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/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.56
Committed: Thu Mar 23 07:33:16 2006 UTC (18 years, 1 month ago) by root
Branch: MAIN
Changes since 1.55: +10 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 =head1 NAME
2
3 Crossfire - Crossfire maphandling
4
5 =cut
6
7 package Crossfire;
8
9 our $VERSION = '0.1';
10
11 use strict;
12
13 use base 'Exporter';
14
15 use Carp ();
16 use File::Spec;
17 use List::Util qw(min max);
18 use Storable qw(freeze thaw);
19
20 our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22 );
23
24 our $LIB = $ENV{CROSSFIRE_LIBDIR};
25
26 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire" : File::Spec->tmpdir . "/crossfire";
27
28 mkdir $VARDIR, 0777;
29
30 sub TILESIZE (){ 32 }
31
32 our %ARCH;
33 our %FACE;
34 our $TILE;
35
36 our %FIELD_MULTILINE = (
37 msg => "endmsg",
38 lore => "endlore",
39 maplore => "endmaplore",
40 );
41
42 # same as in server save routine, to (hopefully) be compatible
43 # to the other editors.
44 our @FIELD_ORDER_MAP = (qw(
45 name swap_time reset_timeout fixed_resettime difficulty region
46 shopitems shopgreed shopmin shopmax shoprace
47 darkness width height enter_x enter_y msg maplore
48 unique template
49 outdoor temp pressure humid windspeed winddir sky nosmooth
50 tile_path_1 tile_path_2 tile_path_3 tile_path_4
51 ));
52
53 our @FIELD_ORDER = (qw(
54 name name_pl custom_name title race
55 slaying skill msg lore other_arch face
56 #todo-events
57 animation is_animated
58 Str Dex Con Wis Pow Cha Int
59 hp maxhp sp maxsp grace maxgrace
60 exp perm_exp expmul
61 food dam luck wc ac x y speed speed_left move_state attack_movement
62 nrof level direction type subtype
63
64 resist_physical resist_magic resist_fire resist_electricity
65 resist_cold resist_confusion resist_acid resist_drain
66 resist_weaponmagic resist_ghosthit resist_poison resist_slow
67 resist_paralyze resist_turn_undead resist_fear resist_cancellation
68 resist_deplete resist_death resist_chaos resist_counterspell
69 resist_godpower resist_holyword resist_blind resist_internal
70 resist_life_stealing resist_disease
71
72 path_attuned path_repelled path_denied material materialname
73 value carrying weight invisible state magic
74 last_heal last_sp last_grace last_eat
75 connected glow_radius randomitems npx_status npc_program
76 run_away pick_up container will_apply smoothlevel
77 current_weapon_script weapontype tooltype elevation client_type
78 item_power duration range
79 range_modifier duration_modifier dam_modifier gen_sp_armour
80 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
81
82 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
83 friendly generator is_thrown auto_apply treasure player sold see_invisible
84 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
85 splitting hitback startequip blocksview undead scared unaggressive
86 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
87 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
88 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
89 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
90 random_move only_attack confused stealth cursed damned see_anywhere
91 known_magical known_cursed can_use_skill been_applied has_ready_scroll
92 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
93 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
94 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
95 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
96
