 1.86 file_format_version
54 root 1.70 name attach swap_time reset_timeout fixed_resettime difficulty region
55 root 1.56 shopitems shopgreed shopmin shopmax shoprace
56     darkness width height enter_x enter_y msg maplore
57     unique template
58     outdoor temp pressure humid windspeed winddir sky nosmooth
59     tile_path_1 tile_path_2 tile_path_3 tile_path_4
60     ));
61    
62 root 1.54 our @FIELD_ORDER = (qw(
63 root 1.105 inherit
64    
65 root 1.57 elevation
66    
67 root 1.70 name name_pl custom_name attach title race
68 root 1.101 slaying skill msg lore other_arch
69 root 1.104 face animation is_animated
70 root 1.101 magicmap smoothlevel smoothface
71 root 1.59 str dex con wis pow cha int
72 root 1.54 hp maxhp sp maxsp grace maxgrace
73     exp perm_exp expmul
74     food dam luck wc ac x y speed speed_left move_state attack_movement
75 root 1.59 nrof level direction type subtype attacktype
76 root 1.54
77     resist_physical resist_magic resist_fire resist_electricity
78     resist_cold resist_confusion resist_acid resist_drain
79     resist_weaponmagic resist_ghosthit resist_poison resist_slow
80     resist_paralyze resist_turn_undead resist_fear resist_cancellation
81     resist_deplete resist_death resist_chaos resist_counterspell
82     resist_godpower resist_holyword resist_blind resist_internal
83     resist_life_stealing resist_disease
84    
85     path_attuned path_repelled path_denied material materialname
86     value carrying weight invisible state magic
87     last_heal last_sp last_grace last_eat
88     connected glow_radius randomitems npx_status npc_program
89     run_away pick_up container will_apply smoothlevel
90     current_weapon_script weapontype tooltype elevation client_type
91     item_power duration range
92     range_modifier duration_modifier dam_modifier gen_sp_armour
93     move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
94    
95     alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
96     friendly generator is_thrown auto_apply treasure player sold see_invisible
97     can_roll overlay_floor is_turnable is_used_up identified reflecting changing
98     splitting hitback startequip blocksview undead scared unaggressive
99     reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
100     run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
101     can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
102     has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
103     random_move only_attack confused stealth cursed damned see_anywhere
104     known_magical known_cursed can_use_skill been_applied has_ready_scroll
105     can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
106     has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
107     is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
108     activate_on_push activate_on_release is_water use_content_on_gen is_buildable
109    
110     body_range body_arm body_torso body_head body_neck body_skill
111     body_finger body_shoulder body_foot body_hand body_wrist body_waist
112     ));
113 root 1.13
114 root 1.62 our %EVENT_TYPE = (
115     apply => 1,
116     attack => 2,
117     death => 3,
118     drop => 4,
119     pickup => 5,
120     say => 6,
121     stop => 7,
122     time => 8,
123     throw => 9,
124     trigger => 10,
125     close => 11,
126     timer => 12,
127     );
128    
129 root 1.50 sub MOVE_WALK (){ 0x01 }
130     sub MOVE_FLY_LOW (){ 0x02 }
131     sub MOVE_FLY_HIGH (){ 0x04 }
132     sub MOVE_FLYING (){ 0x06 }
133     sub MOVE_SWIM (){ 0x08 }
134     sub MOVE_BOAT (){ 0x10 }
135 root 1.58 sub MOVE_KNOWN (){ 0x1f } # all of above
136 root 1.90 sub MOVE_ALL (){ 0x10000 } # very special value
137    
138     our %MOVE_TYPE = (
139     walk => MOVE_WALK,
140     fly_low => MOVE_FLY_LOW,
141     fly_high => MOVE_FLY_HIGH,
142     flying => MOVE_FLYING,
143     swim => MOVE_SWIM,
144     boat => MOVE_BOAT,
145     all => MOVE_ALL,
146     );
147    
148     our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat);
149    
150     {
151     package Crossfire::MoveType;
152    
153     use overload
154 root 1.93 '=' => sub { bless [@{$_[0]}], ref $_[0] },
155 root 1.90 '""' => \&as_string,
156     '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
