ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.56
Committed: Thu Mar 23 07:33:16 2006 UTC (18 years, 1 month ago) by root
Branch: MAIN
Changes since 1.55: +10 -1 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 elmex 1.1 =head1 NAME
2    
3     Crossfire - Crossfire maphandling
4    
5     =cut
6    
7 root 1.4 package Crossfire;
8    
9 elmex 1.3 our $VERSION = '0.1';
10 elmex 1.1
11     use strict;
12    
13 root 1.7 use base 'Exporter';
14    
15 root 1.13 use Carp ();
16 root 1.21 use File::Spec;
17 root 1.15 use List::Util qw(min max);
18 root 1.53 use Storable qw(freeze thaw);
19 elmex 1.1
20 root 1.50 our @EXPORT = qw(
21     read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22     );
23    
24     our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 root 1.7
26 root 1.50 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27    
28     mkdir $VARDIR, 0777;
29 elmex 1.1
30 root 1.7 sub TILESIZE (){ 32 }
31 elmex 1.1
32 root 1.15 our %ARCH;
33     our %FACE;
34     our $TILE;
35 elmex 1.1
36 root 1.13 our %FIELD_MULTILINE = (
37 root 1.50 msg => "endmsg",
38     lore => "endlore",
39     maplore => "endmaplore",
40 root 1.13 );
41    
42 root 1.54 # same as in server save routine, to (hopefully) be compatible
43     # to the other editors.
44 root 1.56 our @FIELD_ORDER_MAP = (qw(
45     name swap_time reset_timeout fixed_resettime difficulty region
46     shopitems shopgreed shopmin shopmax shoprace
47     darkness width height enter_x enter_y msg maplore
48     unique template
49     outdoor temp pressure humid windspeed winddir sky nosmooth
50     tile_path_1 tile_path_2 tile_path_3 tile_path_4
51     ));
52    
53 root 1.54 our @FIELD_ORDER = (qw(
54     name name_pl custom_name title race
55     slaying skill msg lore other_arch face
56 root 1.56 #todo-events
57 root 1.54 animation is_animated
58     Str Dex Con Wis Pow Cha Int
59     hp maxhp sp maxsp grace maxgrace
60     exp perm_exp expmul
61     food dam luck wc ac x y speed speed_left move_state attack_movement
62     nrof level direction type subtype
63    
64     resist_physical resist_magic resist_fire resist_electricity
65     resist_cold resist_confusion resist_acid resist_drain
66     resist_weaponmagic resist_ghosthit resist_poison resist_slow
67     resist_paralyze resist_turn_undead resist_fear resist_cancellation
68     resist_deplete resist_death resist_chaos resist_counterspell
69     resist_godpower resist_holyword resist_blind resist_internal
70     resist_life_stealing resist_disease
71    
72     path_attuned path_repelled path_denied material materialname
73     value carrying weight invisible state magic
74     last_heal last_sp last_grace last_eat
75     connected glow_radius randomitems npx_status npc_program
76     run_away pick_up container will_apply smoothlevel
77     current_weapon_script weapontype tooltype elevation client_type
78     item_power duration range
79     range_modifier duration_modifier dam_modifier gen_sp_armour
80     move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
81    
82     alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
83     friendly generator is_thrown auto_apply treasure player sold see_invisible
84     can_roll overlay_floor is_turnable is_used_up identified reflecting changing
85     splitting hitback startequip blocksview undead scared unaggressive
86     reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
87     run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
88     can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
89     has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
90     random_move only_attack confused stealth cursed damned see_anywhere
91     known_magical known_cursed can_use_skill been_applied has_ready_scroll
92     can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
93     has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
94     is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
95     activate_on_push activate_on_release is_water use_content_on_gen is_buildable
96    
97     body_range body_arm body_torso body_head body_neck body_skill
98     body_finger body_shoulder body_foot body_hand body_wrist body_waist
99     ));
100 root 1.13
