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/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.68
Committed: Sun Jul 30 17:29:29 2006 UTC (17 years, 9 months ago) by elmex
Branch: MAIN
Changes since 1.67: +1 -1 lines
Log Message:
fixed binmode problem with utf8

File Contents

# User Rev Content
1 elmex 1.1 =head1 NAME
2    
3     Crossfire - Crossfire maphandling
4    
5     =cut
6    
7 root 1.4 package Crossfire;
8    
9 root 1.67 our $VERSION = '0.8';
10 elmex 1.1
11     use strict;
12    
13 root 1.7 use base 'Exporter';
14    
15 root 1.13 use Carp ();
16 root 1.21 use File::Spec;
17 root 1.15 use List::Util qw(min max);
18 root 1.53 use Storable qw(freeze thaw);
19 elmex 1.1
20 root 1.50 our @EXPORT = qw(
21     read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22     );
23    
24     our $LIB = $ENV{CROSSFIRE_LIBDIR};
25 root 1.7
26 root 1.50 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27    
28     mkdir $VARDIR, 0777;
29 elmex 1.1
30 root 1.7 sub TILESIZE (){ 32 }
31 elmex 1.1
32 root 1.15 our %ARCH;
33     our %FACE;
34     our $TILE;
35 elmex 1.1
36 root 1.13 our %FIELD_MULTILINE = (
37 root 1.50 msg => "endmsg",
38     lore => "endlore",
39     maplore => "endmaplore",
40 root 1.13 );
41    
42 root 1.58 # movement bit type, PITA
43     our %FIELD_MOVEMENT = map +($_ => undef),
44     qw(move_type move_block move_allow move_on move_off move_slow);
45    
46 root 1.54 # same as in server save routine, to (hopefully) be compatible
47     # to the other editors.
48 root 1.56 our @FIELD_ORDER_MAP = (qw(
49     name swap_time reset_timeout fixed_resettime difficulty region
50     shopitems shopgreed shopmin shopmax shoprace
51     darkness width height enter_x enter_y msg maplore
52     unique template
53     outdoor temp pressure humid windspeed winddir sky nosmooth
54     tile_path_1 tile_path_2 tile_path_3 tile_path_4
55     ));
56    
57 root 1.54 our @FIELD_ORDER = (qw(
58 root 1.57 elevation
59    
60 root 1.54 name name_pl custom_name title race
61     slaying skill msg lore other_arch face
62 root 1.56 #todo-events
63 root 1.54 animation is_animated
64 root 1.59 str dex con wis pow cha int
65 root 1.54 hp maxhp sp maxsp grace maxgrace
66     exp perm_exp expmul
67     food dam luck wc ac x y speed speed_left move_state attack_movement
68 root 1.59 nrof level direction type subtype attacktype
69 root 1.54
70     resist_physical resist_magic resist_fire resist_electricity
71     resist_cold resist_confusion resist_acid resist_drain
72     resist_weaponmagic resist_ghosthit resist_poison resist_slow
73     resist_paralyze resist_turn_undead resist_fear resist_cancellation
74     resist_deplete resist_death resist_chaos resist_counterspell
75     resist_godpower resist_holyword resist_blind resist_internal
76     resist_life_stealing resist_disease
77    
78     path_attuned path_repelled path_denied material materialname
79     value carrying weight invisible state magic
80     last_heal last_sp last_grace last_eat
81     connected glow_radius randomitems npx_status npc_program
82     run_away pick_up container will_apply smoothlevel
83     current_weapon_script weapontype tooltype elevation client_type
84     item_power duration range
85     range_modifier duration_modifier dam_modifier gen_sp_armour
86     move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
87    
88     alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
89     friendly generator is_thrown auto_apply treasure player sold see_invisible
90     can_roll overlay_floor is_turnable is_used_up identified reflecting changing
91     splitting hitback startequip blocksview undead scared unaggressive
92     reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
93     run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
94     can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
95     has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
96     random_move only_attack confused stealth cursed damned see_anywhere
