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/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.89
Committed: Tue Feb 27 23:29:59 2007 UTC (17 years, 2 months ago) by root
Branch: MAIN
Changes since 1.88: +5 -5 lines
Log Message:
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File Contents

# User Rev Content
1 elmex 1.1 =head1 NAME
2    
3     Crossfire - Crossfire maphandling
4    
5     =cut
6    
7 root 1.4 package Crossfire;
8    
9 root 1.78 our $VERSION = '0.96';
10 elmex 1.1
11     use strict;
12    
13 root 1.7 use base 'Exporter';
14    
15 root 1.13 use Carp ();
16 root 1.21 use File::Spec;
17 root 1.15 use List::Util qw(min max);
18 root 1.53 use Storable qw(freeze thaw);
19 elmex 1.1
20 root 1.50 our @EXPORT = qw(
21     read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22     );
23    
24 root 1.70 use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25    
26     sub from_json($) {
27     $JSON::Syck::ImplicitUnicode = 1;
28     JSON::Syck::Load $_[0]
29     }
30    
31     sub to_json($) {
32     $JSON::Syck::ImplicitUnicode = 0;
33     JSON::Syck::Dump $_[0]
34     }
35    
36 root 1.50 our $LIB = $ENV{CROSSFIRE_LIBDIR};
37 root 1.7
38 root 1.75 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39     : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40     : File::Spec->tmpdir . "/crossfire";
41 root 1.50
42     mkdir $VARDIR, 0777;
43 elmex 1.1
44 root 1.7 sub TILESIZE (){ 32 }
45 elmex 1.1
46 root 1.15 our %ARCH;
47     our %FACE;
48     our $TILE;
49 elmex 1.1
50 root 1.13 our %FIELD_MULTILINE = (
51 root 1.50 msg => "endmsg",
52     lore => "endlore",
53     maplore => "endmaplore",
54 root 1.13 );
55    
56 root 1.58 # movement bit type, PITA
57     our %FIELD_MOVEMENT = map +($_ => undef),
58     qw(move_type move_block move_allow move_on move_off move_slow);
59    
60 root 1.54 # same as in server save routine, to (hopefully) be compatible
61     # to the other editors.
62 root 1.56 our @FIELD_ORDER_MAP = (qw(
63 root 1.86 file_format_version
64 root 1.70 name attach swap_time reset_timeout fixed_resettime difficulty region
65 root 1.56 shopitems shopgreed shopmin shopmax shoprace
66     darkness width height enter_x enter_y msg maplore
67     unique template
68     outdoor temp pressure humid windspeed winddir sky nosmooth
69     tile_path_1 tile_path_2 tile_path_3 tile_path_4
70     ));
71    
72 root 1.54 our @FIELD_ORDER = (qw(
73 root 1.57 elevation
74    
75 root 1.70 name name_pl custom_name attach title race
76 root 1.54 slaying skill msg lore other_arch face
77 root 1.56 #todo-events
78 root 1.54 animation is_animated
79 root 1.59 str dex con wis pow cha int
80 root 1.54 hp maxhp sp maxsp grace maxgrace
81     exp perm_exp expmul
82     food dam luck wc ac x y speed speed_left move_state attack_movement
83 root 1.59 nrof level direction type subtype attacktype
84 root 1.54
85     resist_physical resist_magic resist_fire resist_electricity
86     resist_cold resist_confusion resist_acid resist_drain
87     resist_weaponmagic resist_ghosthit resist_poison resist_slow
88     resist_paralyze resist_turn_undead resist_fear resist_cancellation
89     resist_deplete resist_death resist_chaos resist_counterspell
90     resist_godpower resist_holyword resist_blind resist_internal
91     resist_life_stealing resist_disease
92    
93     path_attuned path_repelled path_denied material materialname
94     value carrying weight invisible state magic
95     last_heal last_sp last_grace last_eat
96     connected glow_radius randomitems npx_status npc_program
97     run_away pick_up container will_apply smoothlevel
98     current_weapon_script weapontype tooltype elevation client_type
99     item_power duration range
100     range_modifier duration_modifier dam_modifier gen_sp_armour
101     move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
102    
103     alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
104     friendly generator is_thrown auto_apply treasure player sold see_invisible
