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/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.98
Committed: Sun Mar 11 00:34:12 2007 UTC (17 years, 2 months ago) by root
Branch: MAIN
Changes since 1.97: +1 -1 lines
Log Message:
normalise color_fg to magicmap

File Contents

# User Rev Content
1 elmex 1.1 =head1 NAME
2    
3     Crossfire - Crossfire maphandling
4    
5     =cut
6    
7 root 1.4 package Crossfire;
8    
9 root 1.95 our $VERSION = '0.97';
10 elmex 1.1
11     use strict;
12    
13 root 1.7 use base 'Exporter';
14    
15 root 1.13 use Carp ();
16 root 1.21 use File::Spec;
17 root 1.15 use List::Util qw(min max);
18 root 1.53 use Storable qw(freeze thaw);
19 elmex 1.1
20 root 1.50 our @EXPORT = qw(
21     read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22     );
23    
24 root 1.70 use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25    
26     sub from_json($) {
27     $JSON::Syck::ImplicitUnicode = 1;
28     JSON::Syck::Load $_[0]
29     }
30    
31     sub to_json($) {
32     $JSON::Syck::ImplicitUnicode = 0;
33     JSON::Syck::Dump $_[0]
34     }
35    
36 root 1.50 our $LIB = $ENV{CROSSFIRE_LIBDIR};
37 root 1.7
38 root 1.75 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39     : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40     : File::Spec->tmpdir . "/crossfire";
41 root 1.50
42     mkdir $VARDIR, 0777;
43 elmex 1.1
44 root 1.7 sub TILESIZE (){ 32 }
45 elmex 1.1
46 root 1.15 our %ARCH;
47     our %FACE;
48     our $TILE;
49 elmex 1.1
50 root 1.13 our %FIELD_MULTILINE = (
51 root 1.50 msg => "endmsg",
52     lore => "endlore",
53     maplore => "endmaplore",
54 root 1.13 );
55    
56 root 1.58 # movement bit type, PITA
57     our %FIELD_MOVEMENT = map +($_ => undef),
58     qw(move_type move_block move_allow move_on move_off move_slow);
59    
60 root 1.54 # same as in server save routine, to (hopefully) be compatible
61     # to the other editors.
62 root 1.56 our @FIELD_ORDER_MAP = (qw(
63 root 1.86 file_format_version
64 root 1.70 name attach swap_time reset_timeout fixed_resettime difficulty region
65 root 1.56 shopitems shopgreed shopmin shopmax shoprace
66     darkness width height enter_x enter_y msg maplore
67     unique template
68     outdoor temp pressure humid windspeed winddir sky nosmooth
69     tile_path_1 tile_path_2 tile_path_3 tile_path_4
70     ));
71    
72 root 1.54 our @FIELD_ORDER = (qw(
73 root 1.57 elevation
74    
75 root 1.70 name name_pl custom_name attach title race
76 root 1.54 slaying skill msg lore other_arch face
77 root 1.56 #todo-events
78 root 1.54 animation is_animated
79 root 1.59 str dex con wis pow cha int
80 root 1.54 hp maxhp sp maxsp grace maxgrace
81     exp perm_exp expmul
82     food dam luck wc ac x y speed speed_left move_state attack_movement
83 root 1.59 nrof level direction type subtype attacktype
84 root 1.54
85     resist_physical resist_magic resist_fire resist_electricity
86     resist_cold resist_confusion resist_acid resist_drain
87     resist_weaponmagic resist_ghosthit resist_poison resist_slow
88     resist_paralyze resist_turn_undead resist_fear resist_cancellation
89     resist_deplete resist_death resist_chaos resist_counterspell
90     resist_godpower resist_holyword resist_blind resist_internal
91     resist_life_stealing resist_disease
92    
93     path_attuned path_repelled path_denied material materialname
94     value carrying weight invisible state magic
95     last_heal last_sp last_grace last_eat
96     connected glow_radius randomitems npx_status npc_program
97     run_away pick_up container will_apply smoothlevel
