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/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.110
Committed: Mon May 28 21:33:28 2007 UTC (16 years, 11 months ago) by root
Branch: MAIN
CVS Tags: rel-0_99
Changes since 1.109: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 elmex 1.1 =head1 NAME
2    
3     Crossfire - Crossfire maphandling
4    
5     =cut
6    
7 root 1.4 package Crossfire;
8    
9 root 1.110 our $VERSION = '0.99';
10 elmex 1.1
11     use strict;
12    
13 root 1.7 use base 'Exporter';
14    
15 root 1.13 use Carp ();
16 root 1.21 use File::Spec;
17 root 1.15 use List::Util qw(min max);
18 root 1.53 use Storable qw(freeze thaw);
19 elmex 1.1
20 root 1.50 our @EXPORT = qw(
21     read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22     );
23    
24 root 1.99 use JSON::XS qw(from_json to_json);
25 root 1.70
26 root 1.50 our $LIB = $ENV{CROSSFIRE_LIBDIR};
27 root 1.7
28 root 1.75 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
29     : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
30     : File::Spec->tmpdir . "/crossfire";
31 root 1.50
32     mkdir $VARDIR, 0777;
33 elmex 1.1
34 root 1.7 sub TILESIZE (){ 32 }
35 elmex 1.1
36 root 1.15 our %ARCH;
37     our %FACE;
38     our $TILE;
39 elmex 1.1
40 root 1.13 our %FIELD_MULTILINE = (
41 root 1.50 msg => "endmsg",
42     lore => "endlore",
43     maplore => "endmaplore",
44 root 1.13 );
45    
46 root 1.58 # movement bit type, PITA
47     our %FIELD_MOVEMENT = map +($_ => undef),
48     qw(move_type move_block move_allow move_on move_off move_slow);
49    
50 root 1.54 # same as in server save routine, to (hopefully) be compatible
51     # to the other editors.
52 root 1.56 our @FIELD_ORDER_MAP = (qw(
53 root 1.86 file_format_version
54 root 1.70 name attach swap_time reset_timeout fixed_resettime difficulty region
55 root 1.56 shopitems shopgreed shopmin shopmax shoprace
56     darkness width height enter_x enter_y msg maplore
57     unique template
58     outdoor temp pressure humid windspeed winddir sky nosmooth
59     tile_path_1 tile_path_2 tile_path_3 tile_path_4
60     ));
61    
62 root 1.54 our @FIELD_ORDER = (qw(
63 root 1.105 inherit
64    
65 root 1.57 elevation
66    
67 root 1.70 name name_pl custom_name attach title race
68 root 1.101 slaying skill msg lore other_arch
69 root 1.104 face animation is_animated
70 root 1.101 magicmap smoothlevel smoothface
71 root 1.59 str dex con wis pow cha int
72 root 1.54 hp maxhp sp maxsp grace maxgrace
73     exp perm_exp expmul
74     food dam luck wc ac x y speed speed_left move_state attack_movement
75 root 1.59 nrof level direction type subtype attacktype
76 root 1.54
77     resist_physical resist_magic resist_fire resist_electricity
78     resist_cold resist_confusion resist_acid resist_drain
79     resist_weaponmagic resist_ghosthit resist_poison resist_slow
80     resist_paralyze resist_turn_undead resist_fear resist_cancellation
81     resist_deplete resist_death resist_chaos resist_counterspell
82     resist_godpower resist_holyword resist_blind resist_internal
83     resist_life_stealing resist_disease
84    
85     path_attuned path_repelled path_denied material materialname
86     value carrying weight invisible state magic
87     last_heal last_sp last_grace last_eat
88 root 1.107 connected glow_radius randomitems tresure_env npx_status npc_program
89 root 1.54 run_away pick_up container will_apply smoothlevel
90     current_weapon_script weapontype tooltype elevation client_type
91     item_power duration range
92     range_modifier duration_modifier dam_modifier gen_sp_armour
93     move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
94    
95     alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
96     friendly generator is_thrown auto_apply treasure player sold see_invisible
97     can_roll overlay_floor is_turnable is_used_up identified reflecting changing
