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/cvs/deliantra/Deliantra/Deliantra.pm
Revision: 1.85
Committed: Wed Feb 7 00:44:18 2007 UTC (17 years, 3 months ago) by root
Branch: MAIN
Changes since 1.84: +1 -0 lines
Log Message:
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File Contents

# Content
1 =head1 NAME
2
3 Crossfire - Crossfire maphandling
4
5 =cut
6
7 package Crossfire;
8
9 our $VERSION = '0.96';
10
11 use strict;
12
13 use base 'Exporter';
14
15 use Carp ();
16 use File::Spec;
17 use List::Util qw(min max);
18 use Storable qw(freeze thaw);
19
20 our @EXPORT = qw(
21 read_pak read_arch *ARCH TILESIZE $TILE *FACE editor_archs arch_extents
22 );
23
24 use JSON::Syck (); #TODO#d# replace by JSON::PC when it becomes available == working
25
26 sub from_json($) {
27 $JSON::Syck::ImplicitUnicode = 1;
28 JSON::Syck::Load $_[0]
29 }
30
31 sub to_json($) {
32 $JSON::Syck::ImplicitUnicode = 0;
33 JSON::Syck::Dump $_[0]
34 }
35
36 our $LIB = $ENV{CROSSFIRE_LIBDIR};
37
38 our $VARDIR = $ENV{HOME} ? "$ENV{HOME}/.crossfire"
39 : $ENV{AppData} ? "$ENV{APPDATA}/crossfire"
40 : File::Spec->tmpdir . "/crossfire";
41
42 mkdir $VARDIR, 0777;
43
44 sub TILESIZE (){ 32 }
45
46 our %ARCH;
47 our %FACE;
48 our $TILE;
49
50 our %FIELD_MULTILINE = (
51 msg => "endmsg",
52 lore => "endlore",
53 maplore => "endmaplore",
54 );
55
56 # movement bit type, PITA
57 our %FIELD_MOVEMENT = map +($_ => undef),
58 qw(move_type move_block move_allow move_on move_off move_slow);
59
60 # same as in server save routine, to (hopefully) be compatible
61 # to the other editors.
62 our @FIELD_ORDER_MAP = (qw(
63 name attach swap_time reset_timeout fixed_resettime difficulty region
64 shopitems shopgreed shopmin shopmax shoprace
65 darkness width height enter_x enter_y msg maplore
66 unique template
67 outdoor temp pressure humid windspeed winddir sky nosmooth
68 tile_path_1 tile_path_2 tile_path_3 tile_path_4
69 ));
70
71 our @FIELD_ORDER = (qw(
72 elevation
73
74 name name_pl custom_name attach title race
75 slaying skill msg lore other_arch face
76 #todo-events
77 animation is_animated
78 str dex con wis pow cha int
79 hp maxhp sp maxsp grace maxgrace
80 exp perm_exp expmul
81 food dam luck wc ac x y speed speed_left move_state attack_movement
82 nrof level direction type subtype attacktype
83
84 resist_physical resist_magic resist_fire resist_electricity
85 resist_cold resist_confusion resist_acid resist_drain
86 resist_weaponmagic resist_ghosthit resist_poison resist_slow
87 resist_paralyze resist_turn_undead resist_fear resist_cancellation
88 resist_deplete resist_death resist_chaos resist_counterspell
89 resist_godpower resist_holyword resist_blind resist_internal
90 resist_life_stealing resist_disease
91
92 path_attuned path_repelled path_denied material materialname
93 value carrying weight invisible state magic
94 last_heal last_sp last_grace last_eat
95 connected glow_radius randomitems npx_status npc_program
96 run_away pick_up container will_apply smoothlevel
97 current_weapon_script weapontype tooltype elevation client_type
98 item_power duration range
99 range_modifier duration_modifier dam_modifier gen_sp_armour
100 move_type move_block move_allow move_on move_off move_on move_slow move_slow_penalty
101
102 alive wiz was_wiz applied unpaid can_use_shield no_pick is_animated monster
