ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.82
Committed: Tue Feb 6 23:53:26 2007 UTC (17 years, 3 months ago) by root
Branch: MAIN
Changes since 1.81: +35 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 =head1 NAME
2
3 Crossfire - Crossfire maphandling
4
5 =cut
6
7 package Crossfire;
8
9 our $VERSION = '0.96';
10
11 use strict;
12
13 use base 'Exporter';
14
15 use Carp ();
16 use File::Spec;
17 use List::Util qw(min max);
18 use Storable qw(freeze thaw);
19
20 our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22 );
23
24 use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26 sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29 }
30
31 sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34 }
35
36 our $LIB = $ENV{CROSSFIRE_LIBDIR};
37
38 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
41
42 mkdir $VARDIR, 0777;
43
44 sub TILESIZE (){ 32 }
45
46 our %ARCH;
47 our %FACE;
48 our $TILE;
49
50 our %FIELD_MULTILINE = (
51 msg => "endmsg",
52 lore => "endlore",
53 maplore => "endmaplore",
54 );
55
56 # movement bit type, PITA
57 our %FIELD_MOVEMENT = map +($_ => undef),
58 qw(move_type move_block move_allow move_on move_off move_slow);
59
60 # same as in server save routine, to (hopefully) be compatible
61 # to the other editors.
62 our @FIELD_ORDER_MAP = (qw(
63 name attach swap_time reset_timeout fixed_resettime difficulty region
64 shopitems shopgreed shopmin shopmax shoprace
65 darkness width height enter_x enter_y msg maplore
66 unique template
67 outdoor temp pressure humid windspeed winddir sky nosmooth
68 tile_path_1 tile_path_2 tile_path_3 tile_path_4
69 ));
70
71 our @FIELD_ORDER = (qw(
72 elevation
73
74 name name_pl custom_name attach title race
75 slaying skill msg lore other_arch face
76 #todo-events
77 animation is_animated
78 str dex con wis pow cha int
79 hp maxhp sp maxsp grace maxgrace
80 exp perm_exp expmul
81 food dam luck wc ac x y speed speed_left move_state attack_movement
82 nrof level direction type subtype attacktype
83
84 resist_physical resist_magic resist_fire resist_electricity
85 resist_cold resist_confusion resist_acid resist_drain
86 resist_weaponmagic resist_ghosthit resist_poison resist_slow
87 resist_paralyze resist_turn_undead resist_fear resist_cancellation
88 resist_deplete resist_death resist_chaos resist_counterspell
89 resist_godpower resist_holyword resist_blind resist_internal
90 resist_life_stealing resist_disease
91
92 path_attuned path_repelled path_denied material materialname
93 value carrying weight invisible state magic
94 last_heal last_sp last_grace last_eat
95 connected glow_radius randomitems npx_status npc_program
96 run_away pick_up container will_apply smoothlevel
97 current_weapon_script weapontype tooltype elevation client_type
98 item_power duration range
99 range_modifier duration_modifier dam_modifier gen_sp_armour
100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
101
102 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
103 friendly generator is_thrown auto_apply treasure player sold see_invisible
104 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
105 splitting hitback startequip blocksview undead scared unaggressive
106 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
107 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
108 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
109 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
110 random_move only_attack confused stealth cursed damned see_anywhere
