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/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.71
Committed: Thu Aug 31 21:09:32 2006 UTC (17 years, 8 months ago) by elmex
Branch: MAIN
Changes since 1.70: +100 -0 lines
Log Message:
loading and saving of arches and a better documentation in types.xml for safe ground

File Contents

# User Rev Content
1 elmex 1.1 =head1 NAME
2    
3     Crossfire - Crossfire maphandling
4    
5     =cut
6    
7 root 1.4 package Crossfire;
8    
9 root 1.69 our $VERSION = '0.9';
10 elmex 1.1
11     use strict;
12    
13 root 1.7 use base 'Exporter';
14    
15 root 1.13 use Carp ();
16 root 1.21 use File::Spec;
17 root 1.15 use List::Util qw(min max);
18 root 1.53 use Storable qw(freeze thaw);
19 elmex 1.1
20 root 1.50 our @EXPORT = qw(
21     read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22     );
23    
24 root 1.70 use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25    
26     sub from_json($) {
27     $JSON::Syck::ImplicitUnicode = 1;
28     JSON::Syck::Load $_[0]
29     }
30    
31     sub to_json($) {
32     $JSON::Syck::ImplicitUnicode = 0;
33     JSON::Syck::Dump $_[0]
34     }
35    
36 root 1.50 our $LIB = $ENV{CROSSFIRE_LIBDIR};
37 root 1.7
38 root 1.50 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
39    
40     mkdir $VARDIR, 0777;
41 elmex 1.1
42 root 1.7 sub TILESIZE (){ 32 }
43 elmex 1.1
44 root 1.15 our %ARCH;
45     our %FACE;
46     our $TILE;
47 elmex 1.1
48 root 1.13 our %FIELD_MULTILINE = (
49 root 1.50 msg => "endmsg",
50     lore => "endlore",
51     maplore => "endmaplore",
52 root 1.13 );
53    
54 root 1.58 # movement bit type, PITA
55     our %FIELD_MOVEMENT = map +($_ => undef),
56     qw(move_type move_block move_allow move_on move_off move_slow);
57    
58 root 1.54 # same as in server save routine, to (hopefully) be compatible
59     # to the other editors.
60 root 1.56 our @FIELD_ORDER_MAP = (qw(
61 root 1.70 name attach swap_time reset_timeout fixed_resettime difficulty region
62 root 1.56 shopitems shopgreed shopmin shopmax shoprace
63     darkness width height enter_x enter_y msg maplore
64     unique template
65     outdoor temp pressure humid windspeed winddir sky nosmooth
66     tile_path_1 tile_path_2 tile_path_3 tile_path_4
67     ));
68    
69 root 1.54 our @FIELD_ORDER = (qw(
70 root 1.57 elevation
71    
72 root 1.70 name name_pl custom_name attach title race
73 root 1.54 slaying skill msg lore other_arch face
74 root 1.56 #todo-events
75 root 1.54 animation is_animated
76 root 1.59 str dex con wis pow cha int
77 root 1.54 hp maxhp sp maxsp grace maxgrace
78     exp perm_exp expmul
79     food dam luck wc ac x y speed speed_left move_state attack_movement
80 root 1.59 nrof level direction type subtype attacktype
81 root 1.54
82     resist_physical resist_magic resist_fire resist_electricity
83     resist_cold resist_confusion resist_acid resist_drain
84     resist_weaponmagic resist_ghosthit resist_poison resist_slow
85     resist_paralyze resist_turn_undead resist_fear resist_cancellation
86     resist_deplete resist_death resist_chaos resist_counterspell
87     resist_godpower resist_holyword resist_blind resist_internal
88     resist_life_stealing resist_disease
89    
90     path_attuned path_repelled path_denied material materialname
91     value carrying weight invisible state magic
92     last_heal last_sp last_grace last_eat
93     connected glow_radius randomitems npx_status npc_program
94     run_away pick_up container will_apply smoothlevel
95     current_weapon_script weapontype tooltype elevation client_type
96     item_power duration range
