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/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.84
Committed: Wed Feb 7 00:22:34 2007 UTC (17 years, 3 months ago) by root
Branch: MAIN
Changes since 1.83: +1 -0 lines
Log Message:
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File Contents

# Content
1 =head1 NAME
2
3 Crossfire - Crossfire maphandling
4
5 =cut
6
7 package Crossfire;
8
9 our $VERSION = '0.96';
10
11 use strict;
12
13 use base 'Exporter';
14
15 use Carp ();
16 use File::Spec;
17 use List::Util qw(min max);
18 use Storable qw(freeze thaw);
19
20 our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22 );
23
24 use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26 sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29 }
30
31 sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34 }
35
36 our $LIB = $ENV{CROSSFIRE_LIBDIR};
37
38 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
41
42 mkdir $VARDIR, 0777;
43
44 sub TILESIZE (){ 32 }
45
46 our %ARCH;
47 our %FACE;
48 our $TILE;
49
50 our %FIELD_MULTILINE = (
51 msg => "endmsg",
52 lore => "endlore",
53 maplore => "endmaplore",
54 );
55
56 # movement bit type, PITA
57 our %FIELD_MOVEMENT = map +($_ => undef),
58 qw(move_type move_block move_allow move_on move_off move_slow);
59
60 # same as in server save routine, to (hopefully) be compatible
61 # to the other editors.
62 our @FIELD_ORDER_MAP = (qw(
63 name attach swap_time reset_timeout fixed_resettime difficulty region
64 shopitems shopgreed shopmin shopmax shoprace
65 darkness width height enter_x enter_y msg maplore
66 unique template
67 outdoor temp pressure humid windspeed winddir sky nosmooth
68 tile_path_1 tile_path_2 tile_path_3 tile_path_4
69 ));
70
71 our @FIELD_ORDER = (qw(
72 elevation
73
74 name name_pl custom_name attach title race
75 slaying skill msg lore other_arch face
76 #todo-events
77 animation is_animated
78 str dex con wis pow cha int
79 hp maxhp sp maxsp grace maxgrace
80 exp perm_exp expmul
81 food dam luck wc ac x y speed speed_left move_state attack_movement
82 nrof level direction type subtype attacktype
83
84 resist_physical resist_magic resist_fire resist_electricity
85 resist_cold resist_confusion resist_acid resist_drain
86 resist_weaponmagic resist_ghosthit resist_poison resist_slow
87 resist_paralyze resist_turn_undead resist_fear resist_cancellation
88 resist_deplete resist_death resist_chaos resist_counterspell
89 resist_godpower resist_holyword resist_blind resist_internal
90 resist_life_stealing resist_disease
91
92 path_attuned path_repelled path_denied material materialname
93 value carrying weight invisible state magic
94 last_heal last_sp last_grace last_eat
95 connected glow_radius randomitems npx_status npc_program
96 run_away pick_up container will_apply smoothlevel
97 current_weapon_script weapontype tooltype elevation client_type
98 item_power duration range
99 range_modifier duration_modifier dam_modifier gen_sp_armour
100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
101
102 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
103 friendly generator is_thrown auto_apply treasure player sold see_invisible
104 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
105 splitting hitback startequip blocksview undead scared unaggressive
106 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
107 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
108 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
109 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
110 random_move only_attack confused stealth cursed damned see_anywhere
