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/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.83
Committed: Wed Feb 7 00:14:48 2007 UTC (17 years, 3 months ago) by root
Branch: MAIN
Changes since 1.82: +17 -4 lines
Log Message:
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File Contents

# User Rev Content
1 elmex 1.1 =head1 NAME
2    
3     Crossfire - Crossfire maphandling
4    
5     =cut
6    
7 root 1.4 package Crossfire;
8    
9 root 1.78 our $VERSION = '0.96';
10 elmex 1.1
11     use strict;
12    
13 root 1.7 use base 'Exporter';
14    
15 root 1.13 use Carp ();
16 root 1.21 use File::Spec;
17 root 1.15 use List::Util qw(min max);
18 root 1.53 use Storable qw(freeze thaw);
19 elmex 1.1
20 root 1.50 our @EXPORT = qw(
21     read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22     );
23    
24 root 1.70 use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25    
26     sub from_json($) {
27     $JSON::Syck::ImplicitUnicode = 1;
28     JSON::Syck::Load $_[0]
29     }
30    
31     sub to_json($) {
32     $JSON::Syck::ImplicitUnicode = 0;
33     JSON::Syck::Dump $_[0]
34     }
35    
36 root 1.50 our $LIB = $ENV{CROSSFIRE_LIBDIR};
37 root 1.7
38 root 1.75 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39     : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40     : File::Spec->tmpdir . "/crossfire";
41 root 1.50
42     mkdir $VARDIR, 0777;
43 elmex 1.1
44 root 1.7 sub TILESIZE (){ 32 }
45 elmex 1.1
46 root 1.15 our %ARCH;
47     our %FACE;
48     our $TILE;
49 elmex 1.1
50 root 1.13 our %FIELD_MULTILINE = (
51 root 1.50 msg => "endmsg",
52     lore => "endlore",
53     maplore => "endmaplore",
54 root 1.13 );
55    
56 root 1.58 # movement bit type, PITA
57     our %FIELD_MOVEMENT = map +($_ => undef),
58     qw(move_type move_block move_allow move_on move_off move_slow);
59    
60 root 1.54 # same as in server save routine, to (hopefully) be compatible
61     # to the other editors.
62 root 1.56 our @FIELD_ORDER_MAP = (qw(
63 root 1.70 name attach swap_time reset_timeout fixed_resettime difficulty region
64 root 1.56 shopitems shopgreed shopmin shopmax shoprace
65     darkness width height enter_x enter_y msg maplore
66     unique template
67     outdoor temp pressure humid windspeed winddir sky nosmooth
68     tile_path_1 tile_path_2 tile_path_3 tile_path_4
69     ));
70    
71 root 1.54 our @FIELD_ORDER = (qw(
72 root 1.57 elevation
73    
74 root 1.70 name name_pl custom_name attach title race
75 root 1.54 slaying skill msg lore other_arch face
76 root 1.56 #todo-events
77 root 1.54 animation is_animated
78 root 1.59 str dex con wis pow cha int
79 root 1.54 hp maxhp sp maxsp grace maxgrace
80     exp perm_exp expmul
81     food dam luck wc ac x y speed speed_left move_state attack_movement
82 root 1.59 nrof level direction type subtype attacktype
83 root 1.54
84     resist_physical resist_magic resist_fire resist_electricity
85     resist_cold resist_confusion resist_acid resist_drain
86     resist_weaponmagic resist_ghosthit resist_poison resist_slow
87     resist_paralyze resist_turn_undead resist_fear resist_cancellation
88     resist_deplete resist_death resist_chaos resist_counterspell
89     resist_godpower resist_holyword resist_blind resist_internal
90     resist_life_stealing resist_disease
91    
92     path_attuned path_repelled path_denied material materialname
93     value carrying weight invisible state magic
94     last_heal last_sp last_grace last_eat
95     connected glow_radius randomitems npx_status npc_program