105     can_roll overlay_floor is_turnable is_used_up identified reflecting changing
106     splitting hitback startequip blocksview undead scared unaggressive
107     reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
108     run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
109     can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
110     has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
111     random_move only_attack confused stealth cursed damned see_anywhere
112     known_magical known_cursed can_use_skill been_applied has_ready_scroll
113     can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
114     has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
115     is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
116     activate_on_push activate_on_release is_water use_content_on_gen is_buildable
117    
118     body_range body_arm body_torso body_head body_neck body_skill
119     body_finger body_shoulder body_foot body_hand body_wrist body_waist
120     ));
121 root 1.13
122 root 1.62 our %EVENT_TYPE = (
123     apply => 1,
124     attack => 2,
125     death => 3,
126     drop => 4,
127     pickup => 5,
128     say => 6,
129     stop => 7,
130     time => 8,
131     throw => 9,
132     trigger => 10,
133     close => 11,
134     timer => 12,
135     );
136    
137 root 1.50 sub MOVE_WALK (){ 0x01 }
138     sub MOVE_FLY_LOW (){ 0x02 }
139     sub MOVE_FLY_HIGH (){ 0x04 }
140     sub MOVE_FLYING (){ 0x06 }
141     sub MOVE_SWIM (){ 0x08 }
142     sub MOVE_BOAT (){ 0x10 }
143 root 1.58 sub MOVE_KNOWN (){ 0x1f } # all of above
144     sub MOVE_ALLBIT (){ 0x10000 }
145     sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
146 root 1.14
147 root 1.28 sub load_ref($) {
148     my ($path) = @_;
149    
150 root 1.63 open my $fh, "<:raw:perlio", $path
151 root 1.31 or die "$path: $!";
152 root 1.28 local $/;
153 root 1.33
154 root 1.53 thaw <$fh>
155 root 1.28 }
156    
157     sub save_ref($$) {
158     my ($ref, $path) = @_;
159    
160 root 1.63 open my $fh, ">:raw:perlio", "$path~"
161 root 1.28 or die "$path~: $!";
162 root 1.53 print $fh freeze $ref;
163 root 1.28 close $fh;
164     rename "$path~", $path
165     or die "$path: $!";
166     }
167    
168 root 1.72 my %attack_mask = (
169     physical => 0x00000001,
170     magic => 0x00000002,
171     fire => 0x00000004,
172     electricity => 0x00000008,
173     cold => 0x00000010,
174     confusion => 0x00000020,
175     acid => 0x00000040,
176     drain => 0x00000080,
177     weaponmagic => 0x00000100,
178     ghosthit => 0x00000200,
179     poison => 0x00000400,
180     slow => 0x00000800,
181     paralyze => 0x00001000,
182     turn_undead => 0x00002000,
183     fear => 0x00004000,
184     cancellation => 0x00008000,
185     deplete => 0x00010000,
186     death => 0x00020000,
187     chaos => 0x00040000,
188     counterspell => 0x00080000,
189     godpower => 0x00100000,
190     holyword => 0x00200000,
191     blind => 0x00400000,
192     internal => 0x00800000,
193     life_stealing => 0x01000000,
194     disease => 0x02000000,
195     );
196    
197     sub _add_resist($$$) {
198     my ($ob, $mask, $value) = @_;
199    
200     while (my ($k, $v) = each %attack_mask) {
201 root 1.73 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
202 root 1.72 }
203     }
204    
205 root 1.82 my %MATERIAL = reverse
206     paper => 1,
207     iron => 2,
208     glass => 4,
209     leather => 8,
210     wood => 16,
211     organic => 32,
212     stone => 64,
213     cloth => 128,
214     adamant => 256,
215     liquid => 512,
216     tin => 1024,
217     bone => 2048,
218     ice => 4096,
219 root 1.83
220     # guesses
221     runestone => 12,
222     bronze => 18,
223     "ancient wood" => 20,
224     glass => 36,
225     marble => 66,
226     ice => 68,
227     stone => 70,
228     stone => 80,
229     cloth => 136,
230     ironwood => 144,
231 root 1.85 adamantium => 258,
232 root 1.84 glacium => 260,
233 root 1.83 blood => 544,
234 root 1.82 ;
235    
236 root 1.62 # object as in "Object xxx", i.e. archetypes
