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/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.83
Committed: Wed Feb 7 00:14:48 2007 UTC (17 years, 3 months ago) by root
Branch: MAIN
Changes since 1.82: +17 -4 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 =head1 NAME
2
3 Crossfire - Crossfire maphandling
4
5 =cut
6
7 package Crossfire;
8
9 our $VERSION = '0.96';
10
11 use strict;
12
13 use base 'Exporter';
14
15 use Carp ();
16 use File::Spec;
17 use List::Util qw(min max);
18 use Storable qw(freeze thaw);
19
20 our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22 );
23
24 use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26 sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29 }
30
31 sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34 }
35
36 our $LIB = $ENV{CROSSFIRE_LIBDIR};
37
38 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
41
42 mkdir $VARDIR, 0777;
43
44 sub TILESIZE (){ 32 }
45
46 our %ARCH;
47 our %FACE;
48 our $TILE;
49
50 our %FIELD_MULTILINE = (
51 msg => "endmsg",
52 lore => "endlore",
53 maplore => "endmaplore",
54 );
55
56 # movement bit type, PITA
57 our %FIELD_MOVEMENT = map +($_ => undef),
58 qw(move_type move_block move_allow move_on move_off move_slow);
59
60 # same as in server save routine, to (hopefully) be compatible
61 # to the other editors.
62 our @FIELD_ORDER_MAP = (qw(
63 name attach swap_time reset_timeout fixed_resettime difficulty region
64 shopitems shopgreed shopmin shopmax shoprace
65 darkness width height enter_x enter_y msg maplore
66 unique template
67 outdoor temp pressure humid windspeed winddir sky nosmooth
68 tile_path_1 tile_path_2 tile_path_3 tile_path_4
69 ));
70
71 our @FIELD_ORDER = (qw(
72 elevation
73
74 name name_pl custom_name attach title race
75 slaying skill msg lore other_arch face
76 #todo-events
77 animation is_animated
78 str dex con wis pow cha int
79 hp maxhp sp maxsp grace maxgrace
80 exp perm_exp expmul
81 food dam luck wc ac x y speed speed_left move_state attack_movement
82 nrof level direction type subtype attacktype
83
84 resist_physical resist_magic resist_fire resist_electricity
85 resist_cold resist_confusion resist_acid resist_drain
86 resist_weaponmagic resist_ghosthit resist_poison resist_slow
87 resist_paralyze resist_turn_undead resist_fear resist_cancellation
88 resist_deplete resist_death resist_chaos resist_counterspell
89 resist_godpower resist_holyword resist_blind resist_internal
90 resist_life_stealing resist_disease
91
92 path_attuned path_repelled path_denied material materialname
93 value carrying weight invisible state magic
94 last_heal last_sp last_grace last_eat
95 connected glow_radius randomitems npx_status npc_program
96 run_away pick_up container will_apply smoothlevel
97 current_weapon_script weapontype tooltype elevation client_type
98 item_power duration range
99 range_modifier duration_modifier dam_modifier gen_sp_armour
100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
101
102 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
103 friendly generator is_thrown auto_apply treasure player sold see_invisible
104 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
105 splitting hitback startequip blocksview undead scared unaggressive
106 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
107 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
108 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
109 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
110 random_move only_attack confused stealth cursed damned see_anywhere
