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/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.57
Committed: Thu Mar 23 08:55:54 2006 UTC (18 years, 1 month ago) by root
Branch: MAIN
Changes since 1.56: +10 -1 lines
Log Message:
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File Contents

# User Rev Content
1 elmex 1.1 =head1 NAME
2    
3     Crossfire - Crossfire maphandling
4    
5     =cut
6    
7 root 1.4 package Crossfire;
8    
9 elmex 1.3 our $VERSION = '0.1';
10 elmex 1.1
11     use strict;
12    
13 root 1.7 use base 'Exporter';
14    
15 root 1.13 use Carp ();
16 root 1.21 use File::Spec;
17 root 1.15 use List::Util qw(min max);
18 root 1.53 use Storable qw(freeze thaw);
19 elmex 1.1
20 root 1.50 our @EXPORT = qw(
21     read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22     );
23    
24     our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 root 1.7
26 root 1.50 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27    
28     mkdir $VARDIR, 0777;
29 elmex 1.1
30 root 1.7 sub TILESIZE (){ 32 }
31 elmex 1.1
32 root 1.15 our %ARCH;
33     our %FACE;
34     our $TILE;
35 elmex 1.1
36 root 1.13 our %FIELD_MULTILINE = (
37 root 1.50 msg => "endmsg",
38     lore => "endlore",
39     maplore => "endmaplore",
40 root 1.13 );
41    
42 root 1.54 # same as in server save routine, to (hopefully) be compatible
43     # to the other editors.
44 root 1.56 our @FIELD_ORDER_MAP = (qw(
45     name swap_time reset_timeout fixed_resettime difficulty region
46     shopitems shopgreed shopmin shopmax shoprace
47     darkness width height enter_x enter_y msg maplore
48     unique template
49     outdoor temp pressure humid windspeed winddir sky nosmooth
50     tile_path_1 tile_path_2 tile_path_3 tile_path_4
51     ));
52    
53 root 1.54 our @FIELD_ORDER = (qw(
54 root 1.57 elevation
55    
56 root 1.54 name name_pl custom_name title race
57     slaying skill msg lore other_arch face
58 root 1.56 #todo-events
59 root 1.54 animation is_animated
60     Str Dex Con Wis Pow Cha Int
61     hp maxhp sp maxsp grace maxgrace
62     exp perm_exp expmul
63     food dam luck wc ac x y speed speed_left move_state attack_movement
64     nrof level direction type subtype
65    
66     resist_physical resist_magic resist_fire resist_electricity
67     resist_cold resist_confusion resist_acid resist_drain
68     resist_weaponmagic resist_ghosthit resist_poison resist_slow
69     resist_paralyze resist_turn_undead resist_fear resist_cancellation
70     resist_deplete resist_death resist_chaos resist_counterspell
71     resist_godpower resist_holyword resist_blind resist_internal
72     resist_life_stealing resist_disease
73    
74     path_attuned path_repelled path_denied material materialname
75     value carrying weight invisible state magic
76     last_heal last_sp last_grace last_eat
77     connected glow_radius randomitems npx_status npc_program
78     run_away pick_up container will_apply smoothlevel
79     current_weapon_script weapontype tooltype elevation client_type
80     item_power duration range
81     range_modifier duration_modifier dam_modifier gen_sp_armour
82     move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
83    
84     alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
85     friendly generator is_thrown auto_apply treasure player sold see_invisible
86     can_roll overlay_floor is_turnable is_used_up identified reflecting changing
87     splitting hitback startequip blocksview undead scared unaggressive
88     reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
89     run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
90     can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
91     has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