111 known_magical known_cursed can_use_skill been_applied has_ready_scroll
112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116
117 body_range body_arm body_torso body_head body_neck body_skill
118 body_finger body_shoulder body_foot body_hand body_wrist body_waist
119 ));
120
121 our %EVENT_TYPE = (
122 apply => 1,
123 attack => 2,
124 death => 3,
125 drop => 4,
126 pickup => 5,
127 say => 6,
128 stop => 7,
129 time => 8,
130 throw => 9,
131 trigger => 10,
132 close => 11,
133 timer => 12,
134 );
135
136 sub MOVE_WALK (){ 0x01 }
137 sub MOVE_FLY_LOW (){ 0x02 }
138 sub MOVE_FLY_HIGH (){ 0x04 }
139 sub MOVE_FLYING (){ 0x06 }
140 sub MOVE_SWIM (){ 0x08 }
141 sub MOVE_BOAT (){ 0x10 }
142 sub MOVE_KNOWN (){ 0x1f } # all of above
143 sub MOVE_ALLBIT (){ 0x10000 }
144 sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
145
146 sub load_ref($) {
147 my ($path) = @_;
148
149 open my $fh, "<:raw:perlio", $path
150 or die "$path: $!";
151 local $/;
152
153 thaw <$fh>
154 }
155
156 sub save_ref($$) {
157 my ($ref, $path) = @_;
158
159 open my $fh, ">:raw:perlio", "$path~"
160 or die "$path~: $!";
161 print $fh freeze $ref;
162 close $fh;
163 rename "$path~", $path
164 or die "$path: $!";
165 }
166
167 my %attack_mask = (
168 physical => 0x00000001,
169 magic => 0x00000002,
170 fire => 0x00000004,
171 electricity => 0x00000008,
172 cold => 0x00000010,
173 confusion => 0x00000020,
174 acid => 0x00000040,
175 drain => 0x00000080,
176 weaponmagic => 0x00000100,
177 ghosthit => 0x00000200,
178 poison => 0x00000400,
179 slow => 0x00000800,
180 paralyze => 0x00001000,
181 turn_undead => 0x00002000,
182 fear => 0x00004000,
183 cancellation => 0x00008000,
184 deplete => 0x00010000,
185 death => 0x00020000,
186 chaos => 0x00040000,
187 counterspell => 0x00080000,
188 godpower => 0x00100000,
189 holyword => 0x00200000,
190 blind => 0x00400000,
191 internal => 0x00800000,
192 life_stealing => 0x01000000,
193 disease => 0x02000000,
194 );
195
196 sub _add_resist($$$) {
197 my ($ob, $mask, $value) = @_;
198
199 while (my ($k, $v) = each %attack_mask) {
200 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
201 }
202 }
203
204 my %MATERIAL = reverse
205 paper => 1,
206 iron => 2,
207 glass => 4,
208 leather => 8,
209 wood => 16,
210 organic => 32,
211 stone => 64,
212 cloth => 128,
213 adamant => 256,
214 liquid => 512,
215 tin => 1024,
216 bone => 2048,
217 ice => 4096,
218 ;
219
220 # object as in "Object xxx", i.e. archetypes
221 sub normalize_object($) {
222 my ($ob) = @_;
223
224 # convert material bitset to materialname, if possible
225 if (exists $ob->{material}) {
226 if (!$ob->{material}) {
227 delete $ob->{material};
228 } elsif (exists $ob->{materialname}) {
229 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
230 delete $ob->{material};
231 } else {
232 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
233 delete $ob->{material}; # assume materilname is more specific and nuke material
234 }
235 } else {
236 if (my $name = $MATERIAL{$ob->{material}}) {
237 delete $ob->{material};
238 $ob->{materialname} = $name;
239 }
240 }
241 }
242
243 # nuke outdated or never supported fields
244 delete @$ob{qw(
245 can_knockback can_parry can_impale can_cut can_dam_armour
246 can_apply pass_thru can_pass_thru
247 )};
248
249 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
250 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
251 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