98     current_weapon_script weapontype tooltype elevation client_type
99     item_power duration range
100     range_modifier duration_modifier dam_modifier gen_sp_armour
101     move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
102    
103     alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
104     friendly generator is_thrown auto_apply treasure player sold see_invisible
105     can_roll overlay_floor is_turnable is_used_up identified reflecting changing
106     splitting hitback startequip blocksview undead scared unaggressive
107     reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
108     run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
109     can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
110     has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
111     random_move only_attack confused stealth cursed damned see_anywhere
112     known_magical known_cursed can_use_skill been_applied has_ready_scroll
113     can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
114     has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
115     is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
116     activate_on_push activate_on_release is_water use_content_on_gen is_buildable
117    
118     body_range body_arm body_torso body_head body_neck body_skill
119     body_finger body_shoulder body_foot body_hand body_wrist body_waist
120     ));
121 root 1.13
122 root 1.62 our %EVENT_TYPE = (
123     apply => 1,
124     attack => 2,
125     death => 3,
126     drop => 4,
127     pickup => 5,
128     say => 6,
129     stop => 7,
130     time => 8,
131     throw => 9,
132     trigger => 10,
133     close => 11,
134     timer => 12,
135     );
136    
137 root 1.50 sub MOVE_WALK (){ 0x01 }
138     sub MOVE_FLY_LOW (){ 0x02 }
139     sub MOVE_FLY_HIGH (){ 0x04 }
140     sub MOVE_FLYING (){ 0x06 }
141     sub MOVE_SWIM (){ 0x08 }
142     sub MOVE_BOAT (){ 0x10 }
143 root 1.58 sub MOVE_KNOWN (){ 0x1f } # all of above
144 root 1.90 sub MOVE_ALL (){ 0x10000 } # very special value
145    
146     our %MOVE_TYPE = (
147     walk => MOVE_WALK,
148     fly_low => MOVE_FLY_LOW,
149     fly_high => MOVE_FLY_HIGH,
150     flying => MOVE_FLYING,
151     swim => MOVE_SWIM,
152     boat => MOVE_BOAT,
153     all => MOVE_ALL,
154     );
155    
156     our @MOVE_TYPE = qw(all walk flying fly_low fly_high swim boat);
157    
158     {
159     package Crossfire::MoveType;
160    
161     use overload
162 root 1.93 '=' => sub { bless [@{$_[0]}], ref $_[0] },
163 root 1.90 '""' => \&as_string,
164     '>=' => sub { $_[0][0] & $MOVE_TYPE{$_[1]} ? $_[0][1] & $MOVE_TYPE{$_[1]} : undef },
165     '+=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] |= $MOVE_TYPE{$_[1]}; &normalise },
166     '-=' => sub { $_[0][0] |= $MOVE_TYPE{$_[1]}; $_[0][1] &= ~$MOVE_TYPE{$_[1]}; &normalise },
167     '/=' => sub { $_[0][0] &= ~$MOVE_TYPE{$_[1]}; &normalise },
168     'x=' => sub {
169     my $cur = $_[0] >= $_[1];
170     if (!defined $cur) {
171 root 1.94 if ($_[0] >= "all") {
172     $_[0] -= $_[1];
173     } else {
174     $_[0] += $_[1];
175     }
176 root 1.90 } elsif ($cur) {
177     $_[0] -= $_[1];
178     } else {
179     $_[0] /= $_[1];
180     }
181    
182     $_[0]
183     },
184 root 1.91 'eq' => sub { "$_[0]" eq "$_[1]" },
185     'ne' => sub { "$_[0]" ne "$_[1]" },
186 root 1.90 ;
187     }
188    
189     sub Crossfire::MoveType::new {
190     my ($class, $string) = @_;
191    
192     my $mask;
193     my $value;
194    
195 root 1.92 if ($string =~ /^\s*\d+\s*$/) {
196     $mask = MOVE_ALL;
197     $value = $string+0;
198     } else {
199     for (split /\s+/, lc $string) {
