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/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.91
Committed: Sat Mar 3 19:06:03 2007 UTC (17 years, 2 months ago) by root
Branch: MAIN
Changes since 1.90: +2 -0 lines
Log Message:
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File Contents

# User Rev Content
1 elmex 1.1 =head1 NAME
2    
3     Crossfire - Crossfire maphandling
4    
5     =cut
6    
7 root 1.4 package Crossfire;
8    
9 root 1.78 our $VERSION = '0.96';
10 elmex 1.1
11     use strict;
12    
13 root 1.7 use base 'Exporter';
14    
15 root 1.13 use Carp ();
16 root 1.21 use File::Spec;
17 root 1.15 use List::Util qw(min max);
18 root 1.53 use Storable qw(freeze thaw);
19 elmex 1.1
20 root 1.50 our @EXPORT = qw(
21     read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22     );
23    
24 root 1.70 use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25    
26     sub from_json($) {
27     $JSON::Syck::ImplicitUnicode = 1;
28     JSON::Syck::Load $_[0]
29     }
30    
31     sub to_json($) {
32     $JSON::Syck::ImplicitUnicode = 0;
33     JSON::Syck::Dump $_[0]
34     }
35    
36 root 1.50 our $LIB = $ENV{CROSSFIRE_LIBDIR};
37 root 1.7
38 root 1.75 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39     : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40     : File::Spec->tmpdir . "/crossfire";
41 root 1.50
42     mkdir $VARDIR, 0777;
43 elmex 1.1
44 root 1.7 sub TILESIZE (){ 32 }
45 elmex 1.1
46 root 1.15 our %ARCH;
47     our %FACE;
48     our $TILE;
49 elmex 1.1
50 root 1.13 our %FIELD_MULTILINE = (
51 root 1.50 msg => "endmsg",
52     lore => "endlore",
53     maplore => "endmaplore",
54 root 1.13 );
55    
56 root 1.58 # movement bit type, PITA
57     our %FIELD_MOVEMENT = map +($_ => undef),
58     qw(move_type move_block move_allow move_on move_off move_slow);
59    
60 root 1.54 # same as in server save routine, to (hopefully) be compatible
61     # to the other editors.
62 root 1.56 our @FIELD_ORDER_MAP = (qw(
63 root 1.86 file_format_version
64 root 1.70 name attach swap_time reset_timeout fixed_resettime difficulty region
65 root 1.56 shopitems shopgreed shopmin shopmax shoprace
66     darkness width height enter_x enter_y msg maplore
67     unique template
68     outdoor temp pressure humid windspeed winddir sky nosmooth
69     tile_path_1 tile_path_2 tile_path_3 tile_path_4
70     ));
71    
72 root 1.54 our @FIELD_ORDER = (qw(
73 root 1.57 elevation
74    
75 root 1.70 name name_pl custom_name attach title race
76 root 1.54 slaying skill msg lore other_arch face
77 root 1.56 #todo-events
78 root 1.54 animation is_animated
79 root 1.59 str dex con wis pow cha int
80 root 1.54 hp maxhp sp maxsp grace maxgrace
81     exp perm_exp expmul
82     food dam luck wc ac x y speed speed_left move_state attack_movement
83 root 1.59 nrof level direction type subtype attacktype
84 root 1.54
85     resist_physical resist_magic resist_fire resist_electricity
86     resist_cold resist_confusion resist_acid resist_drain
87     resist_weaponmagic resist_ghosthit resist_poison resist_slow
88     resist_paralyze resist_turn_undead resist_fear resist_cancellation
89     resist_deplete resist_death resist_chaos resist_counterspell
90     resist_godpower resist_holyword resist_blind resist_internal
91     resist_life_stealing resist_disease
92    
93     path_attuned path_repelled path_denied material materialname
94     value carrying weight invisible state magic
95     last_heal last_sp last_grace last_eat
96     connected glow_radius randomitems npx_status npc_program
97     run_away pick_up container will_apply smoothlevel
98     current_weapon_script weapontype tooltype elevation client_type
99     item_power duration range
100     range_modifier duration_modifier dam_modifier gen_sp_armour
101     move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
102    
103     alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
104     friendly generator is_thrown auto_apply treasure player sold see_invisible
