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/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.84
Committed: Wed Feb 7 00:22:34 2007 UTC (17 years, 3 months ago) by root
Branch: MAIN
Changes since 1.83: +1 -0 lines
Log Message:
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File Contents

# User Rev Content
1 elmex 1.1 =head1 NAME
2    
3     Crossfire - Crossfire maphandling
4    
5     =cut
6    
7 root 1.4 package Crossfire;
8    
9 root 1.78 our $VERSION = '0.96';
10 elmex 1.1
11     use strict;
12    
13 root 1.7 use base 'Exporter';
14    
15 root 1.13 use Carp ();
16 root 1.21 use File::Spec;
17 root 1.15 use List::Util qw(min max);
18 root 1.53 use Storable qw(freeze thaw);
19 elmex 1.1
20 root 1.50 our @EXPORT = qw(
21     read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22     );
23    
24 root 1.70 use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25    
26     sub from_json($) {
27     $JSON::Syck::ImplicitUnicode = 1;
28     JSON::Syck::Load $_[0]
29     }
30    
31     sub to_json($) {
32     $JSON::Syck::ImplicitUnicode = 0;
33     JSON::Syck::Dump $_[0]
34     }
35    
36 root 1.50 our $LIB = $ENV{CROSSFIRE_LIBDIR};
37 root 1.7
38 root 1.75 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39     : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40     : File::Spec->tmpdir . "/crossfire";
41 root 1.50
42     mkdir $VARDIR, 0777;
43 elmex 1.1
44 root 1.7 sub TILESIZE (){ 32 }
45 elmex 1.1
46 root 1.15 our %ARCH;
47     our %FACE;
48     our $TILE;
49 elmex 1.1
50 root 1.13 our %FIELD_MULTILINE = (
51 root 1.50 msg => "endmsg",
52     lore => "endlore",
53     maplore => "endmaplore",
54 root 1.13 );
55    
56 root 1.58 # movement bit type, PITA
57     our %FIELD_MOVEMENT = map +($_ => undef),
58     qw(move_type move_block move_allow move_on move_off move_slow);
59    
60 root 1.54 # same as in server save routine, to (hopefully) be compatible
61     # to the other editors.
62 root 1.56 our @FIELD_ORDER_MAP = (qw(
63 root 1.70 name attach swap_time reset_timeout fixed_resettime difficulty region
64 root 1.56 shopitems shopgreed shopmin shopmax shoprace
65     darkness width height enter_x enter_y msg maplore
66     unique template
67     outdoor temp pressure humid windspeed winddir sky nosmooth
68     tile_path_1 tile_path_2 tile_path_3 tile_path_4
69     ));
70    
71 root 1.54 our @FIELD_ORDER = (qw(
72 root 1.57 elevation
73    
74 root 1.70 name name_pl custom_name attach title race
75 root 1.54 slaying skill msg lore other_arch face
76 root 1.56 #todo-events
77 root 1.54 animation is_animated
78 root 1.59 str dex con wis pow cha int
79 root 1.54 hp maxhp sp maxsp grace maxgrace
80     exp perm_exp expmul
81     food dam luck wc ac x y speed speed_left move_state attack_movement
82 root 1.59 nrof level direction type subtype attacktype
83 root 1.54
84     resist_physical resist_magic resist_fire resist_electricity
85     resist_cold resist_confusion resist_acid resist_drain
86     resist_weaponmagic resist_ghosthit resist_poison resist_slow
87     resist_paralyze resist_turn_undead resist_fear resist_cancellation
88     resist_deplete resist_death resist_chaos resist_counterspell
89     resist_godpower resist_holyword resist_blind resist_internal
90     resist_life_stealing resist_disease
91    
92     path_attuned path_repelled path_denied material materialname
93     value carrying weight invisible state magic
94     last_heal last_sp last_grace last_eat
95     connected glow_radius randomitems npx_status npc_program
