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/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.82
Committed: Tue Feb 6 23:53:26 2007 UTC (17 years, 3 months ago) by root
Branch: MAIN
Changes since 1.81: +35 -0 lines
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File Contents

# User Rev Content
1 elmex 1.1 =head1 NAME
2    
3     Crossfire - Crossfire maphandling
4    
5     =cut
6    
7 root 1.4 package Crossfire;
8    
9 root 1.78 our $VERSION = '0.96';
10 elmex 1.1
11     use strict;
12    
13 root 1.7 use base 'Exporter';
14    
15 root 1.13 use Carp ();
16 root 1.21 use File::Spec;
17 root 1.15 use List::Util qw(min max);
18 root 1.53 use Storable qw(freeze thaw);
19 elmex 1.1
20 root 1.50 our @EXPORT = qw(
21     read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22     );
23    
24 root 1.70 use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25    
26     sub from_json($) {
27     $JSON::Syck::ImplicitUnicode = 1;
28     JSON::Syck::Load $_[0]
29     }
30    
31     sub to_json($) {
32     $JSON::Syck::ImplicitUnicode = 0;
33     JSON::Syck::Dump $_[0]
34     }
35    
36 root 1.50 our $LIB = $ENV{CROSSFIRE_LIBDIR};
37 root 1.7
38 root 1.75 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39     : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40     : File::Spec->tmpdir . "/crossfire";
41 root 1.50
42     mkdir $VARDIR, 0777;
43 elmex 1.1
44 root 1.7 sub TILESIZE (){ 32 }
45 elmex 1.1
46 root 1.15 our %ARCH;
47     our %FACE;
48     our $TILE;
49 elmex 1.1
50 root 1.13 our %FIELD_MULTILINE = (
51 root 1.50 msg => "endmsg",
52     lore => "endlore",
53     maplore => "endmaplore",
54 root 1.13 );
55    
56 root 1.58 # movement bit type, PITA
57     our %FIELD_MOVEMENT = map +($_ => undef),
58     qw(move_type move_block move_allow move_on move_off move_slow);
59    
60 root 1.54 # same as in server save routine, to (hopefully) be compatible
61     # to the other editors.
62 root 1.56 our @FIELD_ORDER_MAP = (qw(
63 root 1.70 name attach swap_time reset_timeout fixed_resettime difficulty region
64 root 1.56 shopitems shopgreed shopmin shopmax shoprace
65     darkness width height enter_x enter_y msg maplore
66     unique template
67     outdoor temp pressure humid windspeed winddir sky nosmooth
68     tile_path_1 tile_path_2 tile_path_3 tile_path_4
69     ));
70    
71 root 1.54 our @FIELD_ORDER = (qw(
72 root 1.57 elevation
73    
74 root 1.70 name name_pl custom_name attach title race
75 root 1.54 slaying skill msg lore other_arch face
76 root 1.56 #todo-events
77 root 1.54 animation is_animated
78 root 1.59 str dex con wis pow cha int
79 root 1.54 hp maxhp sp maxsp grace maxgrace
80     exp perm_exp expmul
81     food dam luck wc ac x y speed speed_left move_state attack_movement
82 root 1.59 nrof level direction type subtype attacktype
83 root 1.54
84     resist_physical resist_magic resist_fire resist_electricity
85     resist_cold resist_confusion resist_acid resist_drain
86     resist_weaponmagic resist_ghosthit resist_poison resist_slow
87     resist_paralyze resist_turn_undead resist_fear resist_cancellation
88     resist_deplete resist_death resist_chaos resist_counterspell
89     resist_godpower resist_holyword resist_blind resist_internal
90     resist_life_stealing resist_disease
91    
92     path_attuned path_repelled path_denied material materialname
93     value carrying weight invisible state magic
94     last_heal last_sp last_grace last_eat
95     connected glow_radius randomitems npx_status npc_program
96     run_away pick_up container will_apply smoothlevel
97     current_weapon_script weapontype tooltype elevation client_type
98     item_power duration range
99     range_modifier duration_modifier dam_modifier gen_sp_armour
100     move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
101    