96     run_away pick_up container will_apply smoothlevel
97     current_weapon_script weapontype tooltype elevation client_type
98     item_power duration range
99     range_modifier duration_modifier dam_modifier gen_sp_armour
100     move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
101    
102     alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
103     friendly generator is_thrown auto_apply treasure player sold see_invisible
104     can_roll overlay_floor is_turnable is_used_up identified reflecting changing
105     splitting hitback startequip blocksview undead scared unaggressive
106     reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
107     run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
108     can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
109     has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
110     random_move only_attack confused stealth cursed damned see_anywhere
111     known_magical known_cursed can_use_skill been_applied has_ready_scroll
112     can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
113     has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
114     is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
115     activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116    
117     body_range body_arm body_torso body_head body_neck body_skill
118     body_finger body_shoulder body_foot body_hand body_wrist body_waist
119     ));
120 root 1.13
121 root 1.62 our %EVENT_TYPE = (
122     apply => 1,
123     attack => 2,
124     death => 3,
125     drop => 4,
126     pickup => 5,
127     say => 6,
128     stop => 7,
129     time => 8,
130     throw => 9,
131     trigger => 10,
132     close => 11,
133     timer => 12,
134     );
135    
136 root 1.50 sub MOVE_WALK (){ 0x01 }
137     sub MOVE_FLY_LOW (){ 0x02 }
138     sub MOVE_FLY_HIGH (){ 0x04 }
139     sub MOVE_FLYING (){ 0x06 }
140     sub MOVE_SWIM (){ 0x08 }
141     sub MOVE_BOAT (){ 0x10 }
142 root 1.58 sub MOVE_KNOWN (){ 0x1f } # all of above
143     sub MOVE_ALLBIT (){ 0x10000 }
144     sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
145 root 1.14
146 root 1.28 sub load_ref($) {
147     my ($path) = @_;
148    
149 root 1.63 open my $fh, "<:raw:perlio", $path
150 root 1.31 or die "$path: $!";
151 root 1.28 local $/;
152 root 1.33
153 root 1.53 thaw <$fh>
154 root 1.28 }
155    
156     sub save_ref($$) {
157     my ($ref, $path) = @_;
158    
159 root 1.63 open my $fh, ">:raw:perlio", "$path~"
160 root 1.28 or die "$path~: $!";
161 root 1.53 print $fh freeze $ref;
162 root 1.28 close $fh;
163     rename "$path~", $path
164     or die "$path: $!";
165     }
166    
167 root 1.72 my %attack_mask = (
168     physical => 0x00000001,
169     magic => 0x00000002,
170     fire => 0x00000004,
171     electricity => 0x00000008,
172     cold => 0x00000010,
173     confusion => 0x00000020,
174     acid => 0x00000040,
175     drain => 0x00000080,
176     weaponmagic => 0x00000100,
177     ghosthit => 0x00000200,
178     poison => 0x00000400,
179     slow => 0x00000800,
180     paralyze => 0x00001000,
181     turn_undead => 0x00002000,
182     fear => 0x00004000,
183     cancellation => 0x00008000,
184     deplete => 0x00010000,
185     death => 0x00020000,
186     chaos => 0x00040000,
187     counterspell => 0x00080000,
188     godpower => 0x00100000,
189     holyword => 0x00200000,
190     blind => 0x00400000,
191     internal => 0x00800000,
192     life_stealing => 0x01000000,
193     disease => 0x02000000,
194     );
195    
196     sub _add_resist($$$) {