98     splitting hitback startequip blocksview undead scared unaggressive
99     reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
100     run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
101     can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
102     has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
103     random_move only_attack confused stealth cursed damned see_anywhere
104     known_magical known_cursed can_use_skill been_applied has_ready_scroll
105     can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
106     has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
107     is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
108     activate_on_push activate_on_release is_water use_content_on_gen is_buildable
109 root 1.107 precious
110 root 1.54
111     body_range body_arm body_torso body_head body_neck body_skill
112     body_finger body_shoulder body_foot body_hand body_wrist body_waist
113     ));
114 root 1.13
115 root 1.62 our %EVENT_TYPE = (
116     apply => 1,
117     attack => 2,
118     death => 3,
119     drop => 4,
120     pickup => 5,
121     say => 6,
122     stop => 7,
123     time => 8,
124     throw => 9,
125     trigger => 10,
126     close => 11,
127     timer => 12,
128     );
129    
130 root 1.50 sub MOVE_WALK (){ 0x01 }
131     sub MOVE_FLY_LOW (){ 0x02 }
132     sub MOVE_FLY_HIGH (){ 0x04 }
133     sub MOVE_FLYING (){ 0x06 }
134     sub MOVE_SWIM (){ 0x08 }
135     sub MOVE_BOAT (){ 0x10 }
136 root 1.106 sub MOVE_SHIP (){ 0x20 }
137     sub MOVE_KNOWN (){ 0x3f } # all of above
138 root 1.90 sub MOVE_ALL (){ 0x10000 } # very special value
139    
140     our %MOVE_TYPE = (
141     walk => MOVE_WALK,
142     fly_low => MOVE_FLY_LOW,
143     fly_high => MOVE_FLY_HIGH,
144     flying => MOVE_FLYING,
145     swim => MOVE_SWIM,
146     boat => MOVE_BOAT,
147 root 1.106 ship => MOVE_SHIP,
148 root 1.90 all => MOVE_ALL,
149     );
150    
151 root 1.106 our @MOVE_TYPE = keys %MOVE_TYPE;
152 root 1.90
153     {
154     package Crossfire::MoveType;
155    
156     use overload
157 root 1.93 '=' => sub { bless [@{$_[0]}], ref $_[0] },
158 root 1.90 '""' => \&as_string,
159     '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
160     '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
161     '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
162     '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
163     'x=' => sub {
164     my $cur = $_[0] >= $_[1];
165     if (!defined $cur) {
166 root 1.94 if ($_[0] >= "all") {
167     $_[0] -= $_[1];
168     } else {
169     $_[0] += $_[1];
170     }
171 root 1.90 } elsif ($cur) {
172     $_[0] -= $_[1];
173     } else {
174     $_[0] /= $_[1];
175     }
176    
177     $_[0]
178     },
179 root 1.91 'eq' => sub { "$_[0]" eq "$_[1]" },
180     'ne' => sub { "$_[0]" ne "$_[1]" },
181 root 1.90 ;
182     }
183    
184     sub Crossfire::MoveType::new {
185     my ($class, $string) = @_;
186    
187     my $mask;
188     my $value;
189    
190 root 1.92 if ($string =~ /^\s*\d+\s*$/) {
191     $mask = MOVE_ALL;
192     $value = $string+0;
193     } else {
194     for (split /\s+/, lc $string) {
195     if (s/^-//) {
196     $mask |= $MOVE_TYPE{$_};
197     $value &= ~$MOVE_TYPE{$_};
198     } else {
199     $mask |= $MOVE_TYPE{$_};
200     $value |= $MOVE_TYPE{$_};
201     }
202 root 1.90 }
203     }
204    
205     (bless [$mask, $value], $class)->normalise
206     }
207    
208     sub Crossfire::MoveType::normalise {
209     my ($self) = @_;
210    
211     if ($self->[0] & MOVE_ALL) {
212     my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
213     $self->[0] &= $mask;
214     $self->[1] &= $mask;
215     }
216    
217     $self->[1] &= $self->[0];
218    
219     $self
220     }
221    
222     sub Crossfire::MoveType::as_string {
223     my ($self) = @_;
