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/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.106
Committed: Mon Apr 23 19:09:48 2007 UTC (17 years ago) by root
Branch: MAIN
Changes since 1.105: +4 -2 lines
Log Message:
implement ex command support

File Contents

# User Rev Content
1 elmex 1.1 =head1 NAME
2    
3     Crossfire - Crossfire maphandling
4    
5     =cut
6    
7 root 1.4 package Crossfire;
8    
9 root 1.100 our $VERSION = '0.98';
10 elmex 1.1
11     use strict;
12    
13 root 1.7 use base 'Exporter';
14    
15 root 1.13 use Carp ();
16 root 1.21 use File::Spec;
17 root 1.15 use List::Util qw(min max);
18 root 1.53 use Storable qw(freeze thaw);
19 elmex 1.1
20 root 1.50 our @EXPORT = qw(
21     read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22     );
23    
24 root 1.99 use JSON::XS qw(from_json to_json);
25 root 1.70
26 root 1.50 our $LIB = $ENV{CROSSFIRE_LIBDIR};
27 root 1.7
28 root 1.75 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
29     : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
30     : File::Spec->tmpdir . "/crossfire";
31 root 1.50
32     mkdir $VARDIR, 0777;
33 elmex 1.1
34 root 1.7 sub TILESIZE (){ 32 }
35 elmex 1.1
36 root 1.15 our %ARCH;
37     our %FACE;
38     our $TILE;
39 elmex 1.1
40 root 1.13 our %FIELD_MULTILINE = (
41 root 1.50 msg => "endmsg",
42     lore => "endlore",
43     maplore => "endmaplore",
44 root 1.13 );
45    
46 root 1.58 # movement bit type, PITA
47     our %FIELD_MOVEMENT = map +($_ => undef),
48     qw(move_type move_block move_allow move_on move_off move_slow);
49    
50 root 1.54 # same as in server save routine, to (hopefully) be compatible
51     # to the other editors.
52 root 1.56 our @FIELD_ORDER_MAP = (qw(
53 root 1.86 file_format_version
54 root 1.70 name attach swap_time reset_timeout fixed_resettime difficulty region
55 root 1.56 shopitems shopgreed shopmin shopmax shoprace
56     darkness width height enter_x enter_y msg maplore
57     unique template
58     outdoor temp pressure humid windspeed winddir sky nosmooth
59     tile_path_1 tile_path_2 tile_path_3 tile_path_4
60     ));
61    
62 root 1.54 our @FIELD_ORDER = (qw(
63 root 1.105 inherit
64    
65 root 1.57 elevation
66    
67 root 1.70 name name_pl custom_name attach title race
68 root 1.101 slaying skill msg lore other_arch
69 root 1.104 face animation is_animated
70 root 1.101 magicmap smoothlevel smoothface
71 root 1.59 str dex con wis pow cha int
72 root 1.54 hp maxhp sp maxsp grace maxgrace
73     exp perm_exp expmul
74     food dam luck wc ac x y speed speed_left move_state attack_movement
75 root 1.59 nrof level direction type subtype attacktype
76 root 1.54
77     resist_physical resist_magic resist_fire resist_electricity
78     resist_cold resist_confusion resist_acid resist_drain
79     resist_weaponmagic resist_ghosthit resist_poison resist_slow
80     resist_paralyze resist_turn_undead resist_fear resist_cancellation
81     resist_deplete resist_death resist_chaos resist_counterspell
82     resist_godpower resist_holyword resist_blind resist_internal
83     resist_life_stealing resist_disease
84    
85     path_attuned path_repelled path_denied material materialname
86     value carrying weight invisible state magic
87     last_heal last_sp last_grace last_eat
88     connected glow_radius randomitems npx_status npc_program
89     run_away pick_up container will_apply smoothlevel
90     current_weapon_script weapontype tooltype elevation client_type
91     item_power duration range
92     range_modifier duration_modifier dam_modifier gen_sp_armour
93     move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
94    
95     alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
96     friendly generator is_thrown auto_apply treasure player sold see_invisible
