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/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.73
Committed: Tue Sep 12 02:18:06 2006 UTC (17 years, 8 months ago) by root
Branch: MAIN
CVS Tags: rel-0_9
Changes since 1.72: +4 -1 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 elmex 1.1 =head1 NAME
2    
3     Crossfire - Crossfire maphandling
4    
5     =cut
6    
7 root 1.4 package Crossfire;
8    
9 root 1.69 our $VERSION = '0.9';
10 elmex 1.1
11     use strict;
12    
13 root 1.7 use base 'Exporter';
14    
15 root 1.13 use Carp ();
16 root 1.21 use File::Spec;
17 root 1.15 use List::Util qw(min max);
18 root 1.53 use Storable qw(freeze thaw);
19 elmex 1.1
20 root 1.50 our @EXPORT = qw(
21     read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22     );
23    
24 root 1.70 use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25    
26     sub from_json($) {
27     $JSON::Syck::ImplicitUnicode = 1;
28     JSON::Syck::Load $_[0]
29     }
30    
31     sub to_json($) {
32     $JSON::Syck::ImplicitUnicode = 0;
33     JSON::Syck::Dump $_[0]
34     }
35    
36 root 1.50 our $LIB = $ENV{CROSSFIRE_LIBDIR};
37 root 1.7
38 root 1.50 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
39    
40     mkdir $VARDIR, 0777;
41 elmex 1.1
42 root 1.7 sub TILESIZE (){ 32 }
43 elmex 1.1
44 root 1.15 our %ARCH;
45     our %FACE;
46     our $TILE;
47 elmex 1.1
48 root 1.13 our %FIELD_MULTILINE = (
49 root 1.50 msg => "endmsg",
50     lore => "endlore",
51     maplore => "endmaplore",
52 root 1.13 );
53    
54 root 1.58 # movement bit type, PITA
55     our %FIELD_MOVEMENT = map +($_ => undef),
56     qw(move_type move_block move_allow move_on move_off move_slow);
57    
58 root 1.54 # same as in server save routine, to (hopefully) be compatible
59     # to the other editors.
60 root 1.56 our @FIELD_ORDER_MAP = (qw(
61 root 1.70 name attach swap_time reset_timeout fixed_resettime difficulty region
62 root 1.56 shopitems shopgreed shopmin shopmax shoprace
63     darkness width height enter_x enter_y msg maplore
64     unique template
65     outdoor temp pressure humid windspeed winddir sky nosmooth
66     tile_path_1 tile_path_2 tile_path_3 tile_path_4
67     ));
68    
69 root 1.54 our @FIELD_ORDER = (qw(
70 root 1.57 elevation
71    
72 root 1.70 name name_pl custom_name attach title race
73 root 1.54 slaying skill msg lore other_arch face
74 root 1.56 #todo-events
75 root 1.54 animation is_animated
76 root 1.59 str dex con wis pow cha int
77 root 1.54 hp maxhp sp maxsp grace maxgrace
78     exp perm_exp expmul
79     food dam luck wc ac x y speed speed_left move_state attack_movement
80 root 1.59 nrof level direction type subtype attacktype
81 root 1.54
82     resist_physical resist_magic resist_fire resist_electricity
83     resist_cold resist_confusion resist_acid resist_drain
84     resist_weaponmagic resist_ghosthit resist_poison resist_slow
85     resist_paralyze resist_turn_undead resist_fear resist_cancellation
86     resist_deplete resist_death resist_chaos resist_counterspell
87     resist_godpower resist_holyword resist_blind resist_internal
88     resist_life_stealing resist_disease
89    
90     path_attuned path_repelled path_denied material materialname
91     value carrying weight invisible state magic
92     last_heal last_sp last_grace last_eat
93     connected glow_radius randomitems npx_status npc_program
94     run_away pick_up container will_apply smoothlevel
95     current_weapon_script weapontype tooltype elevation client_type
96     item_power duration range
97     range_modifier duration_modifier dam_modifier gen_sp_armour
98     move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
99    
100     alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
101     friendly generator is_thrown auto_apply treasure player sold see_invisible
102     can_roll overlay_floor is_turnable is_used_up identified reflecting changing
103     splitting hitback startequip blocksview undead scared unaggressive
