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/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.108
Committed: Wed May 23 20:21:28 2007 UTC (16 years, 11 months ago) by elmex
Branch: MAIN
Changes since 1.107: +10 -0 lines
Log Message:
added attachment normalizing

File Contents

# User Rev Content
1 elmex 1.1 =head1 NAME
2    
3     Crossfire - Crossfire maphandling
4    
5     =cut
6    
7 root 1.4 package Crossfire;
8    
9 root 1.100 our $VERSION = '0.98';
10 elmex 1.1
11     use strict;
12    
13 root 1.7 use base 'Exporter';
14    
15 root 1.13 use Carp ();
16 root 1.21 use File::Spec;
17 root 1.15 use List::Util qw(min max);
18 root 1.53 use Storable qw(freeze thaw);
19 elmex 1.1
20 root 1.50 our @EXPORT = qw(
21     read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22     );
23    
24 root 1.99 use JSON::XS qw(from_json to_json);
25 root 1.70
26 root 1.50 our $LIB = $ENV{CROSSFIRE_LIBDIR};
27 root 1.7
28 root 1.75 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
29     : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
30     : File::Spec->tmpdir . "/crossfire";
31 root 1.50
32     mkdir $VARDIR, 0777;
33 elmex 1.1
34 root 1.7 sub TILESIZE (){ 32 }
35 elmex 1.1
36 root 1.15 our %ARCH;
37     our %FACE;
38     our $TILE;
39 elmex 1.1
40 root 1.13 our %FIELD_MULTILINE = (
41 root 1.50 msg => "endmsg",
42     lore => "endlore",
43     maplore => "endmaplore",
44 root 1.13 );
45    
46 root 1.58 # movement bit type, PITA
47     our %FIELD_MOVEMENT = map +($_ => undef),
48     qw(move_type move_block move_allow move_on move_off move_slow);
49    
50 root 1.54 # same as in server save routine, to (hopefully) be compatible
51     # to the other editors.
52 root 1.56 our @FIELD_ORDER_MAP = (qw(
53 root 1.86 file_format_version
54 root 1.70 name attach swap_time reset_timeout fixed_resettime difficulty region
55 root 1.56 shopitems shopgreed shopmin shopmax shoprace
56     darkness width height enter_x enter_y msg maplore
57     unique template
58     outdoor temp pressure humid windspeed winddir sky nosmooth
59     tile_path_1 tile_path_2 tile_path_3 tile_path_4
60     ));
61    
62 root 1.54 our @FIELD_ORDER = (qw(
63 root 1.105 inherit
64    
65 root 1.57 elevation
66    
67 root 1.70 name name_pl custom_name attach title race
68 root 1.101 slaying skill msg lore other_arch
69 root 1.104 face animation is_animated
70 root 1.101 magicmap smoothlevel smoothface
71 root 1.59 str dex con wis pow cha int
72 root 1.54 hp maxhp sp maxsp grace maxgrace
73     exp perm_exp expmul
74     food dam luck wc ac x y speed speed_left move_state attack_movement
75 root 1.59 nrof level direction type subtype attacktype
76 root 1.54
77     resist_physical resist_magic resist_fire resist_electricity
78     resist_cold resist_confusion resist_acid resist_drain
79     resist_weaponmagic resist_ghosthit resist_poison resist_slow
80     resist_paralyze resist_turn_undead resist_fear resist_cancellation
81     resist_deplete resist_death resist_chaos resist_counterspell
82     resist_godpower resist_holyword resist_blind resist_internal
83     resist_life_stealing resist_disease
84    
85     path_attuned path_repelled path_denied material materialname
86     value carrying weight invisible state magic
87     last_heal last_sp last_grace last_eat
88 root 1.107 connected glow_radius randomitems tresure_env npx_status npc_program
89 root 1.54 run_away pick_up container will_apply smoothlevel
90     current_weapon_script weapontype tooltype elevation client_type
91     item_power duration range
92     range_modifier duration_modifier dam_modifier gen_sp_armour
93     move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
94    
95     alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
96     friendly generator is_thrown auto_apply treasure player sold see_invisible