157     '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
158     '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
159     '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
160     'x=' => sub {
161     my $cur = $_[0] >= $_[1];
162     if (!defined $cur) {
163 root 1.94 if ($_[0] >= "all") {
164     $_[0] -= $_[1];
165     } else {
166     $_[0] += $_[1];
167     }
168 root 1.90 } elsif ($cur) {
169     $_[0] -= $_[1];
170     } else {
171     $_[0] /= $_[1];
172     }
173    
174     $_[0]
175     },
176 root 1.91 'eq' => sub { "$_[0]" eq "$_[1]" },
177     'ne' => sub { "$_[0]" ne "$_[1]" },
178 root 1.90 ;
179     }
180    
181     sub Crossfire::MoveType::new {
182     my ($class, $string) = @_;
183    
184     my $mask;
185     my $value;
186    
187 root 1.92 if ($string =~ /^\s*\d+\s*$/) {
188     $mask = MOVE_ALL;
189     $value = $string+0;
190     } else {
191     for (split /\s+/, lc $string) {
192     if (s/^-//) {
193     $mask |= $MOVE_TYPE{$_};
194     $value &= ~$MOVE_TYPE{$_};
195     } else {
196     $mask |= $MOVE_TYPE{$_};
197     $value |= $MOVE_TYPE{$_};
198     }
199 root 1.90 }
200     }
201    
202     (bless [$mask, $value], $class)->normalise
203     }
204    
205     sub Crossfire::MoveType::normalise {
206     my ($self) = @_;
207    
208     if ($self->[0] & MOVE_ALL) {
209     my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
210     $self->[0] &= $mask;
211     $self->[1] &= $mask;
212     }
213    
214     $self->[1] &= $self->[0];
215    
216     $self
217     }
218    
219     sub Crossfire::MoveType::as_string {
220     my ($self) = @_;
221    
222     my @res;
223    
224     my ($mask, $value) = @$self;
225    
226     for (@Crossfire::MOVE_TYPE) {
227     my $bit = $Crossfire::MOVE_TYPE{$_};
228     if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
229     $mask &= ~$bit;
230     push @res, $value & $bit ? $_ : "-$_";
231     }
232     }
233    
234     join " ", @res
235     }
236 root 1.14
237 root 1.28 sub load_ref($) {
238     my ($path) = @_;
239    
240 root 1.63 open my $fh, "<:raw:perlio", $path
241 root 1.31 or die "$path: $!";
242 root 1.28 local $/;
243 root 1.33
244 root 1.53 thaw <$fh>
245 root 1.28 }
246    
247     sub save_ref($$) {
248     my ($ref, $path) = @_;
249    
250 root 1.63 open my $fh, ">:raw:perlio", "$path~"
251 root 1.28 or die "$path~: $!";
252 root 1.53 print $fh freeze $ref;
253 root 1.28 close $fh;
254     rename "$path~", $path
255     or die "$path: $!";
256     }
257    
258 root 1.72 my %attack_mask = (
259     physical => 0x00000001,
260     magic => 0x00000002,
261     fire => 0x00000004,
262     electricity => 0x00000008,
263     cold => 0x00000010,
264     confusion => 0x00000020,
265     acid => 0x00000040,
266     drain => 0x00000080,
267     weaponmagic => 0x00000100,
268     ghosthit => 0x00000200,
269     poison => 0x00000400,
270     slow => 0x00000800,
271     paralyze => 0x00001000,
272     turn_undead => 0x00002000,
273     fear => 0x00004000,
274     cancellation => 0x00008000,
275     deplete => 0x00010000,
276     death => 0x00020000,
277     chaos => 0x00040000,
278     counterspell => 0x00080000,
279     godpower => 0x00100000,
280     holyword => 0x00200000,
281     blind => 0x00400000,
282     internal => 0x00800000,
283     life_stealing => 0x01000000,
284     disease => 0x02000000,
285     );
286    
287     sub _add_resist($$$) {
288     my ($ob, $mask, $value) = @_;
289    
290     while (my ($k, $v) = each %attack_mask) {
291 root 1.73 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
292 root 1.72 }
293     }
294    
295 root 1.82 my %MATERIAL = reverse
296     paper => 1,
297     iron => 2,
298     glass => 4,
299     leather => 8,
300     wood => 16,
301     organic => 32,
302     stone => 64,
303     cloth => 128,
304     adamant => 256,
305     liquid => 512,
306     tin => 1024,
307     bone => 2048,
308     ice => 4096,
309 root 1.83
310     # guesses
311     runestone => 12,
312     bronze => 18,
313     "ancient wood" => 20,
314     glass => 36,
315     marble => 66,
316     ice => 68,
317     stone => 70,
318     stone => 80,
319     cloth => 136,
320     ironwood => 144,
321 root 1.85 adamantium => 258,
322 root 1.84 glacium => 260,
323 root 1.83 blood => 544,
324 root 1.82 ;