224    
225     my @res;
226    
227     my ($mask, $value) = @$self;
228    
229     for (@Crossfire::MOVE_TYPE) {
230     my $bit = $Crossfire::MOVE_TYPE{$_};
231     if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
232     $mask &= ~$bit;
233     push @res, $value & $bit ? $_ : "-$_";
234     }
235     }
236    
237     join " ", @res
238     }
239 root 1.14
240 root 1.28 sub load_ref($) {
241     my ($path) = @_;
242    
243 root 1.63 open my $fh, "<:raw:perlio", $path
244 root 1.31 or die "$path: $!";
245 root 1.28 local $/;
246 root 1.33
247 root 1.53 thaw <$fh>
248 root 1.28 }
249    
250     sub save_ref($$) {
251     my ($ref, $path) = @_;
252    
253 root 1.63 open my $fh, ">:raw:perlio", "$path~"
254 root 1.28 or die "$path~: $!";
255 root 1.53 print $fh freeze $ref;
256 root 1.28 close $fh;
257     rename "$path~", $path
258     or die "$path: $!";
259     }
260    
261 root 1.72 my %attack_mask = (
262     physical => 0x00000001,
263     magic => 0x00000002,
264     fire => 0x00000004,
265     electricity => 0x00000008,
266     cold => 0x00000010,
267     confusion => 0x00000020,
268     acid => 0x00000040,
269     drain => 0x00000080,
270     weaponmagic => 0x00000100,
271     ghosthit => 0x00000200,
272     poison => 0x00000400,
273     slow => 0x00000800,
274     paralyze => 0x00001000,
275     turn_undead => 0x00002000,
276     fear => 0x00004000,
277     cancellation => 0x00008000,
278     deplete => 0x00010000,
279     death => 0x00020000,
280     chaos => 0x00040000,
281     counterspell => 0x00080000,
282     godpower => 0x00100000,
283     holyword => 0x00200000,
284     blind => 0x00400000,
285     internal => 0x00800000,
286     life_stealing => 0x01000000,
287     disease => 0x02000000,
288     );
289    
290     sub _add_resist($$$) {
291     my ($ob, $mask, $value) = @_;
292    
293     while (my ($k, $v) = each %attack_mask) {
294 root 1.73 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
295 root 1.72 }
296     }
297    
298 root 1.82 my %MATERIAL = reverse
299     paper => 1,
300     iron => 2,
301     glass => 4,
302     leather => 8,
303     wood => 16,
304     organic => 32,
305     stone => 64,
306     cloth => 128,
307     adamant => 256,
308     liquid => 512,
309     tin => 1024,
310     bone => 2048,
311     ice => 4096,
312 root 1.83
313     # guesses
314     runestone => 12,
315     bronze => 18,
316     "ancient wood" => 20,
317     glass => 36,
318     marble => 66,
319     ice => 68,
320     stone => 70,
321     stone => 80,
322     cloth => 136,
323     ironwood => 144,
324 root 1.85 adamantium => 258,
325 root 1.84 glacium => 260,
326 root 1.83 blood => 544,
327 root 1.82 ;
328    
329 root 1.62 # object as in "Object xxx", i.e. archetypes
330 root 1.52 sub normalize_object($) {
331 root 1.14 my ($ob) = @_;
332    
333 root 1.82 # convert material bitset to materialname, if possible
334     if (exists $ob->{material}) {
335     if (!$ob->{material}) {
336     delete $ob->{material};
337     } elsif (exists $ob->{materialname}) {
338     if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
339     delete $ob->{material};
340     } else {
341     warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
342     delete $ob->{material}; # assume materilname is more specific and nuke material
343     }
344 root 1.83 } elsif (my $name = $MATERIAL{$ob->{material}}) {
345     delete $ob->{material};
346     $ob->{materialname} = $name;
347 root 1.82 } else {
348 root 1.83 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
349 root 1.82 }
350     }
351    
352 elmex 1.108 # check whether attachment is the same as in the archetype
353     if (exists $ob->{attach}) {
354     my $arch = $ARCH{$ob->{_name}};
355     my $js = JSON::XS->new->utf8->canonical (1);
356    
357 elmex 1.109 if (defined $arch->{attach}
358     && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
