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/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.62
Committed: Tue Mar 28 14:44:52 2006 UTC (18 years, 1 month ago) by root
Branch: MAIN
Changes since 1.61: +33 -1 lines
Log Message:
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File Contents

# User Rev Content
1 elmex 1.1 =head1 NAME
2    
3     Crossfire - Crossfire maphandling
4    
5     =cut
6    
7 root 1.4 package Crossfire;
8    
9 elmex 1.3 our $VERSION = '0.1';
10 elmex 1.1
11     use strict;
12    
13 root 1.7 use base 'Exporter';
14    
15 root 1.13 use Carp ();
16 root 1.21 use File::Spec;
17 root 1.15 use List::Util qw(min max);
18 root 1.53 use Storable qw(freeze thaw);
19 elmex 1.1
20 root 1.50 our @EXPORT = qw(
21     read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22     );
23    
24     our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 root 1.7
26 root 1.50 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27    
28     mkdir $VARDIR, 0777;
29 elmex 1.1
30 root 1.7 sub TILESIZE (){ 32 }
31 elmex 1.1
32 root 1.15 our %ARCH;
33     our %FACE;
34     our $TILE;
35 elmex 1.1
36 root 1.13 our %FIELD_MULTILINE = (
37 root 1.50 msg => "endmsg",
38     lore => "endlore",
39     maplore => "endmaplore",
40 root 1.13 );
41    
42 root 1.58 # movement bit type, PITA
43     our %FIELD_MOVEMENT = map +($_ => undef),
44     qw(move_type move_block move_allow move_on move_off move_slow);
45    
46 root 1.54 # same as in server save routine, to (hopefully) be compatible
47     # to the other editors.
48 root 1.56 our @FIELD_ORDER_MAP = (qw(
49     name swap_time reset_timeout fixed_resettime difficulty region
50     shopitems shopgreed shopmin shopmax shoprace
51     darkness width height enter_x enter_y msg maplore
52     unique template
53     outdoor temp pressure humid windspeed winddir sky nosmooth
54     tile_path_1 tile_path_2 tile_path_3 tile_path_4
55     ));
56    
57 root 1.54 our @FIELD_ORDER = (qw(
58 root 1.57 elevation
59    
60 root 1.54 name name_pl custom_name title race
61     slaying skill msg lore other_arch face
62 root 1.56 #todo-events
63 root 1.54 animation is_animated
64 root 1.59 str dex con wis pow cha int
65 root 1.54 hp maxhp sp maxsp grace maxgrace
66     exp perm_exp expmul
67     food dam luck wc ac x y speed speed_left move_state attack_movement
68 root 1.59 nrof level direction type subtype attacktype
69 root 1.54
70     resist_physical resist_magic resist_fire resist_electricity
71     resist_cold resist_confusion resist_acid resist_drain
72     resist_weaponmagic resist_ghosthit resist_poison resist_slow
73     resist_paralyze resist_turn_undead resist_fear resist_cancellation
74     resist_deplete resist_death resist_chaos resist_counterspell
75     resist_godpower resist_holyword resist_blind resist_internal
76     resist_life_stealing resist_disease
77    
78     path_attuned path_repelled path_denied material materialname
79     value carrying weight invisible state magic
80     last_heal last_sp last_grace last_eat
81     connected glow_radius randomitems npx_status npc_program
82     run_away pick_up container will_apply smoothlevel
83     current_weapon_script weapontype tooltype elevation client_type
84     item_power duration range
85     range_modifier duration_modifier dam_modifier gen_sp_armour
86     move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
87    
88     alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
89     friendly generator is_thrown auto_apply treasure player sold see_invisible
90     can_roll overlay_floor is_turnable is_used_up identified reflecting changing
91     splitting hitback startequip blocksview undead scared unaggressive
92     reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
93     run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