101 root 1.50 sub MOVE_WALK (){ 0x01 }
102     sub MOVE_FLY_LOW (){ 0x02 }
103     sub MOVE_FLY_HIGH (){ 0x04 }
104     sub MOVE_FLYING (){ 0x06 }
105     sub MOVE_SWIM (){ 0x08 }
106     sub MOVE_BOAT (){ 0x10 }
107     sub MOVE_ALL (){ 0xff }
108 root 1.14
109 root 1.28 sub load_ref($) {
110     my ($path) = @_;
111    
112 root 1.31 open my $fh, "<", $path
113     or die "$path: $!";
114     binmode $fh;
115 root 1.28 local $/;
116 root 1.33
117 root 1.53 thaw <$fh>
118 root 1.28 }
119    
120     sub save_ref($$) {
121     my ($ref, $path) = @_;
122    
123 root 1.31 open my $fh, ">", "$path~"
124 root 1.28 or die "$path~: $!";
125 root 1.31 binmode $fh;
126 root 1.53 print $fh freeze $ref;
127 root 1.28 close $fh;
128     rename "$path~", $path
129     or die "$path: $!";
130     }
131    
132 root 1.52 sub normalize_object($) {
133 root 1.14 my ($ob) = @_;
134    
135 root 1.50 delete $ob->{$_} for qw(
136     can_knockback can_parry can_impale can_cut can_dam_armour
137     can_apply pass_thru can_pass_thru
138     );
139 root 1.14
140 root 1.50 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) {
141     next unless exists $ob->{$attr};
142     next if $ob->{$attr} =~ /^\d+$/;
143    
144     my $flags = 0;
145    
146     # assume list
147     for my $flag (map lc, split /\s+/, $ob->{$attr}) {
148     $flags |= MOVE_WALK if $flag eq "walk";
149     $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
150     $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
151     $flags |= MOVE_FLYING if $flag eq "flying";
152     $flags |= MOVE_SWIM if $flag eq "swim";
153     $flags |= MOVE_BOAT if $flag eq "boat";
154     $flags |= MOVE_ALL if $flag eq "all";
155    
156     $flags &= ~MOVE_WALK if $flag eq "-walk";
157     $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
158     $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
159     $flags &= ~MOVE_FLYING if $flag eq "-flying";
160     $flags &= ~MOVE_SWIM if $flag eq "-swim";
161     $flags &= ~MOVE_BOAT if $flag eq "-boat";
162     $flags &= ~MOVE_ALL if $flag eq "-all";
163     }
164    
165     $ob->{$attr} = $flags;
166     }
167    
168 root 1.14 if (defined (my $v = delete $ob->{no_pass})) {
169     $ob->{move_block} = $v ? MOVE_ALL : 0;
170     }
171 root 1.50 if (defined (my $v = delete $ob->{slow_move})) {
172     $ob->{move_slow} |= MOVE_WALK;
173     $ob->{move_slow_penalty} = $v;
174     }
175 root 1.14 if (defined (my $v = delete $ob->{walk_on})) {
176     $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
177     : $ob->{move_on} & ~MOVE_WALK;
178     }
179     if (defined (my $v = delete $ob->{walk_off})) {
180     $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
181     : $ob->{move_off} & ~MOVE_WALK;
182     }
183     if (defined (my $v = delete $ob->{fly_on})) {
184     $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
185     : $ob->{move_on} & ~MOVE_FLY_LOW;
186     }
187     if (defined (my $v = delete $ob->{fly_off})) {
188     $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
189     : $ob->{move_off} & ~MOVE_FLY_LOW;
190     }
191     if (defined (my $v = delete $ob->{flying})) {
192     $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
193     : $ob->{move_type} & ~MOVE_FLY_LOW;
194     }
195    
196 root 1.52 $ob
197     }
198    
199     sub normalize_arch($) {
200     my ($ob) = @_;
201    
202     normalize_object $ob;
203    
204     my $arch = $ARCH{$ob->{_name}}
205     or (warn "$ob->{_name}: no such archetype", return $ob);
206    
207     if ($arch->{type} == 22) { # map
208     my %normalize = (
209     "enter_x" => "hp",
210     "enter_y" => "sp",
211     "width" => "x",
212     "height" => "y",
213     "reset_timeout" => "weight",
214     "swap_time" => "value",
215     "difficulty" => "level",
216     "darkness" => "invisible",
217     "fixed_resettime" => "stand_still",
218     );
219    
220     while (my ($k2, $k1) = each %normalize) {
221     if (defined (my $v = delete $ob->{$k1})) {
222     $ob->{$k2} = $v;
223     }
224     }
225     } else {
226     # if value matches archetype default, delete
227     while (my ($k, $v) = each %$ob) {
228     if (exists $arch->{$k} and $arch->{$k} eq $v) {
229     next if $k eq "_name";
