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/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.135
Committed: Tue Nov 3 14:56:58 2009 UTC (14 years, 6 months ago) by root
Branch: MAIN
Changes since 1.134: +2 -0 lines
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File Contents

# User Rev Content
1 elmex 1.1 =head1 NAME
2    
3 root 1.119 Deliantra - Deliantra suppport module to read/write archetypes, maps etc.
4 elmex 1.1
5 root 1.134 =over 4
6    
7 elmex 1.1 =cut
8    
9 root 1.119 package Deliantra;
10 root 1.4
11 root 1.132 our $VERSION = '1.25';
12 elmex 1.1
13 root 1.131 use common::sense;
14 elmex 1.1
15 root 1.7 use base 'Exporter';
16    
17 root 1.13 use Carp ();
18 root 1.21 use File::Spec;
19 root 1.15 use List::Util qw(min max);
20 root 1.53 use Storable qw(freeze thaw);
21 elmex 1.1
22 root 1.50 our @EXPORT = qw(
23 root 1.112 read_pak read_arch
24     *ARCH $TILE *FACE *FACEDATA
25     TILESIZE CACHESTRIDE
26     editor_archs arch_extents
27 root 1.50 );
28    
29 root 1.118 use JSON::XS qw(decode_json encode_json);
30 root 1.70
31 root 1.123 our $LIB = $ENV{DELIANTRA_LIBDIR};
32 root 1.50
33 root 1.120 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.deliantra"
34     : $ENV{AppData} ? "$ENV{APPDATA}/deliantra"
35     : File::Spec->tmpdir . "/deliantra";
36    
37 root 1.50 mkdir $VARDIR, 0777;
38 elmex 1.1
39 root 1.112 sub TILESIZE (){ 32 }
40     sub CACHESTRIDE (){ 64 }
41 elmex 1.1
42 root 1.15 our %ARCH;
43 root 1.112 our %FACE; # face32
44     our %FACEDATA;
45 root 1.15 our $TILE;
46 elmex 1.1
47 root 1.13 our %FIELD_MULTILINE = (
48 root 1.50 msg => "endmsg",
49     lore => "endlore",
50     maplore => "endmaplore",
51 root 1.13 );
52    
53 root 1.58 # movement bit type, PITA
54     our %FIELD_MOVEMENT = map +($_ => undef),
55     qw(move_type move_block move_allow move_on move_off move_slow);
56    
57 root 1.54 # same as in server save routine, to (hopefully) be compatible
58     # to the other editors.
59 root 1.56 our @FIELD_ORDER_MAP = (qw(
60 root 1.86 file_format_version
61 root 1.70 name attach swap_time reset_timeout fixed_resettime difficulty region
62 root 1.56 shopitems shopgreed shopmin shopmax shoprace
63     darkness width height enter_x enter_y msg maplore
64     unique template
65     outdoor temp pressure humid windspeed winddir sky nosmooth
66     tile_path_1 tile_path_2 tile_path_3 tile_path_4
67     ));
68    
69 root 1.54 our @FIELD_ORDER = (qw(
70 root 1.105 inherit
71    
72 root 1.57 elevation
73    
74 root 1.70 name name_pl custom_name attach title race
75 root 1.101 slaying skill msg lore other_arch
76 root 1.128 sound sound_destroy face animation is_animated
77 root 1.101 magicmap smoothlevel smoothface
78 root 1.59 str dex con wis pow cha int
79 root 1.54 hp maxhp sp maxsp grace maxgrace
80     exp perm_exp expmul
81     food dam luck wc ac x y speed speed_left move_state attack_movement
82 root 1.59 nrof level direction type subtype attacktype
83 root 1.54
84     resist_physical resist_magic resist_fire resist_electricity
85     resist_cold resist_confusion resist_acid resist_drain
86     resist_weaponmagic resist_ghosthit resist_poison resist_slow
87     resist_paralyze resist_turn_undead resist_fear resist_cancellation
88     resist_deplete resist_death resist_chaos resist_counterspell
89     resist_godpower resist_holyword resist_blind resist_internal
90     resist_life_stealing resist_disease
91    
92     path_attuned path_repelled path_denied material materialname
93     value carrying weight invisible state magic
94     last_heal last_sp last_grace last_eat
95 root 1.107 connected glow_radius randomitems tresure_env npx_status npc_program
96 root 1.54 run_away pick_up container will_apply smoothlevel
97     current_weapon_script weapontype tooltype elevation client_type
98     item_power duration range
99     range_modifier duration_modifier dam_modifier gen_sp_armour
100     move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
101    
102     alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