325    
326 root 1.62 # object as in "Object xxx", i.e. archetypes
327 root 1.52 sub normalize_object($) {
328 root 1.14 my ($ob) = @_;
329    
330 root 1.82 # convert material bitset to materialname, if possible
331     if (exists $ob->{material}) {
332     if (!$ob->{material}) {
333     delete $ob->{material};
334     } elsif (exists $ob->{materialname}) {
335     if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
336     delete $ob->{material};
337     } else {
338     warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
339     delete $ob->{material}; # assume materilname is more specific and nuke material
340     }
341 root 1.83 } elsif (my $name = $MATERIAL{$ob->{material}}) {
342     delete $ob->{material};
343     $ob->{materialname} = $name;
344 root 1.82 } else {
345 root 1.83 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
346 root 1.82 }
347     }
348    
349 root 1.96 # color_fg is used as default for magicmap if magicmap does not exist
350     $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
351    
352 root 1.62 # nuke outdated or never supported fields
353 root 1.72 delete @$ob{qw(
354 root 1.50 can_knockback can_parry can_impale can_cut can_dam_armour
355 root 1.98 can_apply pass_thru can_pass_thru color_bg color_fg
356 root 1.72 )};
357    
358     if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
359     if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
360     if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
361 root 1.14
362 root 1.62 # convert movement strings to bitsets
363 root 1.58 for my $attr (keys %FIELD_MOVEMENT) {
364 root 1.50 next unless exists $ob->{$attr};
365 root 1.58
366 root 1.90 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
367 root 1.50 }
368    
369 root 1.62 # convert outdated movement flags to new movement sets
370 root 1.14 if (defined (my $v = delete $ob->{no_pass})) {
371 root 1.90 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
372 root 1.14 }
373 root 1.50 if (defined (my $v = delete $ob->{slow_move})) {
374 root 1.90 $ob->{move_slow} += "walk";
375 root 1.50 $ob->{move_slow_penalty} = $v;
376     }
377 root 1.14 if (defined (my $v = delete $ob->{walk_on})) {
378 root 1.90 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
379 root 1.14 }
380     if (defined (my $v = delete $ob->{walk_off})) {
381 root 1.90 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
382 root 1.14 }
383     if (defined (my $v = delete $ob->{fly_on})) {
384 root 1.90 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
385 root 1.14 }
386     if (defined (my $v = delete $ob->{fly_off})) {
387 root 1.90 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
388 root 1.14 }
389     if (defined (my $v = delete $ob->{flying})) {
390 root 1.90 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
391 root 1.14 }
392    
393 root 1.62 # convert idiotic event_xxx things into objects
394     while (my ($event, $subtype) = each %EVENT_TYPE) {
395     if (exists $ob->{"event_${event}_plugin"}) {
396     push @{$ob->{inventory}}, {
397     _name => "event_$event",
398     title => delete $ob->{"event_${event}_plugin"},
399     slaying => delete $ob->{"event_${event}"},
400     name => delete $ob->{"event_${event}_options"},
401     };
402     }
403     }
404    
405 root 1.73 # some archetypes had "+3" instead of the canonical "3", so fix
406     $ob->{dam} *= 1 if exists $ob->{dam};
407    
408 root 1.52 $ob
409     }
410    
411 root 1.62 # arch as in "arch xxx", ie.. objects
412 root 1.52 sub normalize_arch($) {
413     my ($ob) = @_;
414    
415     normalize_object $ob;
416    
417     my $arch = $ARCH{$ob->{_name}}
418     or (warn "$ob->{_name}: no such archetype", return $ob);
419    
420     if ($arch->{type} == 22) { # map
421     my %normalize = (
422     "enter_x" => "hp",
423     "enter_y" => "sp",
424     "width" => "x",
425     "height" => "y",
426     "reset_timeout" => "weight",
427     "swap_time" => "value",
428     "difficulty" => "level",
429     "darkness" => "invisible",
430     "fixed_resettime" => "stand_still",
431     );
432    
433     while (my ($k2, $k1) = each %normalize) {
434     if (defined (my $v = delete $ob->{$k1})) {
435     $ob->{$k2} = $v;
436     }
437     }
438     } else {