197     my ($ob, $mask, $value) = @_;
198    
199     while (my ($k, $v) = each %attack_mask) {
200 root 1.73 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
201 root 1.72 }
202     }
203    
204 root 1.82 my %MATERIAL = reverse
205     paper => 1,
206     iron => 2,
207     glass => 4,
208     leather => 8,
209     wood => 16,
210     organic => 32,
211     stone => 64,
212     cloth => 128,
213     adamant => 256,
214     liquid => 512,
215     tin => 1024,
216     bone => 2048,
217     ice => 4096,
218 root 1.83
219     # guesses
220     runestone => 12,
221     bronze => 18,
222     "ancient wood" => 20,
223     glass => 36,
224     marble => 66,
225     ice => 68,
226     stone => 70,
227     stone => 80,
228     cloth => 136,
229     ironwood => 144,
230     blood => 544,
231 root 1.82 ;
232    
233 root 1.62 # object as in "Object xxx", i.e. archetypes
234 root 1.52 sub normalize_object($) {
235 root 1.14 my ($ob) = @_;
236    
237 root 1.82 # convert material bitset to materialname, if possible
238     if (exists $ob->{material}) {
239     if (!$ob->{material}) {
240     delete $ob->{material};
241     } elsif (exists $ob->{materialname}) {
242     if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
243     delete $ob->{material};
244     } else {
245     warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
246     delete $ob->{material}; # assume materilname is more specific and nuke material
247     }
248 root 1.83 } elsif (my $name = $MATERIAL{$ob->{material}}) {
249     delete $ob->{material};
250     $ob->{materialname} = $name;
251 root 1.82 } else {
252 root 1.83 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
253 root 1.82 }
254     }
255    
256 root 1.62 # nuke outdated or never supported fields
257 root 1.72 delete @$ob{qw(
258 root 1.50 can_knockback can_parry can_impale can_cut can_dam_armour
259     can_apply pass_thru can_pass_thru
260 root 1.72 )};
261    
262     if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
263     if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
264     if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
265 root 1.14
266 root 1.62 # convert movement strings to bitsets
267 root 1.58 for my $attr (keys %FIELD_MOVEMENT) {
268 root 1.50 next unless exists $ob->{$attr};
269 root 1.58
270     $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
271    
272 root 1.50 next if $ob->{$attr} =~ /^\d+$/;
273    
274     my $flags = 0;
275    
276     # assume list
277     for my $flag (map lc, split /\s+/, $ob->{$attr}) {
278     $flags |= MOVE_WALK if $flag eq "walk";
279     $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
280     $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
281     $flags |= MOVE_FLYING if $flag eq "flying";
282     $flags |= MOVE_SWIM if $flag eq "swim";
283     $flags |= MOVE_BOAT if $flag eq "boat";
284     $flags |= MOVE_ALL if $flag eq "all";
285    
286     $flags &= ~MOVE_WALK if $flag eq "-walk";
287     $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
288     $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
289     $flags &= ~MOVE_FLYING if $flag eq "-flying";
290     $flags &= ~MOVE_SWIM if $flag eq "-swim";
291     $flags &= ~MOVE_BOAT if $flag eq "-boat";
292     $flags &= ~MOVE_ALL if $flag eq "-all";
293     }
294    
295     $ob->{$attr} = $flags;
296     }
297    
298 root 1.62 # convert outdated movement flags to new movement sets
299 root 1.14 if (defined (my $v = delete $ob->{no_pass})) {
300     $ob->{move_block} = $v ? MOVE_ALL : 0;
301     }