97     range_modifier duration_modifier dam_modifier gen_sp_armour
98     move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
99    
100     alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
101     friendly generator is_thrown auto_apply treasure player sold see_invisible
102     can_roll overlay_floor is_turnable is_used_up identified reflecting changing
103     splitting hitback startequip blocksview undead scared unaggressive
104     reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
105     run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
106     can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
107     has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
108     random_move only_attack confused stealth cursed damned see_anywhere
109     known_magical known_cursed can_use_skill been_applied has_ready_scroll
110     can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
111     has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
112     is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
113     activate_on_push activate_on_release is_water use_content_on_gen is_buildable
114    
115     body_range body_arm body_torso body_head body_neck body_skill
116     body_finger body_shoulder body_foot body_hand body_wrist body_waist
117     ));
118 root 1.13
119 root 1.62 our %EVENT_TYPE = (
120     apply => 1,
121     attack => 2,
122     death => 3,
123     drop => 4,
124     pickup => 5,
125     say => 6,
126     stop => 7,
127     time => 8,
128     throw => 9,
129     trigger => 10,
130     close => 11,
131     timer => 12,
132     );
133    
134 root 1.50 sub MOVE_WALK (){ 0x01 }
135     sub MOVE_FLY_LOW (){ 0x02 }
136     sub MOVE_FLY_HIGH (){ 0x04 }
137     sub MOVE_FLYING (){ 0x06 }
138     sub MOVE_SWIM (){ 0x08 }
139     sub MOVE_BOAT (){ 0x10 }
140 root 1.58 sub MOVE_KNOWN (){ 0x1f } # all of above
141     sub MOVE_ALLBIT (){ 0x10000 }
142     sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
143 root 1.14
144 root 1.28 sub load_ref($) {
145     my ($path) = @_;
146    
147 root 1.63 open my $fh, "<:raw:perlio", $path
148 root 1.31 or die "$path: $!";
149 root 1.28 local $/;
150 root 1.33
151 root 1.53 thaw <$fh>
152 root 1.28 }
153    
154     sub save_ref($$) {
155     my ($ref, $path) = @_;
156    
157 root 1.63 open my $fh, ">:raw:perlio", "$path~"
158 root 1.28 or die "$path~: $!";
159 root 1.53 print $fh freeze $ref;
160 root 1.28 close $fh;
161     rename "$path~", $path
162     or die "$path: $!";
163     }
164    
165 root 1.62 # object as in "Object xxx", i.e. archetypes
166 root 1.52 sub normalize_object($) {
167 root 1.14 my ($ob) = @_;
168    
169 root 1.62 # nuke outdated or never supported fields
170 root 1.50 delete $ob->{$_} for qw(
171     can_knockback can_parry can_impale can_cut can_dam_armour
172     can_apply pass_thru can_pass_thru
173     );
174 root 1.14
175 root 1.62 # convert movement strings to bitsets
176 root 1.58 for my $attr (keys %FIELD_MOVEMENT) {
177 root 1.50 next unless exists $ob->{$attr};
178 root 1.58
179     $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
180    
181 root 1.50 next if $ob->{$attr} =~ /^\d+$/;
182    
183     my $flags = 0;
184    
185     # assume list
186     for my $flag (map lc, split /\s+/, $ob->{$attr}) {
187     $flags |= MOVE_WALK if $flag eq "walk";
188     $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
189     $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
190     $flags |= MOVE_FLYING if $flag eq "flying";
191     $flags |= MOVE_SWIM if $flag eq "swim";
192     $flags |= MOVE_BOAT if $flag eq "boat";