103     friendly generator is_thrown auto_apply treasure player sold see_invisible
104     can_roll overlay_floor is_turnable is_used_up identified reflecting changing
105     splitting hitback startequip blocksview undead scared unaggressive
106     reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
107     run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
108     can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
109     has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
110     random_move only_attack confused stealth cursed damned see_anywhere
111     known_magical known_cursed can_use_skill been_applied has_ready_scroll
112     can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
113     has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
114     is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
115     activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116 root 1.107 precious
117 root 1.54
118     body_range body_arm body_torso body_head body_neck body_skill
119     body_finger body_shoulder body_foot body_hand body_wrist body_waist
120     ));
121 root 1.13
122 root 1.62 our %EVENT_TYPE = (
123     apply => 1,
124     attack => 2,
125     death => 3,
126     drop => 4,
127     pickup => 5,
128     say => 6,
129     stop => 7,
130     time => 8,
131     throw => 9,
132     trigger => 10,
133     close => 11,
134     timer => 12,
135     );
136    
137 root 1.50 sub MOVE_WALK (){ 0x01 }
138     sub MOVE_FLY_LOW (){ 0x02 }
139     sub MOVE_FLY_HIGH (){ 0x04 }
140     sub MOVE_FLYING (){ 0x06 }
141     sub MOVE_SWIM (){ 0x08 }
142     sub MOVE_BOAT (){ 0x10 }
143 root 1.106 sub MOVE_SHIP (){ 0x20 }
144     sub MOVE_KNOWN (){ 0x3f } # all of above
145 root 1.90 sub MOVE_ALL (){ 0x10000 } # very special value
146    
147     our %MOVE_TYPE = (
148     walk => MOVE_WALK,
149     fly_low => MOVE_FLY_LOW,
150     fly_high => MOVE_FLY_HIGH,
151     flying => MOVE_FLYING,
152     swim => MOVE_SWIM,
153     boat => MOVE_BOAT,
154 root 1.106 ship => MOVE_SHIP,
155 root 1.90 all => MOVE_ALL,
156     );
157    
158 root 1.132 our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat ship);
159 root 1.90
160     {
161 root 1.119 package Deliantra::MoveType;
162 root 1.90
163     use overload
164 root 1.93 '=' => sub { bless [@{$_[0]}], ref $_[0] },
165 root 1.90 '""' => \&as_string,
166     '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
167     '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
168     '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
169     '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
170     'x=' => sub {
171     my $cur = $_[0] >= $_[1];
172     if (!defined $cur) {
173 root 1.94 if ($_[0] >= "all") {
174     $_[0] -= $_[1];
175     } else {
176     $_[0] += $_[1];
177     }
178 root 1.90 } elsif ($cur) {
179     $_[0] -= $_[1];
180     } else {
181     $_[0] /= $_[1];
182     }
183    
184     $_[0]
185     },
186 root 1.91 'eq' => sub { "$_[0]" eq "$_[1]" },
187     'ne' => sub { "$_[0]" ne "$_[1]" },
188 root 1.90 ;
189 root 1.130
190     sub TO_JSON {
191     $_[0][0]
192     }
193 root 1.90 }
194    
195 root 1.119 sub Deliantra::MoveType::new {
196 root 1.90 my ($class, $string) = @_;
197    
198     my $mask;
199     my $value;
200    
201 root 1.92 if ($string =~ /^\s*\d+\s*$/) {
202     $mask = MOVE_ALL;
203     $value = $string+0;
204     } else {
205     for (split /\s+/, lc $string) {
206     if (s/^-//) {
207     $mask |= $MOVE_TYPE{$_};
208     $value &= ~$MOVE_TYPE{$_};
209     } else {
210     $mask |= $MOVE_TYPE{$_};
211     $value |= $MOVE_TYPE{$_};
212     }
213 root 1.90 }
214     }
215    
216     (bless [$mask, $value], $class)->normalise
217     }
218    
219 root 1.119 sub Deliantra::MoveType::normalise {
220 root 1.90 my ($self) = @_;
221    
222     if ($self->[0] & MOVE_ALL) {
223     my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
224     $self->[0] &= $mask;
225     $self->[1] &= $mask;
226     }
227    