104     reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
105     run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
106     can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
107     has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
108     random_move only_attack confused stealth cursed damned see_anywhere
109     known_magical known_cursed can_use_skill been_applied has_ready_scroll
110     can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
111     has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
112     is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
113     activate_on_push activate_on_release is_water use_content_on_gen is_buildable
114    
115     body_range body_arm body_torso body_head body_neck body_skill
116     body_finger body_shoulder body_foot body_hand body_wrist body_waist
117     ));
118 root 1.13
119 root 1.62 our %EVENT_TYPE = (
120     apply => 1,
121     attack => 2,
122     death => 3,
123     drop => 4,
124     pickup => 5,
125     say => 6,
126     stop => 7,
127     time => 8,
128     throw => 9,
129     trigger => 10,
130     close => 11,
131     timer => 12,
132     );
133    
134 root 1.50 sub MOVE_WALK (){ 0x01 }
135     sub MOVE_FLY_LOW (){ 0x02 }
136     sub MOVE_FLY_HIGH (){ 0x04 }
137     sub MOVE_FLYING (){ 0x06 }
138     sub MOVE_SWIM (){ 0x08 }
139     sub MOVE_BOAT (){ 0x10 }
140 root 1.58 sub MOVE_KNOWN (){ 0x1f } # all of above
141     sub MOVE_ALLBIT (){ 0x10000 }
142     sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
143 root 1.14
144 root 1.28 sub load_ref($) {
145     my ($path) = @_;
146    
147 root 1.63 open my $fh, "<:raw:perlio", $path
148 root 1.31 or die "$path: $!";
149 root 1.28 local $/;
150 root 1.33
151 root 1.53 thaw <$fh>
152 root 1.28 }
153    
154     sub save_ref($$) {
155     my ($ref, $path) = @_;
156    
157 root 1.63 open my $fh, ">:raw:perlio", "$path~"
158 root 1.28 or die "$path~: $!";
159 root 1.53 print $fh freeze $ref;
160 root 1.28 close $fh;
161     rename "$path~", $path
162     or die "$path: $!";
163     }
164    
165 root 1.72 my %attack_mask = (
166     physical => 0x00000001,
167     magic => 0x00000002,
168     fire => 0x00000004,
169     electricity => 0x00000008,
170     cold => 0x00000010,
171     confusion => 0x00000020,
172     acid => 0x00000040,
173     drain => 0x00000080,
174     weaponmagic => 0x00000100,
175     ghosthit => 0x00000200,
176     poison => 0x00000400,
177     slow => 0x00000800,
178     paralyze => 0x00001000,
179     turn_undead => 0x00002000,
180     fear => 0x00004000,
181     cancellation => 0x00008000,
182     deplete => 0x00010000,
183     death => 0x00020000,
184     chaos => 0x00040000,
185     counterspell => 0x00080000,
186     godpower => 0x00100000,
187     holyword => 0x00200000,
188     blind => 0x00400000,
189     internal => 0x00800000,
190     life_stealing => 0x01000000,
191     disease => 0x02000000,
192     );
193    
194     sub _add_resist($$$) {
195     my ($ob, $mask, $value) = @_;
196    
197     while (my ($k, $v) = each %attack_mask) {
198 root 1.73 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
199 root 1.72 }
200     }
201    
202 root 1.62 # object as in "Object xxx", i.e. archetypes
203 root 1.52 sub normalize_object($) {
204 root 1.14 my ($ob) = @_;
205    
206 root 1.62 # nuke outdated or never supported fields
207 root 1.72 delete @$ob{qw(
208 root 1.50 can_knockback can_parry can_impale can_cut can_dam_armour
209     can_apply pass_thru can_pass_thru
210 root 1.72 )};
211    
212     if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
213     if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
214     if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
215 root 1.14
216 root 1.62 # convert movement strings to bitsets
217 root 1.58 for my $attr (keys %FIELD_MOVEMENT) {
218 root 1.50 next unless exists $ob->{$attr};
219 root 1.58