200     if (s/^-//) {
201     $mask |= $MOVE_TYPE{$_};
202     $value &= ~$MOVE_TYPE{$_};
203     } else {
204     $mask |= $MOVE_TYPE{$_};
205     $value |= $MOVE_TYPE{$_};
206     }
207 root 1.90 }
208     }
209    
210     (bless [$mask, $value], $class)->normalise
211     }
212    
213     sub Crossfire::MoveType::normalise {
214     my ($self) = @_;
215    
216     if ($self->[0] & MOVE_ALL) {
217     my $mask = ~(($self->[1] & MOVE_ALL ? $self->[1] : ~$self->[1]) & $self->[0] & ~MOVE_ALL);
218     $self->[0] &= $mask;
219     $self->[1] &= $mask;
220     }
221    
222     $self->[1] &= $self->[0];
223    
224     $self
225     }
226    
227     sub Crossfire::MoveType::as_string {
228     my ($self) = @_;
229    
230     my @res;
231    
232     my ($mask, $value) = @$self;
233    
234     for (@Crossfire::MOVE_TYPE) {
235     my $bit = $Crossfire::MOVE_TYPE{$_};
236     if (($mask & $bit) == $bit && (($value & $bit) == $bit || ($value & $bit) == 0)) {
237     $mask &= ~$bit;
238     push @res, $value & $bit ? $_ : "-$_";
239     }
240     }
241    
242     join " ", @res
243     }
244 root 1.14
245 root 1.28 sub load_ref($) {
246     my ($path) = @_;
247    
248 root 1.63 open my $fh, "<:raw:perlio", $path
249 root 1.31 or die "$path: $!";
250 root 1.28 local $/;
251 root 1.33
252 root 1.53 thaw <$fh>
253 root 1.28 }
254    
255     sub save_ref($$) {
256     my ($ref, $path) = @_;
257    
258 root 1.63 open my $fh, ">:raw:perlio", "$path~"
259 root 1.28 or die "$path~: $!";
260 root 1.53 print $fh freeze $ref;
261 root 1.28 close $fh;
262     rename "$path~", $path
263     or die "$path: $!";
264     }
265    
266 root 1.72 my %attack_mask = (
267     physical => 0x00000001,
268     magic => 0x00000002,
269     fire => 0x00000004,
270     electricity => 0x00000008,
271     cold => 0x00000010,
272     confusion => 0x00000020,
273     acid => 0x00000040,
274     drain => 0x00000080,
275     weaponmagic => 0x00000100,
276     ghosthit => 0x00000200,
277     poison => 0x00000400,
278     slow => 0x00000800,
279     paralyze => 0x00001000,
280     turn_undead => 0x00002000,
281     fear => 0x00004000,
282     cancellation => 0x00008000,
283     deplete => 0x00010000,
284     death => 0x00020000,
285     chaos => 0x00040000,
286     counterspell => 0x00080000,
287     godpower => 0x00100000,
288     holyword => 0x00200000,
289     blind => 0x00400000,
290     internal => 0x00800000,
291     life_stealing => 0x01000000,
292     disease => 0x02000000,
293     );
294    
295     sub _add_resist($$$) {
296     my ($ob, $mask, $value) = @_;
297    
298     while (my ($k, $v) = each %attack_mask) {
299 root 1.73 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
300 root 1.72 }
301     }
302    
303 root 1.82 my %MATERIAL = reverse
304     paper => 1,
305     iron => 2,
306     glass => 4,
307     leather => 8,
308     wood => 16,
309     organic => 32,
310     stone => 64,
311     cloth => 128,
312     adamant => 256,
313     liquid => 512,
314     tin => 1024,
315     bone => 2048,
316     ice => 4096,
317 root 1.83
318     # guesses
319     runestone => 12,
320     bronze => 18,
321     "ancient wood" => 20,
322     glass => 36,
323     marble => 66,
324     ice => 68,
325     stone => 70,
326     stone => 80,
327     cloth => 136,
328     ironwood => 144,
329 root 1.85 adamantium => 258,
330 root 1.84 glacium => 260,
331 root 1.83 blood => 544,
332 root 1.82 ;
333    
334 root 1.62 # object as in "Object xxx", i.e. archetypes
335 root 1.52 sub normalize_object($) {
336 root 1.14 my ($ob) = @_;
337    
338 root 1.82 # convert material bitset to materialname, if possible