111 known_magical known_cursed can_use_skill been_applied has_ready_scroll
112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116
117 body_range body_arm body_torso body_head body_neck body_skill
118 body_finger body_shoulder body_foot body_hand body_wrist body_waist
119 ));
120
121 our %EVENT_TYPE = (
122 apply => 1,
123 attack => 2,
124 death => 3,
125 drop => 4,
126 pickup => 5,
127 say => 6,
128 stop => 7,
129 time => 8,
130 throw => 9,
131 trigger => 10,
132 close => 11,
133 timer => 12,
134 );
135
136 sub MOVE_WALK (){ 0x01 }
137 sub MOVE_FLY_LOW (){ 0x02 }
138 sub MOVE_FLY_HIGH (){ 0x04 }
139 sub MOVE_FLYING (){ 0x06 }
140 sub MOVE_SWIM (){ 0x08 }
141 sub MOVE_BOAT (){ 0x10 }
142 sub MOVE_KNOWN (){ 0x1f } # all of above
143 sub MOVE_ALLBIT (){ 0x10000 }
144 sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
145
146 sub load_ref($) {
147 my ($path) = @_;
148
149 open my $fh, "<:raw:perlio", $path
150 or die "$path: $!";
151 local $/;
152
153 thaw <$fh>
154 }
155
156 sub save_ref($$) {
157 my ($ref, $path) = @_;
158
159 open my $fh, ">:raw:perlio", "$path~"
160 or die "$path~: $!";
161 print $fh freeze $ref;
162 close $fh;
163 rename "$path~", $path
164 or die "$path: $!";
165 }
166
167 my %attack_mask = (
168 physical => 0x00000001,
169 magic => 0x00000002,
170 fire => 0x00000004,
171 electricity => 0x00000008,
172 cold => 0x00000010,
173 confusion => 0x00000020,
174 acid => 0x00000040,
175 drain => 0x00000080,
176 weaponmagic => 0x00000100,
177 ghosthit => 0x00000200,
178 poison => 0x00000400,
179 slow => 0x00000800,
180 paralyze => 0x00001000,
181 turn_undead => 0x00002000,
182 fear => 0x00004000,
183 cancellation => 0x00008000,
184 deplete => 0x00010000,
185 death => 0x00020000,
186 chaos => 0x00040000,
187 counterspell => 0x00080000,
188 godpower => 0x00100000,
189 holyword => 0x00200000,
190 blind => 0x00400000,
191 internal => 0x00800000,
192 life_stealing => 0x01000000,
193 disease => 0x02000000,
194 );
195
196 sub _add_resist($$$) {
197 my ($ob, $mask, $value) = @_;
198
199 while (my ($k, $v) = each %attack_mask) {
200 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
201 }
202 }
203
204 my %MATERIAL = reverse
205 paper => 1,
206 iron => 2,
207 glass => 4,
208 leather => 8,
209 wood => 16,
210 organic => 32,
211 stone => 64,
212 cloth => 128,
213 adamant => 256,
214 liquid => 512,
215 tin => 1024,
216 bone => 2048,
217 ice => 4096,
218
219 # guesses
220 runestone => 12,
221 bronze => 18,
222 "ancient wood" => 20,
223 glass => 36,
224 marble => 66,
225 ice => 68,
226 stone => 70,
227 stone => 80,
228 cloth => 136,
229 ironwood => 144,
230 blood => 544,
231 ;
232
233 # object as in "Object xxx", i.e. archetypes
234 sub normalize_object($) {
235 my ($ob) = @_;
236
237 # convert material bitset to materialname, if possible
238 if (exists $ob->{material}) {
239 if (!$ob->{material}) {
240 delete $ob->{material};
241 } elsif (exists $ob->{materialname}) {
242 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
243 delete $ob->{material};
244 } else {
245 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
246 delete $ob->{material}; # assume materilname is more specific and nuke material
247 }
248 } elsif (my $name = $MATERIAL{$ob->{material}}) {
249 delete $ob->{material};
250 $ob->{materialname} = $name;
251 } else {
252 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
253 }
254 }
255
256 # nuke outdated or never supported fields
257 delete @$ob{qw(
258 can_knockback can_parry can_impale can_cut can_dam_armour
259 can_apply pass_thru can_pass_thru
