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/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.85
Committed: Wed Feb 7 00:44:18 2007 UTC (17 years, 3 months ago) by root
Branch: MAIN
Changes since 1.84: +1 -0 lines
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File Contents

# User Rev Content
1 elmex 1.1 =head1 NAME
2    
3     Crossfire - Crossfire maphandling
4    
5     =cut
6    
7 root 1.4 package Crossfire;
8    
9 root 1.78 our $VERSION = '0.96';
10 elmex 1.1
11     use strict;
12    
13 root 1.7 use base 'Exporter';
14    
15 root 1.13 use Carp ();
16 root 1.21 use File::Spec;
17 root 1.15 use List::Util qw(min max);
18 root 1.53 use Storable qw(freeze thaw);
19 elmex 1.1
20 root 1.50 our @EXPORT = qw(
21     read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22     );
23    
24 root 1.70 use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25    
26     sub from_json($) {
27     $JSON::Syck::ImplicitUnicode = 1;
28     JSON::Syck::Load $_[0]
29     }
30    
31     sub to_json($) {
32     $JSON::Syck::ImplicitUnicode = 0;
33     JSON::Syck::Dump $_[0]
34     }
35    
36 root 1.50 our $LIB = $ENV{CROSSFIRE_LIBDIR};
37 root 1.7
38 root 1.75 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39     : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40     : File::Spec->tmpdir . "/crossfire";
41 root 1.50
42     mkdir $VARDIR, 0777;
43 elmex 1.1
44 root 1.7 sub TILESIZE (){ 32 }
45 elmex 1.1
46 root 1.15 our %ARCH;
47     our %FACE;
48     our $TILE;
49 elmex 1.1
50 root 1.13 our %FIELD_MULTILINE = (
51 root 1.50 msg => "endmsg",
52     lore => "endlore",
53     maplore => "endmaplore",
54 root 1.13 );
55    
56 root 1.58 # movement bit type, PITA
57     our %FIELD_MOVEMENT = map +($_ => undef),
58     qw(move_type move_block move_allow move_on move_off move_slow);
59    
60 root 1.54 # same as in server save routine, to (hopefully) be compatible
61     # to the other editors.
62 root 1.56 our @FIELD_ORDER_MAP = (qw(
63 root 1.70 name attach swap_time reset_timeout fixed_resettime difficulty region
64 root 1.56 shopitems shopgreed shopmin shopmax shoprace
65     darkness width height enter_x enter_y msg maplore
66     unique template
67     outdoor temp pressure humid windspeed winddir sky nosmooth
68     tile_path_1 tile_path_2 tile_path_3 tile_path_4
69     ));
70    
71 root 1.54 our @FIELD_ORDER = (qw(
72 root 1.57 elevation
73    
74 root 1.70 name name_pl custom_name attach title race
75 root 1.54 slaying skill msg lore other_arch face
76 root 1.56 #todo-events
77 root 1.54 animation is_animated
78 root 1.59 str dex con wis pow cha int
79 root 1.54 hp maxhp sp maxsp grace maxgrace
80     exp perm_exp expmul
81     food dam luck wc ac x y speed speed_left move_state attack_movement
82 root 1.59 nrof level direction type subtype attacktype
83 root 1.54
84     resist_physical resist_magic resist_fire resist_electricity
85     resist_cold resist_confusion resist_acid resist_drain
86     resist_weaponmagic resist_ghosthit resist_poison resist_slow
87     resist_paralyze resist_turn_undead resist_fear resist_cancellation
88     resist_deplete resist_death resist_chaos resist_counterspell
89     resist_godpower resist_holyword resist_blind resist_internal
90     resist_life_stealing resist_disease
91    
92     path_attuned path_repelled path_denied material materialname
93     value carrying weight invisible state magic
94     last_heal last_sp last_grace last_eat
95     connected glow_radius randomitems npx_status npc_program
96     run_away pick_up container will_apply smoothlevel