220     $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
221    
222 root 1.50 next if $ob->{$attr} =~ /^\d+$/;
223    
224     my $flags = 0;
225    
226     # assume list
227     for my $flag (map lc, split /\s+/, $ob->{$attr}) {
228     $flags |= MOVE_WALK if $flag eq "walk";
229     $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
230     $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
231     $flags |= MOVE_FLYING if $flag eq "flying";
232     $flags |= MOVE_SWIM if $flag eq "swim";
233     $flags |= MOVE_BOAT if $flag eq "boat";
234     $flags |= MOVE_ALL if $flag eq "all";
235    
236     $flags &= ~MOVE_WALK if $flag eq "-walk";
237     $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
238     $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
239     $flags &= ~MOVE_FLYING if $flag eq "-flying";
240     $flags &= ~MOVE_SWIM if $flag eq "-swim";
241     $flags &= ~MOVE_BOAT if $flag eq "-boat";
242     $flags &= ~MOVE_ALL if $flag eq "-all";
243     }
244    
245     $ob->{$attr} = $flags;
246     }
247    
248 root 1.62 # convert outdated movement flags to new movement sets
249 root 1.14 if (defined (my $v = delete $ob->{no_pass})) {
250     $ob->{move_block} = $v ? MOVE_ALL : 0;
251     }
252 root 1.50 if (defined (my $v = delete $ob->{slow_move})) {
253     $ob->{move_slow} |= MOVE_WALK;
254     $ob->{move_slow_penalty} = $v;
255     }
256 root 1.14 if (defined (my $v = delete $ob->{walk_on})) {
257 root 1.66 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
258 root 1.14 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
259     : $ob->{move_on} & ~MOVE_WALK;
260     }
261     if (defined (my $v = delete $ob->{walk_off})) {
262 root 1.66 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
263 root 1.14 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
264     : $ob->{move_off} & ~MOVE_WALK;
265     }
266     if (defined (my $v = delete $ob->{fly_on})) {
267 root 1.66 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
268 root 1.14 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
269     : $ob->{move_on} & ~MOVE_FLY_LOW;
270     }
271     if (defined (my $v = delete $ob->{fly_off})) {
272 root 1.66 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
273 root 1.14 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
274     : $ob->{move_off} & ~MOVE_FLY_LOW;
275     }
276     if (defined (my $v = delete $ob->{flying})) {
277 root 1.66 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
278 root 1.14 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
279     : $ob->{move_type} & ~MOVE_FLY_LOW;
280     }
281    
282 root 1.62 # convert idiotic event_xxx things into objects
283     while (my ($event, $subtype) = each %EVENT_TYPE) {
284     if (exists $ob->{"event_${event}_plugin"}) {
285     push @{$ob->{inventory}}, {
286     _name => "event_$event",
287     title => delete $ob->{"event_${event}_plugin"},
288     slaying => delete $ob->{"event_${event}"},
289     name => delete $ob->{"event_${event}_options"},
290     };
291     }
292     }
293    
294 root 1.73 # some archetypes had "+3" instead of the canonical "3", so fix
295     $ob->{dam} *= 1 if exists $ob->{dam};
296    
297 root 1.52 $ob
298     }
299    
300 root 1.62 # arch as in "arch xxx", ie.. objects
301 root 1.52 sub normalize_arch($) {
302     my ($ob) = @_;
303    
304     normalize_object $ob;
305    
306     my $arch = $ARCH{$ob->{_name}}
307     or (warn "$ob->{_name}: no such archetype", return $ob);
308    
309     if ($arch->{type} == 22) { # map
310     my %normalize = (
311     "enter_x" => "hp",
312     "enter_y" => "sp",
313     "width" => "x",
314     "height" => "y",
315     "reset_timeout" => "weight",
316     "swap_time" => "value",
317     "difficulty" => "level",
318     "darkness" => "invisible",
319     "fixed_resettime" => "stand_still",
320     );
321    
322     while (my ($k2, $k1) = each %normalize) {
323     if (defined (my $v = delete $ob->{$k1})) {
324     $ob->{$k2} = $v;