260 )};
261
262 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
263 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
264 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
265
266 # convert movement strings to bitsets
267 for my $attr (keys %FIELD_MOVEMENT) {
268 next unless exists $ob->{$attr};
269
270 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
271
272 next if $ob->{$attr} =~ /^\d+$/;
273
274 my $flags = 0;
275
276 # assume list
277 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
278 $flags |= MOVE_WALK if $flag eq "walk";
279 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
280 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
281 $flags |= MOVE_FLYING if $flag eq "flying";
282 $flags |= MOVE_SWIM if $flag eq "swim";
283 $flags |= MOVE_BOAT if $flag eq "boat";
284 $flags |= MOVE_ALL if $flag eq "all";
285
286 $flags &= ~MOVE_WALK if $flag eq "-walk";
287 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
288 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
289 $flags &= ~MOVE_FLYING if $flag eq "-flying";
290 $flags &= ~MOVE_SWIM if $flag eq "-swim";
291 $flags &= ~MOVE_BOAT if $flag eq "-boat";
292 $flags &= ~MOVE_ALL if $flag eq "-all";
293 }
294
295 $ob->{$attr} = $flags;
296 }
297
298 # convert outdated movement flags to new movement sets
299 if (defined (my $v = delete $ob->{no_pass})) {
300 $ob->{move_block} = $v ? MOVE_ALL : 0;
301 }
302 if (defined (my $v = delete $ob->{slow_move})) {
303 $ob->{move_slow} |= MOVE_WALK;
304 $ob->{move_slow_penalty} = $v;
305 }
306 if (defined (my $v = delete $ob->{walk_on})) {
307 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
308 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
309 : $ob->{move_on} & ~MOVE_WALK;
310 }
311 if (defined (my $v = delete $ob->{walk_off})) {
312 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
313 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
314 : $ob->{move_off} & ~MOVE_WALK;
315 }
316 if (defined (my $v = delete $ob->{fly_on})) {
317 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
318 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
319 : $ob->{move_on} & ~MOVE_FLY_LOW;
320 }
321 if (defined (my $v = delete $ob->{fly_off})) {
322 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
323 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
324 : $ob->{move_off} & ~MOVE_FLY_LOW;
325 }
326 if (defined (my $v = delete $ob->{flying})) {
327 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
328 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
329 : $ob->{move_type} & ~MOVE_FLY_LOW;
330 }
331
332 # convert idiotic event_xxx things into objects
333 while (my ($event, $subtype) = each %EVENT_TYPE) {
334 if (exists $ob->{"event_${event}_plugin"}) {
335 push @{$ob->{inventory}}, {
336 _name => "event_$event",
337 title => delete $ob->{"event_${event}_plugin"},
338 slaying => delete $ob->{"event_${event}"},
339 name => delete $ob->{"event_${event}_options"},
340 };
341 }
342 }
343
344 # some archetypes had "+3" instead of the canonical "3", so fix
345 $ob->{dam} *= 1 if exists $ob->{dam};
346
347 $ob
348 }
349
350 # arch as in "arch xxx", ie.. objects
351 sub normalize_arch($) {
352 my ($ob) = @_;
353
354 normalize_object $ob;
355
356 my $arch = $ARCH{$ob->{_name}}
357 or (warn "$ob->{_name}: no such archetype", return $ob);
358
359 if ($arch->{type} == 22) { # map
360 my %normalize = (
361 "enter_x" => "hp",
362 "enter_y" => "sp",
363 "width" => "x",
364 "height" => "y",
365 "reset_timeout" => "weight",
366 "swap_time" => "value",
