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/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.90
Committed: Sat Mar 3 18:58:25 2007 UTC (17 years, 2 months ago) by root
Branch: MAIN
Changes since 1.89: +96 -71 lines
Log Message:
fix move type stuff once and for all - modulo bugs we introduced

File Contents

# User Rev Content
1 elmex 1.1 =head1 NAME
2    
3     Crossfire - Crossfire maphandling
4    
5     =cut
6    
7 root 1.4 package Crossfire;
8    
9 root 1.78 our $VERSION = '0.96';
10 elmex 1.1
11     use strict;
12    
13 root 1.7 use base 'Exporter';
14    
15 root 1.13 use Carp ();
16 root 1.21 use File::Spec;
17 root 1.15 use List::Util qw(min max);
18 root 1.53 use Storable qw(freeze thaw);
19 elmex 1.1
20 root 1.50 our @EXPORT = qw(
21     read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22     );
23    
24 root 1.70 use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25    
26     sub from_json($) {
27     $JSON::Syck::ImplicitUnicode = 1;
28     JSON::Syck::Load $_[0]
29     }
30    
31     sub to_json($) {
32     $JSON::Syck::ImplicitUnicode = 0;
33     JSON::Syck::Dump $_[0]
34     }
35    
36 root 1.50 our $LIB = $ENV{CROSSFIRE_LIBDIR};
37 root 1.7
38 root 1.75 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39     : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40     : File::Spec->tmpdir . "/crossfire";
41 root 1.50
42     mkdir $VARDIR, 0777;
43 elmex 1.1
44 root 1.7 sub TILESIZE (){ 32 }
45 elmex 1.1
46 root 1.15 our %ARCH;
47     our %FACE;
48     our $TILE;
49 elmex 1.1
50 root 1.13 our %FIELD_MULTILINE = (
51 root 1.50 msg => "endmsg",
52     lore => "endlore",
53     maplore => "endmaplore",
54 root 1.13 );
55    
56 root 1.58 # movement bit type, PITA
57     our %FIELD_MOVEMENT = map +($_ => undef),
58     qw(move_type move_block move_allow move_on move_off move_slow);
59    
60 root 1.54 # same as in server save routine, to (hopefully) be compatible
61     # to the other editors.
62 root 1.56 our @FIELD_ORDER_MAP = (qw(
63 root 1.86 file_format_version
64 root 1.70 name attach swap_time reset_timeout fixed_resettime difficulty region
65 root 1.56 shopitems shopgreed shopmin shopmax shoprace
66     darkness width height enter_x enter_y msg maplore
67     unique template
68     outdoor temp pressure humid windspeed winddir sky nosmooth
69     tile_path_1 tile_path_2 tile_path_3 tile_path_4
70     ));
71    
72 root 1.54 our @FIELD_ORDER = (qw(
73 root 1.57 elevation
74    
75 root 1.70 name name_pl custom_name attach title race
76 root 1.54 slaying skill msg lore other_arch face
77 root 1.56 #todo-events
78 root 1.54 animation is_animated
79 root 1.59 str dex con wis pow cha int
80 root 1.54 hp maxhp sp maxsp grace maxgrace
81     exp perm_exp expmul
82     food dam luck wc ac x y speed speed_left move_state attack_movement
83 root 1.59 nrof level direction type subtype attacktype
84 root 1.54
85     resist_physical resist_magic resist_fire resist_electricity
86     resist_cold resist_confusion resist_acid resist_drain
87     resist_weaponmagic resist_ghosthit resist_poison resist_slow
88     resist_paralyze resist_turn_undead resist_fear resist_cancellation
89     resist_deplete resist_death resist_chaos resist_counterspell
90     resist_godpower resist_holyword resist_blind resist_internal
91     resist_life_stealing resist_disease
92    
93     path_attuned path_repelled path_denied material materialname
94     value carrying weight invisible state magic
95     last_heal last_sp last_grace last_eat
96     connected glow_radius randomitems npx_status npc_program
97     run_away pick_up container will_apply smoothlevel
98     current_weapon_script weapontype tooltype elevation client_type
99     item_power duration range
100     range_modifier duration_modifier dam_modifier gen_sp_armour
101     move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
102    
103     alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
104     friendly generator is_thrown auto_apply treasure player sold see_invisible
