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/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.65
Committed: Wed May 3 19:34:31 2006 UTC (18 years ago) by root
Branch: MAIN
Changes since 1.64: +6 -0 lines
Log Message:
correctly read anim/mina

File Contents

# User Rev Content
1 elmex 1.1 =head1 NAME
2    
3     Crossfire - Crossfire maphandling
4    
5     =cut
6    
7 root 1.4 package Crossfire;
8    
9 elmex 1.3 our $VERSION = '0.1';
10 elmex 1.1
11     use strict;
12    
13 root 1.7 use base 'Exporter';
14    
15 root 1.13 use Carp ();
16 root 1.21 use File::Spec;
17 root 1.15 use List::Util qw(min max);
18 root 1.53 use Storable qw(freeze thaw);
19 elmex 1.1
20 root 1.50 our @EXPORT = qw(
21     read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22     );
23    
24     our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 root 1.7
26 root 1.50 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27    
28     mkdir $VARDIR, 0777;
29 elmex 1.1
30 root 1.7 sub TILESIZE (){ 32 }
31 elmex 1.1
32 root 1.15 our %ARCH;
33     our %FACE;
34     our $TILE;
35 elmex 1.1
36 root 1.13 our %FIELD_MULTILINE = (
37 root 1.50 msg => "endmsg",
38     lore => "endlore",
39     maplore => "endmaplore",
40 root 1.13 );
41    
42 root 1.58 # movement bit type, PITA
43     our %FIELD_MOVEMENT = map +($_ => undef),
44     qw(move_type move_block move_allow move_on move_off move_slow);
45    
46 root 1.54 # same as in server save routine, to (hopefully) be compatible
47     # to the other editors.
48 root 1.56 our @FIELD_ORDER_MAP = (qw(
49     name swap_time reset_timeout fixed_resettime difficulty region
50     shopitems shopgreed shopmin shopmax shoprace
51     darkness width height enter_x enter_y msg maplore
52     unique template
53     outdoor temp pressure humid windspeed winddir sky nosmooth
54     tile_path_1 tile_path_2 tile_path_3 tile_path_4
55     ));
56    
57 root 1.54 our @FIELD_ORDER = (qw(
58 root 1.57 elevation
59    
60 root 1.54 name name_pl custom_name title race
61     slaying skill msg lore other_arch face
62 root 1.56 #todo-events
63 root 1.54 animation is_animated
64 root 1.59 str dex con wis pow cha int
65 root 1.54 hp maxhp sp maxsp grace maxgrace
66     exp perm_exp expmul
67     food dam luck wc ac x y speed speed_left move_state attack_movement
68 root 1.59 nrof level direction type subtype attacktype
69 root 1.54
70     resist_physical resist_magic resist_fire resist_electricity
71     resist_cold resist_confusion resist_acid resist_drain
72     resist_weaponmagic resist_ghosthit resist_poison resist_slow
73     resist_paralyze resist_turn_undead resist_fear resist_cancellation
74     resist_deplete resist_death resist_chaos resist_counterspell
75     resist_godpower resist_holyword resist_blind resist_internal
76     resist_life_stealing resist_disease
77    
78     path_attuned path_repelled path_denied material materialname
79     value carrying weight invisible state magic
80     last_heal last_sp last_grace last_eat
81     connected glow_radius randomitems npx_status npc_program
82     run_away pick_up container will_apply smoothlevel
83     current_weapon_script weapontype tooltype elevation client_type
84     item_power duration range
85     range_modifier duration_modifier dam_modifier gen_sp_armour
86     move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
87    
88     alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
89     friendly generator is_thrown auto_apply treasure player sold see_invisible
90     can_roll overlay_floor is_turnable is_used_up identified reflecting changing
91     splitting hitback startequip blocksview undead scared unaggressive
92     reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
93     run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
94     can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
95     has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