237 root 1.52 sub normalize_object($) {
238 root 1.14 my ($ob) = @_;
239    
240 root 1.82 # convert material bitset to materialname, if possible
241     if (exists $ob->{material}) {
242     if (!$ob->{material}) {
243     delete $ob->{material};
244     } elsif (exists $ob->{materialname}) {
245     if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
246     delete $ob->{material};
247     } else {
248     warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
249     delete $ob->{material}; # assume materilname is more specific and nuke material
250     }
251 root 1.83 } elsif (my $name = $MATERIAL{$ob->{material}}) {
252     delete $ob->{material};
253     $ob->{materialname} = $name;
254 root 1.82 } else {
255 root 1.83 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
256 root 1.82 }
257     }
258    
259 root 1.62 # nuke outdated or never supported fields
260 root 1.72 delete @$ob{qw(
261 root 1.50 can_knockback can_parry can_impale can_cut can_dam_armour
262     can_apply pass_thru can_pass_thru
263 root 1.72 )};
264    
265     if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
266     if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
267     if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
268 root 1.14
269 root 1.62 # convert movement strings to bitsets
270 root 1.58 for my $attr (keys %FIELD_MOVEMENT) {
271 root 1.50 next unless exists $ob->{$attr};
272 root 1.58
273     $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
274    
275 root 1.50 next if $ob->{$attr} =~ /^\d+$/;
276    
277     my $flags = 0;
278    
279     # assume list
280     for my $flag (map lc, split /\s+/, $ob->{$attr}) {
281     $flags |= MOVE_WALK if $flag eq "walk";
282     $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
283     $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
284     $flags |= MOVE_FLYING if $flag eq "flying";
285     $flags |= MOVE_SWIM if $flag eq "swim";
286     $flags |= MOVE_BOAT if $flag eq "boat";
287     $flags |= MOVE_ALL if $flag eq "all";
288    
289     $flags &= ~MOVE_WALK if $flag eq "-walk";
290     $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
291     $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
292     $flags &= ~MOVE_FLYING if $flag eq "-flying";
293     $flags &= ~MOVE_SWIM if $flag eq "-swim";
294     $flags &= ~MOVE_BOAT if $flag eq "-boat";
295     $flags &= ~MOVE_ALL if $flag eq "-all";
296     }
297    
298     $ob->{$attr} = $flags;
299     }
300    
301 root 1.62 # convert outdated movement flags to new movement sets
302 root 1.14 if (defined (my $v = delete $ob->{no_pass})) {
303     $ob->{move_block} = $v ? MOVE_ALL : 0;
304     }
305 root 1.50 if (defined (my $v = delete $ob->{slow_move})) {
306     $ob->{move_slow} |= MOVE_WALK;
307     $ob->{move_slow_penalty} = $v;
308     }
309 root 1.14 if (defined (my $v = delete $ob->{walk_on})) {
310 root 1.89 $ob->{move_on} = 0 unless exists $ob->{move_on};
311 root 1.14 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
312     : $ob->{move_on} & ~MOVE_WALK;
313     }
314     if (defined (my $v = delete $ob->{walk_off})) {
315 root 1.89 $ob->{move_off} = 0 unless exists $ob->{move_off};
316 root 1.14 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
317     : $ob->{move_off} & ~MOVE_WALK;
318     }
319     if (defined (my $v = delete $ob->{fly_on})) {
320 root 1.89 $ob->{move_on} = 0 unless exists $ob->{move_on};
321 root 1.14 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
322     : $ob->{move_on} & ~MOVE_FLY_LOW;
323     }
324     if (defined (my $v = delete $ob->{fly_off})) {
325 root 1.89 $ob->{move_off} = 0 unless exists $ob->{move_off};
326 root 1.14 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
327     : $ob->{move_off} & ~MOVE_FLY_LOW;
328     }
329     if (defined (my $v = delete $ob->{flying})) {
330 root 1.89 $ob->{move_type} = 0 unless exists $ob->{move_type};
331 root 1.14 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
332     : $ob->{move_type} & ~MOVE_FLY_LOW;
333     }
334    