97     can_roll overlay_floor is_turnable is_used_up identified reflecting changing
98     splitting hitback startequip blocksview undead scared unaggressive
99     reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
100     run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
101     can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
102     has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
103     random_move only_attack confused stealth cursed damned see_anywhere
104     known_magical known_cursed can_use_skill been_applied has_ready_scroll
105     can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
106     has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
107     is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
108     activate_on_push activate_on_release is_water use_content_on_gen is_buildable
109    
110     body_range body_arm body_torso body_head body_neck body_skill
111     body_finger body_shoulder body_foot body_hand body_wrist body_waist
112     ));
113 root 1.13
114 root 1.62 our %EVENT_TYPE = (
115     apply => 1,
116     attack => 2,
117     death => 3,
118     drop => 4,
119     pickup => 5,
120     say => 6,
121     stop => 7,
122     time => 8,
123     throw => 9,
124     trigger => 10,
125     close => 11,
126     timer => 12,
127     );
128    
129 root 1.50 sub MOVE_WALK (){ 0x01 }
130     sub MOVE_FLY_LOW (){ 0x02 }
131     sub MOVE_FLY_HIGH (){ 0x04 }
132     sub MOVE_FLYING (){ 0x06 }
133     sub MOVE_SWIM (){ 0x08 }
134     sub MOVE_BOAT (){ 0x10 }
135 root 1.106 sub MOVE_SHIP (){ 0x20 }
136     sub MOVE_KNOWN (){ 0x3f } # all of above
137 root 1.90 sub MOVE_ALL (){ 0x10000 } # very special value
138    
139     our %MOVE_TYPE = (
140     walk => MOVE_WALK,
141     fly_low => MOVE_FLY_LOW,
142     fly_high => MOVE_FLY_HIGH,
143     flying => MOVE_FLYING,
144     swim => MOVE_SWIM,
145     boat => MOVE_BOAT,
146 root 1.106 ship => MOVE_SHIP,
147 root 1.90 all => MOVE_ALL,
148     );
149    
150 root 1.106 our @MOVE_TYPE = keys %MOVE_TYPE;
151 root 1.90
152     {
153     package Crossfire::MoveType;
154    
155     use overload
156 root 1.93 '=' => sub { bless [@{$_[0]}], ref $_[0] },
157 root 1.90 '""' => \&as_string,
158     '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
159     '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
160     '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
161     '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
162     'x=' => sub {
163     my $cur = $_[0] >= $_[1];
164     if (!defined $cur) {
165 root 1.94 if ($_[0] >= "all") {
166     $_[0] -= $_[1];
167     } else {
168     $_[0] += $_[1];
169     }
170 root 1.90 } elsif ($cur) {
171     $_[0] -= $_[1];
172     } else {
173     $_[0] /= $_[1];
174     }
175    
176     $_[0]
177     },
178 root 1.91 'eq' => sub { "$_[0]" eq "$_[1]" },
179     'ne' => sub { "$_[0]" ne "$_[1]" },
180 root 1.90 ;
181     }
182    
183     sub Crossfire::MoveType::new {
184     my ($class, $string) = @_;
185    
186     my $mask;
187     my $value;
188    
189 root 1.92 if ($string =~ /^\s*\d+\s*$/) {
190     $mask = MOVE_ALL;
191     $value = $string+0;
192     } else {
193     for (split /\s+/, lc $string) {
194     if (s/^-//) {
195     $mask |= $MOVE_TYPE{$_};
196     $value &= ~$MOVE_TYPE{$_};
197     } else {
198     $mask |= $MOVE_TYPE{$_};
199     $value |= $MOVE_TYPE{$_};
200     }
201 root 1.90 }
202     }
203    
204     (bless [$mask, $value], $class)->normalise
205     }
206    
207     sub Crossfire::MoveType::normalise {
208     my ($self) = @_;
209    
210     if ($self->[0] & MOVE_ALL) {
211     my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
212     $self->[0] &= $mask;
213     $self->[1] &= $mask;
214     }
215    