97     known_magical known_cursed can_use_skill been_applied has_ready_scroll
98     can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
99     has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
100     is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
101     activate_on_push activate_on_release is_water use_content_on_gen is_buildable
102    
103     body_range body_arm body_torso body_head body_neck body_skill
104     body_finger body_shoulder body_foot body_hand body_wrist body_waist
105     ));
106 root 1.13
107 root 1.62 our %EVENT_TYPE = (
108     apply => 1,
109     attack => 2,
110     death => 3,
111     drop => 4,
112     pickup => 5,
113     say => 6,
114     stop => 7,
115     time => 8,
116     throw => 9,
117     trigger => 10,
118     close => 11,
119     timer => 12,
120     );
121    
122 root 1.50 sub MOVE_WALK (){ 0x01 }
123     sub MOVE_FLY_LOW (){ 0x02 }
124     sub MOVE_FLY_HIGH (){ 0x04 }
125     sub MOVE_FLYING (){ 0x06 }
126     sub MOVE_SWIM (){ 0x08 }
127     sub MOVE_BOAT (){ 0x10 }
128 root 1.58 sub MOVE_KNOWN (){ 0x1f } # all of above
129     sub MOVE_ALLBIT (){ 0x10000 }
130     sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
131 root 1.14
132 root 1.28 sub load_ref($) {
133     my ($path) = @_;
134    
135 root 1.63 open my $fh, "<:raw:perlio", $path
136 root 1.31 or die "$path: $!";
137 root 1.28 local $/;
138 root 1.33
139 root 1.53 thaw <$fh>
140 root 1.28 }
141    
142     sub save_ref($$) {
143     my ($ref, $path) = @_;
144    
145 root 1.63 open my $fh, ">:raw:perlio", "$path~"
146 root 1.28 or die "$path~: $!";
147 root 1.53 print $fh freeze $ref;
148 root 1.28 close $fh;
149     rename "$path~", $path
150     or die "$path: $!";
151     }
152    
153 root 1.62 # object as in "Object xxx", i.e. archetypes
154 root 1.52 sub normalize_object($) {
155 root 1.14 my ($ob) = @_;
156    
157 root 1.62 # nuke outdated or never supported fields
158 root 1.50 delete $ob->{$_} for qw(
159     can_knockback can_parry can_impale can_cut can_dam_armour
160     can_apply pass_thru can_pass_thru
161     );
162 root 1.14
163 root 1.62 # convert movement strings to bitsets
164 root 1.58 for my $attr (keys %FIELD_MOVEMENT) {
165 root 1.50 next unless exists $ob->{$attr};
166 root 1.58
167     $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
168    
169 root 1.50 next if $ob->{$attr} =~ /^\d+$/;
170    
171     my $flags = 0;
172    
173     # assume list
174     for my $flag (map lc, split /\s+/, $ob->{$attr}) {
175     $flags |= MOVE_WALK if $flag eq "walk";
176     $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
177     $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
178     $flags |= MOVE_FLYING if $flag eq "flying";
179     $flags |= MOVE_SWIM if $flag eq "swim";
180     $flags |= MOVE_BOAT if $flag eq "boat";
181     $flags |= MOVE_ALL if $flag eq "all";
182    
183     $flags &= ~MOVE_WALK if $flag eq "-walk";
184     $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
185     $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
186     $flags &= ~MOVE_FLYING if $flag eq "-flying";
187     $flags &= ~MOVE_SWIM if $flag eq "-swim";
188     $flags &= ~MOVE_BOAT if $flag eq "-boat";
189     $flags &= ~MOVE_ALL if $flag eq "-all";
190     }
191    
192     $ob->{$attr} = $flags;
193     }
194    
195 root 1.62 # convert outdated movement flags to new movement sets
196 root 1.14 if (defined (my $v = delete $ob->{no_pass})) {
197     $ob->{move_block} = $v ? MOVE_ALL : 0;
198     }
199 root 1.50 if (defined (my $v = delete $ob->{slow_move})) {
200     $ob->{move_slow} |= MOVE_WALK;
201     $ob->{move_slow_penalty} = $v;
202     }
203 root 1.14 if (defined (my $v = delete $ob->{walk_on})) {
204 root 1.66 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
205 root 1.14 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
206     : $ob->{move_on} & ~MOVE_WALK;
207     }
208     if (defined (my $v = delete $ob->{walk_off})) {