102     alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
103     friendly generator is_thrown auto_apply treasure player sold see_invisible
104     can_roll overlay_floor is_turnable is_used_up identified reflecting changing
105     splitting hitback startequip blocksview undead scared unaggressive
106     reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
107     run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
108     can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
109     has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
110     random_move only_attack confused stealth cursed damned see_anywhere
111     known_magical known_cursed can_use_skill been_applied has_ready_scroll
112     can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
113     has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
114     is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
115     activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116    
117     body_range body_arm body_torso body_head body_neck body_skill
118     body_finger body_shoulder body_foot body_hand body_wrist body_waist
119     ));
120 root 1.13
121 root 1.62 our %EVENT_TYPE = (
122     apply => 1,
123     attack => 2,
124     death => 3,
125     drop => 4,
126     pickup => 5,
127     say => 6,
128     stop => 7,
129     time => 8,
130     throw => 9,
131     trigger => 10,
132     close => 11,
133     timer => 12,
134     );
135    
136 root 1.50 sub MOVE_WALK (){ 0x01 }
137     sub MOVE_FLY_LOW (){ 0x02 }
138     sub MOVE_FLY_HIGH (){ 0x04 }
139     sub MOVE_FLYING (){ 0x06 }
140     sub MOVE_SWIM (){ 0x08 }
141     sub MOVE_BOAT (){ 0x10 }
142 root 1.58 sub MOVE_KNOWN (){ 0x1f } # all of above
143     sub MOVE_ALLBIT (){ 0x10000 }
144     sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
145 root 1.14
146 root 1.28 sub load_ref($) {
147     my ($path) = @_;
148    
149 root 1.63 open my $fh, "<:raw:perlio", $path
150 root 1.31 or die "$path: $!";
151 root 1.28 local $/;
152 root 1.33
153 root 1.53 thaw <$fh>
154 root 1.28 }
155    
156     sub save_ref($$) {
157     my ($ref, $path) = @_;
158    
159 root 1.63 open my $fh, ">:raw:perlio", "$path~"
160 root 1.28 or die "$path~: $!";
161 root 1.53 print $fh freeze $ref;
162 root 1.28 close $fh;
163     rename "$path~", $path
164     or die "$path: $!";
165     }
166    
167 root 1.72 my %attack_mask = (
168     physical => 0x00000001,
169     magic => 0x00000002,
170     fire => 0x00000004,
171     electricity => 0x00000008,
172     cold => 0x00000010,
173     confusion => 0x00000020,
174     acid => 0x00000040,
175     drain => 0x00000080,
176     weaponmagic => 0x00000100,
177     ghosthit => 0x00000200,
178     poison => 0x00000400,
179     slow => 0x00000800,
180     paralyze => 0x00001000,
181     turn_undead => 0x00002000,
182     fear => 0x00004000,
183     cancellation => 0x00008000,
184     deplete => 0x00010000,
185     death => 0x00020000,
186     chaos => 0x00040000,
187     counterspell => 0x00080000,
188     godpower => 0x00100000,
189     holyword => 0x00200000,
190     blind => 0x00400000,
191     internal => 0x00800000,
192     life_stealing => 0x01000000,
193     disease => 0x02000000,
194     );
195    
196     sub _add_resist($$$) {
197     my ($ob, $mask, $value) = @_;
198    
199     while (my ($k, $v) = each %attack_mask) {
200 root 1.73 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
201 root 1.72 }
202     }
203    
204 root 1.82 my %MATERIAL = reverse
205     paper => 1,
206     iron => 2,
207     glass => 4,
208     leather => 8,
209     wood => 16,
210     organic => 32,
211     stone => 64,
212     cloth => 128,
213     adamant => 256,
214     liquid => 512,
215     tin => 1024,
216     bone => 2048,
217     ice => 4096,
218     ;
219    
220 root 1.62 # object as in "Object xxx", i.e. archetypes