103 friendly generator is_thrown auto_apply treasure player sold see_invisible
104 can_roll overlay_floor is_turnable is_used_up identified reflecting changing
105 splitting hitback startequip blocksview undead scared unaggressive
106 reflect_missile reflect_spell no_magic no_fix_player is_lightable tear_down
107 run_away pick_up unique no_drop can_cast_spell can_use_scroll can_use_range
108 can_use_bow can_use_armour can_use_weapon can_use_ring has_ready_range
109 has_ready_bow xrays is_floor lifesave no_strength sleep stand_still
110 random_move only_attack confused stealth cursed damned see_anywhere
111 known_magical known_cursed can_use_skill been_applied has_ready_scroll
112 can_use_rod can_use_horn make_invisible inv_locked is_wooded is_hilly
113 has_ready_skill has_ready_weapon no_skill_ident is_blind can_see_in_dark
114 is_cauldron is_dust no_steal one_hit berserk neutral no_attack no_damage
115 activate_on_push activate_on_release is_water use_content_on_gen is_buildable
116
117 body_range body_arm body_torso body_head body_neck body_skill
118 body_finger body_shoulder body_foot body_hand body_wrist body_waist
119 ));
120
121 our %EVENT_TYPE = (
122 apply => 1,
123 attack => 2,
124 death => 3,
125 drop => 4,
126 pickup => 5,
127 say => 6,
128 stop => 7,
129 time => 8,
130 throw => 9,
131 trigger => 10,
132 close => 11,
133 timer => 12,
134 );
135
136 sub MOVE_WALK (){ 0x01 }
137 sub MOVE_FLY_LOW (){ 0x02 }
138 sub MOVE_FLY_HIGH (){ 0x04 }
139 sub MOVE_FLYING (){ 0x06 }
140 sub MOVE_SWIM (){ 0x08 }
141 sub MOVE_BOAT (){ 0x10 }
142 sub MOVE_KNOWN (){ 0x1f } # all of above
143 sub MOVE_ALLBIT (){ 0x10000 }
144 sub MOVE_ALL (){ 0x1001f } # very special value, more PITA
145
146 sub load_ref($) {
147 my ($path) = @_;
148
149 open my $fh, "<:raw:perlio", $path
150 or die "$path: $!";
151 local $/;
152
153 thaw <$fh>
154 }
155
156 sub save_ref($$) {
157 my ($ref, $path) = @_;
158
159 open my $fh, ">:raw:perlio", "$path~"
160 or die "$path~: $!";
161 print $fh freeze $ref;
162 close $fh;
163 rename "$path~", $path
164 or die "$path: $!";
165 }
166
167 my %attack_mask = (
168 physical => 0x00000001,
169 magic => 0x00000002,
170 fire => 0x00000004,
171 electricity => 0x00000008,
172 cold => 0x00000010,
173 confusion => 0x00000020,
174 acid => 0x00000040,
175 drain => 0x00000080,
176 weaponmagic => 0x00000100,
177 ghosthit => 0x00000200,
178 poison => 0x00000400,
179 slow => 0x00000800,
180 paralyze => 0x00001000,
181 turn_undead => 0x00002000,
182 fear => 0x00004000,
183 cancellation => 0x00008000,
184 deplete => 0x00010000,
185 death => 0x00020000,
186 chaos => 0x00040000,
187 counterspell => 0x00080000,
188 godpower => 0x00100000,
189 holyword => 0x00200000,
190 blind => 0x00400000,
191 internal => 0x00800000,
192 life_stealing => 0x01000000,
193 disease => 0x02000000,
194 );
195
196 sub _add_resist($$$) {
197 my ($ob, $mask, $value) = @_;
198
199 while (my ($k, $v) = each %attack_mask) {
200 $ob->{"resist_$k"} = min 100, max -100, $ob->{"resist_$k"} + $value if $mask & $v;
201 }
202 }
203
204 my %MATERIAL = reverse
205 paper => 1,
206 iron => 2,
207 glass => 4,
208 leather => 8,
209 wood => 16,
210 organic => 32,
211 stone => 64,
212 cloth => 128,
213 adamant => 256,
214 liquid => 512,
215 tin => 1024,