230     delete $ob->{$k};
231     }
232 root 1.14 }
233     }
234    
235     $ob
236     }
237 root 1.13
238 root 1.50 sub read_pak($) {
239     my ($path) = @_;
240    
241     my %pak;
242 elmex 1.1
243 root 1.50 open my $fh, "<", $path
244     or Carp::croak "$_[0]: $!";
245     binmode $fh;
246     while (<$fh>) {
247     my ($type, $id, $len, $path) = split;
248     $path =~ s/.*\///;
249     read $fh, $pak{$path}, $len;
250 elmex 1.1 }
251 root 1.50
252     \%pak
253 elmex 1.1 }
254    
255 root 1.50 sub read_arch($) {
256     my ($path) = @_;
257    
258     my %arc;
259     my ($more, $prev);
260    
261     open my $fh, "<", $path
262     or Carp::croak "$path: $!";
263    
264     binmode $fh;
265 elmex 1.1
266 root 1.50 my $parse_block; $parse_block = sub {
267     my %arc = @_;
268 elmex 1.1
269     while (<$fh>) {
270     s/\s+$//;
271 root 1.50 if (/^end$/i) {
272     last;
273 root 1.55 } elsif (/^arch (\S+)$/i) {
274 root 1.50 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
275 root 1.55 } elsif (/^lore$/i) {
276 root 1.50 while (<$fh>) {
277     last if /^endlore\s*$/i;
278     $arc{lore} .= $_;
279 elmex 1.1 }
280 root 1.55 } elsif (/^msg$/i) {
281 root 1.50 while (<$fh>) {
282     last if /^endmsg\s*$/i;
283     $arc{msg} .= $_;
284     }
285     } elsif (/^(\S+)\s*(.*)$/) {
286     $arc{lc $1} = $2;
287 elmex 1.1 } elsif (/^\s*($|#)/) {
288     #
289     } else {
290 root 1.50 warn "$path: unparsable line '$_' in arch $arc{_name}";
291 elmex 1.1 }
292     }
293    
294 root 1.50 \%arc
295     };
296 elmex 1.2
297 root 1.50 while (<$fh>) {
298     s/\s+$//;
299     if (/^more$/i) {
300     $more = $prev;
301     } elsif (/^object (\S+)$/i) {
302     my $name = $1;
303 root 1.52 my $arc = normalize_object $parse_block->(_name => $name);
304 elmex 1.1
305 root 1.50 if ($more) {
306     $more->{more} = $arc;
307     } else {
308     $arc{$name} = $arc;
309     }
310     $prev = $arc;
311     $more = undef;
312     } elsif (/^arch (\S+)$/i) {
313 root 1.55 my $name = $1;
314     my $arc = normalize_object $parse_block->(_name => $name);
315    
316     if ($more) {
317     $more->{more} = $arc;
318     } else {
319     push @{ $arc{arch} }, $arc;
320     }
321     $prev = $arc;
322     $more = undef;
323 root 1.50 } elsif (/^\s*($|#)/) {
324     #
325     } else {
326     warn "$path: unparseable top-level line '$_'";
327     }
328 elmex 1.2 }
329 root 1.50
330     undef $parse_block; # work around bug in perl not freeing $fh etc.
331    
332     \%arc
333 elmex 1.1 }
334    
335 elmex 1.10 # put all archs into a hash with editor_face as it's key
336     # NOTE: the arrays in the hash values are references to
337     # the archs from $ARCH
338     sub editor_archs {
339     my %paths;
340    
341 root 1.15 for (keys %ARCH) {
342     my $arch = $ARCH{$_};
343 elmex 1.10 push @{$paths{$arch->{editor_folder}}}, \$arch;
344     }
345    
346 root 1.15 \%paths
347 elmex 1.10 }
348    
349 root 1.17 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
350    
351     arch_extents determines the extents of the given arch's face(s), linked
352     faces and single faces are handled here it returns (minx, miny, maxx,
353     maxy)
354    
355     =cut
356    
357 root 1.15 sub arch_extents {
358 elmex 1.10 my ($a) = @_;
359    
360 root 1.15 my $o = $ARCH{$a->{_name}}
361     or return;
362 elmex 1.10
363 root 1.45 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
364 root 1.15 or (warn "no face data found for arch '$a->{_name}'"), return;
365 elmex 1.10
366 root 1.15 if ($face->{w} > 1 || $face->{h} > 1) {
367     # bigface
368     return (0, 0, $face->{w} - 1, $face->{h} - 1);
369    
370     } elsif ($o->{more}) {
371     # linked face
372     my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
373    
374     for (; $o; $o = $o->{more}) {
375     $minx = min $minx, $o->{x};
376     $miny = min $miny, $o->{y};
377     $maxx = max $maxx, $o->{x};
378     $maxy = max $maxy, $o->{y};
379     }
380    
381     return ($minx, $miny, $maxx, $maxy);
382 elmex 1.10
383     } else {
384     # single face
385 root 1.15 return (0, 0, 0, 0);
386 elmex 1.10 }
387     }
388    
389 root 1.19 =item $type = arch_attr $arch
390 root 1.17