94     can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
95     has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
96     random_move only_attack confused stealth cursed damned see_anywhere
97     known_magical known_cursed can_use_skill been_applied has_ready_scroll
98     can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
99     has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
100     is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
101     activate_on_push activate_on_release is_water use_content_on_gen is_buildable
102    
103     body_range body_arm body_torso body_head body_neck body_skill
104     body_finger body_shoulder body_foot body_hand body_wrist body_waist
105     ));
106 root 1.13
107 root 1.62 our %EVENT_TYPE = (
108     apply => 1,
109     attack => 2,
110     death => 3,
111     drop => 4,
112     pickup => 5,
113     say => 6,
114     stop => 7,
115     time => 8,
116     throw => 9,
117     trigger => 10,
118     close => 11,
119     timer => 12,
120     );
121    
122 root 1.50 sub MOVE_WALK (){ 0x01 }
123     sub MOVE_FLY_LOW (){ 0x02 }
124     sub MOVE_FLY_HIGH (){ 0x04 }
125     sub MOVE_FLYING (){ 0x06 }
126     sub MOVE_SWIM (){ 0x08 }
127     sub MOVE_BOAT (){ 0x10 }
128 root 1.58 sub MOVE_KNOWN (){ 0x1f } # all of above
129     sub MOVE_ALLBIT (){ 0x10000 }
130     sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
131 root 1.14
132 root 1.28 sub load_ref($) {
133     my ($path) = @_;
134    
135 root 1.31 open my $fh, "<", $path
136     or die "$path: $!";
137     binmode $fh;
138 root 1.28 local $/;
139 root 1.33
140 root 1.53 thaw <$fh>
141 root 1.28 }
142    
143     sub save_ref($$) {
144     my ($ref, $path) = @_;
145    
146 root 1.31 open my $fh, ">", "$path~"
147 root 1.28 or die "$path~: $!";
148 root 1.31 binmode $fh;
149 root 1.53 print $fh freeze $ref;
150 root 1.28 close $fh;
151     rename "$path~", $path
152     or die "$path: $!";
153     }
154    
155 root 1.62 # object as in "Object xxx", i.e. archetypes
156 root 1.52 sub normalize_object($) {
157 root 1.14 my ($ob) = @_;
158    
159 root 1.62 # nuke outdated or never supported fields
160 root 1.50 delete $ob->{$_} for qw(
161     can_knockback can_parry can_impale can_cut can_dam_armour
162     can_apply pass_thru can_pass_thru
163     );
164 root 1.14
165 root 1.62 # convert movement strings to bitsets
166 root 1.58 for my $attr (keys %FIELD_MOVEMENT) {
167 root 1.50 next unless exists $ob->{$attr};
168 root 1.58
169     $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
170    
171 root 1.50 next if $ob->{$attr} =~ /^\d+$/;
172    
173     my $flags = 0;
174    
175     # assume list
176     for my $flag (map lc, split /\s+/, $ob->{$attr}) {
177     $flags |= MOVE_WALK if $flag eq "walk";
178     $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
179     $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
180     $flags |= MOVE_FLYING if $flag eq "flying";
181     $flags |= MOVE_SWIM if $flag eq "swim";
182     $flags |= MOVE_BOAT if $flag eq "boat";
183     $flags |= MOVE_ALL if $flag eq "all";
184    
185     $flags &= ~MOVE_WALK if $flag eq "-walk";
186     $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
187     $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
188     $flags &= ~MOVE_FLYING if $flag eq "-flying";
189     $flags &= ~MOVE_SWIM if $flag eq "-swim";
190     $flags &= ~MOVE_BOAT if $flag eq "-boat";
191     $flags &= ~MOVE_ALL if $flag eq "-all";
192     }
193    
194     $ob->{$attr} = $flags;
195     }
196    
197 root 1.62 # convert outdated movement flags to new movement sets
198 root 1.14 if (defined (my $v = delete $ob->{no_pass})) {
199     $ob->{move_block} = $v ? MOVE_ALL : 0;
200     }
201 root 1.50 if (defined (my $v = delete $ob->{slow_move})) {
202     $ob->{move_slow} |= MOVE_WALK;
203     $ob->{move_slow_penalty} = $v;
