ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.54
Committed: Thu Mar 23 06:45:23 2006 UTC (18 years, 1 month ago) by root
Branch: MAIN
Changes since 1.53: +49 -2 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 elmex 1.1 =head1 NAME
2    
3     Crossfire - Crossfire maphandling
4    
5     =cut
6    
7 root 1.4 package Crossfire;
8    
9 elmex 1.3 our $VERSION = '0.1';
10 elmex 1.1
11     use strict;
12    
13 root 1.7 use base 'Exporter';
14    
15 root 1.13 use Carp ();
16 root 1.21 use File::Spec;
17 root 1.15 use List::Util qw(min max);
18 root 1.53 use Storable qw(freeze thaw);
19 elmex 1.1
20 root 1.50 our @EXPORT = qw(
21     read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22     );
23    
24     our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 root 1.7
26 root 1.50 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27    
28     mkdir $VARDIR, 0777;
29 elmex 1.1
30 root 1.7 sub TILESIZE (){ 32 }
31 elmex 1.1
32 root 1.15 our %ARCH;
33     our %FACE;
34     our $TILE;
35 elmex 1.1
36 root 1.13 our %FIELD_MULTILINE = (
37 root 1.50 msg => "endmsg",
38     lore => "endlore",
39     maplore => "endmaplore",
40 root 1.13 );
41    
42 root 1.54 # same as in server save routine, to (hopefully) be compatible
43     # to the other editors.
44     our @FIELD_ORDER = (qw(
45     name name_pl custom_name title race
46     slaying skill msg lore other_arch face
47     #events
48     animation is_animated
49     Str Dex Con Wis Pow Cha Int
50     hp maxhp sp maxsp grace maxgrace
51     exp perm_exp expmul
52     food dam luck wc ac x y speed speed_left move_state attack_movement
53     nrof level direction type subtype
54    
55     resist_physical resist_magic resist_fire resist_electricity
56     resist_cold resist_confusion resist_acid resist_drain
57     resist_weaponmagic resist_ghosthit resist_poison resist_slow
58     resist_paralyze resist_turn_undead resist_fear resist_cancellation
59     resist_deplete resist_death resist_chaos resist_counterspell
60     resist_godpower resist_holyword resist_blind resist_internal
61     resist_life_stealing resist_disease
62    
63     path_attuned path_repelled path_denied material materialname
64     value carrying weight invisible state magic
65     last_heal last_sp last_grace last_eat
66     connected glow_radius randomitems npx_status npc_program
67     run_away pick_up container will_apply smoothlevel
68     current_weapon_script weapontype tooltype elevation client_type
69     item_power duration range
70     range_modifier duration_modifier dam_modifier gen_sp_armour
71     move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
72    
73     alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
74     friendly generator is_thrown auto_apply treasure player sold see_invisible
75     can_roll overlay_floor is_turnable is_used_up identified reflecting changing
76     splitting hitback startequip blocksview undead scared unaggressive
77     reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
78     run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
79     can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
80     has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
81     random_move only_attack confused stealth cursed damned see_anywhere
82     known_magical known_cursed can_use_skill been_applied has_ready_scroll
83     can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
84     has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
85     is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
86     activate_on_push activate_on_release is_water use_content_on_gen is_buildable
87    
88     body_range body_arm body_torso body_head body_neck body_skill
89     body_finger body_shoulder body_foot body_hand body_wrist body_waist
90     ));
91 root 1.13
92 root 1.50 sub MOVE_WALK (){ 0x01 }
93     sub MOVE_FLY_LOW (){ 0x02 }
94     sub MOVE_FLY_HIGH (){ 0x04 }
95     sub MOVE_FLYING (){ 0x06 }
96     sub MOVE_SWIM (){ 0x08 }
97     sub MOVE_BOAT (){ 0x10 }
98     sub MOVE_ALL (){ 0xff }
99 root 1.14
100 root 1.28 sub load_ref($) {