302 root 1.50 if (defined (my $v = delete $ob->{slow_move})) {
303     $ob->{move_slow} |= MOVE_WALK;
304     $ob->{move_slow_penalty} = $v;
305     }
306 root 1.14 if (defined (my $v = delete $ob->{walk_on})) {
307 root 1.66 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
308 root 1.14 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
309     : $ob->{move_on} & ~MOVE_WALK;
310     }
311     if (defined (my $v = delete $ob->{walk_off})) {
312 root 1.66 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
313 root 1.14 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
314     : $ob->{move_off} & ~MOVE_WALK;
315     }
316     if (defined (my $v = delete $ob->{fly_on})) {
317 root 1.66 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
318 root 1.14 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
319     : $ob->{move_on} & ~MOVE_FLY_LOW;
320     }
321     if (defined (my $v = delete $ob->{fly_off})) {
322 root 1.66 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
323 root 1.14 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
324     : $ob->{move_off} & ~MOVE_FLY_LOW;
325     }
326     if (defined (my $v = delete $ob->{flying})) {
327 root 1.66 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
328 root 1.14 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
329     : $ob->{move_type} & ~MOVE_FLY_LOW;
330     }
331    
332 root 1.62 # convert idiotic event_xxx things into objects
333     while (my ($event, $subtype) = each %EVENT_TYPE) {
334     if (exists $ob->{"event_${event}_plugin"}) {
335     push @{$ob->{inventory}}, {
336     _name => "event_$event",
337     title => delete $ob->{"event_${event}_plugin"},
338     slaying => delete $ob->{"event_${event}"},
339     name => delete $ob->{"event_${event}_options"},
340     };
341     }
342     }
343    
344 root 1.73 # some archetypes had "+3" instead of the canonical "3", so fix
345     $ob->{dam} *= 1 if exists $ob->{dam};
346    
347 root 1.52 $ob
348     }
349    
350 root 1.62 # arch as in "arch xxx", ie.. objects
351 root 1.52 sub normalize_arch($) {
352     my ($ob) = @_;
353    
354     normalize_object $ob;
355    
356     my $arch = $ARCH{$ob->{_name}}
357     or (warn "$ob->{_name}: no such archetype", return $ob);
358    
359     if ($arch->{type} == 22) { # map
360     my %normalize = (
361     "enter_x" => "hp",
362     "enter_y" => "sp",
363     "width" => "x",
364     "height" => "y",
365     "reset_timeout" => "weight",
366     "swap_time" => "value",
367     "difficulty" => "level",
368     "darkness" => "invisible",
369     "fixed_resettime" => "stand_still",
370     );
371    
372     while (my ($k2, $k1) = each %normalize) {
373     if (defined (my $v = delete $ob->{$k1})) {
374     $ob->{$k2} = $v;
375     }
376     }
377     } else {
378     # if value matches archetype default, delete
379     while (my ($k, $v) = each %$ob) {
380     if (exists $arch->{$k} and $arch->{$k} eq $v) {
381     next if $k eq "_name";
382     delete $ob->{$k};
383     }
384 root 1.14 }
385     }
386    
387 root 1.57 # a speciality for the editor
388     if (exists $ob->{attack_movement}) {
389     my $am = delete $ob->{attack_movement};
390     $ob->{attack_movement_bits_0_3} = $am & 15;
391     $ob->{attack_movement_bits_4_7} = $am & 240;
392     }
393    
394 root 1.14 $ob
395     }
396 root 1.13
397 root 1.70 sub attr_thaw($) {
398     my ($ob) = @_;
399    
400     $ob->{attach} = from_json $ob->{attach}
401     if exists $ob->{attach};
402    
403     $ob
404     }
405    
406     sub attr_freeze($) {