339     if (exists $ob->{material}) {
340     if (!$ob->{material}) {
341     delete $ob->{material};
342     } elsif (exists $ob->{materialname}) {
343     if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
344     delete $ob->{material};
345     } else {
346     warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
347     delete $ob->{material}; # assume materilname is more specific and nuke material
348     }
349 root 1.83 } elsif (my $name = $MATERIAL{$ob->{material}}) {
350     delete $ob->{material};
351     $ob->{materialname} = $name;
352 root 1.82 } else {
353 root 1.83 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
354 root 1.82 }
355     }
356    
357 root 1.96 # color_fg is used as default for magicmap if magicmap does not exist
358     $ob->{magicmap} ||= delete $ob->{color_fg} if exists $ob->{color_fg};
359    
360 root 1.62 # nuke outdated or never supported fields
361 root 1.72 delete @$ob{qw(
362 root 1.50 can_knockback can_parry can_impale can_cut can_dam_armour
363 root 1.98 can_apply pass_thru can_pass_thru color_bg color_fg
364 root 1.72 )};
365    
366     if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
367     if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
368     if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
369 root 1.14
370 root 1.62 # convert movement strings to bitsets
371 root 1.58 for my $attr (keys %FIELD_MOVEMENT) {
372 root 1.50 next unless exists $ob->{$attr};
373 root 1.58
374 root 1.90 $ob->{$attr} = new Crossfire::MoveType $ob->{$attr};
375 root 1.50 }
376    
377 root 1.62 # convert outdated movement flags to new movement sets
378 root 1.14 if (defined (my $v = delete $ob->{no_pass})) {
379 root 1.90 $ob->{move_block} = new Crossfire::MoveType $v ? "all" : "";
380 root 1.14 }
381 root 1.50 if (defined (my $v = delete $ob->{slow_move})) {
382 root 1.90 $ob->{move_slow} += "walk";
383 root 1.50 $ob->{move_slow_penalty} = $v;
384     }
385 root 1.14 if (defined (my $v = delete $ob->{walk_on})) {
386 root 1.90 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "walk" } else { $ob->{move_on} -= "walk" }
387 root 1.14 }
388     if (defined (my $v = delete $ob->{walk_off})) {
389 root 1.90 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "walk" } else { $ob->{move_off} -= "walk" }
390 root 1.14 }
391     if (defined (my $v = delete $ob->{fly_on})) {
392 root 1.90 $ob->{move_on} ||= new Crossfire::MoveType; if ($v) { $ob->{move_on} += "fly_low" } else { $ob->{move_on} -= "fly_low" }
393 root 1.14 }
394     if (defined (my $v = delete $ob->{fly_off})) {
395 root 1.90 $ob->{move_off} ||= new Crossfire::MoveType; if ($v) { $ob->{move_off} += "fly_low" } else { $ob->{move_off} -= "fly_low" }
396 root 1.14 }
397     if (defined (my $v = delete $ob->{flying})) {
398 root 1.90 $ob->{move_type} ||= new Crossfire::MoveType; if ($v) { $ob->{move_type} += "fly_low" } else { $ob->{move_type} -= "fly_low" }
399 root 1.14 }
400    
401 root 1.62 # convert idiotic event_xxx things into objects
402     while (my ($event, $subtype) = each %EVENT_TYPE) {
403     if (exists $ob->{"event_${event}_plugin"}) {
404     push @{$ob->{inventory}}, {
405     _name => "event_$event",
406     title => delete $ob->{"event_${event}_plugin"},
407     slaying => delete $ob->{"event_${event}"},
408     name => delete $ob->{"event_${event}_options"},
409     };
410     }
411     }
412    
413 root 1.73 # some archetypes had "+3" instead of the canonical "3", so fix
414     $ob->{dam} *= 1 if exists $ob->{dam};
415    
416 root 1.52 $ob
417     }
418    
419 root 1.62 # arch as in "arch xxx", ie.. objects
420 root 1.52 sub normalize_arch($) {