92     random_move only_attack confused stealth cursed damned see_anywhere
93     known_magical known_cursed can_use_skill been_applied has_ready_scroll
94     can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
95     has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
96     is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
97     activate_on_push activate_on_release is_water use_content_on_gen is_buildable
98    
99     body_range body_arm body_torso body_head body_neck body_skill
100     body_finger body_shoulder body_foot body_hand body_wrist body_waist
101     ));
102 root 1.13
103 root 1.50 sub MOVE_WALK (){ 0x01 }
104     sub MOVE_FLY_LOW (){ 0x02 }
105     sub MOVE_FLY_HIGH (){ 0x04 }
106     sub MOVE_FLYING (){ 0x06 }
107     sub MOVE_SWIM (){ 0x08 }
108     sub MOVE_BOAT (){ 0x10 }
109     sub MOVE_ALL (){ 0xff }
110 root 1.14
111 root 1.28 sub load_ref($) {
112     my ($path) = @_;
113    
114 root 1.31 open my $fh, "<", $path
115     or die "$path: $!";
116     binmode $fh;
117 root 1.28 local $/;
118 root 1.33
119 root 1.53 thaw <$fh>
120 root 1.28 }
121    
122     sub save_ref($$) {
123     my ($ref, $path) = @_;
124    
125 root 1.31 open my $fh, ">", "$path~"
126 root 1.28 or die "$path~: $!";
127 root 1.31 binmode $fh;
128 root 1.53 print $fh freeze $ref;
129 root 1.28 close $fh;
130     rename "$path~", $path
131     or die "$path: $!";
132     }
133    
134 root 1.52 sub normalize_object($) {
135 root 1.14 my ($ob) = @_;
136    
137 root 1.50 delete $ob->{$_} for qw(
138     can_knockback can_parry can_impale can_cut can_dam_armour
139     can_apply pass_thru can_pass_thru
140     );
141 root 1.14
142 root 1.50 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) {
143     next unless exists $ob->{$attr};
144     next if $ob->{$attr} =~ /^\d+$/;
145    
146     my $flags = 0;
147    
148     # assume list
149     for my $flag (map lc, split /\s+/, $ob->{$attr}) {
150     $flags |= MOVE_WALK if $flag eq "walk";
151     $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
152     $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
153     $flags |= MOVE_FLYING if $flag eq "flying";
154     $flags |= MOVE_SWIM if $flag eq "swim";
155     $flags |= MOVE_BOAT if $flag eq "boat";
156     $flags |= MOVE_ALL if $flag eq "all";
157    
158     $flags &= ~MOVE_WALK if $flag eq "-walk";
159     $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
160     $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
161     $flags &= ~MOVE_FLYING if $flag eq "-flying";
162     $flags &= ~MOVE_SWIM if $flag eq "-swim";
163     $flags &= ~MOVE_BOAT if $flag eq "-boat";
164     $flags &= ~MOVE_ALL if $flag eq "-all";
165     }
166    
167     $ob->{$attr} = $flags;
168     }
169    
170 root 1.14 if (defined (my $v = delete $ob->{no_pass})) {
171     $ob->{move_block} = $v ? MOVE_ALL : 0;
172     }
173 root 1.50 if (defined (my $v = delete $ob->{slow_move})) {
174     $ob->{move_slow} |= MOVE_WALK;
175     $ob->{move_slow_penalty} = $v;
176     }
177 root 1.14 if (defined (my $v = delete $ob->{walk_on})) {
178     $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
179     : $ob->{move_on} & ~MOVE_WALK;
180     }
181     if (defined (my $v = delete $ob->{walk_off})) {
182     $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
183     : $ob->{move_off} & ~MOVE_WALK;
184     }
185     if (defined (my $v = delete $ob->{fly_on})) {
186     $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
187     : $ob->{move_on} & ~MOVE_FLY_LOW;
188     }
189     if (defined (my $v = delete $ob->{fly_off})) {
190     $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
191     : $ob->{move_off} & ~MOVE_FLY_LOW;
192     }
193     if (defined (my $v = delete $ob->{flying})) {
194     $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