252
253 # convert movement strings to bitsets
254 for my $attr (keys %FIELD_MOVEMENT) {
255 next unless exists $ob->{$attr};
256
257 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
258
259 next if $ob->{$attr} =~ /^\d+$/;
260
261 my $flags = 0;
262
263 # assume list
264 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
265 $flags |= MOVE_WALK if $flag eq "walk";
266 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
267 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
268 $flags |= MOVE_FLYING if $flag eq "flying";
269 $flags |= MOVE_SWIM if $flag eq "swim";
270 $flags |= MOVE_BOAT if $flag eq "boat";
271 $flags |= MOVE_ALL if $flag eq "all";
272
273 $flags &= ~MOVE_WALK if $flag eq "-walk";
274 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
275 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
276 $flags &= ~MOVE_FLYING if $flag eq "-flying";
277 $flags &= ~MOVE_SWIM if $flag eq "-swim";
278 $flags &= ~MOVE_BOAT if $flag eq "-boat";
279 $flags &= ~MOVE_ALL if $flag eq "-all";
280 }
281
282 $ob->{$attr} = $flags;
283 }
284
285 # convert outdated movement flags to new movement sets
286 if (defined (my $v = delete $ob->{no_pass})) {
287 $ob->{move_block} = $v ? MOVE_ALL : 0;
288 }
289 if (defined (my $v = delete $ob->{slow_move})) {
290 $ob->{move_slow} |= MOVE_WALK;
291 $ob->{move_slow_penalty} = $v;
292 }
293 if (defined (my $v = delete $ob->{walk_on})) {
294 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
295 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
296 : $ob->{move_on} & ~MOVE_WALK;
297 }
298 if (defined (my $v = delete $ob->{walk_off})) {
299 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
300 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
301 : $ob->{move_off} & ~MOVE_WALK;
302 }
303 if (defined (my $v = delete $ob->{fly_on})) {
304 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
305 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
306 : $ob->{move_on} & ~MOVE_FLY_LOW;
307 }
308 if (defined (my $v = delete $ob->{fly_off})) {
309 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
310 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
311 : $ob->{move_off} & ~MOVE_FLY_LOW;
312 }
313 if (defined (my $v = delete $ob->{flying})) {
314 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
315 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
316 : $ob->{move_type} & ~MOVE_FLY_LOW;
317 }
318
319 # convert idiotic event_xxx things into objects
320 while (my ($event, $subtype) = each %EVENT_TYPE) {
321 if (exists $ob->{"event_${event}_plugin"}) {
322 push @{$ob->{inventory}}, {
323 _name => "event_$event",
324 title => delete $ob->{"event_${event}_plugin"},
325 slaying => delete $ob->{"event_${event}"},
326 name => delete $ob->{"event_${event}_options"},
327 };
328 }
329 }
330
331 # some archetypes had "+3" instead of the canonical "3", so fix
332 $ob->{dam} *= 1 if exists $ob->{dam};
333
334 $ob
335 }
336
337 # arch as in "arch xxx", ie.. objects
338 sub normalize_arch($) {
339 my ($ob) = @_;
340
341 normalize_object $ob;
342
343 my $arch = $ARCH{$ob->{_name}}
344 or (warn "$ob->{_name}: no such archetype", return $ob);
345
346 if ($arch->{type} == 22) { # map
347 my %normalize = (
348 "enter_x" => "hp",
349 "enter_y" => "sp",
350 "width" => "x",
351 "height" => "y",
352 "reset_timeout" => "weight",
353 "swap_time" => "value",
354 "difficulty" => "level",
355 "darkness" => "invisible",
356 "fixed_resettime" => "stand_still",