421     my ($ob) = @_;
422    
423     normalize_object $ob;
424    
425     my $arch = $ARCH{$ob->{_name}}
426     or (warn "$ob->{_name}: no such archetype", return $ob);
427    
428     if ($arch->{type} == 22) { # map
429     my %normalize = (
430     "enter_x" => "hp",
431     "enter_y" => "sp",
432     "width" => "x",
433     "height" => "y",
434     "reset_timeout" => "weight",
435     "swap_time" => "value",
436     "difficulty" => "level",
437     "darkness" => "invisible",
438     "fixed_resettime" => "stand_still",
439     );
440    
441     while (my ($k2, $k1) = each %normalize) {
442     if (defined (my $v = delete $ob->{$k1})) {
443     $ob->{$k2} = $v;
444     }
445     }
446     } else {
447     # if value matches archetype default, delete
448     while (my ($k, $v) = each %$ob) {
449     if (exists $arch->{$k} and $arch->{$k} eq $v) {
450     next if $k eq "_name";
451     delete $ob->{$k};
452     }
453 root 1.14 }
454     }
455    
456 root 1.57 # a speciality for the editor
457     if (exists $ob->{attack_movement}) {
458     my $am = delete $ob->{attack_movement};
459     $ob->{attack_movement_bits_0_3} = $am & 15;
460     $ob->{attack_movement_bits_4_7} = $am & 240;
461     }
462    
463 root 1.14 $ob
464     }
465 root 1.13
466 root 1.70 sub attr_thaw($) {
467     my ($ob) = @_;
468    
469     $ob->{attach} = from_json $ob->{attach}
470     if exists $ob->{attach};
471    
472     $ob
473     }
474    
475     sub attr_freeze($) {
476     my ($ob) = @_;
477    
478     $ob->{attach} = Crossfire::to_json $ob->{attach}
479     if exists $ob->{attach};
480    
481     $ob
482     }
483    
484 root 1.50 sub read_pak($) {
485     my ($path) = @_;
486    
487     my %pak;
488 elmex 1.1
489 root 1.63 open my $fh, "<:raw:perlio", $path
490 root 1.50 or Carp::croak "$_[0]: $!";
491     binmode $fh;
492     while (<$fh>) {
493     my ($type, $id, $len, $path) = split;
494     $path =~ s/.*\///;
495     read $fh, $pak{$path}, $len;
496 elmex 1.1 }
497 root 1.50
498     \%pak
499 elmex 1.1 }
500    
501 root 1.64 sub read_arch($;$) {
502     my ($path, $toplevel) = @_;
503 root 1.50
504     my %arc;
505     my ($more, $prev);
506 root 1.80 my $comment;
507 root 1.50
508 root 1.63 open my $fh, "<:raw:perlio:utf8", $path
509 root 1.50 or Carp::croak "$path: $!";
510    
511 elmex 1.68 # binmode $fh;
512 elmex 1.1
513 root 1.50 my $parse_block; $parse_block = sub {
514     my %arc = @_;
515 elmex 1.1
516     while (<$fh>) {
517     s/\s+$//;
518 root 1.50 if (/^end$/i) {
519     last;
520 root 1.80
521 root 1.55 } elsif (/^arch (\S+)$/i) {
522 root 1.70 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
523 root 1.80
524 root 1.55 } elsif (/^lore$/i) {
525 root 1.50 while (<$fh>) {
526     last if /^endlore\s*$/i;
527     $arc{lore} .= $_;
528 elmex 1.1 }
529 root 1.55 } elsif (/^msg$/i) {
530 root 1.50 while (<$fh>) {
531     last if /^endmsg\s*$/i;
532     $arc{msg} .= $_;
533     }
534 root 1.65 } elsif (/^anim$/i) {
535     while (<$fh>) {
536     last if /^mina\s*$/i;
537     chomp;
538     push @{ $arc{anim} }, $_;
539     }
540 root 1.50 } elsif (/^(\S+)\s*(.*)$/) {
541     $arc{lc $1} = $2;
542 root 1.80 } elsif (/^\s*#/) {
543 root 1.81 $arc{_comment} .= "$_\n";
544 root 1.80
545     } elsif (/^\s*$/) {
546 elmex 1.1 #
547     } else {
548 root 1.50 warn "$path: unparsable line '$_' in arch $arc{_name}";
549 elmex 1.1 }
550     }
551    
552 root 1.50 \%arc
553     };
554 elmex 1.2
555 root 1.50 while (<$fh>) {
556     s/\s+$//;
557     if (/^more$/i) {
558     $more = $prev;
559     } elsif (/^object (\S+)$/i) {
560     my $name = $1;
