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/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.60
Committed: Mon Mar 27 17:23:35 2006 UTC (18 years, 1 month ago) by root
Branch: MAIN
Changes since 1.59: +5 -8 lines
Log Message:
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File Contents

# User Rev Content
1 elmex 1.1 =head1 NAME
2    
3     Crossfire - Crossfire maphandling
4    
5     =cut
6    
7 root 1.4 package Crossfire;
8    
9 elmex 1.3 our $VERSION = '0.1';
10 elmex 1.1
11     use strict;
12    
13 root 1.7 use base 'Exporter';
14    
15 root 1.13 use Carp ();
16 root 1.21 use File::Spec;
17 root 1.15 use List::Util qw(min max);
18 root 1.53 use Storable qw(freeze thaw);
19 elmex 1.1
20 root 1.50 our @EXPORT = qw(
21     read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22     );
23    
24     our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 root 1.7
26 root 1.50 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27    
28     mkdir $VARDIR, 0777;
29 elmex 1.1
30 root 1.7 sub TILESIZE (){ 32 }
31 elmex 1.1
32 root 1.15 our %ARCH;
33     our %FACE;
34     our $TILE;
35 elmex 1.1
36 root 1.13 our %FIELD_MULTILINE = (
37 root 1.50 msg => "endmsg",
38     lore => "endlore",
39     maplore => "endmaplore",
40 root 1.13 );
41    
42 root 1.58 # movement bit type, PITA
43     our %FIELD_MOVEMENT = map +($_ => undef),
44     qw(move_type move_block move_allow move_on move_off move_slow);
45    
46 root 1.54 # same as in server save routine, to (hopefully) be compatible
47     # to the other editors.
48 root 1.56 our @FIELD_ORDER_MAP = (qw(
49     name swap_time reset_timeout fixed_resettime difficulty region
50     shopitems shopgreed shopmin shopmax shoprace
51     darkness width height enter_x enter_y msg maplore
52     unique template
53     outdoor temp pressure humid windspeed winddir sky nosmooth
54     tile_path_1 tile_path_2 tile_path_3 tile_path_4
55     ));
56    
57 root 1.54 our @FIELD_ORDER = (qw(
58 root 1.57 elevation
59    
60 root 1.54 name name_pl custom_name title race
61     slaying skill msg lore other_arch face
62 root 1.56 #todo-events
63 root 1.54 animation is_animated
64 root 1.59 str dex con wis pow cha int
65 root 1.54 hp maxhp sp maxsp grace maxgrace
66     exp perm_exp expmul
67     food dam luck wc ac x y speed speed_left move_state attack_movement
68 root 1.59 nrof level direction type subtype attacktype
69 root 1.54
70     resist_physical resist_magic resist_fire resist_electricity
71     resist_cold resist_confusion resist_acid resist_drain
72     resist_weaponmagic resist_ghosthit resist_poison resist_slow
73     resist_paralyze resist_turn_undead resist_fear resist_cancellation
74     resist_deplete resist_death resist_chaos resist_counterspell
75     resist_godpower resist_holyword resist_blind resist_internal
76     resist_life_stealing resist_disease
77    
78     path_attuned path_repelled path_denied material materialname
79     value carrying weight invisible state magic
80     last_heal last_sp last_grace last_eat
81     connected glow_radius randomitems npx_status npc_program
82     run_away pick_up container will_apply smoothlevel
83     current_weapon_script weapontype tooltype elevation client_type
84     item_power duration range
85     range_modifier duration_modifier dam_modifier gen_sp_armour
86     move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
87    
88     alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
89     friendly generator is_thrown auto_apply treasure player sold see_invisible
90     can_roll overlay_floor is_turnable is_used_up identified reflecting changing