111 known_magical known_cursed can_use_skill been_applied has_ready_scroll
112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116
117 body_range body_arm body_torso body_head body_neck body_skill
118 body_finger body_shoulder body_foot body_hand body_wrist body_waist
119 ));
120
121 our %EVENT_TYPE = (
122 apply => 1,
123 attack => 2,
124 death => 3,
125 drop => 4,
126 pickup => 5,
127 say => 6,
128 stop => 7,
129 time => 8,
130 throw => 9,
131 trigger => 10,
132 close => 11,
133 timer => 12,
134 );
135
136 sub MOVE_WALK (){ 0x01 }
137 sub MOVE_FLY_LOW (){ 0x02 }
138 sub MOVE_FLY_HIGH (){ 0x04 }
139 sub MOVE_FLYING (){ 0x06 }
140 sub MOVE_SWIM (){ 0x08 }
141 sub MOVE_BOAT (){ 0x10 }
142 sub MOVE_KNOWN (){ 0x1f } # all of above
143 sub MOVE_ALLBIT (){ 0x10000 }
144 sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
145
146 sub load_ref($) {
147 my ($path) = @_;
148
149 open my $fh, "<:raw:perlio", $path
150 or die "$path: $!";
151 local $/;
152
153 thaw <$fh>
154 }
155
156 sub save_ref($$) {
157 my ($ref, $path) = @_;
158
159 open my $fh, ">:raw:perlio", "$path~"
160 or die "$path~: $!";
161 print $fh freeze $ref;
162 close $fh;
163 rename "$path~", $path
164 or die "$path: $!";
165 }
166
167 my %attack_mask = (
168 physical => 0x00000001,
169 magic => 0x00000002,
170 fire => 0x00000004,
171 electricity => 0x00000008,
172 cold => 0x00000010,
173 confusion => 0x00000020,
174 acid => 0x00000040,
175 drain => 0x00000080,
176 weaponmagic => 0x00000100,
177 ghosthit => 0x00000200,
178 poison => 0x00000400,
179 slow => 0x00000800,
180 paralyze => 0x00001000,
181 turn_undead => 0x00002000,
182 fear => 0x00004000,
183 cancellation => 0x00008000,
184 deplete => 0x00010000,
185 death => 0x00020000,
186 chaos => 0x00040000,
187 counterspell => 0x00080000,
188 godpower => 0x00100000,
189 holyword => 0x00200000,
190 blind => 0x00400000,
191 internal => 0x00800000,
192 life_stealing => 0x01000000,
193 disease => 0x02000000,
194 );
195
196 sub _add_resist($$$) {
197 my ($ob, $mask, $value) = @_;
198
199 while (my ($k, $v) = each %attack_mask) {
200 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
201 }
202 }
203
204 my %MATERIAL = reverse
205 paper => 1,
206 iron => 2,
207 glass => 4,
208 leather => 8,
209 wood => 16,
210 organic => 32,
211 stone => 64,
212 cloth => 128,
213 adamant => 256,
214 liquid => 512,
215 tin => 1024,
216 bone => 2048,
217 ice => 4096,
218
219 # guesses
220 runestone => 12,
221 bronze => 18,
222 "ancient wood" => 20,
223 glass => 36,
224 marble => 66,
225 ice => 68,
226 stone => 70,
227 stone => 80,
228 cloth => 136,
229 ironwood => 144,
230 glacium => 260,
231 blood => 544,
232 ;
233
234 # object as in "Object xxx", i.e. archetypes
235 sub normalize_object($) {
236 my ($ob) = @_;
237
238 # convert material bitset to materialname, if possible
239 if (exists $ob->{material}) {
240 if (!$ob->{material}) {
241 delete $ob->{material};
242 } elsif (exists $ob->{materialname}) {
243 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
244 delete $ob->{material};
245 } else {
246 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
247 delete $ob->{material}; # assume materilname is more specific and nuke material
248 }
249 } elsif (my $name = $MATERIAL{$ob->{material}}) {
250 delete $ob->{material};
251 $ob->{materialname} = $name;
252 } else {
253 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
254 }
255 }
256
257 # nuke outdated or never supported fields
258 delete @$ob{qw(
259 can_knockback can_parry can_impale can_cut can_dam_armour