96     run_away pick_up container will_apply smoothlevel
97     current_weapon_script weapontype tooltype elevation client_type
98     item_power duration range
99     range_modifier duration_modifier dam_modifier gen_sp_armour
100     move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
101    
102     alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
103     friendly generator is_thrown auto_apply treasure player sold see_invisible
104     can_roll overlay_floor is_turnable is_used_up identified reflecting changing
105     splitting hitback startequip blocksview undead scared unaggressive
106     reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
107     run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
108     can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
109     has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
110     random_move only_attack confused stealth cursed damned see_anywhere
111     known_magical known_cursed can_use_skill been_applied has_ready_scroll
112     can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
113     has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
114     is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
115     activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116    
117     body_range body_arm body_torso body_head body_neck body_skill
118     body_finger body_shoulder body_foot body_hand body_wrist body_waist
119     ));
120 root 1.13
121 root 1.62 our %EVENT_TYPE = (
122     apply => 1,
123     attack => 2,
124     death => 3,
125     drop => 4,
126     pickup => 5,
127     say => 6,
128     stop => 7,
129     time => 8,
130     throw => 9,
131     trigger => 10,
132     close => 11,
133     timer => 12,
134     );
135    
136 root 1.50 sub MOVE_WALK (){ 0x01 }
137     sub MOVE_FLY_LOW (){ 0x02 }
138     sub MOVE_FLY_HIGH (){ 0x04 }
139     sub MOVE_FLYING (){ 0x06 }
140     sub MOVE_SWIM (){ 0x08 }
141     sub MOVE_BOAT (){ 0x10 }
142 root 1.58 sub MOVE_KNOWN (){ 0x1f } # all of above
143     sub MOVE_ALLBIT (){ 0x10000 }
144     sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
145 root 1.14
146 root 1.28 sub load_ref($) {
147     my ($path) = @_;
148    
149 root 1.63 open my $fh, "<:raw:perlio", $path
150 root 1.31 or die "$path: $!";
151 root 1.28 local $/;
152 root 1.33
153 root 1.53 thaw <$fh>
154 root 1.28 }
155    
156     sub save_ref($$) {
157     my ($ref, $path) = @_;
158    
159 root 1.63 open my $fh, ">:raw:perlio", "$path~"
160 root 1.28 or die "$path~: $!";
161 root 1.53 print $fh freeze $ref;
162 root 1.28 close $fh;
163     rename "$path~", $path
164     or die "$path: $!";
165     }
166    
167 root 1.72 my %attack_mask = (
168     physical => 0x00000001,
169     magic => 0x00000002,
170     fire => 0x00000004,
171     electricity => 0x00000008,
172     cold => 0x00000010,
173     confusion => 0x00000020,
174     acid => 0x00000040,
175     drain => 0x00000080,
176     weaponmagic => 0x00000100,
177     ghosthit => 0x00000200,
178     poison => 0x00000400,
179     slow => 0x00000800,
180     paralyze => 0x00001000,
181     turn_undead => 0x00002000,
182     fear => 0x00004000,
183     cancellation => 0x00008000,
184     deplete => 0x00010000,
185     death => 0x00020000,
186     chaos => 0x00040000,
187     counterspell => 0x00080000,
188     godpower => 0x00100000,
189     holyword => 0x00200000,
190     blind => 0x00400000,
191     internal => 0x00800000,
192     life_stealing => 0x01000000,
193     disease => 0x02000000,
194     );
195    
196     sub _add_resist($$$) {