97     current_weapon_script weapontype tooltype elevation client_type
98     item_power duration range
99     range_modifier duration_modifier dam_modifier gen_sp_armour
100     move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
101    
102     alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
103     friendly generator is_thrown auto_apply treasure player sold see_invisible
104     can_roll overlay_floor is_turnable is_used_up identified reflecting changing
105     splitting hitback startequip blocksview undead scared unaggressive
106     reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
107     run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
108     can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
109     has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
110     random_move only_attack confused stealth cursed damned see_anywhere
111     known_magical known_cursed can_use_skill been_applied has_ready_scroll
112     can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
113     has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
114     is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
115     activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116    
117     body_range body_arm body_torso body_head body_neck body_skill
118     body_finger body_shoulder body_foot body_hand body_wrist body_waist
119     ));
120 root 1.13
121 root 1.62 our %EVENT_TYPE = (
122     apply => 1,
123     attack => 2,
124     death => 3,
125     drop => 4,
126     pickup => 5,
127     say => 6,
128     stop => 7,
129     time => 8,
130     throw => 9,
131     trigger => 10,
132     close => 11,
133     timer => 12,
134     );
135    
136 root 1.50 sub MOVE_WALK (){ 0x01 }
137     sub MOVE_FLY_LOW (){ 0x02 }
138     sub MOVE_FLY_HIGH (){ 0x04 }
139     sub MOVE_FLYING (){ 0x06 }
140     sub MOVE_SWIM (){ 0x08 }
141     sub MOVE_BOAT (){ 0x10 }
142 root 1.58 sub MOVE_KNOWN (){ 0x1f } # all of above
143     sub MOVE_ALLBIT (){ 0x10000 }
144     sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
145 root 1.14
146 root 1.28 sub load_ref($) {
147     my ($path) = @_;
148    
149 root 1.63 open my $fh, "<:raw:perlio", $path
150 root 1.31 or die "$path: $!";
151 root 1.28 local $/;
152 root 1.33
153 root 1.53 thaw <$fh>
154 root 1.28 }
155    
156     sub save_ref($$) {
157     my ($ref, $path) = @_;
158    
159 root 1.63 open my $fh, ">:raw:perlio", "$path~"
160 root 1.28 or die "$path~: $!";
161 root 1.53 print $fh freeze $ref;
162 root 1.28 close $fh;
163     rename "$path~", $path
164     or die "$path: $!";
165     }
166    
167 root 1.72 my %attack_mask = (
168     physical => 0x00000001,
169     magic => 0x00000002,
170     fire => 0x00000004,
171     electricity => 0x00000008,
172     cold => 0x00000010,
173     confusion => 0x00000020,
174     acid => 0x00000040,
175     drain => 0x00000080,
176     weaponmagic => 0x00000100,
177     ghosthit => 0x00000200,
178     poison => 0x00000400,
179     slow => 0x00000800,
180     paralyze => 0x00001000,
181     turn_undead => 0x00002000,
182     fear => 0x00004000,
183     cancellation => 0x00008000,
184     deplete => 0x00010000,
185     death => 0x00020000,
186     chaos => 0x00040000,
187     counterspell => 0x00080000,
188     godpower => 0x00100000,
189     holyword => 0x00200000,
190     blind => 0x00400000,
191     internal => 0x00800000,
192     life_stealing => 0x01000000,
193     disease => 0x02000000,
194     );
195    
196     sub _add_resist($$$) {
197     my ($ob, $mask, $value) = @_;