96     random_move only_attack confused stealth cursed damned see_anywhere
97     known_magical known_cursed can_use_skill been_applied has_ready_scroll
98     can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
99     has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
100     is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
101     activate_on_push activate_on_release is_water use_content_on_gen is_buildable
102    
103     body_range body_arm body_torso body_head body_neck body_skill
104     body_finger body_shoulder body_foot body_hand body_wrist body_waist
105     ));
106 root 1.13
107 root 1.62 our %EVENT_TYPE = (
108     apply => 1,
109     attack => 2,
110     death => 3,
111     drop => 4,
112     pickup => 5,
113     say => 6,
114     stop => 7,
115     time => 8,
116     throw => 9,
117     trigger => 10,
118     close => 11,
119     timer => 12,
120     );
121    
122 root 1.50 sub MOVE_WALK (){ 0x01 }
123     sub MOVE_FLY_LOW (){ 0x02 }
124     sub MOVE_FLY_HIGH (){ 0x04 }
125     sub MOVE_FLYING (){ 0x06 }
126     sub MOVE_SWIM (){ 0x08 }
127     sub MOVE_BOAT (){ 0x10 }
128 root 1.58 sub MOVE_KNOWN (){ 0x1f } # all of above
129     sub MOVE_ALLBIT (){ 0x10000 }
130     sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
131 root 1.14
132 root 1.28 sub load_ref($) {
133     my ($path) = @_;
134    
135 root 1.63 open my $fh, "<:raw:perlio", $path
136 root 1.31 or die "$path: $!";
137 root 1.28 local $/;
138 root 1.33
139 root 1.53 thaw <$fh>
140 root 1.28 }
141    
142     sub save_ref($$) {
143     my ($ref, $path) = @_;
144    
145 root 1.63 open my $fh, ">:raw:perlio", "$path~"
146 root 1.28 or die "$path~: $!";
147 root 1.53 print $fh freeze $ref;
148 root 1.28 close $fh;
149     rename "$path~", $path
150     or die "$path: $!";
151     }
152    
153 root 1.62 # object as in "Object xxx", i.e. archetypes
154 root 1.52 sub normalize_object($) {
155 root 1.14 my ($ob) = @_;
156    
157 root 1.62 # nuke outdated or never supported fields
158 root 1.50 delete $ob->{$_} for qw(
159     can_knockback can_parry can_impale can_cut can_dam_armour
160     can_apply pass_thru can_pass_thru
161     );
162 root 1.14
163 root 1.62 # convert movement strings to bitsets
164 root 1.58 for my $attr (keys %FIELD_MOVEMENT) {
165 root 1.50 next unless exists $ob->{$attr};
166 root 1.58
167     $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
168    
169 root 1.50 next if $ob->{$attr} =~ /^\d+$/;
170    
171     my $flags = 0;
172    
173     # assume list
174     for my $flag (map lc, split /\s+/, $ob->{$attr}) {
175     $flags |= MOVE_WALK if $flag eq "walk";
176     $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
177     $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
178     $flags |= MOVE_FLYING if $flag eq "flying";
179     $flags |= MOVE_SWIM if $flag eq "swim";
180     $flags |= MOVE_BOAT if $flag eq "boat";
181     $flags |= MOVE_ALL if $flag eq "all";
182    
183     $flags &= ~MOVE_WALK if $flag eq "-walk";
184     $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
185     $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
186     $flags &= ~MOVE_FLYING if $flag eq "-flying";
187     $flags &= ~MOVE_SWIM if $flag eq "-swim";
188     $flags &= ~MOVE_BOAT if $flag eq "-boat";
189     $flags &= ~MOVE_ALL if $flag eq "-all";
190     }
191    
192     $ob->{$attr} = $flags;
193     }
194    
195 root 1.62 # convert outdated movement flags to new movement sets
196 root 1.14 if (defined (my $v = delete $ob->{no_pass})) {
197     $ob->{move_block} = $v ? MOVE_ALL : 0;
198     }
199 root 1.50 if (defined (my $v = delete $ob->{slow_move})) {
200     $ob->{move_slow} |= MOVE_WALK;
201     $ob->{move_slow_penalty} = $v;
202     }
203 root 1.14 if (defined (my $v = delete $ob->{walk_on})) {
204     $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
205     : $ob->{move_on} & ~MOVE_WALK;
206     }