105     can_roll overlay_floor is_turnable is_used_up identified reflecting changing
106     splitting hitback startequip blocksview undead scared unaggressive
107     reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
108     run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
109     can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
110     has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
111     random_move only_attack confused stealth cursed damned see_anywhere
112     known_magical known_cursed can_use_skill been_applied has_ready_scroll
113     can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
114     has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
115     is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
116     activate_on_push activate_on_release is_water use_content_on_gen is_buildable
117    
118     body_range body_arm body_torso body_head body_neck body_skill
119     body_finger body_shoulder body_foot body_hand body_wrist body_waist
120     ));
121 root 1.13
122 root 1.62 our %EVENT_TYPE = (
123     apply => 1,
124     attack => 2,
125     death => 3,
126     drop => 4,
127     pickup => 5,
128     say => 6,
129     stop => 7,
130     time => 8,
131     throw => 9,
132     trigger => 10,
133     close => 11,
134     timer => 12,
135     );
136    
137 root 1.50 sub MOVE_WALK (){ 0x01 }
138     sub MOVE_FLY_LOW (){ 0x02 }
139     sub MOVE_FLY_HIGH (){ 0x04 }
140     sub MOVE_FLYING (){ 0x06 }
141     sub MOVE_SWIM (){ 0x08 }
142     sub MOVE_BOAT (){ 0x10 }
143 root 1.58 sub MOVE_KNOWN (){ 0x1f } # all of above
144 root 1.90 sub MOVE_ALL (){ 0x10000 } # very special value
145    
146     our %MOVE_TYPE = (
147     walk => MOVE_WALK,
148     fly_low => MOVE_FLY_LOW,
149     fly_high => MOVE_FLY_HIGH,
150     flying => MOVE_FLYING,
151     swim => MOVE_SWIM,
152     boat => MOVE_BOAT,
153     all => MOVE_ALL,
154     );
155    
156     our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat);
157    
158     {
159     package Crossfire::MoveType;
160    
161     use overload
162     '""' => \&as_string,
163     '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
164     '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
165     '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
166     '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167     'x=' => sub {
168     my $cur = $_[0] >= $_[1];
169     if (!defined $cur) {
170     $_[0] += $_[1];
171     } elsif ($cur) {
172     $_[0] -= $_[1];
173     } else {
174     $_[0] /= $_[1];
175     }
176    
177     $_[0]
178     },
179 root 1.91 'eq' => sub { "$_[0]" eq "$_[1]" },
180     'ne' => sub { "$_[0]" ne "$_[1]" },
181 root 1.90 ;
182     }
183    
184     sub Crossfire::MoveType::new {
185     my ($class, $string) = @_;
186    
187     my $mask;
188     my $value;
189    
190     for (split /\s+/, lc $string) {
191     if (s/^-//) {
192     $mask |= $MOVE_TYPE{$_};
193     $value &= ~$MOVE_TYPE{$_};
194     } else {
195     $mask |= $MOVE_TYPE{$_};
196     $value |= $MOVE_TYPE{$_};
197     }
198     }
199    
200     (bless [$mask, $value], $class)->normalise
201     }
202    
203     sub Crossfire::MoveType::normalise {
204     my ($self) = @_;
205    
206     if ($self->[0] & MOVE_ALL) {
207     my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
208     $self->[0] &= $mask;
209     $self->[1] &= $mask;
210     }
211    
212     $self->[1] &= $self->[0];
213    
214     $self
215     }
216    
217     sub Crossfire::MoveType::as_string {
218     my ($self) = @_;
219    
220     my @res;
221    
222     my ($mask, $value) = @$self;
223    
224     for (@Crossfire::MOVE_TYPE) {
225     my $bit = $Crossfire::MOVE_TYPE{$_};
226     if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
227     $mask &= ~$bit;
228     push @res, $value & $bit ? $_ : "-$_";
229     }
230     }
231    
232     join " ", @res
233     }
234 root 1.14
235 root 1.28 sub load_ref($) {
236     my ($path) = @_;
237    
238 root 1.63 open my $fh, "<:raw:perlio", $path