221 root 1.52 sub normalize_object($) {
222 root 1.14 my ($ob) = @_;
223    
224 root 1.82 # convert material bitset to materialname, if possible
225     if (exists $ob->{material}) {
226     if (!$ob->{material}) {
227     delete $ob->{material};
228     } elsif (exists $ob->{materialname}) {
229     if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
230     delete $ob->{material};
231     } else {
232     warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
233     delete $ob->{material}; # assume materilname is more specific and nuke material
234     }
235     } else {
236     if (my $name = $MATERIAL{$ob->{material}}) {
237     delete $ob->{material};
238     $ob->{materialname} = $name;
239     }
240     }
241     }
242    
243 root 1.62 # nuke outdated or never supported fields
244 root 1.72 delete @$ob{qw(
245 root 1.50 can_knockback can_parry can_impale can_cut can_dam_armour
246     can_apply pass_thru can_pass_thru
247 root 1.72 )};
248    
249     if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
250     if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
251     if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
252 root 1.14
253 root 1.62 # convert movement strings to bitsets
254 root 1.58 for my $attr (keys %FIELD_MOVEMENT) {
255 root 1.50 next unless exists $ob->{$attr};
256 root 1.58
257     $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
258    
259 root 1.50 next if $ob->{$attr} =~ /^\d+$/;
260    
261     my $flags = 0;
262    
263     # assume list
264     for my $flag (map lc, split /\s+/, $ob->{$attr}) {
265     $flags |= MOVE_WALK if $flag eq "walk";
266     $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
267     $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
268     $flags |= MOVE_FLYING if $flag eq "flying";
269     $flags |= MOVE_SWIM if $flag eq "swim";
270     $flags |= MOVE_BOAT if $flag eq "boat";
271     $flags |= MOVE_ALL if $flag eq "all";
272    
273     $flags &= ~MOVE_WALK if $flag eq "-walk";
274     $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
275     $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
276     $flags &= ~MOVE_FLYING if $flag eq "-flying";
277     $flags &= ~MOVE_SWIM if $flag eq "-swim";
278     $flags &= ~MOVE_BOAT if $flag eq "-boat";
279     $flags &= ~MOVE_ALL if $flag eq "-all";
280     }
281    
282     $ob->{$attr} = $flags;
283     }
284    
285 root 1.62 # convert outdated movement flags to new movement sets
286 root 1.14 if (defined (my $v = delete $ob->{no_pass})) {
287     $ob->{move_block} = $v ? MOVE_ALL : 0;
288     }
289 root 1.50 if (defined (my $v = delete $ob->{slow_move})) {
290     $ob->{move_slow} |= MOVE_WALK;
291     $ob->{move_slow_penalty} = $v;
292     }
293 root 1.14 if (defined (my $v = delete $ob->{walk_on})) {
294 root 1.66 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
295 root 1.14 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
296     : $ob->{move_on} & ~MOVE_WALK;
297     }
298     if (defined (my $v = delete $ob->{walk_off})) {
299 root 1.66 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
300 root 1.14 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
301     : $ob->{move_off} & ~MOVE_WALK;
302     }
303     if (defined (my $v = delete $ob->{fly_on})) {
304 root 1.66 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
305 root 1.14 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
306     : $ob->{move_on} & ~MOVE_FLY_LOW;
307     }
308     if (defined (my $v = delete $ob->{fly_off})) {
309 root 1.66 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
310 root 1.14 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
311     : $ob->{move_off} & ~MOVE_FLY_LOW;
312     }
313     if (defined (my $v = delete $ob->{flying})) {
314 root 1.66 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