439     # if value matches archetype default, delete
440     while (my ($k, $v) = each %$ob) {
441     if (exists $arch->{$k} and $arch->{$k} eq $v) {
442     next if $k eq "_name";
443     delete $ob->{$k};
444     }
445 root 1.14 }
446     }
447    
448 root 1.57 # a speciality for the editor
449     if (exists $ob->{attack_movement}) {
450     my $am = delete $ob->{attack_movement};
451     $ob->{attack_movement_bits_0_3} = $am & 15;
452     $ob->{attack_movement_bits_4_7} = $am & 240;
453     }
454    
455 root 1.14 $ob
456     }
457 root 1.13
458 root 1.70 sub attr_thaw($) {
459     my ($ob) = @_;
460    
461     $ob->{attach} = from_json $ob->{attach}
462     if exists $ob->{attach};
463    
464     $ob
465     }
466    
467     sub attr_freeze($) {
468     my ($ob) = @_;
469    
470     $ob->{attach} = Crossfire::to_json $ob->{attach}
471     if exists $ob->{attach};
472    
473     $ob
474     }
475    
476 root 1.50 sub read_pak($) {
477     my ($path) = @_;
478    
479     my %pak;
480 elmex 1.1
481 root 1.63 open my $fh, "<:raw:perlio", $path
482 root 1.50 or Carp::croak "$_[0]: $!";
483     binmode $fh;
484     while (<$fh>) {
485     my ($type, $id, $len, $path) = split;
486     $path =~ s/.*\///;
487     read $fh, $pak{$path}, $len;
488 elmex 1.1 }
489 root 1.50
490     \%pak
491 elmex 1.1 }
492    
493 root 1.64 sub read_arch($;$) {
494     my ($path, $toplevel) = @_;
495 root 1.50
496     my %arc;
497     my ($more, $prev);
498 root 1.80 my $comment;
499 root 1.50
500 root 1.63 open my $fh, "<:raw:perlio:utf8", $path
501 root 1.50 or Carp::croak "$path: $!";
502    
503 elmex 1.68 # binmode $fh;
504 elmex 1.1
505 root 1.50 my $parse_block; $parse_block = sub {
506     my %arc = @_;
507 elmex 1.1
508     while (<$fh>) {
509     s/\s+$//;
510 root 1.50 if (/^end$/i) {
511     last;
512 root 1.80
513 root 1.55 } elsif (/^arch (\S+)$/i) {
514 root 1.70 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
515 root 1.80
516 root 1.55 } elsif (/^lore$/i) {
517 root 1.50 while (<$fh>) {
518     last if /^endlore\s*$/i;
519     $arc{lore} .= $_;
520 elmex 1.1 }
521 root 1.55 } elsif (/^msg$/i) {
522 root 1.50 while (<$fh>) {
523     last if /^endmsg\s*$/i;
524     $arc{msg} .= $_;
525     }
526 root 1.65 } elsif (/^anim$/i) {
527     while (<$fh>) {
528     last if /^mina\s*$/i;
529     chomp;
530     push @{ $arc{anim} }, $_;
531     }
532 root 1.50 } elsif (/^(\S+)\s*(.*)$/) {
533     $arc{lc $1} = $2;
534 root 1.80 } elsif (/^\s*#/) {
535 root 1.81 $arc{_comment} .= "$_\n";
536 root 1.80
537     } elsif (/^\s*$/) {
538 elmex 1.1 #
539     } else {
540 root 1.50 warn "$path: unparsable line '$_' in arch $arc{_name}";
541 elmex 1.1 }
542     }
543    
544 root 1.50 \%arc
545     };
546 elmex 1.2
547 root 1.50 while (<$fh>) {
548     s/\s+$//;
549     if (/^more$/i) {
550     $more = $prev;
551     } elsif (/^object (\S+)$/i) {
552     my $name = $1;
553 root 1.80 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
554 root 1.81 undef $comment;
555 root 1.80 delete $arc{_comment} unless length $arc{_comment};
556 elmex 1.71 $arc->{_atype} = 'object';
557 elmex 1.1
558 root 1.50 if ($more) {
559     $more->{more} = $arc;
560     } else {
561     $arc{$name} = $arc;
562     }
563     $prev = $arc;
564     $more = undef;
565     } elsif (/^arch (\S+)$/i) {
566 root 1.55 my $name = $1;
567 root 1.80 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
568 root 1.81 undef $comment;
569 root 1.80 delete $arc{_comment} unless length $arc{_comment};
570 elmex 1.71 $arc->{_atype} = 'arch';
571 root 1.55
572     if ($more) {
573     $more->{more} = $arc;
574     } else {
575     push @{ $arc{arch} }, $arc;
576     }
577     $prev = $arc;
578     $more = undef;
579 root 1.64 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
580     if ($1 eq "lev_array") {
581     while (<$fh>) {
582     last if /^endplst\s*$/;
583     push @{$toplevel->{lev_array}}, $_+0;
584     }
585     } else {
586     $toplevel->{$1} = $2;
587     }
588 root 1.81 } elsif (/^\s*#/) {
589     $comment .= "$_\n";
590 root 1.50 } elsif (/^\s*($|#)/) {
591     #
592     } else {
593 root 1.64 die "$path: unparseable top-level line '$_'";
594 root 1.50 }
595 elmex 1.2 }
596 root 1.50
597     undef $parse_block; # work around bug in perl not freeing $fh etc.