105     can_roll overlay_floor is_turnable is_used_up identified reflecting changing
106     splitting hitback startequip blocksview undead scared unaggressive
107     reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
108     run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
109     can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
110     has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
111     random_move only_attack confused stealth cursed damned see_anywhere
112     known_magical known_cursed can_use_skill been_applied has_ready_scroll
113     can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
114     has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
115     is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
116     activate_on_push activate_on_release is_water use_content_on_gen is_buildable
117    
118     body_range body_arm body_torso body_head body_neck body_skill
119     body_finger body_shoulder body_foot body_hand body_wrist body_waist
120     ));
121 root 1.13
122 root 1.62 our %EVENT_TYPE = (
123     apply => 1,
124     attack => 2,
125     death => 3,
126     drop => 4,
127     pickup => 5,
128     say => 6,
129     stop => 7,
130     time => 8,
131     throw => 9,
132     trigger => 10,
133     close => 11,
134     timer => 12,
135     );
136    
137 root 1.50 sub MOVE_WALK (){ 0x01 }
138     sub MOVE_FLY_LOW (){ 0x02 }
139     sub MOVE_FLY_HIGH (){ 0x04 }
140     sub MOVE_FLYING (){ 0x06 }
141     sub MOVE_SWIM (){ 0x08 }
142     sub MOVE_BOAT (){ 0x10 }
143 root 1.58 sub MOVE_KNOWN (){ 0x1f } # all of above
144 root 1.90 sub MOVE_ALL (){ 0x10000 } # very special value
145    
146     our %MOVE_TYPE = (
147     walk => MOVE_WALK,
148     fly_low => MOVE_FLY_LOW,
149     fly_high => MOVE_FLY_HIGH,
150     flying => MOVE_FLYING,
151     swim => MOVE_SWIM,
152     boat => MOVE_BOAT,
153     all => MOVE_ALL,
154     );
155    
156     our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat);
157    
158     {
159     package Crossfire::MoveType;
160    
161     use overload
162     '""' => \&as_string,
163     '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
164     '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
165     '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
166     '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167     'x=' => sub {
168     my $cur = $_[0] >= $_[1];
169     if (!defined $cur) {
170     $_[0] += $_[1];
171     } elsif ($cur) {
172     $_[0] -= $_[1];
173     } else {
174     $_[0] /= $_[1];
175     }
176    
177     $_[0]
178     },
179     ;
180     }
181    
182     sub Crossfire::MoveType::new {
183     my ($class, $string) = @_;
184    
185     my $mask;
186     my $value;
187    
188     for (split /\s+/, lc $string) {
189     if (s/^-//) {
190     $mask |= $MOVE_TYPE{$_};
191     $value &= ~$MOVE_TYPE{$_};
192     } else {
193     $mask |= $MOVE_TYPE{$_};
194     $value |= $MOVE_TYPE{$_};
195     }
196     }
197    
198     (bless [$mask, $value], $class)->normalise
199     }
200    
201     sub Crossfire::MoveType::normalise {
202     my ($self) = @_;
203    
204     if ($self->[0] & MOVE_ALL) {
205     my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
206     $self->[0] &= $mask;
207     $self->[1] &= $mask;
208     }
209    
210     $self->[1] &= $self->[0];
211    
212     $self
213     }
214    
215     sub Crossfire::MoveType::as_string {
216     my ($self) = @_;
217    
218     my @res;
219    
220     my ($mask, $value) = @$self;
221    
222     for (@Crossfire::MOVE_TYPE) {
223     my $bit = $Crossfire::MOVE_TYPE{$_};
224     if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
225     $mask &= ~$bit;
226     push @res, $value & $bit ? $_ : "-$_";
227     }
228     }
229    
230     join " ", @res
231     }
232 root 1.14
233 root 1.28 sub load_ref($) {
234     my ($path) = @_;
235    
236 root 1.63 open my $fh, "<:raw:perlio", $path
237 root 1.31 or die "$path: $!";
238 root 1.28 local $/;