216 bone => 2048,
217 ice => 4096,
218
219 # guesses
220 runestone => 12,
221 bronze => 18,
222 "ancient wood" => 20,
223 glass => 36,
224 marble => 66,
225 ice => 68,
226 stone => 70,
227 stone => 80,
228 cloth => 136,
229 ironwood => 144,
230 adamantium => 258,
231 glacium => 260,
232 blood => 544,
233 ;
234
235 # object as in "Object xxx", i.e. archetypes
236 sub normalize_object($) {
237 my ($ob) = @_;
238
239 # convert material bitset to materialname, if possible
240 if (exists $ob->{material}) {
241 if (!$ob->{material}) {
242 delete $ob->{material};
243 } elsif (exists $ob->{materialname}) {
244 if ($MATERIAL{$ob->{material}} eq $ob->{materialname}) {
245 delete $ob->{material};
246 } else {
247 warn "object $ob->{_name} has both materialname ($ob->{materialname}) and material ($ob->{material}) set.\n";
248 delete $ob->{material}; # assume materilname is more specific and nuke material
249 }
250 } elsif (my $name = $MATERIAL{$ob->{material}}) {
251 delete $ob->{material};
252 $ob->{materialname} = $name;
253 } else {
254 warn "object $ob->{_name} has unknown material ($ob->{material}) set.\n";
255 }
256 }
257
258 # nuke outdated or never supported fields
259 delete @$ob{qw(
260 can_knockback can_parry can_impale can_cut can_dam_armour
261 can_apply pass_thru can_pass_thru
262 )};
263
264 if (my $mask = delete $ob->{immune} ) { _add_resist $ob, $mask, 100; }
265 if (my $mask = delete $ob->{protected} ) { _add_resist $ob, $mask, 30; }
266 if (my $mask = delete $ob->{vulnerable}) { _add_resist $ob, $mask, -100; }
267
268 # convert movement strings to bitsets
269 for my $attr (keys %FIELD_MOVEMENT) {
270 next unless exists $ob->{$attr};
271
272 $ob->{$attr} = MOVE_ALL if $ob->{$attr} == 255; #d# compatibility
273
274 next if $ob->{$attr} =~ /^\d+$/;
275
276 my $flags = 0;
277
278 # assume list
279 for my $flag (map lc, split /\s+/, $ob->{$attr}) {
280 $flags |= MOVE_WALK if $flag eq "walk";
281 $flags |= MOVE_FLY_LOW if $flag eq "fly_low";
282 $flags |= MOVE_FLY_HIGH if $flag eq "fly_high";
283 $flags |= MOVE_FLYING if $flag eq "flying";
284 $flags |= MOVE_SWIM if $flag eq "swim";
285 $flags |= MOVE_BOAT if $flag eq "boat";
286 $flags |= MOVE_ALL if $flag eq "all";
287
288 $flags &= ~MOVE_WALK if $flag eq "-walk";
289 $flags &= ~MOVE_FLY_LOW if $flag eq "-fly_low";
290 $flags &= ~MOVE_FLY_HIGH if $flag eq "-fly_high";
291 $flags &= ~MOVE_FLYING if $flag eq "-flying";
292 $flags &= ~MOVE_SWIM if $flag eq "-swim";
293 $flags &= ~MOVE_BOAT if $flag eq "-boat";
294 $flags &= ~MOVE_ALL if $flag eq "-all";
295 }
296
297 $ob->{$attr} = $flags;
298 }
299
300 # convert outdated movement flags to new movement sets
301 if (defined (my $v = delete $ob->{no_pass})) {
302 $ob->{move_block} = $v ? MOVE_ALL : 0;
303 }
304 if (defined (my $v = delete $ob->{slow_move})) {
305 $ob->{move_slow} |= MOVE_WALK;
306 $ob->{move_slow_penalty} = $v;
307 }
308 if (defined (my $v = delete $ob->{walk_on})) {
309 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
310 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_WALK
311 : $ob->{move_on} & ~MOVE_WALK;
312 }
313 if (defined (my $v = delete $ob->{walk_off})) {
314 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
315 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_WALK
316 : $ob->{move_off} & ~MOVE_WALK;
317 }