598    
599     \%arc
600 elmex 1.1 }
601    
602 elmex 1.71 sub archlist_to_string {
603     my ($arch) = @_;
604    
605     my $str;
606    
607     my $append; $append = sub {
608     my %a = %{$_[0]};
609    
610     Crossfire::attr_freeze \%a;
611     Crossfire::normalize_arch \%a;
612    
613     # undo the bit-split we did before
614     if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
615     $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
616     | (delete $a{attack_movement_bits_4_7});
617     }
618    
619 root 1.81 if (my $comment = delete $a{_comment}) {
620     if ($comment =~ /[^\n\s#]/) {
621     $str .= $comment;
622     }
623     }
624    
625 elmex 1.71 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
626    
627 root 1.81 my $inv = delete $a{inventory};
628 elmex 1.71 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
629     my $anim = delete $a{anim};
630    
631 root 1.87 if ($a{_atype} eq 'object') {
632     $str .= join "\n", "anim", @$anim, "mina\n"
633     if $anim;
634     }
635    
636 elmex 1.71 my @kv;
637    
638     for ($a{_name} eq "map"
639     ? @Crossfire::FIELD_ORDER_MAP
640     : @Crossfire::FIELD_ORDER) {
641     push @kv, [$_, delete $a{$_}]
642     if exists $a{$_};
643     }
644    
645     for (sort keys %a) {
646     next if /^_/; # ignore our _-keys
647     push @kv, [$_, delete $a{$_}];
648     }
649    
650     for (@kv) {
651     my ($k, $v) = @$_;
652    
653     if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
654     $v =~ s/\n$//;
655     $str .= "$k\n$v\n$end\n";
656     } else {
657     $str .= "$k $v\n";
658     }
659     }
660    
661     if ($inv) {
662     $append->($_) for @$inv;
663     }
664    
665     $str .= "end\n";
666    
667 root 1.81 if ($a{_atype} eq 'object') {
668     if ($more) {
669     $str .= "more\n";
670     $append->($more) if $more;
671     } else {
672     $str .= "\n";
673     }
674 elmex 1.71 }
675     };
676    
677     for (@$arch) {
678     $append->($_);
679     }
680    
681     $str
682     }
683    
684 elmex 1.10 # put all archs into a hash with editor_face as it's key
685     # NOTE: the arrays in the hash values are references to
686     # the archs from $ARCH
687     sub editor_archs {
688     my %paths;
689    
690 root 1.15 for (keys %ARCH) {
691     my $arch = $ARCH{$_};
692 root 1.62 push @{$paths{$arch->{editor_folder}}}, $arch;
693 elmex 1.10 }
694    
695 root 1.15 \%paths
696 elmex 1.10 }
697    
698 root 1.17 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
699    
700     arch_extents determines the extents of the given arch's face(s), linked
701     faces and single faces are handled here it returns (minx, miny, maxx,
702     maxy)
703    
704     =cut
705    
706 root 1.15 sub arch_extents {
707 elmex 1.10 my ($a) = @_;
708    
709 root 1.15 my $o = $ARCH{$a->{_name}}
710     or return;
711 elmex 1.10
712 elmex 1.79 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
713     unless ($face) {
714     $face = $FACE{"blank.x11"}
715     or (warn "no face data found for arch '$a->{_name}'"), return;
716     }
717 elmex 1.10
718 root 1.15 if ($face->{w} > 1 || $face->{h} > 1) {
719     # bigface
720     return (0, 0, $face->{w} - 1, $face->{h} - 1);
721    
722     } elsif ($o->{more}) {
723     # linked face
724     my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
725    
726     for (; $o; $o = $o->{more}) {
727     $minx = min $minx, $o->{x};
728     $miny = min $miny, $o->{y};
729     $maxx = max $maxx, $o->{x};
730     $maxy = max $maxy, $o->{y};
731     }
732    