97     can_roll overlay_floor is_turnable is_used_up identified reflecting changing
98     splitting hitback startequip blocksview undead scared unaggressive
99     reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
100     run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
101     can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
102     has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
103     random_move only_attack confused stealth cursed damned see_anywhere
104     known_magical known_cursed can_use_skill been_applied has_ready_scroll
105     can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
106     has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
107     is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
108     activate_on_push activate_on_release is_water use_content_on_gen is_buildable
109 root 1.107 precious
110 root 1.54
111     body_range body_arm body_torso body_head body_neck body_skill
112     body_finger body_shoulder body_foot body_hand body_wrist body_waist
113     ));
114 root 1.13
115 root 1.62 our %EVENT_TYPE = (
116     apply => 1,
117     attack => 2,
118     death => 3,
119     drop => 4,
120     pickup => 5,
121     say => 6,
122     stop => 7,
123     time => 8,
124     throw => 9,
125     trigger => 10,
126     close => 11,
127     timer => 12,
128     );
129    
130 root 1.50 sub MOVE_WALK (){ 0x01 }
131     sub MOVE_FLY_LOW (){ 0x02 }
132     sub MOVE_FLY_HIGH (){ 0x04 }
133     sub MOVE_FLYING (){ 0x06 }
134     sub MOVE_SWIM (){ 0x08 }
135     sub MOVE_BOAT (){ 0x10 }
136 root 1.106 sub MOVE_SHIP (){ 0x20 }
137     sub MOVE_KNOWN (){ 0x3f } # all of above
138 root 1.90 sub MOVE_ALL (){ 0x10000 } # very special value
139    
140     our %MOVE_TYPE = (
141     walk => MOVE_WALK,
142     fly_low => MOVE_FLY_LOW,
143     fly_high => MOVE_FLY_HIGH,
144     flying => MOVE_FLYING,
145     swim => MOVE_SWIM,
146     boat => MOVE_BOAT,
147 root 1.106 ship => MOVE_SHIP,
148 root 1.90 all => MOVE_ALL,
149     );
150    
151 root 1.106 our @MOVE_TYPE = keys %MOVE_TYPE;
152 root 1.90
153     {
154     package Crossfire::MoveType;
155    
156     use overload
157 root 1.93 '=' => sub { bless [@{$_[0]}], ref $_[0] },
158 root 1.90 '""' => \&as_string,
159     '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
160     '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
161     '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
162     '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
163     'x=' => sub {
164     my $cur = $_[0] >= $_[1];
165     if (!defined $cur) {
166 root 1.94 if ($_[0] >= "all") {
167     $_[0] -= $_[1];
168     } else {
169     $_[0] += $_[1];
170     }
171 root 1.90 } elsif ($cur) {
172     $_[0] -= $_[1];
173     } else {
174     $_[0] /= $_[1];
175     }
176    
177     $_[0]
178     },
179 root 1.91 'eq' => sub { "$_[0]" eq "$_[1]" },
180     'ne' => sub { "$_[0]" ne "$_[1]" },
181 root 1.90 ;
182     }
183    
184     sub Crossfire::MoveType::new {
185     my ($class, $string) = @_;
186    
187     my $mask;
188     my $value;
189    
190 root 1.92 if ($string =~ /^\s*\d+\s*$/) {
191     $mask = MOVE_ALL;
192     $value = $string+0;
193     } else {
194     for (split /\s+/, lc $string) {
195     if (s/^-//) {
196     $mask |= $MOVE_TYPE{$_};
197     $value &= ~$MOVE_TYPE{$_};
198     } else {
199     $mask |= $MOVE_TYPE{$_};
200     $value |= $MOVE_TYPE{$_};
201     }
202 root 1.90 }
203     }
204    
205     (bless [$mask, $value], $class)->normalise
206     }
207    
208     sub Crossfire::MoveType::normalise {
209     my ($self) = @_;
210    
211     if ($self->[0] & MOVE_ALL) {
212     my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
213     $self->[0] &= $mask;
214     $self->[1] &= $mask;
215     }
216    
217     $self->[1] &= $self->[0];
218    
219     $self
220     }
221    
222     sub Crossfire::MoveType::as_string {