335 root 1.62 # convert idiotic event_xxx things into objects
336     while (my ($event, $subtype) = each %EVENT_TYPE) {
337     if (exists $ob->{"event_${event}_plugin"}) {
338     push @{$ob->{inventory}}, {
339     _name => "event_$event",
340     title => delete $ob->{"event_${event}_plugin"},
341     slaying => delete $ob->{"event_${event}"},
342     name => delete $ob->{"event_${event}_options"},
343     };
344     }
345     }
346    
347 root 1.73 # some archetypes had "+3" instead of the canonical "3", so fix
348     $ob->{dam} *= 1 if exists $ob->{dam};
349    
350 root 1.52 $ob
351     }
352    
353 root 1.62 # arch as in "arch xxx", ie.. objects
354 root 1.52 sub normalize_arch($) {
355     my ($ob) = @_;
356    
357     normalize_object $ob;
358    
359     my $arch = $ARCH{$ob->{_name}}
360     or (warn "$ob->{_name}: no such archetype", return $ob);
361    
362     if ($arch->{type} == 22) { # map
363     my %normalize = (
364     "enter_x" => "hp",
365     "enter_y" => "sp",
366     "width" => "x",
367     "height" => "y",
368     "reset_timeout" => "weight",
369     "swap_time" => "value",
370     "difficulty" => "level",
371     "darkness" => "invisible",
372     "fixed_resettime" => "stand_still",
373     );
374    
375     while (my ($k2, $k1) = each %normalize) {
376     if (defined (my $v = delete $ob->{$k1})) {
377     $ob->{$k2} = $v;
378     }
379     }
380     } else {
381     # if value matches archetype default, delete
382     while (my ($k, $v) = each %$ob) {
383     if (exists $arch->{$k} and $arch->{$k} eq $v) {
384     next if $k eq "_name";
385     delete $ob->{$k};
386     }
387 root 1.14 }
388     }
389    
390 root 1.57 # a speciality for the editor
391     if (exists $ob->{attack_movement}) {
392     my $am = delete $ob->{attack_movement};
393     $ob->{attack_movement_bits_0_3} = $am & 15;
394     $ob->{attack_movement_bits_4_7} = $am & 240;
395     }
396    
397 root 1.14 $ob
398     }
399 root 1.13
400 root 1.70 sub attr_thaw($) {
401     my ($ob) = @_;
402    
403     $ob->{attach} = from_json $ob->{attach}
404     if exists $ob->{attach};
405    
406     $ob
407     }
408    
409     sub attr_freeze($) {
410     my ($ob) = @_;
411    
412     $ob->{attach} = Crossfire::to_json $ob->{attach}
413     if exists $ob->{attach};
414    
415     $ob
416     }
417    
418 root 1.50 sub read_pak($) {
419     my ($path) = @_;
420    
421     my %pak;
422 elmex 1.1
423 root 1.63 open my $fh, "<:raw:perlio", $path
424 root 1.50 or Carp::croak "$_[0]: $!";
425     binmode $fh;
426     while (<$fh>) {
427     my ($type, $id, $len, $path) = split;
428     $path =~ s/.*\///;
429     read $fh, $pak{$path}, $len;
430 elmex 1.1 }
431 root 1.50
432     \%pak
433 elmex 1.1 }
434    
435 root 1.64 sub read_arch($;$) {
436     my ($path, $toplevel) = @_;
437 root 1.50
438     my %arc;
439     my ($more, $prev);
440 root 1.80 my $comment;
441 root 1.50
442 root 1.63 open my $fh, "<:raw:perlio:utf8", $path
443 root 1.50 or Carp::croak "$path: $!";
444    
445 elmex 1.68 # binmode $fh;
446 elmex 1.1
447 root 1.50 my $parse_block; $parse_block = sub {
448     my %arc = @_;
449 elmex 1.1
450     while (<$fh>) {
451     s/\s+$//;
452 root 1.50 if (/^end$/i) {
453     last;
454 root 1.80
455 root 1.55 } elsif (/^arch (\S+)$/i) {
456 root 1.70 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
457 root 1.80
458 root 1.55 } elsif (/^lore$/i) {
459 root 1.50 while (<$fh>) {
460     last if /^endlore\s*$/i;
461     $arc{lore} .= $_;
462 elmex 1.1 }
463 root 1.55 } elsif (/^msg$/i) {
464 root 1.50 while (<$fh>) {
465     last if /^endmsg\s*$/i;
466     $arc{msg} .= $_;
467     }
468 root 1.65 } elsif (/^anim$/i) {
469     while (<$fh>) {
470     last if /^mina\s*$/i;
471     chomp;
472     push @{ $arc{anim} }, $_;
473     }
474 root 1.50 } elsif (/^(\S+)\s*(.*)$/) {
475     $arc{lc $1} = $2;
476 root 1.80 } elsif (/^\s*#/) {
477 root 1.81 $arc{_comment} .= "$_\n";
478 root 1.80
479     } elsif (/^\s*$/) {
480 elmex 1.1 #
481     } else {
482 root 1.50 warn "$path: unparsable line '$_' in arch $arc{_name}";