325     }
326     }
327     } else {
328     # if value matches archetype default, delete
329     while (my ($k, $v) = each %$ob) {
330     if (exists $arch->{$k} and $arch->{$k} eq $v) {
331     next if $k eq "_name";
332     delete $ob->{$k};
333     }
334 root 1.14 }
335     }
336    
337 root 1.57 # a speciality for the editor
338     if (exists $ob->{attack_movement}) {
339     my $am = delete $ob->{attack_movement};
340     $ob->{attack_movement_bits_0_3} = $am & 15;
341     $ob->{attack_movement_bits_4_7} = $am & 240;
342     }
343    
344 root 1.14 $ob
345     }
346 root 1.13
347 root 1.70 sub attr_thaw($) {
348     my ($ob) = @_;
349    
350     $ob->{attach} = from_json $ob->{attach}
351     if exists $ob->{attach};
352    
353     $ob
354     }
355    
356     sub attr_freeze($) {
357     my ($ob) = @_;
358    
359     $ob->{attach} = Crossfire::to_json $ob->{attach}
360     if exists $ob->{attach};
361    
362     $ob
363     }
364    
365 root 1.50 sub read_pak($) {
366     my ($path) = @_;
367    
368     my %pak;
369 elmex 1.1
370 root 1.63 open my $fh, "<:raw:perlio", $path
371 root 1.50 or Carp::croak "$_[0]: $!";
372     binmode $fh;
373     while (<$fh>) {
374     my ($type, $id, $len, $path) = split;
375     $path =~ s/.*\///;
376     read $fh, $pak{$path}, $len;
377 elmex 1.1 }
378 root 1.50
379     \%pak
380 elmex 1.1 }
381    
382 root 1.64 sub read_arch($;$) {
383     my ($path, $toplevel) = @_;
384 root 1.50
385     my %arc;
386     my ($more, $prev);
387    
388 root 1.63 open my $fh, "<:raw:perlio:utf8", $path
389 root 1.50 or Carp::croak "$path: $!";
390    
391 elmex 1.68 # binmode $fh;
392 elmex 1.1
393 root 1.50 my $parse_block; $parse_block = sub {
394     my %arc = @_;
395 elmex 1.1
396     while (<$fh>) {
397     s/\s+$//;
398 root 1.50 if (/^end$/i) {
399     last;
400 root 1.55 } elsif (/^arch (\S+)$/i) {
401 root 1.70 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
402 root 1.55 } elsif (/^lore$/i) {
403 root 1.50 while (<$fh>) {
404     last if /^endlore\s*$/i;
405     $arc{lore} .= $_;
406 elmex 1.1 }
407 root 1.55 } elsif (/^msg$/i) {
408 root 1.50 while (<$fh>) {
409     last if /^endmsg\s*$/i;
410     $arc{msg} .= $_;
411     }
412 root 1.65 } elsif (/^anim$/i) {
413     while (<$fh>) {
414     last if /^mina\s*$/i;
415     chomp;
416     push @{ $arc{anim} }, $_;
417     }
418 root 1.50 } elsif (/^(\S+)\s*(.*)$/) {
419     $arc{lc $1} = $2;
420 elmex 1.1 } elsif (/^\s*($|#)/) {
421     #
422     } else {
423 root 1.50 warn "$path: unparsable line '$_' in arch $arc{_name}";
424 elmex 1.1 }
425     }
426    
427 root 1.50 \%arc
428     };
429 elmex 1.2
430 root 1.50 while (<$fh>) {
431     s/\s+$//;
432     if (/^more$/i) {
433     $more = $prev;
434     } elsif (/^object (\S+)$/i) {
435     my $name = $1;
436 root 1.70 my $arc = attr_thaw normalize_object $parse_block->(_name => $name);
437 elmex 1.71 $arc->{_atype} = 'object';
438 elmex 1.1
439 root 1.50 if ($more) {
440     $more->{more} = $arc;
441     } else {
442     $arc{$name} = $arc;
443     }
444     $prev = $arc;
445     $more = undef;
446     } elsif (/^arch (\S+)$/i) {
447 root 1.55 my $name = $1;
448 root 1.70 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name);
449 elmex 1.71 $arc->{_atype} = 'arch';
450 root 1.55
451     if ($more) {
452     $more->{more} = $arc;
453     } else {
454     push @{ $arc{arch} }, $arc;
455     }
456     $prev = $arc;
457     $more = undef;
458 root 1.64 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
459     if ($1 eq "lev_array") {
460     while (<$fh>) {
461     last if /^endplst\s*$/;
462     push @{$toplevel->{lev_array}}, $_+0;
463     }
464     } else {
465     $toplevel->{$1} = $2;
466     }
467 root 1.50 } elsif (/^\s*($|#)/) {
468     #
469     } else {
470 root 1.64 die "$path: unparseable top-level line '$_'";
471 root 1.50 }
472 elmex 1.2 }
473 root 1.50
474     undef $parse_block; # work around bug in perl not freeing $fh etc.