239 root 1.31 or die "$path: $!";
240 root 1.28 local $/;
241 root 1.33
242 root 1.53 thaw <$fh>
243 root 1.28 }
244    
245     sub save_ref($$) {
246     my ($ref, $path) = @_;
247    
248 root 1.63 open my $fh, ">:raw:perlio", "$path~"
249 root 1.28 or die "$path~: $!";
250 root 1.53 print $fh freeze $ref;
251 root 1.28 close $fh;
252     rename "$path~", $path
253     or die "$path: $!";
254     }
255    
256 root 1.72 my %attack_mask = (
257     physical => 0x00000001,
258     magic => 0x00000002,
259     fire => 0x00000004,
260     electricity => 0x00000008,
261     cold => 0x00000010,
262     confusion => 0x00000020,
263     acid => 0x00000040,
264     drain => 0x00000080,
265     weaponmagic => 0x00000100,
266     ghosthit => 0x00000200,
267     poison => 0x00000400,
268     slow => 0x00000800,
269     paralyze => 0x00001000,
270     turn_undead => 0x00002000,
271     fear => 0x00004000,
272     cancellation => 0x00008000,
273     deplete => 0x00010000,
274     death => 0x00020000,
275     chaos => 0x00040000,
276     counterspell => 0x00080000,
277     godpower => 0x00100000,
278     holyword => 0x00200000,
279     blind => 0x00400000,
280     internal => 0x00800000,
281     life_stealing => 0x01000000,
282     disease => 0x02000000,
283     );
284    
285     sub _add_resist($$$) {
286     my ($ob, $mask, $value) = @_;
287    
288     while (my ($k, $v) = each %attack_mask) {
289 root 1.73 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
290 root 1.72 }
291     }
292    
293 root 1.82 my %MATERIAL = reverse
294     paper => 1,
295     iron => 2,
296     glass => 4,
297     leather => 8,
298     wood => 16,
299     organic => 32,
300     stone => 64,
301     cloth => 128,
302     adamant => 256,
303     liquid => 512,
304     tin => 1024,
305     bone => 2048,
306     ice => 4096,
307 root 1.83
308     # guesses
309     runestone => 12,
310     bronze => 18,
311     "ancient wood" => 20,
312     glass => 36,
313     marble => 66,
314     ice => 68,
315     stone => 70,
316     stone => 80,
317     cloth => 136,
318     ironwood => 144,
319 root 1.85 adamantium => 258,
320 root 1.84 glacium => 260,
321 root 1.83 blood => 544,
322 root 1.82 ;
323    
324 root 1.62 # object as in "Object xxx", i.e. archetypes
325 root 1.52 sub normalize_object($) {
326 root 1.14 my ($ob) = @_;
327    
328 root 1.82 # convert material bitset to materialname, if possible
329     if (exists $ob->{material}) {
330     if (!$ob->{material}) {
331     delete $ob->{material};
332     } elsif (exists $ob->{materialname}) {
333     if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
334     delete $ob->{material};
335     } else {
336     warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
337     delete $ob->{material}; # assume materilname is more specific and nuke material
338     }
339 root 1.83 } elsif (my $name = $MATERIAL{$ob->{material}}) {
340     delete $ob->{material};
341     $ob->{materialname} = $name;
342 root 1.82 } else {
343 root 1.83 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
344 root 1.82 }
345     }
346    
347 root 1.62 # nuke outdated or never supported fields
348 root 1.72 delete @$ob{qw(
349 root 1.50 can_knockback can_parry can_impale can_cut can_dam_armour
350     can_apply pass_thru can_pass_thru
351 root 1.72 )};
352    
353     if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
354     if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
355     if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
356 root 1.14
357 root 1.62 # convert movement strings to bitsets
358 root 1.58 for my $attr (keys %FIELD_MOVEMENT) {
359 root 1.50 next unless exists $ob->{$attr};
360 root 1.58
361 root 1.90 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
362 root 1.50 }
363    
364 root 1.62 # convert outdated movement flags to new movement sets
365 root 1.14 if (defined (my $v = delete $ob->{no_pass})) {
366 root 1.90 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
367 root 1.14 }