193     $flags |= MOVE_ALL if $flag eq "all";
194    
195     $flags &= ~MOVE_WALK if $flag eq "-walk";
196     $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
197     $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
198     $flags &= ~MOVE_FLYING if $flag eq "-flying";
199     $flags &= ~MOVE_SWIM if $flag eq "-swim";
200     $flags &= ~MOVE_BOAT if $flag eq "-boat";
201     $flags &= ~MOVE_ALL if $flag eq "-all";
202     }
203    
204     $ob->{$attr} = $flags;
205     }
206    
207 root 1.62 # convert outdated movement flags to new movement sets
208 root 1.14 if (defined (my $v = delete $ob->{no_pass})) {
209     $ob->{move_block} = $v ? MOVE_ALL : 0;
210     }
211 root 1.50 if (defined (my $v = delete $ob->{slow_move})) {
212     $ob->{move_slow} |= MOVE_WALK;
213     $ob->{move_slow_penalty} = $v;
214     }
215 root 1.14 if (defined (my $v = delete $ob->{walk_on})) {
216 root 1.66 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
217 root 1.14 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
218     : $ob->{move_on} & ~MOVE_WALK;
219     }
220     if (defined (my $v = delete $ob->{walk_off})) {
221 root 1.66 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
222 root 1.14 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
223     : $ob->{move_off} & ~MOVE_WALK;
224     }
225     if (defined (my $v = delete $ob->{fly_on})) {
226 root 1.66 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
227 root 1.14 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
228     : $ob->{move_on} & ~MOVE_FLY_LOW;
229     }
230     if (defined (my $v = delete $ob->{fly_off})) {
231 root 1.66 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
232 root 1.14 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
233     : $ob->{move_off} & ~MOVE_FLY_LOW;
234     }
235     if (defined (my $v = delete $ob->{flying})) {
236 root 1.66 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
237 root 1.14 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
238     : $ob->{move_type} & ~MOVE_FLY_LOW;
239     }
240    
241 root 1.62 # convert idiotic event_xxx things into objects
242     while (my ($event, $subtype) = each %EVENT_TYPE) {
243     if (exists $ob->{"event_${event}_plugin"}) {
244     push @{$ob->{inventory}}, {
245     _name => "event_$event",
246     title => delete $ob->{"event_${event}_plugin"},
247     slaying => delete $ob->{"event_${event}"},
248     name => delete $ob->{"event_${event}_options"},
249     };
250     }
251     }
252    
253 root 1.52 $ob
254     }
255    
256 root 1.62 # arch as in "arch xxx", ie.. objects
257 root 1.52 sub normalize_arch($) {
258     my ($ob) = @_;
259    
260     normalize_object $ob;
261    
262     my $arch = $ARCH{$ob->{_name}}
263     or (warn "$ob->{_name}: no such archetype", return $ob);
264    
265     if ($arch->{type} == 22) { # map
266     my %normalize = (
267     "enter_x" => "hp",
268     "enter_y" => "sp",
269     "width" => "x",
270     "height" => "y",
271     "reset_timeout" => "weight",
272     "swap_time" => "value",
273     "difficulty" => "level",
274     "darkness" => "invisible",
275     "fixed_resettime" => "stand_still",
276     );
277    
278     while (my ($k2, $k1) = each %normalize) {
279     if (defined (my $v = delete $ob->{$k1})) {
280     $ob->{$k2} = $v;
281     }
282     }
283     } else {
284     # if value matches archetype default, delete
285     while (my ($k, $v) = each %$ob) {
286     if (exists $arch->{$k} and $arch->{$k} eq $v) {
287     next if $k eq "_name";
288     delete $ob->{$k};
289     }
290 root 1.14 }
291     }
292    
293 root 1.57 # a speciality for the editor