318 if (defined (my $v = delete $ob->{fly_on})) {
319 $ob->{move_on} = MOVE_ALL unless exists $ob->{move_on};
320 $ob->{move_on} = $v ? $ob->{move_on} | MOVE_FLY_LOW
321 : $ob->{move_on} & ~MOVE_FLY_LOW;
322 }
323 if (defined (my $v = delete $ob->{fly_off})) {
324 $ob->{move_off} = MOVE_ALL unless exists $ob->{move_off};
325 $ob->{move_off} = $v ? $ob->{move_off} | MOVE_FLY_LOW
326 : $ob->{move_off} & ~MOVE_FLY_LOW;
327 }
328 if (defined (my $v = delete $ob->{flying})) {
329 $ob->{move_type} = MOVE_ALL unless exists $ob->{move_type};
330 $ob->{move_type} = $v ? $ob->{move_type} | MOVE_FLY_LOW
331 : $ob->{move_type} & ~MOVE_FLY_LOW;
332 }
333
334 # convert idiotic event_xxx things into objects
335 while (my ($event, $subtype) = each %EVENT_TYPE) {
336 if (exists $ob->{"event_${event}_plugin"}) {
337 push @{$ob->{inventory}}, {
338 _name => "event_$event",
339 title => delete $ob->{"event_${event}_plugin"},
340 slaying => delete $ob->{"event_${event}"},
341 name => delete $ob->{"event_${event}_options"},
342 };
343 }
344 }
345
346 # some archetypes had "+3" instead of the canonical "3", so fix
347 $ob->{dam} *= 1 if exists $ob->{dam};
348
349 $ob
350 }
351
352 # arch as in "arch xxx", ie.. objects
353 sub normalize_arch($) {
354 my ($ob) = @_;
355
356 normalize_object $ob;
357
358 my $arch = $ARCH{$ob->{_name}}
359 or (warn "$ob->{_name}: no such archetype", return $ob);
360
361 if ($arch->{type} == 22) { # map
362 my %normalize = (
363 "enter_x" => "hp",
364 "enter_y" => "sp",
365 "width" => "x",
366 "height" => "y",
367 "reset_timeout" => "weight",
368 "swap_time" => "value",
369 "difficulty" => "level",
370 "darkness" => "invisible",
371 "fixed_resettime" => "stand_still",
372 );
373
374 while (my ($k2, $k1) = each %normalize) {
375 if (defined (my $v = delete $ob->{$k1})) {
376 $ob->{$k2} = $v;
377 }
378 }
379 } else {
380 # if value matches archetype default, delete
381 while (my ($k, $v) = each %$ob) {
382 if (exists $arch->{$k} and $arch->{$k} eq $v) {
383 next if $k eq "_name";
384 delete $ob->{$k};
385 }
386 }
387 }
388
389 # a speciality for the editor
390 if (exists $ob->{attack_movement}) {
391 my $am = delete $ob->{attack_movement};
392 $ob->{attack_movement_bits_0_3} = $am & 15;
393 $ob->{attack_movement_bits_4_7} = $am & 240;
394 }
395
396 $ob
397 }
398
399 sub attr_thaw($) {
400 my ($ob) = @_;
401
402 $ob->{attach} = from_json $ob->{attach}
403 if exists $ob->{attach};
404
405 $ob
406 }
407
408 sub attr_freeze($) {
409 my ($ob) = @_;
410
411 $ob->{attach} = Crossfire::to_json $ob->{attach}
412 if exists $ob->{attach};
413
414 $ob
415 }
416
417 sub read_pak($) {
418 my ($path) = @_;
419
420 my %pak;
421
422 open my $fh, "<:raw:perlio", $path
423 or Carp::croak "$_[0]: $!";
424 binmode $fh;
425 while (<$fh>) {
426 my ($type, $id, $len, $path) = split;
427 $path =~ s/.*\///;
428 read $fh, $pak{$path}, $len;
429 }
430
431 \%pak
432 }
433
434 sub read_arch($;$) {
435 my ($path, $toplevel) = @_;
436
437 my %arc;
438 my ($more, $prev);
439 my $comment;
440
441 open my $fh, "<:raw:perlio:utf8", $path
442 or Carp::croak "$path: $!";
443
444 # binmode $fh;
445
446 my $parse_block; $parse_block = sub {
447 my %arc = @_;
448
449 while (<$fh>) {
450 s/\s+$//;
451 if (/^end$/i) {
452 last;
453
454 } elsif (/^arch (\S+)$/i) {