198    
199     while (my ($k, $v) = each %attack_mask) {
200 root 1.73 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
201 root 1.72 }
202     }
203    
204 root 1.82 my %MATERIAL = reverse
205     paper => 1,
206     iron => 2,
207     glass => 4,
208     leather => 8,
209     wood => 16,
210     organic => 32,
211     stone => 64,
212     cloth => 128,
213     adamant => 256,
214     liquid => 512,
215     tin => 1024,
216     bone => 2048,
217     ice => 4096,
218 root 1.83
219     # guesses
220     runestone => 12,
221     bronze => 18,
222     "ancient wood" => 20,
223     glass => 36,
224     marble => 66,
225     ice => 68,
226     stone => 70,
227     stone => 80,
228     cloth => 136,
229     ironwood => 144,
230 root 1.85 adamantium => 258,
231 root 1.84 glacium => 260,
232 root 1.83 blood => 544,
233 root 1.82 ;
234    
235 root 1.62 # object as in "Object xxx", i.e. archetypes
236 root 1.52 sub normalize_object($) {
237 root 1.14 my ($ob) = @_;
238    
239 root 1.82 # convert material bitset to materialname, if possible
240     if (exists $ob->{material}) {
241     if (!$ob->{material}) {
242     delete $ob->{material};
243     } elsif (exists $ob->{materialname}) {
244     if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
245     delete $ob->{material};
246     } else {
247     warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
248     delete $ob->{material}; # assume materilname is more specific and nuke material
249     }
250 root 1.83 } elsif (my $name = $MATERIAL{$ob->{material}}) {
251     delete $ob->{material};
252     $ob->{materialname} = $name;
253 root 1.82 } else {
254 root 1.83 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
255 root 1.82 }
256     }
257    
258 root 1.62 # nuke outdated or never supported fields
259 root 1.72 delete @$ob{qw(
260 root 1.50 can_knockback can_parry can_impale can_cut can_dam_armour
261     can_apply pass_thru can_pass_thru
262 root 1.72 )};
263    
264     if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
265     if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
266     if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
267 root 1.14
268 root 1.62 # convert movement strings to bitsets
269 root 1.58 for my $attr (keys %FIELD_MOVEMENT) {
270 root 1.50 next unless exists $ob->{$attr};
271 root 1.58
272     $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
273    
274 root 1.50 next if $ob->{$attr} =~ /^\d+$/;
275    
276     my $flags = 0;
277    
278     # assume list
279     for my $flag (map lc, split /\s+/, $ob->{$attr}) {
280     $flags |= MOVE_WALK if $flag eq "walk";
281     $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
282     $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
283     $flags |= MOVE_FLYING if $flag eq "flying";
284     $flags |= MOVE_SWIM if $flag eq "swim";
285     $flags |= MOVE_BOAT if $flag eq "boat";
286     $flags |= MOVE_ALL if $flag eq "all";
287    
288     $flags &= ~MOVE_WALK if $flag eq "-walk";
289     $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
290     $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
291     $flags &= ~MOVE_FLYING if $flag eq "-flying";
292     $flags &= ~MOVE_SWIM if $flag eq "-swim";
293     $flags &= ~MOVE_BOAT if $flag eq "-boat";
294     $flags &= ~MOVE_ALL if $flag eq "-all";
295     }
296    
297     $ob->{$attr} = $flags;
298     }
299    
300 root 1.62 # convert outdated movement flags to new movement sets
301 root 1.14 if (defined (my $v = delete $ob->{no_pass})) {
302     $ob->{move_block} = $v ? MOVE_ALL : 0;