239 root 1.33
240 root 1.53 thaw <$fh>
241 root 1.28 }
242    
243     sub save_ref($$) {
244     my ($ref, $path) = @_;
245    
246 root 1.63 open my $fh, ">:raw:perlio", "$path~"
247 root 1.28 or die "$path~: $!";
248 root 1.53 print $fh freeze $ref;
249 root 1.28 close $fh;
250     rename "$path~", $path
251     or die "$path: $!";
252     }
253    
254 root 1.72 my %attack_mask = (
255     physical => 0x00000001,
256     magic => 0x00000002,
257     fire => 0x00000004,
258     electricity => 0x00000008,
259     cold => 0x00000010,
260     confusion => 0x00000020,
261     acid => 0x00000040,
262     drain => 0x00000080,
263     weaponmagic => 0x00000100,
264     ghosthit => 0x00000200,
265     poison => 0x00000400,
266     slow => 0x00000800,
267     paralyze => 0x00001000,
268     turn_undead => 0x00002000,
269     fear => 0x00004000,
270     cancellation => 0x00008000,
271     deplete => 0x00010000,
272     death => 0x00020000,
273     chaos => 0x00040000,
274     counterspell => 0x00080000,
275     godpower => 0x00100000,
276     holyword => 0x00200000,
277     blind => 0x00400000,
278     internal => 0x00800000,
279     life_stealing => 0x01000000,
280     disease => 0x02000000,
281     );
282    
283     sub _add_resist($$$) {
284     my ($ob, $mask, $value) = @_;
285    
286     while (my ($k, $v) = each %attack_mask) {
287 root 1.73 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
288 root 1.72 }
289     }
290    
291 root 1.82 my %MATERIAL = reverse
292     paper => 1,
293     iron => 2,
294     glass => 4,
295     leather => 8,
296     wood => 16,
297     organic => 32,
298     stone => 64,
299     cloth => 128,
300     adamant => 256,
301     liquid => 512,
302     tin => 1024,
303     bone => 2048,
304     ice => 4096,
305 root 1.83
306     # guesses
307     runestone => 12,
308     bronze => 18,
309     "ancient wood" => 20,
310     glass => 36,
311     marble => 66,
312     ice => 68,
313     stone => 70,
314     stone => 80,
315     cloth => 136,
316     ironwood => 144,
317 root 1.85 adamantium => 258,
318 root 1.84 glacium => 260,
319 root 1.83 blood => 544,
320 root 1.82 ;
321    
322 root 1.62 # object as in "Object xxx", i.e. archetypes
323 root 1.52 sub normalize_object($) {
324 root 1.14 my ($ob) = @_;
325    
326 root 1.82 # convert material bitset to materialname, if possible
327     if (exists $ob->{material}) {
328     if (!$ob->{material}) {
329     delete $ob->{material};
330     } elsif (exists $ob->{materialname}) {
331     if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
332     delete $ob->{material};
333     } else {
334     warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
335     delete $ob->{material}; # assume materilname is more specific and nuke material
336     }
337 root 1.83 } elsif (my $name = $MATERIAL{$ob->{material}}) {
338     delete $ob->{material};
339     $ob->{materialname} = $name;
340 root 1.82 } else {
341 root 1.83 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
342 root 1.82 }
343     }
344    
345 root 1.62 # nuke outdated or never supported fields
346 root 1.72 delete @$ob{qw(
347 root 1.50 can_knockback can_parry can_impale can_cut can_dam_armour
348     can_apply pass_thru can_pass_thru
349 root 1.72 )};
350    
351     if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
352     if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
353     if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
354 root 1.14
355 root 1.62 # convert movement strings to bitsets
356 root 1.58 for my $attr (keys %FIELD_MOVEMENT) {
357 root 1.50 next unless exists $ob->{$attr};
358 root 1.58
359 root 1.90 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
360 root 1.50 }
361    
362 root 1.62 # convert outdated movement flags to new movement sets
363 root 1.14 if (defined (my $v = delete $ob->{no_pass})) {
364 root 1.90 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
365 root 1.14 }
366 root 1.50 if (defined (my $v = delete $ob->{slow_move})) {