733     return ($minx, $miny, $maxx, $maxy);
734 elmex 1.10
735     } else {
736     # single face
737 root 1.15 return (0, 0, 0, 0);
738 elmex 1.10 }
739     }
740    
741 root 1.19 =item $type = arch_attr $arch
742 root 1.17
743     Returns a hashref describing the object and its attributes. It can contain
744     the following keys:
745    
746     name the name, suitable for display purposes
747     ignore
748     attr
749     desc
750     use
751     section => [name => \%attr, name => \%attr]
752 root 1.19 import
753 root 1.17
754     =cut
755    
756     sub arch_attr($) {
757 root 1.46 my ($obj) = @_;
758 root 1.17
759     require Crossfire::Data;
760    
761 root 1.36 my $root;
762 root 1.49 my $attr = { };
763 root 1.46
764     my $arch = $ARCH{ $obj->{_name} };
765     my $type = $obj->{type} || $arch->{type};
766 root 1.17
767 root 1.46 if ($type > 0) {
768     $root = $Crossfire::Data::ATTR{$type};
769 root 1.17 } else {
770 root 1.61 my %a = (%$arch, %$obj);
771 root 1.18
772 root 1.61 if ($a{is_floor} && !$a{alive}) {
773     $root = $Crossfire::Data::TYPE{Floor};
774     } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
775     $root = $Crossfire::Data::TYPE{"Monster & NPC"};
776     } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
777     $root = $Crossfire::Data::TYPE{Wall};
778     } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
779     $root = $Crossfire::Data::TYPE{"Weak Wall"};
780     } else {
781     $root = $Crossfire::Data::TYPE{Misc};
782 root 1.18 }
783 root 1.17 }
784    
785 root 1.47 my @import = ($root);
786    
787     unshift @import, \%Crossfire::Data::DEFAULT_ATTR
788     unless $type == 116;
789    
790 root 1.36 my (%ignore);
791     my (@section_order, %section, @attr_order);
792    
793     while (my $type = shift @import) {
794     push @import, @{$type->{import} || []};
795    
796     $attr->{$_} ||= $type->{$_}
797     for qw(name desc use);
798    
799     for (@{$type->{ignore} || []}) {
800     $ignore{$_}++ for ref $_ ? @$_ : $_;
801     }
802    
803 root 1.43 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
804 root 1.36 my ($name, $attr) = @$_;
805     push @section_order, $name;
806 root 1.43 for (@$attr) {
807 root 1.36 my ($k, $v) = @$_;
808     push @attr_order, $k;
809     $section{$name}{$k} ||= $v;
810     }
811     }
812     }
813    
814     $attr->{section} = [
815     map !exists $section{$_} ? () : do {
816     my $attr = delete $section{$_};
817    
818     [
819     $_,
820 root 1.38 map exists $attr->{$_} && !$ignore{$_}
821     ? [$_ => delete $attr->{$_}] : (),
822 root 1.36 @attr_order
823     ]
824     },
825    
826     exists $section{$_} ? [$_ => delete $section{$_}] : (),
827     @section_order
828     ];
829    
830     $attr
831 root 1.17 }
832    
833 root 1.50 sub cache_file($$&&) {
834     my ($src, $cache, $load, $create) = @_;
835 root 1.24
836 root 1.50 my ($size, $mtime) = (stat $src)[7,9]
837     or Carp::croak "$src: $!";
838    
839     if (-e $cache) {
840     my $ref = eval { load_ref $cache };
841    
842     if ($ref->{version} == 1
843     && $ref->{size} == $size
844     && $ref->{mtime} == $mtime
845     && eval { $load->($ref->{data}); 1 }) {
846     return;
847     }
848     }
849    
850     my $ref = {
851     version => 1,
852     size => $size,
853     mtime => $mtime,
854     data => $create->(),
855     };
856    
857     $load->($ref->{data});
858    
859     save_ref $ref, $cache;
860     }
861    
862     =item set_libdir $path
863    
864     Sets the library directory to the given path
865     (default: $ENV{CROSSFIRE_LIBDIR}).