475    
476     \%arc
477 elmex 1.1 }
478    
479 elmex 1.71 sub archlist_to_string {
480     my ($arch) = @_;
481    
482     my $str;
483    
484     my $append; $append = sub {
485     my %a = %{$_[0]};
486    
487     Crossfire::attr_freeze \%a;
488     Crossfire::normalize_arch \%a;
489    
490     # undo the bit-split we did before
491     if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
492     $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
493     | (delete $a{attack_movement_bits_4_7});
494     }
495    
496     $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
497    
498     my $inv = delete $a{inventory};
499     my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
500     my $anim = delete $a{anim};
501    
502     my @kv;
503    
504     for ($a{_name} eq "map"
505     ? @Crossfire::FIELD_ORDER_MAP
506     : @Crossfire::FIELD_ORDER) {
507     push @kv, [$_, delete $a{$_}]
508     if exists $a{$_};
509     }
510    
511     for (sort keys %a) {
512     next if /^_/; # ignore our _-keys
513     push @kv, [$_, delete $a{$_}];
514     }
515    
516     for (@kv) {
517     my ($k, $v) = @$_;
518    
519     if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
520     $v =~ s/\n$//;
521     $str .= "$k\n$v\n$end\n";
522     } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
523     if ($v & ~Crossfire::MOVE_ALL or !$v) {
524     $str .= "$k $v\n";
525    
526     } elsif ($v & Crossfire::MOVE_ALLBIT) {
527     $str .= "$k all";
528    
529     $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
530     $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
531     $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
532     $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
533     $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
534    
535     $str .= "\n";
536    
537     } else {
538     $str .= $k;
539    
540     $str .= " walk" if $v & Crossfire::MOVE_WALK;
541     $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
542     $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
543     $str .= " swim" if $v & Crossfire::MOVE_SWIM;
544     $str .= " boat" if $v & Crossfire::MOVE_BOAT;
545    
546     $str .= "\n";
547     }
548     } else {
549     $str .= "$k $v\n";
550     }
551     }
552    
553     if ($inv) {
554     $append->($_) for @$inv;
555     }
556    
557     if ($a{_atype} eq 'object') {
558     $str .= join "\n", "anim", @$anim, "mina\n"
559     if $anim;
560     }
561    
562     $str .= "end\n";
563    
564     if (($a{_atype} eq 'object') && $more) {
565     $str .= "\nmore\n";
566     $append->($more) if $more;
567     }
568     };
569    
570     for (@$arch) {
571     $append->($_);
572     }
573    
574     $str
575     }
576    
577 elmex 1.10 # put all archs into a hash with editor_face as it's key
578     # NOTE: the arrays in the hash values are references to
579     # the archs from $ARCH
580     sub editor_archs {
581     my %paths;
582    
583 root 1.15 for (keys %ARCH) {
584     my $arch = $ARCH{$_};
585 root 1.62 push @{$paths{$arch->{editor_folder}}}, $arch;
586 elmex 1.10 }
587    
588 root 1.15 \%paths
589 elmex 1.10 }
590    
591 root 1.17 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
592    
593     arch_extents determines the extents of the given arch's face(s), linked
594     faces and single faces are handled here it returns (minx, miny, maxx,
595     maxy)
596    
597     =cut
598    
599 root 1.15 sub arch_extents {
600 elmex 1.10 my ($a) = @_;
601    
602 root 1.15 my $o = $ARCH{$a->{_name}}
603     or return;
604 elmex 1.10
605 root 1.45 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
606 root 1.15 or (warn "no face data found for arch '$a->{_name}'"), return;
607 elmex 1.10
608 root 1.15 if ($face->{w} > 1 || $face->{h} > 1) {
609     # bigface
610     return (0, 0, $face->{w} - 1, $face->{h} - 1);
611    
612     } elsif ($o->{more}) {
613     # linked face
614     my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
615    
616     for (; $o; $o = $o->{more}) {
617     $minx = min $minx, $o->{x};
618     $miny = min $miny, $o->{y};
619     $maxx = max $maxx, $o->{x};
620     $maxy = max $maxy, $o->{y};
621     }
622    
623     return ($minx, $miny, $maxx, $maxy);
624 elmex 1.10
625     } else {
626     # single face