260 can_apply pass_thru can_pass_thru
261 )};
262
263 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
264 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
265 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
266
267 # convert movement strings to bitsets
268 for my $attr (keys %FIELD_MOVEMENT) {
269 next unless exists $ob->{$attr};
270
271 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
272
273 next if $ob->{$attr} =~ /^\d+$/;
274
275 my $flags = 0;
276
277 # assume list
278 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
279 $flags |= MOVE_WALK if $flag eq "walk";
280 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
281 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
282 $flags |= MOVE_FLYING if $flag eq "flying";
283 $flags |= MOVE_SWIM if $flag eq "swim";
284 $flags |= MOVE_BOAT if $flag eq "boat";
285 $flags |= MOVE_ALL if $flag eq "all";
286
287 $flags &= ~MOVE_WALK if $flag eq "-walk";
288 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
289 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
290 $flags &= ~MOVE_FLYING if $flag eq "-flying";
291 $flags &= ~MOVE_SWIM if $flag eq "-swim";
292 $flags &= ~MOVE_BOAT if $flag eq "-boat";
293 $flags &= ~MOVE_ALL if $flag eq "-all";
294 }
295
296 $ob->{$attr} = $flags;
297 }
298
299 # convert outdated movement flags to new movement sets
300 if (defined (my $v = delete $ob->{no_pass})) {
301 $ob->{move_block} = $v ? MOVE_ALL : 0;
302 }
303 if (defined (my $v = delete $ob->{slow_move})) {
304 $ob->{move_slow} |= MOVE_WALK;
305 $ob->{move_slow_penalty} = $v;
306 }
307 if (defined (my $v = delete $ob->{walk_on})) {
308 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
309 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
310 : $ob->{move_on} & ~MOVE_WALK;
311 }
312 if (defined (my $v = delete $ob->{walk_off})) {
313 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
314 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
315 : $ob->{move_off} & ~MOVE_WALK;
316 }
317 if (defined (my $v = delete $ob->{fly_on})) {
318 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
319 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
320 : $ob->{move_on} & ~MOVE_FLY_LOW;
321 }
322 if (defined (my $v = delete $ob->{fly_off})) {
323 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
324 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
325 : $ob->{move_off} & ~MOVE_FLY_LOW;
326 }
327 if (defined (my $v = delete $ob->{flying})) {
328 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
329 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
330 : $ob->{move_type} & ~MOVE_FLY_LOW;
331 }
332
333 # convert idiotic event_xxx things into objects
334 while (my ($event, $subtype) = each %EVENT_TYPE) {
335 if (exists $ob->{"event_${event}_plugin"}) {
336 push @{$ob->{inventory}}, {
337 _name => "event_$event",
338 title => delete $ob->{"event_${event}_plugin"},
339 slaying => delete $ob->{"event_${event}"},
340 name => delete $ob->{"event_${event}_options"},
341 };
342 }
343 }
344
345 # some archetypes had "+3" instead of the canonical "3", so fix
346 $ob->{dam} *= 1 if exists $ob->{dam};
347
348 $ob
349 }
350
351 # arch as in "arch xxx", ie.. objects
352 sub normalize_arch($) {
353 my ($ob) = @_;
354
355 normalize_object $ob;
356
357 my $arch = $ARCH{$ob->{_name}}
358 or (warn "$ob->{_name}: no such archetype", return $ob);
359
360 if ($arch->{type} == 22) { # map
361 my %normalize = (
362 "enter_x" => "hp",
363 "enter_y" => "sp",
364 "width" => "x",
365 "height" => "y",
366 "reset_timeout" => "weight",
