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/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.80
Committed: Tue Feb 6 22:08:14 2007 UTC (17 years, 3 months ago) by root
Branch: MAIN
Changes since 1.79: +13 -3 lines
Log Message:
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File Contents

# User Rev Content
1 elmex 1.1 =head1 NAME
2    
3     Crossfire - Crossfire maphandling
4    
5     =cut
6    
7 root 1.4 package Crossfire;
8    
9 root 1.78 our $VERSION = '0.96';
10 elmex 1.1
11     use strict;
12    
13 root 1.7 use base 'Exporter';
14    
15 root 1.13 use Carp ();
16 root 1.21 use File::Spec;
17 root 1.15 use List::Util qw(min max);
18 root 1.53 use Storable qw(freeze thaw);
19 elmex 1.1
20 root 1.50 our @EXPORT = qw(
21     read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22     );
23    
24 root 1.70 use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25    
26     sub from_json($) {
27     $JSON::Syck::ImplicitUnicode = 1;
28     JSON::Syck::Load $_[0]
29     }
30    
31     sub to_json($) {
32     $JSON::Syck::ImplicitUnicode = 0;
33     JSON::Syck::Dump $_[0]
34     }
35    
36 root 1.50 our $LIB = $ENV{CROSSFIRE_LIBDIR};
37 root 1.7
38 root 1.75 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39     : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40     : File::Spec->tmpdir . "/crossfire";
41 root 1.50
42     mkdir $VARDIR, 0777;
43 elmex 1.1
44 root 1.7 sub TILESIZE (){ 32 }
45 elmex 1.1
46 root 1.15 our %ARCH;
47     our %FACE;
48     our $TILE;
49 elmex 1.1
50 root 1.13 our %FIELD_MULTILINE = (
51 root 1.50 msg => "endmsg",
52     lore => "endlore",
53     maplore => "endmaplore",
54 root 1.13 );
55    
56 root 1.58 # movement bit type, PITA
57     our %FIELD_MOVEMENT = map +($_ => undef),
58     qw(move_type move_block move_allow move_on move_off move_slow);
59    
60 root 1.54 # same as in server save routine, to (hopefully) be compatible
61     # to the other editors.
62 root 1.56 our @FIELD_ORDER_MAP = (qw(
63 root 1.70 name attach swap_time reset_timeout fixed_resettime difficulty region
64 root 1.56 shopitems shopgreed shopmin shopmax shoprace
65     darkness width height enter_x enter_y msg maplore
66     unique template
67     outdoor temp pressure humid windspeed winddir sky nosmooth
68     tile_path_1 tile_path_2 tile_path_3 tile_path_4
69     ));
70    
71 root 1.54 our @FIELD_ORDER = (qw(
72 root 1.57 elevation
73    
74 root 1.70 name name_pl custom_name attach title race
75 root 1.54 slaying skill msg lore other_arch face
76 root 1.56 #todo-events
77 root 1.54 animation is_animated
78 root 1.59 str dex con wis pow cha int
79 root 1.54 hp maxhp sp maxsp grace maxgrace
80     exp perm_exp expmul
81     food dam luck wc ac x y speed speed_left move_state attack_movement
82 root 1.59 nrof level direction type subtype attacktype
83 root 1.54
84     resist_physical resist_magic resist_fire resist_electricity
85     resist_cold resist_confusion resist_acid resist_drain
86     resist_weaponmagic resist_ghosthit resist_poison resist_slow
87     resist_paralyze resist_turn_undead resist_fear resist_cancellation
88     resist_deplete resist_death resist_chaos resist_counterspell
89     resist_godpower resist_holyword resist_blind resist_internal
90     resist_life_stealing resist_disease
91    
92     path_attuned path_repelled path_denied material materialname
93     value carrying weight invisible state magic
94     last_heal last_sp last_grace last_eat
95     connected glow_radius randomitems npx_status npc_program
96     run_away pick_up container will_apply smoothlevel
97     current_weapon_script weapontype tooltype elevation client_type
98     item_power duration range
99     range_modifier duration_modifier dam_modifier gen_sp_armour
100     move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
101    
102     alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
103     friendly generator is_thrown auto_apply treasure player sold see_invisible
104     can_roll overlay_floor is_turnable is_used_up identified reflecting changing