483 elmex 1.1 }
484     }
485    
486 root 1.50 \%arc
487     };
488 elmex 1.2
489 root 1.50 while (<$fh>) {
490     s/\s+$//;
491     if (/^more$/i) {
492     $more = $prev;
493     } elsif (/^object (\S+)$/i) {
494     my $name = $1;
495 root 1.80 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
496 root 1.81 undef $comment;
497 root 1.80 delete $arc{_comment} unless length $arc{_comment};
498 elmex 1.71 $arc->{_atype} = 'object';
499 elmex 1.1
500 root 1.50 if ($more) {
501     $more->{more} = $arc;
502     } else {
503     $arc{$name} = $arc;
504     }
505     $prev = $arc;
506     $more = undef;
507     } elsif (/^arch (\S+)$/i) {
508 root 1.55 my $name = $1;
509 root 1.80 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
510 root 1.81 undef $comment;
511 root 1.80 delete $arc{_comment} unless length $arc{_comment};
512 elmex 1.71 $arc->{_atype} = 'arch';
513 root 1.55
514     if ($more) {
515     $more->{more} = $arc;
516     } else {
517     push @{ $arc{arch} }, $arc;
518     }
519     $prev = $arc;
520     $more = undef;
521 root 1.64 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
522     if ($1 eq "lev_array") {
523     while (<$fh>) {
524     last if /^endplst\s*$/;
525     push @{$toplevel->{lev_array}}, $_+0;
526     }
527     } else {
528     $toplevel->{$1} = $2;
529     }
530 root 1.81 } elsif (/^\s*#/) {
531     $comment .= "$_\n";
532 root 1.50 } elsif (/^\s*($|#)/) {
533     #
534     } else {
535 root 1.64 die "$path: unparseable top-level line '$_'";
536 root 1.50 }
537 elmex 1.2 }
538 root 1.50
539     undef $parse_block; # work around bug in perl not freeing $fh etc.
540    
541     \%arc
542 elmex 1.1 }
543    
544 elmex 1.71 sub archlist_to_string {
545     my ($arch) = @_;
546    
547     my $str;
548    
549     my $append; $append = sub {
550     my %a = %{$_[0]};
551    
552     Crossfire::attr_freeze \%a;
553     Crossfire::normalize_arch \%a;
554    
555     # undo the bit-split we did before
556     if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
557     $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
558     | (delete $a{attack_movement_bits_4_7});
559     }
560    
561 root 1.81 if (my $comment = delete $a{_comment}) {
562     if ($comment =~ /[^\n\s#]/) {
563     $str .= $comment;
564     }
565     }
566    
567 elmex 1.71 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
568    
569 root 1.81 my $inv = delete $a{inventory};
570 elmex 1.71 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
571     my $anim = delete $a{anim};
572    
573 root 1.87 if ($a{_atype} eq 'object') {
574     $str .= join "\n", "anim", @$anim, "mina\n"
575     if $anim;
576     }
577    
578 elmex 1.71 my @kv;
579    
580     for ($a{_name} eq "map"
581     ? @Crossfire::FIELD_ORDER_MAP
582     : @Crossfire::FIELD_ORDER) {
583     push @kv, [$_, delete $a{$_}]
584     if exists $a{$_};
585     }
586    
587     for (sort keys %a) {
588     next if /^_/; # ignore our _-keys
589     push @kv, [$_, delete $a{$_}];
590     }
591    
592     for (@kv) {
593     my ($k, $v) = @$_;
594    
595     if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
596     $v =~ s/\n$//;
597     $str .= "$k\n$v\n$end\n";
598     } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
599     if ($v & ~Crossfire::MOVE_ALL or !$v) {
600     $str .= "$k $v\n";
601    
602     } elsif ($v & Crossfire::MOVE_ALLBIT) {
603     $str .= "$k all";
604    
605     $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
606     $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
607     $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
608     $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
609     $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
610    
611     $str .= "\n";
612    
613     } else {
614     $str .= $k;
615    
616     $str .= " walk" if $v & Crossfire::MOVE_WALK;
617     $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
618     $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