97 body_range body_arm body_torso body_head body_neck body_skill
98 body_finger body_shoulder body_foot body_hand body_wrist body_waist
99 ));
100
101 sub MOVE_WALK (){ 0x01 }
102 sub MOVE_FLY_LOW (){ 0x02 }
103 sub MOVE_FLY_HIGH (){ 0x04 }
104 sub MOVE_FLYING (){ 0x06 }
105 sub MOVE_SWIM (){ 0x08 }
106 sub MOVE_BOAT (){ 0x10 }
107 sub MOVE_ALL (){ 0xff }
108
109 sub load_ref($) {
110 my ($path) = @_;
111
112 open my $fh, "<", $path
113 or die "$path: $!";
114 binmode $fh;
115 local $/;
116
117 thaw <$fh>
118 }
119
120 sub save_ref($$) {
121 my ($ref, $path) = @_;
122
123 open my $fh, ">", "$path~"
124 or die "$path~: $!";
125 binmode $fh;
126 print $fh freeze $ref;
127 close $fh;
128 rename "$path~", $path
129 or die "$path: $!";
130 }
131
132 sub normalize_object($) {
133 my ($ob) = @_;
134
135 delete $ob->{$_} for qw(
136 can_knockback can_parry can_impale can_cut can_dam_armour
137 can_apply pass_thru can_pass_thru
138 );
139
140 for my $attr (qw(move_type move_block move_allow move_on move_off move_slow)) {
141 next unless exists $ob->{$attr};
142 next if $ob->{$attr} =~ /^\d+$/;
143
144 my $flags = 0;
145
146 # assume list
147 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
148 $flags |= MOVE_WALK if $flag eq "walk";
149 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
150 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
151 $flags |= MOVE_FLYING if $flag eq "flying";
152 $flags |= MOVE_SWIM if $flag eq "swim";
153 $flags |= MOVE_BOAT if $flag eq "boat";
154 $flags |= MOVE_ALL if $flag eq "all";
155
156 $flags &= ~MOVE_WALK if $flag eq "-walk";
157 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
158 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
159 $flags &= ~MOVE_FLYING if $flag eq "-flying";
160 $flags &= ~MOVE_SWIM if $flag eq "-swim";
161 $flags &= ~MOVE_BOAT if $flag eq "-boat";
162 $flags &= ~MOVE_ALL if $flag eq "-all";
163 }
164
165 $ob->{$attr} = $flags;
166 }
167
168 if (defined (my $v = delete $ob->{no_pass})) {
169 $ob->{move_block} = $v ? MOVE_ALL : 0;
170 }
171 if (defined (my $v = delete $ob->{slow_move})) {
172 $ob->{move_slow} |= MOVE_WALK;
173 $ob->{move_slow_penalty} = $v;
174 }
175 if (defined (my $v = delete $ob->{walk_on})) {
176 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
177 : $ob->{move_on} & ~MOVE_WALK;
178 }
179 if (defined (my $v = delete $ob->{walk_off})) {
180 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
181 : $ob->{move_off} & ~MOVE_WALK;
182 }
183 if (defined (my $v = delete $ob->{fly_on})) {
184 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
185 : $ob->{move_on} & ~MOVE_FLY_LOW;
186 }
187 if (defined (my $v = delete $ob->{fly_off})) {
188 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
189 : $ob->{move_off} & ~MOVE_FLY_LOW;
190 }
191 if (defined (my $v = delete $ob->{flying})) {
192 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
193 : $ob->{move_type} & ~MOVE_FLY_LOW;
194 }
195
196 $ob
197 }
198
199 sub normalize_arch($) {
200 my ($ob) = @_;
201
202 normalize_object $ob;
203
204 my $arch = $ARCH{$ob->{_name}}
205 or (warn "$ob->{_name}: no such archetype", return $ob);
206
207 if ($arch->{type} == 22) { # map
208 my %normalize = (
209 "enter_x" => "hp",
210 "enter_y" => "sp",
211 "width" => "x",
212 "height" => "y",
213 "reset_timeout" => "weight",
214 "swap_time" => "value",
215 "difficulty" => "level",
216 "darkness" => "invisible",
217 "fixed_resettime" => "stand_still",
218 );
219
220 while (my ($k2, $k1) = each %normalize) {
221 if (defined (my $v = delete $ob->{$k1})) {