391     Returns a hashref describing the object and its attributes. It can contain
392     the following keys:
393    
394     name the name, suitable for display purposes
395     ignore
396     attr
397     desc
398     use
399     section => [name => \%attr, name => \%attr]
400 root 1.19 import
401 root 1.17
402     =cut
403    
404     sub arch_attr($) {
405 root 1.46 my ($obj) = @_;
406 root 1.17
407     require Crossfire::Data;
408    
409 root 1.36 my $root;
410 root 1.49 my $attr = { };
411 root 1.46
412     my $arch = $ARCH{ $obj->{_name} };
413     my $type = $obj->{type} || $arch->{type};
414 root 1.17
415 root 1.46 if ($type > 0) {
416     $root = $Crossfire::Data::ATTR{$type};
417 root 1.17 } else {
418 root 1.36 $root = $Crossfire::Data::TYPE{Misc};
419 root 1.18
420     type:
421     for (@Crossfire::Data::ATTR0) {
422     my $req = $_->{required}
423     or die "internal error: ATTR0 without 'required'";
424    
425 root 1.35 keys %$req;
426 root 1.18 while (my ($k, $v) = each %$req) {
427     next type
428 root 1.48 unless $obj->{$k} == $v || $arch->{$k} == $v;
429 root 1.18 }
430    
431 root 1.36 $root = $_;
432 root 1.18 }
433 root 1.17 }
434    
435 root 1.47 my @import = ($root);
436    
437     unshift @import, \%Crossfire::Data::DEFAULT_ATTR
438     unless $type == 116;
439    
440 root 1.36 my (%ignore);
441     my (@section_order, %section, @attr_order);
442    
443     while (my $type = shift @import) {
444     push @import, @{$type->{import} || []};
445    
446     $attr->{$_} ||= $type->{$_}
447     for qw(name desc use);
448    
449     for (@{$type->{ignore} || []}) {
450     $ignore{$_}++ for ref $_ ? @$_ : $_;
451     }
452    
453 root 1.43 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
454 root 1.36 my ($name, $attr) = @$_;
455     push @section_order, $name;
456 root 1.43 for (@$attr) {
457 root 1.36 my ($k, $v) = @$_;
458     push @attr_order, $k;
459     $section{$name}{$k} ||= $v;
460     }
461     }
462     }
463    
464     $attr->{section} = [
465     map !exists $section{$_} ? () : do {
466     my $attr = delete $section{$_};
467    
468     [
469     $_,
470 root 1.38 map exists $attr->{$_} && !$ignore{$_}
471     ? [$_ => delete $attr->{$_}] : (),
472 root 1.36 @attr_order
473     ]
474     },
475    
476     exists $section{$_} ? [$_ => delete $section{$_}] : (),
477     @section_order
478     ];
479    
480     $attr
481 root 1.17 }
482    
483 root 1.16 sub arch_edit_sections {
484     # if (edit_type == IGUIConstants.TILE_EDIT_NONE)
485     # edit_type = 0;
486     # else if (edit_type != 0) {
487     # // all flags from 'check_type' must be unset in this arch because they get recalculated now
488     # edit_type &= ~check_type;
489     # }
490     #
491     # }
492     # if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
493     # getAttributeValue("alive", defarch) == 1 &&
494     # (getAttributeValue("monster", defarch) == 1 ||
495     # getAttributeValue("generator", defarch) == 1)) {
496     # // Monster: monsters/npcs/generators
497     # edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
498     # }
499     # if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
500     # arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
501     # // Walls
502     # edit_type |= IGUIConstants.TILE_EDIT_WALL;
503     # }
504     # if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
505     # getAttributeValue("connected", defarch) != 0) {
506     # // Connected Objects
507     # edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
508     # }
509     # if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
510     # arch_type == 66 || arch_type == 41 || arch_type == 95) {
511     # // Exit: teleporter/exit/trapdoors
512     # edit_type |= IGUIConstants.TILE_EDIT_EXIT;
513     # }
514     # if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
515     # getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
516     # arch_type == 5 || arch_type == 36 || arch_type == 60 ||
517     # arch_type == 85 || arch_type == 111 || arch_type == 123 ||
518     # arch_type == 124 || arch_type == 130)) {
519     # // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
520     # edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