303     }
304 root 1.50 if (defined (my $v = delete $ob->{slow_move})) {
305     $ob->{move_slow} |= MOVE_WALK;
306     $ob->{move_slow_penalty} = $v;
307     }
308 root 1.14 if (defined (my $v = delete $ob->{walk_on})) {
309 root 1.66 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
310 root 1.14 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
311     : $ob->{move_on} & ~MOVE_WALK;
312     }
313     if (defined (my $v = delete $ob->{walk_off})) {
314 root 1.66 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
315 root 1.14 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
316     : $ob->{move_off} & ~MOVE_WALK;
317     }
318     if (defined (my $v = delete $ob->{fly_on})) {
319 root 1.66 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
320 root 1.14 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
321     : $ob->{move_on} & ~MOVE_FLY_LOW;
322     }
323     if (defined (my $v = delete $ob->{fly_off})) {
324 root 1.66 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
325 root 1.14 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
326     : $ob->{move_off} & ~MOVE_FLY_LOW;
327     }
328     if (defined (my $v = delete $ob->{flying})) {
329 root 1.66 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
330 root 1.14 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
331     : $ob->{move_type} & ~MOVE_FLY_LOW;
332     }
333    
334 root 1.62 # convert idiotic event_xxx things into objects
335     while (my ($event, $subtype) = each %EVENT_TYPE) {
336     if (exists $ob->{"event_${event}_plugin"}) {
337     push @{$ob->{inventory}}, {
338     _name => "event_$event",
339     title => delete $ob->{"event_${event}_plugin"},
340     slaying => delete $ob->{"event_${event}"},
341     name => delete $ob->{"event_${event}_options"},
342     };
343     }
344     }
345    
346 root 1.73 # some archetypes had "+3" instead of the canonical "3", so fix
347     $ob->{dam} *= 1 if exists $ob->{dam};
348    
349 root 1.52 $ob
350     }
351    
352 root 1.62 # arch as in "arch xxx", ie.. objects
353 root 1.52 sub normalize_arch($) {
354     my ($ob) = @_;
355    
356     normalize_object $ob;
357    
358     my $arch = $ARCH{$ob->{_name}}
359     or (warn "$ob->{_name}: no such archetype", return $ob);
360    
361     if ($arch->{type} == 22) { # map
362     my %normalize = (
363     "enter_x" => "hp",
364     "enter_y" => "sp",
365     "width" => "x",
366     "height" => "y",
367     "reset_timeout" => "weight",
368     "swap_time" => "value",
369     "difficulty" => "level",
370     "darkness" => "invisible",
371     "fixed_resettime" => "stand_still",
372     );
373    
374     while (my ($k2, $k1) = each %normalize) {
375     if (defined (my $v = delete $ob->{$k1})) {
376     $ob->{$k2} = $v;
377     }
378     }
379     } else {
380     # if value matches archetype default, delete
381     while (my ($k, $v) = each %$ob) {
382     if (exists $arch->{$k} and $arch->{$k} eq $v) {
383     next if $k eq "_name";
384     delete $ob->{$k};
385     }
386 root 1.14 }
387     }
388    
389 root 1.57 # a speciality for the editor
390     if (exists $ob->{attack_movement}) {
391     my $am = delete $ob->{attack_movement};
392     $ob->{attack_movement_bits_0_3} = $am & 15;
393     $ob->{attack_movement_bits_4_7} = $am & 240;
394     }
395    
396 root 1.14 $ob
397     }
398 root 1.13
399 root 1.70 sub attr_thaw($) {
400     my ($ob) = @_;
401    
402     $ob->{attach} = from_json $ob->{attach}
403     if exists $ob->{attach};
404    
405     $ob
406     }
407    