209 root 1.66 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
210 root 1.14 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
211     : $ob->{move_off} & ~MOVE_WALK;
212     }
213     if (defined (my $v = delete $ob->{fly_on})) {
214 root 1.66 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
215 root 1.14 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
216     : $ob->{move_on} & ~MOVE_FLY_LOW;
217     }
218     if (defined (my $v = delete $ob->{fly_off})) {
219 root 1.66 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
220 root 1.14 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
221     : $ob->{move_off} & ~MOVE_FLY_LOW;
222     }
223     if (defined (my $v = delete $ob->{flying})) {
224 root 1.66 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
225 root 1.14 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
226     : $ob->{move_type} & ~MOVE_FLY_LOW;
227     }
228    
229 root 1.62 # convert idiotic event_xxx things into objects
230     while (my ($event, $subtype) = each %EVENT_TYPE) {
231     if (exists $ob->{"event_${event}_plugin"}) {
232     push @{$ob->{inventory}}, {
233     _name => "event_$event",
234     title => delete $ob->{"event_${event}_plugin"},
235     slaying => delete $ob->{"event_${event}"},
236     name => delete $ob->{"event_${event}_options"},
237     };
238     }
239     }
240    
241 root 1.52 $ob
242     }
243    
244 root 1.62 # arch as in "arch xxx", ie.. objects
245 root 1.52 sub normalize_arch($) {
246     my ($ob) = @_;
247    
248     normalize_object $ob;
249    
250     my $arch = $ARCH{$ob->{_name}}
251     or (warn "$ob->{_name}: no such archetype", return $ob);
252    
253     if ($arch->{type} == 22) { # map
254     my %normalize = (
255     "enter_x" => "hp",
256     "enter_y" => "sp",
257     "width" => "x",
258     "height" => "y",
259     "reset_timeout" => "weight",
260     "swap_time" => "value",
261     "difficulty" => "level",
262     "darkness" => "invisible",
263     "fixed_resettime" => "stand_still",
264     );
265    
266     while (my ($k2, $k1) = each %normalize) {
267     if (defined (my $v = delete $ob->{$k1})) {
268     $ob->{$k2} = $v;
269     }
270     }
271     } else {
272     # if value matches archetype default, delete
273     while (my ($k, $v) = each %$ob) {
274     if (exists $arch->{$k} and $arch->{$k} eq $v) {
275     next if $k eq "_name";
276     delete $ob->{$k};
277     }
278 root 1.14 }
279     }
280    
281 root 1.57 # a speciality for the editor
282     if (exists $ob->{attack_movement}) {
283     my $am = delete $ob->{attack_movement};
284     $ob->{attack_movement_bits_0_3} = $am & 15;
285     $ob->{attack_movement_bits_4_7} = $am & 240;
286     }
287    
288 root 1.14 $ob
289     }
290 root 1.13
291 root 1.50 sub read_pak($) {
292     my ($path) = @_;
293    
294     my %pak;
295 elmex 1.1
296 root 1.63 open my $fh, "<:raw:perlio", $path
297 root 1.50 or Carp::croak "$_[0]: $!";
298     binmode $fh;
299     while (<$fh>) {
300     my ($type, $id, $len, $path) = split;
301     $path =~ s/.*\///;
302     read $fh, $pak{$path}, $len;
303 elmex 1.1 }
304 root 1.50
305     \%pak
306 elmex 1.1 }
307    
308 root 1.64 sub read_arch($;$) {
309     my ($path, $toplevel) = @_;
310 root 1.50
311     my %arc;
312     my ($more, $prev);
313    
314 root 1.63 open my $fh, "<:raw:perlio:utf8", $path
315 root 1.50 or Carp::croak "$path: $!";
316    
317 elmex 1.68 # binmode $fh;
318 elmex 1.1
319 root 1.50 my $parse_block; $parse_block = sub {
320     my %arc = @_;
321 elmex 1.1
322     while (<$fh>) {
323     s/\s+$//;
324 root 1.50 if (/^end$/i) {
325     last;
326 root 1.55 } elsif (/^arch (\S+)$/i) {
327 root 1.50 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
328 root 1.55 } elsif (/^lore$/i) {
329 root 1.50 while (<$fh>) {
330     last if /^endlore\s*$/i;
331     $arc{lore} .= $_;
332 elmex 1.1 }
333 root 1.55 } elsif (/^msg$/i) {
334 root 1.50 while (<$fh>) {
335     last if /^endmsg\s*$/i;