627 root 1.15 return (0, 0, 0, 0);
628 elmex 1.10 }
629     }
630    
631 root 1.19 =item $type = arch_attr $arch
632 root 1.17
633     Returns a hashref describing the object and its attributes. It can contain
634     the following keys:
635    
636     name the name, suitable for display purposes
637     ignore
638     attr
639     desc
640     use
641     section => [name => \%attr, name => \%attr]
642 root 1.19 import
643 root 1.17
644     =cut
645    
646     sub arch_attr($) {
647 root 1.46 my ($obj) = @_;
648 root 1.17
649     require Crossfire::Data;
650    
651 root 1.36 my $root;
652 root 1.49 my $attr = { };
653 root 1.46
654     my $arch = $ARCH{ $obj->{_name} };
655     my $type = $obj->{type} || $arch->{type};
656 root 1.17
657 root 1.46 if ($type > 0) {
658     $root = $Crossfire::Data::ATTR{$type};
659 root 1.17 } else {
660 root 1.61 my %a = (%$arch, %$obj);
661 root 1.18
662 root 1.61 if ($a{is_floor} && !$a{alive}) {
663     $root = $Crossfire::Data::TYPE{Floor};
664     } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
665     $root = $Crossfire::Data::TYPE{"Monster & NPC"};
666     } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
667     $root = $Crossfire::Data::TYPE{Wall};
668     } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
669     $root = $Crossfire::Data::TYPE{"Weak Wall"};
670     } else {
671     $root = $Crossfire::Data::TYPE{Misc};
672 root 1.18 }
673 root 1.17 }
674    
675 root 1.47 my @import = ($root);
676    
677     unshift @import, \%Crossfire::Data::DEFAULT_ATTR
678     unless $type == 116;
679    
680 root 1.36 my (%ignore);
681     my (@section_order, %section, @attr_order);
682    
683     while (my $type = shift @import) {
684     push @import, @{$type->{import} || []};
685    
686     $attr->{$_} ||= $type->{$_}
687     for qw(name desc use);
688    
689     for (@{$type->{ignore} || []}) {
690     $ignore{$_}++ for ref $_ ? @$_ : $_;
691     }
692    
693 root 1.43 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
694 root 1.36 my ($name, $attr) = @$_;
695     push @section_order, $name;
696 root 1.43 for (@$attr) {
697 root 1.36 my ($k, $v) = @$_;
698     push @attr_order, $k;
699     $section{$name}{$k} ||= $v;
700     }
701     }
702     }
703    
704     $attr->{section} = [
705     map !exists $section{$_} ? () : do {
706     my $attr = delete $section{$_};
707    
708     [
709     $_,
710 root 1.38 map exists $attr->{$_} && !$ignore{$_}
711     ? [$_ => delete $attr->{$_}] : (),
712 root 1.36 @attr_order
713     ]
714     },
715    
716     exists $section{$_} ? [$_ => delete $section{$_}] : (),
717     @section_order
718     ];
719    
720     $attr
721 root 1.17 }
722    
723 root 1.16 sub arch_edit_sections {
724     # if (edit_type == IGUIConstants.TILE_EDIT_NONE)
725     # edit_type = 0;
726     # else if (edit_type != 0) {
727     # // all flags from 'check_type' must be unset in this arch because they get recalculated now
728     # edit_type &= ~check_type;
729     # }
730     #
731     # }
732     # if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
733     # getAttributeValue("alive", defarch) == 1 &&
734     # (getAttributeValue("monster", defarch) == 1 ||
735     # getAttributeValue("generator", defarch) == 1)) {
736     # // Monster: monsters/npcs/generators
737     # edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
738     # }
739     # if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
740     # arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
741     # // Walls
742     # edit_type |= IGUIConstants.TILE_EDIT_WALL;
743     # }
744     # if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
745     # getAttributeValue("connected", defarch) != 0) {
746     # // Connected Objects
747     # edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
748     # }
749     # if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
750     # arch_type == 66 || arch_type == 41 || arch_type == 95) {
751     # // Exit: teleporter/exit/trapdoors
752     # edit_type |= IGUIConstants.TILE_EDIT_EXIT;
753     # }
754     # if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
755     # getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
756     # arch_type == 5 || arch_type == 36 || arch_type == 60 ||
757     # arch_type == 85 || arch_type == 111 || arch_type == 123 ||