455 push @{ $arc{inventory} }, attr_thaw normalize_arch $parse_block->(_name => $1);
456
457 } elsif (/^lore$/i) {
458 while (<$fh>) {
459 last if /^endlore\s*$/i;
460 $arc{lore} .= $_;
461 }
462 } elsif (/^msg$/i) {
463 while (<$fh>) {
464 last if /^endmsg\s*$/i;
465 $arc{msg} .= $_;
466 }
467 } elsif (/^anim$/i) {
468 while (<$fh>) {
469 last if /^mina\s*$/i;
470 chomp;
471 push @{ $arc{anim} }, $_;
472 }
473 } elsif (/^(\S+)\s*(.*)$/) {
474 $arc{lc $1} = $2;
475 } elsif (/^\s*#/) {
476 $arc{_comment} .= "$_\n";
477
478 } elsif (/^\s*$/) {
479 #
480 } else {
481 warn "$path: unparsable line '$_' in arch $arc{_name}";
482 }
483 }
484
485 \%arc
486 };
487
488 while (<$fh>) {
489 s/\s+$//;
490 if (/^more$/i) {
491 $more = $prev;
492 } elsif (/^object (\S+)$/i) {
493 my $name = $1;
494 my $arc = attr_thaw normalize_object $parse_block->(_name => $name, _comment => $comment);
495 undef $comment;
496 delete $arc{_comment} unless length $arc{_comment};
497 $arc->{_atype} = 'object';
498
499 if ($more) {
500 $more->{more} = $arc;
501 } else {
502 $arc{$name} = $arc;
503 }
504 $prev = $arc;
505 $more = undef;
506 } elsif (/^arch (\S+)$/i) {
507 my $name = $1;
508 my $arc = attr_thaw normalize_arch $parse_block->(_name => $name, _comment => $comment);
509 undef $comment;
510 delete $arc{_comment} unless length $arc{_comment};
511 $arc->{_atype} = 'arch';
512
513 if ($more) {
514 $more->{more} = $arc;
515 } else {
516 push @{ $arc{arch} }, $arc;
517 }
518 $prev = $arc;
519 $more = undef;
520 } elsif ($toplevel && /^(\S+)\s+(.*)$/) {
521 if ($1 eq "lev_array") {
522 while (<$fh>) {
523 last if /^endplst\s*$/;
524 push @{$toplevel->{lev_array}}, $_+0;
525 }
526 } else {
527 $toplevel->{$1} = $2;
528 }
529 } elsif (/^\s*#/) {
530 $comment .= "$_\n";
531 } elsif (/^\s*($|#)/) {
532 #
533 } else {
534 die "$path: unparseable top-level line '$_'";
535 }
536 }
537
538 undef $parse_block; # work around bug in perl not freeing $fh etc.
539
540 \%arc
541 }
542
543 sub archlist_to_string {
544 my ($arch) = @_;
545
546 my $str;
547
548 my $append; $append = sub {
549 my %a = %{$_[0]};
550
551 Crossfire::attr_freeze \%a;
552 Crossfire::normalize_arch \%a;
553
554 # undo the bit-split we did before
555 if (exists $a{attack_movement_bits_0_3} or exists $a{attack_movement_bits_4_7}) {
556 $a{attack_movement} = (delete $a{attack_movement_bits_0_3})
557 | (delete $a{attack_movement_bits_4_7});
558 }
559
560 if (my $comment = delete $a{_comment}) {
561 if ($comment =~ /[^\n\s#]/) {
562 $str .= $comment;
563 }
564 }
565
566 $str .= ((exists $a{_atype}) ? $a{_atype} : 'arch'). " $a{_name}\n";
567
568 my $inv = delete $a{inventory};
569 my $more = delete $a{more}; # arches do not support 'more', but old maps can contain some
570 my $anim = delete $a{anim};
571
572 my @kv;
573
574 for ($a{_name} eq "map"
575 ? @Crossfire::FIELD_ORDER_MAP
576 : @Crossfire::FIELD_ORDER) {
577 push @kv, [$_, delete $a{$_}]
578 if exists $a{$_};
579 }
580
581 for (sort keys %a) {
582 next if /^_/; # ignore our _-keys
583 push @kv, [$_, delete $a{$_}];
584 }
585
586 for (@kv) {
587 my ($k, $v) = @$_;
588
589 if (my $end = $Crossfire::FIELD_MULTILINE{$k}) {
590 $v =~ s/\n$//;
591 $str .= "$k\n$v\n$end\n";
592 } elsif (exists $Crossfire::FIELD_MOVEMENT{$k}) {
593 if ($v & ~Crossfire::MOVE_ALL or !$v) {
594 $str .= "$k $v\n";