216     $self->[1] &= $self->[0];
217    
218     $self
219     }
220    
221     sub Crossfire::MoveType::as_string {
222     my ($self) = @_;
223    
224     my @res;
225    
226     my ($mask, $value) = @$self;
227    
228     for (@Crossfire::MOVE_TYPE) {
229     my $bit = $Crossfire::MOVE_TYPE{$_};
230     if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
231     $mask &= ~$bit;
232     push @res, $value & $bit ? $_ : "-$_";
233     }
234     }
235    
236     join " ", @res
237     }
238 root 1.14
239 root 1.28 sub load_ref($) {
240     my ($path) = @_;
241    
242 root 1.63 open my $fh, "<:raw:perlio", $path
243 root 1.31 or die "$path: $!";
244 root 1.28 local $/;
245 root 1.33
246 root 1.53 thaw <$fh>
247 root 1.28 }
248    
249     sub save_ref($$) {
250     my ($ref, $path) = @_;
251    
252 root 1.63 open my $fh, ">:raw:perlio", "$path~"
253 root 1.28 or die "$path~: $!";
254 root 1.53 print $fh freeze $ref;
255 root 1.28 close $fh;
256     rename "$path~", $path
257     or die "$path: $!";
258     }
259    
260 root 1.72 my %attack_mask = (
261     physical => 0x00000001,
262     magic => 0x00000002,
263     fire => 0x00000004,
264     electricity => 0x00000008,
265     cold => 0x00000010,
266     confusion => 0x00000020,
267     acid => 0x00000040,
268     drain => 0x00000080,
269     weaponmagic => 0x00000100,
270     ghosthit => 0x00000200,
271     poison => 0x00000400,
272     slow => 0x00000800,
273     paralyze => 0x00001000,
274     turn_undead => 0x00002000,
275     fear => 0x00004000,
276     cancellation => 0x00008000,
277     deplete => 0x00010000,
278     death => 0x00020000,
279     chaos => 0x00040000,
280     counterspell => 0x00080000,
281     godpower => 0x00100000,
282     holyword => 0x00200000,
283     blind => 0x00400000,
284     internal => 0x00800000,
285     life_stealing => 0x01000000,
286     disease => 0x02000000,
287     );
288    
289     sub _add_resist($$$) {
290     my ($ob, $mask, $value) = @_;
291    
292     while (my ($k, $v) = each %attack_mask) {
293 root 1.73 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
294 root 1.72 }
295     }
296    
297 root 1.82 my %MATERIAL = reverse
298     paper => 1,
299     iron => 2,
300     glass => 4,
301     leather => 8,
302     wood => 16,
303     organic => 32,
304     stone => 64,
305     cloth => 128,
306     adamant => 256,
307     liquid => 512,
308     tin => 1024,
309     bone => 2048,
310     ice => 4096,
311 root 1.83
312     # guesses
313     runestone => 12,
314     bronze => 18,
315     "ancient wood" => 20,
316     glass => 36,
317     marble => 66,
318     ice => 68,
319     stone => 70,
320     stone => 80,
321     cloth => 136,
322     ironwood => 144,
323 root 1.85 adamantium => 258,
324 root 1.84 glacium => 260,
325 root 1.83 blood => 544,
326 root 1.82 ;
327    
328 root 1.62 # object as in "Object xxx", i.e. archetypes
329 root 1.52 sub normalize_object($) {
330 root 1.14 my ($ob) = @_;
331    
332 root 1.82 # convert material bitset to materialname, if possible
333     if (exists $ob->{material}) {
334     if (!$ob->{material}) {
335     delete $ob->{material};
336     } elsif (exists $ob->{materialname}) {
337     if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
338     delete $ob->{material};
339     } else {
340     warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
341     delete $ob->{material}; # assume materilname is more specific and nuke material
342     }
343 root 1.83 } elsif (my $name = $MATERIAL{$ob->{material}}) {
344     delete $ob->{material};
345     $ob->{materialname} = $name;
346 root 1.82 } else {
347 root 1.83 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
348 root 1.82 }
349     }
350    
351 root 1.96 # color_fg is used as default for magicmap if magicmap does not exist