228     $self->[1] &= $self->[0];
229    
230     $self
231     }
232    
233 root 1.119 sub Deliantra::MoveType::as_string {
234 root 1.90 my ($self) = @_;
235    
236     my @res;
237    
238     my ($mask, $value) = @$self;
239    
240 root 1.119 for (@Deliantra::MOVE_TYPE) {
241     my $bit = $Deliantra::MOVE_TYPE{$_};
242 root 1.90 if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
243     $mask &= ~$bit;
244     push @res, $value & $bit ? $_ : "-$_";
245     }
246     }
247    
248     join " ", @res
249     }
250 root 1.14
251 root 1.28 sub load_ref($) {
252     my ($path) = @_;
253    
254 root 1.63 open my $fh, "<:raw:perlio", $path
255 root 1.31 or die "$path: $!";
256 root 1.28 local $/;
257 root 1.33
258 root 1.53 thaw <$fh>
259 root 1.28 }
260    
261     sub save_ref($$) {
262     my ($ref, $path) = @_;
263    
264 root 1.63 open my $fh, ">:raw:perlio", "$path~"
265 root 1.28 or die "$path~: $!";
266 root 1.53 print $fh freeze $ref;
267 root 1.28 close $fh;
268     rename "$path~", $path
269     or die "$path: $!";
270     }
271    
272 root 1.72 my %attack_mask = (
273     physical => 0x00000001,
274     magic => 0x00000002,
275     fire => 0x00000004,
276     electricity => 0x00000008,
277     cold => 0x00000010,
278     confusion => 0x00000020,
279     acid => 0x00000040,
280     drain => 0x00000080,
281     weaponmagic => 0x00000100,
282     ghosthit => 0x00000200,
283     poison => 0x00000400,
284     slow => 0x00000800,
285     paralyze => 0x00001000,
286     turn_undead => 0x00002000,
287     fear => 0x00004000,
288     cancellation => 0x00008000,
289     deplete => 0x00010000,
290     death => 0x00020000,
291     chaos => 0x00040000,
292     counterspell => 0x00080000,
293     godpower => 0x00100000,
294     holyword => 0x00200000,
295     blind => 0x00400000,
296     internal => 0x00800000,
297     life_stealing => 0x01000000,
298     disease => 0x02000000,
299     );
300    
301     sub _add_resist($$$) {
302     my ($ob, $mask, $value) = @_;
303    
304     while (my ($k, $v) = each %attack_mask) {
305 root 1.73 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
306 root 1.72 }
307     }
308    
309 root 1.82 my %MATERIAL = reverse
310     paper => 1,
311     iron => 2,
312     glass => 4,
313     leather => 8,
314     wood => 16,
315     organic => 32,
316     stone => 64,
317     cloth => 128,
318     adamant => 256,
319     liquid => 512,
320     tin => 1024,
321     bone => 2048,
322     ice => 4096,
323 root 1.83
324     # guesses
325     runestone => 12,
326     bronze => 18,
327     "ancient wood" => 20,
328     glass => 36,
329     marble => 66,
330     ice => 68,
331     stone => 70,
332     stone => 80,
333     cloth => 136,
334     ironwood => 144,
335 root 1.85 adamantium => 258,
336 root 1.84 glacium => 260,
337 root 1.83 blood => 544,
338 root 1.82 ;
339    
340 root 1.62 # object as in "Object xxx", i.e. archetypes
341 root 1.52 sub normalize_object($) {
342 root 1.14 my ($ob) = @_;
343    
344 root 1.135 delete $ob->{editable}; # deprecated
345    
346 root 1.82 # convert material bitset to materialname, if possible
347     if (exists $ob->{material}) {
348     if (!$ob->{material}) {
349     delete $ob->{material};
350     } elsif (exists $ob->{materialname}) {
351     if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
352     delete $ob->{material};
353     } else {
354     warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
355     delete $ob->{material}; # assume materilname is more specific and nuke material
356     }
357 root 1.83 } elsif (my $name = $MATERIAL{$ob->{material}}) {
358     delete $ob->{material};
359     $ob->{materialname} = $name;
360 root 1.82 } else {
361 root 1.83 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
362 root 1.82 }
363     }
364    
365 elmex 1.108 # check whether attachment is the same as in the archetype
366     if (exists $ob->{attach}) {
367     my $arch = $ARCH{$ob->{_name}};
368     my $js = JSON::XS->new->utf8->canonical (1);
369    
370 elmex 1.109 if (defined $arch->{attach}