195     : $ob->{move_type} & ~MOVE_FLY_LOW;
196     }
197    
198 root 1.52 $ob
199     }
200    
201     sub normalize_arch($) {
202     my ($ob) = @_;
203    
204     normalize_object $ob;
205    
206     my $arch = $ARCH{$ob->{_name}}
207     or (warn "$ob->{_name}: no such archetype", return $ob);
208    
209     if ($arch->{type} == 22) { # map
210     my %normalize = (
211     "enter_x" => "hp",
212     "enter_y" => "sp",
213     "width" => "x",
214     "height" => "y",
215     "reset_timeout" => "weight",
216     "swap_time" => "value",
217     "difficulty" => "level",
218     "darkness" => "invisible",
219     "fixed_resettime" => "stand_still",
220     );
221    
222     while (my ($k2, $k1) = each %normalize) {
223     if (defined (my $v = delete $ob->{$k1})) {
224     $ob->{$k2} = $v;
225     }
226     }
227     } else {
228     # if value matches archetype default, delete
229     while (my ($k, $v) = each %$ob) {
230     if (exists $arch->{$k} and $arch->{$k} eq $v) {
231     next if $k eq "_name";
232     delete $ob->{$k};
233     }
234 root 1.14 }
235     }
236    
237 root 1.57 # a speciality for the editor
238     if (exists $ob->{attack_movement}) {
239     my $am = delete $ob->{attack_movement};
240     $ob->{attack_movement_bits_0_3} = $am & 15;
241     $ob->{attack_movement_bits_4_7} = $am & 240;
242     }
243    
244 root 1.14 $ob
245     }
246 root 1.13
247 root 1.50 sub read_pak($) {
248     my ($path) = @_;
249    
250     my %pak;
251 elmex 1.1
252 root 1.50 open my $fh, "<", $path
253     or Carp::croak "$_[0]: $!";
254     binmode $fh;
255     while (<$fh>) {
256     my ($type, $id, $len, $path) = split;
257     $path =~ s/.*\///;
258     read $fh, $pak{$path}, $len;
259 elmex 1.1 }
260 root 1.50
261     \%pak
262 elmex 1.1 }
263    
264 root 1.50 sub read_arch($) {
265     my ($path) = @_;
266    
267     my %arc;
268     my ($more, $prev);
269    
270     open my $fh, "<", $path
271     or Carp::croak "$path: $!";
272    
273     binmode $fh;
274 elmex 1.1
275 root 1.50 my $parse_block; $parse_block = sub {
276     my %arc = @_;
277 elmex 1.1
278     while (<$fh>) {
279     s/\s+$//;
280 root 1.50 if (/^end$/i) {
281     last;
282 root 1.55 } elsif (/^arch (\S+)$/i) {
283 root 1.50 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
284 root 1.55 } elsif (/^lore$/i) {
285 root 1.50 while (<$fh>) {
286     last if /^endlore\s*$/i;
287     $arc{lore} .= $_;
288 elmex 1.1 }
289 root 1.55 } elsif (/^msg$/i) {
290 root 1.50 while (<$fh>) {
291     last if /^endmsg\s*$/i;
292     $arc{msg} .= $_;
293     }
294     } elsif (/^(\S+)\s*(.*)$/) {
295     $arc{lc $1} = $2;
296 elmex 1.1 } elsif (/^\s*($|#)/) {
297     #
298     } else {
299 root 1.50 warn "$path: unparsable line '$_' in arch $arc{_name}";
300 elmex 1.1 }
301     }
302    
303 root 1.50 \%arc
304     };
305 elmex 1.2
306 root 1.50 while (<$fh>) {
307     s/\s+$//;
308     if (/^more$/i) {
309     $more = $prev;
310     } elsif (/^object (\S+)$/i) {
311     my $name = $1;
312 root 1.52 my $arc = normalize_object $parse_block->(_name => $name);
313 elmex 1.1
314 root 1.50 if ($more) {
315     $more->{more} = $arc;
316     } else {
317     $arc{$name} = $arc;
318     }
319     $prev = $arc;
320     $more = undef;
321     } elsif (/^arch (\S+)$/i) {
322 root 1.55 my $name = $1;
323 root 1.57 my $arc = normalize_arch $parse_block->(_name => $name);
324 root 1.55
325     if ($more) {
326     $more->{more} = $arc;
327     } else {
328     push @{ $arc{arch} }, $arc;
329     }
330     $prev = $arc;
331     $more = undef;
332 root 1.50 } elsif (/^\s*($|#)/) {
333     #
334     } else {
335     warn "$path: unparseable top-level line '$_'";
336     }
337 elmex 1.2 }
338 root 1.50
339     undef $parse_block; # work around bug in perl not freeing $fh etc.