294     if (exists $ob->{attack_movement}) {
295     my $am = delete $ob->{attack_movement};
296     $ob->{attack_movement_bits_0_3} = $am & 15;
297     $ob->{attack_movement_bits_4_7} = $am & 240;
298     }
299    
300 root 1.14 $ob
301     }
302 root 1.13
303 root 1.70 sub attr_thaw($) {
304     my ($ob) = @_;
305    
306     $ob->{attach} = from_json $ob->{attach}
307     if exists $ob->{attach};
308    
309     $ob
310     }
311    
312     sub attr_freeze($) {
313     my ($ob) = @_;
314    
315     $ob->{attach} = Crossfire::to_json $ob->{attach}
316     if exists $ob->{attach};
317    
318     $ob
319     }
320    
321 root 1.50 sub read_pak($) {
322     my ($path) = @_;
323    
324     my %pak;
325 elmex 1.1
326 root 1.63 open my $fh, "<:raw:perlio", $path
327 root 1.50 or Carp::croak "$_[0]: $!";
328     binmode $fh;
329     while (<$fh>) {
330     my ($type, $id, $len, $path) = split;
331     $path =~ s/.*\///;
332     read $fh, $pak{$path}, $len;
333 elmex 1.1 }
334 root 1.50
335     \%pak
336 elmex 1.1 }
337    
338 root 1.64 sub read_arch($;$) {
339     my ($path, $toplevel) = @_;
340 root 1.50
341     my %arc;
342     my ($more, $prev);
343    
344 root 1.63 open my $fh, "<:raw:perlio:utf8", $path
345 root 1.50 or Carp::croak "$path: $!";
346    
347 elmex 1.68 # binmode $fh;
348 elmex 1.1
349 root 1.50 my $parse_block; $parse_block = sub {
350     my %arc = @_;
351 elmex 1.1
352     while (<$fh>) {
353     s/\s+$//;
354 root 1.50 if (/^end$/i) {
355     last;
356 root 1.55 } elsif (/^arch (\S+)$/i) {
357 root 1.70 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
358 root 1.55 } elsif (/^lore$/i) {
359 root 1.50 while (<$fh>) {
360     last if /^endlore\s*$/i;
361     $arc{lore} .= $_;
362 elmex 1.1 }
363 root 1.55 } elsif (/^msg$/i) {
364 root 1.50 while (<$fh>) {
365     last if /^endmsg\s*$/i;
366     $arc{msg} .= $_;
367     }
368 root 1.65 } elsif (/^anim$/i) {
369     while (<$fh>) {
370     last if /^mina\s*$/i;
371     chomp;
372     push @{ $arc{anim} }, $_;
373     }
374 root 1.50 } elsif (/^(\S+)\s*(.*)$/) {
375     $arc{lc $1} = $2;
376 elmex 1.1 } elsif (/^\s*($|#)/) {
377     #
378     } else {
379 root 1.50 warn "$path: unparsable line '$_' in arch $arc{_name}";
380 elmex 1.1 }
381     }
382    
383 root 1.50 \%arc
384     };
385 elmex 1.2
386 root 1.50 while (<$fh>) {
387     s/\s+$//;
388     if (/^more$/i) {
389     $more = $prev;
390     } elsif (/^object (\S+)$/i) {
391     my $name = $1;
392 root 1.70 my $arc = attr_thaw normalize_object $parse_block->(_name => $name);
393 elmex 1.71 $arc->{_atype} = 'object';
394 elmex 1.1
395 root 1.50 if ($more) {
396     $more->{more} = $arc;
397     } else {
398     $arc{$name} = $arc;
399     }
400     $prev = $arc;
401     $more = undef;
402     } elsif (/^arch (\S+)$/i) {
403 root 1.55 my $name = $1;
404 root 1.70 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name);
405 elmex 1.71 $arc->{_atype} = 'arch';
406 root 1.55
407     if ($more) {
408     $more->{more} = $arc;
409     } else {
410     push @{ $arc{arch} }, $arc;
411     }
412     $prev = $arc;
413     $more = undef;
414 root 1.64 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
415     if ($1 eq "lev_array") {
416     while (<$fh>) {
417     last if /^endplst\s*$/;
418     push @{$toplevel->{lev_array}}, $_+0;
419     }
420     } else {
421     $toplevel->{$1} = $2;
422     }
423 root 1.50 } elsif (/^\s*($|#)/) {
424     #
425     } else {
426 root 1.64 die "$path: unparseable top-level line '$_'";
427 root 1.50 }
428 elmex 1.2 }
429 root 1.50
430     undef $parse_block; # work around bug in perl not freeing $fh etc.