371     && $js->encode ($js->decode ($ob->{attach})) eq $js->encode ($arch->{attach})) {
372 elmex 1.108 delete $ob->{attach}
373     }
374     }
375    
376 root 1.96 # color_fg is used as default for magicmap if magicmap does not exist
377     $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
378    
379 root 1.62 # nuke outdated or never supported fields
380 root 1.72 delete @$ob{qw(
381 root 1.50 can_knockback can_parry can_impale can_cut can_dam_armour
382 root 1.98 can_apply pass_thru can_pass_thru color_bg color_fg
383 root 1.72 )};
384    
385     if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
386     if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
387     if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
388 root 1.14
389 root 1.62 # convert movement strings to bitsets
390 root 1.58 for my $attr (keys %FIELD_MOVEMENT) {
391 root 1.50 next unless exists $ob->{$attr};
392 root 1.58
393 root 1.119 $ob->{$attr} = new Deliantra::MoveType $ob->{$attr};
394 root 1.50 }
395    
396 root 1.62 # convert outdated movement flags to new movement sets
397 root 1.14 if (defined (my $v = delete $ob->{no_pass})) {
398 root 1.133 $ob->{move_block} = new Deliantra::MoveType $v ? "all" : "0";
399 root 1.14 }
400 root 1.50 if (defined (my $v = delete $ob->{slow_move})) {
401 root 1.90 $ob->{move_slow} += "walk";
402 root 1.50 $ob->{move_slow_penalty} = $v;
403     }
404 root 1.14 if (defined (my $v = delete $ob->{walk_on})) {
405 root 1.133 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
406 root 1.14 }
407     if (defined (my $v = delete $ob->{walk_off})) {
408 root 1.119 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
409 root 1.14 }
410     if (defined (my $v = delete $ob->{fly_on})) {
411 root 1.119 $ob->{move_on} ||= new Deliantra::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
412 root 1.14 }
413     if (defined (my $v = delete $ob->{fly_off})) {
414 root 1.119 $ob->{move_off} ||= new Deliantra::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
415 root 1.14 }
416     if (defined (my $v = delete $ob->{flying})) {
417 root 1.119 $ob->{move_type} ||= new Deliantra::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
418 root 1.14 }
419    
420 root 1.62 # convert idiotic event_xxx things into objects
421     while (my ($event, $subtype) = each %EVENT_TYPE) {
422     if (exists $ob->{"event_${event}_plugin"}) {
423     push @{$ob->{inventory}}, {
424     _name => "event_$event",
425     title => delete $ob->{"event_${event}_plugin"},
426     slaying => delete $ob->{"event_${event}"},
427     name => delete $ob->{"event_${event}_options"},
428     };
429     }
430     }
431    
432 root 1.73 # some archetypes had "+3" instead of the canonical "3", so fix
433     $ob->{dam} *= 1 if exists $ob->{dam};
434    
435 root 1.52 $ob
436     }
437    
438 root 1.62 # arch as in "arch xxx", ie.. objects
439 root 1.52 sub normalize_arch($) {
440     my ($ob) = @_;
441    
442     normalize_object $ob;
443    
444 root 1.128 return if $ob->{_atype} eq "object";
445    
446 root 1.52 my $arch = $ARCH{$ob->{_name}}
447     or (warn "$ob->{_name}: no such archetype", return $ob);
448    
449     if ($arch->{type} == 22) { # map
450     my %normalize = (
451     "enter_x" => "hp",
452     "enter_y" => "sp",
453     "width" => "x",
454     "height" => "y",
455     "reset_timeout" => "weight",
456     "swap_time" => "value",
457     "difficulty" => "level",
458     "darkness" => "invisible",
459     "fixed_resettime" => "stand_still",
460     );
461    
462     while (my ($k2, $k1) = each %normalize) {
463     if (defined (my $v = delete $ob->{$k1})) {
464     $ob->{$k2} = $v;
465     }
466     }
467     } else {
468     # if value matches archetype default, delete
469     while (my ($k, $v) = each %$ob) {
470     if (exists $arch->{$k} and $arch->{$k} eq $v) {
471     next if $k eq "_name";
472     delete $ob->{$k};
473     }
474 root 1.14 }
475     }
476    
477 root 1.57 # a speciality for the editor