367 root 1.90 $ob->{move_slow} += "walk";
368 root 1.50 $ob->{move_slow_penalty} = $v;
369     }
370 root 1.14 if (defined (my $v = delete $ob->{walk_on})) {
371 root 1.90 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
372 root 1.14 }
373     if (defined (my $v = delete $ob->{walk_off})) {
374 root 1.90 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
375 root 1.14 }
376     if (defined (my $v = delete $ob->{fly_on})) {
377 root 1.90 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
378 root 1.14 }
379     if (defined (my $v = delete $ob->{fly_off})) {
380 root 1.90 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
381 root 1.14 }
382     if (defined (my $v = delete $ob->{flying})) {
383 root 1.90 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
384 root 1.14 }
385    
386 root 1.62 # convert idiotic event_xxx things into objects
387     while (my ($event, $subtype) = each %EVENT_TYPE) {
388     if (exists $ob->{"event_${event}_plugin"}) {
389     push @{$ob->{inventory}}, {
390     _name => "event_$event",
391     title => delete $ob->{"event_${event}_plugin"},
392     slaying => delete $ob->{"event_${event}"},
393     name => delete $ob->{"event_${event}_options"},
394     };
395     }
396     }
397    
398 root 1.73 # some archetypes had "+3" instead of the canonical "3", so fix
399     $ob->{dam} *= 1 if exists $ob->{dam};
400    
401 root 1.52 $ob
402     }
403    
404 root 1.62 # arch as in "arch xxx", ie.. objects
405 root 1.52 sub normalize_arch($) {
406     my ($ob) = @_;
407    
408     normalize_object $ob;
409    
410     my $arch = $ARCH{$ob->{_name}}
411     or (warn "$ob->{_name}: no such archetype", return $ob);
412    
413     if ($arch->{type} == 22) { # map
414     my %normalize = (
415     "enter_x" => "hp",
416     "enter_y" => "sp",
417     "width" => "x",
418     "height" => "y",
419     "reset_timeout" => "weight",
420     "swap_time" => "value",
421     "difficulty" => "level",
422     "darkness" => "invisible",
423     "fixed_resettime" => "stand_still",
424     );
425    
426     while (my ($k2, $k1) = each %normalize) {
427     if (defined (my $v = delete $ob->{$k1})) {
428     $ob->{$k2} = $v;
429     }
430     }
431     } else {
432     # if value matches archetype default, delete
433     while (my ($k, $v) = each %$ob) {
434     if (exists $arch->{$k} and $arch->{$k} eq $v) {
435     next if $k eq "_name";
436     delete $ob->{$k};
437     }
438 root 1.14 }
439     }
440    
441 root 1.57 # a speciality for the editor
442     if (exists $ob->{attack_movement}) {
443     my $am = delete $ob->{attack_movement};
444     $ob->{attack_movement_bits_0_3} = $am & 15;
445     $ob->{attack_movement_bits_4_7} = $am & 240;
446     }
447    
448 root 1.14 $ob
449     }
450 root 1.13
451 root 1.70 sub attr_thaw($) {
452     my ($ob) = @_;
453    
454     $ob->{attach} = from_json $ob->{attach}
455     if exists $ob->{attach};
456    
457     $ob
458     }
459    
460     sub attr_freeze($) {
461     my ($ob) = @_;
462    
463     $ob->{attach} = Crossfire::to_json $ob->{attach}
464     if exists $ob->{attach};
465    
466     $ob
467     }
468    
469 root 1.50 sub read_pak($) {
470     my ($path) = @_;
471    
472     my %pak;
473 elmex 1.1
474 root 1.63 open my $fh, "<:raw:perlio", $path
475 root 1.50 or Carp::croak "$_[0]: $!";
476     binmode $fh;
477     while (<$fh>) {
478     my ($type, $id, $len, $path) = split;
479     $path =~ s/.*\///;
480     read $fh, $pak{$path}, $len;
481 elmex 1.1 }
482 root 1.50
483     \%pak
484 elmex 1.1 }
485    
486 root 1.64 sub read_arch($;$) {
487     my ($path, $toplevel) = @_;
488 root 1.50
489     my %arc;
490     my ($more, $prev);
491 root 1.80 my $comment;
492 root 1.50
493 root 1.63 open my $fh, "<:raw:perlio:utf8", $path
494 root 1.50 or Carp::croak "$path: $!";
495    
496 elmex 1.68 # binmode $fh;
497 elmex 1.1
498 root 1.50 my $parse_block; $parse_block = sub {
499     my %arc = @_;
500 elmex 1.1
501     while (<$fh>) {
502     s/\s+$//;
503 root 1.50 if (/^end$/i) {