336     $arc{msg} .= $_;
337     }
338 root 1.65 } elsif (/^anim$/i) {
339     while (<$fh>) {
340     last if /^mina\s*$/i;
341     chomp;
342     push @{ $arc{anim} }, $_;
343     }
344 root 1.50 } elsif (/^(\S+)\s*(.*)$/) {
345     $arc{lc $1} = $2;
346 elmex 1.1 } elsif (/^\s*($|#)/) {
347     #
348     } else {
349 root 1.50 warn "$path: unparsable line '$_' in arch $arc{_name}";
350 elmex 1.1 }
351     }
352    
353 root 1.50 \%arc
354     };
355 elmex 1.2
356 root 1.50 while (<$fh>) {
357     s/\s+$//;
358     if (/^more$/i) {
359     $more = $prev;
360     } elsif (/^object (\S+)$/i) {
361     my $name = $1;
362 root 1.52 my $arc = normalize_object $parse_block->(_name => $name);
363 elmex 1.1
364 root 1.50 if ($more) {
365     $more->{more} = $arc;
366     } else {
367     $arc{$name} = $arc;
368     }
369     $prev = $arc;
370     $more = undef;
371     } elsif (/^arch (\S+)$/i) {
372 root 1.55 my $name = $1;
373 root 1.57 my $arc = normalize_arch $parse_block->(_name => $name);
374 root 1.55
375     if ($more) {
376     $more->{more} = $arc;
377     } else {
378     push @{ $arc{arch} }, $arc;
379     }
380     $prev = $arc;
381     $more = undef;
382 root 1.64 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
383     if ($1 eq "lev_array") {
384     while (<$fh>) {
385     last if /^endplst\s*$/;
386     push @{$toplevel->{lev_array}}, $_+0;
387     }
388     } else {
389     $toplevel->{$1} = $2;
390     }
391 root 1.50 } elsif (/^\s*($|#)/) {
392     #
393     } else {
394 root 1.64 die "$path: unparseable top-level line '$_'";
395 root 1.50 }
396 elmex 1.2 }
397 root 1.50
398     undef $parse_block; # work around bug in perl not freeing $fh etc.
399    
400     \%arc
401 elmex 1.1 }
402    
403 elmex 1.10 # put all archs into a hash with editor_face as it's key
404     # NOTE: the arrays in the hash values are references to
405     # the archs from $ARCH
406     sub editor_archs {
407     my %paths;
408    
409 root 1.15 for (keys %ARCH) {
410     my $arch = $ARCH{$_};
411 root 1.62 push @{$paths{$arch->{editor_folder}}}, $arch;
412 elmex 1.10 }
413    
414 root 1.15 \%paths
415 elmex 1.10 }
416    
417 root 1.17 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
418    
419     arch_extents determines the extents of the given arch's face(s), linked
420     faces and single faces are handled here it returns (minx, miny, maxx,
421     maxy)
422    
423     =cut
424    
425 root 1.15 sub arch_extents {
426 elmex 1.10 my ($a) = @_;
427    
428 root 1.15 my $o = $ARCH{$a->{_name}}
429     or return;
430 elmex 1.10
431 root 1.45 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
432 root 1.15 or (warn "no face data found for arch '$a->{_name}'"), return;
433 elmex 1.10
434 root 1.15 if ($face->{w} > 1 || $face->{h} > 1) {
435     # bigface
436     return (0, 0, $face->{w} - 1, $face->{h} - 1);
437    
438     } elsif ($o->{more}) {
439     # linked face
440     my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
441    
442     for (; $o; $o = $o->{more}) {
443     $minx = min $minx, $o->{x};
444     $miny = min $miny, $o->{y};
445     $maxx = max $maxx, $o->{x};
446     $maxy = max $maxy, $o->{y};
447     }
448    
449     return ($minx, $miny, $maxx, $maxy);
450 elmex 1.10
451     } else {
452     # single face
453 root 1.15 return (0, 0, 0, 0);
454 elmex 1.10 }
455     }
456    
457 root 1.19 =item $type = arch_attr $arch
458 root 1.17
459     Returns a hashref describing the object and its attributes. It can contain
460     the following keys:
461    
462     name the name, suitable for display purposes
463     ignore
464     attr
465     desc
466     use
467     section => [name => \%attr, name => \%attr]
468 root 1.19 import
469 root 1.17
470     =cut
471    
472     sub arch_attr($) {
473 root 1.46 my ($obj) = @_;
474 root 1.17
475     require Crossfire::Data;
476    
477 root 1.36 my $root;
478 root 1.49 my $attr = { };
479 root 1.46
480     my $arch = $ARCH{ $obj->{_name} };