101     my ($path) = @_;
102    
103 root 1.31 open my $fh, "<", $path
104     or die "$path: $!";
105     binmode $fh;
106 root 1.28 local $/;
107 root 1.33
108 root 1.53 thaw <$fh>
109 root 1.28 }
110    
111     sub save_ref($$) {
112     my ($ref, $path) = @_;
113    
114 root 1.31 open my $fh, ">", "$path~"
115 root 1.28 or die "$path~: $!";
116 root 1.31 binmode $fh;
117 root 1.53 print $fh freeze $ref;
118 root 1.28 close $fh;
119     rename "$path~", $path
120     or die "$path: $!";
121     }
122    
123 root 1.52 sub normalize_object($) {
124 root 1.14 my ($ob) = @_;
125    
126 root 1.50 delete $ob->{$_} for qw(
127     can_knockback can_parry can_impale can_cut can_dam_armour
128     can_apply pass_thru can_pass_thru
129     );
130 root 1.14
131 root 1.50 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) {
132     next unless exists $ob->{$attr};
133     next if $ob->{$attr} =~ /^\d+$/;
134    
135     my $flags = 0;
136    
137     # assume list
138     for my $flag (map lc, split /\s+/, $ob->{$attr}) {
139     $flags |= MOVE_WALK if $flag eq "walk";
140     $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
141     $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
142     $flags |= MOVE_FLYING if $flag eq "flying";
143     $flags |= MOVE_SWIM if $flag eq "swim";
144     $flags |= MOVE_BOAT if $flag eq "boat";
145     $flags |= MOVE_ALL if $flag eq "all";
146    
147     $flags &= ~MOVE_WALK if $flag eq "-walk";
148     $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
149     $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
150     $flags &= ~MOVE_FLYING if $flag eq "-flying";
151     $flags &= ~MOVE_SWIM if $flag eq "-swim";
152     $flags &= ~MOVE_BOAT if $flag eq "-boat";
153     $flags &= ~MOVE_ALL if $flag eq "-all";
154     }
155    
156     $ob->{$attr} = $flags;
157     }
158    
159 root 1.14 if (defined (my $v = delete $ob->{no_pass})) {
160     $ob->{move_block} = $v ? MOVE_ALL : 0;
161     }
162 root 1.50 if (defined (my $v = delete $ob->{slow_move})) {
163     $ob->{move_slow} |= MOVE_WALK;
164     $ob->{move_slow_penalty} = $v;
165     }
166 root 1.14 if (defined (my $v = delete $ob->{walk_on})) {
167     $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
168     : $ob->{move_on} & ~MOVE_WALK;
169     }
170     if (defined (my $v = delete $ob->{walk_off})) {
171     $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
172     : $ob->{move_off} & ~MOVE_WALK;
173     }
174     if (defined (my $v = delete $ob->{fly_on})) {
175     $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
176     : $ob->{move_on} & ~MOVE_FLY_LOW;
177     }
178     if (defined (my $v = delete $ob->{fly_off})) {
179     $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
180     : $ob->{move_off} & ~MOVE_FLY_LOW;
181     }
182     if (defined (my $v = delete $ob->{flying})) {
183     $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
184     : $ob->{move_type} & ~MOVE_FLY_LOW;
185     }
186    
187 root 1.52 $ob
188     }
189    
190     sub normalize_arch($) {
191     my ($ob) = @_;
192    
193     normalize_object $ob;
194    
195     my $arch = $ARCH{$ob->{_name}}
196     or (warn "$ob->{_name}: no such archetype", return $ob);
197    
198     if ($arch->{type} == 22) { # map
199     my %normalize = (
200     "enter_x" => "hp",
201     "enter_y" => "sp",
202     "width" => "x",
203     "height" => "y",
204     "reset_timeout" => "weight",
205     "swap_time" => "value",
206     "difficulty" => "level",
207     "darkness" => "invisible",
208     "fixed_resettime" => "stand_still",
209     );
210    
211     while (my ($k2, $k1) = each %normalize) {
212     if (defined (my $v = delete $ob->{$k1})) {
213     $ob->{$k2} = $v;
214     }
215     }
216     } else {
217     # if value matches archetype default, delete
218     while (my ($k, $v) = each %$ob) {
219     if (exists $arch->{$k} and $arch->{$k} eq $v) {
220     next if $k eq "_name";
221     delete $ob->{$k};
222     }
223 root 1.14 }
224     }
225    
226     $ob
227     }
228 root 1.13
229 root 1.50 sub read_pak($) {
230     my ($path) = @_;