367 "difficulty" => "level",
368 "darkness" => "invisible",
369 "fixed_resettime" => "stand_still",
370 );
371
372 while (my ($k2, $k1) = each %normalize) {
373 if (defined (my $v = delete $ob->{$k1})) {
374 $ob->{$k2} = $v;
375 }
376 }
377 } else {
378 # if value matches archetype default, delete
379 while (my ($k, $v) = each %$ob) {
380 if (exists $arch->{$k} and $arch->{$k} eq $v) {
381 next if $k eq "_name";
382 delete $ob->{$k};
383 }
384 }
385 }
386
387 # a speciality for the editor
388 if (exists $ob->{attack_movement}) {
389 my $am = delete $ob->{attack_movement};
390 $ob->{attack_movement_bits_0_3} = $am & 15;
391 $ob->{attack_movement_bits_4_7} = $am & 240;
392 }
393
394 $ob
395 }
396
397 sub attr_thaw($) {
398 my ($ob) = @_;
399
400 $ob->{attach} = from_json $ob->{attach}
401 if exists $ob->{attach};
402
403 $ob
404 }
405
406 sub attr_freeze($) {
407 my ($ob) = @_;
408
409 $ob->{attach} = Crossfire::to_json $ob->{attach}
410 if exists $ob->{attach};
411
412 $ob
413 }
414
415 sub read_pak($) {
416 my ($path) = @_;
417
418 my %pak;
419
420 open my $fh, "<:raw:perlio", $path
421 or Carp::croak "$_[0]: $!";
422 binmode $fh;
423 while (<$fh>) {
424 my ($type, $id, $len, $path) = split;
425 $path =~ s/.*\///;
426 read $fh, $pak{$path}, $len;
427 }
428
429 \%pak
430 }
431
432 sub read_arch($;$) {
433 my ($path, $toplevel) = @_;
434
435 my %arc;
436 my ($more, $prev);
437 my $comment;
438
439 open my $fh, "<:raw:perlio:utf8", $path
440 or Carp::croak "$path: $!";
441
442 # binmode $fh;
443
444 my $parse_block; $parse_block = sub {
445 my %arc = @_;
446
447 while (<$fh>) {
448 s/\s+$//;
449 if (/^end$/i) {
450 last;
451
452 } elsif (/^arch (\S+)$/i) {
453 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
454
455 } elsif (/^lore$/i) {
456 while (<$fh>) {
457 last if /^endlore\s*$/i;
458 $arc{lore} .= $_;
459 }
460 } elsif (/^msg$/i) {
461 while (<$fh>) {
462 last if /^endmsg\s*$/i;
463 $arc{msg} .= $_;
464 }
465 } elsif (/^anim$/i) {
466 while (<$fh>) {
467 last if /^mina\s*$/i;
468 chomp;
469 push @{ $arc{anim} }, $_;
470 }
471 } elsif (/^(\S+)\s*(.*)$/) {
472 $arc{lc $1} = $2;
473 } elsif (/^\s*#/) {
474 $arc{_comment} .= "$_\n";
475
476 } elsif (/^\s*$/) {
477 #
478 } else {
479 warn "$path: unparsable line '$_' in arch $arc{_name}";
480 }
481 }
482
483 \%arc
484 };
485
486 while (<$fh>) {
487 s/\s+$//;
488 if (/^more$/i) {
489 $more = $prev;
490 } elsif (/^object (\S+)$/i) {
491 my $name = $1;
492 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
493 undef $comment;
494 delete $arc{_comment} unless length $arc{_comment};
495 $arc->{_atype} = 'object';
496
497 if ($more) {
498 $more->{more} = $arc;
499 } else {
500 $arc{$name} = $arc;
501 }
502 $prev = $arc;
503 $more = undef;
504 } elsif (/^arch (\S+)$/i) {
505 my $name = $1;
506 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
507 undef $comment;
508 delete $arc{_comment} unless length $arc{_comment};
509 $arc->{_atype} = 'arch';
510
511 if ($more) {
512 $more->{more} = $arc;
513 } else {
514 push @{ $arc{arch} }, $arc;
515 }
516 $prev = $arc;
517 $more = undef;
518 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
519 if ($1 eq "lev_array") {
520 while (<$fh>) {
521 last if /^endplst\s*$/;
522 push @{$toplevel->{lev_array}}, $_+0;
523 }
524 } else {
525 $toplevel->{$1} = $2;
526 }
527 } elsif (/^\s*#/) {
528 $comment .= "$_\n";
529 } elsif (/^\s*($|#)/) {
530 #
531 } else {
532 die "$path: unparseable top-level line '$_'";
533 }
534 }
535
536 undef $parse_block; # work around bug in perl not freeing $fh etc.