359 elmex 1.108 delete $ob->{attach}
360     }
361     }
362    
363 root 1.96 # color_fg is used as default for magicmap if magicmap does not exist
364     $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
365    
366 root 1.62 # nuke outdated or never supported fields
367 root 1.72 delete @$ob{qw(
368 root 1.50 can_knockback can_parry can_impale can_cut can_dam_armour
369 root 1.98 can_apply pass_thru can_pass_thru color_bg color_fg
370 root 1.72 )};
371    
372     if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
373     if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
374     if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
375 root 1.14
376 root 1.62 # convert movement strings to bitsets
377 root 1.58 for my $attr (keys %FIELD_MOVEMENT) {
378 root 1.50 next unless exists $ob->{$attr};
379 root 1.58
380 root 1.90 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
381 root 1.50 }
382    
383 root 1.62 # convert outdated movement flags to new movement sets
384 root 1.14 if (defined (my $v = delete $ob->{no_pass})) {
385 root 1.90 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
386 root 1.14 }
387 root 1.50 if (defined (my $v = delete $ob->{slow_move})) {
388 root 1.90 $ob->{move_slow} += "walk";
389 root 1.50 $ob->{move_slow_penalty} = $v;
390     }
391 root 1.14 if (defined (my $v = delete $ob->{walk_on})) {
392 root 1.90 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
393 root 1.14 }
394     if (defined (my $v = delete $ob->{walk_off})) {
395 root 1.90 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
396 root 1.14 }
397     if (defined (my $v = delete $ob->{fly_on})) {
398 root 1.90 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
399 root 1.14 }
400     if (defined (my $v = delete $ob->{fly_off})) {
401 root 1.90 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
402 root 1.14 }
403     if (defined (my $v = delete $ob->{flying})) {
404 root 1.90 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
405 root 1.14 }
406    
407 root 1.62 # convert idiotic event_xxx things into objects
408     while (my ($event, $subtype) = each %EVENT_TYPE) {
409     if (exists $ob->{"event_${event}_plugin"}) {
410     push @{$ob->{inventory}}, {
411     _name => "event_$event",
412     title => delete $ob->{"event_${event}_plugin"},
413     slaying => delete $ob->{"event_${event}"},
414     name => delete $ob->{"event_${event}_options"},
415     };
416     }
417     }
418    
419 root 1.73 # some archetypes had "+3" instead of the canonical "3", so fix
420     $ob->{dam} *= 1 if exists $ob->{dam};
421    
422 root 1.52 $ob
423     }
424    
425 root 1.62 # arch as in "arch xxx", ie.. objects
426 root 1.52 sub normalize_arch($) {
427     my ($ob) = @_;
428    
429     normalize_object $ob;
430    
431     my $arch = $ARCH{$ob->{_name}}
432     or (warn "$ob->{_name}: no such archetype", return $ob);
433    
434     if ($arch->{type} == 22) { # map
435     my %normalize = (
436     "enter_x" => "hp",
437     "enter_y" => "sp",
438     "width" => "x",
439     "height" => "y",
440     "reset_timeout" => "weight",
441     "swap_time" => "value",
442     "difficulty" => "level",
443     "darkness" => "invisible",
444     "fixed_resettime" => "stand_still",
445     );
446    
447     while (my ($k2, $k1) = each %normalize) {
448     if (defined (my $v = delete $ob->{$k1})) {
449     $ob->{$k2} = $v;
450     }
451     }
452     } else {
453     # if value matches archetype default, delete
454     while (my ($k, $v) = each %$ob) {
455     if (exists $arch->{$k} and $arch->{$k} eq $v) {
456     next if $k eq "_name";
457     delete $ob->{$k};
458     }
459 root 1.14 }
460     }
461    
462 root 1.57 # a speciality for the editor
463     if (exists $ob->{attack_movement}) {
464     my $am = delete $ob->{attack_movement};
465     $ob->{attack_movement_bits_0_3} = $am & 15;