595
596 } elsif ($v & Crossfire::MOVE_ALLBIT) {
597 $str .= "$k all";
598
599 $str .= " -walk" unless $v & Crossfire::MOVE_WALK;
600 $str .= " -fly_low" unless $v & Crossfire::MOVE_FLY_LOW;
601 $str .= " -fly_high" unless $v & Crossfire::MOVE_FLY_HIGH;
602 $str .= " -swim" unless $v & Crossfire::MOVE_SWIM;
603 $str .= " -boat" unless $v & Crossfire::MOVE_BOAT;
604
605 $str .= "\n";
606
607 } else {
608 $str .= $k;
609
610 $str .= " walk" if $v & Crossfire::MOVE_WALK;
611 $str .= " fly_low" if $v & Crossfire::MOVE_FLY_LOW;
612 $str .= " fly_high" if $v & Crossfire::MOVE_FLY_HIGH;
613 $str .= " swim" if $v & Crossfire::MOVE_SWIM;
614 $str .= " boat" if $v & Crossfire::MOVE_BOAT;
615
616 $str .= "\n";
617 }
618 } else {
619 $str .= "$k $v\n";
620 }
621 }
622
623 if ($inv) {
624 $append->($_) for @$inv;
625 }
626
627 if ($a{_atype} eq 'object') {
628 $str .= join "\n", "anim", @$anim, "mina\n"
629 if $anim;
630 }
631
632 $str .= "end\n";
633
634 if ($a{_atype} eq 'object') {
635 if ($more) {
636 $str .= "more\n";
637 $append->($more) if $more;
638 } else {
639 $str .= "\n";
640 }
641 }
642 };
643
644 for (@$arch) {
645 $append->($_);
646 }
647
648 $str
649 }
650
651 # put all archs into a hash with editor_face as it's key
652 # NOTE: the arrays in the hash values are references to
653 # the archs from $ARCH
654 sub editor_archs {
655 my %paths;
656
657 for (keys %ARCH) {
658 my $arch = $ARCH{$_};
659 push @{$paths{$arch->{editor_folder}}}, $arch;
660 }
661
662 \%paths
663 }
664
665 =item ($minx, $miny, $maxx, $maxy) = arch_extents $arch
666
667 arch_extents determines the extents of the given arch's face(s), linked
668 faces and single faces are handled here it returns (minx, miny, maxx,
669 maxy)
670
671 =cut
672
673 sub arch_extents {
674 my ($a) = @_;
675
676 my $o = $ARCH{$a->{_name}}
677 or return;
678
679 my $face = $FACE{$a->{face} || $o->{face} || "blank.111"};
680 unless ($face) {
681 $face = $FACE{"blank.x11"}
682 or (warn "no face data found for arch '$a->{_name}'"), return;
683 }
684
685 if ($face->{w} > 1 || $face->{h} > 1) {
686 # bigface
687 return (0, 0, $face->{w} - 1, $face->{h} - 1);
688
689 } elsif ($o->{more}) {
690 # linked face
691 my ($minx, $miny, $maxx, $maxy) = ($o->{x}, $o->{y}) x 2;
692
693 for (; $o; $o = $o->{more}) {
694 $minx = min $minx, $o->{x};
695 $miny = min $miny, $o->{y};
696 $maxx = max $maxx, $o->{x};
697 $maxy = max $maxy, $o->{y};
698 }
699
700 return ($minx, $miny, $maxx, $maxy);
701
702 } else {
703 # single face
704 return (0, 0, 0, 0);
705 }
706 }
707
708 =item $type = arch_attr $arch
709
710 Returns a hashref describing the object and its attributes. It can contain
711 the following keys:
712
713 name the name, suitable for display purposes
714 ignore
715 attr
716 desc
717 use
718 section => [name => \%attr, name => \%attr]
719 import
720
721 =cut
722
723 sub arch_attr($) {
724 my ($obj) = @_;
725
726 require Crossfire::Data;
727
728 my $root;
729 my $attr = { };
730
731 my $arch = $ARCH{ $obj->{_name} };
732 my $type = $obj->{type} || $arch->{type};
733
734 if ($type > 0) {
735 $root = $Crossfire::Data::ATTR{$type};
736 } else {
737 my %a = (%$arch, %$obj);
738
739 if ($a{is_floor} && !$a{alive}) {
740 $root = $Crossfire::Data::TYPE{Floor};
741 } elsif (!$a{is_floor} && $a{alive} && !$a{tear_down}) {