315 root 1.14 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
316     : $ob->{move_type} & ~MOVE_FLY_LOW;
317     }
318    
319 root 1.62 # convert idiotic event_xxx things into objects
320     while (my ($event, $subtype) = each %EVENT_TYPE) {
321     if (exists $ob->{"event_${event}_plugin"}) {
322     push @{$ob->{inventory}}, {
323     _name => "event_$event",
324     title => delete $ob->{"event_${event}_plugin"},
325     slaying => delete $ob->{"event_${event}"},
326     name => delete $ob->{"event_${event}_options"},
327     };
328     }
329     }
330    
331 root 1.73 # some archetypes had "+3" instead of the canonical "3", so fix
332     $ob->{dam} *= 1 if exists $ob->{dam};
333    
334 root 1.52 $ob
335     }
336    
337 root 1.62 # arch as in "arch xxx", ie.. objects
338 root 1.52 sub normalize_arch($) {
339     my ($ob) = @_;
340    
341     normalize_object $ob;
342    
343     my $arch = $ARCH{$ob->{_name}}
344     or (warn "$ob->{_name}: no such archetype", return $ob);
345    
346     if ($arch->{type} == 22) { # map
347     my %normalize = (
348     "enter_x" => "hp",
349     "enter_y" => "sp",
350     "width" => "x",
351     "height" => "y",
352     "reset_timeout" => "weight",
353     "swap_time" => "value",
354     "difficulty" => "level",
355     "darkness" => "invisible",
356     "fixed_resettime" => "stand_still",
357     );
358    
359     while (my ($k2, $k1) = each %normalize) {
360     if (defined (my $v = delete $ob->{$k1})) {
361     $ob->{$k2} = $v;
362     }
363     }
364     } else {
365     # if value matches archetype default, delete
366     while (my ($k, $v) = each %$ob) {
367     if (exists $arch->{$k} and $arch->{$k} eq $v) {
368     next if $k eq "_name";
369     delete $ob->{$k};
370     }
371 root 1.14 }
372     }
373    
374 root 1.57 # a speciality for the editor
375     if (exists $ob->{attack_movement}) {
376     my $am = delete $ob->{attack_movement};
377     $ob->{attack_movement_bits_0_3} = $am & 15;
378     $ob->{attack_movement_bits_4_7} = $am & 240;
379     }
380    
381 root 1.14 $ob
382     }
383 root 1.13
384 root 1.70 sub attr_thaw($) {
385     my ($ob) = @_;
386    
387     $ob->{attach} = from_json $ob->{attach}
388     if exists $ob->{attach};
389    
390     $ob
391     }
392    
393     sub attr_freeze($) {
394     my ($ob) = @_;
395    
396     $ob->{attach} = Crossfire::to_json $ob->{attach}
397     if exists $ob->{attach};
398    
399     $ob
400     }
401    
402 root 1.50 sub read_pak($) {
403     my ($path) = @_;
404    
405     my %pak;
406 elmex 1.1
407 root 1.63 open my $fh, "<:raw:perlio", $path
408 root 1.50 or Carp::croak "$_[0]: $!";
409     binmode $fh;
410     while (<$fh>) {
411     my ($type, $id, $len, $path) = split;
412     $path =~ s/.*\///;
413     read $fh, $pak{$path}, $len;
414 elmex 1.1 }
415 root 1.50
416     \%pak
417 elmex 1.1 }
418    
419 root 1.64 sub read_arch($;$) {
420     my ($path, $toplevel) = @_;
421 root 1.50
422     my %arc;
423     my ($more, $prev);
424 root 1.80 my $comment;
425 root 1.50
426 root 1.63 open my $fh, "<:raw:perlio:utf8", $path
427 root 1.50 or Carp::croak "$path: $!";
428    
429 elmex 1.68 # binmode $fh;
430 elmex 1.1
431 root 1.50 my $parse_block; $parse_block = sub {
432     my %arc = @_;
433 elmex 1.1
434     while (<$fh>) {
435     s/\s+$//;
436 root 1.50 if (/^end$/i) {
437     last;
438 root 1.80
439 root 1.55 } elsif (/^arch (\S+)$/i) {
440 root 1.70 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
441 root 1.80
442 root 1.55 } elsif (/^lore$/i) {
443 root 1.50 while (<$fh>) {
444     last if /^endlore\s*$/i;
445     $arc{lore} .= $_;
446 elmex 1.1 }
447 root 1.55 } elsif (/^msg$/i) {
448 root 1.50 while (<$fh>) {
449     last if /^endmsg\s*$/i;
450     $arc{msg} .= $_;
451     }
452 root 1.65 } elsif (/^anim$/i) {