223     my ($self) = @_;
224    
225     my @res;
226    
227     my ($mask, $value) = @$self;
228    
229     for (@Crossfire::MOVE_TYPE) {
230     my $bit = $Crossfire::MOVE_TYPE{$_};
231     if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
232     $mask &= ~$bit;
233     push @res, $value & $bit ? $_ : "-$_";
234     }
235     }
236    
237     join " ", @res
238     }
239 root 1.14
240 root 1.28 sub load_ref($) {
241     my ($path) = @_;
242    
243 root 1.63 open my $fh, "<:raw:perlio", $path
244 root 1.31 or die "$path: $!";
245 root 1.28 local $/;
246 root 1.33
247 root 1.53 thaw <$fh>
248 root 1.28 }
249    
250     sub save_ref($$) {
251     my ($ref, $path) = @_;
252    
253 root 1.63 open my $fh, ">:raw:perlio", "$path~"
254 root 1.28 or die "$path~: $!";
255 root 1.53 print $fh freeze $ref;
256 root 1.28 close $fh;
257     rename "$path~", $path
258     or die "$path: $!";
259     }
260    
261 root 1.72 my %attack_mask = (
262     physical => 0x00000001,
263     magic => 0x00000002,
264     fire => 0x00000004,
265     electricity => 0x00000008,
266     cold => 0x00000010,
267     confusion => 0x00000020,
268     acid => 0x00000040,
269     drain => 0x00000080,
270     weaponmagic => 0x00000100,
271     ghosthit => 0x00000200,
272     poison => 0x00000400,
273     slow => 0x00000800,
274     paralyze => 0x00001000,
275     turn_undead => 0x00002000,
276     fear => 0x00004000,
277     cancellation => 0x00008000,
278     deplete => 0x00010000,
279     death => 0x00020000,
280     chaos => 0x00040000,
281     counterspell => 0x00080000,
282     godpower => 0x00100000,
283     holyword => 0x00200000,
284     blind => 0x00400000,
285     internal => 0x00800000,
286     life_stealing => 0x01000000,
287     disease => 0x02000000,
288     );
289    
290     sub _add_resist($$$) {
291     my ($ob, $mask, $value) = @_;
292    
293     while (my ($k, $v) = each %attack_mask) {
294 root 1.73 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
295 root 1.72 }
296     }
297    
298 root 1.82 my %MATERIAL = reverse
299     paper => 1,
300     iron => 2,
301     glass => 4,
302     leather => 8,
303     wood => 16,
304     organic => 32,
305     stone => 64,
306     cloth => 128,
307     adamant => 256,
308     liquid => 512,
309     tin => 1024,
310     bone => 2048,
311     ice => 4096,
312 root 1.83
313     # guesses
314     runestone => 12,
315     bronze => 18,
316     "ancient wood" => 20,
317     glass => 36,
318     marble => 66,
319     ice => 68,
320     stone => 70,
321     stone => 80,
322     cloth => 136,
323     ironwood => 144,
324 root 1.85 adamantium => 258,
325 root 1.84 glacium => 260,
326 root 1.83 blood => 544,
327 root 1.82 ;
328    
329 root 1.62 # object as in "Object xxx", i.e. archetypes
330 root 1.52 sub normalize_object($) {
331 root 1.14 my ($ob) = @_;
332    
333 root 1.82 # convert material bitset to materialname, if possible
334     if (exists $ob->{material}) {
335     if (!$ob->{material}) {
336     delete $ob->{material};
337     } elsif (exists $ob->{materialname}) {
338     if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
339     delete $ob->{material};
340     } else {
341     warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
342     delete $ob->{material}; # assume materilname is more specific and nuke material
343     }
344 root 1.83 } elsif (my $name = $MATERIAL{$ob->{material}}) {
345     delete $ob->{material};
346     $ob->{materialname} = $name;
347 root 1.82 } else {
348 root 1.83 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
349 root 1.82 }
350     }
351    
352 elmex 1.108 # check whether attachment is the same as in the archetype
353     if (exists $ob->{attach}) {
354     my $arch = $ARCH{$ob->{_name}};
355     my $js = JSON::XS->new->utf8->canonical (1);
356    
357     if ($js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