431    
432     \%arc
433 elmex 1.1 }
434    
435 elmex 1.71 sub archlist_to_string {
436     my ($arch) = @_;
437    
438     my $str;
439    
440     my $append; $append = sub {
441     my %a = %{$_[0]};
442    
443     Crossfire::attr_freeze \%a;
444     Crossfire::normalize_arch \%a;
445    
446     # undo the bit-split we did before
447     if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
448     $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
449     | (delete $a{attack_movement_bits_4_7});
450     }
451    
452     $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
453    
454     my $inv = delete $a{inventory};
455     my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
456     my $anim = delete $a{anim};
457    
458     my @kv;
459    
460     for ($a{_name} eq "map"
461     ? @Crossfire::FIELD_ORDER_MAP
462     : @Crossfire::FIELD_ORDER) {
463     push @kv, [$_, delete $a{$_}]
464     if exists $a{$_};
465     }
466    
467     for (sort keys %a) {
468     next if /^_/; # ignore our _-keys
469     push @kv, [$_, delete $a{$_}];
470     }
471    
472     for (@kv) {
473     my ($k, $v) = @$_;
474    
475     if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
476     $v =~ s/\n$//;
477     $str .= "$k\n$v\n$end\n";
478     } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
479     if ($v & ~Crossfire::MOVE_ALL or !$v) {
480     $str .= "$k $v\n";
481    
482     } elsif ($v & Crossfire::MOVE_ALLBIT) {
483     $str .= "$k all";
484    
485     $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
486     $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
487     $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
488     $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
489     $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
490    
491     $str .= "\n";
492    
493     } else {
494     $str .= $k;
495    
496     $str .= " walk" if $v & Crossfire::MOVE_WALK;
497     $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
498     $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
499     $str .= " swim" if $v & Crossfire::MOVE_SWIM;
500     $str .= " boat" if $v & Crossfire::MOVE_BOAT;
501    
502     $str .= "\n";
503     }
504     } else {
505     $str .= "$k $v\n";
506     }
507     }
508    
509     if ($inv) {
510     $append->($_) for @$inv;
511     }
512    
513     if ($a{_atype} eq 'object') {
514     $str .= join "\n", "anim", @$anim, "mina\n"
515     if $anim;
516     }
517    
518     $str .= "end\n";
519    
520     if (($a{_atype} eq 'object') && $more) {
521     $str .= "\nmore\n";
522     $append->($more) if $more;
523     }
524     };
525    
526     for (@$arch) {
527     $append->($_);
528     }
529    
530     $str
531     }
532    
533 elmex 1.10 # put all archs into a hash with editor_face as it's key
534     # NOTE: the arrays in the hash values are references to
535     # the archs from $ARCH
536     sub editor_archs {
537     my %paths;
538    
539 root 1.15 for (keys %ARCH) {
540     my $arch = $ARCH{$_};
541 root 1.62 push @{$paths{$arch->{editor_folder}}}, $arch;
542 elmex 1.10 }
543    
544 root 1.15 \%paths
545 elmex 1.10 }
546    
547 root 1.17 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
548    
549     arch_extents determines the extents of the given arch's face(s), linked
550     faces and single faces are handled here it returns (minx, miny, maxx,
551     maxy)
552    
553     =cut
554    
555 root 1.15 sub arch_extents {
556 elmex 1.10 my ($a) = @_;
557    
558 root 1.15 my $o = $ARCH{$a->{_name}}
559     or return;
560 elmex 1.10
561 root 1.45 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
562 root 1.15 or (warn "no face data found for arch '$a->{_name}'"), return;
563 elmex 1.10
564 root 1.15 if ($face->{w} > 1 || $face->{h} > 1) {
565     # bigface
566     return (0, 0, $face->{w} - 1, $face->{h} - 1);
567    
568     } elsif ($o->{more}) {
569     # linked face
570     my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
571    
572     for (; $o; $o = $o->{more}) {
573     $minx = min $minx, $o->{x};
574     $miny = min $miny, $o->{y};
575     $maxx = max $maxx, $o->{x};
576     $maxy = max $maxy, $o->{y};
577     }
578    
579     return ($minx, $miny, $maxx, $maxy);
580 elmex 1.10
581     } else {
582     # single face