197     my ($ob, $mask, $value) = @_;
198    
199     while (my ($k, $v) = each %attack_mask) {
200 root 1.73 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
201 root 1.72 }
202     }
203    
204 root 1.82 my %MATERIAL = reverse
205     paper => 1,
206     iron => 2,
207     glass => 4,
208     leather => 8,
209     wood => 16,
210     organic => 32,
211     stone => 64,
212     cloth => 128,
213     adamant => 256,
214     liquid => 512,
215     tin => 1024,
216     bone => 2048,
217     ice => 4096,
218 root 1.83
219     # guesses
220     runestone => 12,
221     bronze => 18,
222     "ancient wood" => 20,
223     glass => 36,
224     marble => 66,
225     ice => 68,
226     stone => 70,
227     stone => 80,
228     cloth => 136,
229     ironwood => 144,
230 root 1.84 glacium => 260,
231 root 1.83 blood => 544,
232 root 1.82 ;
233    
234 root 1.62 # object as in "Object xxx", i.e. archetypes
235 root 1.52 sub normalize_object($) {
236 root 1.14 my ($ob) = @_;
237    
238 root 1.82 # convert material bitset to materialname, if possible
239     if (exists $ob->{material}) {
240     if (!$ob->{material}) {
241     delete $ob->{material};
242     } elsif (exists $ob->{materialname}) {
243     if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
244     delete $ob->{material};
245     } else {
246     warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
247     delete $ob->{material}; # assume materilname is more specific and nuke material
248     }
249 root 1.83 } elsif (my $name = $MATERIAL{$ob->{material}}) {
250     delete $ob->{material};
251     $ob->{materialname} = $name;
252 root 1.82 } else {
253 root 1.83 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
254 root 1.82 }
255     }
256    
257 root 1.62 # nuke outdated or never supported fields
258 root 1.72 delete @$ob{qw(
259 root 1.50 can_knockback can_parry can_impale can_cut can_dam_armour
260     can_apply pass_thru can_pass_thru
261 root 1.72 )};
262    
263     if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
264     if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
265     if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
266 root 1.14
267 root 1.62 # convert movement strings to bitsets
268 root 1.58 for my $attr (keys %FIELD_MOVEMENT) {
269 root 1.50 next unless exists $ob->{$attr};
270 root 1.58
271     $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
272    
273 root 1.50 next if $ob->{$attr} =~ /^\d+$/;
274    
275     my $flags = 0;
276    
277     # assume list
278     for my $flag (map lc, split /\s+/, $ob->{$attr}) {
279     $flags |= MOVE_WALK if $flag eq "walk";
280     $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
281     $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
282     $flags |= MOVE_FLYING if $flag eq "flying";
283     $flags |= MOVE_SWIM if $flag eq "swim";
284     $flags |= MOVE_BOAT if $flag eq "boat";
285     $flags |= MOVE_ALL if $flag eq "all";
286    
287     $flags &= ~MOVE_WALK if $flag eq "-walk";
288     $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
289     $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
290     $flags &= ~MOVE_FLYING if $flag eq "-flying";
291     $flags &= ~MOVE_SWIM if $flag eq "-swim";
292     $flags &= ~MOVE_BOAT if $flag eq "-boat";
293     $flags &= ~MOVE_ALL if $flag eq "-all";
294     }
295    
296     $ob->{$attr} = $flags;
297     }
298    
299 root 1.62 # convert outdated movement flags to new movement sets
300 root 1.14 if (defined (my $v = delete $ob->{no_pass})) {
301     $ob->{move_block} = $v ? MOVE_ALL : 0;