408     sub attr_freeze($) {
409     my ($ob) = @_;
410    
411     $ob->{attach} = Crossfire::to_json $ob->{attach}
412     if exists $ob->{attach};
413    
414     $ob
415     }
416    
417 root 1.50 sub read_pak($) {
418     my ($path) = @_;
419    
420     my %pak;
421 elmex 1.1
422 root 1.63 open my $fh, "<:raw:perlio", $path
423 root 1.50 or Carp::croak "$_[0]: $!";
424     binmode $fh;
425     while (<$fh>) {
426     my ($type, $id, $len, $path) = split;
427     $path =~ s/.*\///;
428     read $fh, $pak{$path}, $len;
429 elmex 1.1 }
430 root 1.50
431     \%pak
432 elmex 1.1 }
433    
434 root 1.64 sub read_arch($;$) {
435     my ($path, $toplevel) = @_;
436 root 1.50
437     my %arc;
438     my ($more, $prev);
439 root 1.80 my $comment;
440 root 1.50
441 root 1.63 open my $fh, "<:raw:perlio:utf8", $path
442 root 1.50 or Carp::croak "$path: $!";
443    
444 elmex 1.68 # binmode $fh;
445 elmex 1.1
446 root 1.50 my $parse_block; $parse_block = sub {
447     my %arc = @_;
448 elmex 1.1
449     while (<$fh>) {
450     s/\s+$//;
451 root 1.50 if (/^end$/i) {
452     last;
453 root 1.80
454 root 1.55 } elsif (/^arch (\S+)$/i) {
455 root 1.70 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
456 root 1.80
457 root 1.55 } elsif (/^lore$/i) {
458 root 1.50 while (<$fh>) {
459     last if /^endlore\s*$/i;
460     $arc{lore} .= $_;
461 elmex 1.1 }
462 root 1.55 } elsif (/^msg$/i) {
463 root 1.50 while (<$fh>) {
464     last if /^endmsg\s*$/i;
465     $arc{msg} .= $_;
466     }
467 root 1.65 } elsif (/^anim$/i) {
468     while (<$fh>) {
469     last if /^mina\s*$/i;
470     chomp;
471     push @{ $arc{anim} }, $_;
472     }
473 root 1.50 } elsif (/^(\S+)\s*(.*)$/) {
474     $arc{lc $1} = $2;
475 root 1.80 } elsif (/^\s*#/) {
476 root 1.81 $arc{_comment} .= "$_\n";
477 root 1.80
478     } elsif (/^\s*$/) {
479 elmex 1.1 #
480     } else {
481 root 1.50 warn "$path: unparsable line '$_' in arch $arc{_name}";
482 elmex 1.1 }
483     }
484    
485 root 1.50 \%arc
486     };
487 elmex 1.2
488 root 1.50 while (<$fh>) {
489     s/\s+$//;
490     if (/^more$/i) {
491     $more = $prev;
492     } elsif (/^object (\S+)$/i) {
493     my $name = $1;
494 root 1.80 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
495 root 1.81 undef $comment;
496 root 1.80 delete $arc{_comment} unless length $arc{_comment};
497 elmex 1.71 $arc->{_atype} = 'object';
498 elmex 1.1
499 root 1.50 if ($more) {
500     $more->{more} = $arc;
501     } else {
502     $arc{$name} = $arc;
503     }
504     $prev = $arc;
505     $more = undef;
506     } elsif (/^arch (\S+)$/i) {
507 root 1.55 my $name = $1;
508 root 1.80 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
509 root 1.81 undef $comment;
510 root 1.80 delete $arc{_comment} unless length $arc{_comment};
511 elmex 1.71 $arc->{_atype} = 'arch';
512 root 1.55
513     if ($more) {
514     $more->{more} = $arc;
515     } else {
516     push @{ $arc{arch} }, $arc;
517     }
518     $prev = $arc;
519     $more = undef;
520 root 1.64 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
521     if ($1 eq "lev_array") {
522     while (<$fh>) {
523     last if /^endplst\s*$/;
524     push @{$toplevel->{lev_array}}, $_+0;
525     }
526     } else {
527     $toplevel->{$1} = $2;
528     }
529 root 1.81 } elsif (/^\s*#/) {
530     $comment .= "$_\n";
531 root 1.50 } elsif (/^\s*($|#)/) {
532     #
533     } else {
534 root 1.64 die "$path: unparseable top-level line '$_'";
535 root 1.50 }
536 elmex 1.2 }
537 root 1.50
538     undef $parse_block; # work around bug in perl not freeing $fh etc.