204     }
205 root 1.14 if (defined (my $v = delete $ob->{walk_on})) {
206     $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
207     : $ob->{move_on} & ~MOVE_WALK;
208     }
209     if (defined (my $v = delete $ob->{walk_off})) {
210     $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
211     : $ob->{move_off} & ~MOVE_WALK;
212     }
213     if (defined (my $v = delete $ob->{fly_on})) {
214     $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
215     : $ob->{move_on} & ~MOVE_FLY_LOW;
216     }
217     if (defined (my $v = delete $ob->{fly_off})) {
218     $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
219     : $ob->{move_off} & ~MOVE_FLY_LOW;
220     }
221     if (defined (my $v = delete $ob->{flying})) {
222     $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
223     : $ob->{move_type} & ~MOVE_FLY_LOW;
224     }
225    
226 root 1.62 # convert idiotic event_xxx things into objects
227     while (my ($event, $subtype) = each %EVENT_TYPE) {
228     if (exists $ob->{"event_${event}_plugin"}) {
229     push @{$ob->{inventory}}, {
230     _name => "event_$event",
231     title => delete $ob->{"event_${event}_plugin"},
232     slaying => delete $ob->{"event_${event}"},
233     name => delete $ob->{"event_${event}_options"},
234     };
235     }
236     }
237    
238 root 1.52 $ob
239     }
240    
241 root 1.62 # arch as in "arch xxx", ie.. objects
242 root 1.52 sub normalize_arch($) {
243     my ($ob) = @_;
244    
245     normalize_object $ob;
246    
247     my $arch = $ARCH{$ob->{_name}}
248     or (warn "$ob->{_name}: no such archetype", return $ob);
249    
250     if ($arch->{type} == 22) { # map
251     my %normalize = (
252     "enter_x" => "hp",
253     "enter_y" => "sp",
254     "width" => "x",
255     "height" => "y",
256     "reset_timeout" => "weight",
257     "swap_time" => "value",
258     "difficulty" => "level",
259     "darkness" => "invisible",
260     "fixed_resettime" => "stand_still",
261     );
262    
263     while (my ($k2, $k1) = each %normalize) {
264     if (defined (my $v = delete $ob->{$k1})) {
265     $ob->{$k2} = $v;
266     }
267     }
268     } else {
269     # if value matches archetype default, delete
270     while (my ($k, $v) = each %$ob) {
271     if (exists $arch->{$k} and $arch->{$k} eq $v) {
272     next if $k eq "_name";
273     delete $ob->{$k};
274     }
275 root 1.14 }
276     }
277    
278 root 1.57 # a speciality for the editor
279     if (exists $ob->{attack_movement}) {
280     my $am = delete $ob->{attack_movement};
281     $ob->{attack_movement_bits_0_3} = $am & 15;
282     $ob->{attack_movement_bits_4_7} = $am & 240;
283     }
284    
285 root 1.14 $ob
286     }
287 root 1.13
288 root 1.50 sub read_pak($) {
289     my ($path) = @_;
290    
291     my %pak;
292 elmex 1.1
293 root 1.50 open my $fh, "<", $path
294     or Carp::croak "$_[0]: $!";
295     binmode $fh;
296     while (<$fh>) {
297     my ($type, $id, $len, $path) = split;
298     $path =~ s/.*\///;
299     read $fh, $pak{$path}, $len;
300 elmex 1.1 }
301 root 1.50
302     \%pak
303 elmex 1.1 }
304    
305 root 1.50 sub read_arch($) {
306     my ($path) = @_;
307    
308     my %arc;
309     my ($more, $prev);
310    
311     open my $fh, "<", $path
312     or Carp::croak "$path: $!";
313    
314     binmode $fh;
315 elmex 1.1
316 root 1.50 my $parse_block; $parse_block = sub {
317     my %arc = @_;
318 elmex 1.1
319     while (<$fh>) {
320     s/\s+$//;
321 root 1.50 if (/^end$/i) {
322     last;
323 root 1.55 } elsif (/^arch (\S+)$/i) {
324 root 1.50 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
325 root 1.55 } elsif (/^lore$/i) {
326 root 1.50 while (<$fh>) {
327     last if /^endlore\s*$/i;
328     $arc{lore} .= $_;
329 elmex 1.1 }
330 root 1.55 } elsif (/^msg$/i) {
331 root 1.50 while (<$fh>) {