352     $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
353    
354 root 1.62 # nuke outdated or never supported fields
355 root 1.72 delete @$ob{qw(
356 root 1.50 can_knockback can_parry can_impale can_cut can_dam_armour
357 root 1.98 can_apply pass_thru can_pass_thru color_bg color_fg
358 root 1.72 )};
359    
360     if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
361     if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
362     if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
363 root 1.14
364 root 1.62 # convert movement strings to bitsets
365 root 1.58 for my $attr (keys %FIELD_MOVEMENT) {
366 root 1.50 next unless exists $ob->{$attr};
367 root 1.58
368 root 1.90 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
369 root 1.50 }
370    
371 root 1.62 # convert outdated movement flags to new movement sets
372 root 1.14 if (defined (my $v = delete $ob->{no_pass})) {
373 root 1.90 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
374 root 1.14 }
375 root 1.50 if (defined (my $v = delete $ob->{slow_move})) {
376 root 1.90 $ob->{move_slow} += "walk";
377 root 1.50 $ob->{move_slow_penalty} = $v;
378     }
379 root 1.14 if (defined (my $v = delete $ob->{walk_on})) {
380 root 1.90 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
381 root 1.14 }
382     if (defined (my $v = delete $ob->{walk_off})) {
383 root 1.90 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
384 root 1.14 }
385     if (defined (my $v = delete $ob->{fly_on})) {
386 root 1.90 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
387 root 1.14 }
388     if (defined (my $v = delete $ob->{fly_off})) {
389 root 1.90 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
390 root 1.14 }
391     if (defined (my $v = delete $ob->{flying})) {
392 root 1.90 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
393 root 1.14 }
394    
395 root 1.62 # convert idiotic event_xxx things into objects
396     while (my ($event, $subtype) = each %EVENT_TYPE) {
397     if (exists $ob->{"event_${event}_plugin"}) {
398     push @{$ob->{inventory}}, {
399     _name => "event_$event",
400     title => delete $ob->{"event_${event}_plugin"},
401     slaying => delete $ob->{"event_${event}"},
402     name => delete $ob->{"event_${event}_options"},
403     };
404     }
405     }
406    
407 root 1.73 # some archetypes had "+3" instead of the canonical "3", so fix
408     $ob->{dam} *= 1 if exists $ob->{dam};
409    
410 root 1.52 $ob
411     }
412    
413 root 1.62 # arch as in "arch xxx", ie.. objects
414 root 1.52 sub normalize_arch($) {
415     my ($ob) = @_;
416    
417     normalize_object $ob;
418    
419     my $arch = $ARCH{$ob->{_name}}
420     or (warn "$ob->{_name}: no such archetype", return $ob);
421    
422     if ($arch->{type} == 22) { # map
423     my %normalize = (
424     "enter_x" => "hp",
425     "enter_y" => "sp",
426     "width" => "x",
427     "height" => "y",
428     "reset_timeout" => "weight",
429     "swap_time" => "value",
430     "difficulty" => "level",
431     "darkness" => "invisible",
432     "fixed_resettime" => "stand_still",
433     );
434    
435     while (my ($k2, $k1) = each %normalize) {
436     if (defined (my $v = delete $ob->{$k1})) {
437     $ob->{$k2} = $v;
438     }
439     }
440     } else {
441     # if value matches archetype default, delete
442     while (my ($k, $v) = each %$ob) {
443     if (exists $arch->{$k} and $arch->{$k} eq $v) {
444     next if $k eq "_name";
445     delete $ob->{$k};
446     }
447 root 1.14 }
448     }
449    
450 root 1.57 # a speciality for the editor
451     if (exists $ob->{attack_movement}) {
452     my $am = delete $ob->{attack_movement};
453     $ob->{attack_movement_bits_0_3} = $am & 15;
454     $ob->{attack_movement_bits_4_7} = $am & 240;
455     }
456    