207     if (defined (my $v = delete $ob->{walk_off})) {
208     $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
209     : $ob->{move_off} & ~MOVE_WALK;
210     }
211     if (defined (my $v = delete $ob->{fly_on})) {
212     $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
213     : $ob->{move_on} & ~MOVE_FLY_LOW;
214     }
215     if (defined (my $v = delete $ob->{fly_off})) {
216     $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
217     : $ob->{move_off} & ~MOVE_FLY_LOW;
218     }
219     if (defined (my $v = delete $ob->{flying})) {
220     $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
221     : $ob->{move_type} & ~MOVE_FLY_LOW;
222     }
223    
224 root 1.62 # convert idiotic event_xxx things into objects
225     while (my ($event, $subtype) = each %EVENT_TYPE) {
226     if (exists $ob->{"event_${event}_plugin"}) {
227     push @{$ob->{inventory}}, {
228     _name => "event_$event",
229     title => delete $ob->{"event_${event}_plugin"},
230     slaying => delete $ob->{"event_${event}"},
231     name => delete $ob->{"event_${event}_options"},
232     };
233     }
234     }
235    
236 root 1.52 $ob
237     }
238    
239 root 1.62 # arch as in "arch xxx", ie.. objects
240 root 1.52 sub normalize_arch($) {
241     my ($ob) = @_;
242    
243     normalize_object $ob;
244    
245     my $arch = $ARCH{$ob->{_name}}
246     or (warn "$ob->{_name}: no such archetype", return $ob);
247    
248     if ($arch->{type} == 22) { # map
249     my %normalize = (
250     "enter_x" => "hp",
251     "enter_y" => "sp",
252     "width" => "x",
253     "height" => "y",
254     "reset_timeout" => "weight",
255     "swap_time" => "value",
256     "difficulty" => "level",
257     "darkness" => "invisible",
258     "fixed_resettime" => "stand_still",
259     );
260    
261     while (my ($k2, $k1) = each %normalize) {
262     if (defined (my $v = delete $ob->{$k1})) {
263     $ob->{$k2} = $v;
264     }
265     }
266     } else {
267     # if value matches archetype default, delete
268     while (my ($k, $v) = each %$ob) {
269     if (exists $arch->{$k} and $arch->{$k} eq $v) {
270     next if $k eq "_name";
271     delete $ob->{$k};
272     }
273 root 1.14 }
274     }
275    
276 root 1.57 # a speciality for the editor
277     if (exists $ob->{attack_movement}) {
278     my $am = delete $ob->{attack_movement};
279     $ob->{attack_movement_bits_0_3} = $am & 15;
280     $ob->{attack_movement_bits_4_7} = $am & 240;
281     }
282    
283 root 1.14 $ob
284     }
285 root 1.13
286 root 1.50 sub read_pak($) {
287     my ($path) = @_;
288    
289     my %pak;
290 elmex 1.1
291 root 1.63 open my $fh, "<:raw:perlio", $path
292 root 1.50 or Carp::croak "$_[0]: $!";
293     binmode $fh;
294     while (<$fh>) {
295     my ($type, $id, $len, $path) = split;
296     $path =~ s/.*\///;
297     read $fh, $pak{$path}, $len;
298 elmex 1.1 }
299 root 1.50
300     \%pak
301 elmex 1.1 }
302    
303 root 1.64 sub read_arch($;$) {
304     my ($path, $toplevel) = @_;
305 root 1.50
306     my %arc;
307     my ($more, $prev);
308    
309 root 1.63 open my $fh, "<:raw:perlio:utf8", $path
310 root 1.50 or Carp::croak "$path: $!";
311    
312     binmode $fh;
313 elmex 1.1
314 root 1.50 my $parse_block; $parse_block = sub {
315     my %arc = @_;
316 elmex 1.1
317     while (<$fh>) {
318     s/\s+$//;
319 root 1.50 if (/^end$/i) {
320     last;
321 root 1.55 } elsif (/^arch (\S+)$/i) {
322 root 1.50 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
323 root 1.55 } elsif (/^lore$/i) {
324 root 1.50 while (<$fh>) {
325     last if /^endlore\s*$/i;
326     $arc{lore} .= $_;
327 elmex 1.1 }
328 root 1.55 } elsif (/^msg$/i) {
329 root 1.50 while (<$fh>) {
330     last if /^endmsg\s*$/i;
331     $arc{msg} .= $_;
332     }
333 root 1.65 } elsif (/^anim$/i) {
334     while (<$fh>) {
335     last if /^mina\s*$/i;
336     chomp;
337     push @{ $arc{anim} }, $_;
338     }