368 root 1.50 if (defined (my $v = delete $ob->{slow_move})) {
369 root 1.90 $ob->{move_slow} += "walk";
370 root 1.50 $ob->{move_slow_penalty} = $v;
371     }
372 root 1.14 if (defined (my $v = delete $ob->{walk_on})) {
373 root 1.90 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
374 root 1.14 }
375     if (defined (my $v = delete $ob->{walk_off})) {
376 root 1.90 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
377 root 1.14 }
378     if (defined (my $v = delete $ob->{fly_on})) {
379 root 1.90 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
380 root 1.14 }
381     if (defined (my $v = delete $ob->{fly_off})) {
382 root 1.90 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
383 root 1.14 }
384     if (defined (my $v = delete $ob->{flying})) {
385 root 1.90 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
386 root 1.14 }
387    
388 root 1.62 # convert idiotic event_xxx things into objects
389     while (my ($event, $subtype) = each %EVENT_TYPE) {
390     if (exists $ob->{"event_${event}_plugin"}) {
391     push @{$ob->{inventory}}, {
392     _name => "event_$event",
393     title => delete $ob->{"event_${event}_plugin"},
394     slaying => delete $ob->{"event_${event}"},
395     name => delete $ob->{"event_${event}_options"},
396     };
397     }
398     }
399    
400 root 1.73 # some archetypes had "+3" instead of the canonical "3", so fix
401     $ob->{dam} *= 1 if exists $ob->{dam};
402    
403 root 1.52 $ob
404     }
405    
406 root 1.62 # arch as in "arch xxx", ie.. objects
407 root 1.52 sub normalize_arch($) {
408     my ($ob) = @_;
409    
410     normalize_object $ob;
411    
412     my $arch = $ARCH{$ob->{_name}}
413     or (warn "$ob->{_name}: no such archetype", return $ob);
414    
415     if ($arch->{type} == 22) { # map
416     my %normalize = (
417     "enter_x" => "hp",
418     "enter_y" => "sp",
419     "width" => "x",
420     "height" => "y",
421     "reset_timeout" => "weight",
422     "swap_time" => "value",
423     "difficulty" => "level",
424     "darkness" => "invisible",
425     "fixed_resettime" => "stand_still",
426     );
427    
428     while (my ($k2, $k1) = each %normalize) {
429     if (defined (my $v = delete $ob->{$k1})) {
430     $ob->{$k2} = $v;
431     }
432     }
433     } else {
434     # if value matches archetype default, delete
435     while (my ($k, $v) = each %$ob) {
436     if (exists $arch->{$k} and $arch->{$k} eq $v) {
437     next if $k eq "_name";
438     delete $ob->{$k};
439     }
440 root 1.14 }
441     }
442    
443 root 1.57 # a speciality for the editor
444     if (exists $ob->{attack_movement}) {
445     my $am = delete $ob->{attack_movement};
446     $ob->{attack_movement_bits_0_3} = $am & 15;
447     $ob->{attack_movement_bits_4_7} = $am & 240;
448     }
449    
450 root 1.14 $ob
451     }
452 root 1.13
453 root 1.70 sub attr_thaw($) {
454     my ($ob) = @_;
455    
456     $ob->{attach} = from_json $ob->{attach}
457     if exists $ob->{attach};
458    
459     $ob
460     }
461    
462     sub attr_freeze($) {
463     my ($ob) = @_;
464    
465     $ob->{attach} = Crossfire::to_json $ob->{attach}
466     if exists $ob->{attach};
467    
468     $ob
469     }
470    
471 root 1.50 sub read_pak($) {
472     my ($path) = @_;
473    
474     my %pak;
475 elmex 1.1
476 root 1.63 open my $fh, "<:raw:perlio", $path
477 root 1.50 or Carp::croak "$_[0]: $!";
478     binmode $fh;
479     while (<$fh>) {
480     my ($type, $id, $len, $path) = split;
481     $path =~ s/.*\///;
482     read $fh, $pak{$path}, $len;
483 elmex 1.1 }
484 root 1.50
485     \%pak
486 elmex 1.1 }
487    
488 root 1.64 sub read_arch($;$) {
489     my ($path, $toplevel) = @_;
490 root 1.50
491     my %arc;
492     my ($more, $prev);
493 root 1.80 my $comment;
494 root 1.50
495 root 1.63 open my $fh, "<:raw:perlio:utf8", $path
496 root 1.50 or Carp::croak "$path: $!";
497    
498 elmex 1.68 # binmode $fh;
499 elmex 1.1
500 root 1.50 my $parse_block; $parse_block = sub {
501     my %arc = @_;
502 elmex 1.1
503     while (<$fh>) {