453     while (<$fh>) {
454     last if /^mina\s*$/i;
455     chomp;
456     push @{ $arc{anim} }, $_;
457     }
458 root 1.50 } elsif (/^(\S+)\s*(.*)$/) {
459     $arc{lc $1} = $2;
460 root 1.80 } elsif (/^\s*#/) {
461 root 1.81 $arc{_comment} .= "$_\n";
462 root 1.80
463     } elsif (/^\s*$/) {
464 elmex 1.1 #
465     } else {
466 root 1.50 warn "$path: unparsable line '$_' in arch $arc{_name}";
467 elmex 1.1 }
468     }
469    
470 root 1.50 \%arc
471     };
472 elmex 1.2
473 root 1.50 while (<$fh>) {
474     s/\s+$//;
475     if (/^more$/i) {
476     $more = $prev;
477     } elsif (/^object (\S+)$/i) {
478     my $name = $1;
479 root 1.80 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
480 root 1.81 undef $comment;
481 root 1.80 delete $arc{_comment} unless length $arc{_comment};
482 elmex 1.71 $arc->{_atype} = 'object';
483 elmex 1.1
484 root 1.50 if ($more) {
485     $more->{more} = $arc;
486     } else {
487     $arc{$name} = $arc;
488     }
489     $prev = $arc;
490     $more = undef;
491     } elsif (/^arch (\S+)$/i) {
492 root 1.55 my $name = $1;
493 root 1.80 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
494 root 1.81 undef $comment;
495 root 1.80 delete $arc{_comment} unless length $arc{_comment};
496 elmex 1.71 $arc->{_atype} = 'arch';
497 root 1.55
498     if ($more) {
499     $more->{more} = $arc;
500     } else {
501     push @{ $arc{arch} }, $arc;
502     }
503     $prev = $arc;
504     $more = undef;
505 root 1.64 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
506     if ($1 eq "lev_array") {
507     while (<$fh>) {
508     last if /^endplst\s*$/;
509     push @{$toplevel->{lev_array}}, $_+0;
510     }
511     } else {
512     $toplevel->{$1} = $2;
513     }
514 root 1.81 } elsif (/^\s*#/) {
515     $comment .= "$_\n";
516 root 1.50 } elsif (/^\s*($|#)/) {
517     #
518     } else {
519 root 1.64 die "$path: unparseable top-level line '$_'";
520 root 1.50 }
521 elmex 1.2 }
522 root 1.50
523     undef $parse_block; # work around bug in perl not freeing $fh etc.
524    
525     \%arc
526 elmex 1.1 }
527    
528 elmex 1.71 sub archlist_to_string {
529     my ($arch) = @_;
530    
531     my $str;
532    
533     my $append; $append = sub {
534     my %a = %{$_[0]};
535    
536     Crossfire::attr_freeze \%a;
537     Crossfire::normalize_arch \%a;
538    
539     # undo the bit-split we did before
540     if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
541     $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
542     | (delete $a{attack_movement_bits_4_7});
543     }
544    
545 root 1.81 if (my $comment = delete $a{_comment}) {
546     if ($comment =~ /[^\n\s#]/) {
547     $str .= $comment;
548     }
549     }
550    
551 elmex 1.71 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
552    
553 root 1.81 my $inv = delete $a{inventory};
554 elmex 1.71 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
555     my $anim = delete $a{anim};
556    
557     my @kv;
558    
559     for ($a{_name} eq "map"
560     ? @Crossfire::FIELD_ORDER_MAP
561     : @Crossfire::FIELD_ORDER) {
562     push @kv, [$_, delete $a{$_}]
563     if exists $a{$_};
564     }
565    
566     for (sort keys %a) {
567     next if /^_/; # ignore our _-keys
568     push @kv, [$_, delete $a{$_}];
569     }
570    
571     for (@kv) {
572     my ($k, $v) = @$_;
573    
574     if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
575     $v =~ s/\n$//;
576     $str .= "$k\n$v\n$end\n";
577     } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
578     if ($v & ~Crossfire::MOVE_ALL or !$v) {
579     $str .= "$k $v\n";
580    
581     } elsif ($v & Crossfire::MOVE_ALLBIT) {
582     $str .= "$k all";
583    
584     $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
585     $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