105     splitting hitback startequip blocksview undead scared unaggressive
106     reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
107     run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
108     can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
109     has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
110     random_move only_attack confused stealth cursed damned see_anywhere
111     known_magical known_cursed can_use_skill been_applied has_ready_scroll
112     can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
113     has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
114     is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
115     activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116    
117     body_range body_arm body_torso body_head body_neck body_skill
118     body_finger body_shoulder body_foot body_hand body_wrist body_waist
119     ));
120 root 1.13
121 root 1.62 our %EVENT_TYPE = (
122     apply => 1,
123     attack => 2,
124     death => 3,
125     drop => 4,
126     pickup => 5,
127     say => 6,
128     stop => 7,
129     time => 8,
130     throw => 9,
131     trigger => 10,
132     close => 11,
133     timer => 12,
134     );
135    
136 root 1.50 sub MOVE_WALK (){ 0x01 }
137     sub MOVE_FLY_LOW (){ 0x02 }
138     sub MOVE_FLY_HIGH (){ 0x04 }
139     sub MOVE_FLYING (){ 0x06 }
140     sub MOVE_SWIM (){ 0x08 }
141     sub MOVE_BOAT (){ 0x10 }
142 root 1.58 sub MOVE_KNOWN (){ 0x1f } # all of above
143     sub MOVE_ALLBIT (){ 0x10000 }
144     sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
145 root 1.14
146 root 1.28 sub load_ref($) {
147     my ($path) = @_;
148    
149 root 1.63 open my $fh, "<:raw:perlio", $path
150 root 1.31 or die "$path: $!";
151 root 1.28 local $/;
152 root 1.33
153 root 1.53 thaw <$fh>
154 root 1.28 }
155    
156     sub save_ref($$) {
157     my ($ref, $path) = @_;
158    
159 root 1.63 open my $fh, ">:raw:perlio", "$path~"
160 root 1.28 or die "$path~: $!";
161 root 1.53 print $fh freeze $ref;
162 root 1.28 close $fh;
163     rename "$path~", $path
164     or die "$path: $!";
165     }
166    
167 root 1.72 my %attack_mask = (
168     physical => 0x00000001,
169     magic => 0x00000002,
170     fire => 0x00000004,
171     electricity => 0x00000008,
172     cold => 0x00000010,
173     confusion => 0x00000020,
174     acid => 0x00000040,
175     drain => 0x00000080,
176     weaponmagic => 0x00000100,
177     ghosthit => 0x00000200,
178     poison => 0x00000400,
179     slow => 0x00000800,
180     paralyze => 0x00001000,
181     turn_undead => 0x00002000,
182     fear => 0x00004000,
183     cancellation => 0x00008000,
184     deplete => 0x00010000,
185     death => 0x00020000,
186     chaos => 0x00040000,
187     counterspell => 0x00080000,
188     godpower => 0x00100000,
189     holyword => 0x00200000,
190     blind => 0x00400000,
191     internal => 0x00800000,
192     life_stealing => 0x01000000,
193     disease => 0x02000000,
194     );
195    
196     sub _add_resist($$$) {
197     my ($ob, $mask, $value) = @_;
198    
199     while (my ($k, $v) = each %attack_mask) {
200 root 1.73 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
201 root 1.72 }
202     }
203    
204 root 1.62 # object as in "Object xxx", i.e. archetypes
205 root 1.52 sub normalize_object($) {
206 root 1.14 my ($ob) = @_;
207    
208 root 1.62 # nuke outdated or never supported fields
209 root 1.72 delete @$ob{qw(
210 root 1.50 can_knockback can_parry can_impale can_cut can_dam_armour
211     can_apply pass_thru can_pass_thru
212 root 1.72 )};
213    
214     if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
215     if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
216     if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
217 root 1.14
218 root 1.62 # convert movement strings to bitsets
219 root 1.58 for my $attr (keys %FIELD_MOVEMENT) {
220 root 1.50 next unless exists $ob->{$attr};
221 root 1.58
222     $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
223    
224 root 1.50 next if $ob->{$attr} =~ /^\d+$/;