457 root 1.14 $ob
458     }
459 root 1.13
460 root 1.70 sub attr_thaw($) {
461     my ($ob) = @_;
462    
463     $ob->{attach} = from_json $ob->{attach}
464     if exists $ob->{attach};
465    
466     $ob
467     }
468    
469     sub attr_freeze($) {
470     my ($ob) = @_;
471    
472     $ob->{attach} = Crossfire::to_json $ob->{attach}
473     if exists $ob->{attach};
474    
475     $ob
476     }
477    
478 root 1.50 sub read_pak($) {
479     my ($path) = @_;
480    
481     my %pak;
482 elmex 1.1
483 root 1.63 open my $fh, "<:raw:perlio", $path
484 root 1.50 or Carp::croak "$_[0]: $!";
485     binmode $fh;
486     while (<$fh>) {
487     my ($type, $id, $len, $path) = split;
488     $path =~ s/.*\///;
489     read $fh, $pak{$path}, $len;
490 elmex 1.1 }
491 root 1.50
492     \%pak
493 elmex 1.1 }
494    
495 root 1.64 sub read_arch($;$) {
496     my ($path, $toplevel) = @_;
497 root 1.50
498     my %arc;
499     my ($more, $prev);
500 root 1.80 my $comment;
501 root 1.50
502 root 1.63 open my $fh, "<:raw:perlio:utf8", $path
503 root 1.50 or Carp::croak "$path: $!";
504    
505 elmex 1.68 # binmode $fh;
506 elmex 1.1
507 root 1.50 my $parse_block; $parse_block = sub {
508     my %arc = @_;
509 elmex 1.1
510     while (<$fh>) {
511     s/\s+$//;
512 root 1.50 if (/^end$/i) {
513     last;
514 root 1.80
515 root 1.55 } elsif (/^arch (\S+)$/i) {
516 root 1.70 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
517 root 1.80
518 root 1.55 } elsif (/^lore$/i) {
519 root 1.50 while (<$fh>) {
520     last if /^endlore\s*$/i;
521     $arc{lore} .= $_;
522 elmex 1.1 }
523 root 1.55 } elsif (/^msg$/i) {
524 root 1.50 while (<$fh>) {
525     last if /^endmsg\s*$/i;
526     $arc{msg} .= $_;
527     }
528 root 1.65 } elsif (/^anim$/i) {
529     while (<$fh>) {
530     last if /^mina\s*$/i;
531     chomp;
532     push @{ $arc{anim} }, $_;
533     }
534 root 1.50 } elsif (/^(\S+)\s*(.*)$/) {
535     $arc{lc $1} = $2;
536 root 1.80 } elsif (/^\s*#/) {
537 root 1.81 $arc{_comment} .= "$_\n";
538 root 1.80
539     } elsif (/^\s*$/) {
540 elmex 1.1 #
541     } else {
542 root 1.50 warn "$path: unparsable line '$_' in arch $arc{_name}";
543 elmex 1.1 }
544     }
545    
546 root 1.50 \%arc
547     };
548 elmex 1.2
549 root 1.50 while (<$fh>) {
550     s/\s+$//;
551     if (/^more$/i) {
552     $more = $prev;
553     } elsif (/^object (\S+)$/i) {
554     my $name = $1;
555 root 1.80 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
556 root 1.81 undef $comment;
557 root 1.80 delete $arc{_comment} unless length $arc{_comment};
558 elmex 1.71 $arc->{_atype} = 'object';
559 elmex 1.1
560 root 1.50 if ($more) {
561     $more->{more} = $arc;
562     } else {
563     $arc{$name} = $arc;
564     }
565     $prev = $arc;
566     $more = undef;
567     } elsif (/^arch (\S+)$/i) {
568 root 1.55 my $name = $1;
569 root 1.80 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
570 root 1.81 undef $comment;
571 root 1.80 delete $arc{_comment} unless length $arc{_comment};
572 elmex 1.71 $arc->{_atype} = 'arch';
573 root 1.55
574     if ($more) {
575     $more->{more} = $arc;
576     } else {
577     push @{ $arc{arch} }, $arc;
578     }
579     $prev = $arc;
580     $more = undef;
581 root 1.64 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
582     if ($1 eq "lev_array") {
583     while (<$fh>) {
584     last if /^endplst\s*$/;
585     push @{$toplevel->{lev_array}}, $_+0;
586     }
587     } else {
588     $toplevel->{$1} = $2;
589     }
590 root 1.81 } elsif (/^\s*#/) {
591     $comment .= "$_\n";
592 root 1.50 } elsif (/^\s*($|#)/) {
593     #
594     } else {
595 root 1.64 die "$path: unparseable top-level line '$_'";
596 root 1.50 }
597 elmex 1.2 }
598 root 1.50
599     undef $parse_block; # work around bug in perl not freeing $fh etc.