583 root 1.15 return (0, 0, 0, 0);
584 elmex 1.10 }
585     }
586    
587 root 1.19 =item $type = arch_attr $arch
588 root 1.17
589     Returns a hashref describing the object and its attributes. It can contain
590     the following keys:
591    
592     name the name, suitable for display purposes
593     ignore
594     attr
595     desc
596     use
597     section => [name => \%attr, name => \%attr]
598 root 1.19 import
599 root 1.17
600     =cut
601    
602     sub arch_attr($) {
603 root 1.46 my ($obj) = @_;
604 root 1.17
605     require Crossfire::Data;
606    
607 root 1.36 my $root;
608 root 1.49 my $attr = { };
609 root 1.46
610     my $arch = $ARCH{ $obj->{_name} };
611     my $type = $obj->{type} || $arch->{type};
612 root 1.17
613 root 1.46 if ($type > 0) {
614     $root = $Crossfire::Data::ATTR{$type};
615 root 1.17 } else {
616 root 1.61 my %a = (%$arch, %$obj);
617 root 1.18
618 root 1.61 if ($a{is_floor} && !$a{alive}) {
619     $root = $Crossfire::Data::TYPE{Floor};
620     } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
621     $root = $Crossfire::Data::TYPE{"Monster & NPC"};
622     } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
623     $root = $Crossfire::Data::TYPE{Wall};
624     } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
625     $root = $Crossfire::Data::TYPE{"Weak Wall"};
626     } else {
627     $root = $Crossfire::Data::TYPE{Misc};
628 root 1.18 }
629 root 1.17 }
630    
631 root 1.47 my @import = ($root);
632    
633     unshift @import, \%Crossfire::Data::DEFAULT_ATTR
634     unless $type == 116;
635    
636 root 1.36 my (%ignore);
637     my (@section_order, %section, @attr_order);
638    
639     while (my $type = shift @import) {
640     push @import, @{$type->{import} || []};
641    
642     $attr->{$_} ||= $type->{$_}
643     for qw(name desc use);
644    
645     for (@{$type->{ignore} || []}) {
646     $ignore{$_}++ for ref $_ ? @$_ : $_;
647     }
648    
649 root 1.43 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
650 root 1.36 my ($name, $attr) = @$_;
651     push @section_order, $name;
652 root 1.43 for (@$attr) {
653 root 1.36 my ($k, $v) = @$_;
654     push @attr_order, $k;
655     $section{$name}{$k} ||= $v;
656     }
657     }
658     }
659    
660     $attr->{section} = [
661     map !exists $section{$_} ? () : do {
662     my $attr = delete $section{$_};
663    
664     [
665     $_,
666 root 1.38 map exists $attr->{$_} && !$ignore{$_}
667     ? [$_ => delete $attr->{$_}] : (),
668 root 1.36 @attr_order
669     ]
670     },
671    
672     exists $section{$_} ? [$_ => delete $section{$_}] : (),
673     @section_order
674     ];
675    
676     $attr
677 root 1.17 }
678    
679 root 1.16 sub arch_edit_sections {
680     # if (edit_type == IGUIConstants.TILE_EDIT_NONE)
681     # edit_type = 0;
682     # else if (edit_type != 0) {
683     # // all flags from 'check_type' must be unset in this arch because they get recalculated now
684     # edit_type &= ~check_type;
685     # }
686     #
687     # }
688     # if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
689     # getAttributeValue("alive", defarch) == 1 &&
690     # (getAttributeValue("monster", defarch) == 1 ||
691     # getAttributeValue("generator", defarch) == 1)) {
692     # // Monster: monsters/npcs/generators
693     # edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
694     # }
695     # if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
696     # arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
697     # // Walls
698     # edit_type |= IGUIConstants.TILE_EDIT_WALL;
699     # }
700     # if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
701     # getAttributeValue("connected", defarch) != 0) {
702     # // Connected Objects
703     # edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
704     # }
705     # if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
706     # arch_type == 66 || arch_type == 41 || arch_type == 95) {
707     # // Exit: teleporter/exit/trapdoors
708     # edit_type |= IGUIConstants.TILE_EDIT_EXIT;
709     # }
710     # if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
711     # getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
712     # arch_type == 5 || arch_type == 36 || arch_type == 60 ||
713     # arch_type == 85 || arch_type == 111 || arch_type == 123 ||