91     splitting hitback startequip blocksview undead scared unaggressive
92     reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
93     run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
94     can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
95     has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
96     random_move only_attack confused stealth cursed damned see_anywhere
97     known_magical known_cursed can_use_skill been_applied has_ready_scroll
98     can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
99     has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
100     is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
101     activate_on_push activate_on_release is_water use_content_on_gen is_buildable
102    
103     body_range body_arm body_torso body_head body_neck body_skill
104     body_finger body_shoulder body_foot body_hand body_wrist body_waist
105     ));
106 root 1.13
107 root 1.50 sub MOVE_WALK (){ 0x01 }
108     sub MOVE_FLY_LOW (){ 0x02 }
109     sub MOVE_FLY_HIGH (){ 0x04 }
110     sub MOVE_FLYING (){ 0x06 }
111     sub MOVE_SWIM (){ 0x08 }
112     sub MOVE_BOAT (){ 0x10 }
113 root 1.58 sub MOVE_KNOWN (){ 0x1f } # all of above
114     sub MOVE_ALLBIT (){ 0x10000 }
115     sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
116 root 1.14
117 root 1.28 sub load_ref($) {
118     my ($path) = @_;
119    
120 root 1.31 open my $fh, "<", $path
121     or die "$path: $!";
122     binmode $fh;
123 root 1.28 local $/;
124 root 1.33
125 root 1.53 thaw <$fh>
126 root 1.28 }
127    
128     sub save_ref($$) {
129     my ($ref, $path) = @_;
130    
131 root 1.31 open my $fh, ">", "$path~"
132 root 1.28 or die "$path~: $!";
133 root 1.31 binmode $fh;
134 root 1.53 print $fh freeze $ref;
135 root 1.28 close $fh;
136     rename "$path~", $path
137     or die "$path: $!";
138     }
139    
140 root 1.52 sub normalize_object($) {
141 root 1.14 my ($ob) = @_;
142    
143 root 1.50 delete $ob->{$_} for qw(
144     can_knockback can_parry can_impale can_cut can_dam_armour
145     can_apply pass_thru can_pass_thru
146     );
147 root 1.14
148 root 1.58 for my $attr (keys %FIELD_MOVEMENT) {
149 root 1.50 next unless exists $ob->{$attr};
150 root 1.58
151     $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
152    
153 root 1.50 next if $ob->{$attr} =~ /^\d+$/;
154    
155     my $flags = 0;
156    
157     # assume list
158     for my $flag (map lc, split /\s+/, $ob->{$attr}) {
159     $flags |= MOVE_WALK if $flag eq "walk";
160     $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
161     $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
162     $flags |= MOVE_FLYING if $flag eq "flying";
163     $flags |= MOVE_SWIM if $flag eq "swim";
164     $flags |= MOVE_BOAT if $flag eq "boat";
165     $flags |= MOVE_ALL if $flag eq "all";
166    
167     $flags &= ~MOVE_WALK if $flag eq "-walk";
168     $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
169     $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
170     $flags &= ~MOVE_FLYING if $flag eq "-flying";
171     $flags &= ~MOVE_SWIM if $flag eq "-swim";
172     $flags &= ~MOVE_BOAT if $flag eq "-boat";
173     $flags &= ~MOVE_ALL if $flag eq "-all";
174     }
175    
176     $ob->{$attr} = $flags;
177     }
178    
179 root 1.14 if (defined (my $v = delete $ob->{no_pass})) {
180     $ob->{move_block} = $v ? MOVE_ALL : 0;
181     }
182 root 1.50 if (defined (my $v = delete $ob->{slow_move})) {
183     $ob->{move_slow} |= MOVE_WALK;
184     $ob->{move_slow_penalty} = $v;
185     }
186 root 1.14 if (defined (my $v = delete $ob->{walk_on})) {
187     $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