504     s/\s+$//;
505 root 1.50 if (/^end$/i) {
506     last;
507 root 1.80
508 root 1.55 } elsif (/^arch (\S+)$/i) {
509 root 1.70 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
510 root 1.80
511 root 1.55 } elsif (/^lore$/i) {
512 root 1.50 while (<$fh>) {
513     last if /^endlore\s*$/i;
514     $arc{lore} .= $_;
515 elmex 1.1 }
516 root 1.55 } elsif (/^msg$/i) {
517 root 1.50 while (<$fh>) {
518     last if /^endmsg\s*$/i;
519     $arc{msg} .= $_;
520     }
521 root 1.65 } elsif (/^anim$/i) {
522     while (<$fh>) {
523     last if /^mina\s*$/i;
524     chomp;
525     push @{ $arc{anim} }, $_;
526     }
527 root 1.50 } elsif (/^(\S+)\s*(.*)$/) {
528     $arc{lc $1} = $2;
529 root 1.80 } elsif (/^\s*#/) {
530 root 1.81 $arc{_comment} .= "$_\n";
531 root 1.80
532     } elsif (/^\s*$/) {
533 elmex 1.1 #
534     } else {
535 root 1.50 warn "$path: unparsable line '$_' in arch $arc{_name}";
536 elmex 1.1 }
537     }
538    
539 root 1.50 \%arc
540     };
541 elmex 1.2
542 root 1.50 while (<$fh>) {
543     s/\s+$//;
544     if (/^more$/i) {
545     $more = $prev;
546     } elsif (/^object (\S+)$/i) {
547     my $name = $1;
548 root 1.80 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
549 root 1.81 undef $comment;
550 root 1.80 delete $arc{_comment} unless length $arc{_comment};
551 elmex 1.71 $arc->{_atype} = 'object';
552 elmex 1.1
553 root 1.50 if ($more) {
554     $more->{more} = $arc;
555     } else {
556     $arc{$name} = $arc;
557     }
558     $prev = $arc;
559     $more = undef;
560     } elsif (/^arch (\S+)$/i) {
561 root 1.55 my $name = $1;
562 root 1.80 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
563 root 1.81 undef $comment;
564 root 1.80 delete $arc{_comment} unless length $arc{_comment};
565 elmex 1.71 $arc->{_atype} = 'arch';
566 root 1.55
567     if ($more) {
568     $more->{more} = $arc;
569     } else {
570     push @{ $arc{arch} }, $arc;
571     }
572     $prev = $arc;
573     $more = undef;
574 root 1.64 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
575     if ($1 eq "lev_array") {
576     while (<$fh>) {
577     last if /^endplst\s*$/;
578     push @{$toplevel->{lev_array}}, $_+0;
579     }
580     } else {
581     $toplevel->{$1} = $2;
582     }
583 root 1.81 } elsif (/^\s*#/) {
584     $comment .= "$_\n";
585 root 1.50 } elsif (/^\s*($|#)/) {
586     #
587     } else {
588 root 1.64 die "$path: unparseable top-level line '$_'";
589 root 1.50 }
590 elmex 1.2 }
591 root 1.50
592     undef $parse_block; # work around bug in perl not freeing $fh etc.
593    
594     \%arc
595 elmex 1.1 }
596    
597 elmex 1.71 sub archlist_to_string {
598     my ($arch) = @_;
599    
600     my $str;
601    
602     my $append; $append = sub {
603     my %a = %{$_[0]};
604    
605     Crossfire::attr_freeze \%a;
606     Crossfire::normalize_arch \%a;
607    
608     # undo the bit-split we did before
609     if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
610     $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
611     | (delete $a{attack_movement_bits_4_7});
612     }
613    
614 root 1.81 if (my $comment = delete $a{_comment}) {
615     if ($comment =~ /[^\n\s#]/) {
616     $str .= $comment;
617     }
618     }
619    
620 elmex 1.71 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
621    
622 root 1.81 my $inv = delete $a{inventory};
623 elmex 1.71 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
624     my $anim = delete $a{anim};
625    
626 root 1.87 if ($a{_atype} eq 'object') {
627     $str .= join "\n", "anim", @$anim, "mina\n"
628     if $anim;
629     }
630    
631 elmex 1.71 my @kv;
632    
633     for ($a{_name} eq "map"
634     ? @Crossfire::FIELD_ORDER_MAP
635     : @Crossfire::FIELD_ORDER) {
636     push @kv, [$_, delete $a{$_}]
637     if exists $a{$_};
638     }
639    
640     for (sort keys %a) {
641     next if /^_/; # ignore our _-keys
642     push @kv, [$_, delete $a{$_}];
643     }
644    
645     for (@kv) {
646     my ($k, $v) = @$_;
647    