619     $str .= " swim" if $v & Crossfire::MOVE_SWIM;
620     $str .= " boat" if $v & Crossfire::MOVE_BOAT;
621    
622     $str .= "\n";
623     }
624     } else {
625     $str .= "$k $v\n";
626     }
627     }
628    
629     if ($inv) {
630     $append->($_) for @$inv;
631     }
632    
633     $str .= "end\n";
634    
635 root 1.81 if ($a{_atype} eq 'object') {
636     if ($more) {
637     $str .= "more\n";
638     $append->($more) if $more;
639     } else {
640     $str .= "\n";
641     }
642 elmex 1.71 }
643     };
644    
645     for (@$arch) {
646     $append->($_);
647     }
648    
649     $str
650     }
651    
652 elmex 1.10 # put all archs into a hash with editor_face as it's key
653     # NOTE: the arrays in the hash values are references to
654     # the archs from $ARCH
655     sub editor_archs {
656     my %paths;
657    
658 root 1.15 for (keys %ARCH) {
659     my $arch = $ARCH{$_};
660 root 1.62 push @{$paths{$arch->{editor_folder}}}, $arch;
661 elmex 1.10 }
662    
663 root 1.15 \%paths
664 elmex 1.10 }
665    
666 root 1.17 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
667    
668     arch_extents determines the extents of the given arch's face(s), linked
669     faces and single faces are handled here it returns (minx, miny, maxx,
670     maxy)
671    
672     =cut
673    
674 root 1.15 sub arch_extents {
675 elmex 1.10 my ($a) = @_;
676    
677 root 1.15 my $o = $ARCH{$a->{_name}}
678     or return;
679 elmex 1.10
680 elmex 1.79 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
681     unless ($face) {
682     $face = $FACE{"blank.x11"}
683     or (warn "no face data found for arch '$a->{_name}'"), return;
684     }
685 elmex 1.10
686 root 1.15 if ($face->{w} > 1 || $face->{h} > 1) {
687     # bigface
688     return (0, 0, $face->{w} - 1, $face->{h} - 1);
689    
690     } elsif ($o->{more}) {
691     # linked face
692     my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
693    
694     for (; $o; $o = $o->{more}) {
695     $minx = min $minx, $o->{x};
696     $miny = min $miny, $o->{y};
697     $maxx = max $maxx, $o->{x};
698     $maxy = max $maxy, $o->{y};
699     }
700    
701     return ($minx, $miny, $maxx, $maxy);
702 elmex 1.10
703     } else {
704     # single face
705 root 1.15 return (0, 0, 0, 0);
706 elmex 1.10 }
707     }
708    
709 root 1.19 =item $type = arch_attr $arch
710 root 1.17
711     Returns a hashref describing the object and its attributes. It can contain
712     the following keys:
713    
714     name the name, suitable for display purposes
715     ignore
716     attr
717     desc
718     use
719     section => [name => \%attr, name => \%attr]
720 root 1.19 import
721 root 1.17
722     =cut
723    
724     sub arch_attr($) {
725 root 1.46 my ($obj) = @_;
726 root 1.17
727     require Crossfire::Data;
728    
729 root 1.36 my $root;
730 root 1.49 my $attr = { };
731 root 1.46
732     my $arch = $ARCH{ $obj->{_name} };
733     my $type = $obj->{type} || $arch->{type};
734 root 1.17
735 root 1.46 if ($type > 0) {
736     $root = $Crossfire::Data::ATTR{$type};
737 root 1.17 } else {
738 root 1.61 my %a = (%$arch, %$obj);
739 root 1.18
740 root 1.61 if ($a{is_floor} && !$a{alive}) {
741     $root = $Crossfire::Data::TYPE{Floor};
742     } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
743     $root = $Crossfire::Data::TYPE{"Monster & NPC"};
744     } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
745     $root = $Crossfire::Data::TYPE{Wall};
746     } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
747     $root = $Crossfire::Data::TYPE{"Weak Wall"};
748     } else {
749     $root = $Crossfire::Data::TYPE{Misc};
750 root 1.18 }
751 root 1.17 }
752    
753 root 1.47 my @import = ($root);
754    
755     unshift @import, \%Crossfire::Data::DEFAULT_ATTR
756     unless $type == 116;
757    
758 root 1.36 my (%ignore);
759     my (@section_order, %section, @attr_order);
760    
761     while (my $type = shift @import) {
762     push @import, @{$type->{import} || []};
763    
764     $attr->{$_} ||= $type->{$_}