539    
540     \%arc
541 elmex 1.1 }
542    
543 elmex 1.71 sub archlist_to_string {
544     my ($arch) = @_;
545    
546     my $str;
547    
548     my $append; $append = sub {
549     my %a = %{$_[0]};
550    
551     Crossfire::attr_freeze \%a;
552     Crossfire::normalize_arch \%a;
553    
554     # undo the bit-split we did before
555     if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
556     $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
557     | (delete $a{attack_movement_bits_4_7});
558     }
559    
560 root 1.81 if (my $comment = delete $a{_comment}) {
561     if ($comment =~ /[^\n\s#]/) {
562     $str .= $comment;
563     }
564     }
565    
566 elmex 1.71 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
567    
568 root 1.81 my $inv = delete $a{inventory};
569 elmex 1.71 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
570     my $anim = delete $a{anim};
571    
572     my @kv;
573    
574     for ($a{_name} eq "map"
575     ? @Crossfire::FIELD_ORDER_MAP
576     : @Crossfire::FIELD_ORDER) {
577     push @kv, [$_, delete $a{$_}]
578     if exists $a{$_};
579     }
580    
581     for (sort keys %a) {
582     next if /^_/; # ignore our _-keys
583     push @kv, [$_, delete $a{$_}];
584     }
585    
586     for (@kv) {
587     my ($k, $v) = @$_;
588    
589     if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
590     $v =~ s/\n$//;
591     $str .= "$k\n$v\n$end\n";
592     } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
593     if ($v & ~Crossfire::MOVE_ALL or !$v) {
594     $str .= "$k $v\n";
595    
596     } elsif ($v & Crossfire::MOVE_ALLBIT) {
597     $str .= "$k all";
598    
599     $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
600     $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
601     $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
602     $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
603     $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
604    
605     $str .= "\n";
606    
607     } else {
608     $str .= $k;
609    
610     $str .= " walk" if $v & Crossfire::MOVE_WALK;
611     $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
612     $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
613     $str .= " swim" if $v & Crossfire::MOVE_SWIM;
614     $str .= " boat" if $v & Crossfire::MOVE_BOAT;
615    
616     $str .= "\n";
617     }
618     } else {
619     $str .= "$k $v\n";
620     }
621     }
622    
623     if ($inv) {
624     $append->($_) for @$inv;
625     }
626    
627     if ($a{_atype} eq 'object') {
628     $str .= join "\n", "anim", @$anim, "mina\n"
629     if $anim;
630     }
631    
632     $str .= "end\n";
633    
634 root 1.81 if ($a{_atype} eq 'object') {
635     if ($more) {
636     $str .= "more\n";
637     $append->($more) if $more;
638     } else {
639     $str .= "\n";
640     }
641 elmex 1.71 }
642     };
643    
644     for (@$arch) {
645     $append->($_);
646     }
647    
648     $str
649     }
650    
651 elmex 1.10 # put all archs into a hash with editor_face as it's key
652     # NOTE: the arrays in the hash values are references to
653     # the archs from $ARCH
654     sub editor_archs {
655     my %paths;
656    
657 root 1.15 for (keys %ARCH) {
658     my $arch = $ARCH{$_};
659 root 1.62 push @{$paths{$arch->{editor_folder}}}, $arch;
660 elmex 1.10 }
661    
662 root 1.15 \%paths
663 elmex 1.10 }
664    
665 root 1.17 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
666    
667     arch_extents determines the extents of the given arch's face(s), linked
668     faces and single faces are handled here it returns (minx, miny, maxx,
669     maxy)
670    
671     =cut
672    
673 root 1.15 sub arch_extents {
674 elmex 1.10 my ($a) = @_;
675    
676 root 1.15 my $o = $ARCH{$a->{_name}}
677     or return;
678 elmex 1.10
679 elmex 1.79 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
680     unless ($face) {
681     $face = $FACE{"blank.x11"}
682     or (warn "no face data found for arch '$a->{_name}'"), return;
683     }
684 elmex 1.10
685 root 1.15 if ($face->{w} > 1 || $face->{h} > 1) {
686     # bigface
687     return (0, 0, $face->{w} - 1, $face->{h} - 1);
688    
689     } elsif ($o->{more}) {
690     # linked face
691     my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
692    
693     for (; $o; $o = $o->{more}) {
694     $minx = min $minx, $o->{x};
695     $miny = min $miny, $o->{y};