339 root 1.50 } elsif (/^(\S+)\s*(.*)$/) {
340     $arc{lc $1} = $2;
341 elmex 1.1 } elsif (/^\s*($|#)/) {
342     #
343     } else {
344 root 1.50 warn "$path: unparsable line '$_' in arch $arc{_name}";
345 elmex 1.1 }
346     }
347    
348 root 1.50 \%arc
349     };
350 elmex 1.2
351 root 1.50 while (<$fh>) {
352     s/\s+$//;
353     if (/^more$/i) {
354     $more = $prev;
355     } elsif (/^object (\S+)$/i) {
356     my $name = $1;
357 root 1.52 my $arc = normalize_object $parse_block->(_name => $name);
358 elmex 1.1
359 root 1.50 if ($more) {
360     $more->{more} = $arc;
361     } else {
362     $arc{$name} = $arc;
363     }
364     $prev = $arc;
365     $more = undef;
366     } elsif (/^arch (\S+)$/i) {
367 root 1.55 my $name = $1;
368 root 1.57 my $arc = normalize_arch $parse_block->(_name => $name);
369 root 1.55
370     if ($more) {
371     $more->{more} = $arc;
372     } else {
373     push @{ $arc{arch} }, $arc;
374     }
375     $prev = $arc;
376     $more = undef;
377 root 1.64 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
378     if ($1 eq "lev_array") {
379     while (<$fh>) {
380     last if /^endplst\s*$/;
381     push @{$toplevel->{lev_array}}, $_+0;
382     }
383     } else {
384     $toplevel->{$1} = $2;
385     }
386 root 1.50 } elsif (/^\s*($|#)/) {
387     #
388     } else {
389 root 1.64 die "$path: unparseable top-level line '$_'";
390 root 1.50 }
391 elmex 1.2 }
392 root 1.50
393     undef $parse_block; # work around bug in perl not freeing $fh etc.
394    
395     \%arc
396 elmex 1.1 }
397    
398 elmex 1.10 # put all archs into a hash with editor_face as it's key
399     # NOTE: the arrays in the hash values are references to
400     # the archs from $ARCH
401     sub editor_archs {
402     my %paths;
403    
404 root 1.15 for (keys %ARCH) {
405     my $arch = $ARCH{$_};
406 root 1.62 push @{$paths{$arch->{editor_folder}}}, $arch;
407 elmex 1.10 }
408    
409 root 1.15 \%paths
410 elmex 1.10 }
411    
412 root 1.17 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
413    
414     arch_extents determines the extents of the given arch's face(s), linked
415     faces and single faces are handled here it returns (minx, miny, maxx,
416     maxy)
417    
418     =cut
419    
420 root 1.15 sub arch_extents {
421 elmex 1.10 my ($a) = @_;
422    
423 root 1.15 my $o = $ARCH{$a->{_name}}
424     or return;
425 elmex 1.10
426 root 1.45 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
427 root 1.15 or (warn "no face data found for arch '$a->{_name}'"), return;
428 elmex 1.10
429 root 1.15 if ($face->{w} > 1 || $face->{h} > 1) {
430     # bigface
431     return (0, 0, $face->{w} - 1, $face->{h} - 1);
432    
433     } elsif ($o->{more}) {
434     # linked face
435     my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
436    
437     for (; $o; $o = $o->{more}) {
438     $minx = min $minx, $o->{x};
439     $miny = min $miny, $o->{y};
440     $maxx = max $maxx, $o->{x};
441     $maxy = max $maxy, $o->{y};
442     }
443    
444     return ($minx, $miny, $maxx, $maxy);
445 elmex 1.10
446     } else {
447     # single face
448 root 1.15 return (0, 0, 0, 0);
449 elmex 1.10 }
450     }
451    
452 root 1.19 =item $type = arch_attr $arch
453 root 1.17
454     Returns a hashref describing the object and its attributes. It can contain
455     the following keys:
456    
457     name the name, suitable for display purposes
458     ignore
459     attr
460     desc
461     use
462     section => [name => \%attr, name => \%attr]
463 root 1.19 import
464 root 1.17
465     =cut
466    
467     sub arch_attr($) {
468 root 1.46 my ($obj) = @_;
469 root 1.17
470     require Crossfire::Data;
471    
472 root 1.36 my $root;
473 root 1.49 my $attr = { };
474 root 1.46
475     my $arch = $ARCH{ $obj->{_name} };
476     my $type = $obj->{type} || $arch->{type};
477 root 1.17
478 root 1.46 if ($type > 0) {
479     $root = $Crossfire::Data::ATTR{$type};