537
538 \%arc
539 }
540
541 sub archlist_to_string {
542 my ($arch) = @_;
543
544 my $str;
545
546 my $append; $append = sub {
547 my %a = %{$_[0]};
548
549 Crossfire::attr_freeze \%a;
550 Crossfire::normalize_arch \%a;
551
552 # undo the bit-split we did before
553 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
554 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
555 | (delete $a{attack_movement_bits_4_7});
556 }
557
558 if (my $comment = delete $a{_comment}) {
559 if ($comment =~ /[^\n\s#]/) {
560 $str .= $comment;
561 }
562 }
563
564 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
565
566 my $inv = delete $a{inventory};
567 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
568 my $anim = delete $a{anim};
569
570 my @kv;
571
572 for ($a{_name} eq "map"
573 ? @Crossfire::FIELD_ORDER_MAP
574 : @Crossfire::FIELD_ORDER) {
575 push @kv, [$_, delete $a{$_}]
576 if exists $a{$_};
577 }
578
579 for (sort keys %a) {
580 next if /^_/; # ignore our _-keys
581 push @kv, [$_, delete $a{$_}];
582 }
583
584 for (@kv) {
585 my ($k, $v) = @$_;
586
587 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
588 $v =~ s/\n$//;
589 $str .= "$k\n$v\n$end\n";
590 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
591 if ($v & ~Crossfire::MOVE_ALL or !$v) {
592 $str .= "$k $v\n";
593
594 } elsif ($v & Crossfire::MOVE_ALLBIT) {
595 $str .= "$k all";
596
597 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
598 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
599 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
600 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
601 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
602
603 $str .= "\n";
604
605 } else {
606 $str .= $k;
607
608 $str .= " walk" if $v & Crossfire::MOVE_WALK;
609 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
610 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
611 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
612 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
613
614 $str .= "\n";
615 }
616 } else {
617 $str .= "$k $v\n";
618 }
619 }
620
621 if ($inv) {
622 $append->($_) for @$inv;
623 }
624
625 if ($a{_atype} eq 'object') {
626 $str .= join "\n", "anim", @$anim, "mina\n"
627 if $anim;
628 }
629
630 $str .= "end\n";
631
632 if ($a{_atype} eq 'object') {
633 if ($more) {
634 $str .= "more\n";
635 $append->($more) if $more;
636 } else {
637 $str .= "\n";
638 }
639 }
640 };
641
642 for (@$arch) {
643 $append->($_);
644 }
645
646 $str
647 }
648
649 # put all archs into a hash with editor_face as it's key
650 # NOTE: the arrays in the hash values are references to
651 # the archs from $ARCH
652 sub editor_archs {
653 my %paths;
654
655 for (keys %ARCH) {
656 my $arch = $ARCH{$_};
657 push @{$paths{$arch->{editor_folder}}}, $arch;
658 }
659
660 \%paths
661 }
662
663 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
664
665 arch_extents determines the extents of the given arch's face(s), linked
666 faces and single faces are handled here it returns (minx, miny, maxx,
667 maxy)
668
669 =cut
670
671 sub arch_extents {
672 my ($a) = @_;
673
674 my $o = $ARCH{$a->{_name}}
675 or return;
676
677 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
678 unless ($face) {
679 $face = $FACE{"blank.x11"}
680 or (warn "no face data found for arch '$a->{_name}'"), return;
681 }
682
683 if ($face->{w} > 1 || $face->{h} > 1) {
684 # bigface
685 return (0, 0, $face->{w} - 1, $face->{h} - 1);
686
687 } elsif ($o->{more}) {
688 # linked face
689 my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
690
691 for (; $o; $o = $o->{more}) {
692 $minx = min $minx, $o->{x};
693 $miny = min $miny, $o->{y};
694 $maxx = max $maxx, $o->{x};