357 );
358
359 while (my ($k2, $k1) = each %normalize) {
360 if (defined (my $v = delete $ob->{$k1})) {
361 $ob->{$k2} = $v;
362 }
363 }
364 } else {
365 # if value matches archetype default, delete
366 while (my ($k, $v) = each %$ob) {
367 if (exists $arch->{$k} and $arch->{$k} eq $v) {
368 next if $k eq "_name";
369 delete $ob->{$k};
370 }
371 }
372 }
373
374 # a speciality for the editor
375 if (exists $ob->{attack_movement}) {
376 my $am = delete $ob->{attack_movement};
377 $ob->{attack_movement_bits_0_3} = $am & 15;
378 $ob->{attack_movement_bits_4_7} = $am & 240;
379 }
380
381 $ob
382 }
383
384 sub attr_thaw($) {
385 my ($ob) = @_;
386
387 $ob->{attach} = from_json $ob->{attach}
388 if exists $ob->{attach};
389
390 $ob
391 }
392
393 sub attr_freeze($) {
394 my ($ob) = @_;
395
396 $ob->{attach} = Crossfire::to_json $ob->{attach}
397 if exists $ob->{attach};
398
399 $ob
400 }
401
402 sub read_pak($) {
403 my ($path) = @_;
404
405 my %pak;
406
407 open my $fh, "<:raw:perlio", $path
408 or Carp::croak "$_[0]: $!";
409 binmode $fh;
410 while (<$fh>) {
411 my ($type, $id, $len, $path) = split;
412 $path =~ s/.*\///;
413 read $fh, $pak{$path}, $len;
414 }
415
416 \%pak
417 }
418
419 sub read_arch($;$) {
420 my ($path, $toplevel) = @_;
421
422 my %arc;
423 my ($more, $prev);
424 my $comment;
425
426 open my $fh, "<:raw:perlio:utf8", $path
427 or Carp::croak "$path: $!";
428
429 # binmode $fh;
430
431 my $parse_block; $parse_block = sub {
432 my %arc = @_;
433
434 while (<$fh>) {
435 s/\s+$//;
436 if (/^end$/i) {
437 last;
438
439 } elsif (/^arch (\S+)$/i) {
440 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
441
442 } elsif (/^lore$/i) {
443 while (<$fh>) {
444 last if /^endlore\s*$/i;
445 $arc{lore} .= $_;
446 }
447 } elsif (/^msg$/i) {
448 while (<$fh>) {
449 last if /^endmsg\s*$/i;
450 $arc{msg} .= $_;
451 }
452 } elsif (/^anim$/i) {
453 while (<$fh>) {
454 last if /^mina\s*$/i;
455 chomp;
456 push @{ $arc{anim} }, $_;
457 }
458 } elsif (/^(\S+)\s*(.*)$/) {
459 $arc{lc $1} = $2;
460 } elsif (/^\s*#/) {
461 $arc{_comment} .= "$_\n";
462
463 } elsif (/^\s*$/) {
464 #
465 } else {
466 warn "$path: unparsable line '$_' in arch $arc{_name}";
467 }
468 }
469
470 \%arc
471 };
472
473 while (<$fh>) {
474 s/\s+$//;
475 if (/^more$/i) {
476 $more = $prev;
477 } elsif (/^object (\S+)$/i) {
478 my $name = $1;
479 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
480 undef $comment;
481 delete $arc{_comment} unless length $arc{_comment};
482 $arc->{_atype} = 'object';
483
484 if ($more) {
485 $more->{more} = $arc;
486 } else {
487 $arc{$name} = $arc;
488 }
489 $prev = $arc;
490 $more = undef;
491 } elsif (/^arch (\S+)$/i) {
492 my $name = $1;
493 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
494 undef $comment;
495 delete $arc{_comment} unless length $arc{_comment};
496 $arc->{_atype} = 'arch';
497
498 if ($more) {
499 $more->{more} = $arc;
500 } else {
501 push @{ $arc{arch} }, $arc;
502 }
503 $prev = $arc;
504 $more = undef;
505 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
506 if ($1 eq "lev_array") {
507 while (<$fh>) {
508 last if /^endplst\s*$/;
509 push @{$toplevel->{lev_array}}, $_+0;
510 }
511 } else {
512 $toplevel->{$1} = $2;
513 }
514 } elsif (/^\s*#/) {
515 $comment .= "$_\n";
516 } elsif (/^\s*($|#)/) {
517 #
518 } else {
519 die "$path: unparseable top-level line '$_'";
520 }
521 }
522
523 undef $parse_block; # work around bug in perl not freeing $fh etc.