225    
226     my $flags = 0;
227    
228     # assume list
229     for my $flag (map lc, split /\s+/, $ob->{$attr}) {
230     $flags |= MOVE_WALK if $flag eq "walk";
231     $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
232     $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
233     $flags |= MOVE_FLYING if $flag eq "flying";
234     $flags |= MOVE_SWIM if $flag eq "swim";
235     $flags |= MOVE_BOAT if $flag eq "boat";
236     $flags |= MOVE_ALL if $flag eq "all";
237    
238     $flags &= ~MOVE_WALK if $flag eq "-walk";
239     $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
240     $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
241     $flags &= ~MOVE_FLYING if $flag eq "-flying";
242     $flags &= ~MOVE_SWIM if $flag eq "-swim";
243     $flags &= ~MOVE_BOAT if $flag eq "-boat";
244     $flags &= ~MOVE_ALL if $flag eq "-all";
245     }
246    
247     $ob->{$attr} = $flags;
248     }
249    
250 root 1.62 # convert outdated movement flags to new movement sets
251 root 1.14 if (defined (my $v = delete $ob->{no_pass})) {
252     $ob->{move_block} = $v ? MOVE_ALL : 0;
253     }
254 root 1.50 if (defined (my $v = delete $ob->{slow_move})) {
255     $ob->{move_slow} |= MOVE_WALK;
256     $ob->{move_slow_penalty} = $v;
257     }
258 root 1.14 if (defined (my $v = delete $ob->{walk_on})) {
259 root 1.66 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
260 root 1.14 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
261     : $ob->{move_on} & ~MOVE_WALK;
262     }
263     if (defined (my $v = delete $ob->{walk_off})) {
264 root 1.66 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
265 root 1.14 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
266     : $ob->{move_off} & ~MOVE_WALK;
267     }
268     if (defined (my $v = delete $ob->{fly_on})) {
269 root 1.66 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
270 root 1.14 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
271     : $ob->{move_on} & ~MOVE_FLY_LOW;
272     }
273     if (defined (my $v = delete $ob->{fly_off})) {
274 root 1.66 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
275 root 1.14 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
276     : $ob->{move_off} & ~MOVE_FLY_LOW;
277     }
278     if (defined (my $v = delete $ob->{flying})) {
279 root 1.66 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
280 root 1.14 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
281     : $ob->{move_type} & ~MOVE_FLY_LOW;
282     }
283    
284 root 1.62 # convert idiotic event_xxx things into objects
285     while (my ($event, $subtype) = each %EVENT_TYPE) {
286     if (exists $ob->{"event_${event}_plugin"}) {
287     push @{$ob->{inventory}}, {
288     _name => "event_$event",
289     title => delete $ob->{"event_${event}_plugin"},
290     slaying => delete $ob->{"event_${event}"},
291     name => delete $ob->{"event_${event}_options"},
292     };
293     }
294     }
295    
296 root 1.73 # some archetypes had "+3" instead of the canonical "3", so fix
297     $ob->{dam} *= 1 if exists $ob->{dam};
298    
299 root 1.52 $ob
300     }
301    
302 root 1.62 # arch as in "arch xxx", ie.. objects
303 root 1.52 sub normalize_arch($) {
304     my ($ob) = @_;
305    
306     normalize_object $ob;
307    
308     my $arch = $ARCH{$ob->{_name}}
309     or (warn "$ob->{_name}: no such archetype", return $ob);
310    
311     if ($arch->{type} == 22) { # map
312     my %normalize = (
313     "enter_x" => "hp",
314     "enter_y" => "sp",
315     "width" => "x",
316     "height" => "y",
317     "reset_timeout" => "weight",
318     "swap_time" => "value",
319     "difficulty" => "level",
320     "darkness" => "invisible",
321     "fixed_resettime" => "stand_still",
322     );
323    
324     while (my ($k2, $k1) = each %normalize) {
325     if (defined (my $v = delete $ob->{$k1})) {
326     $ob->{$k2} = $v;
327     }
328     }
329     } else {
330     # if value matches archetype default, delete
331     while (my ($k, $v) = each %$ob) {
332     if (exists $arch->{$k} and $arch->{$k} eq $v) {