504     last;
505 root 1.80
506 root 1.55 } elsif (/^arch (\S+)$/i) {
507 root 1.70 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
508 root 1.80
509 root 1.55 } elsif (/^lore$/i) {
510 root 1.50 while (<$fh>) {
511     last if /^endlore\s*$/i;
512     $arc{lore} .= $_;
513 elmex 1.1 }
514 root 1.55 } elsif (/^msg$/i) {
515 root 1.50 while (<$fh>) {
516     last if /^endmsg\s*$/i;
517     $arc{msg} .= $_;
518     }
519 root 1.65 } elsif (/^anim$/i) {
520     while (<$fh>) {
521     last if /^mina\s*$/i;
522     chomp;
523     push @{ $arc{anim} }, $_;
524     }
525 root 1.50 } elsif (/^(\S+)\s*(.*)$/) {
526     $arc{lc $1} = $2;
527 root 1.80 } elsif (/^\s*#/) {
528 root 1.81 $arc{_comment} .= "$_\n";
529 root 1.80
530     } elsif (/^\s*$/) {
531 elmex 1.1 #
532     } else {
533 root 1.50 warn "$path: unparsable line '$_' in arch $arc{_name}";
534 elmex 1.1 }
535     }
536    
537 root 1.50 \%arc
538     };
539 elmex 1.2
540 root 1.50 while (<$fh>) {
541     s/\s+$//;
542     if (/^more$/i) {
543     $more = $prev;
544     } elsif (/^object (\S+)$/i) {
545     my $name = $1;
546 root 1.80 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
547 root 1.81 undef $comment;
548 root 1.80 delete $arc{_comment} unless length $arc{_comment};
549 elmex 1.71 $arc->{_atype} = 'object';
550 elmex 1.1
551 root 1.50 if ($more) {
552     $more->{more} = $arc;
553     } else {
554     $arc{$name} = $arc;
555     }
556     $prev = $arc;
557     $more = undef;
558     } elsif (/^arch (\S+)$/i) {
559 root 1.55 my $name = $1;
560 root 1.80 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
561 root 1.81 undef $comment;
562 root 1.80 delete $arc{_comment} unless length $arc{_comment};
563 elmex 1.71 $arc->{_atype} = 'arch';
564 root 1.55
565     if ($more) {
566     $more->{more} = $arc;
567     } else {
568     push @{ $arc{arch} }, $arc;
569     }
570     $prev = $arc;
571     $more = undef;
572 root 1.64 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
573     if ($1 eq "lev_array") {
574     while (<$fh>) {
575     last if /^endplst\s*$/;
576     push @{$toplevel->{lev_array}}, $_+0;
577     }
578     } else {
579     $toplevel->{$1} = $2;
580     }
581 root 1.81 } elsif (/^\s*#/) {
582     $comment .= "$_\n";
583 root 1.50 } elsif (/^\s*($|#)/) {
584     #
585     } else {
586 root 1.64 die "$path: unparseable top-level line '$_'";
587 root 1.50 }
588 elmex 1.2 }
589 root 1.50
590     undef $parse_block; # work around bug in perl not freeing $fh etc.
591    
592     \%arc
593 elmex 1.1 }
594    
595 elmex 1.71 sub archlist_to_string {
596     my ($arch) = @_;
597    
598     my $str;
599    
600     my $append; $append = sub {
601     my %a = %{$_[0]};
602    
603     Crossfire::attr_freeze \%a;
604     Crossfire::normalize_arch \%a;
605    
606     # undo the bit-split we did before
607     if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
608     $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
609     | (delete $a{attack_movement_bits_4_7});
610     }
611    
612 root 1.81 if (my $comment = delete $a{_comment}) {
613     if ($comment =~ /[^\n\s#]/) {
614     $str .= $comment;
615     }
616     }
617    
618 elmex 1.71 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
619    
620 root 1.81 my $inv = delete $a{inventory};
621 elmex 1.71 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
622     my $anim = delete $a{anim};
623    
624 root 1.87 if ($a{_atype} eq 'object') {
625     $str .= join "\n", "anim", @$anim, "mina\n"
626     if $anim;
627     }
628    
629 elmex 1.71 my @kv;
630    
631     for ($a{_name} eq "map"
632     ? @Crossfire::FIELD_ORDER_MAP
633     : @Crossfire::FIELD_ORDER) {
634     push @kv, [$_, delete $a{$_}]
635     if exists $a{$_};
636     }
637    
638     for (sort keys %a) {
639     next if /^_/; # ignore our _-keys
640     push @kv, [$_, delete $a{$_}];
641     }
642    
643     for (@kv) {
644     my ($k, $v) = @$_;
645    
646     if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