332     last if /^endmsg\s*$/i;
333     $arc{msg} .= $_;
334     }
335     } elsif (/^(\S+)\s*(.*)$/) {
336     $arc{lc $1} = $2;
337 elmex 1.1 } elsif (/^\s*($|#)/) {
338     #
339     } else {
340 root 1.50 warn "$path: unparsable line '$_' in arch $arc{_name}";
341 elmex 1.1 }
342     }
343    
344 root 1.50 \%arc
345     };
346 elmex 1.2
347 root 1.50 while (<$fh>) {
348     s/\s+$//;
349     if (/^more$/i) {
350     $more = $prev;
351     } elsif (/^object (\S+)$/i) {
352     my $name = $1;
353 root 1.52 my $arc = normalize_object $parse_block->(_name => $name);
354 elmex 1.1
355 root 1.50 if ($more) {
356     $more->{more} = $arc;
357     } else {
358     $arc{$name} = $arc;
359     }
360     $prev = $arc;
361     $more = undef;
362     } elsif (/^arch (\S+)$/i) {
363 root 1.55 my $name = $1;
364 root 1.57 my $arc = normalize_arch $parse_block->(_name => $name);
365 root 1.55
366     if ($more) {
367     $more->{more} = $arc;
368     } else {
369     push @{ $arc{arch} }, $arc;
370     }
371     $prev = $arc;
372     $more = undef;
373 root 1.50 } elsif (/^\s*($|#)/) {
374     #
375     } else {
376     warn "$path: unparseable top-level line '$_'";
377     }
378 elmex 1.2 }
379 root 1.50
380     undef $parse_block; # work around bug in perl not freeing $fh etc.
381    
382     \%arc
383 elmex 1.1 }
384    
385 elmex 1.10 # put all archs into a hash with editor_face as it's key
386     # NOTE: the arrays in the hash values are references to
387     # the archs from $ARCH
388     sub editor_archs {
389     my %paths;
390    
391 root 1.15 for (keys %ARCH) {
392     my $arch = $ARCH{$_};
393 root 1.62 push @{$paths{$arch->{editor_folder}}}, $arch;
394 elmex 1.10 }
395    
396 root 1.15 \%paths
397 elmex 1.10 }
398    
399 root 1.17 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
400    
401     arch_extents determines the extents of the given arch's face(s), linked
402     faces and single faces are handled here it returns (minx, miny, maxx,
403     maxy)
404    
405     =cut
406    
407 root 1.15 sub arch_extents {
408 elmex 1.10 my ($a) = @_;
409    
410 root 1.15 my $o = $ARCH{$a->{_name}}
411     or return;
412 elmex 1.10
413 root 1.45 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
414 root 1.15 or (warn "no face data found for arch '$a->{_name}'"), return;
415 elmex 1.10
416 root 1.15 if ($face->{w} > 1 || $face->{h} > 1) {
417     # bigface
418     return (0, 0, $face->{w} - 1, $face->{h} - 1);
419    
420     } elsif ($o->{more}) {
421     # linked face
422     my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
423    
424     for (; $o; $o = $o->{more}) {
425     $minx = min $minx, $o->{x};
426     $miny = min $miny, $o->{y};
427     $maxx = max $maxx, $o->{x};
428     $maxy = max $maxy, $o->{y};
429     }
430    
431     return ($minx, $miny, $maxx, $maxy);
432 elmex 1.10
433     } else {
434     # single face
435 root 1.15 return (0, 0, 0, 0);
436 elmex 1.10 }
437     }
438    
439 root 1.19 =item $type = arch_attr $arch
440 root 1.17
441     Returns a hashref describing the object and its attributes. It can contain
442     the following keys:
443    
444     name the name, suitable for display purposes
445     ignore
446     attr
447     desc
448     use
449     section => [name => \%attr, name => \%attr]
450 root 1.19 import
451 root 1.17
452     =cut
453    
454     sub arch_attr($) {
455 root 1.46 my ($obj) = @_;
456 root 1.17
457     require Crossfire::Data;
458    
459 root 1.36 my $root;
460 root 1.49 my $attr = { };
461 root 1.46
462     my $arch = $ARCH{ $obj->{_name} };
463     my $type = $obj->{type} || $arch->{type};
464 root 1.17
465 root 1.46 if ($type > 0) {
466     $root = $Crossfire::Data::ATTR{$type};
467 root 1.17 } else {
468 root 1.61 my %a = (%$arch, %$obj);
469 root 1.18
470 root 1.61 if ($a{is_floor} && !$a{alive}) {
471     $root = $Crossfire::Data::TYPE{Floor};