358     delete $ob->{attach}
359     }
360     }
361    
362 root 1.96 # color_fg is used as default for magicmap if magicmap does not exist
363     $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
364    
365 root 1.62 # nuke outdated or never supported fields
366 root 1.72 delete @$ob{qw(
367 root 1.50 can_knockback can_parry can_impale can_cut can_dam_armour
368 root 1.98 can_apply pass_thru can_pass_thru color_bg color_fg
369 root 1.72 )};
370    
371     if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
372     if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
373     if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
374 root 1.14
375 root 1.62 # convert movement strings to bitsets
376 root 1.58 for my $attr (keys %FIELD_MOVEMENT) {
377 root 1.50 next unless exists $ob->{$attr};
378 root 1.58
379 root 1.90 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
380 root 1.50 }
381    
382 root 1.62 # convert outdated movement flags to new movement sets
383 root 1.14 if (defined (my $v = delete $ob->{no_pass})) {
384 root 1.90 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
385 root 1.14 }
386 root 1.50 if (defined (my $v = delete $ob->{slow_move})) {
387 root 1.90 $ob->{move_slow} += "walk";
388 root 1.50 $ob->{move_slow_penalty} = $v;
389     }
390 root 1.14 if (defined (my $v = delete $ob->{walk_on})) {
391 root 1.90 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
392 root 1.14 }
393     if (defined (my $v = delete $ob->{walk_off})) {
394 root 1.90 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
395 root 1.14 }
396     if (defined (my $v = delete $ob->{fly_on})) {
397 root 1.90 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
398 root 1.14 }
399     if (defined (my $v = delete $ob->{fly_off})) {
400 root 1.90 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
401 root 1.14 }
402     if (defined (my $v = delete $ob->{flying})) {
403 root 1.90 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
404 root 1.14 }
405    
406 root 1.62 # convert idiotic event_xxx things into objects
407     while (my ($event, $subtype) = each %EVENT_TYPE) {
408     if (exists $ob->{"event_${event}_plugin"}) {
409     push @{$ob->{inventory}}, {
410     _name => "event_$event",
411     title => delete $ob->{"event_${event}_plugin"},
412     slaying => delete $ob->{"event_${event}"},
413     name => delete $ob->{"event_${event}_options"},
414     };
415     }
416     }
417    
418 root 1.73 # some archetypes had "+3" instead of the canonical "3", so fix
419     $ob->{dam} *= 1 if exists $ob->{dam};
420    
421 root 1.52 $ob
422     }
423    
424 root 1.62 # arch as in "arch xxx", ie.. objects
425 root 1.52 sub normalize_arch($) {
426     my ($ob) = @_;
427    
428     normalize_object $ob;
429    
430     my $arch = $ARCH{$ob->{_name}}
431     or (warn "$ob->{_name}: no such archetype", return $ob);
432    
433     if ($arch->{type} == 22) { # map
434     my %normalize = (
435     "enter_x" => "hp",
436     "enter_y" => "sp",
437     "width" => "x",
438     "height" => "y",
439     "reset_timeout" => "weight",
440     "swap_time" => "value",
441     "difficulty" => "level",
442     "darkness" => "invisible",
443     "fixed_resettime" => "stand_still",
444     );
445    
446     while (my ($k2, $k1) = each %normalize) {
447     if (defined (my $v = delete $ob->{$k1})) {
448     $ob->{$k2} = $v;
449     }
450     }
451     } else {
452     # if value matches archetype default, delete
453     while (my ($k, $v) = each %$ob) {
454     if (exists $arch->{$k} and $arch->{$k} eq $v) {
455     next if $k eq "_name";
456     delete $ob->{$k};
457     }
458 root 1.14 }
459     }
460    
461 root 1.57 # a speciality for the editor
462     if (exists $ob->{attack_movement}) {
463     my $am = delete $ob->{attack_movement};
464     $ob->{attack_movement_bits_0_3} = $am & 15;