367 "swap_time" => "value",
368 "difficulty" => "level",
369 "darkness" => "invisible",
370 "fixed_resettime" => "stand_still",
371 );
372
373 while (my ($k2, $k1) = each %normalize) {
374 if (defined (my $v = delete $ob->{$k1})) {
375 $ob->{$k2} = $v;
376 }
377 }
378 } else {
379 # if value matches archetype default, delete
380 while (my ($k, $v) = each %$ob) {
381 if (exists $arch->{$k} and $arch->{$k} eq $v) {
382 next if $k eq "_name";
383 delete $ob->{$k};
384 }
385 }
386 }
387
388 # a speciality for the editor
389 if (exists $ob->{attack_movement}) {
390 my $am = delete $ob->{attack_movement};
391 $ob->{attack_movement_bits_0_3} = $am & 15;
392 $ob->{attack_movement_bits_4_7} = $am & 240;
393 }
394
395 $ob
396 }
397
398 sub attr_thaw($) {
399 my ($ob) = @_;
400
401 $ob->{attach} = from_json $ob->{attach}
402 if exists $ob->{attach};
403
404 $ob
405 }
406
407 sub attr_freeze($) {
408 my ($ob) = @_;
409
410 $ob->{attach} = Crossfire::to_json $ob->{attach}
411 if exists $ob->{attach};
412
413 $ob
414 }
415
416 sub read_pak($) {
417 my ($path) = @_;
418
419 my %pak;
420
421 open my $fh, "<:raw:perlio", $path
422 or Carp::croak "$_[0]: $!";
423 binmode $fh;
424 while (<$fh>) {
425 my ($type, $id, $len, $path) = split;
426 $path =~ s/.*\///;
427 read $fh, $pak{$path}, $len;
428 }
429
430 \%pak
431 }
432
433 sub read_arch($;$) {
434 my ($path, $toplevel) = @_;
435
436 my %arc;
437 my ($more, $prev);
438 my $comment;
439
440 open my $fh, "<:raw:perlio:utf8", $path
441 or Carp::croak "$path: $!";
442
443 # binmode $fh;
444
445 my $parse_block; $parse_block = sub {
446 my %arc = @_;
447
448 while (<$fh>) {
449 s/\s+$//;
450 if (/^end$/i) {
451 last;
452
453 } elsif (/^arch (\S+)$/i) {
454 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
455
456 } elsif (/^lore$/i) {
457 while (<$fh>) {
458 last if /^endlore\s*$/i;
459 $arc{lore} .= $_;
460 }
461 } elsif (/^msg$/i) {
462 while (<$fh>) {
463 last if /^endmsg\s*$/i;
464 $arc{msg} .= $_;
465 }
466 } elsif (/^anim$/i) {
467 while (<$fh>) {
468 last if /^mina\s*$/i;
469 chomp;
470 push @{ $arc{anim} }, $_;
471 }
472 } elsif (/^(\S+)\s*(.*)$/) {
473 $arc{lc $1} = $2;
474 } elsif (/^\s*#/) {
475 $arc{_comment} .= "$_\n";
476
477 } elsif (/^\s*$/) {
478 #
479 } else {
480 warn "$path: unparsable line '$_' in arch $arc{_name}";
481 }
482 }
483
484 \%arc
485 };
486
487 while (<$fh>) {
488 s/\s+$//;
489 if (/^more$/i) {
490 $more = $prev;
491 } elsif (/^object (\S+)$/i) {
492 my $name = $1;
493 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
494 undef $comment;
495 delete $arc{_comment} unless length $arc{_comment};
496 $arc->{_atype} = 'object';
497
498 if ($more) {
499 $more->{more} = $arc;
500 } else {
501 $arc{$name} = $arc;
502 }
503 $prev = $arc;
504 $more = undef;
505 } elsif (/^arch (\S+)$/i) {
506 my $name = $1;
507 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
508 undef $comment;
509 delete $arc{_comment} unless length $arc{_comment};
510 $arc->{_atype} = 'arch';
511
512 if ($more) {
513 $more->{more} = $arc;
514 } else {
515 push @{ $arc{arch} }, $arc;
516 }
517 $prev = $arc;
518 $more = undef;
519 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
520 if ($1 eq "lev_array") {
521 while (<$fh>) {
522 last if /^endplst\s*$/;
523 push @{$toplevel->{lev_array}}, $_+0;
524 }
525 } else {
526 $toplevel->{$1} = $2;
527 }
528 } elsif (/^\s*#/) {
529 $comment .= "$_\n";
530 } elsif (/^\s*($|#)/) {
531 #
532 } else {
533 die "$path: unparseable top-level line '$_'";
534 }
535 }
536
537 undef $parse_block; # work around bug in perl not freeing $fh etc.