472     } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
473     $root = $Crossfire::Data::TYPE{"Monster & NPC"};
474     } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
475     $root = $Crossfire::Data::TYPE{Wall};
476     } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
477     $root = $Crossfire::Data::TYPE{"Weak Wall"};
478     } else {
479     $root = $Crossfire::Data::TYPE{Misc};
480 root 1.18 }
481 root 1.17 }
482    
483 root 1.47 my @import = ($root);
484    
485     unshift @import, \%Crossfire::Data::DEFAULT_ATTR
486     unless $type == 116;
487    
488 root 1.36 my (%ignore);
489     my (@section_order, %section, @attr_order);
490    
491     while (my $type = shift @import) {
492     push @import, @{$type->{import} || []};
493    
494     $attr->{$_} ||= $type->{$_}
495     for qw(name desc use);
496    
497     for (@{$type->{ignore} || []}) {
498     $ignore{$_}++ for ref $_ ? @$_ : $_;
499     }
500    
501 root 1.43 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
502 root 1.36 my ($name, $attr) = @$_;
503     push @section_order, $name;
504 root 1.43 for (@$attr) {
505 root 1.36 my ($k, $v) = @$_;
506     push @attr_order, $k;
507     $section{$name}{$k} ||= $v;
508     }
509     }
510     }
511    
512     $attr->{section} = [
513     map !exists $section{$_} ? () : do {
514     my $attr = delete $section{$_};
515    
516     [
517     $_,
518 root 1.38 map exists $attr->{$_} && !$ignore{$_}
519     ? [$_ => delete $attr->{$_}] : (),
520 root 1.36 @attr_order
521     ]
522     },
523    
524     exists $section{$_} ? [$_ => delete $section{$_}] : (),
525     @section_order
526     ];
527    
528     $attr
529 root 1.17 }
530    
531 root 1.16 sub arch_edit_sections {
532     # if (edit_type == IGUIConstants.TILE_EDIT_NONE)
533     # edit_type = 0;
534     # else if (edit_type != 0) {
535     # // all flags from 'check_type' must be unset in this arch because they get recalculated now
536     # edit_type &= ~check_type;
537     # }
538     #
539     # }
540     # if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
541     # getAttributeValue("alive", defarch) == 1 &&
542     # (getAttributeValue("monster", defarch) == 1 ||
543     # getAttributeValue("generator", defarch) == 1)) {
544     # // Monster: monsters/npcs/generators
545     # edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
546     # }
547     # if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
548     # arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
549     # // Walls
550     # edit_type |= IGUIConstants.TILE_EDIT_WALL;
551     # }
552     # if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
553     # getAttributeValue("connected", defarch) != 0) {
554     # // Connected Objects
555     # edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
556     # }
557     # if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
558     # arch_type == 66 || arch_type == 41 || arch_type == 95) {
559     # // Exit: teleporter/exit/trapdoors
560     # edit_type |= IGUIConstants.TILE_EDIT_EXIT;
561     # }
562     # if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
563     # getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
564     # arch_type == 5 || arch_type == 36 || arch_type == 60 ||
565     # arch_type == 85 || arch_type == 111 || arch_type == 123 ||
566     # arch_type == 124 || arch_type == 130)) {
567     # // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
568     # edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
569     # }
570     # if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
571     # arch_type == 20 || arch_type == 23 || arch_type == 26 ||
572     # arch_type == 91 || arch_type == 21 || arch_type == 24) {
573     # // Door: door/special door/gates + keys
574     # edit_type |= IGUIConstants.TILE_EDIT_DOOR;