466     $ob->{attack_movement_bits_4_7} = $am & 240;
467     }
468    
469 root 1.14 $ob
470     }
471 root 1.13
472 root 1.70 sub attr_thaw($) {
473     my ($ob) = @_;
474    
475     $ob->{attach} = from_json $ob->{attach}
476     if exists $ob->{attach};
477    
478     $ob
479     }
480    
481     sub attr_freeze($) {
482     my ($ob) = @_;
483    
484     $ob->{attach} = Crossfire::to_json $ob->{attach}
485     if exists $ob->{attach};
486    
487     $ob
488     }
489    
490 root 1.50 sub read_pak($) {
491     my ($path) = @_;
492    
493     my %pak;
494 elmex 1.1
495 root 1.63 open my $fh, "<:raw:perlio", $path
496 root 1.50 or Carp::croak "$_[0]: $!";
497     binmode $fh;
498     while (<$fh>) {
499     my ($type, $id, $len, $path) = split;
500     $path =~ s/.*\///;
501     read $fh, $pak{$path}, $len;
502 elmex 1.1 }
503 root 1.50
504     \%pak
505 elmex 1.1 }
506    
507 root 1.64 sub read_arch($;$) {
508     my ($path, $toplevel) = @_;
509 root 1.50
510     my %arc;
511     my ($more, $prev);
512 root 1.80 my $comment;
513 root 1.50
514 root 1.63 open my $fh, "<:raw:perlio:utf8", $path
515 root 1.50 or Carp::croak "$path: $!";
516    
517 elmex 1.68 # binmode $fh;
518 elmex 1.1
519 root 1.50 my $parse_block; $parse_block = sub {
520     my %arc = @_;
521 elmex 1.1
522     while (<$fh>) {
523     s/\s+$//;
524 root 1.50 if (/^end$/i) {
525     last;
526 root 1.80
527 root 1.55 } elsif (/^arch (\S+)$/i) {
528 root 1.70 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
529 root 1.80
530 root 1.55 } elsif (/^lore$/i) {
531 root 1.50 while (<$fh>) {
532     last if /^endlore\s*$/i;
533     $arc{lore} .= $_;
534 elmex 1.1 }
535 root 1.55 } elsif (/^msg$/i) {
536 root 1.50 while (<$fh>) {
537     last if /^endmsg\s*$/i;
538     $arc{msg} .= $_;
539     }
540 root 1.65 } elsif (/^anim$/i) {
541     while (<$fh>) {
542     last if /^mina\s*$/i;
543     chomp;
544     push @{ $arc{anim} }, $_;
545     }
546 root 1.50 } elsif (/^(\S+)\s*(.*)$/) {
547     $arc{lc $1} = $2;
548 root 1.80 } elsif (/^\s*#/) {
549 root 1.81 $arc{_comment} .= "$_\n";
550 root 1.80
551     } elsif (/^\s*$/) {
552 elmex 1.1 #
553     } else {
554 root 1.50 warn "$path: unparsable line '$_' in arch $arc{_name}";
555 elmex 1.1 }
556     }
557    
558 root 1.50 \%arc
559     };
560 elmex 1.2
561 root 1.50 while (<$fh>) {
562     s/\s+$//;
563     if (/^more$/i) {
564     $more = $prev;
565     } elsif (/^object (\S+)$/i) {
566     my $name = $1;
567 root 1.80 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
568 root 1.81 undef $comment;
569 root 1.80 delete $arc{_comment} unless length $arc{_comment};
570 elmex 1.71 $arc->{_atype} = 'object';
571 elmex 1.1
572 root 1.50 if ($more) {
573     $more->{more} = $arc;
574     } else {
575     $arc{$name} = $arc;
576     }
577     $prev = $arc;
578     $more = undef;
579     } elsif (/^arch (\S+)$/i) {
580 root 1.55 my $name = $1;
581 root 1.80 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
582 root 1.81 undef $comment;
583 root 1.80 delete $arc{_comment} unless length $arc{_comment};
584 elmex 1.71 $arc->{_atype} = 'arch';
585 root 1.55
586     if ($more) {
587     $more->{more} = $arc;
588     } else {
589     push @{ $arc{arch} }, $arc;
590     }
591     $prev = $arc;
592     $more = undef;
593 root 1.64 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
594     if ($1 eq "lev_array") {
595     while (<$fh>) {
596     last if /^endplst\s*$/;
597     push @{$toplevel->{lev_array}}, $_+0;
598     }
599     } else {
600     $toplevel->{$1} = $2;
601     }
602 root 1.81 } elsif (/^\s*#/) {
603     $comment .= "$_\n";
604 root 1.50 } elsif (/^\s*($|#)/) {
605     #
606     } else {
607 root 1.64 die "$path: unparseable top-level line '$_'";
608 root 1.50 }
609 elmex 1.2 }
610 root 1.50
611     undef $parse_block; # work around bug in perl not freeing $fh etc.