407     my ($ob) = @_;
408    
409     $ob->{attach} = Crossfire::to_json $ob->{attach}
410     if exists $ob->{attach};
411    
412     $ob
413     }
414    
415 root 1.50 sub read_pak($) {
416     my ($path) = @_;
417    
418     my %pak;
419 elmex 1.1
420 root 1.63 open my $fh, "<:raw:perlio", $path
421 root 1.50 or Carp::croak "$_[0]: $!";
422     binmode $fh;
423     while (<$fh>) {
424     my ($type, $id, $len, $path) = split;
425     $path =~ s/.*\///;
426     read $fh, $pak{$path}, $len;
427 elmex 1.1 }
428 root 1.50
429     \%pak
430 elmex 1.1 }
431    
432 root 1.64 sub read_arch($;$) {
433     my ($path, $toplevel) = @_;
434 root 1.50
435     my %arc;
436     my ($more, $prev);
437 root 1.80 my $comment;
438 root 1.50
439 root 1.63 open my $fh, "<:raw:perlio:utf8", $path
440 root 1.50 or Carp::croak "$path: $!";
441    
442 elmex 1.68 # binmode $fh;
443 elmex 1.1
444 root 1.50 my $parse_block; $parse_block = sub {
445     my %arc = @_;
446 elmex 1.1
447     while (<$fh>) {
448     s/\s+$//;
449 root 1.50 if (/^end$/i) {
450     last;
451 root 1.80
452 root 1.55 } elsif (/^arch (\S+)$/i) {
453 root 1.70 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
454 root 1.80
455 root 1.55 } elsif (/^lore$/i) {
456 root 1.50 while (<$fh>) {
457     last if /^endlore\s*$/i;
458     $arc{lore} .= $_;
459 elmex 1.1 }
460 root 1.55 } elsif (/^msg$/i) {
461 root 1.50 while (<$fh>) {
462     last if /^endmsg\s*$/i;
463     $arc{msg} .= $_;
464     }
465 root 1.65 } elsif (/^anim$/i) {
466     while (<$fh>) {
467     last if /^mina\s*$/i;
468     chomp;
469     push @{ $arc{anim} }, $_;
470     }
471 root 1.50 } elsif (/^(\S+)\s*(.*)$/) {
472     $arc{lc $1} = $2;
473 root 1.80 } elsif (/^\s*#/) {
474 root 1.81 $arc{_comment} .= "$_\n";
475 root 1.80
476     } elsif (/^\s*$/) {
477 elmex 1.1 #
478     } else {
479 root 1.50 warn "$path: unparsable line '$_' in arch $arc{_name}";
480 elmex 1.1 }
481     }
482    
483 root 1.50 \%arc
484     };
485 elmex 1.2
486 root 1.50 while (<$fh>) {
487     s/\s+$//;
488     if (/^more$/i) {
489     $more = $prev;
490     } elsif (/^object (\S+)$/i) {
491     my $name = $1;
492 root 1.80 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
493 root 1.81 undef $comment;
494 root 1.80 delete $arc{_comment} unless length $arc{_comment};
495 elmex 1.71 $arc->{_atype} = 'object';
496 elmex 1.1
497 root 1.50 if ($more) {
498     $more->{more} = $arc;
499     } else {
500     $arc{$name} = $arc;
501     }
502     $prev = $arc;
503     $more = undef;
504     } elsif (/^arch (\S+)$/i) {
505 root 1.55 my $name = $1;
506 root 1.80 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
507 root 1.81 undef $comment;
508 root 1.80 delete $arc{_comment} unless length $arc{_comment};
509 elmex 1.71 $arc->{_atype} = 'arch';
510 root 1.55
511     if ($more) {
512     $more->{more} = $arc;
513     } else {
514     push @{ $arc{arch} }, $arc;
515     }
516     $prev = $arc;
517     $more = undef;
518 root 1.64 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
519     if ($1 eq "lev_array") {
520     while (<$fh>) {
521     last if /^endplst\s*$/;
522     push @{$toplevel->{lev_array}}, $_+0;
523     }
524     } else {
525     $toplevel->{$1} = $2;
526     }
527 root 1.81 } elsif (/^\s*#/) {
528     $comment .= "$_\n";
529 root 1.50 } elsif (/^\s*($|#)/) {
530     #
531     } else {
532 root 1.64 die "$path: unparseable top-level line '$_'";
533 root 1.50 }
534 elmex 1.2 }
535 root 1.50
536     undef $parse_block; # work around bug in perl not freeing $fh etc.