478     if (exists $ob->{attack_movement}) {
479     my $am = delete $ob->{attack_movement};
480     $ob->{attack_movement_bits_0_3} = $am & 15;
481     $ob->{attack_movement_bits_4_7} = $am & 240;
482     }
483    
484 root 1.14 $ob
485     }
486 root 1.13
487 root 1.70 sub attr_thaw($) {
488     my ($ob) = @_;
489    
490 root 1.118 $ob->{attach} = decode_json $ob->{attach}
491 root 1.70 if exists $ob->{attach};
492    
493     $ob
494     }
495    
496     sub attr_freeze($) {
497     my ($ob) = @_;
498    
499 root 1.121 $ob->{attach} = JSON::XS->new->utf8->canonical->encode ($ob->{attach})
500 root 1.70 if exists $ob->{attach};
501    
502     $ob
503     }
504    
505 root 1.50 sub read_pak($) {
506     my ($path) = @_;
507    
508     my %pak;
509 elmex 1.1
510 root 1.63 open my $fh, "<:raw:perlio", $path
511 root 1.50 or Carp::croak "$_[0]: $!";
512     binmode $fh;
513     while (<$fh>) {
514     my ($type, $id, $len, $path) = split;
515     $path =~ s/.*\///;
516     read $fh, $pak{$path}, $len;
517 elmex 1.1 }
518 root 1.50
519     \%pak
520 elmex 1.1 }
521    
522 root 1.64 sub read_arch($;$) {
523     my ($path, $toplevel) = @_;
524 root 1.50
525     my %arc;
526     my ($more, $prev);
527 root 1.80 my $comment;
528 root 1.50
529 root 1.128 open my $fh, "<:utf8", $path
530 root 1.50 or Carp::croak "$path: $!";
531    
532 elmex 1.68 # binmode $fh;
533 elmex 1.1
534 root 1.50 my $parse_block; $parse_block = sub {
535     my %arc = @_;
536 elmex 1.1
537     while (<$fh>) {
538     s/\s+$//;
539 root 1.50 if (/^end$/i) {
540     last;
541 root 1.80
542 root 1.55 } elsif (/^arch (\S+)$/i) {
543 root 1.70 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
544 root 1.80
545 root 1.55 } elsif (/^lore$/i) {
546 root 1.50 while (<$fh>) {
547     last if /^endlore\s*$/i;
548     $arc{lore} .= $_;
549 elmex 1.1 }
550 root 1.55 } elsif (/^msg$/i) {
551 root 1.50 while (<$fh>) {
552     last if /^endmsg\s*$/i;
553     $arc{msg} .= $_;
554     }
555 root 1.65 } elsif (/^anim$/i) {
556     while (<$fh>) {
557     last if /^mina\s*$/i;
558     chomp;
559     push @{ $arc{anim} }, $_;
560     }
561 root 1.50 } elsif (/^(\S+)\s*(.*)$/) {
562     $arc{lc $1} = $2;
563 root 1.80 } elsif (/^\s*#/) {
564 root 1.81 $arc{_comment} .= "$_\n";
565 root 1.80
566     } elsif (/^\s*$/) {
567 elmex 1.1 #
568     } else {
569 root 1.50 warn "$path: unparsable line '$_' in arch $arc{_name}";
570 elmex 1.1 }
571     }
572    
573 root 1.50 \%arc
574     };
575 elmex 1.2
576 root 1.50 while (<$fh>) {
577     s/\s+$//;
578     if (/^more$/i) {
579     $more = $prev;
580     } elsif (/^object (\S+)$/i) {
581     my $name = $1;
582 root 1.80 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
583 root 1.81 undef $comment;
584 root 1.80 delete $arc{_comment} unless length $arc{_comment};
585 elmex 1.71 $arc->{_atype} = 'object';
586 elmex 1.1
587 root 1.50 if ($more) {
588     $more->{more} = $arc;
589     } else {
590     $arc{$name} = $arc;
591     }
592     $prev = $arc;
593     $more = undef;
594     } elsif (/^arch (\S+)$/i) {
595 root 1.55 my $name = $1;
596 root 1.80 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
597 root 1.81 undef $comment;
598 root 1.80 delete $arc{_comment} unless length $arc{_comment};
599 elmex 1.71 $arc->{_atype} = 'arch';
600 root 1.55
601     if ($more) {
602     $more->{more} = $arc;
603     } else {
604     push @{ $arc{arch} }, $arc;
605     }
606     $prev = $arc;
607     $more = undef;
608 root 1.64 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
609     if ($1 eq "lev_array") {
610     while (<$fh>) {
611     last if /^endplst\s*$/;
612     push @{$toplevel->{lev_array}}, $_+0;
613     }
614     } else {
615     $toplevel->{$1} = $2;
616     }
617 root 1.81 } elsif (/^\s*#/) {
618     $comment .= "$_\n";
619 root 1.50 } elsif (/^\s*($|#)/) {
620     #
621     } else {
622 root 1.64 die "$path: unparseable top-level line '$_'";
623 root 1.50 }
624 elmex 1.2 }
625 root 1.50
626     undef $parse_block; # work around bug in perl not freeing $fh etc.