695 $maxy = max $maxy, $o->{y};
696 }
697
698 return ($minx, $miny, $maxx, $maxy);
699
700 } else {
701 # single face
702 return (0, 0, 0, 0);
703 }
704 }
705
706 =item $type = arch_attr $arch
707
708 Returns a hashref describing the object and its attributes. It can contain
709 the following keys:
710
711 name the name, suitable for display purposes
712 ignore
713 attr
714 desc
715 use
716 section => [name => \%attr, name => \%attr]
717 import
718
719 =cut
720
721 sub arch_attr($) {
722 my ($obj) = @_;
723
724 require Crossfire::Data;
725
726 my $root;
727 my $attr = { };
728
729 my $arch = $ARCH{ $obj->{_name} };
730 my $type = $obj->{type} || $arch->{type};
731
732 if ($type > 0) {
733 $root = $Crossfire::Data::ATTR{$type};
734 } else {
735 my %a = (%$arch, %$obj);
736
737 if ($a{is_floor} && !$a{alive}) {
738 $root = $Crossfire::Data::TYPE{Floor};
739 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
740 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
741 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
742 $root = $Crossfire::Data::TYPE{Wall};
743 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
744 $root = $Crossfire::Data::TYPE{"Weak Wall"};
745 } else {
746 $root = $Crossfire::Data::TYPE{Misc};
747 }
748 }
749
750 my @import = ($root);
751
752 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
753 unless $type == 116;
754
755 my (%ignore);
756 my (@section_order, %section, @attr_order);
757
758 while (my $type = shift @import) {
759 push @import, @{$type->{import} || []};
760
761 $attr->{$_} ||= $type->{$_}
762 for qw(name desc use);
763
764 for (@{$type->{ignore} || []}) {
765 $ignore{$_}++ for ref $_ ? @$_ : $_;
766 }
767
768 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
769 my ($name, $attr) = @$_;
770 push @section_order, $name;
771 for (@$attr) {
772 my ($k, $v) = @$_;
773 push @attr_order, $k;
774 $section{$name}{$k} ||= $v;
775 }
776 }
777 }
778
779 $attr->{section} = [
780 map !exists $section{$_} ? () : do {
781 my $attr = delete $section{$_};
782
783 [
784 $_,
785 map exists $attr->{$_} && !$ignore{$_}
786 ? [$_ => delete $attr->{$_}] : (),
787 @attr_order
788 ]
789 },
790
791 exists $section{$_} ? [$_ => delete $section{$_}] : (),
792 @section_order
793 ];
794
795 $attr
796 }
797
798 sub arch_edit_sections {
799 # if (edit_type == IGUIConstants.TILE_EDIT_NONE)
800 # edit_type = 0;
801 # else if (edit_type != 0) {
802 # // all flags from 'check_type' must be unset in this arch because they get recalculated now
803 # edit_type &= ~check_type;
804 # }
805 #
806 # }
807 # if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
808 # getAttributeValue("alive", defarch) == 1 &&
809 # (getAttributeValue("monster", defarch) == 1 ||
810 # getAttributeValue("generator", defarch) == 1)) {
811 # // Monster: monsters/npcs/generators
812 # edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
813 # }
814 # if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
815 # arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
816 # // Walls
817 # edit_type |= IGUIConstants.TILE_EDIT_WALL;
818 # }
819 # if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
820 # getAttributeValue("connected", defarch) != 0) {
821 # // Connected Objects
822 # edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
823 # }
824 # if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
825 # arch_type == 66 || arch_type == 41 || arch_type == 95) {
826 # // Exit: teleporter/exit/trapdoors
827 # edit_type |= IGUIConstants.TILE_EDIT_EXIT;
828 # }
829 # if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
830 # getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
831 # arch_type == 5 || arch_type == 36 || arch_type == 60 ||