561 root 1.80 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
562 root 1.81 undef $comment;
563 root 1.80 delete $arc{_comment} unless length $arc{_comment};
564 elmex 1.71 $arc->{_atype} = 'object';
565 elmex 1.1
566 root 1.50 if ($more) {
567     $more->{more} = $arc;
568     } else {
569     $arc{$name} = $arc;
570     }
571     $prev = $arc;
572     $more = undef;
573     } elsif (/^arch (\S+)$/i) {
574 root 1.55 my $name = $1;
575 root 1.80 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
576 root 1.81 undef $comment;
577 root 1.80 delete $arc{_comment} unless length $arc{_comment};
578 elmex 1.71 $arc->{_atype} = 'arch';
579 root 1.55
580     if ($more) {
581     $more->{more} = $arc;
582     } else {
583     push @{ $arc{arch} }, $arc;
584     }
585     $prev = $arc;
586     $more = undef;
587 root 1.64 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
588     if ($1 eq "lev_array") {
589     while (<$fh>) {
590     last if /^endplst\s*$/;
591     push @{$toplevel->{lev_array}}, $_+0;
592     }
593     } else {
594     $toplevel->{$1} = $2;
595     }
596 root 1.81 } elsif (/^\s*#/) {
597     $comment .= "$_\n";
598 root 1.50 } elsif (/^\s*($|#)/) {
599     #
600     } else {
601 root 1.64 die "$path: unparseable top-level line '$_'";
602 root 1.50 }
603 elmex 1.2 }
604 root 1.50
605     undef $parse_block; # work around bug in perl not freeing $fh etc.
606    
607     \%arc
608 elmex 1.1 }
609    
610 elmex 1.71 sub archlist_to_string {
611     my ($arch) = @_;
612    
613     my $str;
614    
615     my $append; $append = sub {
616     my %a = %{$_[0]};
617    
618     Crossfire::attr_freeze \%a;
619     Crossfire::normalize_arch \%a;
620    
621     # undo the bit-split we did before
622     if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
623     $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
624     | (delete $a{attack_movement_bits_4_7});
625     }
626    
627 root 1.81 if (my $comment = delete $a{_comment}) {
628     if ($comment =~ /[^\n\s#]/) {
629     $str .= $comment;
630     }
631     }
632    
633 elmex 1.71 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
634    
635 root 1.81 my $inv = delete $a{inventory};
636 elmex 1.71 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
637     my $anim = delete $a{anim};
638    
639 root 1.87 if ($a{_atype} eq 'object') {
640     $str .= join "\n", "anim", @$anim, "mina\n"
641     if $anim;
642     }
643    
644 elmex 1.71 my @kv;
645    
646     for ($a{_name} eq "map"
647     ? @Crossfire::FIELD_ORDER_MAP
648     : @Crossfire::FIELD_ORDER) {
649     push @kv, [$_, delete $a{$_}]
650     if exists $a{$_};
651     }
652    
653     for (sort keys %a) {
654     next if /^_/; # ignore our _-keys
655     push @kv, [$_, delete $a{$_}];
656     }
657    
658     for (@kv) {
659     my ($k, $v) = @$_;
660    
661     if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
662     $v =~ s/\n$//;
663     $str .= "$k\n$v\n$end\n";
664     } else {
665     $str .= "$k $v\n";
666     }
667     }
668    
669     if ($inv) {
670     $append->($_) for @$inv;
671     }
672    
673     $str .= "end\n";
674    
675 root 1.81 if ($a{_atype} eq 'object') {
676     if ($more) {
677     $str .= "more\n";
678     $append->($more) if $more;
679     } else {
680     $str .= "\n";
681     }
682 elmex 1.71 }
683     };
684    
685     for (@$arch) {
686     $append->($_);
687     }
688    
689     $str
690     }
691    
692 elmex 1.10 # put all archs into a hash with editor_face as it's key
693     # NOTE: the arrays in the hash values are references to
694     # the archs from $ARCH
695     sub editor_archs {