612    
613     \%arc
614 elmex 1.1 }
615    
616 elmex 1.71 sub archlist_to_string {
617     my ($arch) = @_;
618    
619     my $str;
620    
621     my $append; $append = sub {
622     my %a = %{$_[0]};
623    
624     Crossfire::attr_freeze \%a;
625     Crossfire::normalize_arch \%a;
626    
627     # undo the bit-split we did before
628     if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
629     $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
630     | (delete $a{attack_movement_bits_4_7});
631     }
632    
633 root 1.81 if (my $comment = delete $a{_comment}) {
634     if ($comment =~ /[^\n\s#]/) {
635     $str .= $comment;
636     }
637     }
638    
639 elmex 1.71 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
640    
641 root 1.81 my $inv = delete $a{inventory};
642 elmex 1.71 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
643     my $anim = delete $a{anim};
644    
645 root 1.87 if ($a{_atype} eq 'object') {
646     $str .= join "\n", "anim", @$anim, "mina\n"
647     if $anim;
648     }
649    
650 elmex 1.71 my @kv;
651    
652     for ($a{_name} eq "map"
653     ? @Crossfire::FIELD_ORDER_MAP
654     : @Crossfire::FIELD_ORDER) {
655     push @kv, [$_, delete $a{$_}]
656     if exists $a{$_};
657     }
658    
659     for (sort keys %a) {
660     next if /^_/; # ignore our _-keys
661     push @kv, [$_, delete $a{$_}];
662     }
663    
664     for (@kv) {
665     my ($k, $v) = @$_;
666    
667     if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
668     $v =~ s/\n$//;
669     $str .= "$k\n$v\n$end\n";
670     } else {
671     $str .= "$k $v\n";
672     }
673     }
674    
675     if ($inv) {
676     $append->($_) for @$inv;
677     }
678    
679     $str .= "end\n";
680    
681 root 1.81 if ($a{_atype} eq 'object') {
682     if ($more) {
683     $str .= "more\n";
684     $append->($more) if $more;
685     } else {
686     $str .= "\n";
687     }
688 elmex 1.71 }
689     };
690    
691     for (@$arch) {
692     $append->($_);
693     }
694    
695     $str
696     }
697    
698 elmex 1.10 # put all archs into a hash with editor_face as it's key
699     # NOTE: the arrays in the hash values are references to
700     # the archs from $ARCH
701     sub editor_archs {
702     my %paths;
703    
704 root 1.15 for (keys %ARCH) {
705     my $arch = $ARCH{$_};
706 root 1.62 push @{$paths{$arch->{editor_folder}}}, $arch;
707 elmex 1.10 }
708    
709 root 1.15 \%paths
710 elmex 1.10 }
711    
712 root 1.17 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
713    
714     arch_extents determines the extents of the given arch's face(s), linked
715     faces and single faces are handled here it returns (minx, miny, maxx,
716     maxy)
717    
718     =cut
719    
720 root 1.15 sub arch_extents {
721 elmex 1.10 my ($a) = @_;
722    
723 root 1.15 my $o = $ARCH{$a->{_name}}
724     or return;
725 elmex 1.10
726 elmex 1.79 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
727     unless ($face) {
728     $face = $FACE{"blank.x11"}
729     or (warn "no face data found for arch '$a->{_name}'"), return;
730     }
731 elmex 1.10
732 root 1.15 if ($face->{w} > 1 || $face->{h} > 1) {
733     # bigface
734     return (0, 0, $face->{w} - 1, $face->{h} - 1);
735    
736     } elsif ($o->{more}) {
737     # linked face
738     my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
739    
740     for (; $o; $o = $o->{more}) {
741     $minx = min $minx, $o->{x};
742     $miny = min $miny, $o->{y};
743     $maxx = max $maxx, $o->{x};
744     $maxy = max $maxy, $o->{y};
745     }
746    