647     $v =~ s/\n$//;
648     $str .= "$k\n$v\n$end\n";
649     } else {
650     $str .= "$k $v\n";
651     }
652     }
653    
654     if ($inv) {
655     $append->($_) for @$inv;
656     }
657    
658     $str .= "end\n";
659    
660 root 1.81 if ($a{_atype} eq 'object') {
661     if ($more) {
662     $str .= "more\n";
663     $append->($more) if $more;
664     } else {
665     $str .= "\n";
666     }
667 elmex 1.71 }
668     };
669    
670     for (@$arch) {
671     $append->($_);
672     }
673    
674     $str
675     }
676    
677 elmex 1.10 # put all archs into a hash with editor_face as it's key
678     # NOTE: the arrays in the hash values are references to
679     # the archs from $ARCH
680     sub editor_archs {
681     my %paths;
682    
683 root 1.15 for (keys %ARCH) {
684     my $arch = $ARCH{$_};
685 root 1.62 push @{$paths{$arch->{editor_folder}}}, $arch;
686 elmex 1.10 }
687    
688 root 1.15 \%paths
689 elmex 1.10 }
690    
691 root 1.17 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
692    
693     arch_extents determines the extents of the given arch's face(s), linked
694     faces and single faces are handled here it returns (minx, miny, maxx,
695     maxy)
696    
697     =cut
698    
699 root 1.15 sub arch_extents {
700 elmex 1.10 my ($a) = @_;
701    
702 root 1.15 my $o = $ARCH{$a->{_name}}
703     or return;
704 elmex 1.10
705 elmex 1.79 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
706     unless ($face) {
707     $face = $FACE{"blank.x11"}
708     or (warn "no face data found for arch '$a->{_name}'"), return;
709     }
710 elmex 1.10
711 root 1.15 if ($face->{w} > 1 || $face->{h} > 1) {
712     # bigface
713     return (0, 0, $face->{w} - 1, $face->{h} - 1);
714    
715     } elsif ($o->{more}) {
716     # linked face
717     my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
718    
719     for (; $o; $o = $o->{more}) {
720     $minx = min $minx, $o->{x};
721     $miny = min $miny, $o->{y};
722     $maxx = max $maxx, $o->{x};
723     $maxy = max $maxy, $o->{y};
724     }
725    
726     return ($minx, $miny, $maxx, $maxy);
727 elmex 1.10
728     } else {
729     # single face
730 root 1.15 return (0, 0, 0, 0);
731 elmex 1.10 }
732     }
733    
734 root 1.19 =item $type = arch_attr $arch
735 root 1.17
736     Returns a hashref describing the object and its attributes. It can contain
737     the following keys:
738    
739     name the name, suitable for display purposes
740     ignore
741     attr
742     desc
743     use
744     section => [name => \%attr, name => \%attr]
745 root 1.19 import
746 root 1.17
747     =cut
748    
749     sub arch_attr($) {
750 root 1.46 my ($obj) = @_;
751 root 1.17
752     require Crossfire::Data;
753    
754 root 1.36 my $root;
755 root 1.49 my $attr = { };
756 root 1.46
757     my $arch = $ARCH{ $obj->{_name} };
758     my $type = $obj->{type} || $arch->{type};
759 root 1.17
760 root 1.46 if ($type > 0) {
761     $root = $Crossfire::Data::ATTR{$type};
762 root 1.17 } else {
763 root 1.61 my %a = (%$arch, %$obj);
764 root 1.18
765 root 1.61 if ($a{is_floor} && !$a{alive}) {
766     $root = $Crossfire::Data::TYPE{Floor};
767     } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
768     $root = $Crossfire::Data::TYPE{"Monster & NPC"};
769     } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
770     $root = $Crossfire::Data::TYPE{Wall};
771     } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
772     $root = $Crossfire::Data::TYPE{"Weak Wall"};
773     } else {
774     $root = $Crossfire::Data::TYPE{Misc};
775 root 1.18 }
776 root 1.17 }
777    
778 root 1.47 my @import = ($root);
779    
780     unshift @import, \%Crossfire::Data::DEFAULT_ATTR
781     unless $type == 116;
782    
783 root 1.36 my (%ignore);
784     my (@section_order, %section, @attr_order);
785    
786     while (my $type = shift @import) {
787     push @import, @{$type->{import} || []};
788    
789     $attr->{$_} ||= $type->{$_}
790     for qw(name desc use);
791    