465     $ob->{attack_movement_bits_4_7} = $am & 240;
466     }
467    
468 root 1.14 $ob
469     }
470 root 1.13
471 root 1.70 sub attr_thaw($) {
472     my ($ob) = @_;
473    
474     $ob->{attach} = from_json $ob->{attach}
475     if exists $ob->{attach};
476    
477     $ob
478     }
479    
480     sub attr_freeze($) {
481     my ($ob) = @_;
482    
483     $ob->{attach} = Crossfire::to_json $ob->{attach}
484     if exists $ob->{attach};
485    
486     $ob
487     }
488    
489 root 1.50 sub read_pak($) {
490     my ($path) = @_;
491    
492     my %pak;
493 elmex 1.1
494 root 1.63 open my $fh, "<:raw:perlio", $path
495 root 1.50 or Carp::croak "$_[0]: $!";
496     binmode $fh;
497     while (<$fh>) {
498     my ($type, $id, $len, $path) = split;
499     $path =~ s/.*\///;
500     read $fh, $pak{$path}, $len;
501 elmex 1.1 }
502 root 1.50
503     \%pak
504 elmex 1.1 }
505    
506 root 1.64 sub read_arch($;$) {
507     my ($path, $toplevel) = @_;
508 root 1.50
509     my %arc;
510     my ($more, $prev);
511 root 1.80 my $comment;
512 root 1.50
513 root 1.63 open my $fh, "<:raw:perlio:utf8", $path
514 root 1.50 or Carp::croak "$path: $!";
515    
516 elmex 1.68 # binmode $fh;
517 elmex 1.1
518 root 1.50 my $parse_block; $parse_block = sub {
519     my %arc = @_;
520 elmex 1.1
521     while (<$fh>) {
522     s/\s+$//;
523 root 1.50 if (/^end$/i) {
524     last;
525 root 1.80
526 root 1.55 } elsif (/^arch (\S+)$/i) {
527 root 1.70 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
528 root 1.80
529 root 1.55 } elsif (/^lore$/i) {
530 root 1.50 while (<$fh>) {
531     last if /^endlore\s*$/i;
532     $arc{lore} .= $_;
533 elmex 1.1 }
534 root 1.55 } elsif (/^msg$/i) {
535 root 1.50 while (<$fh>) {
536     last if /^endmsg\s*$/i;
537     $arc{msg} .= $_;
538     }
539 root 1.65 } elsif (/^anim$/i) {
540     while (<$fh>) {
541     last if /^mina\s*$/i;
542     chomp;
543     push @{ $arc{anim} }, $_;
544     }
545 root 1.50 } elsif (/^(\S+)\s*(.*)$/) {
546     $arc{lc $1} = $2;
547 root 1.80 } elsif (/^\s*#/) {
548 root 1.81 $arc{_comment} .= "$_\n";
549 root 1.80
550     } elsif (/^\s*$/) {
551 elmex 1.1 #
552     } else {
553 root 1.50 warn "$path: unparsable line '$_' in arch $arc{_name}";
554 elmex 1.1 }
555     }
556    
557 root 1.50 \%arc
558     };
559 elmex 1.2
560 root 1.50 while (<$fh>) {
561     s/\s+$//;
562     if (/^more$/i) {
563     $more = $prev;
564     } elsif (/^object (\S+)$/i) {
565     my $name = $1;
566 root 1.80 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
567 root 1.81 undef $comment;
568 root 1.80 delete $arc{_comment} unless length $arc{_comment};
569 elmex 1.71 $arc->{_atype} = 'object';
570 elmex 1.1
571 root 1.50 if ($more) {
572     $more->{more} = $arc;
573     } else {
574     $arc{$name} = $arc;
575     }
576     $prev = $arc;
577     $more = undef;
578     } elsif (/^arch (\S+)$/i) {
579 root 1.55 my $name = $1;
580 root 1.80 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
581 root 1.81 undef $comment;
582 root 1.80 delete $arc{_comment} unless length $arc{_comment};
583 elmex 1.71 $arc->{_atype} = 'arch';
584 root 1.55
585     if ($more) {
586     $more->{more} = $arc;
587     } else {
588     push @{ $arc{arch} }, $arc;
589     }
590     $prev = $arc;
591     $more = undef;
592 root 1.64 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
593     if ($1 eq "lev_array") {
594     while (<$fh>) {
595     last if /^endplst\s*$/;
596     push @{$toplevel->{lev_array}}, $_+0;
597     }
598     } else {
599     $toplevel->{$1} = $2;
600     }
601 root 1.81 } elsif (/^\s*#/) {
602     $comment .= "$_\n";
603 root 1.50 } elsif (/^\s*($|#)/) {
604     #
605     } else {
606 root 1.64 die "$path: unparseable top-level line '$_'";
607 root 1.50 }
608 elmex 1.2 }
609 root 1.50
610     undef $parse_block; # work around bug in perl not freeing $fh etc.