742 $root = $Crossfire::Data::TYPE{"Monster & NPC"};
743 } elsif (!$a{is_floor} && !$a{alive} && $a{move_block}) {
744 $root = $Crossfire::Data::TYPE{Wall};
745 } elsif (!$a{is_floor} && $a{alive} && $a{tear_down}) {
746 $root = $Crossfire::Data::TYPE{"Weak Wall"};
747 } else {
748 $root = $Crossfire::Data::TYPE{Misc};
749 }
750 }
751
752 my @import = ($root);
753
754 unshift @import, \%Crossfire::Data::DEFAULT_ATTR
755 unless $type == 116;
756
757 my (%ignore);
758 my (@section_order, %section, @attr_order);
759
760 while (my $type = shift @import) {
761 push @import, @{$type->{import} || []};
762
763 $attr->{$_} ||= $type->{$_}
764 for qw(name desc use);
765
766 for (@{$type->{ignore} || []}) {
767 $ignore{$_}++ for ref $_ ? @$_ : $_;
768 }
769
770 for ([general => ($type->{attr} || [])], @{$type->{section} || []}) {
771 my ($name, $attr) = @$_;
772 push @section_order, $name;
773 for (@$attr) {
774 my ($k, $v) = @$_;
775 push @attr_order, $k;
776 $section{$name}{$k} ||= $v;
777 }
778 }
779 }
780
781 $attr->{section} = [
782 map !exists $section{$_} ? () : do {
783 my $attr = delete $section{$_};
784
785 [
786 $_,
787 map exists $attr->{$_} && !$ignore{$_}
788 ? [$_ => delete $attr->{$_}] : (),
789 @attr_order
790 ]
791 },
792
793 exists $section{$_} ? [$_ => delete $section{$_}] : (),
794 @section_order
795 ];
796
797 $attr
798 }
799
800 sub arch_edit_sections {
801 # if (edit_type == IGUIConstants.TILE_EDIT_NONE)
802 # edit_type = 0;
803 # else if (edit_type != 0) {
804 # // all flags from 'check_type' must be unset in this arch because they get recalculated now
805 # edit_type &= ~check_type;
806 # }
807 #
808 # }
809 # if ((check_type & IGUIConstants.TILE_EDIT_MONSTER) != 0 &&
810 # getAttributeValue("alive", defarch) == 1 &&
811 # (getAttributeValue("monster", defarch) == 1 ||
812 # getAttributeValue("generator", defarch) == 1)) {
813 # // Monster: monsters/npcs/generators
814 # edit_type |= IGUIConstants.TILE_EDIT_MONSTER;
815 # }
816 # if ((check_type & IGUIConstants.TILE_EDIT_WALL) != 0 &&
817 # arch_type == 0 && getAttributeValue("no_pass", defarch) == 1) {
818 # // Walls
819 # edit_type |= IGUIConstants.TILE_EDIT_WALL;
820 # }
821 # if ((check_type & IGUIConstants.TILE_EDIT_CONNECTED) != 0 &&
822 # getAttributeValue("connected", defarch) != 0) {
823 # // Connected Objects
824 # edit_type |= IGUIConstants.TILE_EDIT_CONNECTED;
825 # }
826 # if ((check_type & IGUIConstants.TILE_EDIT_EXIT) != 0 &&
827 # arch_type == 66 || arch_type == 41 || arch_type == 95) {
828 # // Exit: teleporter/exit/trapdoors
829 # edit_type |= IGUIConstants.TILE_EDIT_EXIT;
830 # }
831 # if ((check_type & IGUIConstants.TILE_EDIT_TREASURE) != 0 &&
832 # getAttributeValue("no_pick", defarch) == 0 && (arch_type == 4 ||
833 # arch_type == 5 || arch_type == 36 || arch_type == 60 ||
834 # arch_type == 85 || arch_type == 111 || arch_type == 123 ||
835 # arch_type == 124 || arch_type == 130)) {
836 # // Treasure: randomtreasure/money/gems/potions/spellbooks/scrolls
837 # edit_type |= IGUIConstants.TILE_EDIT_TREASURE;
838 # }
839 # if ((check_type & IGUIConstants.TILE_EDIT_DOOR) != 0 &&
840 # arch_type == 20 || arch_type == 23 || arch_type == 26 ||
841 # arch_type == 91 || arch_type == 21 || arch_type == 24) {
842 # // Door: door/special door/gates + keys