340    
341     \%arc
342 elmex 1.1 }
343    
344 elmex 1.10 # put all archs into a hash with editor_face as it's key
345     # NOTE: the arrays in the hash values are references to
346     # the archs from $ARCH
347     sub editor_archs {
348     my %paths;
349    
350 root 1.15 for (keys %ARCH) {
351     my $arch = $ARCH{$_};
352 elmex 1.10 push @{$paths{$arch->{editor_folder}}}, \$arch;
353     }
354    
355 root 1.15 \%paths
356 elmex 1.10 }
357    
358 root 1.17 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
359    
360     arch_extents determines the extents of the given arch's face(s), linked
361     faces and single faces are handled here it returns (minx, miny, maxx,
362     maxy)
363    
364     =cut
365    
366 root 1.15 sub arch_extents {
367 elmex 1.10 my ($a) = @_;
368    
369 root 1.15 my $o = $ARCH{$a->{_name}}
370     or return;
371 elmex 1.10
372 root 1.45 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
373 root 1.15 or (warn "no face data found for arch '$a->{_name}'"), return;
374 elmex 1.10
375 root 1.15 if ($face->{w} > 1 || $face->{h} > 1) {
376     # bigface
377     return (0, 0, $face->{w} - 1, $face->{h} - 1);
378    
379     } elsif ($o->{more}) {
380     # linked face
381     my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
382    
383     for (; $o; $o = $o->{more}) {
384     $minx = min $minx, $o->{x};
385     $miny = min $miny, $o->{y};
386     $maxx = max $maxx, $o->{x};
387     $maxy = max $maxy, $o->{y};
388     }
389    
390     return ($minx, $miny, $maxx, $maxy);
391 elmex 1.10
392     } else {
393     # single face
394 root 1.15 return (0, 0, 0, 0);
395 elmex 1.10 }
396     }
397    
398 root 1.19 =item $type = arch_attr $arch
399 root 1.17
400     Returns a hashref describing the object and its attributes. It can contain
401     the following keys:
402    
403     name the name, suitable for display purposes
404     ignore
405     attr
406     desc
407     use
408     section => [name => \%attr, name => \%attr]
409 root 1.19 import
410 root 1.17
411     =cut
412    
413     sub arch_attr($) {
414 root 1.46 my ($obj) = @_;
415 root 1.17
416     require Crossfire::Data;
417    
418 root 1.36 my $root;
419 root 1.49 my $attr = { };
420 root 1.46
421     my $arch = $ARCH{ $obj->{_name} };
422     my $type = $obj->{type} || $arch->{type};
423 root 1.17
424 root 1.46 if ($type > 0) {
425     $root = $Crossfire::Data::ATTR{$type};
426 root 1.17 } else {
427 root 1.36 $root = $Crossfire::Data::TYPE{Misc};
428 root 1.18
429     type:
430     for (@Crossfire::Data::ATTR0) {
431     my $req = $_->{required}
432     or die "internal error: ATTR0 without 'required'";
433    
434 root 1.35 keys %$req;
435 root 1.18 while (my ($k, $v) = each %$req) {
436     next type
437 root 1.48 unless $obj->{$k} == $v || $arch->{$k} == $v;
438 root 1.18 }
439    
440 root 1.36 $root = $_;
441 root 1.18 }
442 root 1.17 }
443    
444 root 1.47 my @import = ($root);
445    
446     unshift @import, \%Crossfire::Data::DEFAULT_ATTR
447     unless $type == 116;
448    
449 root 1.36 my (%ignore);
450     my (@section_order, %section, @attr_order);
451    
452     while (my $type = shift @import) {
453     push @import, @{$type->{import} || []};
454    
455     $attr->{$_} ||= $type->{$_}
456     for qw(name desc use);
457    
458     for (@{$type->{ignore} || []}) {
459     $ignore{$_}++ for ref $_ ? @$_ : $_;
460     }
461    
462 root 1.43 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
463 root 1.36 my ($name, $attr) = @$_;
464     push @section_order, $name;
465 root 1.43 for (@$attr) {
466 root 1.36 my ($k, $v) = @$_;
467     push @attr_order, $k;
468     $section{$name}{$k} ||= $v;
469     }
470     }
471     }
472    
473     $attr->{section} = [
474     map !exists $section{$_} ? () : do {
475     my $attr = delete $section{$_};
476    
477     [
478     $_,
479 root 1.38 map exists $attr->{$_} && !$ignore{$_}
480     ? [$_ => delete $attr->{$_}] : (),
481 root 1.36 @attr_order
482     ]
483     },
484    
485     exists $section{$_} ? [$_ => delete $section{$_}] : (),
486     @section_order
487     ];
488    
489     $attr
490 root 1.17 }
491    
492 root 1.16 sub arch_edit_sections {
493     # if (edit_type == IGUIConstants.TILE_EDIT_NONE)
494     # edit_type = 0;
495     # else if (edit_type != 0) {
496     # // all flags from 'check_type' must be unset in this arch because they get recalculated now
497     # edit_type &= ~check_type;
498     # }
499     #
500     # }
501     # if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
502     # getAttributeValue("alive", defarch) == 1 &&
503     # (getAttributeValue("monster", defarch) == 1 ||
504     # getAttributeValue("generator", defarch) == 1)) {
505     # // Monster: monsters/npcs/generators
506     # edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
507     # }
508     # if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
509     # arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
510     # // Walls
511     # edit_type |= IGUIConstants.TILE_EDIT_WALL;
512     # }
513     # if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