538
539 \%arc
540 }
541
542 sub archlist_to_string {
543 my ($arch) = @_;
544
545 my $str;
546
547 my $append; $append = sub {
548 my %a = %{$_[0]};
549
550 Crossfire::attr_freeze \%a;
551 Crossfire::normalize_arch \%a;
552
553 # undo the bit-split we did before
554 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
555 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
556 | (delete $a{attack_movement_bits_4_7});
557 }
558
559 if (my $comment = delete $a{_comment}) {
560 if ($comment =~ /[^\n\s#]/) {
561 $str .= $comment;
562 }
563 }
564
565 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
566
567 my $inv = delete $a{inventory};
568 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
569 my $anim = delete $a{anim};
570
571 my @kv;
572
573 for ($a{_name} eq "map"
574 ? @Crossfire::FIELD_ORDER_MAP
575 : @Crossfire::FIELD_ORDER) {
576 push @kv, [$_, delete $a{$_}]
577 if exists $a{$_};
578 }
579
580 for (sort keys %a) {
581 next if /^_/; # ignore our _-keys
582 push @kv, [$_, delete $a{$_}];
583 }
584
585 for (@kv) {
586 my ($k, $v) = @$_;
587
588 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
589 $v =~ s/\n$//;
590 $str .= "$k\n$v\n$end\n";
591 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
592 if ($v & ~Crossfire::MOVE_ALL or !$v) {
593 $str .= "$k $v\n";
594
595 } elsif ($v & Crossfire::MOVE_ALLBIT) {
596 $str .= "$k all";
597
598 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
599 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
600 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
601 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
602 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
603
604 $str .= "\n";
605
606 } else {
607 $str .= $k;
608
609 $str .= " walk" if $v & Crossfire::MOVE_WALK;
610 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
611 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
612 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
613 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
614
615 $str .= "\n";
616 }
617 } else {
618 $str .= "$k $v\n";
619 }
620 }
621
622 if ($inv) {
623 $append->($_) for @$inv;
624 }
625
626 if ($a{_atype} eq 'object') {
627 $str .= join "\n", "anim", @$anim, "mina\n"
628 if $anim;
629 }
630
631 $str .= "end\n";
632
633 if ($a{_atype} eq 'object') {
634 if ($more) {
635 $str .= "more\n";
636 $append->($more) if $more;
637 } else {
638 $str .= "\n";
639 }
640 }
641 };
642
643 for (@$arch) {
644 $append->($_);
645 }
646
647 $str
648 }
649
650 # put all archs into a hash with editor_face as it's key
651 # NOTE: the arrays in the hash values are references to
652 # the archs from $ARCH
653 sub editor_archs {
654 my %paths;
655
656 for (keys %ARCH) {
657 my $arch = $ARCH{$_};
658 push @{$paths{$arch->{editor_folder}}}, $arch;
659 }
660
661 \%paths
662 }
663
664 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
665
666 arch_extents determines the extents of the given arch's face(s), linked
667 faces and single faces are handled here it returns (minx, miny, maxx,
668 maxy)
669
670 =cut
671
672 sub arch_extents {
673 my ($a) = @_;
674
675 my $o = $ARCH{$a->{_name}}
676 or return;
677
678 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
679 unless ($face) {
680 $face = $FACE{"blank.x11"}
681 or (warn "no face data found for arch '$a->{_name}'"), return;
682 }
683
684 if ($face->{w} > 1 || $face->{h} > 1) {
685 # bigface
686 return (0, 0, $face->{w} - 1, $face->{h} - 1);
687
688 } elsif ($o->{more}) {
689 # linked face
690 my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
691
692 for (; $o; $o = $o->{more}) {
693 $minx = min $minx, $o->{x};
694 $miny = min $miny, $o->{y};
695 $maxx = max $maxx, $o->{x};