222 $ob->{$k2} = $v;
223 }
224 }
225 } else {
226 # if value matches archetype default, delete
227 while (my ($k, $v) = each %$ob) {
228 if (exists $arch->{$k} and $arch->{$k} eq $v) {
229 next if $k eq "_name";
230 delete $ob->{$k};
231 }
232 }
233 }
234
235 $ob
236 }
237
238 sub read_pak($) {
239 my ($path) = @_;
240
241 my %pak;
242
243 open my $fh, "<", $path
244 or Carp::croak "$_[0]: $!";
245 binmode $fh;
246 while (<$fh>) {
247 my ($type, $id, $len, $path) = split;
248 $path =~ s/.*\///;
249 read $fh, $pak{$path}, $len;
250 }
251
252 \%pak
253 }
254
255 sub read_arch($) {
256 my ($path) = @_;
257
258 my %arc;
259 my ($more, $prev);
260
261 open my $fh, "<", $path
262 or Carp::croak "$path: $!";
263
264 binmode $fh;
265
266 my $parse_block; $parse_block = sub {
267 my %arc = @_;
268
269 while (<$fh>) {
270 s/\s+$//;
271 if (/^end$/i) {
272 last;
273 } elsif (/^arch (\S+)$/i) {
274 push @{ $arc{inventory} }, normalize_arch $parse_block->(_name => $1);
275 } elsif (/^lore$/i) {
276 while (<$fh>) {
277 last if /^endlore\s*$/i;
278 $arc{lore} .= $_;
279 }
280 } elsif (/^msg$/i) {
281 while (<$fh>) {
282 last if /^endmsg\s*$/i;
283 $arc{msg} .= $_;
284 }
285 } elsif (/^(\S+)\s*(.*)$/) {
286 $arc{lc $1} = $2;
287 } elsif (/^\s*($|#)/) {
288 #
289 } else {
290 warn "$path: unparsable line '$_' in arch $arc{_name}";
291 }
292 }
293
294 \%arc
295 };
296
297 while (<$fh>) {
298 s/\s+$//;
299 if (/^more$/i) {
300 $more = $prev;
301 } elsif (/^object (\S+)$/i) {
302 my $name = $1;
303 my $arc = normalize_object $parse_block->(_name => $name);
304
305 if ($more) {
306 $more->{more} = $arc;
307 } else {
308 $arc{$name} = $arc;
309 }
310 $prev = $arc;
311 $more = undef;
312 } elsif (/^arch (\S+)$/i) {
313 my $name = $1;
314 my $arc = normalize_object $parse_block->(_name => $name);
315
316 if ($more) {
317 $more->{more} = $arc;
318 } else {
319 push @{ $arc{arch} }, $arc;
320 }
321 $prev = $arc;
322 $more = undef;
323 } elsif (/^\s*($|#)/) {
324 #
325 } else {
326 warn "$path: unparseable top-level line '$_'";
327 }
328 }
329
330 undef $parse_block; # work around bug in perl not freeing $fh etc.
331
332 \%arc
333 }
334
335 # put all archs into a hash with editor_face as it's key
336 # NOTE: the arrays in the hash values are references to
337 # the archs from $ARCH
338 sub editor_archs {
339 my %paths;
340
341 for (keys %ARCH) {
342 my $arch = $ARCH{$_};
343 push @{$paths{$arch->{editor_folder}}}, \$arch;
344 }
345
346 \%paths
347 }
348
349 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
350
351 arch_extents determines the extents of the given arch's face(s), linked
352 faces and single faces are handled here it returns (minx, miny, maxx,
353 maxy)
354
355 =cut
356
357 sub arch_extents {
358 my ($a) = @_;
359
360 my $o = $ARCH{$a->{_name}}
361 or return;
362
363 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"}
364 or (warn "no face data found for arch '$a->{_name}'"), return;
365
366 if ($face->{w} > 1 || $face->{h} > 1) {
367 # bigface
368 return (0, 0, $face->{w} - 1, $face->{h} - 1);
369
370 } elsif ($o->{more}) {
371 # linked face
372 my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
373
374 for (; $o; $o = $o->{more}) {
375 $minx = min $minx, $o->{x};
376 $miny = min $miny, $o->{y};
377 $maxx = max $maxx, $o->{x};
378 $maxy = max $maxy, $o->{y};
379 }
380
381 return ($minx, $miny, $maxx, $maxy);
382
383 } else {
384 # single face
385 return (0, 0, 0, 0);
386 }
387 }
388
389 =item $type = arch_attr $arch
390
391 Returns a hashref describing the object and its attributes. It can contain