696     $maxx = max $maxx, $o->{x};
697     $maxy = max $maxy, $o->{y};
698     }
699    
700     return ($minx, $miny, $maxx, $maxy);
701 elmex 1.10
702     } else {
703     # single face
704 root 1.15 return (0, 0, 0, 0);
705 elmex 1.10 }
706     }
707    
708 root 1.19 =item $type = arch_attr $arch
709 root 1.17
710     Returns a hashref describing the object and its attributes. It can contain
711     the following keys:
712    
713     name the name, suitable for display purposes
714     ignore
715     attr
716     desc
717     use
718     section => [name => \%attr, name => \%attr]
719 root 1.19 import
720 root 1.17
721     =cut
722    
723     sub arch_attr($) {
724 root 1.46 my ($obj) = @_;
725 root 1.17
726     require Crossfire::Data;
727    
728 root 1.36 my $root;
729 root 1.49 my $attr = { };
730 root 1.46
731     my $arch = $ARCH{ $obj->{_name} };
732     my $type = $obj->{type} || $arch->{type};
733 root 1.17
734 root 1.46 if ($type > 0) {
735     $root = $Crossfire::Data::ATTR{$type};
736 root 1.17 } else {
737 root 1.61 my %a = (%$arch, %$obj);
738 root 1.18
739 root 1.61 if ($a{is_floor} && !$a{alive}) {
740     $root = $Crossfire::Data::TYPE{Floor};
741     } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
742     $root = $Crossfire::Data::TYPE{"Monster & NPC"};
743     } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
744     $root = $Crossfire::Data::TYPE{Wall};
745     } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
746     $root = $Crossfire::Data::TYPE{"Weak Wall"};
747     } else {
748     $root = $Crossfire::Data::TYPE{Misc};
749 root 1.18 }
750 root 1.17 }
751    
752 root 1.47 my @import = ($root);
753    
754     unshift @import, \%Crossfire::Data::DEFAULT_ATTR
755     unless $type == 116;
756    
757 root 1.36 my (%ignore);
758     my (@section_order, %section, @attr_order);
759    
760     while (my $type = shift @import) {
761     push @import, @{$type->{import} || []};
762    
763     $attr->{$_} ||= $type->{$_}
764     for qw(name desc use);
765    
766     for (@{$type->{ignore} || []}) {
767     $ignore{$_}++ for ref $_ ? @$_ : $_;
768     }
769    
770 root 1.43 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
771 root 1.36 my ($name, $attr) = @$_;
772     push @section_order, $name;
773 root 1.43 for (@$attr) {
774 root 1.36 my ($k, $v) = @$_;
775     push @attr_order, $k;
776     $section{$name}{$k} ||= $v;
777     }
778     }
779     }
780    
781     $attr->{section} = [
782     map !exists $section{$_} ? () : do {
783     my $attr = delete $section{$_};
784    
785     [
786     $_,
787 root 1.38 map exists $attr->{$_} && !$ignore{$_}
788     ? [$_ => delete $attr->{$_}] : (),
789 root 1.36 @attr_order
790     ]
791     },
792    
793     exists $section{$_} ? [$_ => delete $section{$_}] : (),
794     @section_order
795     ];
796    
797     $attr
798 root 1.17 }
799    
800 root 1.16 sub arch_edit_sections {
801     # if (edit_type == IGUIConstants.TILE_EDIT_NONE)
802     # edit_type = 0;
803     # else if (edit_type != 0) {
804     # // all flags from 'check_type' must be unset in this arch because they get recalculated now
805     # edit_type &= ~check_type;
806     # }
807     #
808     # }
809     # if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
810     # getAttributeValue("alive", defarch) == 1 &&
811     # (getAttributeValue("monster", defarch) == 1 ||
812     # getAttributeValue("generator", defarch) == 1)) {
813     # // Monster: monsters/npcs/generators
814     # edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
815     # }
816     # if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
817     # arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
818     # // Walls
819     # edit_type |= IGUIConstants.TILE_EDIT_WALL;
820     # }
821     # if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
822     # getAttributeValue("connected", defarch) != 0) {
823     # // Connected Objects
824     # edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
825     # }
826     # if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
827     # arch_type == 66 || arch_type == 41 || arch_type == 95) {
828     # // Exit: teleporter/exit/trapdoors
829     # edit_type |= IGUIConstants.TILE_EDIT_EXIT;
830     # }
831     # if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
832     # getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
833     # arch_type == 5 || arch_type == 36 || arch_type == 60 ||
