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/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.61
Committed: Mon Mar 27 17:38:18 2006 UTC (18 years, 1 month ago) by root
Branch: MAIN
Changes since 1.60: +11 -13 lines
Log Message:
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File Contents

# User Rev Content
1 elmex 1.1 =head1 NAME
2    
3     Crossfire - Crossfire maphandling
4    
5     =cut
6    
7 root 1.4 package Crossfire;
8    
9 elmex 1.3 our $VERSION = '0.1';
10 elmex 1.1
11     use strict;
12    
13 root 1.7 use base 'Exporter';
14    
15 root 1.13 use Carp ();
16 root 1.21 use File::Spec;
17 root 1.15 use List::Util qw(min max);
18 root 1.53 use Storable qw(freeze thaw);
19 elmex 1.1
20 root 1.50 our @EXPORT = qw(
21     read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22     );
23    
24     our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 root 1.7
26 root 1.50 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27    
28     mkdir $VARDIR, 0777;
29 elmex 1.1
30 root 1.7 sub TILESIZE (){ 32 }
31 elmex 1.1
32 root 1.15 our %ARCH;
33     our %FACE;
34     our $TILE;
35 elmex 1.1
36 root 1.13 our %FIELD_MULTILINE = (
37 root 1.50 msg => "endmsg",
38     lore => "endlore",
39     maplore => "endmaplore",
40 root 1.13 );
41    
42 root 1.58 # movement bit type, PITA
43     our %FIELD_MOVEMENT = map +($_ => undef),
44     qw(move_type move_block move_allow move_on move_off move_slow);
45    
46 root 1.54 # same as in server save routine, to (hopefully) be compatible
47     # to the other editors.
48 root 1.56 our @FIELD_ORDER_MAP = (qw(
49     name swap_time reset_timeout fixed_resettime difficulty region
50     shopitems shopgreed shopmin shopmax shoprace
51     darkness width height enter_x enter_y msg maplore
52     unique template
53     outdoor temp pressure humid windspeed winddir sky nosmooth
54     tile_path_1 tile_path_2 tile_path_3 tile_path_4
55     ));
56    
57 root 1.54 our @FIELD_ORDER = (qw(
58 root 1.57 elevation
59    
60 root 1.54 name name_pl custom_name title race
61     slaying skill msg lore other_arch face
62 root 1.56 #todo-events
63 root 1.54 animation is_animated
64 root 1.59 str dex con wis pow cha int
65 root 1.54 hp maxhp sp maxsp grace maxgrace
66     exp perm_exp expmul
67     food dam luck wc ac x y speed speed_left move_state attack_movement
68 root 1.59 nrof level direction type subtype attacktype
69 root 1.54
70     resist_physical resist_magic resist_fire resist_electricity
71     resist_cold resist_confusion resist_acid resist_drain
72     resist_weaponmagic resist_ghosthit resist_poison resist_slow
73     resist_paralyze resist_turn_undead resist_fear resist_cancellation
74     resist_deplete resist_death resist_chaos resist_counterspell
75     resist_godpower resist_holyword resist_blind resist_internal
76     resist_life_stealing resist_disease
77    
78     path_attuned path_repelled path_denied material materialname
79     value carrying weight invisible state magic
80     last_heal last_sp last_grace last_eat
81     connected glow_radius randomitems npx_status npc_program
82     run_away pick_up container will_apply smoothlevel
83     current_weapon_script weapontype tooltype elevation client_type
84     item_power duration range
85     range_modifier duration_modifier dam_modifier gen_sp_armour
86     move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
87    
88     alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
89     friendly generator is_thrown auto_apply treasure player sold see_invisible
90     can_roll overlay_floor is_turnable is_used_up identified reflecting changing