696     my %paths;
697    
698 root 1.15 for (keys %ARCH) {
699     my $arch = $ARCH{$_};
700 root 1.62 push @{$paths{$arch->{editor_folder}}}, $arch;
701 elmex 1.10 }
702    
703 root 1.15 \%paths
704 elmex 1.10 }
705    
706 root 1.17 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
707    
708     arch_extents determines the extents of the given arch's face(s), linked
709     faces and single faces are handled here it returns (minx, miny, maxx,
710     maxy)
711    
712     =cut
713    
714 root 1.15 sub arch_extents {
715 elmex 1.10 my ($a) = @_;
716    
717 root 1.15 my $o = $ARCH{$a->{_name}}
718     or return;
719 elmex 1.10
720 elmex 1.79 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
721     unless ($face) {
722     $face = $FACE{"blank.x11"}
723     or (warn "no face data found for arch '$a->{_name}'"), return;
724     }
725 elmex 1.10
726 root 1.15 if ($face->{w} > 1 || $face->{h} > 1) {
727     # bigface
728     return (0, 0, $face->{w} - 1, $face->{h} - 1);
729    
730     } elsif ($o->{more}) {
731     # linked face
732     my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
733    
734     for (; $o; $o = $o->{more}) {
735     $minx = min $minx, $o->{x};
736     $miny = min $miny, $o->{y};
737     $maxx = max $maxx, $o->{x};
738     $maxy = max $maxy, $o->{y};
739     }
740    
741     return ($minx, $miny, $maxx, $maxy);
742 elmex 1.10
743     } else {
744     # single face
745 root 1.15 return (0, 0, 0, 0);
746 elmex 1.10 }
747     }
748    
749 root 1.19 =item $type = arch_attr $arch
750 root 1.17
751     Returns a hashref describing the object and its attributes. It can contain
752     the following keys:
753    
754     name the name, suitable for display purposes
755     ignore
756     attr
757     desc
758     use
759     section => [name => \%attr, name => \%attr]
760 root 1.19 import
761 root 1.17
762     =cut
763    
764     sub arch_attr($) {
765 root 1.46 my ($obj) = @_;
766 root 1.17
767     require Crossfire::Data;
768    
769 root 1.36 my $root;
770 root 1.49 my $attr = { };
771 root 1.46
772     my $arch = $ARCH{ $obj->{_name} };
773     my $type = $obj->{type} || $arch->{type};
774 root 1.17
775 root 1.46 if ($type > 0) {
776     $root = $Crossfire::Data::ATTR{$type};
777 root 1.17 } else {
778 root 1.61 my %a = (%$arch, %$obj);
779 root 1.18
780 root 1.61 if ($a{is_floor} && !$a{alive}) {
781     $root = $Crossfire::Data::TYPE{Floor};
782     } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
783     $root = $Crossfire::Data::TYPE{"Monster & NPC"};
784     } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
785     $root = $Crossfire::Data::TYPE{Wall};
786     } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
787     $root = $Crossfire::Data::TYPE{"Weak Wall"};
788     } else {
789     $root = $Crossfire::Data::TYPE{Misc};
790 root 1.18 }
791 root 1.17 }
792    
793 root 1.47 my @import = ($root);
794    
795     unshift @import, \%Crossfire::Data::DEFAULT_ATTR
796     unless $type == 116;
797    
798 root 1.36 my (%ignore);
799     my (@section_order, %section, @attr_order);
800    
801     while (my $type = shift @import) {
802     push @import, @{$type->{import} || []};
803    
804     $attr->{$_} ||= $type->{$_}
805     for qw(name desc use);
806    
807     for (@{$type->{ignore} || []}) {
808     $ignore{$_}++ for ref $_ ? @$_ : $_;
809     }
810    
811 root 1.43 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
812 root 1.36 my ($name, $attr) = @$_;
813     push @section_order, $name;
814 root 1.43 for (@$attr) {
815 root 1.36 my ($k, $v) = @$_;
816     push @attr_order, $k;
817     $section{$name}{$k} ||= $v;