521     # }
522     # if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
523     # arch_type == 20 || arch_type == 23 || arch_type == 26 ||
524     # arch_type == 91 || arch_type == 21 || arch_type == 24) {
525     # // Door: door/special door/gates + keys
526     # edit_type |= IGUIConstants.TILE_EDIT_DOOR;
527     # }
528     # if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
529     # getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
530     # arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
531     # arch_type == 35 || arch_type == 39 || arch_type == 70 ||
532     # arch_type == 87 || arch_type == 99 || arch_type == 100 ||
533     # arch_type == 104 || arch_type == 109 || arch_type == 113 ||
534     # arch_type == 122 || arch_type == 3)) {
535     # // Equipment: weapons/armour/wands/rods
536     # edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
537     # }
538     #
539     # return(edit_type);
540     #
541     #
542     }
543    
544 root 1.50 sub cache_file($$&&) {
545     my ($src, $cache, $load, $create) = @_;
546 root 1.24
547 root 1.50 my ($size, $mtime) = (stat $src)[7,9]
548     or Carp::croak "$src: $!";
549    
550     if (-e $cache) {
551     my $ref = eval { load_ref $cache };
552    
553     if ($ref->{version} == 1
554     && $ref->{size} == $size
555     && $ref->{mtime} == $mtime
556     && eval { $load->($ref->{data}); 1 }) {
557     return;
558     }
559     }
560    
561     my $ref = {
562     version => 1,
563     size => $size,
564     mtime => $mtime,
565     data => $create->(),
566     };
567    
568     $load->($ref->{data});
569    
570     save_ref $ref, $cache;
571     }
572    
573     =item set_libdir $path
574    
575     Sets the library directory to the given path
576     (default: $ENV{CROSSFIRE_LIBDIR}).
577    
578     You have to (re-)load the archetypes and tilecache manually after steting
579     the library path.
580    
581     =cut
582    
583     sub set_libdir($) {
584     $LIB = $_[0];
585 root 1.24 }
586    
587 root 1.50 =item load_archetypes
588    
589     (Re-)Load archetypes into %ARCH.
590    
591     =cut
592    
593     sub load_archetypes() {
594     cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
595     *ARCH = $_[0];
596     }, sub {
597     read_arch "$LIB/archetypes"
598     };
599     }
600 root 1.15
601 root 1.50 =item load_tilecache
602    
603     (Re-)Load %TILE and %FACE.
604    
605     =cut
606    
607     sub load_tilecache() {
608     require Gtk2;
609    
610     cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
611     $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
612     or die "$VARDIR/tilecache.png: $!";
613     *FACE = $_[0];
614     }, sub {
615     require File::Temp;
616    
617     my $tile = read_pak "$LIB/crossfire.0";
618    
619     my %cache;
620    
621     my $idx = 0;
622    
623     for my $name (sort keys %$tile) {
624     my ($fh, $filename) = File::Temp::tempfile ();
625     print $fh $tile->{$name};
626     close $fh;
627     my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename;
628     unlink $filename;
629    
630     my $tile = $cache{$name} = {
631     pb => $pb,
632     idx => $idx,
633     w => int $pb->get_width / TILESIZE,
634     h => int $pb->get_height / TILESIZE,
635     };
636    
637    
638     $idx += $tile->{w} * $tile->{h};
639     }
640    
641     my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
642    
643     while (my ($name, $tile) = each %cache) {
644     my $tpb = delete $tile->{pb};
645     my $ofs = $tile->{idx};
646    
647     for my $x (0 .. $tile->{w} - 1) {
648     for my $y (0 .. $tile->{h} - 1) {
649     my $idx = $ofs + $x + $y * $tile->{w};
650     $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
651     $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
652     }
653     }
654     }
655    
656     $pb->save ("$VARDIR/tilecache.png", "png");
657    
658     \%cache
659     };
660     }
661 root 1.15
662 elmex 1.1 =head1 AUTHOR
663    
664     Marc Lehmann <schmorp@schmorp.de>
665     http://home.schmorp.de/
666    
667     Robin Redeker <elmex@ta-sa.org>
668     http://www.ta-sa.org/
669    
670     =cut
671 root 1.4
672     1