91     splitting hitback startequip blocksview undead scared unaggressive
92     reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
93     run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
94     can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
95     has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
96     random_move only_attack confused stealth cursed damned see_anywhere
97     known_magical known_cursed can_use_skill been_applied has_ready_scroll
98     can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
99     has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
100     is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
101     activate_on_push activate_on_release is_water use_content_on_gen is_buildable
102    
103     body_range body_arm body_torso body_head body_neck body_skill
104     body_finger body_shoulder body_foot body_hand body_wrist body_waist
105     ));
106 root 1.13
107 root 1.50 sub MOVE_WALK (){ 0x01 }
108     sub MOVE_FLY_LOW (){ 0x02 }
109     sub MOVE_FLY_HIGH (){ 0x04 }
110     sub MOVE_FLYING (){ 0x06 }
111     sub MOVE_SWIM (){ 0x08 }
112     sub MOVE_BOAT (){ 0x10 }
113 root 1.58 sub MOVE_KNOWN (){ 0x1f } # all of above
114     sub MOVE_ALLBIT (){ 0x10000 }
115     sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
116 root 1.14
117 root 1.28 sub load_ref($) {
118     my ($path) = @_;
119    
120 root 1.31 open my $fh, "<", $path
121     or die "$path: $!";
122     binmode $fh;
123 root 1.28 local $/;
124 root 1.33
125 root 1.53 thaw <$fh>
126 root 1.28 }
127    
128     sub save_ref($$) {
129     my ($ref, $path) = @_;
130    
131 root 1.31 open my $fh, ">", "$path~"
132 root 1.28 or die "$path~: $!";
133 root 1.31 binmode $fh;
134 root 1.53 print $fh freeze $ref;
135 root 1.28 close $fh;
136     rename "$path~", $path
137     or die "$path: $!";
138     }
139    
140 root 1.52 sub normalize_object($) {
141 root 1.14 my ($ob) = @_;
142    
143 root 1.50 delete $ob->{$_} for qw(
144     can_knockback can_parry can_impale can_cut can_dam_armour
145     can_apply pass_thru can_pass_thru
146     );
147 root 1.14
148 root 1.58 for my $attr (keys %FIELD_MOVEMENT) {
149 root 1.50 next unless exists $ob->{$attr};
150 root 1.58
151     $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
152    
153 root 1.50 next if $ob->{$attr} =~ /^\d+$/;
154    
155     my $flags = 0;
156    
157     # assume list
158     for my $flag (map lc, split /\s+/, $ob->{$attr}) {
159     $flags |= MOVE_WALK if $flag eq "walk";
160     $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
161     $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
162     $flags |= MOVE_FLYING if $flag eq "flying";
163     $flags |= MOVE_SWIM if $flag eq "swim";
164     $flags |= MOVE_BOAT if $flag eq "boat";
165     $flags |= MOVE_ALL if $flag eq "all";
166    
167     $flags &= ~MOVE_WALK if $flag eq "-walk";
168     $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
169     $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
170     $flags &= ~MOVE_FLYING if $flag eq "-flying";
171     $flags &= ~MOVE_SWIM if $flag eq "-swim";
172     $flags &= ~MOVE_BOAT if $flag eq "-boat";
173     $flags &= ~MOVE_ALL if $flag eq "-all";
174     }
175    
176     $ob->{$attr} = $flags;
177     }
178    
179 root 1.14 if (defined (my $v = delete $ob->{no_pass})) {
180     $ob->{move_block} = $v ? MOVE_ALL : 0;
181     }
182 root 1.50 if (defined (my $v = delete $ob->{slow_move})) {
183     $ob->{move_slow} |= MOVE_WALK;
184     $ob->{move_slow_penalty} = $v;
185     }
186 root 1.14 if (defined (my $v = delete $ob->{walk_on})) {
187     $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
188     : $ob->{move_on} & ~MOVE_WALK;