392 the following keys:
393
394 name the name, suitable for display purposes
395 ignore
396 attr
397 desc
398 use
399 section => [name => \%attr, name => \%attr]
400 import
401
402 =cut
403
404 sub arch_attr($) {
405 my ($obj) = @_;
406
407 require Crossfire::Data;
408
409 my $root;
410 my $attr = { };
411
412 my $arch = $ARCH{ $obj->{_name} };
413 my $type = $obj->{type} || $arch->{type};
414
415 if ($type > 0) {
416 $root = $Crossfire::Data::ATTR{$type};
417 } else {
418 $root = $Crossfire::Data::TYPE{Misc};
419
420 type:
421 for (@Crossfire::Data::ATTR0) {
422 my $req = $_->{required}
423 or die "internal error: ATTR0 without 'required'";
424
425 keys %$req;
426 while (my ($k, $v) = each %$req) {
427 next type
428 unless $obj->{$k} == $v || $arch->{$k} == $v;
429 }
430
431 $root = $_;
432 }
433 }
434
435 my @import = ($root);
436
437 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
438 unless $type == 116;
439
440 my (%ignore);
441 my (@section_order, %section, @attr_order);
442
443 while (my $type = shift @import) {
444 push @import, @{$type->{import} || []};
445
446 $attr->{$_} ||= $type->{$_}
447 for qw(name desc use);
448
449 for (@{$type->{ignore} || []}) {
450 $ignore{$_}++ for ref $_ ? @$_ : $_;
451 }
452
453 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
454 my ($name, $attr) = @$_;
455 push @section_order, $name;
456 for (@$attr) {
457 my ($k, $v) = @$_;
458 push @attr_order, $k;
459 $section{$name}{$k} ||= $v;
460 }
461 }
462 }
463
464 $attr->{section} = [
465 map !exists $section{$_} ? () : do {
466 my $attr = delete $section{$_};
467
468 [
469 $_,
470 map exists $attr->{$_} && !$ignore{$_}
471 ? [$_ => delete $attr->{$_}] : (),
472 @attr_order
473 ]
474 },
475
476 exists $section{$_} ? [$_ => delete $section{$_}] : (),
477 @section_order
478 ];
479
480 $attr
481 }
482
483 sub arch_edit_sections {
484 # if (edit_type == IGUIConstants.TILE_EDIT_NONE)
485 # edit_type = 0;
486 # else if (edit_type != 0) {
487 # // all flags from 'check_type' must be unset in this arch because they get recalculated now
488 # edit_type &= ~check_type;
489 # }
490 #
491 # }
492 # if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
493 # getAttributeValue("alive", defarch) == 1 &&
494 # (getAttributeValue("monster", defarch) == 1 ||
495 # getAttributeValue("generator", defarch) == 1)) {
496 # // Monster: monsters/npcs/generators
497 # edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
498 # }
499 # if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
500 # arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
501 # // Walls
502 # edit_type |= IGUIConstants.TILE_EDIT_WALL;
503 # }
504 # if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
505 # getAttributeValue("connected", defarch) != 0) {
506 # // Connected Objects
507 # edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
508 # }
509 # if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
510 # arch_type == 66 || arch_type == 41 || arch_type == 95) {
511 # // Exit: teleporter/exit/trapdoors
512 # edit_type |= IGUIConstants.TILE_EDIT_EXIT;
513 # }
514 # if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
515 # getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
516 # arch_type == 5 || arch_type == 36 || arch_type == 60 ||
517 # arch_type == 85 || arch_type == 111 || arch_type == 123 ||
518 # arch_type == 124 || arch_type == 130)) {
519 # // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
520 # edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