843 # edit_type |= IGUIConstants.TILE_EDIT_DOOR;
844 # }
845 # if ((check_type & IGUIConstants.TILE_EDIT_EQUIP) != 0 &&
846 # getAttributeValue("no_pick", defarch) == 0 && ((arch_type >= 13 &&
847 # arch_type <= 16) || arch_type == 33 || arch_type == 34 ||
848 # arch_type == 35 || arch_type == 39 || arch_type == 70 ||
849 # arch_type == 87 || arch_type == 99 || arch_type == 100 ||
850 # arch_type == 104 || arch_type == 109 || arch_type == 113 ||
851 # arch_type == 122 || arch_type == 3)) {
852 # // Equipment: weapons/armour/wands/rods
853 # edit_type |= IGUIConstants.TILE_EDIT_EQUIP;
854 # }
855 #
856 # return(edit_type);
857 #
858 #
859 }
860
861 sub cache_file($$&&) {
862 my ($src, $cache, $load, $create) = @_;
863
864 my ($size, $mtime) = (stat $src)[7,9]
865 or Carp::croak "$src: $!";
866
867 if (-e $cache) {
868 my $ref = eval { load_ref $cache };
869
870 if ($ref->{version} == 1
871 && $ref->{size} == $size
872 && $ref->{mtime} == $mtime
873 && eval { $load->($ref->{data}); 1 }) {
874 return;
875 }
876 }
877
878 my $ref = {
879 version => 1,
880 size => $size,
881 mtime => $mtime,
882 data => $create->(),
883 };
884
885 $load->($ref->{data});
886
887 save_ref $ref, $cache;
888 }
889
890 =item set_libdir $path
891
892 Sets the library directory to the given path
893 (default: $ENV{CROSSFIRE_LIBDIR}).
894
895 You have to (re-)load the archetypes and tilecache manually after steting
896 the library path.
897
898 =cut
899
900 sub set_libdir($) {
901 $LIB = $_[0];
902 }
903
904 =item load_archetypes
905
906 (Re-)Load archetypes into %ARCH.
907
908 =cut
909
910 sub load_archetypes() {
911 cache_file "$LIB/archetypes", "$VARDIR/archetypes.pst", sub {
912 *ARCH = $_[0];
913 }, sub {
914 read_arch "$LIB/archetypes"
915 };
916 }
917
918 =item load_tilecache
919
920 (Re-)Load %TILE and %FACE.
921
922 =cut
923
924 sub load_tilecache() {
925 require Gtk2;
926
927 cache_file "$LIB/crossfire.0", "$VARDIR/tilecache.pst", sub {
928 $TILE = new_from_file Gtk2::Gdk::Pixbuf "$VARDIR/tilecache.png"
929 or die "$VARDIR/tilecache.png: $!";
930 *FACE = $_[0];
931 }, sub {
932 my $tile = read_pak "$LIB/crossfire.0";
933
934 my %cache;
935
936 my $idx = 0;
937
938 for my $name (sort keys %$tile) {
939 my $pb = new Gtk2::Gdk::PixbufLoader;
940 $pb->write ($tile->{$name});
941 $pb->close;
942 my $pb = $pb->get_pixbuf;
943
944 my $tile = $cache{$name} = {
945 pb => $pb,
946 idx => $idx,
947 w => int $pb->get_width / TILESIZE,
948 h => int $pb->get_height / TILESIZE,
949 };
950
951
952 $idx += $tile->{w} * $tile->{h};
953 }
954
955 my $pb = new Gtk2::Gdk::Pixbuf "rgb", 1, 8, 64 * TILESIZE, TILESIZE * int +($idx + 63) / 64;
956
957 while (my ($name, $tile) = each %cache) {
958 my $tpb = delete $tile->{pb};
959 my $ofs = $tile->{idx};
960
961 for my $x (0 .. $tile->{w} - 1) {
962 for my $y (0 .. $tile->{h} - 1) {
963 my $idx = $ofs + $x + $y * $tile->{w};
964 $tpb->copy_area ($x * TILESIZE, $y * TILESIZE, TILESIZE, TILESIZE,
965 $pb, ($idx % 64) * TILESIZE, TILESIZE * int $idx / 64);
966 }
967 }
968 }
969
970 $pb->save ("$VARDIR/tilecache.png", "png", compression => 1);
971
972 \%cache
973 };
974 }
975
976 =head1 AUTHOR
977
978 Marc Lehmann <schmorp@schmorp.de>
979 http://home.schmorp.de/
980
981 Robin Redeker <elmex@ta-sa.org>
982 http://www.ta-sa.org/
983
984 =cut
985
986 1