832 # arch_type == 85 || arch_type == 111 || arch_type == 123 ||
833 # arch_type == 124 || arch_type == 130)) {
834 # // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
835 # edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
836 # }
837 # if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
838 # arch_type == 20 || arch_type == 23 || arch_type == 26 ||
839 # arch_type == 91 || arch_type == 21 || arch_type == 24) {
840 # // Door: door/special door/gates + keys
841 # edit_type |= IGUIConstants.TILE_EDIT_DOOR;
842 # }
843 # if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
844 # getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
845 # arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
846 # arch_type == 35 || arch_type == 39 || arch_type == 70 ||
847 # arch_type == 87 || arch_type == 99 || arch_type == 100 ||
848 # arch_type == 104 || arch_type == 109 || arch_type == 113 ||
849 # arch_type == 122 || arch_type == 3)) {
850 # // Equipment: weapons/armour/wands/rods
851 # edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
852 # }
853 #
854 # return(edit_type);
855 #
856 #
857 }
858
859 sub cache_file($$&&) {
860 my ($src, $cache, $load, $create) = @_;
861
862 my ($size, $mtime) = (stat $src)[7,9]
863 or Carp::croak "$src: $!";
864
865 if (-e $cache) {
866 my $ref = eval { load_ref $cache };
867
868 if ($ref->{version} == 1
869 && $ref->{size} == $size
870 && $ref->{mtime} == $mtime
871 && eval { $load->($ref->{data}); 1 }) {
872 return;
873 }
874 }
875
876 my $ref = {
877 version => 1,
878 size => $size,
879 mtime => $mtime,
880 data => $create->(),
881 };
882
883 $load->($ref->{data});
884
885 save_ref $ref, $cache;
886 }
887
888 =item set_libdir $path
889
890 Sets the library directory to the given path
891 (default: $ENV{CROSSFIRE_LIBDIR}).
892
893 You have to (re-)load the archetypes and tilecache manually after steting
894 the library path.
895
896 =cut
897
898 sub set_libdir($) {
899 $LIB = $_[0];
900 }
901
902 =item load_archetypes
903
904 (Re-)Load archetypes into %ARCH.
905
906 =cut
907
908 sub load_archetypes() {
909 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
910 *ARCH = $_[0];
911 }, sub {
912 read_arch "$LIB/archetypes"
913 };
914 }
915
916 =item load_tilecache
917
918 (Re-)Load %TILE and %FACE.
919
920 =cut
921
922 sub load_tilecache() {
923 require Gtk2;
924
925 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
926 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
927 or die "$VARDIR/tilecache.png: $!";
928 *FACE = $_[0];
929 }, sub {
930 my $tile = read_pak "$LIB/crossfire.0";
931
932 my %cache;
933
934 my $idx = 0;
935
936 for my $name (sort keys %$tile) {
937 my $pb = new Gtk2::Gdk::PixbufLoader;
938 $pb->write ($tile->{$name});
939 $pb->close;
940 my $pb = $pb->get_pixbuf;
941
942 my $tile = $cache{$name} = {
943 pb => $pb,
944 idx => $idx,
945 w => int $pb->get_width / TILESIZE,
946 h => int $pb->get_height / TILESIZE,
947 };
948
949
950 $idx += $tile->{w} * $tile->{h};
951 }
952
953 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
954
955 while (my ($name, $tile) = each %cache) {
956 my $tpb = delete $tile->{pb};
957 my $ofs = $tile->{idx};
958
959 for my $x (0 .. $tile->{w} - 1) {
960 for my $y (0 .. $tile->{h} - 1) {
961 my $idx = $ofs + $x + $y * $tile->{w};
962 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
963 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
964 }
965 }
966 }
967
968 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
969
970 \%cache
971 };
972 }
973
974 =head1 AUTHOR
975
976 Marc Lehmann <schmorp@schmorp.de>
977 http://home.schmorp.de/
978
979 Robin Redeker <elmex@ta-sa.org>
980 http://www.ta-sa.org/
981
982 =cut
983
984 1