611    
612     \%arc
613 elmex 1.1 }
614    
615 elmex 1.71 sub archlist_to_string {
616     my ($arch) = @_;
617    
618     my $str;
619    
620     my $append; $append = sub {
621     my %a = %{$_[0]};
622    
623     Crossfire::attr_freeze \%a;
624     Crossfire::normalize_arch \%a;
625    
626     # undo the bit-split we did before
627     if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
628     $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
629     | (delete $a{attack_movement_bits_4_7});
630     }
631    
632 root 1.81 if (my $comment = delete $a{_comment}) {
633     if ($comment =~ /[^\n\s#]/) {
634     $str .= $comment;
635     }
636     }
637    
638 elmex 1.71 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
639    
640 root 1.81 my $inv = delete $a{inventory};
641 elmex 1.71 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
642     my $anim = delete $a{anim};
643    
644 root 1.87 if ($a{_atype} eq 'object') {
645     $str .= join "\n", "anim", @$anim, "mina\n"
646     if $anim;
647     }
648    
649 elmex 1.71 my @kv;
650    
651     for ($a{_name} eq "map"
652     ? @Crossfire::FIELD_ORDER_MAP
653     : @Crossfire::FIELD_ORDER) {
654     push @kv, [$_, delete $a{$_}]
655     if exists $a{$_};
656     }
657    
658     for (sort keys %a) {
659     next if /^_/; # ignore our _-keys
660     push @kv, [$_, delete $a{$_}];
661     }
662    
663     for (@kv) {
664     my ($k, $v) = @$_;
665    
666     if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
667     $v =~ s/\n$//;
668     $str .= "$k\n$v\n$end\n";
669     } else {
670     $str .= "$k $v\n";
671     }
672     }
673    
674     if ($inv) {
675     $append->($_) for @$inv;
676     }
677    
678     $str .= "end\n";
679    
680 root 1.81 if ($a{_atype} eq 'object') {
681     if ($more) {
682     $str .= "more\n";
683     $append->($more) if $more;
684     } else {
685     $str .= "\n";
686     }
687 elmex 1.71 }
688     };
689    
690     for (@$arch) {
691     $append->($_);
692     }
693    
694     $str
695     }
696    
697 elmex 1.10 # put all archs into a hash with editor_face as it's key
698     # NOTE: the arrays in the hash values are references to
699     # the archs from $ARCH
700     sub editor_archs {
701     my %paths;
702    
703 root 1.15 for (keys %ARCH) {
704     my $arch = $ARCH{$_};
705 root 1.62 push @{$paths{$arch->{editor_folder}}}, $arch;
706 elmex 1.10 }
707    
708 root 1.15 \%paths
709 elmex 1.10 }
710    
711 root 1.17 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
712    
713     arch_extents determines the extents of the given arch's face(s), linked
714     faces and single faces are handled here it returns (minx, miny, maxx,
715     maxy)
716    
717     =cut
718    
719 root 1.15 sub arch_extents {
720 elmex 1.10 my ($a) = @_;
721    
722 root 1.15 my $o = $ARCH{$a->{_name}}
723     or return;
724 elmex 1.10
725 elmex 1.79 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
726     unless ($face) {
727     $face = $FACE{"blank.x11"}
728     or (warn "no face data found for arch '$a->{_name}'"), return;
729     }
730 elmex 1.10
731 root 1.15 if ($face->{w} > 1 || $face->{h} > 1) {
732     # bigface
733     return (0, 0, $face->{w} - 1, $face->{h} - 1);
734    
735     } elsif ($o->{more}) {
736     # linked face
737     my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
738    
739     for (; $o; $o = $o->{more}) {
740     $minx = min $minx, $o->{x};
741     $miny = min $miny, $o->{y};
742     $maxx = max $maxx, $o->{x};
743     $maxy = max $maxy, $o->{y};
744     }
745    