866    
867     You have to (re-)load the archetypes and tilecache manually after steting
868     the library path.
869    
870     =cut
871    
872     sub set_libdir($) {
873     $LIB = $_[0];
874 root 1.24 }
875    
876 root 1.50 =item load_archetypes
877    
878     (Re-)Load archetypes into %ARCH.
879    
880     =cut
881    
882     sub load_archetypes() {
883     cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
884     *ARCH = $_[0];
885     }, sub {
886     read_arch "$LIB/archetypes"
887     };
888     }
889 root 1.15
890 elmex 1.102 sub construct_tilecache_pb {
891     my ($idx, $cache) = @_;
892    
893     my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
894    
895     while (my ($name, $tile) = each %$cache) {
896     my $tpb = delete $tile->{pb};
897     my $ofs = $tile->{idx};
898    
899     for my $x (0 .. $tile->{w} - 1) {
900     for my $y (0 .. $tile->{h} - 1) {
901     my $idx = $ofs + $x + $y * $tile->{w};
902     $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
903     $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
904     }
905     }
906     }
907    
908     $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
909    
910     $cache
911     }
912    
913     sub use_tilecache {
914     my ($face) = @_;
915     $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
916     or die "$VARDIR/tilecache.png: $!";
917     *FACE = $_[0];
918     }
919    
920 root 1.50 =item load_tilecache
921    
922     (Re-)Load %TILE and %FACE.
923    
924     =cut
925    
926     sub load_tilecache() {
927     require Gtk2;
928    
929 elmex 1.102 if (-e "$LIB/crossfire.0") { # Crossfire1 version
930     cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", \&use_tilecache,
931     sub {
932     my $tile = read_pak "$LIB/crossfire.0";
933    
934     my %cache;
935    
936     my $idx = 0;
937    
938     for my $name (sort keys %$tile) {
939     my $pb = new Gtk2::Gdk::PixbufLoader;
940     $pb->write ($tile->{$name});
941     $pb->close;
942     my $pb = $pb->get_pixbuf;
943    
944     my $tile = $cache{$name} = {
945     pb => $pb,
946     idx => $idx,
947     w => int $pb->get_width / TILESIZE,
948     h => int $pb->get_height / TILESIZE,
949     };
950    
951     $idx += $tile->{w} * $tile->{h};
952     }
953    
954     construct_tilecache_pb $idx, \%cache;
955    
956     \%cache
957 root 1.50 };
958    
959 elmex 1.102 } else { # Crossfire+ version
960     cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
961     sub {
962     my %cache;
963     my $facedata = Storable::retrieve "$LIB/facedata";
964    
965     $facedata->{version} == 2
966     or die "$LIB/facedata: version mismatch, cannot proceed.";
967    
968     my $faces = $facedata->{faceinfo};
969     my $idx = 0;
970    
971     for (sort keys %$faces) {
972     my ($face, $info) = ($_, $faces->{$_});
973    
974     my $pb = new Gtk2::Gdk::PixbufLoader;
975     $pb->write ($info->{data32});
976     $pb->close;
977     my $pb = $pb->get_pixbuf;
978    
979     my $tile = $cache{$face} = {
980     pb => $pb,
981     idx => $idx,
982     w => int $pb->get_width / TILESIZE,
983     h => int $pb->get_height / TILESIZE,
984     };
985 root 1.50
986 elmex 1.102 $idx += $tile->{w} * $tile->{h};
987 root 1.50 }
988    
989 elmex 1.102 construct_tilecache_pb $idx, \%cache;
990 root 1.50
991 elmex 1.102 \%cache
992     };
993     }
994 root 1.50 }
995 root 1.15
996 elmex 1.1 =head1 AUTHOR
997    
998     Marc Lehmann <schmorp@schmorp.de>
999     http://home.schmorp.de/
1000    
1001     Robin Redeker <elmex@ta-sa.org>
1002     http://www.ta-sa.org/
1003    
1004     =cut
1005 root 1.4
1006     1