302     }
303 root 1.50 if (defined (my $v = delete $ob->{slow_move})) {
304     $ob->{move_slow} |= MOVE_WALK;
305     $ob->{move_slow_penalty} = $v;
306     }
307 root 1.14 if (defined (my $v = delete $ob->{walk_on})) {
308 root 1.66 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
309 root 1.14 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
310     : $ob->{move_on} & ~MOVE_WALK;
311     }
312     if (defined (my $v = delete $ob->{walk_off})) {
313 root 1.66 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
314 root 1.14 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
315     : $ob->{move_off} & ~MOVE_WALK;
316     }
317     if (defined (my $v = delete $ob->{fly_on})) {
318 root 1.66 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
319 root 1.14 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
320     : $ob->{move_on} & ~MOVE_FLY_LOW;
321     }
322     if (defined (my $v = delete $ob->{fly_off})) {
323 root 1.66 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
324 root 1.14 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
325     : $ob->{move_off} & ~MOVE_FLY_LOW;
326     }
327     if (defined (my $v = delete $ob->{flying})) {
328 root 1.66 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
329 root 1.14 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
330     : $ob->{move_type} & ~MOVE_FLY_LOW;
331     }
332    
333 root 1.62 # convert idiotic event_xxx things into objects
334     while (my ($event, $subtype) = each %EVENT_TYPE) {
335     if (exists $ob->{"event_${event}_plugin"}) {
336     push @{$ob->{inventory}}, {
337     _name => "event_$event",
338     title => delete $ob->{"event_${event}_plugin"},
339     slaying => delete $ob->{"event_${event}"},
340     name => delete $ob->{"event_${event}_options"},
341     };
342     }
343     }
344    
345 root 1.73 # some archetypes had "+3" instead of the canonical "3", so fix
346     $ob->{dam} *= 1 if exists $ob->{dam};
347    
348 root 1.52 $ob
349     }
350    
351 root 1.62 # arch as in "arch xxx", ie.. objects
352 root 1.52 sub normalize_arch($) {
353     my ($ob) = @_;
354    
355     normalize_object $ob;
356    
357     my $arch = $ARCH{$ob->{_name}}
358     or (warn "$ob->{_name}: no such archetype", return $ob);
359    
360     if ($arch->{type} == 22) { # map
361     my %normalize = (
362     "enter_x" => "hp",
363     "enter_y" => "sp",
364     "width" => "x",
365     "height" => "y",
366     "reset_timeout" => "weight",
367     "swap_time" => "value",
368     "difficulty" => "level",
369     "darkness" => "invisible",
370     "fixed_resettime" => "stand_still",
371     );
372    
373     while (my ($k2, $k1) = each %normalize) {
374     if (defined (my $v = delete $ob->{$k1})) {
375     $ob->{$k2} = $v;
376     }
377     }
378     } else {
379     # if value matches archetype default, delete
380     while (my ($k, $v) = each %$ob) {
381     if (exists $arch->{$k} and $arch->{$k} eq $v) {
382     next if $k eq "_name";
383     delete $ob->{$k};
384     }
385 root 1.14 }
386     }
387    
388 root 1.57 # a speciality for the editor
389     if (exists $ob->{attack_movement}) {
390     my $am = delete $ob->{attack_movement};
391     $ob->{attack_movement_bits_0_3} = $am & 15;
392     $ob->{attack_movement_bits_4_7} = $am & 240;
393     }
394    
395 root 1.14 $ob
396     }
397 root 1.13
398 root 1.70 sub attr_thaw($) {
399     my ($ob) = @_;
400    
401     $ob->{attach} = from_json $ob->{attach}
402     if exists $ob->{attach};
403    
404     $ob
405     }
406    