231    
232     my %pak;
233 elmex 1.1
234 root 1.50 open my $fh, "<", $path
235     or Carp::croak "$_[0]: $!";
236     binmode $fh;
237     while (<$fh>) {
238     my ($type, $id, $len, $path) = split;
239     $path =~ s/.*\///;
240     read $fh, $pak{$path}, $len;
241 elmex 1.1 }
242 root 1.50
243     \%pak
244 elmex 1.1 }
245    
246 root 1.50 sub read_arch($) {
247     my ($path) = @_;
248    
249     my %arc;
250     my ($more, $prev);
251    
252     open my $fh, "<", $path
253     or Carp::croak "$path: $!";
254    
255     binmode $fh;
256 elmex 1.1
257 root 1.50 my $parse_block; $parse_block = sub {
258     my %arc = @_;
259 elmex 1.1
260     while (<$fh>) {
261     s/\s+$//;
262 root 1.50 if (/^end$/i) {
263     last;
264     } elsif (/^arch (\S+)$/) {
265     push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
266     } elsif (/^lore$/) {
267     while (<$fh>) {
268     last if /^endlore\s*$/i;
269     $arc{lore} .= $_;
270 elmex 1.1 }
271 root 1.50 } elsif (/^msg$/) {
272     while (<$fh>) {
273     last if /^endmsg\s*$/i;
274     $arc{msg} .= $_;
275     }
276     } elsif (/^(\S+)\s*(.*)$/) {
277     $arc{lc $1} = $2;
278 elmex 1.1 } elsif (/^\s*($|#)/) {
279     #
280     } else {
281 root 1.50 warn "$path: unparsable line '$_' in arch $arc{_name}";
282 elmex 1.1 }
283     }
284    
285 root 1.50 \%arc
286     };
287 elmex 1.2
288 root 1.50 while (<$fh>) {
289     s/\s+$//;
290     if (/^more$/i) {
291     $more = $prev;
292     } elsif (/^object (\S+)$/i) {
293     my $name = $1;
294 root 1.52 my $arc = normalize_object $parse_block->(_name => $name);
295 elmex 1.1
296 root 1.50 if ($more) {
297     $more->{more} = $arc;
298     } else {
299     $arc{$name} = $arc;
300     }
301     $prev = $arc;
302     $more = undef;
303     } elsif (/^arch (\S+)$/i) {
304     push @{ $arc{arch} }, normalize_arch $parse_block->(_name => $1);
305     } elsif (/^\s*($|#)/) {
306     #
307     } else {
308     warn "$path: unparseable top-level line '$_'";
309     }
310 elmex 1.2 }
311 root 1.50
312     undef $parse_block; # work around bug in perl not freeing $fh etc.
313    
314     \%arc
315 elmex 1.1 }
316    
317 elmex 1.10 # put all archs into a hash with editor_face as it's key
318     # NOTE: the arrays in the hash values are references to
319     # the archs from $ARCH
320     sub editor_archs {
321     my %paths;
322    
323 root 1.15 for (keys %ARCH) {
324     my $arch = $ARCH{$_};
325 elmex 1.10 push @{$paths{$arch->{editor_folder}}}, \$arch;
326     }
327    
328 root 1.15 \%paths
329 elmex 1.10 }
330    
331 root 1.17 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
332    
333     arch_extents determines the extents of the given arch's face(s), linked
334     faces and single faces are handled here it returns (minx, miny, maxx,
335     maxy)
336    
337     =cut
338    
339 root 1.15 sub arch_extents {
340 elmex 1.10 my ($a) = @_;
341    
342 root 1.15 my $o = $ARCH{$a->{_name}}
343     or return;
344 elmex 1.10
345 root 1.45 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
346 root 1.15 or (warn "no face data found for arch '$a->{_name}'"), return;
347 elmex 1.10
348 root 1.15 if ($face->{w} > 1 || $face->{h} > 1) {
349     # bigface
350     return (0, 0, $face->{w} - 1, $face->{h} - 1);
351    
352     } elsif ($o->{more}) {
353     # linked face
354     my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
355    
356     for (; $o; $o = $o->{more}) {
357     $minx = min $minx, $o->{x};
358     $miny = min $miny, $o->{y};
359     $maxx = max $maxx, $o->{x};
360     $maxy = max $maxy, $o->{y};
361     }
362    
363     return ($minx, $miny, $maxx, $maxy);
364 elmex 1.10
365     } else {
366     # single face
367 root 1.15 return (0, 0, 0, 0);
368 elmex 1.10 }
369     }
370    
371 root 1.19 =item $type = arch_attr $arch
372 root 1.17
373     Returns a hashref describing the object and its attributes. It can contain
374     the following keys:
375    
376     name the name, suitable for display purposes
377     ignore
378     attr
379     desc
380     use
381     section => [name => \%attr, name => \%attr]