575     # }
576     # if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
577     # getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
578     # arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
579     # arch_type == 35 || arch_type == 39 || arch_type == 70 ||
580     # arch_type == 87 || arch_type == 99 || arch_type == 100 ||
581     # arch_type == 104 || arch_type == 109 || arch_type == 113 ||
582     # arch_type == 122 || arch_type == 3)) {
583     # // Equipment: weapons/armour/wands/rods
584     # edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
585     # }
586     #
587     # return(edit_type);
588     #
589     #
590     }
591    
592 root 1.50 sub cache_file($$&&) {
593     my ($src, $cache, $load, $create) = @_;
594 root 1.24
595 root 1.50 my ($size, $mtime) = (stat $src)[7,9]
596     or Carp::croak "$src: $!";
597    
598     if (-e $cache) {
599     my $ref = eval { load_ref $cache };
600    
601     if ($ref->{version} == 1
602     && $ref->{size} == $size
603     && $ref->{mtime} == $mtime
604     && eval { $load->($ref->{data}); 1 }) {
605     return;
606     }
607     }
608    
609     my $ref = {
610     version => 1,
611     size => $size,
612     mtime => $mtime,
613     data => $create->(),
614     };
615    
616     $load->($ref->{data});
617    
618     save_ref $ref, $cache;
619     }
620    
621     =item set_libdir $path
622    
623     Sets the library directory to the given path
624     (default: $ENV{CROSSFIRE_LIBDIR}).
625    
626     You have to (re-)load the archetypes and tilecache manually after steting
627     the library path.
628    
629     =cut
630    
631     sub set_libdir($) {
632     $LIB = $_[0];
633 root 1.24 }
634    
635 root 1.50 =item load_archetypes
636    
637     (Re-)Load archetypes into %ARCH.
638    
639     =cut
640    
641     sub load_archetypes() {
642     cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
643     *ARCH = $_[0];
644     }, sub {
645     read_arch "$LIB/archetypes"
646     };
647     }
648 root 1.15
649 root 1.50 =item load_tilecache
650    
651     (Re-)Load %TILE and %FACE.
652    
653     =cut
654    
655     sub load_tilecache() {
656     require Gtk2;
657    
658     cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
659     $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
660     or die "$VARDIR/tilecache.png: $!";
661     *FACE = $_[0];
662     }, sub {
663     my $tile = read_pak "$LIB/crossfire.0";
664    
665     my %cache;
666    
667     my $idx = 0;
668    
669     for my $name (sort keys %$tile) {
670 root 1.60 my $pb = new Gtk2::Gdk::PixbufLoader;
671     $pb->write ($tile->{$name});
672     $pb->close;
673     my $pb = $pb->get_pixbuf;
674 root 1.50
675     my $tile = $cache{$name} = {
676     pb => $pb,
677     idx => $idx,
678     w => int $pb->get_width / TILESIZE,
679     h => int $pb->get_height / TILESIZE,
680     };
681    
682    
683     $idx += $tile->{w} * $tile->{h};
684     }
685    
686     my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
687    
688     while (my ($name, $tile) = each %cache) {
689     my $tpb = delete $tile->{pb};
690     my $ofs = $tile->{idx};
691    
692     for my $x (0 .. $tile->{w} - 1) {
693     for my $y (0 .. $tile->{h} - 1) {
694     my $idx = $ofs + $x + $y * $tile->{w};
695     $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
696     $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
697     }
698     }
699     }
700    
701 root 1.60 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
702 root 1.50
703     \%cache
704     };
705     }
706 root 1.15
707 elmex 1.1 =head1 AUTHOR
708    
709     Marc Lehmann <schmorp@schmorp.de>
710     http://home.schmorp.de/
711    
712     Robin Redeker <elmex@ta-sa.org>
713     http://www.ta-sa.org/
714    
715     =cut
716 root 1.4
717     1