407     sub attr_freeze($) {
408     my ($ob) = @_;
409    
410     $ob->{attach} = Crossfire::to_json $ob->{attach}
411     if exists $ob->{attach};
412    
413     $ob
414     }
415    
416 root 1.50 sub read_pak($) {
417     my ($path) = @_;
418    
419     my %pak;
420 elmex 1.1
421 root 1.63 open my $fh, "<:raw:perlio", $path
422 root 1.50 or Carp::croak "$_[0]: $!";
423     binmode $fh;
424     while (<$fh>) {
425     my ($type, $id, $len, $path) = split;
426     $path =~ s/.*\///;
427     read $fh, $pak{$path}, $len;
428 elmex 1.1 }
429 root 1.50
430     \%pak
431 elmex 1.1 }
432    
433 root 1.64 sub read_arch($;$) {
434     my ($path, $toplevel) = @_;
435 root 1.50
436     my %arc;
437     my ($more, $prev);
438 root 1.80 my $comment;
439 root 1.50
440 root 1.63 open my $fh, "<:raw:perlio:utf8", $path
441 root 1.50 or Carp::croak "$path: $!";
442    
443 elmex 1.68 # binmode $fh;
444 elmex 1.1
445 root 1.50 my $parse_block; $parse_block = sub {
446     my %arc = @_;
447 elmex 1.1
448     while (<$fh>) {
449     s/\s+$//;
450 root 1.50 if (/^end$/i) {
451     last;
452 root 1.80
453 root 1.55 } elsif (/^arch (\S+)$/i) {
454 root 1.70 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
455 root 1.80
456 root 1.55 } elsif (/^lore$/i) {
457 root 1.50 while (<$fh>) {
458     last if /^endlore\s*$/i;
459     $arc{lore} .= $_;
460 elmex 1.1 }
461 root 1.55 } elsif (/^msg$/i) {
462 root 1.50 while (<$fh>) {
463     last if /^endmsg\s*$/i;
464     $arc{msg} .= $_;
465     }
466 root 1.65 } elsif (/^anim$/i) {
467     while (<$fh>) {
468     last if /^mina\s*$/i;
469     chomp;
470     push @{ $arc{anim} }, $_;
471     }
472 root 1.50 } elsif (/^(\S+)\s*(.*)$/) {
473     $arc{lc $1} = $2;
474 root 1.80 } elsif (/^\s*#/) {
475 root 1.81 $arc{_comment} .= "$_\n";
476 root 1.80
477     } elsif (/^\s*$/) {
478 elmex 1.1 #
479     } else {
480 root 1.50 warn "$path: unparsable line '$_' in arch $arc{_name}";
481 elmex 1.1 }
482     }
483    
484 root 1.50 \%arc
485     };
486 elmex 1.2
487 root 1.50 while (<$fh>) {
488     s/\s+$//;
489     if (/^more$/i) {
490     $more = $prev;
491     } elsif (/^object (\S+)$/i) {
492     my $name = $1;
493 root 1.80 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
494 root 1.81 undef $comment;
495 root 1.80 delete $arc{_comment} unless length $arc{_comment};
496 elmex 1.71 $arc->{_atype} = 'object';
497 elmex 1.1
498 root 1.50 if ($more) {
499     $more->{more} = $arc;
500     } else {
501     $arc{$name} = $arc;
502     }
503     $prev = $arc;
504     $more = undef;
505     } elsif (/^arch (\S+)$/i) {
506 root 1.55 my $name = $1;
507 root 1.80 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
508 root 1.81 undef $comment;
509 root 1.80 delete $arc{_comment} unless length $arc{_comment};
510 elmex 1.71 $arc->{_atype} = 'arch';
511 root 1.55
512     if ($more) {
513     $more->{more} = $arc;
514     } else {
515     push @{ $arc{arch} }, $arc;
516     }
517     $prev = $arc;
518     $more = undef;
519 root 1.64 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
520     if ($1 eq "lev_array") {
521     while (<$fh>) {
522     last if /^endplst\s*$/;
523     push @{$toplevel->{lev_array}}, $_+0;
524     }
525     } else {
526     $toplevel->{$1} = $2;
527     }
528 root 1.81 } elsif (/^\s*#/) {
529     $comment .= "$_\n";
530 root 1.50 } elsif (/^\s*($|#)/) {
531     #
532     } else {
533 root 1.64 die "$path: unparseable top-level line '$_'";
534 root 1.50 }
535 elmex 1.2 }
536 root 1.50
537     undef $parse_block; # work around bug in perl not freeing $fh etc.