586     $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
587     $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
588     $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
589    
590     $str .= "\n";
591    
592     } else {
593     $str .= $k;
594    
595     $str .= " walk" if $v & Crossfire::MOVE_WALK;
596     $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
597     $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
598     $str .= " swim" if $v & Crossfire::MOVE_SWIM;
599     $str .= " boat" if $v & Crossfire::MOVE_BOAT;
600    
601     $str .= "\n";
602     }
603     } else {
604     $str .= "$k $v\n";
605     }
606     }
607    
608     if ($inv) {
609     $append->($_) for @$inv;
610     }
611    
612     if ($a{_atype} eq 'object') {
613     $str .= join "\n", "anim", @$anim, "mina\n"
614     if $anim;
615     }
616    
617     $str .= "end\n";
618    
619 root 1.81 if ($a{_atype} eq 'object') {
620     if ($more) {
621     $str .= "more\n";
622     $append->($more) if $more;
623     } else {
624     $str .= "\n";
625     }
626 elmex 1.71 }
627     };
628    
629     for (@$arch) {
630     $append->($_);
631     }
632    
633     $str
634     }
635    
636 elmex 1.10 # put all archs into a hash with editor_face as it's key
637     # NOTE: the arrays in the hash values are references to
638     # the archs from $ARCH
639     sub editor_archs {
640     my %paths;
641    
642 root 1.15 for (keys %ARCH) {
643     my $arch = $ARCH{$_};
644 root 1.62 push @{$paths{$arch->{editor_folder}}}, $arch;
645 elmex 1.10 }
646    
647 root 1.15 \%paths
648 elmex 1.10 }
649    
650 root 1.17 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
651    
652     arch_extents determines the extents of the given arch's face(s), linked
653     faces and single faces are handled here it returns (minx, miny, maxx,
654     maxy)
655    
656     =cut
657    
658 root 1.15 sub arch_extents {
659 elmex 1.10 my ($a) = @_;
660    
661 root 1.15 my $o = $ARCH{$a->{_name}}
662     or return;
663 elmex 1.10
664 elmex 1.79 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
665     unless ($face) {
666     $face = $FACE{"blank.x11"}
667     or (warn "no face data found for arch '$a->{_name}'"), return;
668     }
669 elmex 1.10
670 root 1.15 if ($face->{w} > 1 || $face->{h} > 1) {
671     # bigface
672     return (0, 0, $face->{w} - 1, $face->{h} - 1);
673    
674     } elsif ($o->{more}) {
675     # linked face
676     my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
677    
678     for (; $o; $o = $o->{more}) {
679     $minx = min $minx, $o->{x};
680     $miny = min $miny, $o->{y};
681     $maxx = max $maxx, $o->{x};
682     $maxy = max $maxy, $o->{y};
683     }
684    
685     return ($minx, $miny, $maxx, $maxy);
686 elmex 1.10
687     } else {
688     # single face
689 root 1.15 return (0, 0, 0, 0);
690 elmex 1.10 }
691     }
692    
693 root 1.19 =item $type = arch_attr $arch
694 root 1.17
695     Returns a hashref describing the object and its attributes. It can contain
696     the following keys:
697    
698     name the name, suitable for display purposes
699     ignore
700     attr
701     desc
702     use
703     section => [name => \%attr, name => \%attr]
704 root 1.19 import
705 root 1.17
706     =cut
707    
708     sub arch_attr($) {
709 root 1.46 my ($obj) = @_;
710 root 1.17
711     require Crossfire::Data;
712    
713 root 1.36 my $root;
714 root 1.49 my $attr = { };
715 root 1.46
716     my $arch = $ARCH{ $obj->{_name} };
717     my $type = $obj->{type} || $arch->{type};
718 root 1.17
719 root 1.46 if ($type > 0) {
720     $root = $Crossfire::Data::ATTR{$type};
721 root 1.17 } else {
722 root 1.61 my %a = (%$arch, %$obj);
723 root 1.18
724 root 1.61 if ($a{is_floor} && !$a{alive}) {
725     $root = $Crossfire::Data::TYPE{Floor};