747     return ($minx, $miny, $maxx, $maxy);
748 elmex 1.10
749     } else {
750     # single face
751 root 1.15 return (0, 0, 0, 0);
752 elmex 1.10 }
753     }
754    
755 root 1.19 =item $type = arch_attr $arch
756 root 1.17
757     Returns a hashref describing the object and its attributes. It can contain
758     the following keys:
759    
760     name the name, suitable for display purposes
761     ignore
762     attr
763     desc
764     use
765     section => [name => \%attr, name => \%attr]
766 root 1.19 import
767 root 1.17
768     =cut
769    
770     sub arch_attr($) {
771 root 1.46 my ($obj) = @_;
772 root 1.17
773     require Crossfire::Data;
774    
775 root 1.36 my $root;
776 root 1.49 my $attr = { };
777 root 1.46
778     my $arch = $ARCH{ $obj->{_name} };
779     my $type = $obj->{type} || $arch->{type};
780 root 1.17
781 root 1.46 if ($type > 0) {
782     $root = $Crossfire::Data::ATTR{$type};
783 root 1.17 } else {
784 root 1.61 my %a = (%$arch, %$obj);
785 root 1.18
786 root 1.61 if ($a{is_floor} && !$a{alive}) {
787     $root = $Crossfire::Data::TYPE{Floor};
788     } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
789     $root = $Crossfire::Data::TYPE{"Monster & NPC"};
790     } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
791     $root = $Crossfire::Data::TYPE{Wall};
792     } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
793     $root = $Crossfire::Data::TYPE{"Weak Wall"};
794     } else {
795     $root = $Crossfire::Data::TYPE{Misc};
796 root 1.18 }
797 root 1.17 }
798    
799 root 1.47 my @import = ($root);
800    
801     unshift @import, \%Crossfire::Data::DEFAULT_ATTR
802     unless $type == 116;
803    
804 root 1.36 my (%ignore);
805     my (@section_order, %section, @attr_order);
806    
807     while (my $type = shift @import) {
808     push @import, @{$type->{import} || []};
809    
810     $attr->{$_} ||= $type->{$_}
811     for qw(name desc use);
812    
813     for (@{$type->{ignore} || []}) {
814     $ignore{$_}++ for ref $_ ? @$_ : $_;
815     }
816    
817 root 1.43 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
818 root 1.36 my ($name, $attr) = @$_;
819     push @section_order, $name;
820 root 1.43 for (@$attr) {
821 root 1.36 my ($k, $v) = @$_;
822     push @attr_order, $k;
823     $section{$name}{$k} ||= $v;
824     }
825     }
826     }
827    
828     $attr->{section} = [
829     map !exists $section{$_} ? () : do {
830     my $attr = delete $section{$_};
831    
832     [
833     $_,
834 root 1.38 map exists $attr->{$_} && !$ignore{$_}
835     ? [$_ => delete $attr->{$_}] : (),
836 root 1.36 @attr_order
837     ]
838     },
839    
840     exists $section{$_} ? [$_ => delete $section{$_}] : (),
841     @section_order
842     ];
843    
844     $attr
845 root 1.17 }
846    
847 root 1.50 sub cache_file($$&&) {
848     my ($src, $cache, $load, $create) = @_;
849 root 1.24
850 root 1.50 my ($size, $mtime) = (stat $src)[7,9]
851     or Carp::croak "$src: $!";
852    
853     if (-e $cache) {
854     my $ref = eval { load_ref $cache };
855    
856     if ($ref->{version} == 1
857     && $ref->{size} == $size
858     && $ref->{mtime} == $mtime
859     && eval { $load->($ref->{data}); 1 }) {
860     return;
861     }
862     }
863    
864     my $ref = {
865     version => 1,
866     size => $size,
867     mtime => $mtime,
868     data => $create->(),
869     };
870    
871     $load->($ref->{data});
872    
873     save_ref $ref, $cache;
874     }
875    
876     =item set_libdir $path
877    
878     Sets the library directory to the given path
879     (default: $ENV{CROSSFIRE_LIBDIR}).