696 $maxy = max $maxy, $o->{y};
697 }
698
699 return ($minx, $miny, $maxx, $maxy);
700
701 } else {
702 # single face
703 return (0, 0, 0, 0);
704 }
705 }
706
707 =item $type = arch_attr $arch
708
709 Returns a hashref describing the object and its attributes. It can contain
710 the following keys:
711
712 name the name, suitable for display purposes
713 ignore
714 attr
715 desc
716 use
717 section => [name => \%attr, name => \%attr]
718 import
719
720 =cut
721
722 sub arch_attr($) {
723 my ($obj) = @_;
724
725 require Crossfire::Data;
726
727 my $root;
728 my $attr = { };
729
730 my $arch = $ARCH{ $obj->{_name} };
731 my $type = $obj->{type} || $arch->{type};
732
733 if ($type > 0) {
734 $root = $Crossfire::Data::ATTR{$type};
735 } else {
736 my %a = (%$arch, %$obj);
737
738 if ($a{is_floor} && !$a{alive}) {
739 $root = $Crossfire::Data::TYPE{Floor};
740 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
741 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
742 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
743 $root = $Crossfire::Data::TYPE{Wall};
744 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
745 $root = $Crossfire::Data::TYPE{"Weak Wall"};
746 } else {
747 $root = $Crossfire::Data::TYPE{Misc};
748 }
749 }
750
751 my @import = ($root);
752
753 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
754 unless $type == 116;
755
756 my (%ignore);
757 my (@section_order, %section, @attr_order);
758
759 while (my $type = shift @import) {
760 push @import, @{$type->{import} || []};
761
762 $attr->{$_} ||= $type->{$_}
763 for qw(name desc use);
764
765 for (@{$type->{ignore} || []}) {
766 $ignore{$_}++ for ref $_ ? @$_ : $_;
767 }
768
769 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
770 my ($name, $attr) = @$_;
771 push @section_order, $name;
772 for (@$attr) {
773 my ($k, $v) = @$_;
774 push @attr_order, $k;
775 $section{$name}{$k} ||= $v;
776 }
777 }
778 }
779
780 $attr->{section} = [
781 map !exists $section{$_} ? () : do {
782 my $attr = delete $section{$_};
783
784 [
785 $_,
786 map exists $attr->{$_} && !$ignore{$_}
787 ? [$_ => delete $attr->{$_}] : (),
788 @attr_order
789 ]
790 },
791
792 exists $section{$_} ? [$_ => delete $section{$_}] : (),
793 @section_order
794 ];
795
796 $attr
797 }
798
799 sub arch_edit_sections {
800 # if (edit_type == IGUIConstants.TILE_EDIT_NONE)
801 # edit_type = 0;
802 # else if (edit_type != 0) {
803 # // all flags from 'check_type' must be unset in this arch because they get recalculated now
804 # edit_type &= ~check_type;
805 # }
806 #
807 # }
808 # if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
809 # getAttributeValue("alive", defarch) == 1 &&
810 # (getAttributeValue("monster", defarch) == 1 ||
811 # getAttributeValue("generator", defarch) == 1)) {
812 # // Monster: monsters/npcs/generators
813 # edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
814 # }
815 # if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
816 # arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
817 # // Walls
818 # edit_type |= IGUIConstants.TILE_EDIT_WALL;
819 # }
820 # if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
821 # getAttributeValue("connected", defarch) != 0) {
822 # // Connected Objects
823 # edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
824 # }
825 # if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
826 # arch_type == 66 || arch_type == 41 || arch_type == 95) {
827 # // Exit: teleporter/exit/trapdoors
828 # edit_type |= IGUIConstants.TILE_EDIT_EXIT;
829 # }
830 # if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
831 # getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
832 # arch_type == 5 || arch_type == 36 || arch_type == 60 ||