189     }
190     if (defined (my $v = delete $ob->{walk_off})) {
191     $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
192     : $ob->{move_off} & ~MOVE_WALK;
193     }
194     if (defined (my $v = delete $ob->{fly_on})) {
195     $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
196     : $ob->{move_on} & ~MOVE_FLY_LOW;
197     }
198     if (defined (my $v = delete $ob->{fly_off})) {
199     $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
200     : $ob->{move_off} & ~MOVE_FLY_LOW;
201     }
202     if (defined (my $v = delete $ob->{flying})) {
203     $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
204     : $ob->{move_type} & ~MOVE_FLY_LOW;
205     }
206    
207 root 1.52 $ob
208     }
209    
210     sub normalize_arch($) {
211     my ($ob) = @_;
212    
213     normalize_object $ob;
214    
215     my $arch = $ARCH{$ob->{_name}}
216     or (warn "$ob->{_name}: no such archetype", return $ob);
217    
218     if ($arch->{type} == 22) { # map
219     my %normalize = (
220     "enter_x" => "hp",
221     "enter_y" => "sp",
222     "width" => "x",
223     "height" => "y",
224     "reset_timeout" => "weight",
225     "swap_time" => "value",
226     "difficulty" => "level",
227     "darkness" => "invisible",
228     "fixed_resettime" => "stand_still",
229     );
230    
231     while (my ($k2, $k1) = each %normalize) {
232     if (defined (my $v = delete $ob->{$k1})) {
233     $ob->{$k2} = $v;
234     }
235     }
236     } else {
237     # if value matches archetype default, delete
238     while (my ($k, $v) = each %$ob) {
239     if (exists $arch->{$k} and $arch->{$k} eq $v) {
240     next if $k eq "_name";
241     delete $ob->{$k};
242     }
243 root 1.14 }
244     }
245    
246 root 1.57 # a speciality for the editor
247     if (exists $ob->{attack_movement}) {
248     my $am = delete $ob->{attack_movement};
249     $ob->{attack_movement_bits_0_3} = $am & 15;
250     $ob->{attack_movement_bits_4_7} = $am & 240;
251     }
252    
253 root 1.14 $ob
254     }
255 root 1.13
256 root 1.50 sub read_pak($) {
257     my ($path) = @_;
258    
259     my %pak;
260 elmex 1.1
261 root 1.50 open my $fh, "<", $path
262     or Carp::croak "$_[0]: $!";
263     binmode $fh;
264     while (<$fh>) {
265     my ($type, $id, $len, $path) = split;
266     $path =~ s/.*\///;
267     read $fh, $pak{$path}, $len;
268 elmex 1.1 }
269 root 1.50
270     \%pak
271 elmex 1.1 }
272    
273 root 1.50 sub read_arch($) {
274     my ($path) = @_;
275    
276     my %arc;
277     my ($more, $prev);
278    
279     open my $fh, "<", $path
280     or Carp::croak "$path: $!";
281    
282     binmode $fh;
283 elmex 1.1
284 root 1.50 my $parse_block; $parse_block = sub {
285     my %arc = @_;
286 elmex 1.1
287     while (<$fh>) {
288     s/\s+$//;
289 root 1.50 if (/^end$/i) {
290     last;
291 root 1.55 } elsif (/^arch (\S+)$/i) {
292 root 1.50 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
293 root 1.55 } elsif (/^lore$/i) {
294 root 1.50 while (<$fh>) {
295     last if /^endlore\s*$/i;
296     $arc{lore} .= $_;
297 elmex 1.1 }
298 root 1.55 } elsif (/^msg$/i) {
299 root 1.50 while (<$fh>) {
300     last if /^endmsg\s*$/i;
301     $arc{msg} .= $_;
302     }
303     } elsif (/^(\S+)\s*(.*)$/) {
304     $arc{lc $1} = $2;
305 elmex 1.1 } elsif (/^\s*($|#)/) {
306     #
307     } else {
308 root 1.50 warn "$path: unparsable line '$_' in arch $arc{_name}";
309 elmex 1.1 }
310     }
311    
312 root 1.50 \%arc
313     };
314 elmex 1.2
315 root 1.50 while (<$fh>) {
316     s/\s+$//;
317     if (/^more$/i) {
318     $more = $prev;
319     } elsif (/^object (\S+)$/i) {
320     my $name = $1;