714     # arch_type == 124 || arch_type == 130)) {
715     # // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
716     # edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
717     # }
718     # if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
719     # arch_type == 20 || arch_type == 23 || arch_type == 26 ||
720     # arch_type == 91 || arch_type == 21 || arch_type == 24) {
721     # // Door: door/special door/gates + keys
722     # edit_type |= IGUIConstants.TILE_EDIT_DOOR;
723     # }
724     # if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
725     # getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
726     # arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
727     # arch_type == 35 || arch_type == 39 || arch_type == 70 ||
728     # arch_type == 87 || arch_type == 99 || arch_type == 100 ||
729     # arch_type == 104 || arch_type == 109 || arch_type == 113 ||
730     # arch_type == 122 || arch_type == 3)) {
731     # // Equipment: weapons/armour/wands/rods
732     # edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
733     # }
734     #
735     # return(edit_type);
736     #
737     #
738     }
739    
740 root 1.50 sub cache_file($$&&) {
741     my ($src, $cache, $load, $create) = @_;
742 root 1.24
743 root 1.50 my ($size, $mtime) = (stat $src)[7,9]
744     or Carp::croak "$src: $!";
745    
746     if (-e $cache) {
747     my $ref = eval { load_ref $cache };
748    
749     if ($ref->{version} == 1
750     && $ref->{size} == $size
751     && $ref->{mtime} == $mtime
752     && eval { $load->($ref->{data}); 1 }) {
753     return;
754     }
755     }
756    
757     my $ref = {
758     version => 1,
759     size => $size,
760     mtime => $mtime,
761     data => $create->(),
762     };
763    
764     $load->($ref->{data});
765    
766     save_ref $ref, $cache;
767     }
768    
769     =item set_libdir $path
770    
771     Sets the library directory to the given path
772     (default: $ENV{CROSSFIRE_LIBDIR}).
773    
774     You have to (re-)load the archetypes and tilecache manually after steting
775     the library path.
776    
777     =cut
778    
779     sub set_libdir($) {
780     $LIB = $_[0];
781 root 1.24 }
782    
783 root 1.50 =item load_archetypes
784    
785     (Re-)Load archetypes into %ARCH.
786    
787     =cut
788    
789     sub load_archetypes() {
790     cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
791     *ARCH = $_[0];
792     }, sub {
793     read_arch "$LIB/archetypes"
794     };
795     }
796 root 1.15
797 root 1.50 =item load_tilecache
798    
799     (Re-)Load %TILE and %FACE.
800    
801     =cut
802    
803     sub load_tilecache() {
804     require Gtk2;
805    
806     cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
807     $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
808     or die "$VARDIR/tilecache.png: $!";
809     *FACE = $_[0];
810     }, sub {
811     my $tile = read_pak "$LIB/crossfire.0";
812    
813     my %cache;
814    
815     my $idx = 0;
816    
817     for my $name (sort keys %$tile) {
818 root 1.60 my $pb = new Gtk2::Gdk::PixbufLoader;
819     $pb->write ($tile->{$name});
820     $pb->close;
821     my $pb = $pb->get_pixbuf;
822 root 1.50
823     my $tile = $cache{$name} = {
824     pb => $pb,
825     idx => $idx,
826     w => int $pb->get_width / TILESIZE,
827     h => int $pb->get_height / TILESIZE,
828     };
829    
830    
831     $idx += $tile->{w} * $tile->{h};
832     }
833    
834     my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
835    
836     while (my ($name, $tile) = each %cache) {
837     my $tpb = delete $tile->{pb};
838     my $ofs = $tile->{idx};
839    
840     for my $x (0 .. $tile->{w} - 1) {
841     for my $y (0 .. $tile->{h} - 1) {
842     my $idx = $ofs + $x + $y * $tile->{w};
843     $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
844     $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
845     }
846     }
847     }
848    
849 root 1.60 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
850 root 1.50
851     \%cache
852     };
853     }
854 root 1.15
855 elmex 1.1 =head1 AUTHOR
856    
857     Marc Lehmann <schmorp@schmorp.de>
858     http://home.schmorp.de/
859    
860     Robin Redeker <elmex@ta-sa.org>
861     http://www.ta-sa.org/
862    
863     =cut
864 root 1.4
865     1