627    
628     \%arc
629 elmex 1.1 }
630    
631 elmex 1.71 sub archlist_to_string {
632     my ($arch) = @_;
633    
634     my $str;
635    
636     my $append; $append = sub {
637     my %a = %{$_[0]};
638    
639 root 1.119 Deliantra::attr_freeze \%a;
640     Deliantra::normalize_arch \%a;
641 elmex 1.71
642     # undo the bit-split we did before
643     if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
644     $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
645     | (delete $a{attack_movement_bits_4_7});
646     }
647    
648 root 1.81 if (my $comment = delete $a{_comment}) {
649     if ($comment =~ /[^\n\s#]/) {
650     $str .= $comment;
651     }
652     }
653    
654 elmex 1.71 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
655    
656 root 1.81 my $inv = delete $a{inventory};
657 elmex 1.71 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
658     my $anim = delete $a{anim};
659    
660 root 1.87 if ($a{_atype} eq 'object') {
661     $str .= join "\n", "anim", @$anim, "mina\n"
662     if $anim;
663     }
664    
665 elmex 1.71 my @kv;
666    
667     for ($a{_name} eq "map"
668 root 1.119 ? @Deliantra::FIELD_ORDER_MAP
669     : @Deliantra::FIELD_ORDER) {
670 elmex 1.71 push @kv, [$_, delete $a{$_}]
671     if exists $a{$_};
672     }
673    
674     for (sort keys %a) {
675     next if /^_/; # ignore our _-keys
676     push @kv, [$_, delete $a{$_}];
677     }
678    
679     for (@kv) {
680     my ($k, $v) = @$_;
681    
682 root 1.119 if (my $end = $Deliantra::FIELD_MULTILINE{$k}) {
683 elmex 1.71 $v =~ s/\n$//;
684     $str .= "$k\n$v\n$end\n";
685     } else {
686     $str .= "$k $v\n";
687     }
688     }
689    
690     if ($inv) {
691     $append->($_) for @$inv;
692     }
693    
694     $str .= "end\n";
695    
696 root 1.81 if ($a{_atype} eq 'object') {
697     if ($more) {
698     $str .= "more\n";
699     $append->($more) if $more;
700     } else {
701     $str .= "\n";
702     }
703 elmex 1.71 }
704     };
705    
706     for (@$arch) {
707     $append->($_);
708     }
709    
710     $str
711     }
712    
713 elmex 1.10 # put all archs into a hash with editor_face as it's key
714     # NOTE: the arrays in the hash values are references to
715     # the archs from $ARCH
716     sub editor_archs {
717     my %paths;
718    
719 root 1.15 for (keys %ARCH) {
720     my $arch = $ARCH{$_};
721 root 1.62 push @{$paths{$arch->{editor_folder}}}, $arch;
722 elmex 1.10 }
723    
724 root 1.15 \%paths
725 elmex 1.10 }
726    
727 root 1.17 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
728    
729     arch_extents determines the extents of the given arch's face(s), linked
730     faces and single faces are handled here it returns (minx, miny, maxx,
731     maxy)
732    
733     =cut
734    
735 root 1.15 sub arch_extents {
736 elmex 1.10 my ($a) = @_;
737    
738 root 1.15 my $o = $ARCH{$a->{_name}}
739     or return;
740 elmex 1.10
741 elmex 1.79 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
742     unless ($face) {
743     $face = $FACE{"blank.x11"}
744     or (warn "no face data found for arch '$a->{_name}'"), return;
745     }
746 elmex 1.10
747 root 1.15 if ($face->{w} > 1 || $face->{h} > 1) {
748     # bigface
749     return (0, 0, $face->{w} - 1, $face->{h} - 1);
750    
751     } elsif ($o->{more}) {
752     # linked face
753     my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
754    
755     for (; $o; $o = $o->{more}) {
756     $minx = min $minx, $o->{x};
757     $miny = min $miny, $o->{y};
758     $maxx = max $maxx, $o->{x};
759     $maxy = max $maxy, $o->{y};
760     }
761    
762     return ($minx, $miny, $maxx, $maxy);
763 elmex 1.10
764     } else {
765     # single face