648     if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
649     $v =~ s/\n$//;
650     $str .= "$k\n$v\n$end\n";
651     } else {
652     $str .= "$k $v\n";
653     }
654     }
655    
656     if ($inv) {
657     $append->($_) for @$inv;
658     }
659    
660     $str .= "end\n";
661    
662 root 1.81 if ($a{_atype} eq 'object') {
663     if ($more) {
664     $str .= "more\n";
665     $append->($more) if $more;
666     } else {
667     $str .= "\n";
668     }
669 elmex 1.71 }
670     };
671    
672     for (@$arch) {
673     $append->($_);
674     }
675    
676     $str
677     }
678    
679 elmex 1.10 # put all archs into a hash with editor_face as it's key
680     # NOTE: the arrays in the hash values are references to
681     # the archs from $ARCH
682     sub editor_archs {
683     my %paths;
684    
685 root 1.15 for (keys %ARCH) {
686     my $arch = $ARCH{$_};
687 root 1.62 push @{$paths{$arch->{editor_folder}}}, $arch;
688 elmex 1.10 }
689    
690 root 1.15 \%paths
691 elmex 1.10 }
692    
693 root 1.17 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
694    
695     arch_extents determines the extents of the given arch's face(s), linked
696     faces and single faces are handled here it returns (minx, miny, maxx,
697     maxy)
698    
699     =cut
700    
701 root 1.15 sub arch_extents {
702 elmex 1.10 my ($a) = @_;
703    
704 root 1.15 my $o = $ARCH{$a->{_name}}
705     or return;
706 elmex 1.10
707 elmex 1.79 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
708     unless ($face) {
709     $face = $FACE{"blank.x11"}
710     or (warn "no face data found for arch '$a->{_name}'"), return;
711     }
712 elmex 1.10
713 root 1.15 if ($face->{w} > 1 || $face->{h} > 1) {
714     # bigface
715     return (0, 0, $face->{w} - 1, $face->{h} - 1);
716    
717     } elsif ($o->{more}) {
718     # linked face
719     my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
720    
721     for (; $o; $o = $o->{more}) {
722     $minx = min $minx, $o->{x};
723     $miny = min $miny, $o->{y};
724     $maxx = max $maxx, $o->{x};
725     $maxy = max $maxy, $o->{y};
726     }
727    
728     return ($minx, $miny, $maxx, $maxy);
729 elmex 1.10
730     } else {
731     # single face
732 root 1.15 return (0, 0, 0, 0);
733 elmex 1.10 }
734     }
735    
736 root 1.19 =item $type = arch_attr $arch
737 root 1.17
738     Returns a hashref describing the object and its attributes. It can contain
739     the following keys:
740    
741     name the name, suitable for display purposes
742     ignore
743     attr
744     desc
745     use
746     section => [name => \%attr, name => \%attr]
747 root 1.19 import
748 root 1.17
749     =cut
750    
751     sub arch_attr($) {
752 root 1.46 my ($obj) = @_;
753 root 1.17
754     require Crossfire::Data;
755    
756 root 1.36 my $root;
757 root 1.49 my $attr = { };
758 root 1.46
759     my $arch = $ARCH{ $obj->{_name} };
760     my $type = $obj->{type} || $arch->{type};
761 root 1.17
762 root 1.46 if ($type > 0) {
763     $root = $Crossfire::Data::ATTR{$type};
764 root 1.17 } else {
765 root 1.61 my %a = (%$arch, %$obj);
766 root 1.18
767 root 1.61 if ($a{is_floor} && !$a{alive}) {
768     $root = $Crossfire::Data::TYPE{Floor};
769     } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
770     $root = $Crossfire::Data::TYPE{"Monster & NPC"};
771     } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
772     $root = $Crossfire::Data::TYPE{Wall};
773     } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
774     $root = $Crossfire::Data::TYPE{"Weak Wall"};
775     } else {
776     $root = $Crossfire::Data::TYPE{Misc};
777 root 1.18 }
778 root 1.17 }
779    
780 root 1.47 my @import = ($root);
781    
782     unshift @import, \%Crossfire::Data::DEFAULT_ATTR
783     unless $type == 116;
784    
785 root 1.36 my (%ignore);
786     my (@section_order, %section, @attr_order);
787    
788     while (my $type = shift @import) {
789     push @import, @{$type->{import} || []};
790    
791     $attr->{$_} ||= $type->{$_}
792     for qw(name desc use);