514     # getAttributeValue("connected", defarch) != 0) {
515     # // Connected Objects
516     # edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
517     # }
518     # if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
519     # arch_type == 66 || arch_type == 41 || arch_type == 95) {
520     # // Exit: teleporter/exit/trapdoors
521     # edit_type |= IGUIConstants.TILE_EDIT_EXIT;
522     # }
523     # if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
524     # getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
525     # arch_type == 5 || arch_type == 36 || arch_type == 60 ||
526     # arch_type == 85 || arch_type == 111 || arch_type == 123 ||
527     # arch_type == 124 || arch_type == 130)) {
528     # // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
529     # edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
530     # }
531     # if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
532     # arch_type == 20 || arch_type == 23 || arch_type == 26 ||
533     # arch_type == 91 || arch_type == 21 || arch_type == 24) {
534     # // Door: door/special door/gates + keys
535     # edit_type |= IGUIConstants.TILE_EDIT_DOOR;
536     # }
537     # if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
538     # getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
539     # arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
540     # arch_type == 35 || arch_type == 39 || arch_type == 70 ||
541     # arch_type == 87 || arch_type == 99 || arch_type == 100 ||
542     # arch_type == 104 || arch_type == 109 || arch_type == 113 ||
543     # arch_type == 122 || arch_type == 3)) {
544     # // Equipment: weapons/armour/wands/rods
545     # edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
546     # }
547     #
548     # return(edit_type);
549     #
550     #
551     }
552    
553 root 1.50 sub cache_file($$&&) {
554     my ($src, $cache, $load, $create) = @_;
555 root 1.24
556 root 1.50 my ($size, $mtime) = (stat $src)[7,9]
557     or Carp::croak "$src: $!";
558    
559     if (-e $cache) {
560     my $ref = eval { load_ref $cache };
561    
562     if ($ref->{version} == 1
563     && $ref->{size} == $size
564     && $ref->{mtime} == $mtime
565     && eval { $load->($ref->{data}); 1 }) {
566     return;
567     }
568     }
569    
570     my $ref = {
571     version => 1,
572     size => $size,
573     mtime => $mtime,
574     data => $create->(),
575     };
576    
577     $load->($ref->{data});
578    
579     save_ref $ref, $cache;
580     }
581    
582     =item set_libdir $path
583    
584     Sets the library directory to the given path
585     (default: $ENV{CROSSFIRE_LIBDIR}).
586    
587     You have to (re-)load the archetypes and tilecache manually after steting
588     the library path.
589    
590     =cut
591    
592     sub set_libdir($) {
593     $LIB = $_[0];
594 root 1.24 }
595    
596 root 1.50 =item load_archetypes
597    
598     (Re-)Load archetypes into %ARCH.
599    
600     =cut
601    
602     sub load_archetypes() {
603     cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
604     *ARCH = $_[0];
605     }, sub {
606     read_arch "$LIB/archetypes"
607     };
608     }
609 root 1.15
610 root 1.50 =item load_tilecache
611    
612     (Re-)Load %TILE and %FACE.
613    
614     =cut
615    
616     sub load_tilecache() {
617     require Gtk2;
618    
619     cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
620     $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
621     or die "$VARDIR/tilecache.png: $!";
622     *FACE = $_[0];
623     }, sub {
624     require File::Temp;
625    
626     my $tile = read_pak "$LIB/crossfire.0";
627    
628     my %cache;
629    
630     my $idx = 0;
631    
632     for my $name (sort keys %$tile) {
633     my ($fh, $filename) = File::Temp::tempfile ();
634     print $fh $tile->{$name};
635     close $fh;
636     my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename;
637     unlink $filename;
638    
639     my $tile = $cache{$name} = {
640     pb => $pb,
641     idx => $idx,
642     w => int $pb->get_width / TILESIZE,
643     h => int $pb->get_height / TILESIZE,
644     };
645    
646    
647     $idx += $tile->{w} * $tile->{h};
648     }
649    
650     my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
651    
652     while (my ($name, $tile) = each %cache) {
653     my $tpb = delete $tile->{pb};
654     my $ofs = $tile->{idx};
655    
656     for my $x (0 .. $tile->{w} - 1) {
657     for my $y (0 .. $tile->{h} - 1) {
658     my $idx = $ofs + $x + $y * $tile->{w};
659     $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
660     $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
661     }
662     }
663     }
664    
665     $pb->save ("$VARDIR/tilecache.png", "png");
666    
667     \%cache
668     };
669     }
670 root 1.15
671 elmex 1.1 =head1 AUTHOR
672    
673     Marc Lehmann <schmorp@schmorp.de>
674     http://home.schmorp.de/
675    
676     Robin Redeker <elmex@ta-sa.org>
677     http://www.ta-sa.org/
678    
679     =cut
680 root 1.4
681     1