765     for qw(name desc use);
766    
767     for (@{$type->{ignore} || []}) {
768     $ignore{$_}++ for ref $_ ? @$_ : $_;
769     }
770    
771 root 1.43 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
772 root 1.36 my ($name, $attr) = @$_;
773     push @section_order, $name;
774 root 1.43 for (@$attr) {
775 root 1.36 my ($k, $v) = @$_;
776     push @attr_order, $k;
777     $section{$name}{$k} ||= $v;
778     }
779     }
780     }
781    
782     $attr->{section} = [
783     map !exists $section{$_} ? () : do {
784     my $attr = delete $section{$_};
785    
786     [
787     $_,
788 root 1.38 map exists $attr->{$_} && !$ignore{$_}
789     ? [$_ => delete $attr->{$_}] : (),
790 root 1.36 @attr_order
791     ]
792     },
793    
794     exists $section{$_} ? [$_ => delete $section{$_}] : (),
795     @section_order
796     ];
797    
798     $attr
799 root 1.17 }
800    
801 root 1.50 sub cache_file($$&&) {
802     my ($src, $cache, $load, $create) = @_;
803 root 1.24
804 root 1.50 my ($size, $mtime) = (stat $src)[7,9]
805     or Carp::croak "$src: $!";
806    
807     if (-e $cache) {
808     my $ref = eval { load_ref $cache };
809    
810     if ($ref->{version} == 1
811     && $ref->{size} == $size
812     && $ref->{mtime} == $mtime
813     && eval { $load->($ref->{data}); 1 }) {
814     return;
815     }
816     }
817    
818     my $ref = {
819     version => 1,
820     size => $size,
821     mtime => $mtime,
822     data => $create->(),
823     };
824    
825     $load->($ref->{data});
826    
827     save_ref $ref, $cache;
828     }
829    
830     =item set_libdir $path
831    
832     Sets the library directory to the given path
833     (default: $ENV{CROSSFIRE_LIBDIR}).
834    
835     You have to (re-)load the archetypes and tilecache manually after steting
836     the library path.
837    
838     =cut
839    
840     sub set_libdir($) {
841     $LIB = $_[0];
842 root 1.24 }
843    
844 root 1.50 =item load_archetypes
845    
846     (Re-)Load archetypes into %ARCH.
847    
848     =cut
849    
850     sub load_archetypes() {
851     cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
852     *ARCH = $_[0];
853     }, sub {
854     read_arch "$LIB/archetypes"
855     };
856     }
857 root 1.15
858 root 1.50 =item load_tilecache
859    
860     (Re-)Load %TILE and %FACE.
861    
862     =cut
863    
864     sub load_tilecache() {
865     require Gtk2;
866    
867     cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
868     $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
869     or die "$VARDIR/tilecache.png: $!";
870     *FACE = $_[0];
871     }, sub {
872     my $tile = read_pak "$LIB/crossfire.0";
873    
874     my %cache;
875    
876     my $idx = 0;
877    
878     for my $name (sort keys %$tile) {
879 root 1.60 my $pb = new Gtk2::Gdk::PixbufLoader;
880     $pb->write ($tile->{$name});
881     $pb->close;
882     my $pb = $pb->get_pixbuf;
883 root 1.50
884     my $tile = $cache{$name} = {
885     pb => $pb,
886     idx => $idx,
887     w => int $pb->get_width / TILESIZE,
888     h => int $pb->get_height / TILESIZE,
889     };
890    
891    
892     $idx += $tile->{w} * $tile->{h};
893     }
894    
895     my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
896    
897     while (my ($name, $tile) = each %cache) {
898     my $tpb = delete $tile->{pb};
899     my $ofs = $tile->{idx};
900    
901     for my $x (0 .. $tile->{w} - 1) {
902     for my $y (0 .. $tile->{h} - 1) {
903     my $idx = $ofs + $x + $y * $tile->{w};
904     $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
905     $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
906     }
907     }
908     }
909    
910 root 1.60 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
911 root 1.50
912     \%cache
913     };
914     }
915 root 1.15
916 elmex 1.1 =head1 AUTHOR
917    
918     Marc Lehmann <schmorp@schmorp.de>
919     http://home.schmorp.de/
920    
921     Robin Redeker <elmex@ta-sa.org>
922     http://www.ta-sa.org/
923    
924     =cut
925 root 1.4
926     1