480 root 1.17 } else {
481 root 1.61 my %a = (%$arch, %$obj);
482 root 1.18
483 root 1.61 if ($a{is_floor} && !$a{alive}) {
484     $root = $Crossfire::Data::TYPE{Floor};
485     } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
486     $root = $Crossfire::Data::TYPE{"Monster & NPC"};
487     } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
488     $root = $Crossfire::Data::TYPE{Wall};
489     } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
490     $root = $Crossfire::Data::TYPE{"Weak Wall"};
491     } else {
492     $root = $Crossfire::Data::TYPE{Misc};
493 root 1.18 }
494 root 1.17 }
495    
496 root 1.47 my @import = ($root);
497    
498     unshift @import, \%Crossfire::Data::DEFAULT_ATTR
499     unless $type == 116;
500    
501 root 1.36 my (%ignore);
502     my (@section_order, %section, @attr_order);
503    
504     while (my $type = shift @import) {
505     push @import, @{$type->{import} || []};
506    
507     $attr->{$_} ||= $type->{$_}
508     for qw(name desc use);
509    
510     for (@{$type->{ignore} || []}) {
511     $ignore{$_}++ for ref $_ ? @$_ : $_;
512     }
513    
514 root 1.43 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
515 root 1.36 my ($name, $attr) = @$_;
516     push @section_order, $name;
517 root 1.43 for (@$attr) {
518 root 1.36 my ($k, $v) = @$_;
519     push @attr_order, $k;
520     $section{$name}{$k} ||= $v;
521     }
522     }
523     }
524    
525     $attr->{section} = [
526     map !exists $section{$_} ? () : do {
527     my $attr = delete $section{$_};
528    
529     [
530     $_,
531 root 1.38 map exists $attr->{$_} && !$ignore{$_}
532     ? [$_ => delete $attr->{$_}] : (),
533 root 1.36 @attr_order
534     ]
535     },
536    
537     exists $section{$_} ? [$_ => delete $section{$_}] : (),
538     @section_order
539     ];
540    
541     $attr
542 root 1.17 }
543    
544 root 1.16 sub arch_edit_sections {
545     # if (edit_type == IGUIConstants.TILE_EDIT_NONE)
546     # edit_type = 0;
547     # else if (edit_type != 0) {
548     # // all flags from 'check_type' must be unset in this arch because they get recalculated now
549     # edit_type &= ~check_type;
550     # }
551     #
552     # }
553     # if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
554     # getAttributeValue("alive", defarch) == 1 &&
555     # (getAttributeValue("monster", defarch) == 1 ||
556     # getAttributeValue("generator", defarch) == 1)) {
557     # // Monster: monsters/npcs/generators
558     # edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
559     # }
560     # if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
561     # arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
562     # // Walls
563     # edit_type |= IGUIConstants.TILE_EDIT_WALL;
564     # }
565     # if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
566     # getAttributeValue("connected", defarch) != 0) {
567     # // Connected Objects
568     # edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
569     # }
570     # if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
571     # arch_type == 66 || arch_type == 41 || arch_type == 95) {
572     # // Exit: teleporter/exit/trapdoors
573     # edit_type |= IGUIConstants.TILE_EDIT_EXIT;
574     # }
575     # if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
576     # getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
577     # arch_type == 5 || arch_type == 36 || arch_type == 60 ||
578     # arch_type == 85 || arch_type == 111 || arch_type == 123 ||
579     # arch_type == 124 || arch_type == 130)) {
580     # // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
581     # edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
582     # }
583     # if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
584     # arch_type == 20 || arch_type == 23 || arch_type == 26 ||
585     # arch_type == 91 || arch_type == 21 || arch_type == 24) {