834     # arch_type == 85 || arch_type == 111 || arch_type == 123 ||
835     # arch_type == 124 || arch_type == 130)) {
836     # // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
837     # edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
838     # }
839     # if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
840     # arch_type == 20 || arch_type == 23 || arch_type == 26 ||
841     # arch_type == 91 || arch_type == 21 || arch_type == 24) {
842     # // Door: door/special door/gates + keys
843     # edit_type |= IGUIConstants.TILE_EDIT_DOOR;
844     # }
845     # if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
846     # getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
847     # arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
848     # arch_type == 35 || arch_type == 39 || arch_type == 70 ||
849     # arch_type == 87 || arch_type == 99 || arch_type == 100 ||
850     # arch_type == 104 || arch_type == 109 || arch_type == 113 ||
851     # arch_type == 122 || arch_type == 3)) {
852     # // Equipment: weapons/armour/wands/rods
853     # edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
854     # }
855     #
856     # return(edit_type);
857     #
858     #
859     }
860    
861 root 1.50 sub cache_file($$&&) {
862     my ($src, $cache, $load, $create) = @_;
863 root 1.24
864 root 1.50 my ($size, $mtime) = (stat $src)[7,9]
865     or Carp::croak "$src: $!";
866    
867     if (-e $cache) {
868     my $ref = eval { load_ref $cache };
869    
870     if ($ref->{version} == 1
871     && $ref->{size} == $size
872     && $ref->{mtime} == $mtime
873     && eval { $load->($ref->{data}); 1 }) {
874     return;
875     }
876     }
877    
878     my $ref = {
879     version => 1,
880     size => $size,
881     mtime => $mtime,
882     data => $create->(),
883     };
884    
885     $load->($ref->{data});
886    
887     save_ref $ref, $cache;
888     }
889    
890     =item set_libdir $path
891    
892     Sets the library directory to the given path
893     (default: $ENV{CROSSFIRE_LIBDIR}).
894    
895     You have to (re-)load the archetypes and tilecache manually after steting
896     the library path.
897    
898     =cut
899    
900     sub set_libdir($) {
901     $LIB = $_[0];
902 root 1.24 }
903    
904 root 1.50 =item load_archetypes
905    
906     (Re-)Load archetypes into %ARCH.
907    
908     =cut
909    
910     sub load_archetypes() {
911     cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
912     *ARCH = $_[0];
913     }, sub {
914     read_arch "$LIB/archetypes"
915     };
916     }
917 root 1.15
918 root 1.50 =item load_tilecache
919    
920     (Re-)Load %TILE and %FACE.
921    
922     =cut
923    
924     sub load_tilecache() {
925     require Gtk2;
926    
927     cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
928     $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
929     or die "$VARDIR/tilecache.png: $!";
930     *FACE = $_[0];
931     }, sub {
932     my $tile = read_pak "$LIB/crossfire.0";
933    
934     my %cache;
935    
936     my $idx = 0;
937    
938     for my $name (sort keys %$tile) {
939 root 1.60 my $pb = new Gtk2::Gdk::PixbufLoader;
940     $pb->write ($tile->{$name});
941     $pb->close;
942     my $pb = $pb->get_pixbuf;
943 root 1.50
944     my $tile = $cache{$name} = {
945     pb => $pb,
946     idx => $idx,
947     w => int $pb->get_width / TILESIZE,
948     h => int $pb->get_height / TILESIZE,
949     };
950    
951    
952     $idx += $tile->{w} * $tile->{h};
953     }
954    
955     my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
956    
957     while (my ($name, $tile) = each %cache) {
958     my $tpb = delete $tile->{pb};
959     my $ofs = $tile->{idx};
960    
961     for my $x (0 .. $tile->{w} - 1) {
962     for my $y (0 .. $tile->{h} - 1) {
963     my $idx = $ofs + $x + $y * $tile->{w};
964     $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
965     $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
966     }
967     }
968     }
969    
970 root 1.60 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
971 root 1.50
972     \%cache
973     };
974     }
975 root 1.15
976 elmex 1.1 =head1 AUTHOR
977    
978     Marc Lehmann <schmorp@schmorp.de>
979     http://home.schmorp.de/
980    
981     Robin Redeker <elmex@ta-sa.org>
982     http://www.ta-sa.org/
983    
984     =cut
985 root 1.4
986     1