600    
601     \%arc
602 elmex 1.1 }
603    
604 elmex 1.71 sub archlist_to_string {
605     my ($arch) = @_;
606    
607     my $str;
608    
609     my $append; $append = sub {
610     my %a = %{$_[0]};
611    
612     Crossfire::attr_freeze \%a;
613     Crossfire::normalize_arch \%a;
614    
615     # undo the bit-split we did before
616     if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
617     $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
618     | (delete $a{attack_movement_bits_4_7});
619     }
620    
621 root 1.81 if (my $comment = delete $a{_comment}) {
622     if ($comment =~ /[^\n\s#]/) {
623     $str .= $comment;
624     }
625     }
626    
627 elmex 1.71 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
628    
629 root 1.81 my $inv = delete $a{inventory};
630 elmex 1.71 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
631     my $anim = delete $a{anim};
632    
633 root 1.87 if ($a{_atype} eq 'object') {
634     $str .= join "\n", "anim", @$anim, "mina\n"
635     if $anim;
636     }
637    
638 elmex 1.71 my @kv;
639    
640     for ($a{_name} eq "map"
641     ? @Crossfire::FIELD_ORDER_MAP
642     : @Crossfire::FIELD_ORDER) {
643     push @kv, [$_, delete $a{$_}]
644     if exists $a{$_};
645     }
646    
647     for (sort keys %a) {
648     next if /^_/; # ignore our _-keys
649     push @kv, [$_, delete $a{$_}];
650     }
651    
652     for (@kv) {
653     my ($k, $v) = @$_;
654    
655     if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
656     $v =~ s/\n$//;
657     $str .= "$k\n$v\n$end\n";
658     } else {
659     $str .= "$k $v\n";
660     }
661     }
662    
663     if ($inv) {
664     $append->($_) for @$inv;
665     }
666    
667     $str .= "end\n";
668    
669 root 1.81 if ($a{_atype} eq 'object') {
670     if ($more) {
671     $str .= "more\n";
672     $append->($more) if $more;
673     } else {
674     $str .= "\n";
675     }
676 elmex 1.71 }
677     };
678    
679     for (@$arch) {
680     $append->($_);
681     }
682    
683     $str
684     }
685    
686 elmex 1.10 # put all archs into a hash with editor_face as it's key
687     # NOTE: the arrays in the hash values are references to
688     # the archs from $ARCH
689     sub editor_archs {
690     my %paths;
691    
692 root 1.15 for (keys %ARCH) {
693     my $arch = $ARCH{$_};
694 root 1.62 push @{$paths{$arch->{editor_folder}}}, $arch;
695 elmex 1.10 }
696    
697 root 1.15 \%paths
698 elmex 1.10 }
699    
700 root 1.17 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
701    
702     arch_extents determines the extents of the given arch's face(s), linked
703     faces and single faces are handled here it returns (minx, miny, maxx,
704     maxy)
705    
706     =cut
707    
708 root 1.15 sub arch_extents {
709 elmex 1.10 my ($a) = @_;
710    
711 root 1.15 my $o = $ARCH{$a->{_name}}
712     or return;
713 elmex 1.10
714 elmex 1.79 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
715     unless ($face) {
716     $face = $FACE{"blank.x11"}
717     or (warn "no face data found for arch '$a->{_name}'"), return;
718     }
719 elmex 1.10
720 root 1.15 if ($face->{w} > 1 || $face->{h} > 1) {
721     # bigface
722     return (0, 0, $face->{w} - 1, $face->{h} - 1);
723    
724     } elsif ($o->{more}) {
725     # linked face
726     my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
727    
728     for (; $o; $o = $o->{more}) {
729     $minx = min $minx, $o->{x};
730     $miny = min $miny, $o->{y};
731     $maxx = max $maxx, $o->{x};
732     $maxy = max $maxy, $o->{y};
733     }
734    