792     for (@{$type->{ignore} || []}) {
793     $ignore{$_}++ for ref $_ ? @$_ : $_;
794     }
795    
796 root 1.43 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
797 root 1.36 my ($name, $attr) = @$_;
798     push @section_order, $name;
799 root 1.43 for (@$attr) {
800 root 1.36 my ($k, $v) = @$_;
801     push @attr_order, $k;
802     $section{$name}{$k} ||= $v;
803     }
804     }
805     }
806    
807     $attr->{section} = [
808     map !exists $section{$_} ? () : do {
809     my $attr = delete $section{$_};
810    
811     [
812     $_,
813 root 1.38 map exists $attr->{$_} && !$ignore{$_}
814     ? [$_ => delete $attr->{$_}] : (),
815 root 1.36 @attr_order
816     ]
817     },
818    
819     exists $section{$_} ? [$_ => delete $section{$_}] : (),
820     @section_order
821     ];
822    
823     $attr
824 root 1.17 }
825    
826 root 1.50 sub cache_file($$&&) {
827     my ($src, $cache, $load, $create) = @_;
828 root 1.24
829 root 1.50 my ($size, $mtime) = (stat $src)[7,9]
830     or Carp::croak "$src: $!";
831    
832     if (-e $cache) {
833     my $ref = eval { load_ref $cache };
834    
835     if ($ref->{version} == 1
836     && $ref->{size} == $size
837     && $ref->{mtime} == $mtime
838     && eval { $load->($ref->{data}); 1 }) {
839     return;
840     }
841     }
842    
843     my $ref = {
844     version => 1,
845     size => $size,
846     mtime => $mtime,
847     data => $create->(),
848     };
849    
850     $load->($ref->{data});
851    
852     save_ref $ref, $cache;
853     }
854    
855     =item set_libdir $path
856    
857     Sets the library directory to the given path
858     (default: $ENV{CROSSFIRE_LIBDIR}).
859    
860     You have to (re-)load the archetypes and tilecache manually after steting
861     the library path.
862    
863     =cut
864    
865     sub set_libdir($) {
866     $LIB = $_[0];
867 root 1.24 }
868    
869 root 1.50 =item load_archetypes
870    
871     (Re-)Load archetypes into %ARCH.
872    
873     =cut
874    
875     sub load_archetypes() {
876     cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
877     *ARCH = $_[0];
878     }, sub {
879     read_arch "$LIB/archetypes"
880     };
881     }
882 root 1.15
883 root 1.50 =item load_tilecache
884    
885     (Re-)Load %TILE and %FACE.
886    
887     =cut
888    
889     sub load_tilecache() {
890     require Gtk2;
891    
892     cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
893     $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
894     or die "$VARDIR/tilecache.png: $!";
895     *FACE = $_[0];
896     }, sub {
897     my $tile = read_pak "$LIB/crossfire.0";
898    
899     my %cache;
900    
901     my $idx = 0;
902    
903     for my $name (sort keys %$tile) {
904 root 1.60 my $pb = new Gtk2::Gdk::PixbufLoader;
905     $pb->write ($tile->{$name});
906     $pb->close;
907     my $pb = $pb->get_pixbuf;
908 root 1.50
909     my $tile = $cache{$name} = {
910     pb => $pb,
911     idx => $idx,
912     w => int $pb->get_width / TILESIZE,
913     h => int $pb->get_height / TILESIZE,
914     };
915    
916    
917     $idx += $tile->{w} * $tile->{h};
918     }
919    
920     my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
921    
922     while (my ($name, $tile) = each %cache) {
923     my $tpb = delete $tile->{pb};
924     my $ofs = $tile->{idx};
925    
926     for my $x (0 .. $tile->{w} - 1) {
927     for my $y (0 .. $tile->{h} - 1) {
928     my $idx = $ofs + $x + $y * $tile->{w};
929     $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
930     $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
931     }
932     }
933     }
934    
935 root 1.60 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
936 root 1.50
937     \%cache
938     };
939     }
940 root 1.15
941 elmex 1.1 =head1 AUTHOR
942    
943     Marc Lehmann <schmorp@schmorp.de>
944     http://home.schmorp.de/
945    
946     Robin Redeker <elmex@ta-sa.org>
947     http://www.ta-sa.org/
948    
949     =cut
950 root 1.4
951     1