188     : $ob->{move_on} & ~MOVE_WALK;
189     }
190     if (defined (my $v = delete $ob->{walk_off})) {
191     $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
192     : $ob->{move_off} & ~MOVE_WALK;
193     }
194     if (defined (my $v = delete $ob->{fly_on})) {
195     $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
196     : $ob->{move_on} & ~MOVE_FLY_LOW;
197     }
198     if (defined (my $v = delete $ob->{fly_off})) {
199     $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
200     : $ob->{move_off} & ~MOVE_FLY_LOW;
201     }
202     if (defined (my $v = delete $ob->{flying})) {
203     $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
204     : $ob->{move_type} & ~MOVE_FLY_LOW;
205     }
206    
207 root 1.52 $ob
208     }
209    
210     sub normalize_arch($) {
211     my ($ob) = @_;
212    
213     normalize_object $ob;
214    
215     my $arch = $ARCH{$ob->{_name}}
216     or (warn "$ob->{_name}: no such archetype", return $ob);
217    
218     if ($arch->{type} == 22) { # map
219     my %normalize = (
220     "enter_x" => "hp",
221     "enter_y" => "sp",
222     "width" => "x",
223     "height" => "y",
224     "reset_timeout" => "weight",
225     "swap_time" => "value",
226     "difficulty" => "level",
227     "darkness" => "invisible",
228     "fixed_resettime" => "stand_still",
229     );
230    
231     while (my ($k2, $k1) = each %normalize) {
232     if (defined (my $v = delete $ob->{$k1})) {
233     $ob->{$k2} = $v;
234     }
235     }
236     } else {
237     # if value matches archetype default, delete
238     while (my ($k, $v) = each %$ob) {
239     if (exists $arch->{$k} and $arch->{$k} eq $v) {
240     next if $k eq "_name";
241     delete $ob->{$k};
242     }
243 root 1.14 }
244     }
245    
246 root 1.57 # a speciality for the editor
247     if (exists $ob->{attack_movement}) {
248     my $am = delete $ob->{attack_movement};
249     $ob->{attack_movement_bits_0_3} = $am & 15;
250     $ob->{attack_movement_bits_4_7} = $am & 240;
251     }
252    
253 root 1.14 $ob
254     }
255 root 1.13
256 root 1.50 sub read_pak($) {
257     my ($path) = @_;
258    
259     my %pak;
260 elmex 1.1
261 root 1.50 open my $fh, "<", $path
262     or Carp::croak "$_[0]: $!";
263     binmode $fh;
264     while (<$fh>) {
265     my ($type, $id, $len, $path) = split;
266     $path =~ s/.*\///;
267     read $fh, $pak{$path}, $len;
268 elmex 1.1 }
269 root 1.50
270     \%pak
271 elmex 1.1 }
272    
273 root 1.50 sub read_arch($) {
274     my ($path) = @_;
275    
276     my %arc;
277     my ($more, $prev);
278    
279     open my $fh, "<", $path
280     or Carp::croak "$path: $!";
281    
282     binmode $fh;
283 elmex 1.1
284 root 1.50 my $parse_block; $parse_block = sub {
285     my %arc = @_;
286 elmex 1.1
287     while (<$fh>) {
288     s/\s+$//;
289 root 1.50 if (/^end$/i) {
290     last;
291 root 1.55 } elsif (/^arch (\S+)$/i) {
292 root 1.50 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
293 root 1.55 } elsif (/^lore$/i) {
294 root 1.50 while (<$fh>) {
295     last if /^endlore\s*$/i;
296     $arc{lore} .= $_;
297 elmex 1.1 }
298 root 1.55 } elsif (/^msg$/i) {
299 root 1.50 while (<$fh>) {
300     last if /^endmsg\s*$/i;
301     $arc{msg} .= $_;
302     }
303     } elsif (/^(\S+)\s*(.*)$/) {
304     $arc{lc $1} = $2;
305 elmex 1.1 } elsif (/^\s*($|#)/) {
306     #
307     } else {
308 root 1.50 warn "$path: unparsable line '$_' in arch $arc{_name}";
309 elmex 1.1 }
310     }
311    
312 root 1.50 \%arc
313     };
314 elmex 1.2
315 root 1.50 while (<$fh>) {
316     s/\s+$//;
317     if (/^more$/i) {
318     $more = $prev;
319     } elsif (/^object (\S+)$/i) {