333     next if $k eq "_name";
334     delete $ob->{$k};
335     }
336 root 1.14 }
337     }
338    
339 root 1.57 # a speciality for the editor
340     if (exists $ob->{attack_movement}) {
341     my $am = delete $ob->{attack_movement};
342     $ob->{attack_movement_bits_0_3} = $am & 15;
343     $ob->{attack_movement_bits_4_7} = $am & 240;
344     }
345    
346 root 1.14 $ob
347     }
348 root 1.13
349 root 1.70 sub attr_thaw($) {
350     my ($ob) = @_;
351    
352     $ob->{attach} = from_json $ob->{attach}
353     if exists $ob->{attach};
354    
355     $ob
356     }
357    
358     sub attr_freeze($) {
359     my ($ob) = @_;
360    
361     $ob->{attach} = Crossfire::to_json $ob->{attach}
362     if exists $ob->{attach};
363    
364     $ob
365     }
366    
367 root 1.50 sub read_pak($) {
368     my ($path) = @_;
369    
370     my %pak;
371 elmex 1.1
372 root 1.63 open my $fh, "<:raw:perlio", $path
373 root 1.50 or Carp::croak "$_[0]: $!";
374     binmode $fh;
375     while (<$fh>) {
376     my ($type, $id, $len, $path) = split;
377     $path =~ s/.*\///;
378     read $fh, $pak{$path}, $len;
379 elmex 1.1 }
380 root 1.50
381     \%pak
382 elmex 1.1 }
383    
384 root 1.64 sub read_arch($;$) {
385     my ($path, $toplevel) = @_;
386 root 1.50
387     my %arc;
388     my ($more, $prev);
389 root 1.80 my $comment;
390 root 1.50
391 root 1.63 open my $fh, "<:raw:perlio:utf8", $path
392 root 1.50 or Carp::croak "$path: $!";
393    
394 elmex 1.68 # binmode $fh;
395 elmex 1.1
396 root 1.50 my $parse_block; $parse_block = sub {
397     my %arc = @_;
398 elmex 1.1
399     while (<$fh>) {
400     s/\s+$//;
401 root 1.50 if (/^end$/i) {
402     last;
403 root 1.80
404 root 1.55 } elsif (/^arch (\S+)$/i) {
405 root 1.70 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
406 root 1.80
407 root 1.55 } elsif (/^lore$/i) {
408 root 1.50 while (<$fh>) {
409     last if /^endlore\s*$/i;
410     $arc{lore} .= $_;
411 elmex 1.1 }
412 root 1.55 } elsif (/^msg$/i) {
413 root 1.50 while (<$fh>) {
414     last if /^endmsg\s*$/i;
415     $arc{msg} .= $_;
416     }
417 root 1.65 } elsif (/^anim$/i) {
418     while (<$fh>) {
419     last if /^mina\s*$/i;
420     chomp;
421     push @{ $arc{anim} }, $_;
422     }
423 root 1.50 } elsif (/^(\S+)\s*(.*)$/) {
424     $arc{lc $1} = $2;
425 root 1.80 } elsif (/^\s*#/) {
426     $arc{_comment} .= $_;
427    
428     } elsif (/^\s*$/) {
429 elmex 1.1 #
430     } else {
431 root 1.50 warn "$path: unparsable line '$_' in arch $arc{_name}";
432 elmex 1.1 }
433     }
434    
435 root 1.50 \%arc
436     };
437 elmex 1.2
438 root 1.50 while (<$fh>) {
439     s/\s+$//;
440     if (/^more$/i) {
441     $more = $prev;
442 root 1.80 } elsif (/^\s*#/) {
443     $comment .= $_;
444 root 1.50 } elsif (/^object (\S+)$/i) {
445     my $name = $1;
446 root 1.80 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
447     delete $arc{_comment} unless length $arc{_comment};
448 elmex 1.71 $arc->{_atype} = 'object';
449 elmex 1.1
450 root 1.50 if ($more) {
451     $more->{more} = $arc;
452     } else {
453     $arc{$name} = $arc;
454     }
455     $prev = $arc;
456     $more = undef;
457     } elsif (/^arch (\S+)$/i) {
458 root 1.55 my $name = $1;
459 root 1.80 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
460     delete $arc{_comment} unless length $arc{_comment};
461 elmex 1.71 $arc->{_atype} = 'arch';
462 root 1.55
463     if ($more) {
464     $more->{more} = $arc;
465     } else {
466     push @{ $arc{arch} }, $arc;
467     }
468     $prev = $arc;
469     $more = undef;
470 root 1.64 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
471     if ($1 eq "lev_array") {
472     while (<$fh>) {
473     last if /^endplst\s*$/;
474     push @{$toplevel->{lev_array}}, $_+0;
475     }
476     } else {
477     $toplevel->{$1} = $2;
478     }
479 root 1.50 } elsif (/^\s*($|#)/) {
480     #
481     } else {
482 root 1.64 die "$path: unparseable top-level line '$_'";
483 root 1.50 }
484 elmex 1.2 }
485 root 1.50
486     undef $parse_block; # work around bug in perl not freeing $fh etc.