521 # }
522 # if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
523 # arch_type == 20 || arch_type == 23 || arch_type == 26 ||
524 # arch_type == 91 || arch_type == 21 || arch_type == 24) {
525 # // Door: door/special door/gates + keys
526 # edit_type |= IGUIConstants.TILE_EDIT_DOOR;
527 # }
528 # if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
529 # getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
530 # arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
531 # arch_type == 35 || arch_type == 39 || arch_type == 70 ||
532 # arch_type == 87 || arch_type == 99 || arch_type == 100 ||
533 # arch_type == 104 || arch_type == 109 || arch_type == 113 ||
534 # arch_type == 122 || arch_type == 3)) {
535 # // Equipment: weapons/armour/wands/rods
536 # edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
537 # }
538 #
539 # return(edit_type);
540 #
541 #
542 }
543
544 sub cache_file($$&&) {
545 my ($src, $cache, $load, $create) = @_;
546
547 my ($size, $mtime) = (stat $src)[7,9]
548 or Carp::croak "$src: $!";
549
550 if (-e $cache) {
551 my $ref = eval { load_ref $cache };
552
553 if ($ref->{version} == 1
554 && $ref->{size} == $size
555 && $ref->{mtime} == $mtime
556 && eval { $load->($ref->{data}); 1 }) {
557 return;
558 }
559 }
560
561 my $ref = {
562 version => 1,
563 size => $size,
564 mtime => $mtime,
565 data => $create->(),
566 };
567
568 $load->($ref->{data});
569
570 save_ref $ref, $cache;
571 }
572
573 =item set_libdir $path
574
575 Sets the library directory to the given path
576 (default: $ENV{CROSSFIRE_LIBDIR}).
577
578 You have to (re-)load the archetypes and tilecache manually after steting
579 the library path.
580
581 =cut
582
583 sub set_libdir($) {
584 $LIB = $_[0];
585 }
586
587 =item load_archetypes
588
589 (Re-)Load archetypes into %ARCH.
590
591 =cut
592
593 sub load_archetypes() {
594 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
595 *ARCH = $_[0];
596 }, sub {
597 read_arch "$LIB/archetypes"
598 };
599 }
600
601 =item load_tilecache
602
603 (Re-)Load %TILE and %FACE.
604
605 =cut
606
607 sub load_tilecache() {
608 require Gtk2;
609
610 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
611 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
612 or die "$VARDIR/tilecache.png: $!";
613 *FACE = $_[0];
614 }, sub {
615 require File::Temp;
616
617 my $tile = read_pak "$LIB/crossfire.0";
618
619 my %cache;
620
621 my $idx = 0;
622
623 for my $name (sort keys %$tile) {
624 my ($fh, $filename) = File::Temp::tempfile ();
625 print $fh $tile->{$name};
626 close $fh;
627 my $pb = new_from_file Gtk2::Gdk::Pixbuf $filename;
628 unlink $filename;
629
630 my $tile = $cache{$name} = {
631 pb => $pb,
632 idx => $idx,
633 w => int $pb->get_width / TILESIZE,
634 h => int $pb->get_height / TILESIZE,
635 };
636
637
638 $idx += $tile->{w} * $tile->{h};
639 }
640
641 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
642
643 while (my ($name, $tile) = each %cache) {
644 my $tpb = delete $tile->{pb};
645 my $ofs = $tile->{idx};
646
647 for my $x (0 .. $tile->{w} - 1) {
648 for my $y (0 .. $tile->{h} - 1) {
649 my $idx = $ofs + $x + $y * $tile->{w};
650 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
651 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
652 }
653 }
654 }
655
656 $pb->save ("$VARDIR/tilecache.png", "png");
657
658 \%cache
659 };
660 }
661
662 =head1 AUTHOR
663
664 Marc Lehmann <schmorp@schmorp.de>
665 http://home.schmorp.de/
666
667 Robin Redeker <elmex@ta-sa.org>
668 http://www.ta-sa.org/
669
670 =cut
671
672 1