320     my $name = $1;
321 root 1.52 my $arc = normalize_object $parse_block->(_name => $name);
322 elmex 1.1
323 root 1.50 if ($more) {
324     $more->{more} = $arc;
325     } else {
326     $arc{$name} = $arc;
327     }
328     $prev = $arc;
329     $more = undef;
330     } elsif (/^arch (\S+)$/i) {
331 root 1.55 my $name = $1;
332 root 1.57 my $arc = normalize_arch $parse_block->(_name => $name);
333 root 1.55
334     if ($more) {
335     $more->{more} = $arc;
336     } else {
337     push @{ $arc{arch} }, $arc;
338     }
339     $prev = $arc;
340     $more = undef;
341 root 1.50 } elsif (/^\s*($|#)/) {
342     #
343     } else {
344     warn "$path: unparseable top-level line '$_'";
345     }
346 elmex 1.2 }
347 root 1.50
348     undef $parse_block; # work around bug in perl not freeing $fh etc.
349    
350     \%arc
351 elmex 1.1 }
352    
353 elmex 1.10 # put all archs into a hash with editor_face as it's key
354     # NOTE: the arrays in the hash values are references to
355     # the archs from $ARCH
356     sub editor_archs {
357     my %paths;
358    
359 root 1.15 for (keys %ARCH) {
360     my $arch = $ARCH{$_};
361 elmex 1.10 push @{$paths{$arch->{editor_folder}}}, \$arch;
362     }
363    
364 root 1.15 \%paths
365 elmex 1.10 }
366    
367 root 1.17 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
368    
369     arch_extents determines the extents of the given arch's face(s), linked
370     faces and single faces are handled here it returns (minx, miny, maxx,
371     maxy)
372    
373     =cut
374    
375 root 1.15 sub arch_extents {
376 elmex 1.10 my ($a) = @_;
377    
378 root 1.15 my $o = $ARCH{$a->{_name}}
379     or return;
380 elmex 1.10
381 root 1.45 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
382 root 1.15 or (warn "no face data found for arch '$a->{_name}'"), return;
383 elmex 1.10
384 root 1.15 if ($face->{w} > 1 || $face->{h} > 1) {
385     # bigface
386     return (0, 0, $face->{w} - 1, $face->{h} - 1);
387    
388     } elsif ($o->{more}) {
389     # linked face
390     my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
391    
392     for (; $o; $o = $o->{more}) {
393     $minx = min $minx, $o->{x};
394     $miny = min $miny, $o->{y};
395     $maxx = max $maxx, $o->{x};
396     $maxy = max $maxy, $o->{y};
397     }
398    
399     return ($minx, $miny, $maxx, $maxy);
400 elmex 1.10
401     } else {
402     # single face
403 root 1.15 return (0, 0, 0, 0);
404 elmex 1.10 }
405     }
406    
407 root 1.19 =item $type = arch_attr $arch
408 root 1.17
409     Returns a hashref describing the object and its attributes. It can contain
410     the following keys:
411    
412     name the name, suitable for display purposes
413     ignore
414     attr
415     desc
416     use
417     section => [name => \%attr, name => \%attr]
418 root 1.19 import
419 root 1.17
420     =cut
421    
422     sub arch_attr($) {
423 root 1.46 my ($obj) = @_;
424 root 1.17
425     require Crossfire::Data;
426    
427 root 1.36 my $root;
428 root 1.49 my $attr = { };
429 root 1.46
430     my $arch = $ARCH{ $obj->{_name} };
431     my $type = $obj->{type} || $arch->{type};
432 root 1.17
433 root 1.46 if ($type > 0) {
434     $root = $Crossfire::Data::ATTR{$type};
435 root 1.17 } else {
436 root 1.36 $root = $Crossfire::Data::TYPE{Misc};
437 root 1.18
438     type:
439     for (@Crossfire::Data::ATTR0) {
440     my $req = $_->{required}
441     or die "internal error: ATTR0 without 'required'";
442    
443 root 1.35 keys %$req;
444 root 1.18 while (my ($k, $v) = each %$req) {
445     next type
446 root 1.48 unless $obj->{$k} == $v || $arch->{$k} == $v;
447 root 1.18 }