766 root 1.15 return (0, 0, 0, 0);
767 elmex 1.10 }
768     }
769    
770 root 1.19 =item $type = arch_attr $arch
771 root 1.17
772     Returns a hashref describing the object and its attributes. It can contain
773     the following keys:
774    
775     name the name, suitable for display purposes
776     ignore
777     attr
778     desc
779     use
780     section => [name => \%attr, name => \%attr]
781 root 1.19 import
782 root 1.17
783     =cut
784    
785     sub arch_attr($) {
786 root 1.46 my ($obj) = @_;
787 root 1.17
788 root 1.119 require Deliantra::Data;
789 root 1.17
790 root 1.36 my $root;
791 root 1.49 my $attr = { };
792 root 1.46
793     my $arch = $ARCH{ $obj->{_name} };
794     my $type = $obj->{type} || $arch->{type};
795 root 1.17
796 root 1.46 if ($type > 0) {
797 root 1.119 $root = $Deliantra::Data::ATTR{$type};
798 root 1.17 } else {
799 root 1.61 my %a = (%$arch, %$obj);
800 root 1.18
801 root 1.61 if ($a{is_floor} && !$a{alive}) {
802 root 1.119 $root = $Deliantra::Data::TYPE{Floor};
803 root 1.61 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
804 root 1.119 $root = $Deliantra::Data::TYPE{"Monster & NPC"};
805 root 1.61 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
806 root 1.119 $root = $Deliantra::Data::TYPE{Wall};
807 root 1.61 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
808 root 1.119 $root = $Deliantra::Data::TYPE{"Weak Wall"};
809 root 1.61 } else {
810 root 1.119 $root = $Deliantra::Data::TYPE{Misc};
811 root 1.18 }
812 root 1.17 }
813    
814 root 1.47 my @import = ($root);
815    
816 root 1.119 unshift @import, \%Deliantra::Data::DEFAULT_ATTR
817 root 1.47 unless $type == 116;
818    
819 root 1.36 my (%ignore);
820     my (@section_order, %section, @attr_order);
821    
822     while (my $type = shift @import) {
823 root 1.113 push @import,
824     grep $_,
825 root 1.119 map $Deliantra::Data::TYPE{$_},
826 root 1.113 @{$type->{import} || []};
827 root 1.36
828     $attr->{$_} ||= $type->{$_}
829     for qw(name desc use);
830    
831     for (@{$type->{ignore} || []}) {
832     $ignore{$_}++ for ref $_ ? @$_ : $_;
833     }
834    
835 root 1.43 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
836 root 1.36 my ($name, $attr) = @$_;
837     push @section_order, $name;
838 root 1.43 for (@$attr) {
839 root 1.36 my ($k, $v) = @$_;
840     push @attr_order, $k;
841     $section{$name}{$k} ||= $v;
842     }
843     }
844     }
845    
846     $attr->{section} = [
847     map !exists $section{$_} ? () : do {
848     my $attr = delete $section{$_};
849    
850     [
851     $_,
852 root 1.38 map exists $attr->{$_} && !$ignore{$_}
853     ? [$_ => delete $attr->{$_}] : (),
854 root 1.36 @attr_order
855     ]
856     },
857    
858     exists $section{$_} ? [$_ => delete $section{$_}] : (),
859     @section_order
860     ];
861    
862     $attr
863 root 1.17 }
864    
865 root 1.50 sub cache_file($$&&) {
866     my ($src, $cache, $load, $create) = @_;
867 root 1.24
868 root 1.50 my ($size, $mtime) = (stat $src)[7,9]
869     or Carp::croak "$src: $!";
870    
871     if (-e $cache) {
872     my $ref = eval { load_ref $cache };
873    
874     if ($ref->{version} == 1
875     && $ref->{size} == $size
876     && $ref->{mtime} == $mtime
877     && eval { $load->($ref->{data}); 1 }) {
878     return;
879     }
880     }
881    
882     my $ref = {
883     version => 1,
884     size => $size,
885     mtime => $mtime,
886     data => $create->(),
887     };
888    
889     $load->($ref->{data});
890    
891     save_ref $ref, $cache;
892     }
893    
894     =item set_libdir $path
895    
896     Sets the library directory to the given path
897     (default: $ENV{CROSSFIRE_LIBDIR}).