538    
539     \%arc
540 elmex 1.1 }
541    
542 elmex 1.71 sub archlist_to_string {
543     my ($arch) = @_;
544    
545     my $str;
546    
547     my $append; $append = sub {
548     my %a = %{$_[0]};
549    
550     Crossfire::attr_freeze \%a;
551     Crossfire::normalize_arch \%a;
552    
553     # undo the bit-split we did before
554     if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
555     $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
556     | (delete $a{attack_movement_bits_4_7});
557     }
558    
559 root 1.81 if (my $comment = delete $a{_comment}) {
560     if ($comment =~ /[^\n\s#]/) {
561     $str .= $comment;
562     }
563     }
564    
565 elmex 1.71 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
566    
567 root 1.81 my $inv = delete $a{inventory};
568 elmex 1.71 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
569     my $anim = delete $a{anim};
570    
571     my @kv;
572    
573     for ($a{_name} eq "map"
574     ? @Crossfire::FIELD_ORDER_MAP
575     : @Crossfire::FIELD_ORDER) {
576     push @kv, [$_, delete $a{$_}]
577     if exists $a{$_};
578     }
579    
580     for (sort keys %a) {
581     next if /^_/; # ignore our _-keys
582     push @kv, [$_, delete $a{$_}];
583     }
584    
585     for (@kv) {
586     my ($k, $v) = @$_;
587    
588     if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
589     $v =~ s/\n$//;
590     $str .= "$k\n$v\n$end\n";
591     } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
592     if ($v & ~Crossfire::MOVE_ALL or !$v) {
593     $str .= "$k $v\n";
594    
595     } elsif ($v & Crossfire::MOVE_ALLBIT) {
596     $str .= "$k all";
597    
598     $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
599     $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
600     $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
601     $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
602     $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
603    
604     $str .= "\n";
605    
606     } else {
607     $str .= $k;
608    
609     $str .= " walk" if $v & Crossfire::MOVE_WALK;
610     $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
611     $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
612     $str .= " swim" if $v & Crossfire::MOVE_SWIM;
613     $str .= " boat" if $v & Crossfire::MOVE_BOAT;
614    
615     $str .= "\n";
616     }
617     } else {
618     $str .= "$k $v\n";
619     }
620     }
621    
622     if ($inv) {
623     $append->($_) for @$inv;
624     }
625    
626     if ($a{_atype} eq 'object') {
627     $str .= join "\n", "anim", @$anim, "mina\n"
628     if $anim;
629     }
630    
631     $str .= "end\n";
632    
633 root 1.81 if ($a{_atype} eq 'object') {
634     if ($more) {
635     $str .= "more\n";
636     $append->($more) if $more;
637     } else {
638     $str .= "\n";
639     }
640 elmex 1.71 }
641     };
642    
643     for (@$arch) {
644     $append->($_);
645     }
646    
647     $str
648     }
649    
650 elmex 1.10 # put all archs into a hash with editor_face as it's key
651     # NOTE: the arrays in the hash values are references to
652     # the archs from $ARCH
653     sub editor_archs {
654     my %paths;
655    
656 root 1.15 for (keys %ARCH) {
657     my $arch = $ARCH{$_};
658 root 1.62 push @{$paths{$arch->{editor_folder}}}, $arch;
659 elmex 1.10 }
660    
661 root 1.15 \%paths
662 elmex 1.10 }
663    
664 root 1.17 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
665    
666     arch_extents determines the extents of the given arch's face(s), linked
667     faces and single faces are handled here it returns (minx, miny, maxx,
668     maxy)
669    
670     =cut
671    
672 root 1.15 sub arch_extents {
673 elmex 1.10 my ($a) = @_;
674    
675 root 1.15 my $o = $ARCH{$a->{_name}}
676     or return;
677 elmex 1.10
678 elmex 1.79 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
679     unless ($face) {
680     $face = $FACE{"blank.x11"}
681     or (warn "no face data found for arch '$a->{_name}'"), return;
682     }
683 elmex 1.10
684 root 1.15 if ($face->{w} > 1 || $face->{h} > 1) {
685     # bigface
686     return (0, 0, $face->{w} - 1, $face->{h} - 1);
687    
688     } elsif ($o->{more}) {
689     # linked face
690     my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
691    
692     for (; $o; $o = $o->{more}) {
693     $minx = min $minx, $o->{x};
694     $miny = min $miny, $o->{y};