481     my $type = $obj->{type} || $arch->{type};
482 root 1.17
483 root 1.46 if ($type > 0) {
484     $root = $Crossfire::Data::ATTR{$type};
485 root 1.17 } else {
486 root 1.61 my %a = (%$arch, %$obj);
487 root 1.18
488 root 1.61 if ($a{is_floor} && !$a{alive}) {
489     $root = $Crossfire::Data::TYPE{Floor};
490     } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
491     $root = $Crossfire::Data::TYPE{"Monster & NPC"};
492     } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
493     $root = $Crossfire::Data::TYPE{Wall};
494     } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
495     $root = $Crossfire::Data::TYPE{"Weak Wall"};
496     } else {
497     $root = $Crossfire::Data::TYPE{Misc};
498 root 1.18 }
499 root 1.17 }
500    
501 root 1.47 my @import = ($root);
502    
503     unshift @import, \%Crossfire::Data::DEFAULT_ATTR
504     unless $type == 116;
505    
506 root 1.36 my (%ignore);
507     my (@section_order, %section, @attr_order);
508    
509     while (my $type = shift @import) {
510     push @import, @{$type->{import} || []};
511    
512     $attr->{$_} ||= $type->{$_}
513     for qw(name desc use);
514    
515     for (@{$type->{ignore} || []}) {
516     $ignore{$_}++ for ref $_ ? @$_ : $_;
517     }
518    
519 root 1.43 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
520 root 1.36 my ($name, $attr) = @$_;
521     push @section_order, $name;
522 root 1.43 for (@$attr) {
523 root 1.36 my ($k, $v) = @$_;
524     push @attr_order, $k;
525     $section{$name}{$k} ||= $v;
526     }
527     }
528     }
529    
530     $attr->{section} = [
531     map !exists $section{$_} ? () : do {
532     my $attr = delete $section{$_};
533    
534     [
535     $_,
536 root 1.38 map exists $attr->{$_} && !$ignore{$_}
537     ? [$_ => delete $attr->{$_}] : (),
538 root 1.36 @attr_order
539     ]
540     },
541    
542     exists $section{$_} ? [$_ => delete $section{$_}] : (),
543     @section_order
544     ];
545    
546     $attr
547 root 1.17 }
548    
549 root 1.16 sub arch_edit_sections {
550     # if (edit_type == IGUIConstants.TILE_EDIT_NONE)
551     # edit_type = 0;
552     # else if (edit_type != 0) {
553     # // all flags from 'check_type' must be unset in this arch because they get recalculated now
554     # edit_type &= ~check_type;
555     # }
556     #
557     # }
558     # if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
559     # getAttributeValue("alive", defarch) == 1 &&
560     # (getAttributeValue("monster", defarch) == 1 ||
561     # getAttributeValue("generator", defarch) == 1)) {
562     # // Monster: monsters/npcs/generators
563     # edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
564     # }
565     # if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
566     # arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
567     # // Walls
568     # edit_type |= IGUIConstants.TILE_EDIT_WALL;
569     # }
570     # if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
571     # getAttributeValue("connected", defarch) != 0) {
572     # // Connected Objects
573     # edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
574     # }
575     # if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
576     # arch_type == 66 || arch_type == 41 || arch_type == 95) {
577     # // Exit: teleporter/exit/trapdoors
578     # edit_type |= IGUIConstants.TILE_EDIT_EXIT;
579     # }
580     # if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
581     # getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
582     # arch_type == 5 || arch_type == 36 || arch_type == 60 ||
583     # arch_type == 85 || arch_type == 111 || arch_type == 123 ||
584     # arch_type == 124 || arch_type == 130)) {
585     # // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
586     # edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
587     # }
588     # if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
589     # arch_type == 20 || arch_type == 23 || arch_type == 26 ||