735     return ($minx, $miny, $maxx, $maxy);
736 elmex 1.10
737     } else {
738     # single face
739 root 1.15 return (0, 0, 0, 0);
740 elmex 1.10 }
741     }
742    
743 root 1.19 =item $type = arch_attr $arch
744 root 1.17
745     Returns a hashref describing the object and its attributes. It can contain
746     the following keys:
747    
748     name the name, suitable for display purposes
749     ignore
750     attr
751     desc
752     use
753     section => [name => \%attr, name => \%attr]
754 root 1.19 import
755 root 1.17
756     =cut
757    
758     sub arch_attr($) {
759 root 1.46 my ($obj) = @_;
760 root 1.17
761     require Crossfire::Data;
762    
763 root 1.36 my $root;
764 root 1.49 my $attr = { };
765 root 1.46
766     my $arch = $ARCH{ $obj->{_name} };
767     my $type = $obj->{type} || $arch->{type};
768 root 1.17
769 root 1.46 if ($type > 0) {
770     $root = $Crossfire::Data::ATTR{$type};
771 root 1.17 } else {
772 root 1.61 my %a = (%$arch, %$obj);
773 root 1.18
774 root 1.61 if ($a{is_floor} && !$a{alive}) {
775     $root = $Crossfire::Data::TYPE{Floor};
776     } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
777     $root = $Crossfire::Data::TYPE{"Monster & NPC"};
778     } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
779     $root = $Crossfire::Data::TYPE{Wall};
780     } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
781     $root = $Crossfire::Data::TYPE{"Weak Wall"};
782     } else {
783     $root = $Crossfire::Data::TYPE{Misc};
784 root 1.18 }
785 root 1.17 }
786    
787 root 1.47 my @import = ($root);
788    
789     unshift @import, \%Crossfire::Data::DEFAULT_ATTR
790     unless $type == 116;
791    
792 root 1.36 my (%ignore);
793     my (@section_order, %section, @attr_order);
794    
795     while (my $type = shift @import) {
796     push @import, @{$type->{import} || []};
797    
798     $attr->{$_} ||= $type->{$_}
799     for qw(name desc use);
800    
801     for (@{$type->{ignore} || []}) {
802     $ignore{$_}++ for ref $_ ? @$_ : $_;
803     }
804    
805 root 1.43 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
806 root 1.36 my ($name, $attr) = @$_;
807     push @section_order, $name;
808 root 1.43 for (@$attr) {
809 root 1.36 my ($k, $v) = @$_;
810     push @attr_order, $k;
811     $section{$name}{$k} ||= $v;
812     }
813     }
814     }
815    
816     $attr->{section} = [
817     map !exists $section{$_} ? () : do {
818     my $attr = delete $section{$_};
819    
820     [
821     $_,
822 root 1.38 map exists $attr->{$_} && !$ignore{$_}
823     ? [$_ => delete $attr->{$_}] : (),
824 root 1.36 @attr_order
825     ]
826     },
827    
828     exists $section{$_} ? [$_ => delete $section{$_}] : (),
829     @section_order
830     ];
831    
832     $attr
833 root 1.17 }
834    
835 root 1.50 sub cache_file($$&&) {
836     my ($src, $cache, $load, $create) = @_;
837 root 1.24
838 root 1.50 my ($size, $mtime) = (stat $src)[7,9]
839     or Carp::croak "$src: $!";
840    
841     if (-e $cache) {
842     my $ref = eval { load_ref $cache };
843    
844     if ($ref->{version} == 1
845     && $ref->{size} == $size
846     && $ref->{mtime} == $mtime
847     && eval { $load->($ref->{data}); 1 }) {
848     return;
849     }
850     }
851    
852     my $ref = {
853     version => 1,
854     size => $size,
855     mtime => $mtime,
856     data => $create->(),
857     };
858    
859     $load->($ref->{data});
860    
861     save_ref $ref, $cache;
862     }
863    
864     =item set_libdir $path
865    
866     Sets the library directory to the given path
867     (default: $ENV{CROSSFIRE_LIBDIR}).