487    
488     \%arc
489 elmex 1.1 }
490    
491 elmex 1.71 sub archlist_to_string {
492     my ($arch) = @_;
493    
494     my $str;
495    
496     my $append; $append = sub {
497     my %a = %{$_[0]};
498    
499     Crossfire::attr_freeze \%a;
500     Crossfire::normalize_arch \%a;
501    
502     # undo the bit-split we did before
503     if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
504     $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
505     | (delete $a{attack_movement_bits_4_7});
506     }
507    
508     $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
509    
510     my $inv = delete $a{inventory};
511     my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
512     my $anim = delete $a{anim};
513    
514     my @kv;
515    
516     for ($a{_name} eq "map"
517     ? @Crossfire::FIELD_ORDER_MAP
518     : @Crossfire::FIELD_ORDER) {
519     push @kv, [$_, delete $a{$_}]
520     if exists $a{$_};
521     }
522    
523     for (sort keys %a) {
524     next if /^_/; # ignore our _-keys
525     push @kv, [$_, delete $a{$_}];
526     }
527    
528     for (@kv) {
529     my ($k, $v) = @$_;
530    
531     if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
532     $v =~ s/\n$//;
533     $str .= "$k\n$v\n$end\n";
534     } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
535     if ($v & ~Crossfire::MOVE_ALL or !$v) {
536     $str .= "$k $v\n";
537    
538     } elsif ($v & Crossfire::MOVE_ALLBIT) {
539     $str .= "$k all";
540    
541     $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
542     $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
543     $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
544     $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
545     $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
546    
547     $str .= "\n";
548    
549     } else {
550     $str .= $k;
551    
552     $str .= " walk" if $v & Crossfire::MOVE_WALK;
553     $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
554     $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
555     $str .= " swim" if $v & Crossfire::MOVE_SWIM;
556     $str .= " boat" if $v & Crossfire::MOVE_BOAT;
557    
558     $str .= "\n";
559     }
560     } else {
561     $str .= "$k $v\n";
562     }
563     }
564    
565     if ($inv) {
566     $append->($_) for @$inv;
567     }
568    
569     if ($a{_atype} eq 'object') {
570     $str .= join "\n", "anim", @$anim, "mina\n"
571     if $anim;
572     }
573    
574     $str .= "end\n";
575    
576     if (($a{_atype} eq 'object') && $more) {
577     $str .= "\nmore\n";
578     $append->($more) if $more;
579     }
580     };
581    
582     for (@$arch) {
583     $append->($_);
584     }
585    
586     $str
587     }
588    
589 elmex 1.10 # put all archs into a hash with editor_face as it's key
590     # NOTE: the arrays in the hash values are references to
591     # the archs from $ARCH
592     sub editor_archs {
593     my %paths;
594    
595 root 1.15 for (keys %ARCH) {
596     my $arch = $ARCH{$_};
597 root 1.62 push @{$paths{$arch->{editor_folder}}}, $arch;
598 elmex 1.10 }
599    
600 root 1.15 \%paths
601 elmex 1.10 }
602    
603 root 1.17 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
604    
605     arch_extents determines the extents of the given arch's face(s), linked
606     faces and single faces are handled here it returns (minx, miny, maxx,
607     maxy)
608    
609     =cut
610    
611 root 1.15 sub arch_extents {
612 elmex 1.10 my ($a) = @_;
613    
614 root 1.15 my $o = $ARCH{$a->{_name}}
615     or return;
616 elmex 1.10
617 elmex 1.79 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
618     unless ($face) {
619     $face = $FACE{"blank.x11"}
620     or (warn "no face data found for arch '$a->{_name}'"), return;
621     }
622 elmex 1.10
623 root 1.15 if ($face->{w} > 1 || $face->{h} > 1) {
624     # bigface
625     return (0, 0, $face->{w} - 1, $face->{h} - 1);
626    
627     } elsif ($o->{more}) {
628     # linked face
629     my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
630    
631     for (; $o; $o = $o->{more}) {
632     $minx = min $minx, $o->{x};
633     $miny = min $miny, $o->{y};
634     $maxx = max $maxx, $o->{x};
635     $maxy = max $maxy, $o->{y};
636     }
637    
638     return ($minx, $miny, $maxx, $maxy);
639 elmex 1.10
640     } else {