524
525 \%arc
526 }
527
528 sub archlist_to_string {
529 my ($arch) = @_;
530
531 my $str;
532
533 my $append; $append = sub {
534 my %a = %{$_[0]};
535
536 Crossfire::attr_freeze \%a;
537 Crossfire::normalize_arch \%a;
538
539 # undo the bit-split we did before
540 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
541 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
542 | (delete $a{attack_movement_bits_4_7});
543 }
544
545 if (my $comment = delete $a{_comment}) {
546 if ($comment =~ /[^\n\s#]/) {
547 $str .= $comment;
548 }
549 }
550
551 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
552
553 my $inv = delete $a{inventory};
554 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
555 my $anim = delete $a{anim};
556
557 my @kv;
558
559 for ($a{_name} eq "map"
560 ? @Crossfire::FIELD_ORDER_MAP
561 : @Crossfire::FIELD_ORDER) {
562 push @kv, [$_, delete $a{$_}]
563 if exists $a{$_};
564 }
565
566 for (sort keys %a) {
567 next if /^_/; # ignore our _-keys
568 push @kv, [$_, delete $a{$_}];
569 }
570
571 for (@kv) {
572 my ($k, $v) = @$_;
573
574 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
575 $v =~ s/\n$//;
576 $str .= "$k\n$v\n$end\n";
577 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
578 if ($v & ~Crossfire::MOVE_ALL or !$v) {
579 $str .= "$k $v\n";
580
581 } elsif ($v & Crossfire::MOVE_ALLBIT) {
582 $str .= "$k all";
583
584 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
585 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
586 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
587 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
588 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
589
590 $str .= "\n";
591
592 } else {
593 $str .= $k;
594
595 $str .= " walk" if $v & Crossfire::MOVE_WALK;
596 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
597 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
598 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
599 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
600
601 $str .= "\n";
602 }
603 } else {
604 $str .= "$k $v\n";
605 }
606 }
607
608 if ($inv) {
609 $append->($_) for @$inv;
610 }
611
612 if ($a{_atype} eq 'object') {
613 $str .= join "\n", "anim", @$anim, "mina\n"
614 if $anim;
615 }
616
617 $str .= "end\n";
618
619 if ($a{_atype} eq 'object') {
620 if ($more) {
621 $str .= "more\n";
622 $append->($more) if $more;
623 } else {
624 $str .= "\n";
625 }
626 }
627 };
628
629 for (@$arch) {
630 $append->($_);
631 }
632
633 $str
634 }
635
636 # put all archs into a hash with editor_face as it's key
637 # NOTE: the arrays in the hash values are references to
638 # the archs from $ARCH
639 sub editor_archs {
640 my %paths;
641
642 for (keys %ARCH) {
643 my $arch = $ARCH{$_};
644 push @{$paths{$arch->{editor_folder}}}, $arch;
645 }
646
647 \%paths
648 }
649
650 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
651
652 arch_extents determines the extents of the given arch's face(s), linked
653 faces and single faces are handled here it returns (minx, miny, maxx,
654 maxy)
655
656 =cut
657
658 sub arch_extents {
659 my ($a) = @_;
660
661 my $o = $ARCH{$a->{_name}}
662 or return;
663
664 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
665 unless ($face) {
666 $face = $FACE{"blank.x11"}
667 or (warn "no face data found for arch '$a->{_name}'"), return;
668 }
669
670 if ($face->{w} > 1 || $face->{h} > 1) {
671 # bigface
672 return (0, 0, $face->{w} - 1, $face->{h} - 1);
673
674 } elsif ($o->{more}) {
675 # linked face
676 my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
677
678 for (; $o; $o = $o->{more}) {
679 $minx = min $minx, $o->{x};
680 $miny = min $miny, $o->{y};
681 $maxx = max $maxx, $o->{x};