818     }
819     }
820     }
821    
822     $attr->{section} = [
823     map !exists $section{$_} ? () : do {
824     my $attr = delete $section{$_};
825    
826     [
827     $_,
828 root 1.38 map exists $attr->{$_} && !$ignore{$_}
829     ? [$_ => delete $attr->{$_}] : (),
830 root 1.36 @attr_order
831     ]
832     },
833    
834     exists $section{$_} ? [$_ => delete $section{$_}] : (),
835     @section_order
836     ];
837    
838     $attr
839 root 1.17 }
840    
841 root 1.50 sub cache_file($$&&) {
842     my ($src, $cache, $load, $create) = @_;
843 root 1.24
844 root 1.50 my ($size, $mtime) = (stat $src)[7,9]
845     or Carp::croak "$src: $!";
846    
847     if (-e $cache) {
848     my $ref = eval { load_ref $cache };
849    
850     if ($ref->{version} == 1
851     && $ref->{size} == $size
852     && $ref->{mtime} == $mtime
853     && eval { $load->($ref->{data}); 1 }) {
854     return;
855     }
856     }
857    
858     my $ref = {
859     version => 1,
860     size => $size,
861     mtime => $mtime,
862     data => $create->(),
863     };
864    
865     $load->($ref->{data});
866    
867     save_ref $ref, $cache;
868     }
869    
870     =item set_libdir $path
871    
872     Sets the library directory to the given path
873     (default: $ENV{CROSSFIRE_LIBDIR}).
874    
875     You have to (re-)load the archetypes and tilecache manually after steting
876     the library path.
877    
878     =cut
879    
880     sub set_libdir($) {
881     $LIB = $_[0];
882 root 1.24 }
883    
884 root 1.50 =item load_archetypes
885    
886     (Re-)Load archetypes into %ARCH.
887    
888     =cut
889    
890     sub load_archetypes() {
891     cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
892     *ARCH = $_[0];
893     }, sub {
894     read_arch "$LIB/archetypes"
895     };
896     }
897 root 1.15
898 root 1.50 =item load_tilecache
899    
900     (Re-)Load %TILE and %FACE.
901    
902     =cut
903    
904     sub load_tilecache() {
905     require Gtk2;
906    
907     cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
908     $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
909     or die "$VARDIR/tilecache.png: $!";
910     *FACE = $_[0];
911     }, sub {
912     my $tile = read_pak "$LIB/crossfire.0";
913    
914     my %cache;
915    
916     my $idx = 0;
917    
918     for my $name (sort keys %$tile) {
919 root 1.60 my $pb = new Gtk2::Gdk::PixbufLoader;
920     $pb->write ($tile->{$name});
921     $pb->close;
922     my $pb = $pb->get_pixbuf;
923 root 1.50
924     my $tile = $cache{$name} = {
925     pb => $pb,
926     idx => $idx,
927     w => int $pb->get_width / TILESIZE,
928     h => int $pb->get_height / TILESIZE,
929     };
930    
931    
932     $idx += $tile->{w} * $tile->{h};
933     }
934    
935     my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
936    
937     while (my ($name, $tile) = each %cache) {
938     my $tpb = delete $tile->{pb};
939     my $ofs = $tile->{idx};
940    
941     for my $x (0 .. $tile->{w} - 1) {
942     for my $y (0 .. $tile->{h} - 1) {
943     my $idx = $ofs + $x + $y * $tile->{w};
944     $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
945     $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
946     }
947     }
948     }
949    
950 root 1.60 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
951 root 1.50
952     \%cache
953     };
954     }
955 root 1.15
956 elmex 1.1 =head1 AUTHOR
957    
958     Marc Lehmann <schmorp@schmorp.de>
959     http://home.schmorp.de/
960    
961     Robin Redeker <elmex@ta-sa.org>
962     http://www.ta-sa.org/
963    
964     =cut
965 root 1.4
966     1