793    
794     for (@{$type->{ignore} || []}) {
795     $ignore{$_}++ for ref $_ ? @$_ : $_;
796     }
797    
798 root 1.43 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
799 root 1.36 my ($name, $attr) = @$_;
800     push @section_order, $name;
801 root 1.43 for (@$attr) {
802 root 1.36 my ($k, $v) = @$_;
803     push @attr_order, $k;
804     $section{$name}{$k} ||= $v;
805     }
806     }
807     }
808    
809     $attr->{section} = [
810     map !exists $section{$_} ? () : do {
811     my $attr = delete $section{$_};
812    
813     [
814     $_,
815 root 1.38 map exists $attr->{$_} && !$ignore{$_}
816     ? [$_ => delete $attr->{$_}] : (),
817 root 1.36 @attr_order
818     ]
819     },
820    
821     exists $section{$_} ? [$_ => delete $section{$_}] : (),
822     @section_order
823     ];
824    
825     $attr
826 root 1.17 }
827    
828 root 1.50 sub cache_file($$&&) {
829     my ($src, $cache, $load, $create) = @_;
830 root 1.24
831 root 1.50 my ($size, $mtime) = (stat $src)[7,9]
832     or Carp::croak "$src: $!";
833    
834     if (-e $cache) {
835     my $ref = eval { load_ref $cache };
836    
837     if ($ref->{version} == 1
838     && $ref->{size} == $size
839     && $ref->{mtime} == $mtime
840     && eval { $load->($ref->{data}); 1 }) {
841     return;
842     }
843     }
844    
845     my $ref = {
846     version => 1,
847     size => $size,
848     mtime => $mtime,
849     data => $create->(),
850     };
851    
852     $load->($ref->{data});
853    
854     save_ref $ref, $cache;
855     }
856    
857     =item set_libdir $path
858    
859     Sets the library directory to the given path
860     (default: $ENV{CROSSFIRE_LIBDIR}).
861    
862     You have to (re-)load the archetypes and tilecache manually after steting
863     the library path.
864    
865     =cut
866    
867     sub set_libdir($) {
868     $LIB = $_[0];
869 root 1.24 }
870    
871 root 1.50 =item load_archetypes
872    
873     (Re-)Load archetypes into %ARCH.
874    
875     =cut
876    
877     sub load_archetypes() {
878     cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
879     *ARCH = $_[0];
880     }, sub {
881     read_arch "$LIB/archetypes"
882     };
883     }
884 root 1.15
885 root 1.50 =item load_tilecache
886    
887     (Re-)Load %TILE and %FACE.
888    
889     =cut
890    
891     sub load_tilecache() {
892     require Gtk2;
893    
894     cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
895     $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
896     or die "$VARDIR/tilecache.png: $!";
897     *FACE = $_[0];
898     }, sub {
899     my $tile = read_pak "$LIB/crossfire.0";
900    
901     my %cache;
902    
903     my $idx = 0;
904    
905     for my $name (sort keys %$tile) {
906 root 1.60 my $pb = new Gtk2::Gdk::PixbufLoader;
907     $pb->write ($tile->{$name});
908     $pb->close;
909     my $pb = $pb->get_pixbuf;
910 root 1.50
911     my $tile = $cache{$name} = {
912     pb => $pb,
913     idx => $idx,
914     w => int $pb->get_width / TILESIZE,
915     h => int $pb->get_height / TILESIZE,
916     };
917    
918    
919     $idx += $tile->{w} * $tile->{h};
920     }
921    
922     my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
923    
924     while (my ($name, $tile) = each %cache) {
925     my $tpb = delete $tile->{pb};
926     my $ofs = $tile->{idx};
927    
928     for my $x (0 .. $tile->{w} - 1) {
929     for my $y (0 .. $tile->{h} - 1) {
930     my $idx = $ofs + $x + $y * $tile->{w};
931     $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
932     $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
933     }
934     }
935     }
936    
937 root 1.60 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
938 root 1.50
939     \%cache
940     };
941     }
942 root 1.15
943 elmex 1.1 =head1 AUTHOR
944    
945     Marc Lehmann <schmorp@schmorp.de>
946     http://home.schmorp.de/
947    
948     Robin Redeker <elmex@ta-sa.org>
949     http://www.ta-sa.org/
950    
951     =cut
952 root 1.4
953     1