448    
449 root 1.36 $root = $_;
450 root 1.18 }
451 root 1.17 }
452    
453 root 1.47 my @import = ($root);
454    
455     unshift @import, \%Crossfire::Data::DEFAULT_ATTR
456     unless $type == 116;
457    
458 root 1.36 my (%ignore);
459     my (@section_order, %section, @attr_order);
460    
461     while (my $type = shift @import) {
462     push @import, @{$type->{import} || []};
463    
464     $attr->{$_} ||= $type->{$_}
465     for qw(name desc use);
466    
467     for (@{$type->{ignore} || []}) {
468     $ignore{$_}++ for ref $_ ? @$_ : $_;
469     }
470    
471 root 1.43 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
472 root 1.36 my ($name, $attr) = @$_;
473     push @section_order, $name;
474 root 1.43 for (@$attr) {
475 root 1.36 my ($k, $v) = @$_;
476     push @attr_order, $k;
477     $section{$name}{$k} ||= $v;
478     }
479     }
480     }
481    
482     $attr->{section} = [
483     map !exists $section{$_} ? () : do {
484     my $attr = delete $section{$_};
485    
486     [
487     $_,
488 root 1.38 map exists $attr->{$_} && !$ignore{$_}
489     ? [$_ => delete $attr->{$_}] : (),
490 root 1.36 @attr_order
491     ]
492     },
493    
494     exists $section{$_} ? [$_ => delete $section{$_}] : (),
495     @section_order
496     ];
497    
498     $attr
499 root 1.17 }
500    
501 root 1.16 sub arch_edit_sections {
502     # if (edit_type == IGUIConstants.TILE_EDIT_NONE)
503     # edit_type = 0;
504     # else if (edit_type != 0) {
505     # // all flags from 'check_type' must be unset in this arch because they get recalculated now
506     # edit_type &= ~check_type;
507     # }
508     #
509     # }
510     # if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
511     # getAttributeValue("alive", defarch) == 1 &&
512     # (getAttributeValue("monster", defarch) == 1 ||
513     # getAttributeValue("generator", defarch) == 1)) {
514     # // Monster: monsters/npcs/generators
515     # edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
516     # }
517     # if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
518     # arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
519     # // Walls
520     # edit_type |= IGUIConstants.TILE_EDIT_WALL;
521     # }
522     # if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
523     # getAttributeValue("connected", defarch) != 0) {
524     # // Connected Objects
525     # edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
526     # }
527     # if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
528     # arch_type == 66 || arch_type == 41 || arch_type == 95) {
529     # // Exit: teleporter/exit/trapdoors
530     # edit_type |= IGUIConstants.TILE_EDIT_EXIT;
531     # }
532     # if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
533     # getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
534     # arch_type == 5 || arch_type == 36 || arch_type == 60 ||
535     # arch_type == 85 || arch_type == 111 || arch_type == 123 ||
536     # arch_type == 124 || arch_type == 130)) {
537     # // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
538     # edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
539     # }
540     # if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
541     # arch_type == 20 || arch_type == 23 || arch_type == 26 ||
542     # arch_type == 91 || arch_type == 21 || arch_type == 24) {
543     # // Door: door/special door/gates + keys
544     # edit_type |= IGUIConstants.TILE_EDIT_DOOR;
545     # }
546     # if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
547     # getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