321 root 1.52 my $arc = normalize_object $parse_block->(_name => $name);
322 elmex 1.1
323 root 1.50 if ($more) {
324     $more->{more} = $arc;
325     } else {
326     $arc{$name} = $arc;
327     }
328     $prev = $arc;
329     $more = undef;
330     } elsif (/^arch (\S+)$/i) {
331 root 1.55 my $name = $1;
332 root 1.57 my $arc = normalize_arch $parse_block->(_name => $name);
333 root 1.55
334     if ($more) {
335     $more->{more} = $arc;
336     } else {
337     push @{ $arc{arch} }, $arc;
338     }
339     $prev = $arc;
340     $more = undef;
341 root 1.50 } elsif (/^\s*($|#)/) {
342     #
343     } else {
344     warn "$path: unparseable top-level line '$_'";
345     }
346 elmex 1.2 }
347 root 1.50
348     undef $parse_block; # work around bug in perl not freeing $fh etc.
349    
350     \%arc
351 elmex 1.1 }
352    
353 elmex 1.10 # put all archs into a hash with editor_face as it's key
354     # NOTE: the arrays in the hash values are references to
355     # the archs from $ARCH
356     sub editor_archs {
357     my %paths;
358    
359 root 1.15 for (keys %ARCH) {
360     my $arch = $ARCH{$_};
361 elmex 1.10 push @{$paths{$arch->{editor_folder}}}, \$arch;
362     }
363    
364 root 1.15 \%paths
365 elmex 1.10 }
366    
367 root 1.17 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
368    
369     arch_extents determines the extents of the given arch's face(s), linked
370     faces and single faces are handled here it returns (minx, miny, maxx,
371     maxy)
372    
373     =cut
374    
375 root 1.15 sub arch_extents {
376 elmex 1.10 my ($a) = @_;
377    
378 root 1.15 my $o = $ARCH{$a->{_name}}
379     or return;
380 elmex 1.10
381 root 1.45 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
382 root 1.15 or (warn "no face data found for arch '$a->{_name}'"), return;
383 elmex 1.10
384 root 1.15 if ($face->{w} > 1 || $face->{h} > 1) {
385     # bigface
386     return (0, 0, $face->{w} - 1, $face->{h} - 1);
387    
388     } elsif ($o->{more}) {
389     # linked face
390     my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
391    
392     for (; $o; $o = $o->{more}) {
393     $minx = min $minx, $o->{x};
394     $miny = min $miny, $o->{y};
395     $maxx = max $maxx, $o->{x};
396     $maxy = max $maxy, $o->{y};
397     }
398    
399     return ($minx, $miny, $maxx, $maxy);
400 elmex 1.10
401     } else {
402     # single face
403 root 1.15 return (0, 0, 0, 0);
404 elmex 1.10 }
405     }
406    
407 root 1.19 =item $type = arch_attr $arch
408 root 1.17
409     Returns a hashref describing the object and its attributes. It can contain
410     the following keys:
411    
412     name the name, suitable for display purposes
413     ignore
414     attr
415     desc
416     use
417     section => [name => \%attr, name => \%attr]
418 root 1.19 import
419 root 1.17
420     =cut
421    
422     sub arch_attr($) {
423 root 1.46 my ($obj) = @_;
424 root 1.17
425     require Crossfire::Data;
426    
427 root 1.36 my $root;
428 root 1.49 my $attr = { };
429 root 1.46
430     my $arch = $ARCH{ $obj->{_name} };
431     my $type = $obj->{type} || $arch->{type};
432 root 1.17
433 root 1.46 if ($type > 0) {
434     $root = $Crossfire::Data::ATTR{$type};
435 root 1.17 } else {
436 root 1.61 my %a = (%$arch, %$obj);
437 root 1.18
438 root 1.61 if ($a{is_floor} && !$a{alive}) {
439     $root = $Crossfire::Data::TYPE{Floor};
440     } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
441     $root = $Crossfire::Data::TYPE{"Monster & NPC"};
442     } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
443     $root = $Crossfire::Data::TYPE{Wall};
444     } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
445     $root = $Crossfire::Data::TYPE{"Weak Wall"};