537    
538     \%arc
539 elmex 1.1 }
540    
541 elmex 1.71 sub archlist_to_string {
542     my ($arch) = @_;
543    
544     my $str;
545    
546     my $append; $append = sub {
547     my %a = %{$_[0]};
548    
549     Crossfire::attr_freeze \%a;
550     Crossfire::normalize_arch \%a;
551    
552     # undo the bit-split we did before
553     if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
554     $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
555     | (delete $a{attack_movement_bits_4_7});
556     }
557    
558 root 1.81 if (my $comment = delete $a{_comment}) {
559     if ($comment =~ /[^\n\s#]/) {
560     $str .= $comment;
561     }
562     }
563    
564 elmex 1.71 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
565    
566 root 1.81 my $inv = delete $a{inventory};
567 elmex 1.71 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
568     my $anim = delete $a{anim};
569    
570     my @kv;
571    
572     for ($a{_name} eq "map"
573     ? @Crossfire::FIELD_ORDER_MAP
574     : @Crossfire::FIELD_ORDER) {
575     push @kv, [$_, delete $a{$_}]
576     if exists $a{$_};
577     }
578    
579     for (sort keys %a) {
580     next if /^_/; # ignore our _-keys
581     push @kv, [$_, delete $a{$_}];
582     }
583    
584     for (@kv) {
585     my ($k, $v) = @$_;
586    
587     if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
588     $v =~ s/\n$//;
589     $str .= "$k\n$v\n$end\n";
590     } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
591     if ($v & ~Crossfire::MOVE_ALL or !$v) {
592     $str .= "$k $v\n";
593    
594     } elsif ($v & Crossfire::MOVE_ALLBIT) {
595     $str .= "$k all";
596    
597     $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
598     $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
599     $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
600     $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
601     $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
602    
603     $str .= "\n";
604    
605     } else {
606     $str .= $k;
607    
608     $str .= " walk" if $v & Crossfire::MOVE_WALK;
609     $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
610     $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
611     $str .= " swim" if $v & Crossfire::MOVE_SWIM;
612     $str .= " boat" if $v & Crossfire::MOVE_BOAT;
613    
614     $str .= "\n";
615     }
616     } else {
617     $str .= "$k $v\n";
618     }
619     }
620    
621     if ($inv) {
622     $append->($_) for @$inv;
623     }
624    
625     if ($a{_atype} eq 'object') {
626     $str .= join "\n", "anim", @$anim, "mina\n"
627     if $anim;
628     }
629    
630     $str .= "end\n";
631    
632 root 1.81 if ($a{_atype} eq 'object') {
633     if ($more) {
634     $str .= "more\n";
635     $append->($more) if $more;
636     } else {
637     $str .= "\n";
638     }
639 elmex 1.71 }
640     };
641    
642     for (@$arch) {
643     $append->($_);
644     }
645    
646     $str
647     }
648    
649 elmex 1.10 # put all archs into a hash with editor_face as it's key
650     # NOTE: the arrays in the hash values are references to
651     # the archs from $ARCH
652     sub editor_archs {
653     my %paths;
654    
655 root 1.15 for (keys %ARCH) {
656     my $arch = $ARCH{$_};
657 root 1.62 push @{$paths{$arch->{editor_folder}}}, $arch;
658 elmex 1.10 }
659    
660 root 1.15 \%paths
661 elmex 1.10 }
662    
663 root 1.17 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
664    
665     arch_extents determines the extents of the given arch's face(s), linked
666     faces and single faces are handled here it returns (minx, miny, maxx,
667     maxy)
668    
669     =cut
670    
671 root 1.15 sub arch_extents {
672 elmex 1.10 my ($a) = @_;
673    
674 root 1.15 my $o = $ARCH{$a->{_name}}
675     or return;
676 elmex 1.10
677 elmex 1.79 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
678     unless ($face) {
679     $face = $FACE{"blank.x11"}
680     or (warn "no face data found for arch '$a->{_name}'"), return;
681     }
682 elmex 1.10
683 root 1.15 if ($face->{w} > 1 || $face->{h} > 1) {
684     # bigface
685     return (0, 0, $face->{w} - 1, $face->{h} - 1);
686    
687     } elsif ($o->{more}) {
688     # linked face
689     my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
690    
691     for (; $o; $o = $o->{more}) {
692     $minx = min $minx, $o->{x};
693     $miny = min $miny, $o->{y};