746     return ($minx, $miny, $maxx, $maxy);
747 elmex 1.10
748     } else {
749     # single face
750 root 1.15 return (0, 0, 0, 0);
751 elmex 1.10 }
752     }
753    
754 root 1.19 =item $type = arch_attr $arch
755 root 1.17
756     Returns a hashref describing the object and its attributes. It can contain
757     the following keys:
758    
759     name the name, suitable for display purposes
760     ignore
761     attr
762     desc
763     use
764     section => [name => \%attr, name => \%attr]
765 root 1.19 import
766 root 1.17
767     =cut
768    
769     sub arch_attr($) {
770 root 1.46 my ($obj) = @_;
771 root 1.17
772     require Crossfire::Data;
773    
774 root 1.36 my $root;
775 root 1.49 my $attr = { };
776 root 1.46
777     my $arch = $ARCH{ $obj->{_name} };
778     my $type = $obj->{type} || $arch->{type};
779 root 1.17
780 root 1.46 if ($type > 0) {
781     $root = $Crossfire::Data::ATTR{$type};
782 root 1.17 } else {
783 root 1.61 my %a = (%$arch, %$obj);
784 root 1.18
785 root 1.61 if ($a{is_floor} && !$a{alive}) {
786     $root = $Crossfire::Data::TYPE{Floor};
787     } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
788     $root = $Crossfire::Data::TYPE{"Monster & NPC"};
789     } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
790     $root = $Crossfire::Data::TYPE{Wall};
791     } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
792     $root = $Crossfire::Data::TYPE{"Weak Wall"};
793     } else {
794     $root = $Crossfire::Data::TYPE{Misc};
795 root 1.18 }
796 root 1.17 }
797    
798 root 1.47 my @import = ($root);
799    
800     unshift @import, \%Crossfire::Data::DEFAULT_ATTR
801     unless $type == 116;
802    
803 root 1.36 my (%ignore);
804     my (@section_order, %section, @attr_order);
805    
806     while (my $type = shift @import) {
807     push @import, @{$type->{import} || []};
808    
809     $attr->{$_} ||= $type->{$_}
810     for qw(name desc use);
811    
812     for (@{$type->{ignore} || []}) {
813     $ignore{$_}++ for ref $_ ? @$_ : $_;
814     }
815    
816 root 1.43 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
817 root 1.36 my ($name, $attr) = @$_;
818     push @section_order, $name;
819 root 1.43 for (@$attr) {
820 root 1.36 my ($k, $v) = @$_;
821     push @attr_order, $k;
822     $section{$name}{$k} ||= $v;
823     }
824     }
825     }
826    
827     $attr->{section} = [
828     map !exists $section{$_} ? () : do {
829     my $attr = delete $section{$_};
830    
831     [
832     $_,
833 root 1.38 map exists $attr->{$_} && !$ignore{$_}
834     ? [$_ => delete $attr->{$_}] : (),
835 root 1.36 @attr_order
836     ]
837     },
838    
839     exists $section{$_} ? [$_ => delete $section{$_}] : (),
840     @section_order
841     ];
842    
843     $attr
844 root 1.17 }
845    
846 root 1.50 sub cache_file($$&&) {
847     my ($src, $cache, $load, $create) = @_;
848 root 1.24
849 root 1.50 my ($size, $mtime) = (stat $src)[7,9]
850     or Carp::croak "$src: $!";
851    
852     if (-e $cache) {
853     my $ref = eval { load_ref $cache };
854    
855     if ($ref->{version} == 1
856     && $ref->{size} == $size
857     && $ref->{mtime} == $mtime
858     && eval { $load->($ref->{data}); 1 }) {
859     return;
860     }
861     }
862    
863     my $ref = {
864     version => 1,
865     size => $size,
866     mtime => $mtime,
867     data => $create->(),
868     };
869    
870     $load->($ref->{data});
871    
872     save_ref $ref, $cache;
873     }
874    
875     =item set_libdir $path
876    
877     Sets the library directory to the given path
878     (default: $ENV{CROSSFIRE_LIBDIR}).