586     # // Door: door/special door/gates + keys
587     # edit_type |= IGUIConstants.TILE_EDIT_DOOR;
588     # }
589     # if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
590     # getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
591     # arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
592     # arch_type == 35 || arch_type == 39 || arch_type == 70 ||
593     # arch_type == 87 || arch_type == 99 || arch_type == 100 ||
594     # arch_type == 104 || arch_type == 109 || arch_type == 113 ||
595     # arch_type == 122 || arch_type == 3)) {
596     # // Equipment: weapons/armour/wands/rods
597     # edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
598     # }
599     #
600     # return(edit_type);
601     #
602     #
603     }
604    
605 root 1.50 sub cache_file($$&&) {
606     my ($src, $cache, $load, $create) = @_;
607 root 1.24
608 root 1.50 my ($size, $mtime) = (stat $src)[7,9]
609     or Carp::croak "$src: $!";
610    
611     if (-e $cache) {
612     my $ref = eval { load_ref $cache };
613    
614     if ($ref->{version} == 1
615     && $ref->{size} == $size
616     && $ref->{mtime} == $mtime
617     && eval { $load->($ref->{data}); 1 }) {
618     return;
619     }
620     }
621    
622     my $ref = {
623     version => 1,
624     size => $size,
625     mtime => $mtime,
626     data => $create->(),
627     };
628    
629     $load->($ref->{data});
630    
631     save_ref $ref, $cache;
632     }
633    
634     =item set_libdir $path
635    
636     Sets the library directory to the given path
637     (default: $ENV{CROSSFIRE_LIBDIR}).
638    
639     You have to (re-)load the archetypes and tilecache manually after steting
640     the library path.
641    
642     =cut
643    
644     sub set_libdir($) {
645     $LIB = $_[0];
646 root 1.24 }
647    
648 root 1.50 =item load_archetypes
649    
650     (Re-)Load archetypes into %ARCH.
651    
652     =cut
653    
654     sub load_archetypes() {
655     cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
656     *ARCH = $_[0];
657     }, sub {
658     read_arch "$LIB/archetypes"
659     };
660     }
661 root 1.15
662 root 1.50 =item load_tilecache
663    
664     (Re-)Load %TILE and %FACE.
665    
666     =cut
667    
668     sub load_tilecache() {
669     require Gtk2;
670    
671     cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
672     $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
673     or die "$VARDIR/tilecache.png: $!";
674     *FACE = $_[0];
675     }, sub {
676     my $tile = read_pak "$LIB/crossfire.0";
677    
678     my %cache;
679    
680     my $idx = 0;
681    
682     for my $name (sort keys %$tile) {
683 root 1.60 my $pb = new Gtk2::Gdk::PixbufLoader;
684     $pb->write ($tile->{$name});
685     $pb->close;
686     my $pb = $pb->get_pixbuf;
687 root 1.50
688     my $tile = $cache{$name} = {
689     pb => $pb,
690     idx => $idx,
691     w => int $pb->get_width / TILESIZE,
692     h => int $pb->get_height / TILESIZE,
693     };
694    
695    
696     $idx += $tile->{w} * $tile->{h};
697     }
698    
699     my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
700    
701     while (my ($name, $tile) = each %cache) {
702     my $tpb = delete $tile->{pb};
703     my $ofs = $tile->{idx};
704    
705     for my $x (0 .. $tile->{w} - 1) {
706     for my $y (0 .. $tile->{h} - 1) {
707     my $idx = $ofs + $x + $y * $tile->{w};
708     $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
709     $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
710     }
711     }
712     }
713    
714 root 1.60 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
715 root 1.50
716     \%cache
717     };
718     }
719 root 1.15
720 elmex 1.1 =head1 AUTHOR
721    
722     Marc Lehmann <schmorp@schmorp.de>
723     http://home.schmorp.de/
724    
725     Robin Redeker <elmex@ta-sa.org>
726     http://www.ta-sa.org/
727    
728     =cut
729 root 1.4
730     1