641     # single face
642 root 1.15 return (0, 0, 0, 0);
643 elmex 1.10 }
644     }
645    
646 root 1.19 =item $type = arch_attr $arch
647 root 1.17
648     Returns a hashref describing the object and its attributes. It can contain
649     the following keys:
650    
651     name the name, suitable for display purposes
652     ignore
653     attr
654     desc
655     use
656     section => [name => \%attr, name => \%attr]
657 root 1.19 import
658 root 1.17
659     =cut
660    
661     sub arch_attr($) {
662 root 1.46 my ($obj) = @_;
663 root 1.17
664     require Crossfire::Data;
665    
666 root 1.36 my $root;
667 root 1.49 my $attr = { };
668 root 1.46
669     my $arch = $ARCH{ $obj->{_name} };
670     my $type = $obj->{type} || $arch->{type};
671 root 1.17
672 root 1.46 if ($type > 0) {
673     $root = $Crossfire::Data::ATTR{$type};
674 root 1.17 } else {
675 root 1.61 my %a = (%$arch, %$obj);
676 root 1.18
677 root 1.61 if ($a{is_floor} && !$a{alive}) {
678     $root = $Crossfire::Data::TYPE{Floor};
679     } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
680     $root = $Crossfire::Data::TYPE{"Monster & NPC"};
681     } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
682     $root = $Crossfire::Data::TYPE{Wall};
683     } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
684     $root = $Crossfire::Data::TYPE{"Weak Wall"};
685     } else {
686     $root = $Crossfire::Data::TYPE{Misc};
687 root 1.18 }
688 root 1.17 }
689    
690 root 1.47 my @import = ($root);
691    
692     unshift @import, \%Crossfire::Data::DEFAULT_ATTR
693     unless $type == 116;
694    
695 root 1.36 my (%ignore);
696     my (@section_order, %section, @attr_order);
697    
698     while (my $type = shift @import) {
699     push @import, @{$type->{import} || []};
700    
701     $attr->{$_} ||= $type->{$_}
702     for qw(name desc use);
703    
704     for (@{$type->{ignore} || []}) {
705     $ignore{$_}++ for ref $_ ? @$_ : $_;
706     }
707    
708 root 1.43 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
709 root 1.36 my ($name, $attr) = @$_;
710     push @section_order, $name;
711 root 1.43 for (@$attr) {
712 root 1.36 my ($k, $v) = @$_;
713     push @attr_order, $k;
714     $section{$name}{$k} ||= $v;
715     }
716     }
717     }
718    
719     $attr->{section} = [
720     map !exists $section{$_} ? () : do {
721     my $attr = delete $section{$_};
722    
723     [
724     $_,
725 root 1.38 map exists $attr->{$_} && !$ignore{$_}
726     ? [$_ => delete $attr->{$_}] : (),
727 root 1.36 @attr_order
728     ]
729     },
730    
731     exists $section{$_} ? [$_ => delete $section{$_}] : (),
732     @section_order
733     ];
734    
735     $attr
736 root 1.17 }
737    
738 root 1.16 sub arch_edit_sections {
739     # if (edit_type == IGUIConstants.TILE_EDIT_NONE)
740     # edit_type = 0;
741     # else if (edit_type != 0) {
742     # // all flags from 'check_type' must be unset in this arch because they get recalculated now
743     # edit_type &= ~check_type;
744     # }
745     #
746     # }
747     # if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
748     # getAttributeValue("alive", defarch) == 1 &&
749     # (getAttributeValue("monster", defarch) == 1 ||
750     # getAttributeValue("generator", defarch) == 1)) {
751     # // Monster: monsters/npcs/generators
752     # edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
753     # }
754     # if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
755     # arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
756     # // Walls
757     # edit_type |= IGUIConstants.TILE_EDIT_WALL;
758     # }
759     # if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
760     # getAttributeValue("connected", defarch) != 0) {
761     # // Connected Objects
762     # edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
763     # }
764     # if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
765     # arch_type == 66 || arch_type == 41 || arch_type == 95) {
766     # // Exit: teleporter/exit/trapdoors
767     # edit_type |= IGUIConstants.TILE_EDIT_EXIT;
768     # }
769     # if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
770     # getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
771     # arch_type == 5 || arch_type == 36 || arch_type == 60 ||
772     # arch_type == 85 || arch_type == 111 || arch_type == 123 ||