898    
899     You have to (re-)load the archetypes and tilecache manually after steting
900     the library path.
901    
902     =cut
903    
904     sub set_libdir($) {
905     $LIB = $_[0];
906 root 1.24 }
907    
908 root 1.50 =item load_archetypes
909    
910     (Re-)Load archetypes into %ARCH.
911    
912     =cut
913    
914     sub load_archetypes() {
915     cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
916     *ARCH = $_[0];
917     }, sub {
918     read_arch "$LIB/archetypes"
919     };
920     }
921 root 1.15
922 elmex 1.102 sub construct_tilecache_pb {
923     my ($idx, $cache) = @_;
924    
925 root 1.112 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, CACHESTRIDE * TILESIZE, TILESIZE * int +($idx + CACHESTRIDE - 1) / CACHESTRIDE;
926 elmex 1.102
927     while (my ($name, $tile) = each %$cache) {
928     my $tpb = delete $tile->{pb};
929     my $ofs = $tile->{idx};
930    
931     for my $x (0 .. $tile->{w} - 1) {
932     for my $y (0 .. $tile->{h} - 1) {
933     my $idx = $ofs + $x + $y * $tile->{w};
934     $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
935 root 1.112 $pb, ($idx % CACHESTRIDE) * TILESIZE, TILESIZE * int $idx / CACHESTRIDE);
936 elmex 1.102 }
937     }
938     }
939    
940     $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
941    
942     $cache
943     }
944    
945     sub use_tilecache {
946     my ($face) = @_;
947     $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
948     or die "$VARDIR/tilecache.png: $!";
949     *FACE = $_[0];
950     }
951    
952 root 1.50 =item load_tilecache
953    
954     (Re-)Load %TILE and %FACE.
955    
956     =cut
957    
958     sub load_tilecache() {
959     require Gtk2;
960    
961 root 1.114 cache_file "$LIB/facedata", "$VARDIR/tilecache.pst", \&use_tilecache,
962     sub {
963     my %cache;
964     my $facedata = Storable::retrieve "$LIB/facedata";
965    
966     $facedata->{version} == 2
967     or die "$LIB/facedata: version mismatch, cannot proceed.";
968    
969     my $faces = $facedata->{faceinfo};
970     my $idx = 0;
971    
972     for (sort keys %$faces) {
973     my ($face, $info) = ($_, $faces->{$_});
974    
975     my $pb = new Gtk2::Gdk::PixbufLoader;
976     $pb->write ($info->{data32});
977     $pb->close;
978     my $pb = $pb->get_pixbuf;
979    
980     my $tile = $cache{$face} = {
981     pb => $pb,
982     idx => $idx,
983     w => int $pb->get_width / TILESIZE,
984     h => int $pb->get_height / TILESIZE,
985     };
986 elmex 1.102
987 root 1.114 $idx += $tile->{w} * $tile->{h};
988     }
989 elmex 1.102
990 root 1.114 construct_tilecache_pb $idx, \%cache;
991 elmex 1.102
992 root 1.114 \%cache
993     };
994 root 1.50 }
995 root 1.15
996 root 1.134 =back
997    
998 elmex 1.1 =head1 AUTHOR
999    
1000     Marc Lehmann <schmorp@schmorp.de>
1001     http://home.schmorp.de/
1002    
1003     Robin Redeker <elmex@ta-sa.org>
1004     http://www.ta-sa.org/
1005    
1006     =cut
1007 root 1.4
1008     1
1009 root 1.112