694     $maxx = max $maxx, $o->{x};
695     $maxy = max $maxy, $o->{y};
696     }
697    
698     return ($minx, $miny, $maxx, $maxy);
699 elmex 1.10
700     } else {
701     # single face
702 root 1.15 return (0, 0, 0, 0);
703 elmex 1.10 }
704     }
705    
706 root 1.19 =item $type = arch_attr $arch
707 root 1.17
708     Returns a hashref describing the object and its attributes. It can contain
709     the following keys:
710    
711     name the name, suitable for display purposes
712     ignore
713     attr
714     desc
715     use
716     section => [name => \%attr, name => \%attr]
717 root 1.19 import
718 root 1.17
719     =cut
720    
721     sub arch_attr($) {
722 root 1.46 my ($obj) = @_;
723 root 1.17
724     require Crossfire::Data;
725    
726 root 1.36 my $root;
727 root 1.49 my $attr = { };
728 root 1.46
729     my $arch = $ARCH{ $obj->{_name} };
730     my $type = $obj->{type} || $arch->{type};
731 root 1.17
732 root 1.46 if ($type > 0) {
733     $root = $Crossfire::Data::ATTR{$type};
734 root 1.17 } else {
735 root 1.61 my %a = (%$arch, %$obj);
736 root 1.18
737 root 1.61 if ($a{is_floor} && !$a{alive}) {
738     $root = $Crossfire::Data::TYPE{Floor};
739     } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
740     $root = $Crossfire::Data::TYPE{"Monster & NPC"};
741     } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
742     $root = $Crossfire::Data::TYPE{Wall};
743     } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
744     $root = $Crossfire::Data::TYPE{"Weak Wall"};
745     } else {
746     $root = $Crossfire::Data::TYPE{Misc};
747 root 1.18 }
748 root 1.17 }
749    
750 root 1.47 my @import = ($root);
751    
752     unshift @import, \%Crossfire::Data::DEFAULT_ATTR
753     unless $type == 116;
754    
755 root 1.36 my (%ignore);
756     my (@section_order, %section, @attr_order);
757    
758     while (my $type = shift @import) {
759     push @import, @{$type->{import} || []};
760    
761     $attr->{$_} ||= $type->{$_}
762     for qw(name desc use);
763    
764     for (@{$type->{ignore} || []}) {
765     $ignore{$_}++ for ref $_ ? @$_ : $_;
766     }
767    
768 root 1.43 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
769 root 1.36 my ($name, $attr) = @$_;
770     push @section_order, $name;
771 root 1.43 for (@$attr) {
772 root 1.36 my ($k, $v) = @$_;
773     push @attr_order, $k;
774     $section{$name}{$k} ||= $v;
775     }
776     }
777     }
778    
779     $attr->{section} = [
780     map !exists $section{$_} ? () : do {
781     my $attr = delete $section{$_};
782    
783     [
784     $_,
785 root 1.38 map exists $attr->{$_} && !$ignore{$_}
786     ? [$_ => delete $attr->{$_}] : (),
787 root 1.36 @attr_order
788     ]
789     },
790    
791     exists $section{$_} ? [$_ => delete $section{$_}] : (),
792     @section_order
793     ];
794    
795     $attr
796 root 1.17 }
797    
798 root 1.16 sub arch_edit_sections {
799     # if (edit_type == IGUIConstants.TILE_EDIT_NONE)
800     # edit_type = 0;
801     # else if (edit_type != 0) {
802     # // all flags from 'check_type' must be unset in this arch because they get recalculated now
803     # edit_type &= ~check_type;
804     # }
805     #
806     # }
807     # if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
808     # getAttributeValue("alive", defarch) == 1 &&
809     # (getAttributeValue("monster", defarch) == 1 ||
810     # getAttributeValue("generator", defarch) == 1)) {
811     # // Monster: monsters/npcs/generators
812     # edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
813     # }
814     # if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
815     # arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
816     # // Walls
817     # edit_type |= IGUIConstants.TILE_EDIT_WALL;
818     # }
819     # if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
820     # getAttributeValue("connected", defarch) != 0) {
821     # // Connected Objects
822     # edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
823     # }
824     # if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
825     # arch_type == 66 || arch_type == 41 || arch_type == 95) {
826     # // Exit: teleporter/exit/trapdoors
827     # edit_type |= IGUIConstants.TILE_EDIT_EXIT;
828     # }
829     # if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
830     # getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
831     # arch_type == 5 || arch_type == 36 || arch_type == 60 ||