726     } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
727     $root = $Crossfire::Data::TYPE{"Monster & NPC"};
728     } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
729     $root = $Crossfire::Data::TYPE{Wall};
730     } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
731     $root = $Crossfire::Data::TYPE{"Weak Wall"};
732     } else {
733     $root = $Crossfire::Data::TYPE{Misc};
734 root 1.18 }
735 root 1.17 }
736    
737 root 1.47 my @import = ($root);
738    
739     unshift @import, \%Crossfire::Data::DEFAULT_ATTR
740     unless $type == 116;
741    
742 root 1.36 my (%ignore);
743     my (@section_order, %section, @attr_order);
744    
745     while (my $type = shift @import) {
746     push @import, @{$type->{import} || []};
747    
748     $attr->{$_} ||= $type->{$_}
749     for qw(name desc use);
750    
751     for (@{$type->{ignore} || []}) {
752     $ignore{$_}++ for ref $_ ? @$_ : $_;
753     }
754    
755 root 1.43 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
756 root 1.36 my ($name, $attr) = @$_;
757     push @section_order, $name;
758 root 1.43 for (@$attr) {
759 root 1.36 my ($k, $v) = @$_;
760     push @attr_order, $k;
761     $section{$name}{$k} ||= $v;
762     }
763     }
764     }
765    
766     $attr->{section} = [
767     map !exists $section{$_} ? () : do {
768     my $attr = delete $section{$_};
769    
770     [
771     $_,
772 root 1.38 map exists $attr->{$_} && !$ignore{$_}
773     ? [$_ => delete $attr->{$_}] : (),
774 root 1.36 @attr_order
775     ]
776     },
777    
778     exists $section{$_} ? [$_ => delete $section{$_}] : (),
779     @section_order
780     ];
781    
782     $attr
783 root 1.17 }
784    
785 root 1.16 sub arch_edit_sections {
786     # if (edit_type == IGUIConstants.TILE_EDIT_NONE)
787     # edit_type = 0;
788     # else if (edit_type != 0) {
789     # // all flags from 'check_type' must be unset in this arch because they get recalculated now
790     # edit_type &= ~check_type;
791     # }
792     #
793     # }
794     # if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
795     # getAttributeValue("alive", defarch) == 1 &&
796     # (getAttributeValue("monster", defarch) == 1 ||
797     # getAttributeValue("generator", defarch) == 1)) {
798     # // Monster: monsters/npcs/generators
799     # edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
800     # }
801     # if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
802     # arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
803     # // Walls
804     # edit_type |= IGUIConstants.TILE_EDIT_WALL;
805     # }
806     # if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
807     # getAttributeValue("connected", defarch) != 0) {
808     # // Connected Objects
809     # edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
810     # }
811     # if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
812     # arch_type == 66 || arch_type == 41 || arch_type == 95) {
813     # // Exit: teleporter/exit/trapdoors
814     # edit_type |= IGUIConstants.TILE_EDIT_EXIT;
815     # }
816     # if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
817     # getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
818     # arch_type == 5 || arch_type == 36 || arch_type == 60 ||
819     # arch_type == 85 || arch_type == 111 || arch_type == 123 ||
820     # arch_type == 124 || arch_type == 130)) {
821     # // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
822     # edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
823     # }
824     # if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
825     # arch_type == 20 || arch_type == 23 || arch_type == 26 ||
826     # arch_type == 91 || arch_type == 21 || arch_type == 24) {
827     # // Door: door/special door/gates + keys
828     # edit_type |= IGUIConstants.TILE_EDIT_DOOR;