695     $maxx = max $maxx, $o->{x};
696     $maxy = max $maxy, $o->{y};
697     }
698    
699     return ($minx, $miny, $maxx, $maxy);
700 elmex 1.10
701     } else {
702     # single face
703 root 1.15 return (0, 0, 0, 0);
704 elmex 1.10 }
705     }
706    
707 root 1.19 =item $type = arch_attr $arch
708 root 1.17
709     Returns a hashref describing the object and its attributes. It can contain
710     the following keys:
711    
712     name the name, suitable for display purposes
713     ignore
714     attr
715     desc
716     use
717     section => [name => \%attr, name => \%attr]
718 root 1.19 import
719 root 1.17
720     =cut
721    
722     sub arch_attr($) {
723 root 1.46 my ($obj) = @_;
724 root 1.17
725     require Crossfire::Data;
726    
727 root 1.36 my $root;
728 root 1.49 my $attr = { };
729 root 1.46
730     my $arch = $ARCH{ $obj->{_name} };
731     my $type = $obj->{type} || $arch->{type};
732 root 1.17
733 root 1.46 if ($type > 0) {
734     $root = $Crossfire::Data::ATTR{$type};
735 root 1.17 } else {
736 root 1.61 my %a = (%$arch, %$obj);
737 root 1.18
738 root 1.61 if ($a{is_floor} && !$a{alive}) {
739     $root = $Crossfire::Data::TYPE{Floor};
740     } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
741     $root = $Crossfire::Data::TYPE{"Monster & NPC"};
742     } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
743     $root = $Crossfire::Data::TYPE{Wall};
744     } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
745     $root = $Crossfire::Data::TYPE{"Weak Wall"};
746     } else {
747     $root = $Crossfire::Data::TYPE{Misc};
748 root 1.18 }
749 root 1.17 }
750    
751 root 1.47 my @import = ($root);
752    
753     unshift @import, \%Crossfire::Data::DEFAULT_ATTR
754     unless $type == 116;
755    
756 root 1.36 my (%ignore);
757     my (@section_order, %section, @attr_order);
758    
759     while (my $type = shift @import) {
760     push @import, @{$type->{import} || []};
761    
762     $attr->{$_} ||= $type->{$_}
763     for qw(name desc use);
764    
765     for (@{$type->{ignore} || []}) {
766     $ignore{$_}++ for ref $_ ? @$_ : $_;
767     }
768    
769 root 1.43 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
770 root 1.36 my ($name, $attr) = @$_;
771     push @section_order, $name;
772 root 1.43 for (@$attr) {
773 root 1.36 my ($k, $v) = @$_;
774     push @attr_order, $k;
775     $section{$name}{$k} ||= $v;
776     }
777     }
778     }
779    
780     $attr->{section} = [
781     map !exists $section{$_} ? () : do {
782     my $attr = delete $section{$_};
783    
784     [
785     $_,
786 root 1.38 map exists $attr->{$_} && !$ignore{$_}
787     ? [$_ => delete $attr->{$_}] : (),
788 root 1.36 @attr_order
789     ]
790     },
791    
792     exists $section{$_} ? [$_ => delete $section{$_}] : (),
793     @section_order
794     ];
795    
796     $attr
797 root 1.17 }
798    
799 root 1.16 sub arch_edit_sections {
800     # if (edit_type == IGUIConstants.TILE_EDIT_NONE)
801     # edit_type = 0;
802     # else if (edit_type != 0) {
803     # // all flags from 'check_type' must be unset in this arch because they get recalculated now
804     # edit_type &= ~check_type;
805     # }
806     #
807     # }
808     # if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
809     # getAttributeValue("alive", defarch) == 1 &&
810     # (getAttributeValue("monster", defarch) == 1 ||
811     # getAttributeValue("generator", defarch) == 1)) {
812     # // Monster: monsters/npcs/generators
813     # edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
814     # }
815     # if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
816     # arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
817     # // Walls
818     # edit_type |= IGUIConstants.TILE_EDIT_WALL;
819     # }
820     # if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
821     # getAttributeValue("connected", defarch) != 0) {
822     # // Connected Objects
823     # edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
824     # }
825     # if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
826     # arch_type == 66 || arch_type == 41 || arch_type == 95) {
827     # // Exit: teleporter/exit/trapdoors
828     # edit_type |= IGUIConstants.TILE_EDIT_EXIT;
829     # }
830     # if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
831     # getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
832     # arch_type == 5 || arch_type == 36 || arch_type == 60 ||