446     } else {
447     $root = $Crossfire::Data::TYPE{Misc};
448 root 1.18 }
449 root 1.17 }
450    
451 root 1.47 my @import = ($root);
452    
453     unshift @import, \%Crossfire::Data::DEFAULT_ATTR
454     unless $type == 116;
455    
456 root 1.36 my (%ignore);
457     my (@section_order, %section, @attr_order);
458    
459     while (my $type = shift @import) {
460     push @import, @{$type->{import} || []};
461    
462     $attr->{$_} ||= $type->{$_}
463     for qw(name desc use);
464    
465     for (@{$type->{ignore} || []}) {
466     $ignore{$_}++ for ref $_ ? @$_ : $_;
467     }
468    
469 root 1.43 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
470 root 1.36 my ($name, $attr) = @$_;
471     push @section_order, $name;
472 root 1.43 for (@$attr) {
473 root 1.36 my ($k, $v) = @$_;
474     push @attr_order, $k;
475     $section{$name}{$k} ||= $v;
476     }
477     }
478     }
479    
480     $attr->{section} = [
481     map !exists $section{$_} ? () : do {
482     my $attr = delete $section{$_};
483    
484     [
485     $_,
486 root 1.38 map exists $attr->{$_} && !$ignore{$_}
487     ? [$_ => delete $attr->{$_}] : (),
488 root 1.36 @attr_order
489     ]
490     },
491    
492     exists $section{$_} ? [$_ => delete $section{$_}] : (),
493     @section_order
494     ];
495    
496     $attr
497 root 1.17 }
498    
499 root 1.16 sub arch_edit_sections {
500     # if (edit_type == IGUIConstants.TILE_EDIT_NONE)
501     # edit_type = 0;
502     # else if (edit_type != 0) {
503     # // all flags from 'check_type' must be unset in this arch because they get recalculated now
504     # edit_type &= ~check_type;
505     # }
506     #
507     # }
508     # if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
509     # getAttributeValue("alive", defarch) == 1 &&
510     # (getAttributeValue("monster", defarch) == 1 ||
511     # getAttributeValue("generator", defarch) == 1)) {
512     # // Monster: monsters/npcs/generators
513     # edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
514     # }
515     # if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
516     # arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
517     # // Walls
518     # edit_type |= IGUIConstants.TILE_EDIT_WALL;
519     # }
520     # if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
521     # getAttributeValue("connected", defarch) != 0) {
522     # // Connected Objects
523     # edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
524     # }
525     # if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
526     # arch_type == 66 || arch_type == 41 || arch_type == 95) {
527     # // Exit: teleporter/exit/trapdoors
528     # edit_type |= IGUIConstants.TILE_EDIT_EXIT;
529     # }
530     # if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
531     # getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
532     # arch_type == 5 || arch_type == 36 || arch_type == 60 ||
533     # arch_type == 85 || arch_type == 111 || arch_type == 123 ||
534     # arch_type == 124 || arch_type == 130)) {
535     # // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
536     # edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
537     # }
538     # if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
539     # arch_type == 20 || arch_type == 23 || arch_type == 26 ||
540     # arch_type == 91 || arch_type == 21 || arch_type == 24) {
541     # // Door: door/special door/gates + keys
542     # edit_type |= IGUIConstants.TILE_EDIT_DOOR;
543     # }
544     # if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
545     # getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