879    
880     You have to (re-)load the archetypes and tilecache manually after steting
881     the library path.
882    
883     =cut
884    
885     sub set_libdir($) {
886     $LIB = $_[0];
887 root 1.24 }
888    
889 root 1.50 =item load_archetypes
890    
891     (Re-)Load archetypes into %ARCH.
892    
893     =cut
894    
895     sub load_archetypes() {
896     cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
897     *ARCH = $_[0];
898     }, sub {
899     read_arch "$LIB/archetypes"
900     };
901     }
902 root 1.15
903 elmex 1.102 sub construct_tilecache_pb {
904     my ($idx, $cache) = @_;
905    
906     my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
907    
908     while (my ($name, $tile) = each %$cache) {
909     my $tpb = delete $tile->{pb};
910     my $ofs = $tile->{idx};
911    
912     for my $x (0 .. $tile->{w} - 1) {
913     for my $y (0 .. $tile->{h} - 1) {
914     my $idx = $ofs + $x + $y * $tile->{w};
915     $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
916     $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
917     }
918     }
919     }
920    
921     $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
922    
923     $cache
924     }
925    
926     sub use_tilecache {
927     my ($face) = @_;
928     $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
929     or die "$VARDIR/tilecache.png: $!";
930     *FACE = $_[0];
931     }
932    
933 root 1.50 =item load_tilecache
934    
935     (Re-)Load %TILE and %FACE.
936    
937     =cut
938    
939     sub load_tilecache() {
940     require Gtk2;
941    
942 elmex 1.102 if (-e "$LIB/crossfire.0") { # Crossfire1 version
943     cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", \&use_tilecache,
944     sub {
945     my $tile = read_pak "$LIB/crossfire.0";
946    
947     my %cache;
948    
949     my $idx = 0;
950    
951     for my $name (sort keys %$tile) {
952     my $pb = new Gtk2::Gdk::PixbufLoader;
953     $pb->write ($tile->{$name});
954     $pb->close;
955     my $pb = $pb->get_pixbuf;
956    
957     my $tile = $cache{$name} = {
958     pb => $pb,
959     idx => $idx,
960     w => int $pb->get_width / TILESIZE,
961     h => int $pb->get_height / TILESIZE,
962     };
963    
964     $idx += $tile->{w} * $tile->{h};
965     }
966    
967     construct_tilecache_pb $idx, \%cache;
968    
969     \%cache
970 root 1.50 };
971    
972 elmex 1.102 } else { # Crossfire+ version
973     cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
974     sub {
975     my %cache;
976     my $facedata = Storable::retrieve "$LIB/facedata";
977    
978     $facedata->{version} == 2
979     or die "$LIB/facedata: version mismatch, cannot proceed.";
980    
981     my $faces = $facedata->{faceinfo};
982     my $idx = 0;
983    
984     for (sort keys %$faces) {
985     my ($face, $info) = ($_, $faces->{$_});
986    
987     my $pb = new Gtk2::Gdk::PixbufLoader;
988     $pb->write ($info->{data32});
989     $pb->close;
990     my $pb = $pb->get_pixbuf;
991    
992     my $tile = $cache{$face} = {
993     pb => $pb,
994     idx => $idx,
995     w => int $pb->get_width / TILESIZE,
996     h => int $pb->get_height / TILESIZE,
997     };
998 root 1.50
999 elmex 1.102 $idx += $tile->{w} * $tile->{h};
1000 root 1.50 }
1001    
1002 elmex 1.102 construct_tilecache_pb $idx, \%cache;
1003 root 1.50
1004 elmex 1.102 \%cache
1005     };
1006     }
1007 root 1.50 }
1008 root 1.15
1009 elmex 1.1 =head1 AUTHOR
1010    
1011     Marc Lehmann <schmorp@schmorp.de>
1012     http://home.schmorp.de/
1013    
1014     Robin Redeker <elmex@ta-sa.org>
1015     http://www.ta-sa.org/
1016    
1017     =cut
1018 root 1.4
1019     1