590     # arch_type == 91 || arch_type == 21 || arch_type == 24) {
591     # // Door: door/special door/gates + keys
592     # edit_type |= IGUIConstants.TILE_EDIT_DOOR;
593     # }
594     # if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
595     # getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
596     # arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
597     # arch_type == 35 || arch_type == 39 || arch_type == 70 ||
598     # arch_type == 87 || arch_type == 99 || arch_type == 100 ||
599     # arch_type == 104 || arch_type == 109 || arch_type == 113 ||
600     # arch_type == 122 || arch_type == 3)) {
601     # // Equipment: weapons/armour/wands/rods
602     # edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
603     # }
604     #
605     # return(edit_type);
606     #
607     #
608     }
609    
610 root 1.50 sub cache_file($$&&) {
611     my ($src, $cache, $load, $create) = @_;
612 root 1.24
613 root 1.50 my ($size, $mtime) = (stat $src)[7,9]
614     or Carp::croak "$src: $!";
615    
616     if (-e $cache) {
617     my $ref = eval { load_ref $cache };
618    
619     if ($ref->{version} == 1
620     && $ref->{size} == $size
621     && $ref->{mtime} == $mtime
622     && eval { $load->($ref->{data}); 1 }) {
623     return;
624     }
625     }
626    
627     my $ref = {
628     version => 1,
629     size => $size,
630     mtime => $mtime,
631     data => $create->(),
632     };
633    
634     $load->($ref->{data});
635    
636     save_ref $ref, $cache;
637     }
638    
639     =item set_libdir $path
640    
641     Sets the library directory to the given path
642     (default: $ENV{CROSSFIRE_LIBDIR}).
643    
644     You have to (re-)load the archetypes and tilecache manually after steting
645     the library path.
646    
647     =cut
648    
649     sub set_libdir($) {
650     $LIB = $_[0];
651 root 1.24 }
652    
653 root 1.50 =item load_archetypes
654    
655     (Re-)Load archetypes into %ARCH.
656    
657     =cut
658    
659     sub load_archetypes() {
660     cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
661     *ARCH = $_[0];
662     }, sub {
663     read_arch "$LIB/archetypes"
664     };
665     }
666 root 1.15
667 root 1.50 =item load_tilecache
668    
669     (Re-)Load %TILE and %FACE.
670    
671     =cut
672    
673     sub load_tilecache() {
674     require Gtk2;
675    
676     cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
677     $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
678     or die "$VARDIR/tilecache.png: $!";
679     *FACE = $_[0];
680     }, sub {
681     my $tile = read_pak "$LIB/crossfire.0";
682    
683     my %cache;
684    
685     my $idx = 0;
686    
687     for my $name (sort keys %$tile) {
688 root 1.60 my $pb = new Gtk2::Gdk::PixbufLoader;
689     $pb->write ($tile->{$name});
690     $pb->close;
691     my $pb = $pb->get_pixbuf;
692 root 1.50
693     my $tile = $cache{$name} = {
694     pb => $pb,
695     idx => $idx,
696     w => int $pb->get_width / TILESIZE,
697     h => int $pb->get_height / TILESIZE,
698     };
699    
700    
701     $idx += $tile->{w} * $tile->{h};
702     }
703    
704     my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
705    
706     while (my ($name, $tile) = each %cache) {
707     my $tpb = delete $tile->{pb};
708     my $ofs = $tile->{idx};
709    
710     for my $x (0 .. $tile->{w} - 1) {
711     for my $y (0 .. $tile->{h} - 1) {
712     my $idx = $ofs + $x + $y * $tile->{w};
713     $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
714     $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
715     }
716     }
717     }
718    
719 root 1.60 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
720 root 1.50
721     \%cache
722     };
723     }
724 root 1.15
725 elmex 1.1 =head1 AUTHOR
726    
727     Marc Lehmann <schmorp@schmorp.de>
728     http://home.schmorp.de/
729    
730     Robin Redeker <elmex@ta-sa.org>
731     http://www.ta-sa.org/
732    
733     =cut
734 root 1.4
735     1