868    
869     You have to (re-)load the archetypes and tilecache manually after steting
870     the library path.
871    
872     =cut
873    
874     sub set_libdir($) {
875     $LIB = $_[0];
876 root 1.24 }
877    
878 root 1.50 =item load_archetypes
879    
880     (Re-)Load archetypes into %ARCH.
881    
882     =cut
883    
884     sub load_archetypes() {
885     cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
886     *ARCH = $_[0];
887     }, sub {
888     read_arch "$LIB/archetypes"
889     };
890     }
891 root 1.15
892 elmex 1.102 sub construct_tilecache_pb {
893     my ($idx, $cache) = @_;
894    
895     my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
896    
897     while (my ($name, $tile) = each %$cache) {
898     my $tpb = delete $tile->{pb};
899     my $ofs = $tile->{idx};
900    
901     for my $x (0 .. $tile->{w} - 1) {
902     for my $y (0 .. $tile->{h} - 1) {
903     my $idx = $ofs + $x + $y * $tile->{w};
904     $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
905     $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
906     }
907     }
908     }
909    
910     $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
911    
912     $cache
913     }
914    
915     sub use_tilecache {
916     my ($face) = @_;
917     $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
918     or die "$VARDIR/tilecache.png: $!";
919     *FACE = $_[0];
920     }
921    
922 root 1.50 =item load_tilecache
923    
924     (Re-)Load %TILE and %FACE.
925    
926     =cut
927    
928     sub load_tilecache() {
929     require Gtk2;
930    
931 elmex 1.102 if (-e "$LIB/crossfire.0") { # Crossfire1 version
932     cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", \&use_tilecache,
933     sub {
934     my $tile = read_pak "$LIB/crossfire.0";
935    
936     my %cache;
937    
938     my $idx = 0;
939    
940     for my $name (sort keys %$tile) {
941     my $pb = new Gtk2::Gdk::PixbufLoader;
942     $pb->write ($tile->{$name});
943     $pb->close;
944     my $pb = $pb->get_pixbuf;
945    
946     my $tile = $cache{$name} = {
947     pb => $pb,
948     idx => $idx,
949     w => int $pb->get_width / TILESIZE,
950     h => int $pb->get_height / TILESIZE,
951     };
952    
953     $idx += $tile->{w} * $tile->{h};
954     }
955    
956     construct_tilecache_pb $idx, \%cache;
957    
958     \%cache
959 root 1.50 };
960    
961 elmex 1.102 } else { # Crossfire+ version
962     cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
963     sub {
964     my %cache;
965     my $facedata = Storable::retrieve "$LIB/facedata";
966    
967     $facedata->{version} == 2
968     or die "$LIB/facedata: version mismatch, cannot proceed.";
969    
970     my $faces = $facedata->{faceinfo};
971     my $idx = 0;
972    
973     for (sort keys %$faces) {
974     my ($face, $info) = ($_, $faces->{$_});
975    
976     my $pb = new Gtk2::Gdk::PixbufLoader;
977     $pb->write ($info->{data32});
978     $pb->close;
979     my $pb = $pb->get_pixbuf;
980    
981     my $tile = $cache{$face} = {
982     pb => $pb,
983     idx => $idx,
984     w => int $pb->get_width / TILESIZE,
985     h => int $pb->get_height / TILESIZE,
986     };
987 root 1.50
988 elmex 1.102 $idx += $tile->{w} * $tile->{h};
989 root 1.50 }
990    
991 elmex 1.102 construct_tilecache_pb $idx, \%cache;
992 root 1.50
993 elmex 1.102 \%cache
994     };
995     }
996 root 1.50 }
997 root 1.15
998 elmex 1.1 =head1 AUTHOR
999    
1000     Marc Lehmann <schmorp@schmorp.de>
1001     http://home.schmorp.de/
1002    
1003     Robin Redeker <elmex@ta-sa.org>
1004     http://www.ta-sa.org/
1005    
1006     =cut
1007 root 1.4
1008     1