773     # arch_type == 124 || arch_type == 130)) {
774     # // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
775     # edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
776     # }
777     # if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
778     # arch_type == 20 || arch_type == 23 || arch_type == 26 ||
779     # arch_type == 91 || arch_type == 21 || arch_type == 24) {
780     # // Door: door/special door/gates + keys
781     # edit_type |= IGUIConstants.TILE_EDIT_DOOR;
782     # }
783     # if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
784     # getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
785     # arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
786     # arch_type == 35 || arch_type == 39 || arch_type == 70 ||
787     # arch_type == 87 || arch_type == 99 || arch_type == 100 ||
788     # arch_type == 104 || arch_type == 109 || arch_type == 113 ||
789     # arch_type == 122 || arch_type == 3)) {
790     # // Equipment: weapons/armour/wands/rods
791     # edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
792     # }
793     #
794     # return(edit_type);
795     #
796     #
797     }
798    
799 root 1.50 sub cache_file($$&&) {
800     my ($src, $cache, $load, $create) = @_;
801 root 1.24
802 root 1.50 my ($size, $mtime) = (stat $src)[7,9]
803     or Carp::croak "$src: $!";
804    
805     if (-e $cache) {
806     my $ref = eval { load_ref $cache };
807    
808     if ($ref->{version} == 1
809     && $ref->{size} == $size
810     && $ref->{mtime} == $mtime
811     && eval { $load->($ref->{data}); 1 }) {
812     return;
813     }
814     }
815    
816     my $ref = {
817     version => 1,
818     size => $size,
819     mtime => $mtime,
820     data => $create->(),
821     };
822    
823     $load->($ref->{data});
824    
825     save_ref $ref, $cache;
826     }
827    
828     =item set_libdir $path
829    
830     Sets the library directory to the given path
831     (default: $ENV{CROSSFIRE_LIBDIR}).
832    
833     You have to (re-)load the archetypes and tilecache manually after steting
834     the library path.
835    
836     =cut
837    
838     sub set_libdir($) {
839     $LIB = $_[0];
840 root 1.24 }
841    
842 root 1.50 =item load_archetypes
843    
844     (Re-)Load archetypes into %ARCH.
845    
846     =cut
847    
848     sub load_archetypes() {
849     cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
850     *ARCH = $_[0];
851     }, sub {
852     read_arch "$LIB/archetypes"
853     };
854     }
855 root 1.15
856 root 1.50 =item load_tilecache
857    
858     (Re-)Load %TILE and %FACE.
859    
860     =cut
861    
862     sub load_tilecache() {
863     require Gtk2;
864    
865     cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
866     $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
867     or die "$VARDIR/tilecache.png: $!";
868     *FACE = $_[0];
869     }, sub {
870     my $tile = read_pak "$LIB/crossfire.0";
871    
872     my %cache;
873    
874     my $idx = 0;
875    
876     for my $name (sort keys %$tile) {
877 root 1.60 my $pb = new Gtk2::Gdk::PixbufLoader;
878     $pb->write ($tile->{$name});
879     $pb->close;
880     my $pb = $pb->get_pixbuf;
881 root 1.50
882     my $tile = $cache{$name} = {
883     pb => $pb,
884     idx => $idx,
885     w => int $pb->get_width / TILESIZE,
886     h => int $pb->get_height / TILESIZE,
887     };
888    
889    
890     $idx += $tile->{w} * $tile->{h};
891     }
892    
893     my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
894    
895     while (my ($name, $tile) = each %cache) {
896     my $tpb = delete $tile->{pb};
897     my $ofs = $tile->{idx};
898    
899     for my $x (0 .. $tile->{w} - 1) {
900     for my $y (0 .. $tile->{h} - 1) {
901     my $idx = $ofs + $x + $y * $tile->{w};
902     $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
903     $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
904     }
905     }
906     }
907    
908 root 1.60 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
909 root 1.50
910     \%cache
911     };
912     }
913 root 1.15
914 elmex 1.1 =head1 AUTHOR
915    
916     Marc Lehmann <schmorp@schmorp.de>
917     http://home.schmorp.de/
918    
919     Robin Redeker <elmex@ta-sa.org>
920     http://www.ta-sa.org/
921    
922     =cut
923 root 1.4
924     1