382 root 1.19 import
383 root 1.17
384     =cut
385    
386     sub arch_attr($) {
387 root 1.46 my ($obj) = @_;
388 root 1.17
389     require Crossfire::Data;
390    
391 root 1.36 my $root;
392 root 1.49 my $attr = { };
393 root 1.46
394     my $arch = $ARCH{ $obj->{_name} };
395     my $type = $obj->{type} || $arch->{type};
396 root 1.17
397 root 1.46 if ($type > 0) {
398     $root = $Crossfire::Data::ATTR{$type};
399 root 1.17 } else {
400 root 1.36 $root = $Crossfire::Data::TYPE{Misc};
401 root 1.18
402     type:
403     for (@Crossfire::Data::ATTR0) {
404     my $req = $_->{required}
405     or die "internal error: ATTR0 without 'required'";
406    
407 root 1.35 keys %$req;
408 root 1.18 while (my ($k, $v) = each %$req) {
409     next type
410 root 1.48 unless $obj->{$k} == $v || $arch->{$k} == $v;
411 root 1.18 }
412    
413 root 1.36 $root = $_;
414 root 1.18 }
415 root 1.17 }
416    
417 root 1.47 my @import = ($root);
418    
419     unshift @import, \%Crossfire::Data::DEFAULT_ATTR
420     unless $type == 116;
421    
422 root 1.36 my (%ignore);
423     my (@section_order, %section, @attr_order);
424    
425     while (my $type = shift @import) {
426     push @import, @{$type->{import} || []};
427    
428     $attr->{$_} ||= $type->{$_}
429     for qw(name desc use);
430    
431     for (@{$type->{ignore} || []}) {
432     $ignore{$_}++ for ref $_ ? @$_ : $_;
433     }
434    
435 root 1.43 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
436 root 1.36 my ($name, $attr) = @$_;
437     push @section_order, $name;
438 root 1.43 for (@$attr) {
439 root 1.36 my ($k, $v) = @$_;
440     push @attr_order, $k;
441     $section{$name}{$k} ||= $v;
442     }
443     }
444     }
445    
446     $attr->{section} = [
447     map !exists $section{$_} ? () : do {
448     my $attr = delete $section{$_};
449    
450     [
451     $_,
452 root 1.38 map exists $attr->{$_} && !$ignore{$_}
453     ? [$_ => delete $attr->{$_}] : (),
454 root 1.36 @attr_order
455     ]
456     },
457    
458     exists $section{$_} ? [$_ => delete $section{$_}] : (),
459     @section_order
460     ];
461    
462     $attr
463 root 1.17 }
464    
465 root 1.16 sub arch_edit_sections {
466     # if (edit_type == IGUIConstants.TILE_EDIT_NONE)
467     # edit_type = 0;
468     # else if (edit_type != 0) {
469     # // all flags from 'check_type' must be unset in this arch because they get recalculated now
470     # edit_type &= ~check_type;
471     # }
472     #
473     # }
474     # if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
475     # getAttributeValue("alive", defarch) == 1 &&
476     # (getAttributeValue("monster", defarch) == 1 ||
477     # getAttributeValue("generator", defarch) == 1)) {
478     # // Monster: monsters/npcs/generators
479     # edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
480     # }
481     # if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
482     # arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
483     # // Walls
484     # edit_type |= IGUIConstants.TILE_EDIT_WALL;
485     # }
486     # if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
487     # getAttributeValue("connected", defarch) != 0) {
488     # // Connected Objects
489     # edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
490     # }
491     # if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
492     # arch_type == 66 || arch_type == 41 || arch_type == 95) {
493     # // Exit: teleporter/exit/trapdoors
494     # edit_type |= IGUIConstants.TILE_EDIT_EXIT;
495     # }
496     # if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
497     # getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
498     # arch_type == 5 || arch_type == 36 || arch_type == 60 ||
499     # arch_type == 85 || arch_type == 111 || arch_type == 123 ||
500     # arch_type == 124 || arch_type == 130)) {
501     # // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
502     # edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
503     # }
504     # if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