880    
881     You have to (re-)load the archetypes and tilecache manually after steting
882     the library path.
883    
884     =cut
885    
886     sub set_libdir($) {
887     $LIB = $_[0];
888 root 1.24 }
889    
890 root 1.50 =item load_archetypes
891    
892     (Re-)Load archetypes into %ARCH.
893    
894     =cut
895    
896     sub load_archetypes() {
897     cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
898     *ARCH = $_[0];
899     }, sub {
900     read_arch "$LIB/archetypes"
901     };
902     }
903 root 1.15
904 elmex 1.102 sub construct_tilecache_pb {
905     my ($idx, $cache) = @_;
906    
907     my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
908    
909     while (my ($name, $tile) = each %$cache) {
910     my $tpb = delete $tile->{pb};
911     my $ofs = $tile->{idx};
912    
913     for my $x (0 .. $tile->{w} - 1) {
914     for my $y (0 .. $tile->{h} - 1) {
915     my $idx = $ofs + $x + $y * $tile->{w};
916     $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
917     $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
918     }
919     }
920     }
921    
922     $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
923    
924     $cache
925     }
926    
927     sub use_tilecache {
928     my ($face) = @_;
929     $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
930     or die "$VARDIR/tilecache.png: $!";
931     *FACE = $_[0];
932     }
933    
934 root 1.50 =item load_tilecache
935    
936     (Re-)Load %TILE and %FACE.
937    
938     =cut
939    
940     sub load_tilecache() {
941     require Gtk2;
942    
943 elmex 1.102 if (-e "$LIB/crossfire.0") { # Crossfire1 version
944     cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", \&use_tilecache,
945     sub {
946     my $tile = read_pak "$LIB/crossfire.0";
947    
948     my %cache;
949    
950     my $idx = 0;
951    
952     for my $name (sort keys %$tile) {
953     my $pb = new Gtk2::Gdk::PixbufLoader;
954     $pb->write ($tile->{$name});
955     $pb->close;
956     my $pb = $pb->get_pixbuf;
957    
958     my $tile = $cache{$name} = {
959     pb => $pb,
960     idx => $idx,
961     w => int $pb->get_width / TILESIZE,
962     h => int $pb->get_height / TILESIZE,
963     };
964    
965     $idx += $tile->{w} * $tile->{h};
966     }
967    
968     construct_tilecache_pb $idx, \%cache;
969    
970     \%cache
971 root 1.50 };
972    
973 elmex 1.102 } else { # Crossfire+ version
974     cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
975     sub {
976     my %cache;
977     my $facedata = Storable::retrieve "$LIB/facedata";
978    
979     $facedata->{version} == 2
980     or die "$LIB/facedata: version mismatch, cannot proceed.";
981    
982     my $faces = $facedata->{faceinfo};
983     my $idx = 0;
984    
985     for (sort keys %$faces) {
986     my ($face, $info) = ($_, $faces->{$_});
987    
988     my $pb = new Gtk2::Gdk::PixbufLoader;
989     $pb->write ($info->{data32});
990     $pb->close;
991     my $pb = $pb->get_pixbuf;
992    
993     my $tile = $cache{$face} = {
994     pb => $pb,
995     idx => $idx,
996     w => int $pb->get_width / TILESIZE,
997     h => int $pb->get_height / TILESIZE,
998     };
999 root 1.50
1000 elmex 1.102 $idx += $tile->{w} * $tile->{h};
1001 root 1.50 }
1002    
1003 elmex 1.102 construct_tilecache_pb $idx, \%cache;
1004 root 1.50
1005 elmex 1.102 \%cache
1006     };
1007     }
1008 root 1.50 }
1009 root 1.15
1010 elmex 1.1 =head1 AUTHOR
1011    
1012     Marc Lehmann <schmorp@schmorp.de>
1013     http://home.schmorp.de/
1014    
1015     Robin Redeker <elmex@ta-sa.org>
1016     http://www.ta-sa.org/
1017    
1018     =cut
1019 root 1.4
1020     1