832     # arch_type == 85 || arch_type == 111 || arch_type == 123 ||
833     # arch_type == 124 || arch_type == 130)) {
834     # // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
835     # edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
836     # }
837     # if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
838     # arch_type == 20 || arch_type == 23 || arch_type == 26 ||
839     # arch_type == 91 || arch_type == 21 || arch_type == 24) {
840     # // Door: door/special door/gates + keys
841     # edit_type |= IGUIConstants.TILE_EDIT_DOOR;
842     # }
843     # if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
844     # getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
845     # arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
846     # arch_type == 35 || arch_type == 39 || arch_type == 70 ||
847     # arch_type == 87 || arch_type == 99 || arch_type == 100 ||
848     # arch_type == 104 || arch_type == 109 || arch_type == 113 ||
849     # arch_type == 122 || arch_type == 3)) {
850     # // Equipment: weapons/armour/wands/rods
851     # edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
852     # }
853     #
854     # return(edit_type);
855     #
856     #
857     }
858    
859 root 1.50 sub cache_file($$&&) {
860     my ($src, $cache, $load, $create) = @_;
861 root 1.24
862 root 1.50 my ($size, $mtime) = (stat $src)[7,9]
863     or Carp::croak "$src: $!";
864    
865     if (-e $cache) {
866     my $ref = eval { load_ref $cache };
867    
868     if ($ref->{version} == 1
869     && $ref->{size} == $size
870     && $ref->{mtime} == $mtime
871     && eval { $load->($ref->{data}); 1 }) {
872     return;
873     }
874     }
875    
876     my $ref = {
877     version => 1,
878     size => $size,
879     mtime => $mtime,
880     data => $create->(),
881     };
882    
883     $load->($ref->{data});
884    
885     save_ref $ref, $cache;
886     }
887    
888     =item set_libdir $path
889    
890     Sets the library directory to the given path
891     (default: $ENV{CROSSFIRE_LIBDIR}).
892    
893     You have to (re-)load the archetypes and tilecache manually after steting
894     the library path.
895    
896     =cut
897    
898     sub set_libdir($) {
899     $LIB = $_[0];
900 root 1.24 }
901    
902 root 1.50 =item load_archetypes
903    
904     (Re-)Load archetypes into %ARCH.
905    
906     =cut
907    
908     sub load_archetypes() {
909     cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
910     *ARCH = $_[0];
911     }, sub {
912     read_arch "$LIB/archetypes"
913     };
914     }
915 root 1.15
916 root 1.50 =item load_tilecache
917    
918     (Re-)Load %TILE and %FACE.
919    
920     =cut
921    
922     sub load_tilecache() {
923     require Gtk2;
924    
925     cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
926     $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
927     or die "$VARDIR/tilecache.png: $!";
928     *FACE = $_[0];
929     }, sub {
930     my $tile = read_pak "$LIB/crossfire.0";
931    
932     my %cache;
933    
934     my $idx = 0;
935    
936     for my $name (sort keys %$tile) {
937 root 1.60 my $pb = new Gtk2::Gdk::PixbufLoader;
938     $pb->write ($tile->{$name});
939     $pb->close;
940     my $pb = $pb->get_pixbuf;
941 root 1.50
942     my $tile = $cache{$name} = {
943     pb => $pb,
944     idx => $idx,
945     w => int $pb->get_width / TILESIZE,
946     h => int $pb->get_height / TILESIZE,
947     };
948    
949    
950     $idx += $tile->{w} * $tile->{h};
951     }
952    
953     my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
954    
955     while (my ($name, $tile) = each %cache) {
956     my $tpb = delete $tile->{pb};
957     my $ofs = $tile->{idx};
958    
959     for my $x (0 .. $tile->{w} - 1) {
960     for my $y (0 .. $tile->{h} - 1) {
961     my $idx = $ofs + $x + $y * $tile->{w};
962     $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
963     $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
964     }
965     }
966     }
967    
968 root 1.60 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
969 root 1.50
970     \%cache
971     };
972     }
973 root 1.15
974 elmex 1.1 =head1 AUTHOR
975    
976     Marc Lehmann <schmorp@schmorp.de>
977     http://home.schmorp.de/
978    
979     Robin Redeker <elmex@ta-sa.org>
980     http://www.ta-sa.org/
981    
982     =cut
983 root 1.4
984     1