505     # arch_type == 20 || arch_type == 23 || arch_type == 26 ||
506     # arch_type == 91 || arch_type == 21 || arch_type == 24) {
507     # // Door: door/special door/gates + keys
508     # edit_type |= IGUIConstants.TILE_EDIT_DOOR;
509     # }
510     # if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
511     # getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
512     # arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
513     # arch_type == 35 || arch_type == 39 || arch_type == 70 ||
514     # arch_type == 87 || arch_type == 99 || arch_type == 100 ||
515     # arch_type == 104 || arch_type == 109 || arch_type == 113 ||
516     # arch_type == 122 || arch_type == 3)) {
517     # // Equipment: weapons/armour/wands/rods
518     # edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
519     # }
520     #
521     # return(edit_type);
522     #
523     #
524     }
525    
526 root 1.50 sub cache_file($$&&) {
527     my ($src, $cache, $load, $create) = @_;
528 root 1.24
529 root 1.50 my ($size, $mtime) = (stat $src)[7,9]
530     or Carp::croak "$src: $!";
531    
532     if (-e $cache) {
533     my $ref = eval { load_ref $cache };
534    
535     if ($ref->{version} == 1
536     && $ref->{size} == $size
537     && $ref->{mtime} == $mtime
538     && eval { $load->($ref->{data}); 1 }) {
539     return;
540     }
541     }
542    
543     my $ref = {
544     version => 1,
545     size => $size,
546     mtime => $mtime,
547     data => $create->(),
548     };
549    
550     $load->($ref->{data});
551    
552     save_ref $ref, $cache;
553     }
554    
555     =item set_libdir $path
556    
557     Sets the library directory to the given path
558     (default: $ENV{CROSSFIRE_LIBDIR}).
559    
560     You have to (re-)load the archetypes and tilecache manually after steting
561     the library path.
562    
563     =cut
564    
565     sub set_libdir($) {
566     $LIB = $_[0];
567 root 1.24 }
568    
569 root 1.50 =item load_archetypes
570    
571     (Re-)Load archetypes into %ARCH.
572    
573     =cut
574    
575     sub load_archetypes() {
576     cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
577     *ARCH = $_[0];
578     }, sub {
579     read_arch "$LIB/archetypes"
580     };
581     }
582 root 1.15
583 root 1.50 =item load_tilecache
584    
585     (Re-)Load %TILE and %FACE.
586    
587     =cut
588    
589     sub load_tilecache() {
590     require Gtk2;
591    
592     cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
593     $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
594     or die "$VARDIR/tilecache.png: $!";
595     *FACE = $_[0];
596     }, sub {
597     require File::Temp;
598    
599     my $tile = read_pak "$LIB/crossfire.0";
600    
601     my %cache;
602    
603     my $idx = 0;
604    
605     for my $name (sort keys %$tile) {
606     my ($fh, $filename) = File::Temp::tempfile ();
607     print $fh $tile->{$name};
608     close $fh;
609     my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename;
610     unlink $filename;
611    
612     my $tile = $cache{$name} = {
613     pb => $pb,
614     idx => $idx,
615     w => int $pb->get_width / TILESIZE,
616     h => int $pb->get_height / TILESIZE,
617     };
618    
619    
620     $idx += $tile->{w} * $tile->{h};
621     }
622    
623     my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
624    
625     while (my ($name, $tile) = each %cache) {
626     my $tpb = delete $tile->{pb};
627     my $ofs = $tile->{idx};
628    
629     for my $x (0 .. $tile->{w} - 1) {
630     for my $y (0 .. $tile->{h} - 1) {
631     my $idx = $ofs + $x + $y * $tile->{w};
632     $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
633     $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
634     }
635     }
636     }
637    
638     $pb->save ("$VARDIR/tilecache.png", "png");
639    
640     \%cache
641     };
642     }
643 root 1.15
644 elmex 1.1 =head1 AUTHOR
645    
646     Marc Lehmann <schmorp@schmorp.de>
647     http://home.schmorp.de/
648    
649     Robin Redeker <elmex@ta-sa.org>
650     http://www.ta-sa.org/
651    
652     =cut
653 root 1.4
654     1