682 $maxy = max $maxy, $o->{y};
683 }
684
685 return ($minx, $miny, $maxx, $maxy);
686
687 } else {
688 # single face
689 return (0, 0, 0, 0);
690 }
691 }
692
693 =item $type = arch_attr $arch
694
695 Returns a hashref describing the object and its attributes. It can contain
696 the following keys:
697
698 name the name, suitable for display purposes
699 ignore
700 attr
701 desc
702 use
703 section => [name => \%attr, name => \%attr]
704 import
705
706 =cut
707
708 sub arch_attr($) {
709 my ($obj) = @_;
710
711 require Crossfire::Data;
712
713 my $root;
714 my $attr = { };
715
716 my $arch = $ARCH{ $obj->{_name} };
717 my $type = $obj->{type} || $arch->{type};
718
719 if ($type > 0) {
720 $root = $Crossfire::Data::ATTR{$type};
721 } else {
722 my %a = (%$arch, %$obj);
723
724 if ($a{is_floor} && !$a{alive}) {
725 $root = $Crossfire::Data::TYPE{Floor};
726 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
727 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
728 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
729 $root = $Crossfire::Data::TYPE{Wall};
730 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
731 $root = $Crossfire::Data::TYPE{"Weak Wall"};
732 } else {
733 $root = $Crossfire::Data::TYPE{Misc};
734 }
735 }
736
737 my @import = ($root);
738
739 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
740 unless $type == 116;
741
742 my (%ignore);
743 my (@section_order, %section, @attr_order);
744
745 while (my $type = shift @import) {
746 push @import, @{$type->{import} || []};
747
748 $attr->{$_} ||= $type->{$_}
749 for qw(name desc use);
750
751 for (@{$type->{ignore} || []}) {
752 $ignore{$_}++ for ref $_ ? @$_ : $_;
753 }
754
755 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
756 my ($name, $attr) = @$_;
757 push @section_order, $name;
758 for (@$attr) {
759 my ($k, $v) = @$_;
760 push @attr_order, $k;
761 $section{$name}{$k} ||= $v;
762 }
763 }
764 }
765
766 $attr->{section} = [
767 map !exists $section{$_} ? () : do {
768 my $attr = delete $section{$_};
769
770 [
771 $_,
772 map exists $attr->{$_} && !$ignore{$_}
773 ? [$_ => delete $attr->{$_}] : (),
774 @attr_order
775 ]
776 },
777
778 exists $section{$_} ? [$_ => delete $section{$_}] : (),
779 @section_order
780 ];
781
782 $attr
783 }
784
785 sub arch_edit_sections {
786 # if (edit_type == IGUIConstants.TILE_EDIT_NONE)
787 # edit_type = 0;
788 # else if (edit_type != 0) {
789 # // all flags from 'check_type' must be unset in this arch because they get recalculated now
790 # edit_type &= ~check_type;
791 # }
792 #
793 # }
794 # if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
795 # getAttributeValue("alive", defarch) == 1 &&
796 # (getAttributeValue("monster", defarch) == 1 ||
797 # getAttributeValue("generator", defarch) == 1)) {
798 # // Monster: monsters/npcs/generators
799 # edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
800 # }
801 # if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
802 # arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
803 # // Walls
804 # edit_type |= IGUIConstants.TILE_EDIT_WALL;
805 # }
806 # if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
807 # getAttributeValue("connected", defarch) != 0) {
808 # // Connected Objects
809 # edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
810 # }
811 # if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
812 # arch_type == 66 || arch_type == 41 || arch_type == 95) {
813 # // Exit: teleporter/exit/trapdoors
814 # edit_type |= IGUIConstants.TILE_EDIT_EXIT;
815 # }
816 # if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
817 # getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
818 # arch_type == 5 || arch_type == 36 || arch_type == 60 ||