546     # arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
547     # arch_type == 35 || arch_type == 39 || arch_type == 70 ||
548     # arch_type == 87 || arch_type == 99 || arch_type == 100 ||
549     # arch_type == 104 || arch_type == 109 || arch_type == 113 ||
550     # arch_type == 122 || arch_type == 3)) {
551     # // Equipment: weapons/armour/wands/rods
552     # edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
553     # }
554     #
555     # return(edit_type);
556     #
557     #
558     }
559    
560 root 1.50 sub cache_file($$&&) {
561     my ($src, $cache, $load, $create) = @_;
562 root 1.24
563 root 1.50 my ($size, $mtime) = (stat $src)[7,9]
564     or Carp::croak "$src: $!";
565    
566     if (-e $cache) {
567     my $ref = eval { load_ref $cache };
568    
569     if ($ref->{version} == 1
570     && $ref->{size} == $size
571     && $ref->{mtime} == $mtime
572     && eval { $load->($ref->{data}); 1 }) {
573     return;
574     }
575     }
576    
577     my $ref = {
578     version => 1,
579     size => $size,
580     mtime => $mtime,
581     data => $create->(),
582     };
583    
584     $load->($ref->{data});
585    
586     save_ref $ref, $cache;
587     }
588    
589     =item set_libdir $path
590    
591     Sets the library directory to the given path
592     (default: $ENV{CROSSFIRE_LIBDIR}).
593    
594     You have to (re-)load the archetypes and tilecache manually after steting
595     the library path.
596    
597     =cut
598    
599     sub set_libdir($) {
600     $LIB = $_[0];
601 root 1.24 }
602    
603 root 1.50 =item load_archetypes
604    
605     (Re-)Load archetypes into %ARCH.
606    
607     =cut
608    
609     sub load_archetypes() {
610     cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
611     *ARCH = $_[0];
612     }, sub {
613     read_arch "$LIB/archetypes"
614     };
615     }
616 root 1.15
617 root 1.50 =item load_tilecache
618    
619     (Re-)Load %TILE and %FACE.
620    
621     =cut
622    
623     sub load_tilecache() {
624     require Gtk2;
625    
626     cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
627     $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
628     or die "$VARDIR/tilecache.png: $!";
629     *FACE = $_[0];
630     }, sub {
631     my $tile = read_pak "$LIB/crossfire.0";
632    
633     my %cache;
634    
635     my $idx = 0;
636    
637     for my $name (sort keys %$tile) {
638 root 1.60 my $pb = new Gtk2::Gdk::PixbufLoader;
639     $pb->write ($tile->{$name});
640     $pb->close;
641     my $pb = $pb->get_pixbuf;
642 root 1.50
643     my $tile = $cache{$name} = {
644     pb => $pb,
645     idx => $idx,
646     w => int $pb->get_width / TILESIZE,
647     h => int $pb->get_height / TILESIZE,
648     };
649    
650    
651     $idx += $tile->{w} * $tile->{h};
652     }
653    
654     my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
655    
656     while (my ($name, $tile) = each %cache) {
657     my $tpb = delete $tile->{pb};
658     my $ofs = $tile->{idx};
659    
660     for my $x (0 .. $tile->{w} - 1) {
661     for my $y (0 .. $tile->{h} - 1) {
662     my $idx = $ofs + $x + $y * $tile->{w};
663     $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
664     $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
665     }
666     }
667     }
668    
669 root 1.60 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
670 root 1.50
671     \%cache
672     };
673     }
674 root 1.15
675 elmex 1.1 =head1 AUTHOR
676    
677     Marc Lehmann <schmorp@schmorp.de>
678     http://home.schmorp.de/
679    
680     Robin Redeker <elmex@ta-sa.org>
681     http://www.ta-sa.org/
682    
683     =cut
684 root 1.4
685     1