833 # arch_type == 85 || arch_type == 111 || arch_type == 123 ||
834 # arch_type == 124 || arch_type == 130)) {
835 # // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
836 # edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
837 # }
838 # if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
839 # arch_type == 20 || arch_type == 23 || arch_type == 26 ||
840 # arch_type == 91 || arch_type == 21 || arch_type == 24) {
841 # // Door: door/special door/gates + keys
842 # edit_type |= IGUIConstants.TILE_EDIT_DOOR;
843 # }
844 # if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
845 # getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
846 # arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
847 # arch_type == 35 || arch_type == 39 || arch_type == 70 ||
848 # arch_type == 87 || arch_type == 99 || arch_type == 100 ||
849 # arch_type == 104 || arch_type == 109 || arch_type == 113 ||
850 # arch_type == 122 || arch_type == 3)) {
851 # // Equipment: weapons/armour/wands/rods
852 # edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
853 # }
854 #
855 # return(edit_type);
856 #
857 #
858 }
859
860 sub cache_file($$&&) {
861 my ($src, $cache, $load, $create) = @_;
862
863 my ($size, $mtime) = (stat $src)[7,9]
864 or Carp::croak "$src: $!";
865
866 if (-e $cache) {
867 my $ref = eval { load_ref $cache };
868
869 if ($ref->{version} == 1
870 && $ref->{size} == $size
871 && $ref->{mtime} == $mtime
872 && eval { $load->($ref->{data}); 1 }) {
873 return;
874 }
875 }
876
877 my $ref = {
878 version => 1,
879 size => $size,
880 mtime => $mtime,
881 data => $create->(),
882 };
883
884 $load->($ref->{data});
885
886 save_ref $ref, $cache;
887 }
888
889 =item set_libdir $path
890
891 Sets the library directory to the given path
892 (default: $ENV{CROSSFIRE_LIBDIR}).
893
894 You have to (re-)load the archetypes and tilecache manually after steting
895 the library path.
896
897 =cut
898
899 sub set_libdir($) {
900 $LIB = $_[0];
901 }
902
903 =item load_archetypes
904
905 (Re-)Load archetypes into %ARCH.
906
907 =cut
908
909 sub load_archetypes() {
910 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
911 *ARCH = $_[0];
912 }, sub {
913 read_arch "$LIB/archetypes"
914 };
915 }
916
917 =item load_tilecache
918
919 (Re-)Load %TILE and %FACE.
920
921 =cut
922
923 sub load_tilecache() {
924 require Gtk2;
925
926 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
927 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
928 or die "$VARDIR/tilecache.png: $!";
929 *FACE = $_[0];
930 }, sub {
931 my $tile = read_pak "$LIB/crossfire.0";
932
933 my %cache;
934
935 my $idx = 0;
936
937 for my $name (sort keys %$tile) {
938 my $pb = new Gtk2::Gdk::PixbufLoader;
939 $pb->write ($tile->{$name});
940 $pb->close;
941 my $pb = $pb->get_pixbuf;
942
943 my $tile = $cache{$name} = {
944 pb => $pb,
945 idx => $idx,
946 w => int $pb->get_width / TILESIZE,
947 h => int $pb->get_height / TILESIZE,
948 };
949
950
951 $idx += $tile->{w} * $tile->{h};
952 }
953
954 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
955
956 while (my ($name, $tile) = each %cache) {
957 my $tpb = delete $tile->{pb};
958 my $ofs = $tile->{idx};
959
960 for my $x (0 .. $tile->{w} - 1) {
961 for my $y (0 .. $tile->{h} - 1) {
962 my $idx = $ofs + $x + $y * $tile->{w};
963 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
964 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
965 }
966 }
967 }
968
969 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
970
971 \%cache
972 };
973 }
974
975 =head1 AUTHOR
976
977 Marc Lehmann <schmorp@schmorp.de>
978 http://home.schmorp.de/
979
980 Robin Redeker <elmex@ta-sa.org>
981 http://www.ta-sa.org/
982
983 =cut
984
985 1