829     # }
830     # if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
831     # getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
832     # arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
833     # arch_type == 35 || arch_type == 39 || arch_type == 70 ||
834     # arch_type == 87 || arch_type == 99 || arch_type == 100 ||
835     # arch_type == 104 || arch_type == 109 || arch_type == 113 ||
836     # arch_type == 122 || arch_type == 3)) {
837     # // Equipment: weapons/armour/wands/rods
838     # edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
839     # }
840     #
841     # return(edit_type);
842     #
843     #
844     }
845    
846 root 1.50 sub cache_file($$&&) {
847     my ($src, $cache, $load, $create) = @_;
848 root 1.24
849 root 1.50 my ($size, $mtime) = (stat $src)[7,9]
850     or Carp::croak "$src: $!";
851    
852     if (-e $cache) {
853     my $ref = eval { load_ref $cache };
854    
855     if ($ref->{version} == 1
856     && $ref->{size} == $size
857     && $ref->{mtime} == $mtime
858     && eval { $load->($ref->{data}); 1 }) {
859     return;
860     }
861     }
862    
863     my $ref = {
864     version => 1,
865     size => $size,
866     mtime => $mtime,
867     data => $create->(),
868     };
869    
870     $load->($ref->{data});
871    
872     save_ref $ref, $cache;
873     }
874    
875     =item set_libdir $path
876    
877     Sets the library directory to the given path
878     (default: $ENV{CROSSFIRE_LIBDIR}).
879    
880     You have to (re-)load the archetypes and tilecache manually after steting
881     the library path.
882    
883     =cut
884    
885     sub set_libdir($) {
886     $LIB = $_[0];
887 root 1.24 }
888    
889 root 1.50 =item load_archetypes
890    
891     (Re-)Load archetypes into %ARCH.
892    
893     =cut
894    
895     sub load_archetypes() {
896     cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
897     *ARCH = $_[0];
898     }, sub {
899     read_arch "$LIB/archetypes"
900     };
901     }
902 root 1.15
903 root 1.50 =item load_tilecache
904    
905     (Re-)Load %TILE and %FACE.
906    
907     =cut
908    
909     sub load_tilecache() {
910     require Gtk2;
911    
912     cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
913     $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
914     or die "$VARDIR/tilecache.png: $!";
915     *FACE = $_[0];
916     }, sub {
917     my $tile = read_pak "$LIB/crossfire.0";
918    
919     my %cache;
920    
921     my $idx = 0;
922    
923     for my $name (sort keys %$tile) {
924 root 1.60 my $pb = new Gtk2::Gdk::PixbufLoader;
925     $pb->write ($tile->{$name});
926     $pb->close;
927     my $pb = $pb->get_pixbuf;
928 root 1.50
929     my $tile = $cache{$name} = {
930     pb => $pb,
931     idx => $idx,
932     w => int $pb->get_width / TILESIZE,
933     h => int $pb->get_height / TILESIZE,
934     };
935    
936    
937     $idx += $tile->{w} * $tile->{h};
938     }
939    
940     my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
941    
942     while (my ($name, $tile) = each %cache) {
943     my $tpb = delete $tile->{pb};
944     my $ofs = $tile->{idx};
945    
946     for my $x (0 .. $tile->{w} - 1) {
947     for my $y (0 .. $tile->{h} - 1) {
948     my $idx = $ofs + $x + $y * $tile->{w};
949     $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
950     $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
951     }
952     }
953     }
954    
955 root 1.60 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
956 root 1.50
957     \%cache
958     };
959     }
960 root 1.15
961 elmex 1.1 =head1 AUTHOR
962    
963     Marc Lehmann <schmorp@schmorp.de>
964     http://home.schmorp.de/
965    
966     Robin Redeker <elmex@ta-sa.org>
967     http://www.ta-sa.org/
968    
969     =cut
970 root 1.4
971     1