819 # arch_type == 85 || arch_type == 111 || arch_type == 123 ||
820 # arch_type == 124 || arch_type == 130)) {
821 # // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
822 # edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
823 # }
824 # if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
825 # arch_type == 20 || arch_type == 23 || arch_type == 26 ||
826 # arch_type == 91 || arch_type == 21 || arch_type == 24) {
827 # // Door: door/special door/gates + keys
828 # edit_type |= IGUIConstants.TILE_EDIT_DOOR;
829 # }
830 # if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
831 # getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
832 # arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
833 # arch_type == 35 || arch_type == 39 || arch_type == 70 ||
834 # arch_type == 87 || arch_type == 99 || arch_type == 100 ||
835 # arch_type == 104 || arch_type == 109 || arch_type == 113 ||
836 # arch_type == 122 || arch_type == 3)) {
837 # // Equipment: weapons/armour/wands/rods
838 # edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
839 # }
840 #
841 # return(edit_type);
842 #
843 #
844 }
845
846 sub cache_file($$&&) {
847 my ($src, $cache, $load, $create) = @_;
848
849 my ($size, $mtime) = (stat $src)[7,9]
850 or Carp::croak "$src: $!";
851
852 if (-e $cache) {
853 my $ref = eval { load_ref $cache };
854
855 if ($ref->{version} == 1
856 && $ref->{size} == $size
857 && $ref->{mtime} == $mtime
858 && eval { $load->($ref->{data}); 1 }) {
859 return;
860 }
861 }
862
863 my $ref = {
864 version => 1,
865 size => $size,
866 mtime => $mtime,
867 data => $create->(),
868 };
869
870 $load->($ref->{data});
871
872 save_ref $ref, $cache;
873 }
874
875 =item set_libdir $path
876
877 Sets the library directory to the given path
878 (default: $ENV{CROSSFIRE_LIBDIR}).
879
880 You have to (re-)load the archetypes and tilecache manually after steting
881 the library path.
882
883 =cut
884
885 sub set_libdir($) {
886 $LIB = $_[0];
887 }
888
889 =item load_archetypes
890
891 (Re-)Load archetypes into %ARCH.
892
893 =cut
894
895 sub load_archetypes() {
896 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
897 *ARCH = $_[0];
898 }, sub {
899 read_arch "$LIB/archetypes"
900 };
901 }
902
903 =item load_tilecache
904
905 (Re-)Load %TILE and %FACE.
906
907 =cut
908
909 sub load_tilecache() {
910 require Gtk2;
911
912 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
913 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
914 or die "$VARDIR/tilecache.png: $!";
915 *FACE = $_[0];
916 }, sub {
917 my $tile = read_pak "$LIB/crossfire.0";
918
919 my %cache;
920
921 my $idx = 0;
922
923 for my $name (sort keys %$tile) {
924 my $pb = new Gtk2::Gdk::PixbufLoader;
925 $pb->write ($tile->{$name});
926 $pb->close;
927 my $pb = $pb->get_pixbuf;
928
929 my $tile = $cache{$name} = {
930 pb => $pb,
931 idx => $idx,
932 w => int $pb->get_width / TILESIZE,
933 h => int $pb->get_height / TILESIZE,
934 };
935
936
937 $idx += $tile->{w} * $tile->{h};
938 }
939
940 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
941
942 while (my ($name, $tile) = each %cache) {
943 my $tpb = delete $tile->{pb};
944 my $ofs = $tile->{idx};
945
946 for my $x (0 .. $tile->{w} - 1) {
947 for my $y (0 .. $tile->{h} - 1) {
948 my $idx = $ofs + $x + $y * $tile->{w};
949 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
950 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
951 }
952 }
953 }
954
955 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
956
957 \%cache
958 };
959 }
960
961 =head1 AUTHOR
962
963 Marc Lehmann <schmorp@schmorp.de>
964 http://home.schmorp.de/
965
966 Robin Redeker <elmex@ta-sa.org>
967 http://www.ta-sa.org/
968
969 =cut
970
971 1