758     # arch_type == 124 || arch_type == 130)) {
759     # // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
760     # edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
761     # }
762     # if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
763     # arch_type == 20 || arch_type == 23 || arch_type == 26 ||
764     # arch_type == 91 || arch_type == 21 || arch_type == 24) {
765     # // Door: door/special door/gates + keys
766     # edit_type |= IGUIConstants.TILE_EDIT_DOOR;
767     # }
768     # if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
769     # getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
770     # arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
771     # arch_type == 35 || arch_type == 39 || arch_type == 70 ||
772     # arch_type == 87 || arch_type == 99 || arch_type == 100 ||
773     # arch_type == 104 || arch_type == 109 || arch_type == 113 ||
774     # arch_type == 122 || arch_type == 3)) {
775     # // Equipment: weapons/armour/wands/rods
776     # edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
777     # }
778     #
779     # return(edit_type);
780     #
781     #
782     }
783    
784 root 1.50 sub cache_file($$&&) {
785     my ($src, $cache, $load, $create) = @_;
786 root 1.24
787 root 1.50 my ($size, $mtime) = (stat $src)[7,9]
788     or Carp::croak "$src: $!";
789    
790     if (-e $cache) {
791     my $ref = eval { load_ref $cache };
792    
793     if ($ref->{version} == 1
794     && $ref->{size} == $size
795     && $ref->{mtime} == $mtime
796     && eval { $load->($ref->{data}); 1 }) {
797     return;
798     }
799     }
800    
801     my $ref = {
802     version => 1,
803     size => $size,
804     mtime => $mtime,
805     data => $create->(),
806     };
807    
808     $load->($ref->{data});
809    
810     save_ref $ref, $cache;
811     }
812    
813     =item set_libdir $path
814    
815     Sets the library directory to the given path
816     (default: $ENV{CROSSFIRE_LIBDIR}).
817    
818     You have to (re-)load the archetypes and tilecache manually after steting
819     the library path.
820    
821     =cut
822    
823     sub set_libdir($) {
824     $LIB = $_[0];
825 root 1.24 }
826    
827 root 1.50 =item load_archetypes
828    
829     (Re-)Load archetypes into %ARCH.
830    
831     =cut
832    
833     sub load_archetypes() {
834     cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
835     *ARCH = $_[0];
836     }, sub {
837     read_arch "$LIB/archetypes"
838     };
839     }
840 root 1.15
841 root 1.50 =item load_tilecache
842    
843     (Re-)Load %TILE and %FACE.
844    
845     =cut
846    
847     sub load_tilecache() {
848     require Gtk2;
849    
850     cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
851     $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
852     or die "$VARDIR/tilecache.png: $!";
853     *FACE = $_[0];
854     }, sub {
855     my $tile = read_pak "$LIB/crossfire.0";
856    
857     my %cache;
858    
859     my $idx = 0;
860    
861     for my $name (sort keys %$tile) {
862 root 1.60 my $pb = new Gtk2::Gdk::PixbufLoader;
863     $pb->write ($tile->{$name});
864     $pb->close;
865     my $pb = $pb->get_pixbuf;
866 root 1.50
867     my $tile = $cache{$name} = {
868     pb => $pb,
869     idx => $idx,
870     w => int $pb->get_width / TILESIZE,
871     h => int $pb->get_height / TILESIZE,
872     };
873    
874    
875     $idx += $tile->{w} * $tile->{h};
876     }
877    
878     my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
879    
880     while (my ($name, $tile) = each %cache) {
881     my $tpb = delete $tile->{pb};
882     my $ofs = $tile->{idx};
883    
884     for my $x (0 .. $tile->{w} - 1) {
885     for my $y (0 .. $tile->{h} - 1) {
886     my $idx = $ofs + $x + $y * $tile->{w};
887     $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
888     $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
889     }
890     }
891     }
892    
893 root 1.60 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
894 root 1.50
895     \%cache
896     };
897     }
898 root 1.15
899 elmex 1.1 =head1 AUTHOR
900    
901     Marc Lehmann <schmorp@schmorp.de>
902     http://home.schmorp.de/
903    
904     Robin Redeker <elmex@ta-sa.org>
905     http://www.ta-sa.org/
906    
907     =cut
908 root 1.4
909     1