833     # arch_type == 85 || arch_type == 111 || arch_type == 123 ||
834     # arch_type == 124 || arch_type == 130)) {
835     # // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
836     # edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
837     # }
838     # if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
839     # arch_type == 20 || arch_type == 23 || arch_type == 26 ||
840     # arch_type == 91 || arch_type == 21 || arch_type == 24) {
841     # // Door: door/special door/gates + keys
842     # edit_type |= IGUIConstants.TILE_EDIT_DOOR;
843     # }
844     # if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
845     # getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
846     # arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
847     # arch_type == 35 || arch_type == 39 || arch_type == 70 ||
848     # arch_type == 87 || arch_type == 99 || arch_type == 100 ||
849     # arch_type == 104 || arch_type == 109 || arch_type == 113 ||
850     # arch_type == 122 || arch_type == 3)) {
851     # // Equipment: weapons/armour/wands/rods
852     # edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
853     # }
854     #
855     # return(edit_type);
856     #
857     #
858     }
859    
860 root 1.50 sub cache_file($$&&) {
861     my ($src, $cache, $load, $create) = @_;
862 root 1.24
863 root 1.50 my ($size, $mtime) = (stat $src)[7,9]
864     or Carp::croak "$src: $!";
865    
866     if (-e $cache) {
867     my $ref = eval { load_ref $cache };
868    
869     if ($ref->{version} == 1
870     && $ref->{size} == $size
871     && $ref->{mtime} == $mtime
872     && eval { $load->($ref->{data}); 1 }) {
873     return;
874     }
875     }
876    
877     my $ref = {
878     version => 1,
879     size => $size,
880     mtime => $mtime,
881     data => $create->(),
882     };
883    
884     $load->($ref->{data});
885    
886     save_ref $ref, $cache;
887     }
888    
889     =item set_libdir $path
890    
891     Sets the library directory to the given path
892     (default: $ENV{CROSSFIRE_LIBDIR}).
893    
894     You have to (re-)load the archetypes and tilecache manually after steting
895     the library path.
896    
897     =cut
898    
899     sub set_libdir($) {
900     $LIB = $_[0];
901 root 1.24 }
902    
903 root 1.50 =item load_archetypes
904    
905     (Re-)Load archetypes into %ARCH.
906    
907     =cut
908    
909     sub load_archetypes() {
910     cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
911     *ARCH = $_[0];
912     }, sub {
913     read_arch "$LIB/archetypes"
914     };
915     }
916 root 1.15
917 root 1.50 =item load_tilecache
918    
919     (Re-)Load %TILE and %FACE.
920    
921     =cut
922    
923     sub load_tilecache() {
924     require Gtk2;
925    
926     cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
927     $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
928     or die "$VARDIR/tilecache.png: $!";
929     *FACE = $_[0];
930     }, sub {
931     my $tile = read_pak "$LIB/crossfire.0";
932    
933     my %cache;
934    
935     my $idx = 0;
936    
937     for my $name (sort keys %$tile) {
938 root 1.60 my $pb = new Gtk2::Gdk::PixbufLoader;
939     $pb->write ($tile->{$name});
940     $pb->close;
941     my $pb = $pb->get_pixbuf;
942 root 1.50
943     my $tile = $cache{$name} = {
944     pb => $pb,
945     idx => $idx,
946     w => int $pb->get_width / TILESIZE,
947     h => int $pb->get_height / TILESIZE,
948     };
949    
950    
951     $idx += $tile->{w} * $tile->{h};
952     }
953    
954     my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
955    
956     while (my ($name, $tile) = each %cache) {
957     my $tpb = delete $tile->{pb};
958     my $ofs = $tile->{idx};
959    
960     for my $x (0 .. $tile->{w} - 1) {
961     for my $y (0 .. $tile->{h} - 1) {
962     my $idx = $ofs + $x + $y * $tile->{w};
963     $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
964     $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
965     }
966     }
967     }
968    
969 root 1.60 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
970 root 1.50
971     \%cache
972     };
973     }
974 root 1.15
975 elmex 1.1 =head1 AUTHOR
976    
977     Marc Lehmann <schmorp@schmorp.de>
978     http://home.schmorp.de/
979    
980     Robin Redeker <elmex@ta-sa.org>
981     http://www.ta-sa.org/
982    
983     =cut
984 root 1.4
985     1