548     # arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
549     # arch_type == 35 || arch_type == 39 || arch_type == 70 ||
550     # arch_type == 87 || arch_type == 99 || arch_type == 100 ||
551     # arch_type == 104 || arch_type == 109 || arch_type == 113 ||
552     # arch_type == 122 || arch_type == 3)) {
553     # // Equipment: weapons/armour/wands/rods
554     # edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
555     # }
556     #
557     # return(edit_type);
558     #
559     #
560     }
561    
562 root 1.50 sub cache_file($$&&) {
563     my ($src, $cache, $load, $create) = @_;
564 root 1.24
565 root 1.50 my ($size, $mtime) = (stat $src)[7,9]
566     or Carp::croak "$src: $!";
567    
568     if (-e $cache) {
569     my $ref = eval { load_ref $cache };
570    
571     if ($ref->{version} == 1
572     && $ref->{size} == $size
573     && $ref->{mtime} == $mtime
574     && eval { $load->($ref->{data}); 1 }) {
575     return;
576     }
577     }
578    
579     my $ref = {
580     version => 1,
581     size => $size,
582     mtime => $mtime,
583     data => $create->(),
584     };
585    
586     $load->($ref->{data});
587    
588     save_ref $ref, $cache;
589     }
590    
591     =item set_libdir $path
592    
593     Sets the library directory to the given path
594     (default: $ENV{CROSSFIRE_LIBDIR}).
595    
596     You have to (re-)load the archetypes and tilecache manually after steting
597     the library path.
598    
599     =cut
600    
601     sub set_libdir($) {
602     $LIB = $_[0];
603 root 1.24 }
604    
605 root 1.50 =item load_archetypes
606    
607     (Re-)Load archetypes into %ARCH.
608    
609     =cut
610    
611     sub load_archetypes() {
612     cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
613     *ARCH = $_[0];
614     }, sub {
615     read_arch "$LIB/archetypes"
616     };
617     }
618 root 1.15
619 root 1.50 =item load_tilecache
620    
621     (Re-)Load %TILE and %FACE.
622    
623     =cut
624    
625     sub load_tilecache() {
626     require Gtk2;
627    
628     cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
629     $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
630     or die "$VARDIR/tilecache.png: $!";
631     *FACE = $_[0];
632     }, sub {
633     my $tile = read_pak "$LIB/crossfire.0";
634    
635     my %cache;
636    
637     my $idx = 0;
638    
639     for my $name (sort keys %$tile) {
640 root 1.60 my $pb = new Gtk2::Gdk::PixbufLoader;
641     $pb->write ($tile->{$name});
642     $pb->close;
643     my $pb = $pb->get_pixbuf;
644 root 1.50
645     my $tile = $cache{$name} = {
646     pb => $pb,
647     idx => $idx,
648     w => int $pb->get_width / TILESIZE,
649     h => int $pb->get_height / TILESIZE,
650     };
651    
652    
653     $idx += $tile->{w} * $tile->{h};
654     }
655    
656     my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
657    
658     while (my ($name, $tile) = each %cache) {
659     my $tpb = delete $tile->{pb};
660     my $ofs = $tile->{idx};
661    
662     for my $x (0 .. $tile->{w} - 1) {
663     for my $y (0 .. $tile->{h} - 1) {
664     my $idx = $ofs + $x + $y * $tile->{w};
665     $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
666     $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
667     }
668     }
669     }
670    
671 root 1.60 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
672 root 1.50
673     \%cache
674     };
675     }
676 root 1.15
677 elmex 1.1 =head1 AUTHOR
678    
679     Marc Lehmann <schmorp@schmorp.de>
680     http://home.schmorp.de/
681    
682     Robin Redeker <elmex@ta-sa.org>
683     http://www.ta-sa.org/
684    
685     =cut
686 root 1.4
687     1